1946: Don't locally render your own dummy's afk emote. Other players will still see it r=Learath2 a=d3fault

Afk emote on your own dummy is pointless and annoying, esp on dummy maps.

Co-authored-by: d3fault <d3fault@d3fault.net>
This commit is contained in:
bors[bot] 2019-10-25 01:21:21 +00:00 committed by GitHub
commit 4fc907933e
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@ -561,7 +561,7 @@ void CPlayers::RenderPlayer(
Graphics()->QuadsSetRotation(0);
}
if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Player.m_PlayerFlags&PLAYERFLAG_CHATTING))
if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Player.m_PlayerFlags&PLAYERFLAG_CHATTING) && !(m_pClient->Client()->DummyConnected() && ClientID == m_pClient->m_LocalIDs[!g_Config.m_ClDummy]))
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
int QuadOffset = QuadOffsetToEmoticon + (SPRITE_ZZZ - SPRITE_OOP);