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Fix: automapper skips tiles when it shouldn't
In case of something like: INDEX 0 OR 1 all tiles need to be automapped.
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@ -330,6 +330,7 @@ void CAutoMapper::Load(const char* pTileName)
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}
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if(pIndexRule->m_SkipEmpty && pIndexRule->m_SkipFull)
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{
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pIndexRule->m_SkipEmpty = false;
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pIndexRule->m_SkipFull = false;
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}
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}
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