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Add shutdown command again
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49d2e36e26
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@ -2371,15 +2371,34 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Init(const SCommand_Init *pCommand
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void CCommandProcessorFragment_OpenGL3_3::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
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{
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glUseProgram(0);
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m_pPrimitiveProgram->DeleteProgram();
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m_pBorderTileProgram->DeleteProgram();
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m_pBorderTileProgramTextured->DeleteProgram();
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m_pBorderTileLineProgram->DeleteProgram();
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m_pBorderTileLineProgramTextured->DeleteProgram();
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m_pQuadProgram->DeleteProgram();
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m_pQuadProgramTextured->DeleteProgram();
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m_pTileProgram->DeleteProgram();
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m_pTileProgramTextured->DeleteProgram();
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m_pTextProgram->DeleteProgram();
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m_pSpriteProgram->DeleteProgram();
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m_pSpriteProgramMultiple->DeleteProgram();
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//clean up everything
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delete m_pPrimitiveProgram;
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//delete m_QuadProgram;
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delete m_pTileProgram;
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delete m_pTileProgramTextured;
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delete m_pBorderTileProgram;
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delete m_pBorderTileProgramTextured;
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delete m_pBorderTileLineProgram;
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delete m_pBorderTileLineProgramTextured;
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delete m_pQuadProgram;
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delete m_pQuadProgramTextured;
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delete m_pTileProgram;
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delete m_pTileProgramTextured;
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delete m_pTextProgram;
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delete m_pSpriteProgram;
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delete m_pSpriteProgramMultiple;
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glBindVertexArray(0);
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glDeleteBuffers(MAX_STREAM_BUFFER_COUNT, m_PrimitiveDrawBufferID);
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@ -4274,6 +4293,12 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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if(InitError == -2)
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{
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CCommandProcessorFragment_OpenGL::SCommand_Shutdown CmdGL;
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CmdBuffer.AddCommand(CmdGL);
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RunBuffer(&CmdBuffer);
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WaitForIdle();
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CmdBuffer.Reset();
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g_Config.m_GfxOpenGLMajor = 1;
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g_Config.m_GfxOpenGLMinor = 5;
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g_Config.m_GfxOpenGLPatch = 0;
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@ -4346,6 +4371,12 @@ int CGraphicsBackend_SDL_OpenGL::Shutdown()
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{
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// issue a shutdown command
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CCommandBuffer CmdBuffer(1024, 512);
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CCommandProcessorFragment_OpenGL::SCommand_Shutdown CmdGL;
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CmdBuffer.AddCommand(CmdGL);
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RunBuffer(&CmdBuffer);
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WaitForIdle();
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CmdBuffer.Reset();
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CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
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CmdBuffer.AddCommand(Cmd);
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RunBuffer(&CmdBuffer);
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