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add option to pause video rendering when demo playing pause
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b704ef299c
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@ -167,6 +167,12 @@ void CVideo::start()
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m_vframe = 0;
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}
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void CVideo::pause()
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{
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if(ms_pCurrentVideo)
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m_Recording ^= true;
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}
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void CVideo::stop()
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{
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m_Recording = false;
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@ -59,6 +59,7 @@ public:
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virtual void start();
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virtual void stop();
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virtual void pause();
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virtual void nextVideoFrame();
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virtual void nextVideoFrame_thread();
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@ -677,6 +677,8 @@ void CDemoPlayer::DoTick()
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void CDemoPlayer::Pause()
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{
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m_Info.m_Info.m_Paused = 1;
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if(IVideo::Current() && g_Config.m_ClVideoPauseWithDemo)
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IVideo::Current()->pause();
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}
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void CDemoPlayer::Unpause()
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@ -687,6 +689,8 @@ void CDemoPlayer::Unpause()
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m_Info.start_time = time_get();*/
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m_Info.m_Info.m_Paused = 0;
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}
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if(IVideo::Current() && g_Config.m_ClVideoPauseWithDemo)
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IVideo::Current()->pause();
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}
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int CDemoPlayer::Load(class IStorage *pStorage, class IConsole *pConsole, const char *pFilename, int StorageType)
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@ -10,6 +10,7 @@ public:
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virtual void start() = 0;
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virtual void stop() = 0;
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virtual void pause() = 0;
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virtual void nextVideoFrame() = 0;
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virtual bool frameRendered() = 0;
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@ -165,6 +165,7 @@ MACRO_CONFIG_INT(SvRescue, sv_rescue, 0, 0, 1, CFGFLAG_SERVER, "Allow /rescue co
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MACRO_CONFIG_INT(SvRescueDelay, sv_rescue_delay, 5, 0, 1000, CFGFLAG_SERVER, "Number of seconds between two rescues")
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#if defined(CONF_VIDEORECORDER)
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MACRO_CONFIG_INT(ClVideoPauseWithDemo, cl_video_pausewithdemo, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Pause video rendering when demo playing pause")
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MACRO_CONFIG_INT(ClVideoShowhud, cl_video_showhud, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ingame HUD when rendering video")
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MACRO_CONFIG_INT(ClVideoShowChat, cl_video_showchat, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show chat when rendering video")
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MACRO_CONFIG_INT(ClVideoSndEnable, cl_video_sound_enable, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Use sound when rendering video")
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