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Merge #2389
2389: Ignore emoticon of spammy players (fixes #2387) r=heinrich5991 a=def- Controlled with the regular ignore chat button in players menu Co-authored-by: def <dennis@felsin9.de>
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de8cc79578
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Before Width: | Height: | Size: 6 KiB After Width: | Height: | Size: 8.2 KiB |
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@ -269,7 +269,7 @@ set_speedup_arrow = SpriteSet("speedup_arrow", image_speedup_arrow, 1, 1)
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set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1)
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set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1)
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set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4)
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set_guiicons = SpriteSet("guiicons", image_guiicons, 8, 2)
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set_guiicons = SpriteSet("guiicons", image_guiicons, 12, 2)
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set_demobuttons2 = SpriteSet("demobuttons2", image_demobuttons2, 4, 1)
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set_audio_source = SpriteSet("audio_source", image_audio_source, 1, 1)
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@ -422,7 +422,8 @@ container.sprites.Add(Sprite("guibutton_on", set_guibuttons, 4,0,4,4))
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container.sprites.Add(Sprite("guibutton_hover", set_guibuttons, 8,0,4,4))
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container.sprites.Add(Sprite("guiicon_mute", set_guiicons, 0,0,4,2))
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container.sprites.Add(Sprite("guiicon_friend", set_guiicons, 4,0,4,2))
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container.sprites.Add(Sprite("guiicon_emoticon_mute", set_guiicons, 4,0,4,2))
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container.sprites.Add(Sprite("guiicon_friend", set_guiicons, 8,0,4,2))
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container.sprites.Add(Sprite("audio_source", set_audio_source, 0,0,1,1))
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@ -170,7 +170,7 @@ void CMenus::RenderPlayers(CUIRect MainView)
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// headline
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Options.HSplitTop(34.0f, &ButtonBar, &Options);
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ButtonBar.VSplitRight(220.0f, &Player, &ButtonBar);
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ButtonBar.VSplitRight(231.0f, &Player, &ButtonBar);
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UI()->DoLabelScaled(&Player, Localize("Player"), 24.0f, -1);
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ButtonBar.HMargin(1.0f, &ButtonBar);
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@ -183,6 +183,15 @@ void CMenus::RenderPlayers(CUIRect MainView)
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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ButtonBar.VSplitLeft(20.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIICONS].m_Id);
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Graphics()->QuadsBegin();
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RenderTools()->SelectSprite(SPRITE_GUIICON_EMOTICON_MUTE);
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QuadItem = IGraphics::CQuadItem(Button.x, Button.y, Button.w, Button.h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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ButtonBar.VSplitLeft(20.0f, 0, &ButtonBar);
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ButtonBar.VSplitLeft(Width, &Button, &ButtonBar);
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GUIICONS].m_Id);
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@ -214,7 +223,7 @@ void CMenus::RenderPlayers(CUIRect MainView)
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UiDoListboxStart(&s_VoteList, &List, 24.0f, "", "", TotalPlayers, 1, -1, s_ScrollValue);
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// options
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static int s_aPlayerIDs[MAX_CLIENTS][2] = {{0}};
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static int s_aPlayerIDs[MAX_CLIENTS][3] = {{0}};
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for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i)
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{
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@ -261,7 +270,7 @@ void CMenus::RenderPlayers(CUIRect MainView)
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m_pClient->m_pCountryFlags->Render(m_pClient->m_aClients[Index].m_Country, &Color,
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Button2.x, Button2.y + Button2.h/2.0f - 0.75*Button2.h/2.0f, 1.5f*Button2.h, 0.75f*Button2.h);
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// ignore button
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// ignore chat button
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Item.m_Rect.HMargin(2.0f, &Item.m_Rect);
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Item.m_Rect.VSplitLeft(Width, &Button, &Item.m_Rect);
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Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
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@ -272,12 +281,23 @@ void CMenus::RenderPlayers(CUIRect MainView)
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if(DoButton_Toggle(&s_aPlayerIDs[Index][0], m_pClient->m_aClients[Index].m_ChatIgnore, &Button, true))
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m_pClient->m_aClients[Index].m_ChatIgnore ^= 1;
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// ignore emoticon button
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Item.m_Rect.VSplitLeft(20.0f, &Button, &Item.m_Rect);
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Item.m_Rect.VSplitLeft(Width, &Button, &Item.m_Rect);
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Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
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Button.VSplitLeft(Button.h, &Button, 0);
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if(g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[Index].m_Friend)
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DoButton_Toggle(&s_aPlayerIDs[Index][1], 1, &Button, false);
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else
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if(DoButton_Toggle(&s_aPlayerIDs[Index][1], m_pClient->m_aClients[Index].m_EmoticonIgnore, &Button, true))
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m_pClient->m_aClients[Index].m_EmoticonIgnore ^= 1;
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// friend button
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Item.m_Rect.VSplitLeft(20.0f, &Button, &Item.m_Rect);
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Item.m_Rect.VSplitLeft(Width, &Button, &Item.m_Rect);
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Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
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Button.VSplitLeft(Button.h, &Button, 0);
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if(DoButton_Toggle(&s_aPlayerIDs[Index][1], m_pClient->m_aClients[Index].m_Friend, &Button, true))
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if(DoButton_Toggle(&s_aPlayerIDs[Index][2], m_pClient->m_aClients[Index].m_Friend, &Button, true))
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{
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if(m_pClient->m_aClients[Index].m_Friend)
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m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[Index].m_aName, m_pClient->m_aClients[Index].m_aClan);
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@ -594,7 +594,7 @@ void CPlayers::RenderPlayer(
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Graphics()->QuadsSetRotation(0);
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}
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if(g_Config.m_ClShowEmotes && m_pClient->m_aClients[ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[ClientID].m_EmoticonStart <= Client()->GameTick(g_Config.m_ClDummy) && m_pClient->m_aClients[ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick(g_Config.m_ClDummy))
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if(g_Config.m_ClShowEmotes && !m_pClient->m_aClients[ClientID].m_EmoticonIgnore && m_pClient->m_aClients[ClientID].m_EmoticonStart != -1 && m_pClient->m_aClients[ClientID].m_EmoticonStart <= Client()->GameTick(g_Config.m_ClDummy) && m_pClient->m_aClients[ClientID].m_EmoticonStart + 2 * Client()->GameTickSpeed() > Client()->GameTick(g_Config.m_ClDummy))
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
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@ -1859,6 +1859,7 @@ void CGameClient::CClientData::Reset()
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m_EmoticonStart = -1;
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m_Active = false;
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m_ChatIgnore = false;
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m_EmoticonIgnore = false;
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m_Friend = false;
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m_Foe = false;
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m_AuthLevel = AUTHED_NO;
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@ -266,6 +266,7 @@ public:
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float m_Angle;
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bool m_Active;
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bool m_ChatIgnore;
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bool m_EmoticonIgnore;
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bool m_Friend;
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bool m_Foe;
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