Render all entities on non ddnet servers

Fixes #1741
This commit is contained in:
12pm 2019-07-24 19:55:41 +02:00
parent 898e6ca958
commit a0e2abf4af

View file

@ -627,14 +627,14 @@ void CMapLayers::OnMapLoad()
{
Index = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Index;
Flags = ((CTile*)pTiles)[y*pTMap->m_Width+x].m_Flags;
if(!IsValidFrontTile(Index))
if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidFrontTile(Index))
Index = 0;
}
if(IsSwitchLayer)
{
Flags = 0;
Index = ((CSwitchTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(!IsValidSwitchTile(Index))
if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidSwitchTile(Index))
Index = 0;
else if(CurOverlay == 0)
{
@ -650,7 +650,7 @@ void CMapLayers::OnMapLoad()
{
Index = ((CTeleTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0;
if(!IsValidTeleTile(Index))
if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidTeleTile(Index))
Index = 0;
else if(CurOverlay == 1)
{
@ -664,7 +664,7 @@ void CMapLayers::OnMapLoad()
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
Flags = 0;
AngleRotate = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width + x].m_Angle;
if(!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0)
if(GameClient()->m_GameInfo.m_EntitiesDDNet && (!IsValidSpeedupTile(Index) || ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force == 0))
Index = 0;
else if(CurOverlay == 1)
Index = ((CSpeedupTile*)pTiles)[y*pTMap->m_Width+x].m_Force;
@ -674,7 +674,7 @@ void CMapLayers::OnMapLoad()
if(IsTuneLayer)
{
Index = ((CTuneTile*)pTiles)[y*pTMap->m_Width+x].m_Type;
if(!IsValidTuneTile(Index))
if(GameClient()->m_GameInfo.m_EntitiesDDNet && !IsValidTuneTile(Index))
Index = 0;
Flags = 0;
}