From 9f4721b74b71a734375929d31af5c526deb76935 Mon Sep 17 00:00:00 2001 From: Aerll <31746984+Aerll@users.noreply.github.com> Date: Thu, 5 Dec 2019 15:28:35 +0100 Subject: [PATCH] Fix: automapper skips tiles when it shouldn't In case of something like: INDEX 0 OR 1 all tiles need to be automapped. --- src/game/editor/auto_map.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/editor/auto_map.cpp b/src/game/editor/auto_map.cpp index 4136972f6..6c74f6d36 100644 --- a/src/game/editor/auto_map.cpp +++ b/src/game/editor/auto_map.cpp @@ -330,6 +330,7 @@ void CAutoMapper::Load(const char* pTileName) } if(pIndexRule->m_SkipEmpty && pIndexRule->m_SkipFull) { + pIndexRule->m_SkipEmpty = false; pIndexRule->m_SkipFull = false; } }