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Thread safe /load without paramters
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@ -1760,19 +1760,13 @@ bool CSqlScore::LoadTeamThread(CSqlServer* pSqlServer, const CSqlData<CSqlResult
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void CSqlScore::GetSaves(int ClientID)
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{
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/*
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CSqlGetSavesData *Tmp = new CSqlGetSavesData();
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Tmp->m_ClientID = ClientID;
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Tmp->m_Name = Server()->ClientName(ClientID);
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thread_init_and_detach(ExecSqlFunc, new CSqlExecData(GetSavesThread, Tmp, false), "get saves");
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*/
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ExecPlayerThread(GetSavesThread, "get saves", ClientID, "", 0);
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}
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bool CSqlScore::GetSavesThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayerResult> *pGameData, bool HandleFailure)
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{
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/*
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const CSqlGetSavesData *pData = dynamic_cast<const CSqlGetSavesData *>(pGameData);
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const CSqlPlayerRequest *pData = dynamic_cast<const CSqlPlayerRequest *>(pGameData);
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auto paMessages = pData->m_pResult->m_aaMessages;
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if (HandleFailure)
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return true;
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@ -1781,7 +1775,15 @@ bool CSqlScore::GetSavesThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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{
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char aBuf[512];
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str_format(aBuf, sizeof(aBuf), "SELECT count(*) as NumSaves, UNIX_TIMESTAMP(CURRENT_TIMESTAMP)-UNIX_TIMESTAMP(max(Timestamp)) as Ago FROM %s_saves WHERE Map='%s' AND Savegame regexp '\\n%s\\t';", pSqlServer->GetPrefix(), pData->m_Map.ClrStr(), pData->m_Name.ClrStr());
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str_format(aBuf, sizeof(aBuf),
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"SELECT COUNT(*) as NumSaves, "
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"UNIX_TIMESTAMP(CURRENT_TIMESTAMP)-UNIX_TIMESTAMP(max(Timestamp)) as Ago "
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"FROM %s_saves "
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"WHERE Map='%s' AND Savegame regexp '\\n%s\\t';",
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pSqlServer->GetPrefix(),
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pData->m_Map.ClrStr(),
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pData->m_RequestingPlayer.ClrStr()
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);
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pSqlServer->executeSqlQuery(aBuf);
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if(pSqlServer->GetResults()->next())
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{
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@ -1796,11 +1798,14 @@ bool CSqlScore::GetSavesThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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str_format(aLastSavedString, sizeof(aLastSavedString), ", last saved %s ago", aAgoString);
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}
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str_format(pData->m_pResult->m_Message,
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sizeof(pData->m_pResult->m_Message),
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"%s has %d save%s on %s%s", pData->m_Name.Str(), NumSaves, NumSaves == 1 ? "" : "s", pData->m_Map.Str(), aLastSavedString);
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str_format(paMessages[0], sizeof(paMessages[0]),
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"%s has %d save%s on %s%s",
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pData->m_RequestingPlayer.Str(),
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NumSaves, NumSaves == 1 ? "" : "s",
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pData->m_Map.Str(), aLastSavedString);
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}
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pData->m_pResult->m_Done = true;
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dbg_msg("sql", "Showing saves done");
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return true;
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}
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@ -1808,11 +1813,8 @@ bool CSqlScore::GetSavesThread(CSqlServer* pSqlServer, const CSqlData<CSqlPlayer
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{
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dbg_msg("sql", "MySQL Error: %s", e.what());
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dbg_msg("sql", "ERROR: Could not get saves");
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pData->GameServer()->SendChatTarget(pData->m_ClientID, "MySQL Error: Could not get saves");
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}
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return false;
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*/
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return false;
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}
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#endif
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@ -147,11 +147,6 @@ struct CSqlTeamLoad : CSqlData<CSqlResult>
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char m_ClientName[MAX_NAME_LENGTH];
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};
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struct CSqlGetSavesData: CSqlData<CSqlResult>
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{
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sqlstr::CSqlString<MAX_NAME_LENGTH> m_Name;
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};
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struct CSqlRandomMap : CSqlData<CSqlResult>
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{
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using CSqlData::CSqlData;
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