remove sv_team_lock command

This commit is contained in:
Andrii 2020-09-13 00:46:49 +03:00
parent 6bd0348bff
commit a2b149a114
2 changed files with 0 additions and 8 deletions

View file

@ -247,7 +247,6 @@ MACRO_CONFIG_STR(SvRulesLine10, sv_rules_line10, 128, "", CFGFLAG_SERVER, "Rules
MACRO_CONFIG_INT(SvTeam, sv_team, 1, 0, 3, CFGFLAG_SERVER|CFGFLAG_GAME, "Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you)")
MACRO_CONFIG_INT(SvTeamMaxSize, sv_max_team_size, MAX_CLIENTS, 1, MAX_CLIENTS, CFGFLAG_SERVER|CFGFLAG_GAME, "Maximum team size (from 2 to 64)")
MACRO_CONFIG_INT(SvTeamLock, sv_team_lock, 1, 0, 1, CFGFLAG_SERVER|CFGFLAG_GAME, "Enable team lock")
MACRO_CONFIG_INT(SvMapVote, sv_map_vote, 1, 0, 1, CFGFLAG_SERVER, "Whether to allow /map")
MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, 24, "announcement.txt", CFGFLAG_SERVER, "file which will have the announcement, each one at a line")

View file

@ -781,13 +781,6 @@ void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData)
{
pSelf->UnlockTeam(pResult->m_ClientID, Team);
}
else if(!g_Config.m_SvTeamLock)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"Team locking is disabled on this server");
}
else
{
((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, true);