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@ -375,6 +375,7 @@ void CCharacter::FireWeapon()
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if (m_FreezeTime)
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{
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// Timer stuff to avoid shrieking orchestra caused by unfreeze-plasma
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if(m_PainSoundTimer<=0)
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{
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m_PainSoundTimer = 1 * Server()->TickSpeed();
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@ -389,7 +390,6 @@ void CCharacter::FireWeapon()
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/*// 125ms is a magical limit of how fast a human can click
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m_ReloadTimer = 125 * Server()->TickSpeed() / 1000;
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GameServer()->CreateSound(m_Pos, SOUND_WEAPON_NOAMMO);*/
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// Timer stuff to avoid shrieking orchestra caused by unfreeze-plasma
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return;
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}
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