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Merge #2388
2388: Get rid of the annoying font size warnings r=heinrich5991 a=def- Since we're not doing anything about them anyway, and I get them spamming me on every client start. Co-authored-by: def <dennis@felsin9.de>
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42455d4b4d
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@ -1714,10 +1714,7 @@ public:
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virtual void UploadEntityLayerText(IGraphics::CTextureHandle Texture, const char *pText, int Length, float x, float y, int FontSize)
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{
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if (FontSize < 1)
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{
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dbg_msg("pFont", "texture with id '%d' will not be updated. Reason - font is too small", (int)Texture);
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return;
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}
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const char *pCurrent = (char *)pText;
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const char *pEnd = pCurrent + Length;
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@ -191,11 +191,6 @@ void CMapImages::UpdateEntityLayerText(IGraphics::CTextureHandle Texture, int Te
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int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize);
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int UniversalSuitableFontSize = CurrentNumberSuitableFontSize*0.9; // should be smoothed enough to fit any digits combination
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if (UniversalSuitableFontSize < 1)
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{
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dbg_msg("pFont", "texture with id '%d' will not be loaded. Reason - font is too small", (int)Texture);
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}
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int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize);
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int XOffSet = (64-ApproximateTextWidth)/2;
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YOffset += ((TextureSize - UniversalSuitableFontSize)/2);
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