mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Revert Jupeyy's OpenGL changes
Emergency-revert for 14.5.1 release, too many problems
This commit is contained in:
parent
62d68d24fa
commit
3eab3f5eb7
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@ -1140,12 +1140,20 @@ set(EXPECTED_DATA
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maps7/Gold\ Mine.map
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maps7/readme.txt
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particles.png
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shader/pipeline.frag
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shader/pipeline.vert
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shader/bordertile.frag
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shader/bordertile.vert
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shader/bordertileline.frag
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shader/bordertileline.vert
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shader/bordertilelinetex.frag
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shader/bordertilelinetex.vert
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shader/bordertiletex.frag
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shader/bordertiletex.vert
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shader/prim.frag
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shader/prim.vert
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shader/quad.frag
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shader/quad.vert
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shader/quadtex.frag
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shader/quadtex.vert
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shader/sprite.frag
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shader/sprite.vert
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shader/spritemulti.frag
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@ -1154,6 +1162,8 @@ set(EXPECTED_DATA
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shader/text.vert
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shader/tile.frag
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shader/tile.vert
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shader/tiletex.frag
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shader/tiletex.vert
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"skins/Ablush NeoN.png"
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skins/Aoe4leg.png
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"skins/Apish Coke.png"
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10
data/shader/bordertile.frag
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10
data/shader/bordertile.frag
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@ -0,0 +1,10 @@
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#version 330
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uniform vec4 vertColor;
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out vec4 FragClr;
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void main()
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{
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FragClr = vertColor;
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}
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20
data/shader/bordertile.vert
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20
data/shader/bordertile.vert
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@ -0,0 +1,20 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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uniform mat4x2 Pos;
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uniform vec2 Offset;
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uniform vec2 Dir;
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uniform int JumpIndex;
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void main()
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{
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vec4 VertPos = vec4(inVertex, 0.0, 1.0);
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int XCount = gl_InstanceID - (int(gl_InstanceID/JumpIndex) * JumpIndex);
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int YCount = (int(gl_InstanceID/JumpIndex));
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VertPos.x += Offset.x + Dir.x * XCount;
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VertPos.y += Offset.y + Dir.y * YCount;
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gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
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}
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9
data/shader/bordertileline.frag
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9
data/shader/bordertileline.frag
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@ -0,0 +1,9 @@
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#version 330
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uniform vec4 vertColor;
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out vec4 FragClr;
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void main()
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{
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FragClr = vertColor;
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}
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17
data/shader/bordertileline.vert
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17
data/shader/bordertileline.vert
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@ -0,0 +1,17 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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uniform mat4x2 Pos;
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uniform vec2 Dir;
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uniform vec2 Offset;
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void main()
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{
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vec4 VertPos = vec4(inVertex.x + Offset.x, inVertex.y + Offset.y, 0.0, 1.0);
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VertPos.x += Dir.x * gl_InstanceID;
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VertPos.y += Dir.y * gl_InstanceID;
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gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
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}
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15
data/shader/bordertilelinetex.frag
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15
data/shader/bordertilelinetex.frag
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@ -0,0 +1,15 @@
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#version 330
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uniform sampler2D textureSampler;
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uniform vec4 vertColor;
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uniform float LOD;
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noperspective in vec2 texCoord;
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out vec4 FragClr;
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void main()
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{
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vec4 tex = textureLod(textureSampler, texCoord, LOD);
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FragClr = tex * vertColor;
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}
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27
data/shader/bordertilelinetex.vert
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27
data/shader/bordertilelinetex.vert
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@ -0,0 +1,27 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in ivec2 inVertexTexRightOrBottom;
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uniform mat4x2 Pos;
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uniform float TexelOffset;
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uniform vec2 Dir;
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uniform vec2 Offset;
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noperspective out vec2 texCoord;
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void main()
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{
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vec4 VertPos = vec4(inVertex.x + Offset.x, inVertex.y + Offset.y, 0.0, 1.0);
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VertPos.x += Dir.x * gl_InstanceID;
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VertPos.y += Dir.y * gl_InstanceID;
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gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
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float tx = (inVertexTexCoord.x/(16.0));
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float ty = (inVertexTexCoord.y/(16.0));
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texCoord = vec2(tx + (inVertexTexRightOrBottom.x == 0 ? TexelOffset : -TexelOffset), ty + (inVertexTexRightOrBottom.y == 0 ? TexelOffset : -TexelOffset));
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}
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15
data/shader/bordertiletex.frag
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15
data/shader/bordertiletex.frag
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#version 330
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uniform sampler2D textureSampler;
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uniform vec4 vertColor;
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uniform float LOD;
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noperspective in vec2 texCoord;
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out vec4 FragClr;
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void main()
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{
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vec4 tex = textureLod(textureSampler, texCoord, LOD);
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FragClr = tex * vertColor;
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}
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30
data/shader/bordertiletex.vert
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30
data/shader/bordertiletex.vert
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@ -0,0 +1,30 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in ivec2 inVertexTexRightOrBottom;
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uniform mat4x2 Pos;
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uniform float TexelOffset;
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uniform vec2 Offset;
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uniform vec2 Dir;
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uniform int JumpIndex;
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noperspective out vec2 texCoord;
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void main()
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{
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vec4 VertPos = vec4(inVertex, 0.0, 1.0);
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int XCount = gl_InstanceID - (int(gl_InstanceID/JumpIndex) * JumpIndex);
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int YCount = (int(gl_InstanceID/JumpIndex));
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VertPos.x += Offset.x + Dir.x * XCount;
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VertPos.y += Offset.y + Dir.y * YCount;
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gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
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float tx = (inVertexTexCoord.x/(16.0));
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float ty = (inVertexTexCoord.y/(16.0));
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texCoord = vec2(tx + (inVertexTexRightOrBottom.x == 0 ? TexelOffset : -TexelOffset), ty + (inVertexTexRightOrBottom.y == 0 ? TexelOffset : -TexelOffset));
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}
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@ -1,18 +0,0 @@
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#ifdef TW_TEXTURED
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#ifdef TW_3D_TEXTURED
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uniform sampler3D gTextureSampler;
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#else
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uniform sampler2DArray gTextureSampler;
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#endif
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#endif
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void main()
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{
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#ifdef TW_TEXTURED
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vec4 TexColor = texture(gTextureSampler, gl_TexCoord[0].xyz).rgba;
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gl_FragColor = TexColor.rgba * gl_Color.rgba;
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#else
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gl_FragColor = gl_Color.rgba;
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#endif
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}
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@ -1,11 +0,0 @@
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uniform mat4x2 gPos;
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void main()
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{
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gl_Position = vec4(gPos * vec4(gl_Vertex.xy, 0.0, 1.0), 0.0, 1.0);
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#ifdef TW_TEXTURED
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gl_TexCoord[0] = gl_MultiTexCoord0;
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#endif
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gl_FrontColor = gl_Color.rgba;
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gl_BackColor = gl_Color.rgba;
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}
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@ -1,3 +1,5 @@
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#version 330
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uniform int isTextured;
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uniform sampler2D textureSampler;
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@ -1,3 +1,5 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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@ -1,22 +1,11 @@
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#ifdef TW_QUAD_TEXTURED
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uniform sampler2D gTextureSampler;
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#endif
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#version 330
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uniform vec4 gVertColors[TW_MAX_QUADS];
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uniform vec4 vertColor;
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noperspective in vec4 QuadColor;
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flat in int QuadIndex;
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#ifdef TW_QUAD_TEXTURED
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noperspective in vec2 TexCoord;
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#endif
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noperspective in vec4 quadColor;
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out vec4 FragClr;
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void main()
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{
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#ifdef TW_QUAD_TEXTURED
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vec4 TexColor = texture(gTextureSampler, TexCoord);
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FragClr = TexColor * QuadColor * gVertColors[QuadIndex];
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#else
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FragClr = QuadColor * gVertColors[QuadIndex];
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#endif
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FragClr = quadColor * vertColor;
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}
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@ -1,42 +1,31 @@
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#version 330
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layout (location = 0) in vec4 inVertex;
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layout (location = 1) in vec4 inColor;
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#ifdef TW_QUAD_TEXTURED
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layout (location = 2) in vec2 inVertexTexCoord;
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#endif
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uniform mat4x2 gPos;
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uniform mat4x2 Pos;
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uniform vec2 gOffsets[TW_MAX_QUADS];
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uniform float gRotations[TW_MAX_QUADS];
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uniform vec2 Offset;
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uniform float Rotation;
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noperspective out vec4 QuadColor;
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flat out int QuadIndex;
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#ifdef TW_QUAD_TEXTURED
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noperspective out vec2 TexCoord;
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#endif
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noperspective out vec4 quadColor;
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void main()
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{
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vec2 FinalPos = vec2(inVertex.xy);
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int TmpQuadIndex = int(gl_VertexID / 4);
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if(gRotations[TmpQuadIndex] != 0.0)
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if(Rotation != 0.0)
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{
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float X = FinalPos.x - inVertex.z;
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float Y = FinalPos.y - inVertex.w;
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FinalPos.x = X * cos(gRotations[TmpQuadIndex]) - Y * sin(gRotations[TmpQuadIndex]) + inVertex.z;
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FinalPos.y = X * sin(gRotations[TmpQuadIndex]) + Y * cos(gRotations[TmpQuadIndex]) + inVertex.w;
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FinalPos.x = X * cos(Rotation) - Y * sin(Rotation) + inVertex.z;
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FinalPos.y = X * sin(Rotation) + Y * cos(Rotation) + inVertex.w;
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}
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FinalPos.x = FinalPos.x / 1024.0 + gOffsets[TmpQuadIndex].x;
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FinalPos.y = FinalPos.y / 1024.0 + gOffsets[TmpQuadIndex].y;
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FinalPos.x = FinalPos.x / 1024.0 + Offset.x;
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FinalPos.y = FinalPos.y / 1024.0 + Offset.y;
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gl_Position = vec4(gPos * vec4(FinalPos, 0.0, 1.0), 0.0, 1.0);
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QuadColor = inColor;
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QuadIndex = TmpQuadIndex;
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#ifdef TW_QUAD_TEXTURED
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TexCoord = inVertexTexCoord;
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#endif
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gl_Position = vec4(Pos * vec4(FinalPos, 0.0, 1.0), 0.0, 1.0);
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quadColor = inColor;
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}
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15
data/shader/quadtex.frag
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15
data/shader/quadtex.frag
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#version 330
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uniform sampler2D textureSampler;
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uniform vec4 vertColor;
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noperspective in vec2 texCoord;
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noperspective in vec4 quadColor;
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out vec4 FragClr;
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void main()
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{
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vec4 tex = texture(textureSampler, texCoord);
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FragClr = tex * quadColor * vertColor;
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}
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34
data/shader/quadtex.vert
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34
data/shader/quadtex.vert
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@ -0,0 +1,34 @@
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#version 330
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layout (location = 0) in vec4 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inColor;
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uniform mat4x2 Pos;
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uniform vec2 Offset;
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uniform float Rotation;
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noperspective out vec2 texCoord;
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noperspective out vec4 quadColor;
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void main()
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{
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vec2 FinalPos = vec2(inVertex.xy);
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if(Rotation != 0.0)
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{
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float X = FinalPos.x - inVertex.z;
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float Y = FinalPos.y - inVertex.w;
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FinalPos.x = X * cos(Rotation) - Y * sin(Rotation) + inVertex.z;
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FinalPos.y = X * sin(Rotation) + Y * cos(Rotation) + inVertex.w;
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}
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FinalPos.x = FinalPos.x / 1024.0 + Offset.x;
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FinalPos.y = FinalPos.y / 1024.0 + Offset.y;
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gl_Position = vec4(Pos * vec4(FinalPos, 0.0, 1.0), 0.0, 1.0);
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texCoord = inVertexTexCoord;
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quadColor = inColor;
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}
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@ -1,3 +1,5 @@
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#version 330
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uniform sampler2D textureSampler;
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uniform vec4 VerticesColor;
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@ -1,3 +1,5 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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@ -1,3 +1,5 @@
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#version 330
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uniform sampler2D textureSampler;
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uniform vec4 VerticesColor;
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@ -1,3 +1,5 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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@ -1,3 +1,5 @@
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#version 330
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uniform sampler2D textSampler;
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uniform sampler2D textOutlineSampler;
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@ -1,3 +1,5 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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@ -1,24 +1,10 @@
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#ifdef TW_TILE_TEXTURED
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#ifdef TW_TILE_3D_TEXTURED
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uniform sampler3D gTextureSampler;
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#else
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uniform sampler2DArray gTextureSampler;
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#endif
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#endif
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#version 330
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uniform vec4 gVertColor;
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#ifdef TW_TILE_TEXTURED
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noperspective in vec3 TexCoord;
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#endif
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uniform vec4 vertColor;
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out vec4 FragClr;
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void main()
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{
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#ifdef TW_TILE_TEXTURED
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vec4 TexColor = texture(gTextureSampler, TexCoord.xyz);
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FragClr = TexColor * gVertColor;
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#else
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FragClr = gVertColor;
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#endif
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FragClr = vertColor;
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}
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@ -1,44 +1,10 @@
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#version 330
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layout (location = 0) in vec2 inVertex;
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#ifdef TW_TILE_TEXTURED
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layout (location = 1) in vec3 inVertexTexCoord;
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#endif
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uniform mat4x2 gPos;
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#if defined(TW_TILE_BORDER) || defined(TW_TILE_BORDER_LINE)
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uniform vec2 gDir;
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uniform vec2 gOffset;
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#endif
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#if defined(TW_TILE_BORDER)
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uniform int gJumpIndex;
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#endif
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#ifdef TW_TILE_TEXTURED
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noperspective out vec3 TexCoord;
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#endif
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uniform mat4x2 Pos;
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void main()
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{
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#if defined(TW_TILE_BORDER)
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vec4 VertPos = vec4(inVertex, 0.0, 1.0);
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int XCount = gl_InstanceID - (int(gl_InstanceID/gJumpIndex) * gJumpIndex);
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int YCount = (int(gl_InstanceID/gJumpIndex));
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VertPos.x += gOffset.x + gDir.x * XCount;
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VertPos.y += gOffset.y + gDir.y * YCount;
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gl_Position = vec4(gPos * VertPos, 0.0, 1.0);
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#elif defined(TW_TILE_BORDER_LINE)
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vec4 VertPos = vec4(inVertex.x + gOffset.x, inVertex.y + gOffset.y, 0.0, 1.0);
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VertPos.x += gDir.x * gl_InstanceID;
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VertPos.y += gDir.y * gl_InstanceID;
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gl_Position = vec4(gPos * VertPos, 0.0, 1.0);
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#else
|
||||
gl_Position = vec4(gPos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
|
||||
#endif
|
||||
|
||||
#ifdef TW_TILE_TEXTURED
|
||||
TexCoord = inVertexTexCoord;
|
||||
#endif
|
||||
gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
|
15
data/shader/tiletex.frag
Normal file
15
data/shader/tiletex.frag
Normal file
|
@ -0,0 +1,15 @@
|
|||
#version 330
|
||||
|
||||
uniform sampler2D textureSampler;
|
||||
|
||||
uniform vec4 vertColor;
|
||||
uniform float LOD;
|
||||
|
||||
noperspective in vec2 texCoord;
|
||||
|
||||
out vec4 FragClr;
|
||||
void main()
|
||||
{
|
||||
vec4 tex = textureLod(textureSampler, texCoord, LOD);
|
||||
FragClr = tex * vertColor;
|
||||
}
|
20
data/shader/tiletex.vert
Normal file
20
data/shader/tiletex.vert
Normal file
|
@ -0,0 +1,20 @@
|
|||
#version 330
|
||||
|
||||
layout (location = 0) in vec2 inVertex;
|
||||
layout (location = 1) in vec2 inVertexTexCoord;
|
||||
layout (location = 2) in ivec2 inVertexTexRightOrBottom;
|
||||
|
||||
uniform mat4x2 Pos;
|
||||
uniform float TexelOffset;
|
||||
|
||||
noperspective out vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
|
||||
|
||||
float tx = (inVertexTexCoord.x/(16.0));
|
||||
float ty = (inVertexTexCoord.y/(16.0));
|
||||
|
||||
texCoord = vec2(tx + (inVertexTexRightOrBottom.x == 0 ? TexelOffset : -TexelOffset), ty + (inVertexTexRightOrBottom.y == 0 ? TexelOffset : -TexelOffset));
|
||||
}
|
File diff suppressed because it is too large
Load diff
|
@ -5,8 +5,6 @@
|
|||
|
||||
#include "graphics_threaded.h"
|
||||
|
||||
#include <atomic>
|
||||
|
||||
# if defined(CONF_PLATFORM_MACOSX)
|
||||
#include <objc/objc-runtime.h>
|
||||
|
||||
|
@ -75,223 +73,96 @@ public:
|
|||
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
|
||||
};
|
||||
|
||||
|
||||
struct SBackendCapabilites
|
||||
{
|
||||
bool m_TileBuffering;
|
||||
bool m_QuadBuffering;
|
||||
bool m_TextBuffering;
|
||||
bool m_QuadContainerBuffering;
|
||||
|
||||
bool m_MipMapping;
|
||||
bool m_NPOTTextures;
|
||||
bool m_3DTextures;
|
||||
bool m_2DArrayTextures;
|
||||
bool m_2DArrayTexturesAsExtension;
|
||||
bool m_ShaderSupport;
|
||||
|
||||
int m_ContextMajor;
|
||||
int m_ContextMinor;
|
||||
int m_ContextPatch;
|
||||
};
|
||||
|
||||
class CGLSLProgram;
|
||||
class CGLSLTWProgram;
|
||||
class CGLSLPrimitiveProgram;
|
||||
class CGLSLQuadProgram;
|
||||
class CGLSLTileProgram;
|
||||
class CGLSLTextProgram;
|
||||
class CGLSLSpriteProgram;
|
||||
class CGLSLSpriteMultipleProgram;
|
||||
|
||||
// takes care of opengl related rendering
|
||||
class CCommandProcessorFragment_OpenGL
|
||||
{
|
||||
protected:
|
||||
struct CTexture
|
||||
{
|
||||
CTexture() : m_Tex2DArray(0), m_Sampler2DArray(0) {}
|
||||
GLuint m_Tex;
|
||||
GLuint m_Tex2DArray; //or 3D texture as fallback
|
||||
GLuint m_Sampler;
|
||||
GLuint m_Sampler2DArray; //or 3D texture as fallback
|
||||
int m_LastWrapMode;
|
||||
|
||||
int m_MemSize;
|
||||
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
int m_RescaleCount;
|
||||
float m_ResizeWidth;
|
||||
float m_ResizeHeight;
|
||||
};
|
||||
CTexture m_aTextures[CCommandBuffer::MAX_TEXTURES];
|
||||
std::atomic<int> *m_pTextureMemoryUsage;
|
||||
volatile int *m_pTextureMemoryUsage;
|
||||
|
||||
GLint m_MaxTexSize;
|
||||
|
||||
bool m_Has2DArrayTextures;
|
||||
bool m_Has2DArrayTexturesAsExtension;
|
||||
GLenum m_2DArrayTarget;
|
||||
bool m_Has3DTextures;
|
||||
bool m_HasMipMaps;
|
||||
bool m_HasNPOTTextures;
|
||||
|
||||
bool m_HasShaders;
|
||||
int m_LastBlendMode; //avoid all possible opengl state changes
|
||||
bool m_LastClipEnable;
|
||||
public:
|
||||
enum
|
||||
{
|
||||
CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM_OPENGL,
|
||||
CMD_SHUTDOWN = CMD_INIT + 1,
|
||||
};
|
||||
|
||||
struct SCommand_Init : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Init() : SCommand(CMD_INIT) {}
|
||||
class IStorage *m_pStorage;
|
||||
std::atomic<int> *m_pTextureMemoryUsage;
|
||||
const SBackendCapabilites* m_pCapabilities;
|
||||
volatile int *m_pTextureMemoryUsage;
|
||||
};
|
||||
|
||||
struct SCommand_Shutdown : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
|
||||
};
|
||||
|
||||
protected:
|
||||
void SetState(const CCommandBuffer::SState &State, bool Use2DArrayTexture = false);
|
||||
virtual bool IsNewApi() { return false; }
|
||||
|
||||
private:
|
||||
static int TexFormatToOpenGLFormat(int TexFormat);
|
||||
static int TexFormatToImageColorChannelCount(int TexFormat);
|
||||
static unsigned char Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp);
|
||||
static void *Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData);
|
||||
static void *Resize(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData);
|
||||
|
||||
virtual void Cmd_Init(const SCommand_Init *pCommand);
|
||||
virtual void Cmd_Shutdown(const SCommand_Shutdown *pCommand) {}
|
||||
virtual void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
|
||||
virtual void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
|
||||
virtual void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
|
||||
virtual void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand);
|
||||
virtual void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand);
|
||||
virtual void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand);
|
||||
void SetState(const CCommandBuffer::SState &State);
|
||||
|
||||
virtual void Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand) {}
|
||||
virtual void Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand) {}
|
||||
virtual void Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand) {}
|
||||
virtual void Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand) {}
|
||||
virtual void Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand) {}
|
||||
void Cmd_Init(const SCommand_Init *pCommand);
|
||||
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
|
||||
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
|
||||
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
|
||||
void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand);
|
||||
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand);
|
||||
void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand);
|
||||
|
||||
virtual void Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand) {}
|
||||
virtual void Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand) {}
|
||||
virtual void Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand) {}
|
||||
virtual void Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand) {}
|
||||
|
||||
virtual void Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand) {}
|
||||
virtual void Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand) {}
|
||||
virtual void Cmd_RenderBorderTileLine(const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand) {}
|
||||
virtual void Cmd_RenderQuadLayer(const CCommandBuffer::SCommand_RenderQuadLayer *pCommand) {}
|
||||
virtual void Cmd_RenderText(const CCommandBuffer::SCommand_RenderText *pCommand) {}
|
||||
virtual void Cmd_RenderTextStream(const CCommandBuffer::SCommand_RenderTextStream *pCommand) {}
|
||||
virtual void Cmd_RenderQuadContainer(const CCommandBuffer::SCommand_RenderQuadContainer *pCommand) {}
|
||||
virtual void Cmd_RenderQuadContainerAsSprite(const CCommandBuffer::SCommand_RenderQuadContainerAsSprite *pCommand) {}
|
||||
virtual void Cmd_RenderQuadContainerAsSpriteMultiple(const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *pCommand) {}
|
||||
public:
|
||||
CCommandProcessorFragment_OpenGL();
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
|
||||
};
|
||||
|
||||
class CCommandProcessorFragment_OpenGL2 : public CCommandProcessorFragment_OpenGL {
|
||||
struct SBufferContainer
|
||||
{
|
||||
SBufferContainer() {}
|
||||
SBufferContainerInfo m_ContainerInfo;
|
||||
};
|
||||
std::vector<SBufferContainer> m_BufferContainers;
|
||||
|
||||
GL_SVertexTex3D m_aStreamVertices[1024 * 4];
|
||||
|
||||
struct SBufferObject
|
||||
{
|
||||
SBufferObject(GLuint BufferObjectID) : m_BufferObjectID(BufferObjectID)
|
||||
{
|
||||
m_pData = NULL;
|
||||
m_DataSize = 0;
|
||||
}
|
||||
GLuint m_BufferObjectID;
|
||||
void* m_pData;
|
||||
size_t m_DataSize;
|
||||
};
|
||||
|
||||
std::vector<SBufferObject> m_BufferObjectIndices;
|
||||
|
||||
void RenderBorderTileEmulation(SBufferContainer& BufferContainer, const CCommandBuffer::SState& State, const float* pColor, const char *pBuffOffset, unsigned int DrawNum, const float* pOffset, const float* pDir, int JumpIndex);
|
||||
void RenderBorderTileLineEmulation(SBufferContainer& BufferContainer, const CCommandBuffer::SState& State, const float* pColor, const char *pBuffOffset, unsigned int IndexDrawNum, unsigned int DrawNum, const float* pOffset, const float* pDir);
|
||||
|
||||
void UseProgram(CGLSLTWProgram *pProgram);
|
||||
protected:
|
||||
void SetState(const CCommandBuffer::SState &State, CGLSLTWProgram *pProgram, bool Use2DArrayTextures = false);
|
||||
|
||||
void Cmd_Init(const SCommand_Init *pCommand) override;
|
||||
|
||||
void Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand) override;
|
||||
void Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand) override;
|
||||
void Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand) override;
|
||||
void Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand) override;
|
||||
void Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand) override;
|
||||
|
||||
void Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand) override;
|
||||
void Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand) override;
|
||||
void Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand) override;
|
||||
void Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand) override;
|
||||
|
||||
void Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand) override;
|
||||
void Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand) override;
|
||||
void Cmd_RenderBorderTileLine(const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand) override;
|
||||
|
||||
CGLSLTileProgram *m_pTileProgram;
|
||||
CGLSLTileProgram *m_pTileProgramTextured;
|
||||
CGLSLPrimitiveProgram *m_pPrimitive3DProgram;
|
||||
CGLSLPrimitiveProgram *m_pPrimitive3DProgramTextured;
|
||||
|
||||
bool m_UseMultipleTextureUnits;
|
||||
|
||||
GLint m_MaxTextureUnits;
|
||||
|
||||
struct STextureBound{
|
||||
int m_TextureSlot;
|
||||
bool m_Is2DArray;
|
||||
};
|
||||
std::vector<STextureBound> m_TextureSlotBoundToUnit; //the texture index generated by loadtextureraw is stored in an index calculated by max texture units
|
||||
|
||||
bool IsAndUpdateTextureSlotBound(int IDX, int Slot, bool Is2DArray = false);
|
||||
public:
|
||||
CCommandProcessorFragment_OpenGL2() : CCommandProcessorFragment_OpenGL(), m_UseMultipleTextureUnits(false) {}
|
||||
};
|
||||
|
||||
class CCommandProcessorFragment_OpenGL3 : public CCommandProcessorFragment_OpenGL2 {
|
||||
|
||||
};
|
||||
|
||||
#define MAX_STREAM_BUFFER_COUNT 30
|
||||
|
||||
// takes care of opengl 3.3+ related rendering
|
||||
class CCommandProcessorFragment_OpenGL3_3 : public CCommandProcessorFragment_OpenGL3
|
||||
class CGLSLProgram;
|
||||
class CGLSLTWProgram;
|
||||
class CGLSLPrimitiveProgram;
|
||||
class CGLSLQuadProgram;
|
||||
class CGLSLTileProgram;
|
||||
class CGLSLBorderTileProgram;
|
||||
class CGLSLBorderTileLineProgram;
|
||||
class CGLSLTextProgram;
|
||||
class CGLSLSpriteProgram;
|
||||
class CGLSLSpriteMultipleProgram;
|
||||
// takes care of opengl 3.3 related rendering
|
||||
class CCommandProcessorFragment_OpenGL3_3
|
||||
{
|
||||
bool m_UseMultipleTextureUnits;
|
||||
bool m_UsePreinitializedVertexBuffer;
|
||||
|
||||
struct CTexture
|
||||
{
|
||||
GLuint m_Tex;
|
||||
GLuint m_Sampler;
|
||||
int m_LastWrapMode;
|
||||
int m_MemSize;
|
||||
|
||||
int m_MaxQuadsAtOnce;
|
||||
static const int m_MaxQuadsPossible = 256;
|
||||
int m_Width;
|
||||
int m_Height;
|
||||
|
||||
int m_RescaleCount;
|
||||
};
|
||||
CTexture m_aTextures[CCommandBuffer::MAX_TEXTURES];
|
||||
volatile int *m_pTextureMemoryUsage;
|
||||
|
||||
CGLSLPrimitiveProgram *m_pPrimitiveProgram;
|
||||
CGLSLTileProgram *m_pBorderTileProgram;
|
||||
CGLSLTileProgram *m_pBorderTileProgramTextured;
|
||||
CGLSLTileProgram *m_pBorderTileLineProgram;
|
||||
CGLSLTileProgram *m_pBorderTileLineProgramTextured;
|
||||
CGLSLTileProgram *m_pTileProgram;
|
||||
CGLSLTileProgram *m_pTileProgramTextured;
|
||||
CGLSLBorderTileProgram *m_pBorderTileProgram;
|
||||
CGLSLBorderTileProgram *m_pBorderTileProgramTextured;
|
||||
CGLSLBorderTileLineProgram *m_pBorderTileLineProgram;
|
||||
CGLSLBorderTileLineProgram *m_pBorderTileLineProgramTextured;
|
||||
CGLSLQuadProgram *m_pQuadProgram;
|
||||
CGLSLQuadProgram *m_pQuadProgramTextured;
|
||||
CGLSLTextProgram *m_pTextProgram;
|
||||
|
@ -309,7 +180,19 @@ class CCommandProcessorFragment_OpenGL3_3 : public CCommandProcessorFragment_Ope
|
|||
|
||||
GLuint m_QuadDrawIndexBufferID;
|
||||
unsigned int m_CurrentIndicesInBuffer;
|
||||
|
||||
|
||||
GLint m_MaxTextureUnits;
|
||||
GLint m_MaxTexSize;
|
||||
|
||||
int m_LastBlendMode; //avoid all possible opengl state changes
|
||||
bool m_LastClipEnable;
|
||||
|
||||
struct STextureBound{
|
||||
int m_TextureSlot;
|
||||
};
|
||||
std::vector<STextureBound> m_TextureSlotBoundToUnit; //the texture index generated by loadtextureraw is stored in an index calculated by max texture units
|
||||
|
||||
bool IsAndUpdateTextureSlotBound(int IDX, int Slot);
|
||||
void DestroyTexture(int Slot);
|
||||
void DestroyBufferContainer(int Index, bool DeleteBOs = true);
|
||||
|
||||
|
@ -327,45 +210,68 @@ class CCommandProcessorFragment_OpenGL3_3 : public CCommandProcessorFragment_Ope
|
|||
std::vector<GLuint> m_BufferObjectIndices;
|
||||
|
||||
CCommandBuffer::SColorf m_ClearColor;
|
||||
protected:
|
||||
static int TexFormatToNewOpenGLFormat(int TexFormat);
|
||||
bool IsNewApi() override { return true; }
|
||||
public:
|
||||
enum
|
||||
{
|
||||
CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM_OPENGL3_3,
|
||||
CMD_SHUTDOWN,
|
||||
};
|
||||
|
||||
struct SCommand_Init : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Init() : SCommand(CMD_INIT) {}
|
||||
class IStorage *m_pStorage;
|
||||
volatile int *m_pTextureMemoryUsage;
|
||||
};
|
||||
|
||||
struct SCommand_Shutdown : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
|
||||
};
|
||||
|
||||
private:
|
||||
static int TexFormatToOpenGLFormat(int TexFormat);
|
||||
static unsigned char Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp);
|
||||
static void *Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData);
|
||||
|
||||
void SetState(const CCommandBuffer::SState &State, CGLSLTWProgram *pProgram);
|
||||
void UseProgram(CGLSLTWProgram *pProgram);
|
||||
void UploadStreamBufferData(unsigned int PrimitiveType, const void* pVertices, unsigned int PrimitiveCount);
|
||||
void RenderText(const CCommandBuffer::SState& State, int DrawNum, int TextTextureIndex, int TextOutlineTextureIndex, int TextureSize, const float* pTextColor, const float* pTextOutlineColor);
|
||||
|
||||
void Cmd_Init(const SCommand_Init *pCommand) override;
|
||||
void Cmd_Shutdown(const SCommand_Shutdown *pCommand) override;
|
||||
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand) override;
|
||||
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand) override;
|
||||
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand) override;
|
||||
void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand) override;
|
||||
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand) override;
|
||||
void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand) override;
|
||||
void Cmd_Init(const SCommand_Init *pCommand);
|
||||
void Cmd_Shutdown(const SCommand_Shutdown *pCommand);
|
||||
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
|
||||
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
|
||||
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
|
||||
void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand);
|
||||
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand);
|
||||
void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand);
|
||||
|
||||
void Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand) override;
|
||||
void Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand) override;
|
||||
void Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand) override;
|
||||
void Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand) override;
|
||||
void Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand) override;
|
||||
void Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand);
|
||||
void Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand);
|
||||
void Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand);
|
||||
void Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand);
|
||||
void Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand);
|
||||
|
||||
void Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand) override;
|
||||
void Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand) override;
|
||||
void Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand) override;
|
||||
void Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand) override;
|
||||
void Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand);
|
||||
void Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand);
|
||||
void Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand);
|
||||
void Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand);
|
||||
|
||||
void Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand) override;
|
||||
void Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand) override;
|
||||
void Cmd_RenderBorderTileLine(const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand) override;
|
||||
void Cmd_RenderQuadLayer(const CCommandBuffer::SCommand_RenderQuadLayer *pCommand) override;
|
||||
void Cmd_RenderText(const CCommandBuffer::SCommand_RenderText *pCommand) override;
|
||||
void Cmd_RenderTextStream(const CCommandBuffer::SCommand_RenderTextStream *pCommand) override;
|
||||
void Cmd_RenderQuadContainer(const CCommandBuffer::SCommand_RenderQuadContainer *pCommand) override;
|
||||
void Cmd_RenderQuadContainerAsSprite(const CCommandBuffer::SCommand_RenderQuadContainerAsSprite *pCommand) override;
|
||||
void Cmd_RenderQuadContainerAsSpriteMultiple(const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *pCommand) override;
|
||||
void Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand);
|
||||
void Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand);
|
||||
void Cmd_RenderBorderTileLine(const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand);
|
||||
void Cmd_RenderQuadLayer(const CCommandBuffer::SCommand_RenderQuadLayer *pCommand);
|
||||
void Cmd_RenderText(const CCommandBuffer::SCommand_RenderText *pCommand);
|
||||
void Cmd_RenderTextStream(const CCommandBuffer::SCommand_RenderTextStream *pCommand);
|
||||
void Cmd_RenderQuadContainer(const CCommandBuffer::SCommand_RenderQuadContainer *pCommand);
|
||||
void Cmd_RenderQuadContainerAsSprite(const CCommandBuffer::SCommand_RenderQuadContainerAsSprite *pCommand);
|
||||
void Cmd_RenderQuadContainerAsSpriteMultiple(const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *pCommand);
|
||||
public:
|
||||
CCommandProcessorFragment_OpenGL3_3() = default;
|
||||
CCommandProcessorFragment_OpenGL3_3();
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
|
||||
};
|
||||
|
||||
// takes care of sdl related commands
|
||||
|
@ -387,17 +293,6 @@ public:
|
|||
SCommand_Init() : SCommand(CMD_INIT) {}
|
||||
SDL_Window *m_pWindow;
|
||||
SDL_GLContext m_GLContext;
|
||||
SBackendCapabilites* m_pCapabilities;
|
||||
|
||||
int* m_pInitError;
|
||||
|
||||
int m_RequestedMajor;
|
||||
int m_RequestedMinor;
|
||||
int m_RequestedPatch;
|
||||
|
||||
int m_GlewMajor;
|
||||
int m_GlewMinor;
|
||||
int m_GlewPatch;
|
||||
};
|
||||
|
||||
struct SCommand_Update_Viewport : public CCommandBuffer::SCommand
|
||||
|
@ -431,11 +326,14 @@ public:
|
|||
// command processor impelementation, uses the fragments to combine into one processor
|
||||
class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandProcessor
|
||||
{
|
||||
CCommandProcessorFragment_OpenGL *m_pOpenGL;
|
||||
CCommandProcessorFragment_OpenGL m_OpenGL;
|
||||
CCommandProcessorFragment_OpenGL3_3 m_OpenGL3_3;
|
||||
CCommandProcessorFragment_SDL m_SDL;
|
||||
CCommandProcessorFragment_General m_General;
|
||||
|
||||
bool m_UseOpenGL3_3;
|
||||
public:
|
||||
CCommandProcessor_SDL_OpenGL(int OpenGLMajor, int OpenGLMinor, int OpenGLPatch);
|
||||
void UseOpenGL3_3(bool Use) { m_UseOpenGL3_3 = Use; }
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer);
|
||||
};
|
||||
|
||||
|
@ -445,12 +343,10 @@ class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
|
|||
SDL_Window *m_pWindow;
|
||||
SDL_GLContext m_GLContext;
|
||||
ICommandProcessor *m_pProcessor;
|
||||
std::atomic<int> m_TextureMemoryUsage;
|
||||
volatile int m_TextureMemoryUsage;
|
||||
int m_NumScreens;
|
||||
|
||||
SBackendCapabilites m_Capabilites;
|
||||
|
||||
bool m_UseNewOpenGL;
|
||||
bool m_UseOpenGL3_3;
|
||||
public:
|
||||
virtual int Init(const char *pName, int *Screen, int *pWidth, int *pHeight, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, class IStorage *pStorage);
|
||||
virtual int Shutdown();
|
||||
|
@ -470,12 +366,7 @@ public:
|
|||
virtual void SetWindowGrab(bool Grab);
|
||||
virtual void NotifyWindow();
|
||||
|
||||
virtual bool IsNewOpenGL() { return m_UseNewOpenGL; }
|
||||
virtual bool HasTileBuffering() { return m_Capabilites.m_TileBuffering; }
|
||||
virtual bool HasQuadBuffering() { return m_Capabilites.m_QuadBuffering; }
|
||||
virtual bool HasTextBuffering() { return m_Capabilites.m_TextBuffering; }
|
||||
virtual bool HasQuadContainerBuffering() { return m_Capabilites.m_QuadContainerBuffering; }
|
||||
virtual bool Has2DTextureArrays() { return m_Capabilites.m_2DArrayTextures; }
|
||||
virtual bool IsOpenGL3_3() { return m_UseOpenGL3_3; }
|
||||
};
|
||||
|
||||
#endif // ENGINE_CLIENT_BACKEND_SDL_H
|
||||
|
|
|
@ -68,7 +68,7 @@ void CGraphics_Threaded::FlushVertices(bool KeepVertices)
|
|||
|
||||
if(m_Drawing == DRAWING_QUADS)
|
||||
{
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
|
||||
{
|
||||
Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_TRIANGLES;
|
||||
Cmd.m_PrimCount = NumVerts/3;
|
||||
|
@ -437,16 +437,6 @@ IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Heig
|
|||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_COMPRESSED;
|
||||
if(g_Config.m_GfxTextureQuality || Flags&TEXLOAD_NORESAMPLE)
|
||||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY;
|
||||
if((Flags&IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0)
|
||||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE;
|
||||
if((Flags&IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0)
|
||||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE;
|
||||
if((Flags&IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0)
|
||||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER;
|
||||
if((Flags&IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) != 0)
|
||||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER;
|
||||
if((Flags&IGraphics::TEXLOAD_NO_2D_TEXTURE) != 0)
|
||||
Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NO_2D_TEXTURE;
|
||||
|
||||
// copy texture data
|
||||
int MemSize = Width*Height*Cmd.m_PixelSize;
|
||||
|
@ -715,7 +705,7 @@ void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, floa
|
|||
|
||||
void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
||||
{
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
|
||||
{
|
||||
m_aVertices[QuadOffset * 6].m_Color.r = r;
|
||||
m_aVertices[QuadOffset * 6].m_Color.g = g;
|
||||
|
@ -816,7 +806,7 @@ void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
|
|||
|
||||
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin");
|
||||
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
|
||||
{
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
|
@ -904,7 +894,7 @@ void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
|
|||
{
|
||||
dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin");
|
||||
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL)
|
||||
if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
|
||||
{
|
||||
for(int i = 0; i < Num; ++i)
|
||||
{
|
||||
|
@ -1010,6 +1000,15 @@ void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, float *pColor
|
|||
Cmd.m_IndicesDrawNum = NumIndicesOffet;
|
||||
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
||||
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
|
||||
float ScreenZoomRatio = ScreenWidth() / (m_State.m_ScreenBR.x - m_State.m_ScreenTL.x);
|
||||
//the number of pixels we would skip in the fragment shader -- basically the LOD
|
||||
float LODFactor = (64.f / (32.f * ScreenZoomRatio));
|
||||
//log2 gives us the amount of halving the texture for mipmapping
|
||||
int LOD = (int)log2f(LODFactor);
|
||||
//5 because log2(1024/(2^5)) is 5 -- 2^5 = 32 which would mean 2 pixels per tile index
|
||||
if(LOD > 5) LOD = 5;
|
||||
if(LOD < 0) LOD = 0;
|
||||
Cmd.m_LOD = LOD;
|
||||
|
||||
void *Data = m_pCommandBuffer->AllocData((sizeof(char*) + sizeof(unsigned int))*NumIndicesOffet);
|
||||
if(Data == 0x0)
|
||||
|
@ -1066,6 +1065,16 @@ void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, float *pCol
|
|||
Cmd.m_DrawNum = DrawNum;
|
||||
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
||||
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
|
||||
float ScreenZoomRatio = ScreenWidth() / (m_State.m_ScreenBR.x - m_State.m_ScreenTL.x);
|
||||
//the number of pixels we would skip in the fragment shader -- basically the LOD
|
||||
float LODFactor = (64.f / (32.f * ScreenZoomRatio));
|
||||
//log2 gives us the amount of halving the texture for mipmapping
|
||||
int LOD = (int)log2f(LODFactor);
|
||||
if(LOD > 5)
|
||||
LOD = 5;
|
||||
if(LOD < 0)
|
||||
LOD = 0;
|
||||
Cmd.m_LOD = LOD;
|
||||
|
||||
Cmd.m_pIndicesOffset = pIndexBufferOffset;
|
||||
Cmd.m_JumpIndex = JumpIndex;
|
||||
|
@ -1100,6 +1109,16 @@ void CGraphics_Threaded::RenderBorderTileLines(int BufferContainerIndex, float *
|
|||
Cmd.m_DrawNum = RedrawNum;
|
||||
Cmd.m_BufferContainerIndex = BufferContainerIndex;
|
||||
mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color));
|
||||
float ScreenZoomRatio = ScreenWidth() / (m_State.m_ScreenBR.x - m_State.m_ScreenTL.x);
|
||||
//the number of pixels we would skip in the fragment shader -- basically the LOD
|
||||
float LODFactor = (64.f / (32.f * ScreenZoomRatio));
|
||||
//log2 gives us the amount of halving the texture for mipmapping
|
||||
int LOD = (int)log2f(LODFactor);
|
||||
if(LOD > 5)
|
||||
LOD = 5;
|
||||
if(LOD < 0)
|
||||
LOD = 0;
|
||||
Cmd.m_LOD = LOD;
|
||||
|
||||
Cmd.m_pIndicesOffset = pIndexBufferOffset;
|
||||
|
||||
|
@ -1209,7 +1228,7 @@ int CGraphics_Threaded::CreateQuadContainer()
|
|||
|
||||
void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex)
|
||||
{
|
||||
if(IsQuadContainerBufferingEnabled())
|
||||
if(m_UseOpenGL3_3)
|
||||
{
|
||||
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
|
||||
if(Container.m_Quads.size() > 0)
|
||||
|
@ -1345,7 +1364,7 @@ void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem
|
|||
void CGraphics_Threaded::QuadContainerReset(int ContainerIndex)
|
||||
{
|
||||
SQuadContainer& Container = m_QuadContainers[ContainerIndex];
|
||||
if(IsQuadContainerBufferingEnabled())
|
||||
if(m_UseOpenGL3_3)
|
||||
{
|
||||
if(Container.m_QuadBufferContainerIndex != -1)
|
||||
DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true);
|
||||
|
@ -1378,7 +1397,7 @@ void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset,
|
|||
if((int)Container.m_Quads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0)
|
||||
return;
|
||||
|
||||
if(IsQuadContainerBufferingEnabled())
|
||||
if(m_UseOpenGL3_3)
|
||||
{
|
||||
if(Container.m_QuadBufferContainerIndex == -1)
|
||||
return;
|
||||
|
@ -1436,7 +1455,7 @@ void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int Qua
|
|||
if((int)Container.m_Quads.size() < QuadOffset + 1)
|
||||
return;
|
||||
|
||||
if(IsQuadContainerBufferingEnabled())
|
||||
if(m_UseOpenGL3_3)
|
||||
{
|
||||
if(Container.m_QuadBufferContainerIndex == -1)
|
||||
return;
|
||||
|
@ -1562,7 +1581,7 @@ void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex,
|
|||
if(DrawCount == 0)
|
||||
return;
|
||||
|
||||
if(IsQuadContainerBufferingEnabled())
|
||||
if(m_UseOpenGL3_3)
|
||||
{
|
||||
if(Container.m_QuadBufferContainerIndex == -1)
|
||||
return;
|
||||
|
@ -2038,19 +2057,13 @@ int CGraphics_Threaded::IssueInit()
|
|||
if(g_Config.m_GfxResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
|
||||
|
||||
int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage);
|
||||
m_IsNewOpenGL = m_pBackend->IsNewOpenGL();
|
||||
m_OpenGLTileBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasTileBuffering();
|
||||
m_OpenGLQuadBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadBuffering();
|
||||
m_OpenGLQuadContainerBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadContainerBuffering();
|
||||
m_OpenGLTextBufferingEnabled = m_IsNewOpenGL || (m_OpenGLQuadContainerBufferingEnabled && m_pBackend->HasTextBuffering());
|
||||
m_OpenGLHasTextureArrays = m_IsNewOpenGL || m_pBackend->Has2DTextureArrays();
|
||||
m_UseOpenGL3_3 = m_pBackend->IsOpenGL3_3();
|
||||
return r;
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::InitWindow()
|
||||
{
|
||||
int ErrorCode = IssueInit();
|
||||
if(ErrorCode == 0)
|
||||
if(IssueInit() == 0)
|
||||
return 0;
|
||||
|
||||
// try disabling fsaa
|
||||
|
@ -2063,85 +2076,18 @@ int CGraphics_Threaded::InitWindow()
|
|||
else
|
||||
dbg_msg("gfx", "disabling FSAA and trying again");
|
||||
|
||||
ErrorCode = IssueInit();
|
||||
if(ErrorCode == 0)
|
||||
if(IssueInit() == 0)
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t OpenGLInitTryCount = 0;
|
||||
while(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED || ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED)
|
||||
// try using old opengl context
|
||||
if(g_Config.m_GfxOpenGL3)
|
||||
{
|
||||
if(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED)
|
||||
{
|
||||
// try next smaller major/minor or patch version
|
||||
if(g_Config.m_GfxOpenGLMajor >= 4)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 3;
|
||||
g_Config.m_GfxOpenGLMinor = 3;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor >= 1)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 3;
|
||||
g_Config.m_GfxOpenGLMinor = 0;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 0)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 2;
|
||||
g_Config.m_GfxOpenGLMinor = 1;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor >= 1)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 2;
|
||||
g_Config.m_GfxOpenGLMinor = 0;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor == 0)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 1;
|
||||
g_Config.m_GfxOpenGLMinor = 5;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 5)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 1;
|
||||
g_Config.m_GfxOpenGLMinor = 4;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 4)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 1;
|
||||
g_Config.m_GfxOpenGLMinor = 3;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 3)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 1;
|
||||
g_Config.m_GfxOpenGLMinor = 2;
|
||||
g_Config.m_GfxOpenGLPatch = 1;
|
||||
}
|
||||
else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 2)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 1;
|
||||
g_Config.m_GfxOpenGLMinor = 1;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// new opengl version was set by backend, try again
|
||||
ErrorCode = IssueInit();
|
||||
if(ErrorCode == 0)
|
||||
g_Config.m_GfxOpenGL3 = 0;
|
||||
if(IssueInit() == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(++OpenGLInitTryCount >= 9)
|
||||
{
|
||||
// try something else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// try lowering the resolution
|
||||
|
|
|
@ -66,6 +66,7 @@ public:
|
|||
CMDGROUP_CORE = 0, // commands that everyone has to implement
|
||||
CMDGROUP_PLATFORM_OPENGL = 10000, // commands specific to a platform
|
||||
CMDGROUP_PLATFORM_SDL = 20000,
|
||||
CMDGROUP_PLATFORM_OPENGL3_3 = 30000,
|
||||
|
||||
//
|
||||
CMD_NOP = CMDGROUP_CORE,
|
||||
|
@ -85,7 +86,7 @@ public:
|
|||
CMD_CLEAR,
|
||||
CMD_RENDER,
|
||||
|
||||
//opengl 2.0+ commands (some are just emulated and only exist in opengl 3.3+)
|
||||
//opengl 3.3 commands
|
||||
CMD_CREATE_BUFFER_OBJECT, // create vbo
|
||||
CMD_RECREATE_BUFFER_OBJECT, // recreate vbo
|
||||
CMD_UPDATE_BUFFER_OBJECT, // update vbo
|
||||
|
@ -129,11 +130,6 @@ public:
|
|||
TEXFLAG_NOMIPMAPS = 1,
|
||||
TEXFLAG_COMPRESSED = 2,
|
||||
TEXFLAG_QUALITY = 4,
|
||||
TEXFLAG_TO_3D_TEXTURE = (1 << 3),
|
||||
TEXFLAG_TO_2D_ARRAY_TEXTURE = (1 << 4),
|
||||
TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER = (1 << 5),
|
||||
TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER = (1 << 6),
|
||||
TEXFLAG_NO_2D_TEXTURE = (1 << 7),
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -317,6 +313,7 @@ public:
|
|||
|
||||
int m_IndicesDrawNum;
|
||||
int m_BufferContainerIndex;
|
||||
int m_LOD;
|
||||
};
|
||||
|
||||
struct SCommand_RenderBorderTile : public SCommand
|
||||
|
@ -327,6 +324,7 @@ public:
|
|||
char *m_pIndicesOffset; // you should use the command buffer data to allocate vertices for this command
|
||||
unsigned int m_DrawNum;
|
||||
int m_BufferContainerIndex;
|
||||
int m_LOD;
|
||||
|
||||
float m_Offset[2];
|
||||
float m_Dir[2];
|
||||
|
@ -342,6 +340,7 @@ public:
|
|||
unsigned int m_IndexDrawNum;
|
||||
unsigned int m_DrawNum;
|
||||
int m_BufferContainerIndex;
|
||||
int m_LOD;
|
||||
|
||||
float m_Offset[2];
|
||||
float m_Dir[2];
|
||||
|
@ -555,19 +554,6 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
enum EGraphicsBackendErrorCodes
|
||||
{
|
||||
GRAPHICS_BACKEND_ERROR_CODE_UNKNOWN = -1,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_NONE = 0,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_SDL_INIT_FAILED,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_REQUEST_FAILED,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_INFO_REQUEST_FAILED,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_RESOLUTION_REQUEST_FAILED,
|
||||
GRAPHICS_BACKEND_ERROR_CODE_SDL_WINDOW_CREATE_FAILED,
|
||||
};
|
||||
|
||||
// interface for the graphics backend
|
||||
// all these functions are called on the main thread
|
||||
class IGraphicsBackend
|
||||
|
@ -606,12 +592,7 @@ public:
|
|||
virtual bool IsIdle() const = 0;
|
||||
virtual void WaitForIdle() = 0;
|
||||
|
||||
virtual bool IsNewOpenGL() { return false; }
|
||||
virtual bool HasTileBuffering() { return false; }
|
||||
virtual bool HasQuadBuffering() { return false; }
|
||||
virtual bool HasTextBuffering() { return false; }
|
||||
virtual bool HasQuadContainerBuffering() { return false; }
|
||||
virtual bool Has2DTextureArrays() { return false; }
|
||||
virtual bool IsOpenGL3_3() { return false; }
|
||||
};
|
||||
|
||||
class CGraphics_Threaded : public IEngineGraphics
|
||||
|
@ -629,12 +610,7 @@ class CGraphics_Threaded : public IEngineGraphics
|
|||
|
||||
CCommandBuffer::SState m_State;
|
||||
IGraphicsBackend *m_pBackend;
|
||||
bool m_OpenGLTileBufferingEnabled;
|
||||
bool m_OpenGLQuadBufferingEnabled;
|
||||
bool m_OpenGLTextBufferingEnabled;
|
||||
bool m_OpenGLQuadContainerBufferingEnabled;
|
||||
bool m_OpenGLHasTextureArrays;
|
||||
bool m_IsNewOpenGL;
|
||||
bool m_UseOpenGL3_3;
|
||||
|
||||
CCommandBuffer *m_apCommandBuffers[NUM_CMDBUFFERS];
|
||||
CCommandBuffer *m_pCommandBuffer;
|
||||
|
@ -851,11 +827,7 @@ public:
|
|||
virtual bool IsIdle();
|
||||
virtual void WaitForIdle();
|
||||
|
||||
virtual bool IsTileBufferingEnabled() { return m_OpenGLTileBufferingEnabled; }
|
||||
virtual bool IsQuadBufferingEnabled() { return m_OpenGLQuadBufferingEnabled; }
|
||||
virtual bool IsTextBufferingEnabled() { return m_OpenGLTextBufferingEnabled; }
|
||||
virtual bool IsQuadContainerBufferingEnabled() { return m_OpenGLQuadContainerBufferingEnabled; }
|
||||
virtual bool HasTextureArrays() { return m_OpenGLHasTextureArrays; }
|
||||
virtual bool IsBufferingEnabled() { return m_UseOpenGL3_3; }
|
||||
};
|
||||
|
||||
extern IGraphicsBackend *CreateGraphicsBackend();
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <stdio.h>
|
||||
#include <string>
|
||||
|
||||
bool CGLSL::LoadShader(CGLSLCompiler* pCompiler, IStorage *pStorage, const char *pFile, int Type)
|
||||
bool CGLSL::LoadShader(IStorage *pStorage, const char *pFile, int Type)
|
||||
{
|
||||
if (m_IsLoaded)
|
||||
return true;
|
||||
|
@ -14,49 +14,13 @@ bool CGLSL::LoadShader(CGLSLCompiler* pCompiler, IStorage *pStorage, const char
|
|||
std::vector<std::string> Lines;
|
||||
if (f)
|
||||
{
|
||||
bool IsNewOpenGL = pCompiler->m_OpenGLVersionMajor >= 4 || (pCompiler->m_OpenGLVersionMajor == 3 && pCompiler->m_OpenGLVersionMinor == 3);
|
||||
//add compiler specific values
|
||||
if(IsNewOpenGL)
|
||||
Lines.push_back(std::string("#version ") + std::string(std::to_string(pCompiler->m_OpenGLVersionMajor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionMinor)) + std::string(std::to_string(pCompiler->m_OpenGLVersionPatch)) + std::string(" core\r\n"));
|
||||
else
|
||||
{
|
||||
if(pCompiler->m_OpenGLVersionMajor == 3)
|
||||
{
|
||||
if(pCompiler->m_OpenGLVersionMinor == 0)
|
||||
Lines.push_back(std::string("#version 130 \r\n"));
|
||||
if(pCompiler->m_OpenGLVersionMinor == 1)
|
||||
Lines.push_back(std::string("#version 140 \r\n"));
|
||||
if(pCompiler->m_OpenGLVersionMinor == 2)
|
||||
Lines.push_back(std::string("#version 150 \r\n"));
|
||||
}
|
||||
else if(pCompiler->m_OpenGLVersionMajor == 2)
|
||||
{
|
||||
if(pCompiler->m_OpenGLVersionMinor == 0)
|
||||
Lines.push_back(std::string("#version 110 \r\n"));
|
||||
if(pCompiler->m_OpenGLVersionMinor == 1)
|
||||
Lines.push_back(std::string("#version 120 \r\n"));
|
||||
}
|
||||
}
|
||||
|
||||
for(CGLSLCompiler::SGLSLCompilerDefine& Define : pCompiler->m_Defines)
|
||||
{
|
||||
Lines.push_back(std::string("#define ") + Define.m_DefineName + std::string(" ") + Define.m_DefineValue + std::string("\r\n"));
|
||||
}
|
||||
|
||||
if(Type == GL_FRAGMENT_SHADER && !IsNewOpenGL && pCompiler->m_OpenGLVersionMajor <= 3 && pCompiler->m_HasTextureArray)
|
||||
{
|
||||
Lines.push_back(std::string("#extension GL_EXT_texture_array : enable\r\n"));
|
||||
}
|
||||
|
||||
CLineReader LineReader;
|
||||
LineReader.Init(f);
|
||||
char* ReadLine = NULL;
|
||||
while ((ReadLine = LineReader.Get()))
|
||||
{
|
||||
std::string Line;
|
||||
pCompiler->ParseLine(Line, ReadLine, Type);
|
||||
Line.append("\r\n");
|
||||
Lines.push_back(Line);
|
||||
Lines.push_back(ReadLine);
|
||||
Lines.back().append("\r\n");
|
||||
}
|
||||
io_close(f);
|
||||
|
||||
|
@ -86,7 +50,7 @@ bool CGLSL::LoadShader(CGLSLCompiler* pCompiler, IStorage *pStorage, const char
|
|||
|
||||
glGetShaderInfoLog(shader, maxLength, &maxLength, buff);
|
||||
|
||||
dbg_msg("GLSL", "%s: %s", pFile, buff);
|
||||
dbg_msg("GLSL", "%s", buff);
|
||||
glDeleteShader(shader);
|
||||
return false;
|
||||
}
|
||||
|
@ -127,152 +91,3 @@ CGLSL::~CGLSL()
|
|||
{
|
||||
DeleteShader();
|
||||
}
|
||||
|
||||
CGLSLCompiler::CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch)
|
||||
{
|
||||
m_OpenGLVersionMajor = OpenGLVersionMajor;
|
||||
m_OpenGLVersionMinor = OpenGLVersionMinor;
|
||||
m_OpenGLVersionPatch = OpenGLVersionPatch;
|
||||
|
||||
m_HasTextureArray = false;
|
||||
m_TextureReplaceType = 0;
|
||||
}
|
||||
|
||||
void CGLSLCompiler::AddDefine(const std::string& DefineName, const std::string& DefineValue)
|
||||
{
|
||||
m_Defines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
|
||||
}
|
||||
|
||||
void CGLSLCompiler::AddDefine(const char* pDefineName, const char* pDefineValue)
|
||||
{
|
||||
AddDefine(std::string(pDefineName), std::string(pDefineValue));
|
||||
}
|
||||
|
||||
void CGLSLCompiler::ClearDefines()
|
||||
{
|
||||
m_Defines.clear();
|
||||
}
|
||||
|
||||
void CGLSLCompiler::ParseLine(std::string& Line, const char* pReadLine, int Type)
|
||||
{
|
||||
bool IsNewOpenGL = m_OpenGLVersionMajor >= 4 || (m_OpenGLVersionMajor == 3 && m_OpenGLVersionMinor == 3);
|
||||
if(!IsNewOpenGL)
|
||||
{
|
||||
const char* pBuff = pReadLine;
|
||||
char aTmpStr[1024];
|
||||
size_t TmpStrSize = 0;
|
||||
while(*pBuff)
|
||||
{
|
||||
while(*pBuff && str_isspace(*pBuff))
|
||||
{
|
||||
Line.append(1, *pBuff);
|
||||
++pBuff;
|
||||
}
|
||||
|
||||
while(*pBuff && !str_isspace(*pBuff) && *pBuff != '(' && *pBuff != '.')
|
||||
{
|
||||
aTmpStr[TmpStrSize++] = *pBuff;
|
||||
++pBuff;
|
||||
}
|
||||
|
||||
if(TmpStrSize > 0)
|
||||
{
|
||||
aTmpStr[TmpStrSize] = 0;
|
||||
TmpStrSize = 0;
|
||||
if(str_comp(aTmpStr, "layout") == 0)
|
||||
{
|
||||
//search for ' in'
|
||||
while(*pBuff && (*pBuff != ' ' || (*(pBuff + 1) && *(pBuff + 1) != 'i') || *(pBuff + 2) != 'n'))
|
||||
{
|
||||
++pBuff;
|
||||
}
|
||||
|
||||
if(*pBuff && *pBuff == ' ' && *(pBuff + 1) && *(pBuff + 1) == 'i' && *(pBuff + 2) == 'n')
|
||||
{
|
||||
pBuff += 3;
|
||||
Line.append("attribute");
|
||||
Line.append(pBuff);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
dbg_msg("Shader compiler", "Fix shader for older OpenGL versions.");
|
||||
}
|
||||
}
|
||||
else if(str_comp(aTmpStr, "noperspective") == 0 || str_comp(aTmpStr, "smooth") == 0 || str_comp(aTmpStr, "flat") == 0)
|
||||
{
|
||||
//search for 'in' or 'out'
|
||||
while(*pBuff && ((*pBuff != 'i' || *(pBuff + 1) != 'n') && (*pBuff != 'o' || (*(pBuff + 1) && *(pBuff + 1) != 'u') || *(pBuff + 2) != 't')))
|
||||
{
|
||||
++pBuff;
|
||||
}
|
||||
|
||||
bool Found = false;
|
||||
if(*pBuff)
|
||||
{
|
||||
if(*pBuff == 'i' && *(pBuff + 1) == 'n')
|
||||
{
|
||||
pBuff += 2;
|
||||
Found = true;
|
||||
}
|
||||
else if(*pBuff == 'o' && *(pBuff + 1) && *(pBuff + 1) == 'u' && *(pBuff + 2) == 't')
|
||||
{
|
||||
pBuff += 3;
|
||||
Found = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(!Found)
|
||||
{
|
||||
dbg_msg("Shader compiler", "Fix shader for older OpenGL versions.");
|
||||
}
|
||||
|
||||
Line.append("varying");
|
||||
Line.append(pBuff);
|
||||
return;
|
||||
}
|
||||
else if(str_comp(aTmpStr, "out") == 0 || str_comp(aTmpStr, "in") == 0)
|
||||
{
|
||||
if(Type == GL_FRAGMENT_SHADER && str_comp(aTmpStr, "out") == 0)
|
||||
return;
|
||||
Line.append("varying");
|
||||
Line.append(pBuff);
|
||||
return;
|
||||
}
|
||||
else if(str_comp(aTmpStr, "FragClr") == 0)
|
||||
{
|
||||
Line.append("gl_FragColor");
|
||||
Line.append(pBuff);
|
||||
return;
|
||||
}
|
||||
else if(str_comp(aTmpStr, "texture") == 0)
|
||||
{
|
||||
if(m_TextureReplaceType == GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D)
|
||||
Line.append("texture2D");
|
||||
else if(m_TextureReplaceType == GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D)
|
||||
Line.append("texture3D");
|
||||
else if(m_TextureReplaceType == GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY)
|
||||
Line.append("texture2DArray");
|
||||
std::string RestLine;
|
||||
ParseLine(RestLine, pBuff, Type);
|
||||
Line.append(RestLine);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Line.append(aTmpStr);
|
||||
}
|
||||
}
|
||||
|
||||
if(*pBuff)
|
||||
{
|
||||
Line.append(1, *pBuff);
|
||||
++pBuff;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Line = pReadLine;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,14 +2,10 @@
|
|||
#define ENGINE_CLIENT_OPENGL_SL_H
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class CGLSLCompiler;
|
||||
|
||||
class CGLSL {
|
||||
public:
|
||||
bool LoadShader(CGLSLCompiler* pCompiler, class IStorage *pStorage, const char *pFile, int Type);
|
||||
bool LoadShader(class IStorage *pStorage, const char *pFile, int Type);
|
||||
void DeleteShader();
|
||||
|
||||
bool IsLoaded();
|
||||
|
@ -23,47 +19,4 @@ private:
|
|||
bool m_IsLoaded;
|
||||
};
|
||||
|
||||
class CGLSLCompiler
|
||||
{
|
||||
private:
|
||||
friend class CGLSL;
|
||||
|
||||
struct SGLSLCompilerDefine
|
||||
{
|
||||
SGLSLCompilerDefine(const std::string& DefineName, const std::string& DefineValue)
|
||||
{
|
||||
m_DefineName = DefineName;
|
||||
m_DefineValue = DefineValue;
|
||||
}
|
||||
std::string m_DefineName;
|
||||
std::string m_DefineValue;
|
||||
};
|
||||
|
||||
std::vector<SGLSLCompilerDefine> m_Defines;
|
||||
|
||||
int m_OpenGLVersionMajor;
|
||||
int m_OpenGLVersionMinor;
|
||||
int m_OpenGLVersionPatch;
|
||||
|
||||
bool m_HasTextureArray;
|
||||
int m_TextureReplaceType; // @see EGLSLCompilerTextureReplaceType
|
||||
public:
|
||||
CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch);
|
||||
void SetHasTextureArray(bool TextureArray) { m_HasTextureArray = TextureArray; }
|
||||
void SetTextureReplaceType(int TextureReplaceType) { m_TextureReplaceType = TextureReplaceType; }
|
||||
|
||||
void AddDefine(const std::string& DefineName, const std::string& DefineValue);
|
||||
void AddDefine(const char* pDefineName, const char* pDefineValue);
|
||||
void ClearDefines();
|
||||
|
||||
void ParseLine(std::string& Line, const char* pReadLine, int Type);
|
||||
|
||||
enum EGLSLCompilerTextureReplaceType
|
||||
{
|
||||
GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D = 0,
|
||||
GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D,
|
||||
GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY,
|
||||
};
|
||||
};
|
||||
|
||||
#endif // ENGINE_CLIENT_OPENGL_SL_H
|
||||
|
|
|
@ -77,19 +77,14 @@ void CGLSLProgram::DetachAllShaders()
|
|||
}
|
||||
}
|
||||
|
||||
void CGLSLProgram::SetUniformVec4(int Loc, int Count, const float *pValues)
|
||||
void CGLSLProgram::SetUniformVec4(int Loc, int Count, const float* Value)
|
||||
{
|
||||
glUniform4fv(Loc, Count, pValues);
|
||||
glUniform4fv(Loc, Count, Value);
|
||||
}
|
||||
|
||||
void CGLSLProgram::SetUniformVec2(int Loc, int Count, const float *pValues)
|
||||
void CGLSLProgram::SetUniformVec2(int Loc, int Count, const float* Value)
|
||||
{
|
||||
glUniform2fv(Loc, Count, pValues);
|
||||
}
|
||||
|
||||
void CGLSLProgram::SetUniform(int Loc, int Count, const float *pValues)
|
||||
{
|
||||
glUniform1fv(Loc, Count, pValues);
|
||||
glUniform2fv(Loc, Count, Value);
|
||||
}
|
||||
|
||||
void CGLSLProgram::SetUniform(int Loc, const int Value)
|
||||
|
|
|
@ -21,13 +21,12 @@ public:
|
|||
void DetachAllShaders();
|
||||
|
||||
//Support various types
|
||||
void SetUniformVec2(int Loc, int Count, const float *pValue);
|
||||
void SetUniformVec4(int Loc, int Count, const float *pValue);
|
||||
void SetUniformVec2(int Loc, int Count, const float* Value);
|
||||
void SetUniformVec4(int Loc, int Count, const float* Value);
|
||||
void SetUniform(int Loc, const int Value);
|
||||
void SetUniform(int Loc, const unsigned int Value);
|
||||
void SetUniform(int Loc, const bool Value);
|
||||
void SetUniform(int Loc, const float Value);
|
||||
void SetUniform(int Loc, int Count, const float *pValues);
|
||||
|
||||
//for performance reason we do not use SetUniform with using strings... save the Locations of the variables instead
|
||||
int GetUniformLoc(const char* Name);
|
||||
|
@ -42,7 +41,7 @@ protected:
|
|||
|
||||
class CGLSLTWProgram : public CGLSLProgram {
|
||||
public:
|
||||
CGLSLTWProgram() : m_LocPos(-1), m_LocIsTextured(-1), m_LocTextureSampler(-1), m_LastTextureSampler(-1), m_LastIsTextured(-1)
|
||||
CGLSLTWProgram() : m_LastTextureSampler(-1), m_LastIsTextured(-1)
|
||||
{
|
||||
m_LastScreen[0] = m_LastScreen[1] = m_LastScreen[2] = m_LastScreen[3] = -1.f;
|
||||
}
|
||||
|
@ -119,20 +118,33 @@ public:
|
|||
|
||||
class CGLSLQuadProgram : public CGLSLTWProgram {
|
||||
public:
|
||||
int m_LocColors;
|
||||
int m_LocOffsets;
|
||||
int m_LocRotations;
|
||||
int m_LocColor;
|
||||
int m_LocOffset;
|
||||
int m_LocRotation;
|
||||
};
|
||||
|
||||
class CGLSLTileProgram : public CGLSLTWProgram {
|
||||
public:
|
||||
CGLSLTileProgram() : m_LocColor(-1), m_LocOffset(-1), m_LocDir(-1), m_LocNum(-1), m_LocJumpIndex(-1) {}
|
||||
|
||||
int m_LocColor;
|
||||
int m_LocLOD;
|
||||
int m_LocTexelOffset;
|
||||
|
||||
int m_LastLOD;
|
||||
};
|
||||
|
||||
class CGLSLBorderTileProgram : public CGLSLTileProgram {
|
||||
public:
|
||||
int m_LocOffset;
|
||||
int m_LocDir;
|
||||
int m_LocNum;
|
||||
int m_LocJumpIndex;
|
||||
};
|
||||
|
||||
class CGLSLBorderTileLineProgram : public CGLSLTileProgram {
|
||||
public:
|
||||
int m_LocOffset;
|
||||
int m_LocDir;
|
||||
int m_LocNum;
|
||||
};
|
||||
|
||||
#endif // ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
|
||||
|
|
|
@ -903,7 +903,7 @@ public:
|
|||
// make sure there are no vertices
|
||||
Graphics()->FlushVertices();
|
||||
|
||||
if(Graphics()->IsTextBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->TextureClear();
|
||||
Graphics()->TextQuadsBegin();
|
||||
|
@ -1009,7 +1009,7 @@ public:
|
|||
|
||||
if(pCursor->m_Flags&TEXTFLAG_RENDER && m_Color.a != 0.f)
|
||||
{
|
||||
if(Graphics()->IsTextBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
Graphics()->QuadsSetSubset(pChr->m_aUVs[0], pChr->m_aUVs[3], pChr->m_aUVs[2], pChr->m_aUVs[1]);
|
||||
else
|
||||
Graphics()->QuadsSetSubset(pChr->m_aUVs[0] * UVScale, pChr->m_aUVs[3] * UVScale, pChr->m_aUVs[2] * UVScale, pChr->m_aUVs[1] * UVScale);
|
||||
|
@ -1054,7 +1054,7 @@ public:
|
|||
|
||||
if(pCursor->m_Flags&TEXTFLAG_RENDER)
|
||||
{
|
||||
if(Graphics()->IsTextBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
float OutlineColor[4] = { m_OutlineColor.r, m_OutlineColor.g, m_OutlineColor.b, m_OutlineColor.a*m_Color.a };
|
||||
Graphics()->TextQuadsEnd(pFont->m_CurTextureDimensions[0], pFont->m_aTextures[0], pFont->m_aTextures[1], OutlineColor);
|
||||
|
@ -1137,7 +1137,7 @@ public:
|
|||
else
|
||||
{
|
||||
TextContainer.m_StringInfo.m_QuadNum = TextContainer.m_StringInfo.m_CharacterQuads.size();
|
||||
if(Graphics()->IsTextBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
size_t DataSize = TextContainer.m_StringInfo.m_CharacterQuads.size() * sizeof(STextCharQuad);
|
||||
void *pUploadData = &TextContainer.m_StringInfo.m_CharacterQuads[0];
|
||||
|
@ -1392,7 +1392,7 @@ public:
|
|||
{
|
||||
TextContainer.m_StringInfo.m_QuadNum = TextContainer.m_StringInfo.m_CharacterQuads.size();
|
||||
// setup the buffers
|
||||
if(Graphics()->IsTextBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
size_t DataSize = TextContainer.m_StringInfo.m_CharacterQuads.size() * sizeof(STextCharQuad);
|
||||
void *pUploadData = &TextContainer.m_StringInfo.m_CharacterQuads[0];
|
||||
|
@ -1647,7 +1647,7 @@ public:
|
|||
virtual void DeleteTextContainer(int TextContainerIndex)
|
||||
{
|
||||
STextContainer& TextContainer = GetTextContainer(TextContainerIndex);
|
||||
if(Graphics()->IsTextBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
if(TextContainer.m_StringInfo.m_QuadBufferContainerIndex != -1)
|
||||
Graphics()->DeleteBufferContainer(TextContainer.m_StringInfo.m_QuadBufferContainerIndex, true);
|
||||
|
@ -1675,7 +1675,7 @@ public:
|
|||
s_CursorRenderTime = time_get_microseconds();
|
||||
}
|
||||
|
||||
if(Graphics()->IsTextBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->TextureClear();
|
||||
// render buffered text
|
||||
|
@ -1755,7 +1755,7 @@ public:
|
|||
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
|
||||
}
|
||||
|
||||
virtual void UploadEntityLayerText(void* pTexBuff, int ImageColorChannelCount, int TexWidth, int TexHeight, const char *pText, int Length, float x, float y, int FontSize)
|
||||
virtual void UploadEntityLayerText(IGraphics::CTextureHandle Texture, const char *pText, int Length, float x, float y, int FontSize)
|
||||
{
|
||||
if (FontSize < 1)
|
||||
return;
|
||||
|
@ -1794,46 +1794,27 @@ public:
|
|||
mem_zero(ms_aGlyphData, SlotSize);
|
||||
|
||||
if(pBitmap->pixel_mode == FT_PIXEL_MODE_GRAY) // ignore_convention
|
||||
{
|
||||
for(py = 0; py < (unsigned)SlotH; py++) // ignore_convention
|
||||
for(px = 0; px < (unsigned)SlotW; px++)
|
||||
{
|
||||
ms_aGlyphData[(py)*SlotW + px] = pBitmap->buffer[py*pBitmap->width + px]; // ignore_convention
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t* pImageBuff = (uint8_t*)pTexBuff;
|
||||
for(int OffY = 0; OffY < SlotH; ++OffY)
|
||||
{
|
||||
for(int OffX = 0; OffX < SlotW; ++OffX)
|
||||
{
|
||||
size_t ImageOffset = (y + OffY) * (TexWidth * ImageColorChannelCount) + ((x + OffX) + WidthLastChars) * ImageColorChannelCount;
|
||||
size_t GlyphOffset = (OffY) * SlotW + OffX;
|
||||
for(size_t i = 0; i < (size_t)ImageColorChannelCount; ++i)
|
||||
{
|
||||
if(i != (size_t)ImageColorChannelCount - 1)
|
||||
for(py = 0; py < (unsigned)SlotH; py++) // ignore_convention
|
||||
for(px = 0; px < (unsigned)SlotW; px++)
|
||||
{
|
||||
*(pImageBuff + ImageOffset + i) = 255;
|
||||
ms_aGlyphData[(py)*SlotW + px] = pBitmap->buffer[py*pBitmap->width + px]; // ignore_convention
|
||||
}
|
||||
else
|
||||
{
|
||||
*(pImageBuff + ImageOffset + i) = *(ms_aGlyphData + GlyphOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Graphics()->LoadTextureRawSub(Texture, x + WidthLastChars, y, SlotW, SlotH, CImageInfo::FORMAT_ALPHA, ms_aGlyphData);
|
||||
WidthLastChars += (SlotW + 1);
|
||||
|
||||
}
|
||||
pCurrent = pTmp;
|
||||
}
|
||||
}
|
||||
|
||||
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth)
|
||||
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize = -1)
|
||||
{
|
||||
int WidthOfText = CalculateTextWidth(pText, TextLength, 0, 100);
|
||||
|
||||
int FontSize = 100.f / ((float)WidthOfText / (float)MaxWidth);
|
||||
int FontSize = 100.f / ((float)WidthOfText / (float)MaxSize);
|
||||
|
||||
if (MaxSize > 0 && FontSize > MaxSize)
|
||||
FontSize = MaxSize;
|
||||
|
|
|
@ -40,22 +40,6 @@ struct SQuadRenderInfo
|
|||
float m_Rotation;
|
||||
};
|
||||
|
||||
struct SGraphicTile
|
||||
{
|
||||
vec2 m_TopLeft;
|
||||
vec2 m_TopRight;
|
||||
vec2 m_BottomRight;
|
||||
vec2 m_BottomLeft;
|
||||
};
|
||||
|
||||
struct SGraphicTileTexureCoords
|
||||
{
|
||||
vec3 m_TexCoordTopLeft;
|
||||
vec3 m_TexCoordTopRight;
|
||||
vec3 m_TexCoordBottomRight;
|
||||
vec3 m_TexCoordBottomLeft;
|
||||
};
|
||||
|
||||
class CImageInfo
|
||||
{
|
||||
public:
|
||||
|
@ -96,7 +80,6 @@ public:
|
|||
|
||||
struct GL_SPoint { float x, y; };
|
||||
struct GL_STexCoord { float u, v; };
|
||||
struct GL_STexCoord3D { float u, v, w; };
|
||||
struct GL_SColorf { float r, g, b, a; };
|
||||
|
||||
//use normalized color values
|
||||
|
@ -109,13 +92,6 @@ struct GL_SVertex
|
|||
GL_SColor m_Color;
|
||||
};
|
||||
|
||||
struct GL_SVertexTex3D
|
||||
{
|
||||
GL_SPoint m_Pos;
|
||||
GL_SColorf m_Color;
|
||||
GL_STexCoord3D m_Tex;
|
||||
};
|
||||
|
||||
typedef void(*WINDOW_RESIZE_FUNC)(void *pUser);
|
||||
|
||||
class IGraphics : public IInterface
|
||||
|
@ -135,11 +111,6 @@ public:
|
|||
TEXLOAD_NORESAMPLE = 1<<0,
|
||||
TEXLOAD_NOMIPMAPS = 1<<1,
|
||||
TEXLOAD_NO_COMPRESSION = 1<<2,
|
||||
TEXLOAD_TO_3D_TEXTURE = (1 << 3),
|
||||
TEXLOAD_TO_2D_ARRAY_TEXTURE = (1 << 4),
|
||||
TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER = (1 << 5),
|
||||
TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER = (1 << 6),
|
||||
TEXLOAD_NO_2D_TEXTURE = (1 << 7),
|
||||
};
|
||||
|
||||
|
||||
|
@ -215,11 +186,7 @@ public:
|
|||
virtual void UpdateBufferContainer(int ContainerIndex, struct SBufferContainerInfo *pContainerInfo) = 0;
|
||||
virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) = 0;
|
||||
|
||||
virtual bool IsTileBufferingEnabled() = 0;
|
||||
virtual bool IsQuadBufferingEnabled() = 0;
|
||||
virtual bool IsTextBufferingEnabled() = 0;
|
||||
virtual bool IsQuadContainerBufferingEnabled() = 0;
|
||||
virtual bool HasTextureArrays() = 0;
|
||||
virtual bool IsBufferingEnabled() = 0;
|
||||
|
||||
struct CLineItem
|
||||
{
|
||||
|
|
|
@ -374,9 +374,7 @@ MACRO_CONFIG_INT(ClDemoShowSpeed, cl_demo_show_speed, 0, 0, 1, CFGFLAG_SAVE|CFGF
|
|||
MACRO_CONFIG_INT(ClDemoKeyboardShortcuts, cl_demo_keyboard_shortcuts, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enable keyboard shortcuts in demo player")
|
||||
|
||||
//opengl
|
||||
MACRO_CONFIG_INT(GfxOpenGLMajor, gfx_opengl_major, 3, 1, 10, CFGFLAG_SAVE|CFGFLAG_CLIENT, "OpenGL major version")
|
||||
MACRO_CONFIG_INT(GfxOpenGLMinor, gfx_opengl_minor, 0, 0, 10, CFGFLAG_SAVE|CFGFLAG_CLIENT, "OpenGL minor version")
|
||||
MACRO_CONFIG_INT(GfxOpenGLPatch, gfx_opengl_patch, 0, 0, 10, CFGFLAG_SAVE|CFGFLAG_CLIENT, "OpenGL patch version")
|
||||
MACRO_CONFIG_INT(GfxOpenGL3, gfx_opengl3, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use new OpenGL3 with shaders")
|
||||
#if !defined(CONF_PLATFORM_MACOSX)
|
||||
MACRO_CONFIG_INT(GfxEnableTextureUnitOptimization, gfx_enable_texture_unit_optimization, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use multiple texture units, instead of only one.")
|
||||
#else
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
|
||||
#include <base/color.h>
|
||||
#include <engine/graphics.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum
|
||||
{
|
||||
|
@ -101,8 +100,8 @@ public:
|
|||
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor) = 0;
|
||||
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y) = 0;
|
||||
|
||||
virtual void UploadEntityLayerText(void* pTexBuff, int ImageColorChannelCount, int TexWidth, int TexHeight, const char *pText, int Length, float x, float y, int FontHeight) = 0;
|
||||
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) = 0;
|
||||
virtual void UploadEntityLayerText(IGraphics::CTextureHandle Texture, const char *pText, int Length, float x, float y, int FontHeight) = 0;
|
||||
virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize = -1) = 0;
|
||||
virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontHeight) = 0;
|
||||
|
||||
// old foolish interface
|
||||
|
|
|
@ -50,16 +50,14 @@ void CBackground::LoadBackground()
|
|||
m_pLayers = m_pBackgroundLayers;
|
||||
m_pImages = m_pBackgroundImages;
|
||||
|
||||
bool NeedImageLoading = false;
|
||||
|
||||
str_copy(m_aMapName, g_Config.m_ClBackgroundEntities, sizeof(m_aMapName));
|
||||
char aBuf[128];
|
||||
str_format(aBuf, sizeof(aBuf), "maps/%s", g_Config.m_ClBackgroundEntities);
|
||||
if(m_pMap->Load(aBuf))
|
||||
{
|
||||
m_pLayers->InitBackground(m_pMap);
|
||||
m_pImages->LoadBackground(m_pMap);
|
||||
RenderTools()->RenderTilemapGenerateSkip(m_pLayers);
|
||||
NeedImageLoading = true;
|
||||
m_Loaded = true;
|
||||
}
|
||||
else if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT) == 0)
|
||||
|
@ -73,12 +71,8 @@ void CBackground::LoadBackground()
|
|||
}
|
||||
}
|
||||
|
||||
if(m_Loaded)
|
||||
{
|
||||
if(m_Loaded)
|
||||
CMapLayers::OnMapLoad();
|
||||
if(NeedImageLoading)
|
||||
m_pImages->LoadBackground(m_pLayers, m_pMap);
|
||||
}
|
||||
|
||||
m_LastLoad = time_get();
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ void CCamera::ScaleZoom(float Factor)
|
|||
|
||||
void CCamera::ChangeZoom(float Target)
|
||||
{
|
||||
if(Target >= (Graphics()->IsTileBufferingEnabled()? 60 : 30))
|
||||
if(Target >= (Graphics()->IsBufferingEnabled()? 60 : 30))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -19,9 +19,6 @@ CMapImages::CMapImages(int TextureSize)
|
|||
m_Count = 0;
|
||||
m_TextureScale = TextureSize;
|
||||
m_EntitiesIsLoaded = false;
|
||||
m_SpeedupArrowIsLoaded = false;
|
||||
|
||||
mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag));
|
||||
}
|
||||
|
||||
void CMapImages::OnInit()
|
||||
|
@ -29,83 +26,72 @@ void CMapImages::OnInit()
|
|||
InitOverlayTextures();
|
||||
}
|
||||
|
||||
void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
|
||||
void CMapImages::OnMapLoad()
|
||||
{
|
||||
IMap *pMap = Kernel()->RequestInterface<IMap>();
|
||||
|
||||
// unload all textures
|
||||
for(int i = 0; i < m_Count; i++)
|
||||
{
|
||||
Graphics()->UnloadTexture(m_aTextures[i]);
|
||||
m_aTextures[i] = IGraphics::CTextureHandle();
|
||||
m_aTextureUsedByTileOrQuadLayerFlag[i] = 0;
|
||||
}
|
||||
m_Count = 0;
|
||||
|
||||
int Start;
|
||||
pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count);
|
||||
|
||||
for(int g = 0; g < pLayers->NumGroups(); g++)
|
||||
{
|
||||
CMapItemGroup *pGroup = pLayers->GetGroup(g);
|
||||
if(!pGroup)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for(int l = 0; l < pGroup->m_NumLayers; l++)
|
||||
{
|
||||
CMapItemLayer *pLayer = pLayers->GetLayer(pGroup->m_StartLayer+l);
|
||||
if(pLayer->m_Type == LAYERTYPE_TILES)
|
||||
{
|
||||
CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer;
|
||||
if(pTLayer->m_Image != -1 && pTLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
|
||||
{
|
||||
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pTLayer->m_Image] |= 1;
|
||||
}
|
||||
}
|
||||
else if(pLayer->m_Type == LAYERTYPE_QUADS)
|
||||
{
|
||||
CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
|
||||
if(pQLayer->m_Image != -1 && pQLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0])))
|
||||
{
|
||||
m_aTextureUsedByTileOrQuadLayerFlag[(size_t)pQLayer->m_Image] |= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
|
||||
|
||||
// load new textures
|
||||
for(int i = 0; i < m_Count; i++)
|
||||
{
|
||||
int LoadFlag = (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 1) != 0) ? TextureLoadFlag : 0) | (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 2) != 0) ? 0 : (Graphics()->IsTileBufferingEnabled() ? IGraphics::TEXLOAD_NO_2D_TEXTURE : 0));
|
||||
CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
|
||||
if(pImg->m_External)
|
||||
{
|
||||
char Buf[256];
|
||||
char *pName = (char *)pMap->GetData(pImg->m_ImageName);
|
||||
str_format(Buf, sizeof(Buf), "mapres/%s.png", pName);
|
||||
m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, LoadFlag);
|
||||
m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
void *pData = pMap->GetData(pImg->m_ImageData);
|
||||
m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, LoadFlag);
|
||||
m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, 0);
|
||||
pMap->UnloadData(pImg->m_ImageData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMapImages::OnMapLoad()
|
||||
void CMapImages::LoadBackground(class IMap *pMap)
|
||||
{
|
||||
IMap *pMap = Kernel()->RequestInterface<IMap>();
|
||||
CLayers *pLayers = m_pClient->Layers();
|
||||
OnMapLoadImpl(pLayers, pMap);
|
||||
}
|
||||
// unload all textures
|
||||
for(int i = 0; i < m_Count; i++)
|
||||
{
|
||||
Graphics()->UnloadTexture(m_aTextures[i]);
|
||||
m_aTextures[i] = IGraphics::CTextureHandle();
|
||||
}
|
||||
m_Count = 0;
|
||||
|
||||
void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap)
|
||||
{
|
||||
OnMapLoadImpl(pLayers, pMap);
|
||||
int Start;
|
||||
pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count);
|
||||
|
||||
// load new textures
|
||||
for(int i = 0; i < m_Count; i++)
|
||||
{
|
||||
CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
|
||||
if(pImg->m_External)
|
||||
{
|
||||
char Buf[256];
|
||||
char *pName = (char *)pMap->GetData(pImg->m_ImageName);
|
||||
str_format(Buf, sizeof(Buf), "mapres/%s.png", pName);
|
||||
m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
void *pData = pMap->GetData(pImg->m_ImageData);
|
||||
m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, 0);
|
||||
pMap->UnloadData(pImg->m_ImageData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CMapImages::GetEntities()
|
||||
|
@ -132,27 +118,13 @@ IGraphics::CTextureHandle CMapImages::GetEntities()
|
|||
|
||||
if(m_EntitiesTextures >= 0)
|
||||
Graphics()->UnloadTexture(m_EntitiesTextures);
|
||||
int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
|
||||
m_EntitiesTextures = Graphics()->LoadTexture(aPath, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
|
||||
m_EntitiesTextures = Graphics()->LoadTexture(aPath, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
|
||||
m_EntitiesIsLoaded = true;
|
||||
m_pEntitiesGameType = pEntities;
|
||||
}
|
||||
return m_EntitiesTextures;
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CMapImages::GetSpeedupArrow()
|
||||
{
|
||||
if(!m_SpeedupArrowIsLoaded)
|
||||
{
|
||||
int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER : IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) | IGraphics::TEXLOAD_NO_2D_TEXTURE;
|
||||
m_SpeedupArrowTexture = Graphics()->LoadTexture(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
|
||||
|
||||
m_SpeedupArrowIsLoaded = true;
|
||||
}
|
||||
|
||||
return m_SpeedupArrowTexture;
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CMapImages::GetOverlayBottom()
|
||||
{
|
||||
return m_OverlayBottomTexture;
|
||||
|
@ -191,22 +163,20 @@ int CMapImages::GetTextureScale()
|
|||
return m_TextureScale;
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset)
|
||||
IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int YOffset)
|
||||
{
|
||||
void *pMem = calloc(1024 * 1024 * 4, 1);
|
||||
|
||||
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 0);
|
||||
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 1);
|
||||
UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 2, 255);
|
||||
|
||||
int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE;
|
||||
IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_RGBA, pMem, CImageInfo::FORMAT_RGBA, TextureLoadFlag);
|
||||
void *pMem = calloc(1024 * 1024, 1);
|
||||
IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
|
||||
free(pMem);
|
||||
|
||||
UpdateEntityLayerText(Texture, TextureSize, YOffset, 0);
|
||||
UpdateEntityLayerText(Texture, TextureSize, YOffset, 1);
|
||||
UpdateEntityLayerText(Texture, TextureSize, YOffset, 2, 255);
|
||||
|
||||
return Texture;
|
||||
}
|
||||
|
||||
void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber)
|
||||
void CMapImages::UpdateEntityLayerText(IGraphics::CTextureHandle Texture, int TextureSize, int YOffset, int NumbersPower, int MaxNumber)
|
||||
{
|
||||
char aBuf[4];
|
||||
int DigitsCount = NumbersPower+1;
|
||||
|
@ -218,8 +188,8 @@ void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCo
|
|||
|
||||
str_format(aBuf, 4, "%d", CurrentNumber);
|
||||
|
||||
int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize, MaxWidth);
|
||||
int UniversalSuitableFontSize = CurrentNumberSuitableFontSize*0.95f; // should be smoothed enough to fit any digits combination
|
||||
int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize);
|
||||
int UniversalSuitableFontSize = CurrentNumberSuitableFontSize*0.9; // should be smoothed enough to fit any digits combination
|
||||
|
||||
int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize);
|
||||
int XOffSet = (64-ApproximateTextWidth)/2;
|
||||
|
@ -232,7 +202,7 @@ void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCo
|
|||
float x = (CurrentNumber%16)*64;
|
||||
float y = (CurrentNumber/16)*64;
|
||||
|
||||
TextRender()->UploadEntityLayerText(pTexBuffer, ImageColorChannelCount, TexWidth, TexHeight, aBuf, DigitsCount, x+XOffSet, y+YOffset, UniversalSuitableFontSize);
|
||||
TextRender()->UploadEntityLayerText(Texture, aBuf, DigitsCount, x+XOffSet, y+YOffset, UniversalSuitableFontSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -243,16 +213,16 @@ void CMapImages::InitOverlayTextures()
|
|||
|
||||
if(m_OverlayBottomTexture == -1)
|
||||
{
|
||||
m_OverlayBottomTexture = UploadEntityLayerText(TextureSize/2, 64, 32+TextureToVerticalCenterOffset/2);
|
||||
m_OverlayBottomTexture = UploadEntityLayerText(TextureSize/2, 32+TextureToVerticalCenterOffset/2);
|
||||
}
|
||||
|
||||
if(m_OverlayTopTexture == -1)
|
||||
{
|
||||
m_OverlayTopTexture = UploadEntityLayerText(TextureSize/2, 64, TextureToVerticalCenterOffset/2);
|
||||
m_OverlayTopTexture = UploadEntityLayerText(TextureSize/2, TextureToVerticalCenterOffset/2);
|
||||
}
|
||||
|
||||
if(m_OverlayCenterTexture == -1)
|
||||
{
|
||||
m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, 64, TextureToVerticalCenterOffset);
|
||||
m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, TextureToVerticalCenterOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,6 @@ class CMapImages : public CComponent
|
|||
friend class CBackground;
|
||||
|
||||
IGraphics::CTextureHandle m_aTextures[64];
|
||||
int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
|
||||
int m_Count;
|
||||
|
||||
const char *m_pEntitiesGameType;
|
||||
|
@ -20,14 +19,12 @@ public:
|
|||
IGraphics::CTextureHandle Get(int Index) const { return m_aTextures[Index]; }
|
||||
int Num() const { return m_Count; }
|
||||
|
||||
void OnMapLoadImpl(class CLayers *pLayers, class IMap *pMap);
|
||||
virtual void OnMapLoad();
|
||||
virtual void OnInit();
|
||||
void LoadBackground(class CLayers *pLayers, class IMap *pMap);
|
||||
void LoadBackground(class IMap *pMap);
|
||||
|
||||
// DDRace
|
||||
IGraphics::CTextureHandle GetEntities();
|
||||
IGraphics::CTextureHandle GetSpeedupArrow();
|
||||
|
||||
IGraphics::CTextureHandle GetOverlayBottom();
|
||||
IGraphics::CTextureHandle GetOverlayTop();
|
||||
|
@ -37,18 +34,17 @@ public:
|
|||
int GetTextureScale();
|
||||
|
||||
private:
|
||||
|
||||
bool m_EntitiesIsLoaded;
|
||||
bool m_SpeedupArrowIsLoaded;
|
||||
IGraphics::CTextureHandle m_EntitiesTextures;
|
||||
IGraphics::CTextureHandle m_SpeedupArrowTexture;
|
||||
IGraphics::CTextureHandle m_OverlayBottomTexture;
|
||||
IGraphics::CTextureHandle m_OverlayTopTexture;
|
||||
IGraphics::CTextureHandle m_OverlayCenterTexture;
|
||||
int m_TextureScale;
|
||||
|
||||
void InitOverlayTextures();
|
||||
IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset);
|
||||
void UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber = -1);
|
||||
IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int YOffset);
|
||||
void UpdateEntityLayerText(IGraphics::CTextureHandle Texture, int TextureSize, int YOffset, int NumbersPower, int MaxNumber = -1);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -125,42 +125,71 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
|
|||
}
|
||||
}
|
||||
|
||||
void FillTmpTileSpeedup(SGraphicTile* pTmpTile, SGraphicTileTexureCoords* pTmpTex, bool As3DTextureCoord, unsigned char Flags, unsigned char Index, int x, int y, int Scale, CMapItemGroup* pGroup, short AngleRotate)
|
||||
struct STmpTile
|
||||
{
|
||||
vec2 m_TopLeft;
|
||||
vec2 m_TopRight;
|
||||
vec2 m_BottomRight;
|
||||
vec2 m_BottomLeft;
|
||||
};
|
||||
struct STmpTileTexCoord
|
||||
{
|
||||
STmpTileTexCoord()
|
||||
{
|
||||
m_TexCoordTopLeftRightOrBottom[0] = m_TexCoordTopLeftRightOrBottom[1] = 0;
|
||||
m_TexCoordBottomLeftRightOrBottom[0] = 0; m_TexCoordBottomLeftRightOrBottom[1] = 1;
|
||||
m_TexCoordTopRightRightOrBottom[0] = 1; m_TexCoordTopRightRightOrBottom[1] = 0;
|
||||
m_TexCoordBottomRightRightOrBottom[0] = m_TexCoordBottomRightRightOrBottom[1] = 1;
|
||||
}
|
||||
unsigned char m_TexCoordTopLeft[2];
|
||||
unsigned char m_TexCoordTopLeftRightOrBottom[2];
|
||||
unsigned char m_TexCoordTopRight[2];
|
||||
unsigned char m_TexCoordTopRightRightOrBottom[2];
|
||||
unsigned char m_TexCoordBottomRight[2];
|
||||
unsigned char m_TexCoordBottomRightRightOrBottom[2];
|
||||
unsigned char m_TexCoordBottomLeft[2];
|
||||
unsigned char m_TexCoordBottomLeftRightOrBottom[2];
|
||||
};
|
||||
|
||||
void FillTmpTileSpeedup(STmpTile* pTmpTile, STmpTileTexCoord* pTmpTex, unsigned char Flags, unsigned char Index, int x, int y, int Scale, CMapItemGroup* pGroup, short AngleRotate)
|
||||
{
|
||||
if(pTmpTex)
|
||||
{
|
||||
unsigned char x0 = 0;
|
||||
unsigned char y0 = 0;
|
||||
unsigned char x1 = x0 + 1;
|
||||
unsigned char y1 = y0;
|
||||
unsigned char x2 = x0 + 1;
|
||||
unsigned char y2 = y0 + 1;
|
||||
unsigned char x3 = x0;
|
||||
unsigned char y3 = y0 + 1;
|
||||
unsigned char x1 = 16;
|
||||
unsigned char y1 = 0;
|
||||
unsigned char x2 = 16;
|
||||
unsigned char y2 = 16;
|
||||
unsigned char x3 = 0;
|
||||
unsigned char y3 = 16;
|
||||
|
||||
pTmpTex->m_TexCoordTopLeft.x = x0;
|
||||
pTmpTex->m_TexCoordTopLeft.y = y0;
|
||||
pTmpTex->m_TexCoordBottomLeft.x = x3;
|
||||
pTmpTex->m_TexCoordBottomLeft.y = y3;
|
||||
pTmpTex->m_TexCoordTopRight.x = x1;
|
||||
pTmpTex->m_TexCoordTopRight.y = y1;
|
||||
pTmpTex->m_TexCoordBottomRight.x = x2;
|
||||
pTmpTex->m_TexCoordBottomRight.y = y2;
|
||||
unsigned char bx0 = 0;
|
||||
unsigned char by0 = 0;
|
||||
unsigned char bx1 = 1;
|
||||
unsigned char by1 = 0;
|
||||
unsigned char bx2 = 1;
|
||||
unsigned char by2 = 1;
|
||||
unsigned char bx3 = 0;
|
||||
unsigned char by3 = 1;
|
||||
|
||||
if(As3DTextureCoord)
|
||||
{
|
||||
pTmpTex->m_TexCoordTopLeft.z = ((float)Index + 0.5f) / 256.f;
|
||||
pTmpTex->m_TexCoordBottomLeft.z = ((float)Index + 0.5f) / 256.f;
|
||||
pTmpTex->m_TexCoordTopRight.z = ((float)Index + 0.5f) / 256.f;
|
||||
pTmpTex->m_TexCoordBottomRight.z = ((float)Index + 0.5f) / 256.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
pTmpTex->m_TexCoordTopLeft.z = Index;
|
||||
pTmpTex->m_TexCoordBottomLeft.z = Index;
|
||||
pTmpTex->m_TexCoordTopRight.z = Index;
|
||||
pTmpTex->m_TexCoordBottomRight.z = Index;
|
||||
}
|
||||
pTmpTex->m_TexCoordTopLeft[0] = x0;
|
||||
pTmpTex->m_TexCoordTopLeft[1] = y0;
|
||||
pTmpTex->m_TexCoordBottomLeft[0] = x3;
|
||||
pTmpTex->m_TexCoordBottomLeft[1] = y3;
|
||||
pTmpTex->m_TexCoordTopRight[0] = x1;
|
||||
pTmpTex->m_TexCoordTopRight[1] = y1;
|
||||
pTmpTex->m_TexCoordBottomRight[0] = x2;
|
||||
pTmpTex->m_TexCoordBottomRight[1] = y2;
|
||||
|
||||
pTmpTex->m_TexCoordTopLeftRightOrBottom[0] = bx0;
|
||||
pTmpTex->m_TexCoordTopLeftRightOrBottom[1] = by0;
|
||||
pTmpTex->m_TexCoordBottomLeftRightOrBottom[0] = bx3;
|
||||
pTmpTex->m_TexCoordBottomLeftRightOrBottom[1] = by3;
|
||||
pTmpTex->m_TexCoordTopRightRightOrBottom[0] = bx1;
|
||||
pTmpTex->m_TexCoordTopRightRightOrBottom[1] = by1;
|
||||
pTmpTex->m_TexCoordBottomRightRightOrBottom[0] = bx2;
|
||||
pTmpTex->m_TexCoordBottomRightRightOrBottom[1] = by2;
|
||||
}
|
||||
|
||||
//same as in rotate from Graphics()
|
||||
|
@ -195,18 +224,31 @@ void FillTmpTileSpeedup(SGraphicTile* pTmpTile, SGraphicTileTexureCoords* pTmpTe
|
|||
}
|
||||
}
|
||||
|
||||
void FillTmpTile(SGraphicTile* pTmpTile, SGraphicTileTexureCoords* pTmpTex, bool As3DTextureCoord, unsigned char Flags, unsigned char Index, int x, int y, int Scale, CMapItemGroup* pGroup)
|
||||
void FillTmpTile(STmpTile* pTmpTile, STmpTileTexCoord* pTmpTex, unsigned char Flags, unsigned char Index, int x, int y, int Scale, CMapItemGroup* pGroup)
|
||||
{
|
||||
if(pTmpTex)
|
||||
{
|
||||
unsigned char x0 = 0;
|
||||
unsigned char y0 = 0;
|
||||
unsigned char x1 = x0 + 1;
|
||||
unsigned char y1 = y0;
|
||||
unsigned char x2 = x0 + 1;
|
||||
unsigned char y2 = y0 + 1;
|
||||
unsigned char x3 = x0;
|
||||
unsigned char y3 = y0 + 1;
|
||||
unsigned char tx = Index%16;
|
||||
unsigned char ty = Index/16;
|
||||
unsigned char x0 = tx;
|
||||
unsigned char y0 = ty;
|
||||
unsigned char x1 = tx+1;
|
||||
unsigned char y1 = ty;
|
||||
unsigned char x2 = tx+1;
|
||||
unsigned char y2 = ty+1;
|
||||
unsigned char x3 = tx;
|
||||
unsigned char y3 = ty+1;
|
||||
|
||||
unsigned char bx0 = 0;
|
||||
unsigned char by0 = 0;
|
||||
unsigned char bx1 = 1;
|
||||
unsigned char by1 = 0;
|
||||
unsigned char bx2 = 1;
|
||||
unsigned char by2 = 1;
|
||||
unsigned char bx3 = 0;
|
||||
unsigned char by3 = 1;
|
||||
|
||||
|
||||
|
||||
if(Flags&TILEFLAG_VFLIP)
|
||||
{
|
||||
|
@ -214,6 +256,11 @@ void FillTmpTile(SGraphicTile* pTmpTile, SGraphicTileTexureCoords* pTmpTex, bool
|
|||
x1 = x3;
|
||||
x2 = x3;
|
||||
x3 = x0;
|
||||
|
||||
bx0 = bx2;
|
||||
bx1 = bx3;
|
||||
bx2 = bx3;
|
||||
bx3 = bx0;
|
||||
}
|
||||
|
||||
if(Flags&TILEFLAG_HFLIP)
|
||||
|
@ -222,6 +269,11 @@ void FillTmpTile(SGraphicTile* pTmpTile, SGraphicTileTexureCoords* pTmpTex, bool
|
|||
y2 = y1;
|
||||
y3 = y1;
|
||||
y1 = y0;
|
||||
|
||||
by0 = by3;
|
||||
by2 = by1;
|
||||
by3 = by1;
|
||||
by1 = by0;
|
||||
}
|
||||
|
||||
if(Flags&TILEFLAG_ROTATE)
|
||||
|
@ -236,31 +288,36 @@ void FillTmpTile(SGraphicTile* pTmpTile, SGraphicTileTexureCoords* pTmpTex, bool
|
|||
y3 = y2;
|
||||
y2 = y1;
|
||||
y1 = Tmp;
|
||||
|
||||
Tmp = bx0;
|
||||
bx0 = bx3;
|
||||
bx3 = bx2;
|
||||
bx2 = bx1;
|
||||
bx1 = Tmp;
|
||||
Tmp = by0;
|
||||
by0 = by3;
|
||||
by3 = by2;
|
||||
by2 = by1;
|
||||
by1 = Tmp;
|
||||
}
|
||||
|
||||
pTmpTex->m_TexCoordTopLeft.x = x0;
|
||||
pTmpTex->m_TexCoordTopLeft.y = y0;
|
||||
pTmpTex->m_TexCoordBottomLeft.x = x3;
|
||||
pTmpTex->m_TexCoordBottomLeft.y = y3;
|
||||
pTmpTex->m_TexCoordTopRight.x = x1;
|
||||
pTmpTex->m_TexCoordTopRight.y = y1;
|
||||
pTmpTex->m_TexCoordBottomRight.x = x2;
|
||||
pTmpTex->m_TexCoordBottomRight.y = y2;
|
||||
pTmpTex->m_TexCoordTopLeft[0] = x0;
|
||||
pTmpTex->m_TexCoordTopLeft[1] = y0;
|
||||
pTmpTex->m_TexCoordBottomLeft[0] = x3;
|
||||
pTmpTex->m_TexCoordBottomLeft[1] = y3;
|
||||
pTmpTex->m_TexCoordTopRight[0] = x1;
|
||||
pTmpTex->m_TexCoordTopRight[1] = y1;
|
||||
pTmpTex->m_TexCoordBottomRight[0] = x2;
|
||||
pTmpTex->m_TexCoordBottomRight[1] = y2;
|
||||
|
||||
if(As3DTextureCoord)
|
||||
{
|
||||
pTmpTex->m_TexCoordTopLeft.z = ((float)Index + 0.5f) / 256.f;
|
||||
pTmpTex->m_TexCoordBottomLeft.z = ((float)Index + 0.5f) / 256.f;
|
||||
pTmpTex->m_TexCoordTopRight.z = ((float)Index + 0.5f) / 256.f;
|
||||
pTmpTex->m_TexCoordBottomRight.z = ((float)Index + 0.5f) / 256.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
pTmpTex->m_TexCoordTopLeft.z = Index;
|
||||
pTmpTex->m_TexCoordBottomLeft.z = Index;
|
||||
pTmpTex->m_TexCoordTopRight.z = Index;
|
||||
pTmpTex->m_TexCoordBottomRight.z = Index;
|
||||
}
|
||||
pTmpTex->m_TexCoordTopLeftRightOrBottom[0] = bx0;
|
||||
pTmpTex->m_TexCoordTopLeftRightOrBottom[1] = by0;
|
||||
pTmpTex->m_TexCoordBottomLeftRightOrBottom[0] = bx3;
|
||||
pTmpTex->m_TexCoordBottomLeftRightOrBottom[1] = by3;
|
||||
pTmpTex->m_TexCoordTopRightRightOrBottom[0] = bx1;
|
||||
pTmpTex->m_TexCoordTopRightRightOrBottom[1] = by1;
|
||||
pTmpTex->m_TexCoordBottomRightRightOrBottom[0] = bx2;
|
||||
pTmpTex->m_TexCoordBottomRightRightOrBottom[1] = by2;
|
||||
}
|
||||
|
||||
pTmpTile->m_TopLeft.x = x*Scale;
|
||||
|
@ -318,23 +375,23 @@ CMapLayers::STileLayerVisuals::~STileLayerVisuals()
|
|||
m_BorderRight = NULL;
|
||||
}
|
||||
|
||||
bool AddTile(std::vector<SGraphicTile>& TmpTiles, std::vector<SGraphicTileTexureCoords>& TmpTileTexCoords, bool As3DTextureCoord, unsigned char Index, unsigned char Flags, int x, int y, CMapItemGroup* pGroup, bool DoTextureCoords, bool FillSpeedup = false, int AngleRotate = -1)
|
||||
bool AddTile(std::vector<STmpTile>& TmpTiles, std::vector<STmpTileTexCoord>& TmpTileTexCoords, unsigned char Index, unsigned char Flags, int x, int y, CMapItemGroup* pGroup, bool DoTextureCoords, bool FillSpeedup = false, int AngleRotate = -1)
|
||||
{
|
||||
if(Index)
|
||||
{
|
||||
TmpTiles.push_back(SGraphicTile());
|
||||
SGraphicTile& Tile = TmpTiles.back();
|
||||
SGraphicTileTexureCoords* pTileTex = NULL;
|
||||
TmpTiles.push_back(STmpTile());
|
||||
STmpTile& Tile = TmpTiles.back();
|
||||
STmpTileTexCoord* pTileTex = NULL;
|
||||
if(DoTextureCoords)
|
||||
{
|
||||
TmpTileTexCoords.push_back(SGraphicTileTexureCoords());
|
||||
SGraphicTileTexureCoords& TileTex = TmpTileTexCoords.back();
|
||||
TmpTileTexCoords.push_back(STmpTileTexCoord());
|
||||
STmpTileTexCoord& TileTex = TmpTileTexCoords.back();
|
||||
pTileTex = &TileTex;
|
||||
}
|
||||
if(FillSpeedup)
|
||||
FillTmpTileSpeedup(&Tile, pTileTex, As3DTextureCoord, Flags, 0, x, y, 32.f, pGroup, AngleRotate);
|
||||
FillTmpTileSpeedup(&Tile, pTileTex, Flags, 0, x, y, 32.f, pGroup, AngleRotate);
|
||||
else
|
||||
FillTmpTile(&Tile, pTileTex, As3DTextureCoord, Flags, Index, x, y, 32.f, pGroup);
|
||||
FillTmpTile(&Tile, pTileTex, Flags, Index, x, y, 32.f, pGroup);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -344,8 +401,8 @@ bool AddTile(std::vector<SGraphicTile>& TmpTiles, std::vector<SGraphicTileTexure
|
|||
struct STmpQuadVertexTextured
|
||||
{
|
||||
float m_X, m_Y, m_CenterX, m_CenterY;
|
||||
unsigned char m_R, m_G, m_B, m_A;
|
||||
float m_U, m_V;
|
||||
unsigned char m_R, m_G, m_B, m_A;
|
||||
};
|
||||
|
||||
struct STmpQuadVertex
|
||||
|
@ -376,7 +433,7 @@ void mem_copy_special(void *pDest, void *pSource, size_t Size, size_t Count, siz
|
|||
|
||||
void CMapLayers::OnMapLoad()
|
||||
{
|
||||
if(!Graphics()->IsTileBufferingEnabled() && !Graphics()->IsQuadBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
return;
|
||||
//clear everything and destroy all buffers
|
||||
if(m_TileLayerVisuals.size() != 0)
|
||||
|
@ -402,24 +459,22 @@ void CMapLayers::OnMapLoad()
|
|||
|
||||
bool PassedGameLayer = false;
|
||||
//prepare all visuals for all tile layers
|
||||
std::vector<SGraphicTile> tmpTiles;
|
||||
std::vector<SGraphicTileTexureCoords> tmpTileTexCoords;
|
||||
std::vector<SGraphicTile> tmpBorderTopTiles;
|
||||
std::vector<SGraphicTileTexureCoords> tmpBorderTopTilesTexCoords;
|
||||
std::vector<SGraphicTile> tmpBorderLeftTiles;
|
||||
std::vector<SGraphicTileTexureCoords> tmpBorderLeftTilesTexCoords;
|
||||
std::vector<SGraphicTile> tmpBorderRightTiles;
|
||||
std::vector<SGraphicTileTexureCoords> tmpBorderRightTilesTexCoords;
|
||||
std::vector<SGraphicTile> tmpBorderBottomTiles;
|
||||
std::vector<SGraphicTileTexureCoords> tmpBorderBottomTilesTexCoords;
|
||||
std::vector<SGraphicTile> tmpBorderCorners;
|
||||
std::vector<SGraphicTileTexureCoords> tmpBorderCornersTexCoords;
|
||||
std::vector<STmpTile> tmpTiles;
|
||||
std::vector<STmpTileTexCoord> tmpTileTexCoords;
|
||||
std::vector<STmpTile> tmpBorderTopTiles;
|
||||
std::vector<STmpTileTexCoord> tmpBorderTopTilesTexCoords;
|
||||
std::vector<STmpTile> tmpBorderLeftTiles;
|
||||
std::vector<STmpTileTexCoord> tmpBorderLeftTilesTexCoords;
|
||||
std::vector<STmpTile> tmpBorderRightTiles;
|
||||
std::vector<STmpTileTexCoord> tmpBorderRightTilesTexCoords;
|
||||
std::vector<STmpTile> tmpBorderBottomTiles;
|
||||
std::vector<STmpTileTexCoord> tmpBorderBottomTilesTexCoords;
|
||||
std::vector<STmpTile> tmpBorderCorners;
|
||||
std::vector<STmpTileTexCoord> tmpBorderCornersTexCoords;
|
||||
|
||||
std::vector<STmpQuad> tmpQuads;
|
||||
std::vector<STmpQuadTextured> tmpQuadsTextured;
|
||||
|
||||
bool As3DTextureCoords = !Graphics()->HasTextureArrays();
|
||||
|
||||
for(int g = 0; g < m_pLayers->NumGroups(); g++)
|
||||
{
|
||||
CMapItemGroup *pGroup = m_pLayers->GetGroup(g);
|
||||
|
@ -475,7 +530,7 @@ void CMapLayers::OnMapLoad()
|
|||
continue;
|
||||
}
|
||||
|
||||
if(pLayer->m_Type == LAYERTYPE_TILES && Graphics()->IsTileBufferingEnabled())
|
||||
if(pLayer->m_Type == LAYERTYPE_TILES)
|
||||
{
|
||||
bool DoTextureCoords = false;
|
||||
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
|
||||
|
@ -556,23 +611,6 @@ void CMapLayers::OnMapLoad()
|
|||
tmpBorderBottomTilesTexCoords.clear();
|
||||
tmpBorderCornersTexCoords.clear();
|
||||
|
||||
if(!DoTextureCoords) {
|
||||
tmpTiles.reserve((size_t)(pTMap->m_Width*pTMap->m_Height));
|
||||
tmpBorderTopTiles.reserve((size_t)pTMap->m_Width);
|
||||
tmpBorderBottomTiles.reserve((size_t)pTMap->m_Width);
|
||||
tmpBorderLeftTiles.reserve((size_t)pTMap->m_Height);
|
||||
tmpBorderRightTiles.reserve((size_t)pTMap->m_Height);
|
||||
tmpBorderCorners.reserve((size_t)4);
|
||||
}
|
||||
else {
|
||||
tmpTileTexCoords.reserve((size_t)(pTMap->m_Width*pTMap->m_Height));
|
||||
tmpBorderTopTilesTexCoords.reserve((size_t)pTMap->m_Width);
|
||||
tmpBorderBottomTilesTexCoords.reserve((size_t)pTMap->m_Width);
|
||||
tmpBorderLeftTilesTexCoords.reserve((size_t)pTMap->m_Height);
|
||||
tmpBorderRightTilesTexCoords.reserve((size_t)pTMap->m_Height);
|
||||
tmpBorderCornersTexCoords.reserve((size_t)4);
|
||||
}
|
||||
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
for(y = 0; y < pTMap->m_Height; ++y)
|
||||
|
@ -661,7 +699,7 @@ void CMapLayers::OnMapLoad()
|
|||
if(IsSpeedupLayer && CurOverlay == 0)
|
||||
AddAsSpeedup = true;
|
||||
|
||||
if(AddTile(tmpTiles, tmpTileTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpTiles, tmpTileTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_TilesOfLayer[y*pTMap->m_Width + x].Draw(true);
|
||||
|
||||
//do the border tiles
|
||||
|
@ -670,20 +708,20 @@ void CMapLayers::OnMapLoad()
|
|||
if(y == 0)
|
||||
{
|
||||
Visuals.m_BorderTopLeft.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderTopLeft.Draw(true);
|
||||
}
|
||||
else if(y == pTMap->m_Height - 1)
|
||||
{
|
||||
Visuals.m_BorderBottomLeft.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderBottomLeft.Draw(true);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Visuals.m_BorderLeft[y-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderLeftTiles.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderLeftTiles, tmpBorderLeftTilesTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderLeftTiles, tmpBorderLeftTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderLeft[y-1].Draw(true);
|
||||
}
|
||||
}
|
||||
|
@ -692,21 +730,21 @@ void CMapLayers::OnMapLoad()
|
|||
if(y == 0)
|
||||
{
|
||||
Visuals.m_BorderTopRight.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderTopRight.Draw(true);
|
||||
|
||||
}
|
||||
else if(y == pTMap->m_Height - 1)
|
||||
{
|
||||
Visuals.m_BorderBottomRight.SetIndexBufferByteOffset((offset_ptr32)(tmpBorderCorners.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderCorners, tmpBorderCornersTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderBottomRight.Draw(true);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Visuals.m_BorderRight[y-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderRightTiles.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderRightTiles, tmpBorderRightTilesTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderRightTiles, tmpBorderRightTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderRight[y-1].Draw(true);
|
||||
}
|
||||
}
|
||||
|
@ -715,7 +753,7 @@ void CMapLayers::OnMapLoad()
|
|||
if(x > 0 && x < pTMap->m_Width - 1)
|
||||
{
|
||||
Visuals.m_BorderTop[x-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderTopTiles.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderTopTiles, tmpBorderTopTilesTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderTopTiles, tmpBorderTopTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderTop[x-1].Draw(true);
|
||||
}
|
||||
}
|
||||
|
@ -724,7 +762,7 @@ void CMapLayers::OnMapLoad()
|
|||
if(x > 0 && x < pTMap->m_Width - 1)
|
||||
{
|
||||
Visuals.m_BorderBottom[x-1].SetIndexBufferByteOffset((offset_ptr32)(tmpBorderBottomTiles.size()*6*sizeof(unsigned int)));
|
||||
if(AddTile(tmpBorderBottomTiles, tmpBorderBottomTilesTexCoords, As3DTextureCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
if(AddTile(tmpBorderBottomTiles, tmpBorderBottomTilesTexCoords, Index, Flags, x, y, pGroup, DoTextureCoords, AddAsSpeedup, AngleRotate))
|
||||
Visuals.m_BorderBottom[x-1].Draw(true);
|
||||
}
|
||||
}
|
||||
|
@ -735,7 +773,7 @@ void CMapLayers::OnMapLoad()
|
|||
if(IsGameLayer)
|
||||
{
|
||||
Visuals.m_BorderKillTile.SetIndexBufferByteOffset((offset_ptr32)(tmpTiles.size() * 6 * sizeof(unsigned int)));
|
||||
if(AddTile(tmpTiles, tmpTileTexCoords, As3DTextureCoords, TILE_DEATH, 0, 0, 0, pGroup, DoTextureCoords))
|
||||
if(AddTile(tmpTiles, tmpTileTexCoords, TILE_DEATH, 0, 0, 0, pGroup, DoTextureCoords))
|
||||
Visuals.m_BorderKillTile.Draw(true);
|
||||
}
|
||||
|
||||
|
@ -798,55 +836,60 @@ void CMapLayers::OnMapLoad()
|
|||
float* pTmpTiles = (tmpTiles.size() == 0) ? NULL : (float*)&tmpTiles[0];
|
||||
unsigned char* pTmpTileTexCoords = (tmpTileTexCoords.size() == 0) ? NULL : (unsigned char*)&tmpTileTexCoords[0];
|
||||
|
||||
Visuals.m_BufferContainerIndex = -1;
|
||||
size_t UploadDataSize = tmpTileTexCoords.size() * sizeof(SGraphicTileTexureCoords) + tmpTiles.size() * sizeof(SGraphicTile);
|
||||
if(UploadDataSize > 0)
|
||||
size_t UploadDataSize = tmpTileTexCoords.size() * sizeof(STmpTileTexCoord) + tmpTiles.size() * sizeof(STmpTile);
|
||||
char* pUploadData = new char[UploadDataSize];
|
||||
|
||||
mem_copy_special(pUploadData, pTmpTiles, sizeof(vec2), tmpTiles.size() * 4, (DoTextureCoords ? (sizeof(unsigned char) * 2 * 2) : 0));
|
||||
if(DoTextureCoords)
|
||||
{
|
||||
char* pUploadData = new char[UploadDataSize];
|
||||
mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(unsigned char) * 2 * 2, tmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
|
||||
}
|
||||
|
||||
mem_copy_special(pUploadData, pTmpTiles, sizeof(vec2), tmpTiles.size() * 4, (DoTextureCoords ? sizeof(vec3) : 0));
|
||||
if(DoTextureCoords)
|
||||
{
|
||||
mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(vec3), tmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
|
||||
}
|
||||
// first create the buffer object
|
||||
int BufferObjectIndex = Graphics()->CreateBufferObject(UploadDataSize, pUploadData);
|
||||
delete[] pUploadData;
|
||||
|
||||
// first create the buffer object
|
||||
int BufferObjectIndex = Graphics()->CreateBufferObject(UploadDataSize, pUploadData);
|
||||
delete[] pUploadData;
|
||||
|
||||
// then create the buffer container
|
||||
SBufferContainerInfo ContainerInfo;
|
||||
ContainerInfo.m_Stride = (DoTextureCoords ? (sizeof(float) * 2 + sizeof(vec3)) : 0);
|
||||
// then create the buffer container
|
||||
SBufferContainerInfo ContainerInfo;
|
||||
ContainerInfo.m_Stride = (DoTextureCoords ? (sizeof(float) * 2 + sizeof(unsigned char) * 2 * 2) : 0);
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
SBufferContainerInfo::SAttribute* pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_Normalized = false;
|
||||
pAttr->m_pOffset = 0;
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
if(DoTextureCoords)
|
||||
{
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
SBufferContainerInfo::SAttribute* pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
|
||||
pAttr->m_Normalized = false;
|
||||
pAttr->m_pOffset = 0;
|
||||
pAttr->m_pOffset = (void*)(sizeof(vec2));
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
if(DoTextureCoords)
|
||||
{
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 3;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_Normalized = false;
|
||||
pAttr->m_pOffset = (void*)(sizeof(vec2));
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
}
|
||||
|
||||
Visuals.m_BufferContainerIndex = Graphics()->CreateBufferContainer(&ContainerInfo);
|
||||
// and finally inform the backend how many indices are required
|
||||
Graphics()->IndicesNumRequiredNotify(tmpTiles.size() * 6);
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
|
||||
pAttr->m_Normalized = false;
|
||||
pAttr->m_pOffset = (void*)(sizeof(vec2) + sizeof(unsigned char) * 2);
|
||||
pAttr->m_FuncType = 1;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
}
|
||||
|
||||
Visuals.m_BufferContainerIndex = Graphics()->CreateBufferContainer(&ContainerInfo);
|
||||
// and finally inform the backend how many indices are required
|
||||
Graphics()->IndicesNumRequiredNotify(tmpTiles.size() * 6);
|
||||
|
||||
++CurOverlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(pLayer->m_Type == LAYERTYPE_QUADS && Graphics()->IsQuadBufferingEnabled())
|
||||
else if(pLayer->m_Type == LAYERTYPE_QUADS)
|
||||
{
|
||||
CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer;
|
||||
|
||||
|
@ -928,14 +971,6 @@ void CMapLayers::OnMapLoad()
|
|||
pAttr->m_pOffset = 0;
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 4;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
|
||||
pAttr->m_Normalized = true;
|
||||
pAttr->m_pOffset = (void*)(sizeof(float) * 4);
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
if(Textured)
|
||||
{
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
|
@ -943,10 +978,18 @@ void CMapLayers::OnMapLoad()
|
|||
pAttr->m_DataTypeCount = 2;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
|
||||
pAttr->m_Normalized = false;
|
||||
pAttr->m_pOffset = (void*)(sizeof(float) * 4 + sizeof(unsigned char) * 4);
|
||||
pAttr->m_pOffset = (void*)(sizeof(float) * 4);
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
}
|
||||
ContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
|
||||
pAttr = &ContainerInfo.m_Attributes.back();
|
||||
pAttr->m_DataTypeCount = 4;
|
||||
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
|
||||
pAttr->m_Normalized = true;
|
||||
pAttr->m_pOffset = (void*)(sizeof(float) * 4 + (Textured ? (sizeof(float) * 2) : 0));
|
||||
pAttr->m_FuncType = 0;
|
||||
pAttr->m_VertBufferBindingIndex = BufferObjectIndex;
|
||||
|
||||
pQLayerVisuals->m_BufferContainerIndex = Graphics()->CreateBufferContainer(&ContainerInfo);
|
||||
// and finally inform the backend how many indices are required
|
||||
|
@ -1695,7 +1738,7 @@ void CMapLayers::OnRender()
|
|||
Color = ColorRGBA(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
else if(!IsGameLayer && g_Config.m_ClOverlayEntities && !(m_Type == TYPE_BACKGROUND_FORCE))
|
||||
Color = ColorRGBA(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*(100-g_Config.m_ClOverlayEntities)/100.0f);
|
||||
if(!Graphics()->IsTileBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->BlendNone();
|
||||
RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE,
|
||||
|
@ -1718,8 +1761,7 @@ void CMapLayers::OnRender()
|
|||
|
||||
RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT,
|
||||
EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset);
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
Graphics()->BlendNormal();
|
||||
// draw kill tiles outside the entity clipping rectangle
|
||||
|
@ -1749,7 +1791,7 @@ void CMapLayers::OnRender()
|
|||
{
|
||||
if(g_Config.m_ClShowQuads)
|
||||
{
|
||||
if(!Graphics()->IsQuadBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
//Graphics()->BlendNone();
|
||||
//RenderTools()->ForceRenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_OPAQUE, EnvelopeEval, this, 1.f);
|
||||
|
@ -1763,7 +1805,7 @@ void CMapLayers::OnRender()
|
|||
}
|
||||
} else
|
||||
{
|
||||
if(!Graphics()->IsQuadBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
//Graphics()->BlendNone();
|
||||
//RenderTools()->RenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_OPAQUE, EnvelopeEval, this);
|
||||
|
@ -1788,7 +1830,7 @@ void CMapLayers::OnRender()
|
|||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))
|
||||
{
|
||||
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsTileBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->BlendNone();
|
||||
RenderTools()->RenderTilemap(pFrontTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE,
|
||||
|
@ -1815,7 +1857,7 @@ void CMapLayers::OnRender()
|
|||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSwitchTile))
|
||||
{
|
||||
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsTileBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->BlendNone();
|
||||
RenderTools()->RenderSwitchmap(pSwitchTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
|
||||
|
@ -1848,7 +1890,7 @@ void CMapLayers::OnRender()
|
|||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTeleTile))
|
||||
{
|
||||
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsTileBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->BlendNone();
|
||||
RenderTools()->RenderTelemap(pTeleTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
|
||||
|
@ -1879,7 +1921,7 @@ void CMapLayers::OnRender()
|
|||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CSpeedupTile))
|
||||
{
|
||||
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsTileBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->BlendNone();
|
||||
RenderTools()->RenderSpeedupmap(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
|
||||
|
@ -1893,7 +1935,7 @@ void CMapLayers::OnRender()
|
|||
|
||||
// draw arrow -- clamp to the edge of the arrow image
|
||||
Graphics()->WrapClamp();
|
||||
Graphics()->TextureSet(m_pImages->GetSpeedupArrow());
|
||||
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_Id);
|
||||
RenderTileLayer(TileLayerCounter-3, &Color, pTMap, pGroup);
|
||||
Graphics()->WrapNormal();
|
||||
if(g_Config.m_ClTextEntities)
|
||||
|
@ -1917,7 +1959,7 @@ void CMapLayers::OnRender()
|
|||
if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTuneTile))
|
||||
{
|
||||
ColorRGBA Color = ColorRGBA(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f*g_Config.m_ClOverlayEntities/100.0f);
|
||||
if(!Graphics()->IsTileBufferingEnabled())
|
||||
if(!Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
Graphics()->BlendNone();
|
||||
RenderTools()->RenderTunemap(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
|
||||
|
|
|
@ -907,7 +907,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
|||
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
|
||||
static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
|
||||
static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
|
||||
static int s_GfxOpenGLVersion = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
|
||||
static int s_GfxOpenGLVersion = g_Config.m_GfxOpenGL3;
|
||||
static int s_GfxEnableTextureUnitOptimization = g_Config.m_GfxEnableTextureUnitOptimization;
|
||||
static int s_GfxUsePreinitBuffer = g_Config.m_GfxUsePreinitBuffer;
|
||||
static int s_GfxHighdpi = g_Config.m_GfxHighdpi;
|
||||
|
@ -1033,27 +1033,13 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
|||
g_Config.m_GfxHighDetail ^= 1;
|
||||
|
||||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||||
bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
|
||||
if(DoButton_CheckBox(&g_Config.m_GfxOpenGLMajor, Localize("Use OpenGL 3.3 (experimental)"), IsNewOpenGL, &Button))
|
||||
if(DoButton_CheckBox(&g_Config.m_GfxOpenGL3, Localize("Use OpenGL 3.3 (experimental)"), g_Config.m_GfxOpenGL3, &Button))
|
||||
{
|
||||
CheckSettings = true;
|
||||
if(IsNewOpenGL)
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 2;
|
||||
g_Config.m_GfxOpenGLMinor = 1;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
IsNewOpenGL = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.m_GfxOpenGLMajor = 3;
|
||||
g_Config.m_GfxOpenGLMinor = 3;
|
||||
g_Config.m_GfxOpenGLPatch = 0;
|
||||
IsNewOpenGL = true;
|
||||
}
|
||||
g_Config.m_GfxOpenGL3 ^= 1;
|
||||
}
|
||||
|
||||
if(IsNewOpenGL)
|
||||
if(g_Config.m_GfxOpenGL3)
|
||||
{
|
||||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||||
if(DoButton_CheckBox(&g_Config.m_GfxUsePreinitBuffer, Localize("Preinit VBO (iGPUs only)"), g_Config.m_GfxUsePreinitBuffer, &Button))
|
||||
|
@ -1088,7 +1074,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
|||
s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
|
||||
s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
|
||||
s_GfxTextureCompression == g_Config.m_GfxTextureCompression &&
|
||||
s_GfxOpenGLVersion == (int)IsNewOpenGL &&
|
||||
s_GfxOpenGLVersion == g_Config.m_GfxOpenGL3 &&
|
||||
s_GfxUsePreinitBuffer == g_Config.m_GfxUsePreinitBuffer &&
|
||||
s_GfxEnableTextureUnitOptimization == g_Config.m_GfxEnableTextureUnitOptimization &&
|
||||
s_GfxHighdpi == g_Config.m_GfxHighdpi)
|
||||
|
|
|
@ -178,7 +178,7 @@ void CParticles::RenderGroup(int Group)
|
|||
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_PARTICLES].m_Id);
|
||||
|
||||
// don't use the buffer methods here, else the old renderer gets many draw calls
|
||||
if(Graphics()->IsQuadContainerBufferingEnabled())
|
||||
if(Graphics()->IsBufferingEnabled())
|
||||
{
|
||||
int i = m_aFirstPart[Group];
|
||||
|
||||
|
|
Loading…
Reference in a new issue