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Add config flag for dummy prediction and fix compilation
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@ -2140,7 +2140,7 @@ void CGameClient::UpdatePrediction()
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if(CNetObj_PlayerInput *pInput = (CNetObj_PlayerInput*) Client()->GetInput(Client()->GameTick(g_Config.m_ClDummy)))
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pLocalChar->SetInput(pInput);
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if(pDummyChar)
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if(CNetObj_PlayerInput *pInput = (CNetObj_PlayerInput*) Client()->GetInput(Client()->GameTick(), 1))
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if(CNetObj_PlayerInput *pInput = (CNetObj_PlayerInput*) Client()->GetInput(Client()->GameTick(g_Config.m_ClDummy), 1))
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pDummyChar->SetInput(pInput);
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}
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@ -454,7 +454,7 @@ public:
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bool AntiPingWeapons() { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingWeapons && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
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bool AntiPingGunfire() { return AntiPingGrenade() && AntiPingWeapons() && g_Config.m_ClAntiPingGunfire; }
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bool Predict() { return g_Config.m_ClPredict && !(m_Snap.m_pGameInfoObj && m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER) && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK && m_Snap.m_pLocalCharacter; }
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bool PredictDummy() { return AntiPingPlayers() && Client()->DummyConnected() && m_Snap.m_LocalClientID >= 0 && m_PredictedDummyID >= 0; }
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bool PredictDummy() { return g_Config.m_ClPredictDummy && Client()->DummyConnected() && m_Snap.m_LocalClientID >= 0 && m_PredictedDummyID >= 0; }
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CGameWorld m_GameWorld;
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CGameWorld m_PredictedWorld;
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@ -6,6 +6,7 @@
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// client
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MACRO_CONFIG_INT(ClPredict, cl_predict, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Predict client movements")
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MACRO_CONFIG_INT(ClPredictDummy, cl_predict_dummy, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Predict dummy movements")
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MACRO_CONFIG_INT(ClAntiPingLimit, cl_antiping_limit, 0, 0, 200, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Antiping limit (0 to disable)")
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MACRO_CONFIG_INT(ClAntiPing, cl_antiping, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Enable antiping, i. e. more aggressive prediction.")
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MACRO_CONFIG_INT(ClAntiPingPlayers, cl_antiping_players, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Predict other player's movement more aggressively (only enabled if cl_antiping is set to 1)")
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