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7aa69188b5
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@ -367,7 +367,7 @@ void CCharacter::FireWeapon()
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if(CountInput(m_LatestPrevInput.m_Fire, m_LatestInput.m_Fire).m_Presses)
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WillFire = true;
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if(FullAuto && (m_LatestInput.m_Fire&1) && m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo)
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if(FullAuto && (m_LatestInput.m_Fire&1) && m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo && !m_FreezeTime)
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WillFire = true;
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if(!WillFire)
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