diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 206f6ab3e..6c35b5918 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -367,7 +367,7 @@ void CCharacter::FireWeapon() if(CountInput(m_LatestPrevInput.m_Fire, m_LatestInput.m_Fire).m_Presses) WillFire = true; - if(FullAuto && (m_LatestInput.m_Fire&1) && m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo) + if(FullAuto && (m_LatestInput.m_Fire&1) && m_aWeapons[m_Core.m_ActiveWeapon].m_Ammo && !m_FreezeTime) WillFire = true; if(!WillFire)