ddnet/data/shader/quad.frag
def 3eab3f5eb7 Revert Jupeyy's OpenGL changes
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00

12 lines
141 B
GLSL

#version 330
uniform vec4 vertColor;
noperspective in vec4 quadColor;
out vec4 FragClr;
void main()
{
FragClr = quadColor * vertColor;
}