I watched a live stream where someone struggled with this, not knowing
that right click has different functionality from left click, and had to
manually click on each entry to remove them all except one.
Seems to cause problems:
> Hussain wrote
> :last update+ beta
> my dummy stuck ( this second time)
> disconnect and connect again useless still stuck
> and disconnect server too
> have to restart the game
This reverts commit ce2f29b5f1.
The commit message is misleading. DDNet already had the pid.tmp behavior.
This just uses more the teeworlds style of doing it.
(cherry picked from commit 0da0cb8044)
3987: Fix client use-after-free reported by mmmds r=def- a=ChillerDragon
Fix https://github.com/teeworlds/teeworlds/issues/2645
The `Sv_ReadyToEnter` net message is only valid while we're still
loading stuff, it is used to signal that we can send the `ENTERGAME`
system message. Simply ignoring the server message while we're in the
wrong part of the state machine works.
(cherry picked from commit a97f8a22de)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Fix https://github.com/teeworlds/teeworlds/issues/2645
The `Sv_ReadyToEnter` net message is only valid while we're still
loading stuff, it is used to signal that we can send the `ENTERGAME`
system message. Simply ignoring the server message while we're in the
wrong part of the state machine works.
(cherry picked from commit a97f8a22de)
3985: remove unused MenuTick, reuse existing m_LocalStartTime r=def- a=ChillerDragon
(cherry picked from commit 009b072c34)
Ok that was a weird cherry pick... 90% was already in :D
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
3969: Stop accepting invalid ipv4's r=heinrich5991 a=gerdoe-jr
<!-- What is the motivation for the changes of this pull request -->
Fixes#3774.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Vlad <51330274+gerdoe-jr@users.noreply.github.com>
3971: Disabling quick editing in the console r=def- a=BloodWod-513
<!-- What is the motivation for the changes of this pull request -->
I think it should fix#3925.
Previously, the game stopped due to the fact that it was possible to turn on the selection by a random click, but if you disable the quick edit flags, then the selection can be made only by right-clicking the mouse and selecting an necessery option.
The game will also stop, but after copying it will immediately continue, and this eliminates accidental pressing, that is, the person is fully responsible for his actions.
![console](https://user-images.githubusercontent.com/33897884/126964490-89bb6138-3bdf-4325-8241-30fff3bfb7f0.jpg)
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: BloodWod <dayn_2013@mail.ru>
3970: Fix pressing Home or End in server address field changes the selected server r=Learath2 a=BloodWod-513
<!-- What is the motivation for the changes of this pull request -->
I think it should fix#3964.
# Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: BloodWod <dayn_2013@mail.ru>
3952: Remove global components and global gameclient instance r=heinrich5991 a=Jupeyy
Prevents global constructors/destructors and is a bit of cleanup
would also fix the issue from #3948
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3966: Fix "tee hasn't hit the start line yet" error r=def- a=heinrich5991
It has been happening to all teams. Send `CGameTeams::OnCharacterStart`
even if the team has already started.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3956: Fix out of bounds in editor render image r=heinrich5991 a=Jupeyy
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3959: Try to fix "start line skipping" r=Learath2 a=heinrich5991
Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.
Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Previously, tees could go around the start line on some maps, going
directly to the finish line while leaving one tee behind at the start.
By letting that sole tee start and kill itself, the team could be
directly at the finish at time 0:00.
Fix this by requiring every tee of a team to hit the start line before
being able to finish. Tees can still get some advantage by skipping the
start line, but it will no longer be a 0:00 finish.
3949: Remove unused m_LastInput r=Learath2 a=Jupeyy
fixes#3948
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3947: Allow zooming to levels. Close#3923 r=def- a=Learath2
I guess no harm in adding this since it's such a trivial addition? If it's useful to someone might as well have it.
Closes#3923
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Learath2 <learath2@gmail.com>
3942: Allow the antibot to get more insight into the network r=Learath2 a=heinrich5991
E.g. allow it to see the messages the server sends.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3932: Reset relative mouse motion on toggle r=def- a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3935: Remove switch state from prediction, initialize m_Layer r=def- a=trml
I couldn't reproduce #3934, but I believe it was caused by uninitialized values in projectiles (m_Layer and m_Number), which should be fixed now. Also cleaned up the unused switch code (all except tiles with number 0).
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: trml <trml@users.noreply.github.com>
When a player wants to switch servers in-game, but needs to confirm the
action because of cl_confirm_disconnect, the game used to not actually
connect to the new server.
This adds a way to still connect to that server, after the player
confirms.
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
3930: Still allow lock/unlock/practice while sv_chat_initial_delay is set r=Jupeyy a=def-
Not sure if we should just allow them whenever someone is muted
Fixes#3929
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3927: Forbid votes while being muted r=def- a=heinrich5991
Fixes the problem of people abusing the vote reason for spamming.
Fixes#3926.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3928: Properly export antibot DLL symbols on Windows r=def- a=heinrich5991
Supersedes #3917.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3912: Use time_get_microseconds in CChoseMaster's job r=heinrich5991 a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3905: Init mouse diff floats in editor r=def- a=Jupeyy
I assume is the cause the cursor in editor often is gone, bcs when alt tab it moves the cursor based on uninitialized values
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3911: Don't set cached pings for servers without info r=def- a=heinrich5991
Fixes#3899.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3895: Translate "Name" and "Time" header in ghost menu r=def- a=TsFreddie
![image](https://user-images.githubusercontent.com/3797859/121635979-cb176280-cab9-11eb-9304-49a99bd4c048.png)
These two headers weren't translated.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
3888: Send server info request for ping with different token r=Jupeyy a=heinrich5991
Thanks to @Jupeyy for figuring out this bug.
Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.
Fixes#3862.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Thanks to @Jupeyy for figuring out this bug.
Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.
Fixes#3862.
3884: Make mouse pos calculation more robust against NaNs r=def- a=Jupeyy
1. Since the config didn't have a limit set, they could be negative, which directly caused bugs
2. If you set a min mouse distance, lets say 5, It can mathematically happen that you drag your mouse exactly so much that you hit the (0, 0) point and the if(.. < MinDistance) branch normalizes that point, which causes non restorable NaNs.
It's now safe, the min distance is later in code checked to be atleast 1, i "even" just made it safe enough, so there shouldn't be any change in behaviour:
07ab4d5356/src/game/client/components/controls.cpp (L298-L304)
Which casts the float to an int and checks the int, and this does not restore the mouse pos for NaNs, because nan to int is not 0
its some insanly high value int_max or smth
To reproduce both bugs "easily" on current master you can abuse a SDL limitation,
relative mouse mode seems to only move upto +-1 unit,
- so for 1. set the ingame mouse sens to 100000 and the max mouse distance to -1000 and move your mouse fast for a few seconds, happens relativly easy (Thanks to Souly how to reproduce it)
- for 2. set mouse sens to 100 and max distance to 1 and min distance to 5, this case is a bit harder to reprod in debug mode, probably bcs of the way mouse pos is later handled and also maybe bcs of floating point differences with signs that go close to 0... had to move the mouse few seconds but still got it relativly fast (with -0fast it happens almost instant)
it will exactly happen what i explained in 2. that the reported mouse movement negates the current mouse pos, resulting in mouse pos (0,0)
![screenshot_2021-06-06_21-55-18](https://user-images.githubusercontent.com/6654924/120938281-35bf4b80-c712-11eb-9b6b-7523e8b436bd.png)
This this was also a bug reported in #bugs channel, i think we could also add it to the release
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3882: Fix inconsistent handling of death tile between front and game layer r=def- a=Zwelf
Fixes#3880
I believe that it can be safely merged. I tried to see the difference, but I couldn't get a measureable difference with only Kill-Tiles and Stoppers.
All affected maps with number of death tiles in front layer (generated with Patigas twmap library):
```
"types/brutal/maps/Rogue World.map": 189
"types/brutal/maps/New World.map": 214
"types/brutal/maps/Flow Fever.map": 7
"types/brutal/maps/A Strange Dream.map": 372
"types/brutal/maps/Jungledread.map": 1253
"types/brutal/maps/Lobster Party.map": 19
"types/novice/maps/Tangerine.map": 354
"types/solo/maps/Vesper.map": 238
"types/ddmax/maps/Creative.map": 6
"types/dummy/maps/Juma.map": 1
"types/dummy/maps/Ulver.map": 15
"types/dummy/maps/NoTeleBro.map": 1
"types/dummy/maps/Gummy.map": 1
"types/dummy/maps/Cultist.map": 5
"types/dummy/maps/Nincorn.map": 42
"types/dummy/maps/Squadron.map": 85
"types/dummy/maps/DarkSpy 2.map": 49
"types/dummy/maps/Capricorn.map": 1
"types/moderate/maps/Kero-Gores8.map": 109
"types/moderate/maps/The Swamp.map": 62
"types/insane/maps/Redefined 2.map": 1
"types/insane/maps/1AndOnLyLife.map": 2
```
I looked into some of these maps and it doesn't make a difference there.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
3881: Use str_length r=def- a=ChillerDragon
Either we should delete str_length or we should use it. Feel free to downvote this pr if u think delete is the way to go.
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
3873: Add japanese compressed font r=def- a=TsFreddie
This is a 57kb hiragana/katakana font sits between deja vu sans and source han sans. GlowSansJCompressed is a fork of Source Han Sans so the style and license are the same: https://github.com/welai/glow-sans/blob/master/docs/README-en.md
Was torn between condensed (thiner) font and compressed (thinnest) font, but I figure since we want to fit them better, might as well make more text fit rather than less:
![image](https://user-images.githubusercontent.com/3797859/120436727-e0053f00-c3b1-11eb-8760-4c5afbb4a6da.png)
The font weight is "book" because glow sans has 9 font weights instead of matching source han sans's 7. so the weight name was shifted.
_Japanese translation will come later._
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
3876: Fix crash in serverbrowser initialization r=def- a=heinrich5991
Another missing commit.
Fixes#3875.
CC #3772#3855
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3866: Add Input handling to UI Ex initialization r=def- a=Jupeyy
fixes#3865
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3837: Use "occupado" spawn spots when nothing else is left r=heinrich5991 a=def-
Better than not spawning at all
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3848: Update German translation, some minor English fixes, update language files r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Change filename `serverlist_urls.cfg` → `ddnet-serverlist-urls.cfg`,
change filename `cache.sqlite3` → `ddnet-cache.sqlite3`, add `const` to
a variable and change pings to just before multiples of 100.
Fixes#3853.
3772: Add client-side HTTP server info r=def- a=heinrich5991
Summary
=======
The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.
For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.
The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".
The LAN tab continues to broadcast the server info packet to find
servers in the LAN.
How does it work?
=================
The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.
It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.
Lost functionality
==================
(also known as user-visible changes)
Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.
This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3844: Add UI Ex class to share common ui implementations r=def- a=Jupeyy
Between menus and editor for example
Currently only did DoEditBox, as this created crashes in the editor
fixes#3395
It's copy and paste from the implementation of CMenus, except for 4 lines, which i'll mark below
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3826: Respect TuneZone for characters r=def- a=TsFreddie
*I might be totally insane for doing this.
*The effect is only truly noticeable if you have high ping AND dropping packets.*
*clang-tidy's warning doesn't seems to relate to anything I've changed*
Now characters will try to respect TuneZones when ~~evolving and~~ predicting (like projectiles do). Since it is really important to keep TuningList as accurate as possible, I made a TuningList update logic so we try our best to update tunings only for the correct TuneZone (instead of constantly shoving current tuning into TuningList)
And each CCharacterCore now has its own Tunings to avoid any characters influencing GameWorld's tuning. Some server code has to be updated accordingly. I checked the code path, didn't notice anything that would make our server behave differently.
And I guess I should tag @trml myself this time.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (as far as I could tell)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
3841: Add better support for compose binds in demo menu r=def- a=ChillerDragon
I assume shift is a common compose bind. So users might have bound
shift+scroll or shift+arrowkeys to something else and do not want to
change the playback speed while triggering that compose bind.
I have to admit this is something I personally need and I am not sure what the demand for it is.
But for example my zoom bind is shift+mousewheelup and shift+mousewheeldown and I change that a lot while watching demos but it keeps affecting the playback speed. Maybe someone else has a compose bind using the alt key I do not know. But this solves my issue :)
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
3804: HiDPI-aware Resolution List r=def- a=TsFreddie
This is a version of https://github.com/teeworlds/teeworlds/pull/2827
Which gives you a resolution list that allows you to select appropriate window size (which is saved in config and used to initialize videos), while showing the canvas size (which is the drawing resolution), at least on MacOS.
This also fixes incorrect clips that happens without HiDPI enabled, because `Graphics()->ScreenWidth()` (in canvas size) was reported incorrectly before, which is now fixed.
Also, I noticed that `m_DesktopScreenWidth` and `m_DesktopScreenHeight` (in window size in MacOS) is used incorrectly or differently from what it was used during initialization:
* During initialization, DesktopScreenWidth is the "screen width of your desktop", but it was used as the "game window size on your desktop" when checking whether to resize window. I added a separate window size calculation to use during resize.
Also, god, I hope SDL's different sizes and stuff is reported consistently at least in Wayland or X, so please test. I know in Windows they are always in pixel/canvas size so it might not be a huge issue there.
## Checklist
- [x] Tested the change ~~ingame~~ on MacOS
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (again, on MacOS, with both HiDPI and non-HiDPI settings)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
I assume shift is a common compose bind. So users might have bound
shift+scroll or shift+arrowkeys to something else and do not want to
change the playback speed while triggering that compose bind.
3815: Remove "Show only supported" switch from graphics tab r=def- a=ardadem
gfx_display_all_modes can be used instead
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Arda Demir <ddmirarda@gmail.com>
3834: Remove alpha clamp r=def- a=Jupeyy
Was still from the first version of the HSL sliders, which didn't had a border around the selector and made the alpha slider invisible(for menu colors slider), but thats not needed anymore(bcs borders are not transparent).
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Automatically determine the approximate location of the client by
including that info in the already fetched https://info2.ddnet.tw/info.
Can be overridden using the the config variable `br_location`.
The current NETMSG_PING and NETMSG_PING_REPLY messages suffer from the
fact that you cannot know whether a given NETMSG_PING_REPLY is from your
NETMSG_PING.
Add tests. Unify behavior of `fs_remove` across operating systems to
only remove files, not directories. Previously on Linux, it would also
delete directories.
Summary
=======
The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.
For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.
The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".
The LAN tab continues to broadcast the server info packet to find
servers in the LAN.
How does it work?
=================
The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.
It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.
Lost functionality
==================
(also known as user-visible changes)
Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.
This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
3825: Add sv_swap r=heinrich5991 a=def-
Because swap is broken and the current way of disabling is horrible.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3814: Fix x11 notify by Maiski r=def- a=Jupeyy
This works on KDE without problems, he also tested on i3
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3811: Add Intel as vendor to the block list on windows r=def- a=Jupeyy
I also added, that the warning doesnt require to be displayed, as it currently won't help anyway to update the driver.
Should set all Intel users to OGL 2.0 default, they can ofc still manually change the setting as they want
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3812: Make init/shutdown when GL processor creation fails safer r=def- a=Jupeyy
Especially with GL 3.3, which has a shutdown command implemented, it should only get called, if it actually created the the backend stuff.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3813: Only sort friends, if you got any r=def- a=Jupeyy
as TsFreddie pointed out, it asserts inside the array function back(), bcs the list is empty.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
3798: Add GLES support r=def- a=Jupeyy
I know i *****ed up, that i didnt move the files in a different commit, but when i noticed it was already too late.
Its mostly disabling stuff that GLES doesn't support. Global LOD bias or glOrtho for examlpe.
~***Strong note***:
This will move ALL linux implementation to GLES instead of GL, since GLES is supported by X11 and wayland, we probably want some testing for this.
This also means, that the default for Linux gets GLES 3.0 which is equivalent to OpenGL 3.3, not OpenGL 3.0!!!~
~If you wonder "why":
Gles just works differently to OGL, it knows about all functions that exists, and e.g. doesn't require GLEW at all, but that also means, that GLES does NOT work while we use OGL, because GLEW would kill GLES.~
GLEW in EGL mode works fine with wayland, just requires X11 to use EGL too(SDL_VIDEO_X11_FORCE_EGL)
_Additionally, for GLES only, only 3.0 and 1.0 context are supported._(doesn't matter anymore for linux)
probably fixes:
~not_really_fixes #3797~
fixes#2885
And would also allow android support, if i ever get these build scripts upto date, or smby is interested into fixing them for me :D
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3809: Compress IPv6 string representations according to RFC5952 r=def- a=heinrich5991
https://tools.ietf.org/html/rfc5952#section-4
Also add some tests.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3805: Implement HSL sliders r=def- a=Jupeyy
Different approach to #3588
This is HSL aware, so clamping the light is easier/possible.
Also fixes#3576
![screenshot_2021-05-03_08-39-35](https://user-images.githubusercontent.com/6654924/116847587-2026a580-abeb-11eb-8f79-888d1df7febe.png)
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3802: Make pixel alignment numerical more robust r=def- a=Jupeyy
Notice the game mode "DDRace" jumping/jittering while scrolling,
probably bcs it was near the next floating point (smth like 0.9999f) but rounded down:
https://user-images.githubusercontent.com/6654924/116807307-c06cc380-ab32-11eb-8076-fd8d8aeb5a09.mp4
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3800: Get rid of current tuning in predicted world r=Jupeyy a=TsFreddie
Missed a spot where the predicted world still returns current tuning.
closes#3799
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def-
as requested by J$ON for new map with Genex
the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
as requested by J$ON for new map with Genex
the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.
3784: Fix serverbrowser crash r=heinrich5991 a=Jupeyy
Putting a search string that doesnt find any server, or hold Up key while loading the client, or switching tabs can cause a crash, bcs the server list is empty, but input signals, it was changed
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3778: Fix composed binds involving F-keys r=def- a=Learath2
<!-- What is the motivation for the changes of this pull request -->
This fixes the issues for the meanwhile, but I think I want to rewrite this. We are kind of wasting memory and it behaves really oddly with multiple binds that match the chord progression. The bug was introduced in #2675Fixed#3771 for now. @fokkonaut please check
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Learath2 <learath2@gmail.com>
3790: Fix crash on test servers (fixes#3789) r=heinrich5991 a=def-
Thanks to Cøke for report
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3788: Allow unpredicted TuneZone settings for projectiles and lasers r=def- a=TsFreddie
Video demo: https://cdn.discordapp.com/attachments/293493549758939136/834971531464671252/2021-04-23_09-57-35.mp4
(notice the speed difference between player's shotgun bullets and the bouncing ones)
Video demo2: https://cdn.discordapp.com/attachments/293493549758939136/834990657147764736/demotopleftisnew.mp4
(Right: before, Left: after)
Since TuneZones are known (baked into the map), and entities' position received are known. We have a pretty good reason, if the server is believed to make use of it (GAMEINFOFLAG_PREDICT_DDRACE_TILES), to make entities always reference TuneZone settings, even if they are not predicted.
Introduced a new worldconfig, `m_UseTuneZones`, that ignores antiping settings and apply TuneZone where applicable if the server is believed to support TuneZone.
When antiping is off, predictedworld is still inactive and only the rendering are affected, making them still **unpredicted** but now with correct intra-tick interpolations.
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (with different antiping settings and ping)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (client-side only)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
3779: Copied Teeworld patches for the Haiku operating system r=def- a=panos
I initiated a port of ddnet and received a lot of help from the IRC in order to do so as seen in #2986. Unfortunately, my efforts went stale after one point. Fortunately, however, @threedeyes released a [set of patches for Teeworlds](2ea72967cd/games-action/teeworlds/patches/teeworlds-0.7.5.patchset). I decided to take down my repository with my own work and attempt to port Gerasim's work, which includes code for setting the directories that ddnet should use the same way one would do so in a Mac OS X-system in `src/base/system.c`, which was precisely the part where I got stuck in on my first attempt.
The changes have not been tested thoroughly yet and were the result of methodic copying and pasting.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
3768: Fixed hook being lost for specific teleports r=def- a=kyle-bradley
Removed the reset of external tees hooks on the specific teleport types.
For issue #3766
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: kyle-bradley <kyle@houseme.co.za>
Co-authored-by: Kyle Bradley <kyle@house.me>
3763: Make AddCommand usage in graphics class safer r=def- a=Jupeyy
so it doesnt add commands without rechecking if the command was actually added
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
With the MySQL C API, we need to distinguish between SQL statements that
return result sets and those that do not, UPDATE is one of those that
don't produce a result set.
Fixes#3725.
3577: Differenciate better between window modes r=def- a=Jupeyy
Yeah no idea, without dropdown it looks weird xd, so more of an idea:
hopefully fixes#3571 by making it clear what borderless is intended to be(not fullscreen)
![screenshot_2021-01-31_21-55-43](https://user-images.githubusercontent.com/6654924/106397735-213f0f80-640f-11eb-8f0f-3394834209f0.png)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3733: Please wait %d seconds r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3729: Clear up documentation of cl_dummy_control r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3707: Set search field active when opening vote menu ingame r=Jupeyy a=def-
As suggested by RafaelFF
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3709: Switch back to using a stable sort r=Jupeyy a=def-
so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.
as reported by Shyzo
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3718: No negative count in server browser r=Jupeyy a=def-
With "Count playery only" and "Filter connecting players" both activated
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3694: Fix automapper crash (fixes#3675) r=Learath2 a=def-
Thanks to bojidar-bg for the way to fix, verified locally
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3715: Add dummy_reset and remove +resetdummy r=def- a=ardadem
<!-- What is the motivation for the changes of this pull request -->
It's works now for both on console/cfg and as bind. Also tried to fix annoying dummy hammer issue when reset dummy
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Arda Demir <ddmirarda@gmail.com>
so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.
as reported by Shyzo
3683: More colors from components in console r=heinrich5991 a=Jupeyy
![screenshot_2021-03-08_01-18-23](https://user-images.githubusercontent.com/6654924/110260454-9d97b600-7fac-11eb-9437-e5b31c9146ab.png)
dunno how to trigger that echo chat, but rest looks fine i think
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3684: Increase max ban duration from 1 month to 1 year r=heinrich5991 a=def-
to show ban message more accurately when player gets globally banned
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
3687: Free Client.m_PersistentData r=heinrich5991 a=def-
Caused by https://github.com/ddnet/ddnet/pull/3605
Found by ASAN:
```
==11628==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 64 byte(s) in 64 object(s) allocated from:
#0 0x4f36b3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f36b3)
#1 0x5536a7 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2362:31
#2 0x562408 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3594:21
#3 0x7f6ee56d209a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Caused by https://github.com/ddnet/ddnet/pull/3605
Found by ASAN:
==11628==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 64 byte(s) in 64 object(s) allocated from:
#0 0x4f36b3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f36b3)
#1 0x5536a7 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2362:31
#2 0x562408 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3594:21
#3 0x7f6ee56d209a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
3669: Local ranking info viewable in-game r=def- a=houseme-kyle
The feature is based on the issue below:
https://github.com/ddnet/ddnet/issues/3655
The main concern was the impact it would have if we had to double our ranking/point commands to support it. I took the feedback into account and combined the info into one command. The PR is in draft as I don't want to implement it for the remaining commands before getting thoughts on the approach taken.
**Feature**
Display local stats alongside global while using the same commands
**Implementation**
- /rank, /top5 etc to display their local position alongside global.
- Top 5 changed to top 3 due to space limitations
- Message limit increased by 1
- Don't show "requested by" when the request was made by the same individual
**Reason for feature**
- Foster growth in the smaller communities as they compete amongst each other in their own leaderboard
- The names become more relevant to all communities as they can better relate to the names displayed
**TODO**
~- Tested with production sqlite data but not MySQL storage~
~- Expand concept to other relevant ranking commands~
(Example of NovaShock who is the top player in South Africa)
![image](https://user-images.githubusercontent.com/25198124/109824890-f03a4080-7c41-11eb-84dc-ad319cb98f1e.png)
![image](https://user-images.githubusercontent.com/25198124/109824910-f6302180-7c41-11eb-9013-f3254c08f068.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: houseme-kyle <kyle@houseme.co.za>
Co-authored-by: Kyle Bradley <kyle@house.me>
Co-authored-by: = <=>
3680: Fix legacy serverinfo with reserved slots and num_players > 15 (fixes#3678) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3662: Don't allocate the windows console default r=def- a=Jupeyy
fixes#3661
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3664: Add initial delay to talking in chat r=heinrich5991 a=Learath2
<!-- What is the motivation for the changes of this pull request -->
This adds a delay before one can chat. It should help mods in situations where people are spamming chat
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Learath2 <learath2@gmail.com>
3665: Add a way to block people from chatting on vpns r=def- a=Learath2
<!-- What is the motivation for the changes of this pull request -->
Another tool that should help moderators
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Learath2 <learath2@gmail.com>
3658: Fix /mapinfo displaying a time when not having finished r=def- a=heinrich5991
The C API doesn't return 0.0f for NULL values, check for them
explicitly.
Fixes#3653.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Pull request #3630 started showing the countries where ranks are from,
but created a mismatch between the two queries, one selected
Time, Ago, Stamp
the other
Time, Ago, Stamp, Name, Server
but both tried accessing the server. Add Server to the former query and
swap Name and Server in the second query to fix the problem.
Fixes#3643.
3568: Get rid of the MySQL C++ connector as a dependency and disable C++ exceptions r=Learath2 a=heinrich5991
We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.
Also remove exceptions from database code.
The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.
This allows us to enable the -fno-exceptions flag.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.
This allows us to enable the -fno-exceptions flag.
3605: Adopt some more refactoring from upstream r=heinrich5991 a=Kaffeine
- Backport 'Make spectators stay specs on map changed'
- Adopt upstream refactoring: Mark several functions as 'const'
- CGameContext::SendVoteStatus: Hide the trick for 64 clients
- GameController: Add OnPlayerConnect() like in the upstream
- Move DDRace-specific player initialization code to the Controller. Dependencies:
- CGameControllerDDRace: Add Score() getter
- Get rid of gamemode.h with confusing/conflicting definitions (re-defined `GAME_NAME`)
- Replace remaining int64_t by int64 for the sake of consistency
I checked the changes in-game (I ran a server and tested with two players)
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
3634: Fix zoom (fixes#3619) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3630: /times: Show country rank is from r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3606: Remove gfx_show_warnings r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-
Thanks to @rffontenelle for the Brazilian Portuguese translation update.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-
As reported by texnonik on Discord
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-
As reported by Anoian
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
3581: Improve performance of /top5points query, remove negative /top5points since it makes no sense anyway r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3626: Rename save/load to conform to the code style r=def- a=Zwelf
Small cleanup
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Zwelf <zwelf@strct.cc>
3608: Fix crash on autoban unsupported client r=heinrich5991 a=fokkonaut
I moved the check where it returns to after the join message because if a client uses the new CLIENTVER system it would just drop without even a join message, looks weird if the chat only shows a player leaving, but not joining :D
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
3614: Mac OS X -> macOS r=heinrich5991 a=def-
Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that
> Apple shortened the name to "OS X" in 2012 and then changed it to "macOS" in 2016
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3611: Don't try to update .so files on Windows r=Jupeyy a=def-
```
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/discord_game_sdk.dll -> Z:\DDNet-15.2.5-win64/discord_game_sdk.dll.old
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/discord_game_sdk.so -> Z:\DDNet-15.2.5-win64/discord_game_sdk.so.old
[2021-02-12 10:33:01][storage]: failed to rename: Z:\DDNet-15.2.5-win64/update/discord_game_sdk.so -> Z:\DDNet-15.2.5-win64/discord_game_sdk.so
[2021-02-12 10:33:01][updater]: replacing DDNet.exe
[2021-02-12 10:33:01][storage]: failed to remove: Z:\DDNet-15.2.5-win64/DDNet.old
[2021-02-12 10:33:01][updater]: replacing DDNet-Server.exe
[2021-02-12 10:33:01][storage]: failed to remove: Z:\DDNet-15.2.5-win64/DDNet-Server.old
```
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3610: Fix top time not being displayed on old servers r=def- a=heinrich5991
Fix#3599.
(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3600: Lower dilate threshold r=def- a=Jupeyy
Mh hoped the diff is smaller, dunno if all diffs are caused by the redilate or if my zopfli version changed
## Checklist
- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3586: Disallow some more switch entities r=heinrich5991 a=def-
As reported by ReD
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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3587: Fix color picker positioning (fixes#3574) r=heinrich5991 a=def-
![screenshot-20210201@193418](https://user-images.githubusercontent.com/2335377/106502369-93256080-64c4-11eb-832f-6c2318d63e87.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3572: Fix sizing in graphics menu r=heinrich5991 a=def-
As reported by louis
![screenshot-20210131@202748](https://user-images.githubusercontent.com/2335377/106395490-cc959780-6402-11eb-8217-77c026ce2b4f.png)
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3557: Log duplicate messages in console r=edg-l a=def-
As reported by fokkonaut
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991
This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.
Supersedes #3439.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf
Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.
And record exact tick where load/save result is returned.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-
![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
Previously the message was recorded when incoming. But the time when the input
should apply wasn't recorded.
Now inputs are recorded right before they get applied in the game world.
3556: Don't highlight echo messages (fixes#3554) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3558: sv_reserved_slots: allow up to 64 r=heinrich5991 a=def-
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3531: Add set_view camera position command r=heinrich5991 a=ChillerDragon
Allows to bind spectator camera positions. Can be used to write teleport binds for test server or quickly spectate specific spots of the map.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
3538: Improve error messages when you can't join team r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3541: rank/teamrank: Display how much better you are r=def- a=def-
![screenshot-20210123@231642](https://user-images.githubusercontent.com/2335377/105615509-8c666180-5dd1-11eb-94b4-a3f5d9131383.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
3539: Inform player about possibility to keep the hook when loading r=def- a=Zwelf
Message is displayed when saving with an active hook
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
3343: rescue on freeze/dfreeze (supersedes #3335) r=heinrich5991 a=def-
Fixed all the merges and clang-format (hopefully)
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Vlad <gerdoexx@gmail.com>
3537: Fix condition for eye emote (fixes#3536) r=Learath2 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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- [x] Tested in combination with possibly related configuration options
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- [x] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3535: Fix a possible race in load code r=def- a=heinrich5991
Previously, a save could possibly be loaded twice given enough latency
discrepancy between servers. The server only verified that it deleted
*some* save with the given password, not *the* save it is trying to
load. This is fixed by also checking the SaveID column that is random
and globally unique (except for the old NULLs). Since users can't create
new saves with NULL SaveID, these pose no problem.
Also change the default UUID for saves without save ID to something
nonzero, so we can't accidentally hit it due to a bug.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Previously, a save could possibly be loaded twice given enough latency
discrepancy between servers. The server only verified that it deleted
*some* save with the given password, not *the* save it is trying to
load. This is fixed by also checking the SaveID column that is random
and globally unique (except for the old NULLs). Since users can't create
new saves with NULL SaveID, these pose no problem.
Also change the default UUID for saves without save ID to something
nonzero, so we can't accidentally hit it due to a bug.
3527: Prevent OpenSSL SIGPIPE (fixes#3513) r=heinrich5991 a=def-
by making libcurl handle the signal itself
See https://curl.se/libcurl/c/CURLOPT_NOSIGNAL.html
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3523: Handle switch number 0 r=heinrich5991 a=def-
Thanks to ReD for report
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3530: Improve ClShowDistance a bit r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
3526: Run server in background on Windows (fixes#3525) r=Learath2 a=def-
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow
> Displays a window in its most recent size and position. This value is
> similar to SW_SHOWNORMAL, except that the window is not activated.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
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- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3502: Some (mostly backported) refactor r=Learath2 a=Kaffeine
Port some cleanup and refactoring from the upstream and add some custom refactoring.
Changes overview:
- Backported angle() and direction() functions (upstream commit 7735557aa5)
- Backported vector math cleanup (remove some pointless templates, refactor other functions; upstream commit bdaabc10bc)
- `ddracechat.h` (used by both client and server) moved to a shared dir next to `ddracecommands.h`
- Backport `IGameController::DoActivityCheck()`
- Backport `IGameController::DoTeamChange()`
- Backport `IGameController::OnPlayerDisconnect()`
- Refactor Emote-related code (decouple the code and hide the details in CPlayer class)
- Fix: restore default emote on the emote override ended over.
- CCharacter::HandleTiles(): Move a part of DDRace-specific code to the DDRace GameController
- Add `IGameController::GetMaskForPlayerWorldEvent()` to port classes away from direct `CGameControllerDDRace/CGameTeams` usage.
Result overview:
- CPlayer does not depend on CGameControllerDDRace nor CGameTeams anymore
- CCharacter does not depend on CGameControllerDDRace anymore
I'm not sure that `GetMaskForPlayerWorldEvent()` is a good name for that. The idea of the method is to abstract the users of `CreateExplosion`, `CreatePlayerSpawn`, `CreateDeath`, `CreateSound`, and other world events from thinking about the player team.
I checked that the client and server work (didn't do deep testing though).
## Checklist
- [x] Tested the change ingame
- Provided screenshots if it is a visual change (no visual changes)
- Tested in combination with possibly related configuration options (no related options)
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: BeaR <cinaera@web.de>
3520: Fix median calculation r=Learath2 a=def-
as reported by I.K.U on Discord
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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Co-authored-by: def <dennis@felsin9.de>
3519: Send logout packet after using timeout protection r=def- a=heinrich5991
Only send the logout packet if you're actually logged in.
Fixes#3490. Supersedes #3495.
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3504: Display median time instead of average (fixes#3399) r=heinrich5991 a=def-
Do we want average too or just median?
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Co-authored-by: def <dennis@felsin9.de>
3514: Also display DDNet version for 0.7 clients r=def- a=heinrich5991
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- Reorder the methods as they're in the source file
- Move the member variables to the end (to later apply a special access-control)
- Mark Tick() override (we use C++11 and this is our own code)
GameServer()->SendEmoticon() sends CNetMsg_Sv_Emoticon packet to everyone.
Calling SendEmoticon() from Character::Snap(ClientID) triggers as many
messages to everyone as there are active players.
Move the SendEmoticon() because it is not the Character (a world entity object)
responsibility to celebrate a day. Actually it is not CPlayer responsibility
either but CPlayer is the class where we deciding to celebrate (checking the
date) so at least let's keep the coupled stuff together.
We called CGameControllerDDRace constructor on the previous line.
The CGameControllerDDRace invokes CGameTeams constructor which calls
Reset() on his own.
There is no chance how this can change anything.
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.
Add a new extended message that mirror the old `Sv_TeamsState`.
3498: Make netclipping of entities and events respect shown distance (fixes#3420) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3493: Keep showing last checkpoint after kill r=heinrich5991 a=def-
Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".
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3497: No network clip in client prediction r=heinrich5991 a=def-
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3465: Reset practice after team saved and got killed r=Zwelf a=def-
As reported by Polector on Discord
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Co-authored-by: def <dennis@felsin9.de>
3476: Indicate strength of hook in nameplates r=heinrich5991 a=def-
off by default, cl_nameplates_strong 1 to enable
also shown in debug mode (ctrl-shift-d)
![screenshot-20210105@142505](https://user-images.githubusercontent.com/2335377/103651612-2b7e0300-4f62-11eb-8b45-09b8b125f2a6.png)
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3484: Fix up/down keys in demo browser r=heinrich5991 a=def-
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3468: Improve grammar when locking team (fixes#3467) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3377: Add Thread Safety Analysis r=heinrich5991 a=def-
https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
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3487: Fix centisecs rounding in str_time_float r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
The upstream restricted access to the class member.
Keep the some protected API as public and some private API as protected
for now to avoid massive changes in a hundreds places (related to m_Pos).
See upstream commit e86a486688.
3480: Fix client crash with too many items (fixes#3479) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3474: Fix scrollbar going out of bounce (fixes#3416) r=Learath2 a=def-
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3478: Fix server crash with too many items (fixes#3477) r=heinrich5991 a=def-
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3448: Same default map as in autoexec_server.cfg r=Jupeyy a=def-
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3449: Fix x of y servers r=Jupeyy a=def-
as reported by louis
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3458: Respect possible particle size increase, of worst case rotation r=def- a=Jupeyy
Particle's achsis aligned bounding box can increase in size if the particle is rotating.
Even if the particle images are all "pretty" round and so it wouldn't matter for default particles,
its not correct and with a custom image it could break.
following #3441
Basically this:
![image](https://user-images.githubusercontent.com/6654924/103292756-be60ef80-49ee-11eb-8518-dd120d19ca17.png)
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3457: Don't render fully transparent quads r=def- a=Jupeyy
@def- i mean u could test the fps diff, its quite huge
and if u really only have 50fps, others will only have 30fps xd
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3451: Add New Year season theme by mind and use for 2 days r=Learath2 a=def-
Map reduces my FPS from 60 to 53, mind can't optimize it further.
I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
![screenshot_2020-12-28_14-51-48](https://user-images.githubusercontent.com/2335377/103228624-83e54d00-4931-11eb-96fd-c408a353cda0.png)
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Co-authored-by: def <dennis@felsin9.de>
3455: Readd round start tick to the calculation r=def- a=Jupeyy
fixes#3454
@bretonium would you be so kind and test this quickly, if everything looks fine again? :D
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3456: Fix quad shader r=def- a=Jupeyy
OGL 3.3 only
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3384: Add w as default bind for dummy hammer r=heinrich5991 a=def-
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3437: Update .clang-tidy file to 11 r=heinrich5991 a=def-
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3434: Add F-DDrace entities r=heinrich5991 a=fokkonaut
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Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
3389: Alternative alternative fix for malloc of size 0 r=def- a=heinrich5991
Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.
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3405: Keep veto right after joining dummy with lower ID (fixes#3404) r=heinrich5991 a=def-
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3417: Notify about vote when authed r=heinrich5991 a=def-
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3419: Only assign aOldName when we need it r=heinrich5991 a=def-
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3432: Fix localization of version/game type/ping in server details r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3427: Remove hardcoded zoom level r=def- a=Jupeyy
E.g. on current tournament map its really annoying to not see the whole map at once to get a feeling for the map size
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3430: Filter invalid kill messages r=def- a=Jupeyy
Fixes#3429
Also made it a bit safer by checking what the server sends
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3425: Remove redundant check for pPlayer->m_IsReady r=Jupeyy a=def-
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3424: Fix dragger being shown (fixes#3414) r=Jupeyy a=def-
Still doesn't seem to work with different team and /showothers 1, but
maybe that has always been the case
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3410: Color picker r=def- a=Banana090
Kinda lost track of all the updates this PR contains, so... It's just huge.
For in-game changes it changes HUD settings tab and adds Color Picker UI feature with preview, editboxes on RMB and so on...
https://cdn.discordapp.com/attachments/295908390956433410/787843848810135582/unknown.png
(Github does not want to upload my image here...)
## Checklist
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- [x] Tested in combination with possibly related configuration options
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- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Дядя Женя <spy090@yandex.ru>
Co-authored-by: def <dennis@felsin9.de>
3402: Move PNG loading in SkinDL to fetch thread (fixes#3398) r=Jupeyy a=def-
Sorry for the trouble, seems to work.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
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- [x] Considered possible null pointers and out of bounds array indexing
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3403: Allow resizing on Windows too r=def- a=Jupeyy
I actually wanted to fix the grabbing issue on Windows, but sadly couldn't fix it, while trying to fix it, i fixed the resizing stuff tho(tested with a vm on win10 and win7), also gfx_resizable 1 should be fine now with KDE too(couldn't reproduce that blackscreen bug anymore)
Tho I also want to share some things about the grabbing thing, maybe someone is interested in improving it:
I found out that disabling the console on windows and creating the window as fast as possible reduces the grabbing issues.
Even better was making the windows always on top so SDL doesn't call the grab when our window looses focus, while the IO stuff is blocking.
The code is really random but here are the things i tried(c881720137)
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Resulting to race condition, since the main thread always thought that the
load/save thread already completed. Passing the shared_ptr by reference to
prevent a similar future bug to happen.
Fixes#3380
3315: Remove annoying "added option" logging r=heinrich5991 a=def-
Fills our logs all the time
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: def <dennis@felsin9.de>
3341: Check finish of team after player joins spectators r=heinrich5991 a=def-
Reported by Jupeyy
<!-- What is the motivation for the changes of this pull request -->
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Co-authored-by: def <dennis@felsin9.de>
3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy
Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3358: Fix prediction with global collision off tiles and tunings (fix#2510) r=def- a=trml
Tested it now, and it seems that only the hook and collision off tiles were affected by this.
## Checklist
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- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: trml <trml@users.noreply.github.com>
3201: Map optimizer r=def- a=Jupeyy
Wrote a map optimizer(very aggressive, explain later why).
It reduces map sizes by ~40% (optimized the whole ddnet-maps repo and it was around 40% smaller afterwards)
Test and idea by mind, credits to him
What it does, and why I called it aggressive:
- It removes all unused tiles from embedded images
- It clears transparent pixels and dilates them as 2D array textures, instead of simple 2D textures.
- It uses zlibs best compression
So yeah, it changes the output map(keeps the source file working, output is in "out" dir), its not the same as before, it's a nice tool for optimizing size with a lot of embedded images as a final release, or when using higher resolution textures.
Co-authored-by: jupeyy <jupeyy@am-6036ddb5ef41.intern>
3337: Add benchmark command for pts r=Jupeyy a=def-
More platform-independent than using libframetime: https://github.com/clbr/libframetime
Uses the same output format.
Made some commands use rest instead of string so you don't need quotes for the parameter.
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
3316: Disable ninja jetpack when player has telegun r=heinrich5991 a=def-
Required for map Taceht because of weapon tele interaction with jetpack
As requested by Cøke
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
3304: Improve list box behaviour, make it more consistent r=heinrich5991 a=def-
Make keys work after searching in vote menu
Unify some duplicated code
## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3310: Found some more times with mins, use hours for consistency r=heinrich5991 a=def-
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3325: Add ball effects, even for invalid projectiles r=heinrich5991 a=Jupeyy
@pure-luck-999 can you test, if this is already enough?
fixes#3323
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- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3328: Unlimited texture names r=def- a=Jupeyy
## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3319: Fix random map vote reason to set stars r=Learath2 a=def-
Caused by the hotfix for solo cheat
As reported by maggi323
## Checklist
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3321: Mod by zero r=def- a=Jupeyy
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3312: DoEditBox clamp cursor position r=def- a=TsFreddie
Fix freezing with DoEditBox
Pretty small patch but seems to be working
Also removed the linewidth limit in DoEditBox to avoid multiline
fixes#3256
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3297: Fix memleak in CServer on instant shutdown r=Jupeyy a=def-
```
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
#0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
#1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
#2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
#3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
#4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
```
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3305: DemoRecorder: Only remove existing filenames r=Jupeyy a=def-
As noticed by Jupstar
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
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3307: Don't crash with debug mode in demo r=Jupeyy a=def-
Since character doesn't exist then. Reported by murpi
Originally introduced in https://github.com/ddnet/ddnet/pull/2578
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3255: Add block list for drivers r=def- a=Jupeyy
Only briefly tested,
- the error message is bad
- the impl basically only works for the intel windows string, so its not really a generalized list
fixes#3234
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
3279: Add a script to check for variable name style violations, fix some variable names r=def- a=heinrich5991
Didn't fix all variable names because there were far too many. Ideas? At least the second commit should probably go in.
## Checklist
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3292: Some shader refactoring r=def- a=Jupeyy
Small refactoring for GL 3.3+ shaders.
Removes "if" checks where unneeded or CPU can calculate the result faster.
Also renames some uniforms to be consistent within all shaders.
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
#0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
#1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
#2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
#3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
#4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
3284: play command: Only quit when demo exists (fixes#3283) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3289: Fix server browser columns r=heinrich5991 a=Jupeyy
Fixes the wrong text calculation for playercount, ping, etc. as reported in #bugs on discord
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3285: Fix invalid server-assigned utf8 names with (1) prefix (fixes#3269) r=heinrich5991 a=def-
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3273: Fix spawnpoints calculation r=def- a=Jupeyy
m_aNumSpawnPoints wasn't increased causing no spawn points to be loaded at all.
Also the maximum value it can have should be 64, not 64 - 1, bcs it's the upper limit, not the index.
## Checklist
- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3272: Fix browser wrong alignment r=def- a=Jupeyy
Must be a 1 instead of -1, caused at 74515d4b95
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-
Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png)
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-
Fixes#3134
## Checklist
- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3254: Warn when connecting to new server with high gametime r=heinrich5991 a=def-
as suggested by HalfNoob on Discord
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3245: Don't access m_aaSpawnPoints out of bounds r=heinrich5991 a=def-
As discovered by ASAN:
```
/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
#0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
#1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
#2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
#3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
#4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
#5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
```
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3260: "Connect to" popup: Don't disconnect on enter (fixes#3259) r=Jupeyy a=def-
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3248: Update translations for 15.2 release r=Jupeyy a=def-
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3247: Initialize pointer in dragger r=Jupeyy a=def-
How did this not blow up all day long for years?!
Found by UBSAN:
/home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
0x0000013319b8: note: object has invalid vptr
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
^~~~~~~~~~~~~~~~~~~~~~~
invalid vptr
#0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
#1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
#2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
#3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
#4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
#5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
#6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
#7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
/media/ddnet/src/game/editor/layer_game.cpp:42:35: warning: qualified name 'm_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile' refers to a member overridden in subclass; did you mean 'CLayerTiles'? [bugprone-parent-virtual-call]
m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut);
^~~~~~~~~~~~~
CLayerTiles::
/media/ddnet/src/game/editor/layer_game.cpp:42:35: note: FIX-IT applied suggested code changes
As discovered by ASAN:
/home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3: runtime error: index 65 out of bounds for type 'vec2 [64]'
#0 0x5de082 in IGameController::OnEntity(int, vector2_base<float>, int, int, int) /home/teeworlds/src/master/src/game/server/gamecontroller.cpp:142:3
#1 0x5c9f43 in CGameContext::OnInit() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3291:20
#2 0x4ae3aa in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2473:20
#3 0x4c265d in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
#4 0x7f400fedc09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
#5 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
How did this not blow up all day long for years?!
Found by UBSAN:
/home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29: runtime error: member call on address 0x0000013319b8 which does not point to an object of type 'CCharacter'
0x0000013319b8: note: object has invalid vptr
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
^~~~~~~~~~~~~~~~~~~~~~~
invalid vptr
#0 0x5501de in CDragger::Move() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:32:29
#1 0x5522c2 in CDragger::Tick() /home/teeworlds/src/master/src/game/server/entities/dragger.cpp:153:3
#2 0x5eb11e in CGameWorld::Tick() /home/teeworlds/src/master/src/game/server/gameworld.cpp:261:11
#3 0x58d660 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:751:10
#4 0x4afefe in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2558:19
#5 0x4c26fd in main /home/teeworlds/src/master/src/engine/server/server.cpp:3551:21
#6 0x7f2c8cc9309a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
#7 0x451509 in _start (/home/teeworlds/servers/DDNet-Server-ubsan+0x451509)
3237: Create fallback wordlist in sourcecode (fixes#3206) r=Learath2 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3222: Kick-voting someone from team doesn't kill locked team (fixes#3207) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3233: Fix clang-tidy in text.cpp r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3117: Enable further clang-tidy checks to modernize the code r=heinrich5991 a=def-
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-auto.html
And fix the code:
cmake -GNinja -DWEBSOCKETS=OFF -DMYSQL=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo -DVIDEORECORDER=ON -DAUTOUPDATE=OFF -DANTIBOT=OFF -DUPNP=OFF -DPREFER_BUNDLED_LIBS=OFF -DINFORM_UPDATE=OFF -DCMAKE_CXX_CLANG_TIDY="clang-tidy;--fix-errors" -DCMAKE_C_CLANG_TIDY="clang-tidy;--fix-errors" .
ninja -j 1
Manually fixed sizeof(auto) in a few occurences (i.e. server.cpp:1359)
First steps for #3088
Co-authored-by: def <dennis@felsin9.de>
3231: Fix skin index r=def- a=Jupeyy
Beside that this was wrong anyway, i hoped i could atleast get the index from the sorted list insert, but that returns the last index in the list, instead of the new inserted index(just like rn), so just revert what I added in 8d6148b20b
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3228: Add m_PosEnv (of sound sources) as index that must be offset when appending a map r=heinrich5991 a=Patiga
If you append a map to another, all indices of it must be offset. This doesn't happen with the position envelope index of sound sources, meaning it would (if the original maps had at least one envelope) point to the wrong envelope.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Patiga <dev@patiga.eu>
3220: Fix overlapping of combined binds with modifiers [Fixes#3182] r=heinrich5991 a=Banana090
Just fixes https://github.com/ddnet/ddnet/issues/3182
Works as it used to work, but does not call for binds with no modifier when the same key was used already for modified bind
Co-authored-by: Дядя Женя <spy090@yandex.ru>
3221: Revert "Show halloween skins only on Halloween" r=Jupeyy a=def-
People are clearly unhappy with this event, so let's revert it. On
servers I've set events 0 already.
This reverts commit ae90bdf3f9.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3204: Much more readable Call Vote menu and code r=def- a=Banana090
I find "Call Vote" menu useless af right now, because it's simply impossible to read it. So when you want to call vote for a map you open website and find the one you want, after that making /map skipping the "Call Vote" menu completely. It's useful for calling for random map btw, but anyway too ugly to look at.
**OLD LOOK**
![callvoteold](https://user-images.githubusercontent.com/39315809/97338602-a48e1980-1892-11eb-8c93-5d8656d3abeb.png)
**NEW LOOK**
![callvotenew](https://user-images.githubusercontent.com/39315809/97339380-9096e780-1893-11eb-8c3c-1f8630096d9f.png)
**NEW LOOK (RconAuted)**
![callvotenewrcon](https://user-images.githubusercontent.com/39315809/97340605-0e0f2780-1895-11eb-898b-3c3b8258cced.png)
Changed nothing, but row and text size + View rect size, because for some reason it was small for preserving space for RCON Auted users. Why?
Also changed the name of rect "Extended" to "RconExtension" to make it more clear what is it for.
Would be cool also to remove all that junk that is not actual votes from DDNet server vote list (finishers, average time) and merge it into one line with map's name.
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Дядя Женя <spy090@yandex.ru>
3203: Fix style in render.cpp r=Jupeyy a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
3197: 0.7 map converter - Stop embedding rgb images r=heinrich5991 a=Patiga
DDNet doesn't CMapItemTypeImage version 2, meaning it doesn't have
support yet for having rgb images in maps. Currently, trying that would result in
invalid map files.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Patiga <dev@patiga.eu>
DDNet doesn't CMapItemTypeImage version 2, meaning it doesn't have
support yet for having rgb images in maps. Currently, trying that would result in
invalid map files.
3195: Use str_truncate more often r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
3128: Add add_map_votes command for easier local map testing r=heinrich5991 a=def-
No need to tell new players how to manually add a vote or load a map from rcon
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
3124: Remove option to make map sounds external r=def- a=Patiga
![2020-10-17-180507_401x333_scrot](https://user-images.githubusercontent.com/44099679/96347669-8dd21080-10a3-11eb-8b24-abdab7f41020.png)
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and
2. it adds unnecessary complexity and confusion,
I propose removing it entirely.
None of the ddnet maps use external sounds, only 25 maps from the map archive have external sounds
Please have a look over the changed ui code.
Co-authored-by: Patiga <dev@patiga.eu>
3077: UI Elements r=def- a=Jupeyy
Build will fail bcs of clang-format,
i'll update this comment to explain.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3107: Log close error to console r=Jupeyy a=def-
3155: Add memcheck/asan/ubsan to readme r=Jupeyy a=def-
To be linked from https://github.com/ddnet/ddnet/pull/3133
Co-authored-by: def <dennis@felsin9.de>
3184: Add non-space blanks: Hangul Filler characters r=Jupeyy a=def-
Taken from https://en.wikipedia.org/wiki/Whitespace_character#Non-space_blanks
Had to Hangul Jungseong Filler to that Wiki article as it was missing.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3191: Fix IME state softlock under fcitx and macos + Update DoEditBox logic to be the same as chat r=def- a=TsFreddie
IME state fix closes#3185 and closes#3150
DoEditBox update closes#3186, now cursor behave the same as chat where only one cursor (either the real one or the editing one) will be shown.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
3161: Fix texture create with multi units r=def- a=Jupeyy
~Possibly `fixes` #3104~
Ravie can you test?
Does not fix the issue.
[only affects gl 3.3]
Still is required, bcs that looks wrong
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3115: Smooth Camera r=def- a=TsFreddie
closes#3096
Since nobody expressed any opinions, how about we get this in and see some reactions. it is off by default anyway.
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
3157: Show option to disable system messages in settings r=Jupeyy a=def-
## Summary
Makes it a bit easier to find, prefer it on a busy server. Also clarified the friend message toggle is for highlighting only.
![screenshot-20201020@182835](https://user-images.githubusercontent.com/2335377/96615964-41d0d700-1302-11eb-910e-4c56f0c8451c.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options [does not apply]
- [x] Written a unit test if it works standalone, system.c especially [does not apply]
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3160: Make gfx_quad_as_triangle 0 default r=def- a=Jupeyy
fixes#3097
I added a TrianglesBeing/End() instead for ingame quads
Let me quickly explain why #177 failed.
In the screenshots of #177 you already see the problem
the driver can built a quad like:
![image](https://user-images.githubusercontent.com/6654924/96621122-86f80780-1308-11eb-881a-eb51bdbe558c.png)
or like:
![image](https://user-images.githubusercontent.com/6654924/96621195-a131e580-1308-11eb-91c4-cc4cab96bdfd.png)
or somehow it wants, but it will always do them as triangles
And thats why the ingame quads were basically flipped in the screenshots of #177
But this almost never matters.
Tiles are single colored, text is single colored, ui elements are single colored.
So it only matters for ingame quads probably, which specify the color of each edge
Also even if it would matter, we can simply change the quads to triangles now.
Pro:
- Generally less vertices upload
- Less vertices building on CPU side
Cons:
- nothing
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3122: Fix arithmentic problems r=def- a=Jupeyy
The first three commits are safe
The ones i'll add later will be inside the gamecore, so might alter behaviour.
I'll see which ones are critical, but takes me some time
i fixed most in #3081
3137: Add gfx debug r=def- a=Jupeyy
If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
/home/teeworlds/src/master/src/game/server/ddracechat.cpp:1108:65: runtime error: signed integer overflow: 99999999 * 50 cannot be represented in type 'int'
3149: Fix memory leak on team finish and read of uninitialized data r=def- a=Zwelf
Fixes#2522, fixes#3144 and fixes second leak from #3134.
Co-authored-by: Zwelf <zwelf@strct.cc>
3139: Use NUM_DUMMYS for dummy array length r=def- a=ChillerDragon
Should make code more readable by explaining that the array is used for dummy. Also makes modders life easier if there is a need to scale up dummy count.
I left out two places that do not include client.h
3be8a592e5/src/game/client/prediction/gameworld.h (L92)3be8a592e5/src/game/gamecore.h (L212)
Moving the enum to protocol.h for example is probably not nice.
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
3129: Editor: Fix selection of None value in auto rules (fixes#3013) r=Jupeyy a=def-
by starting the indexing at 0
3138: Fix out of bounds access in GetSolo r=Jupeyy a=def-
As discovered in #3135
3143: Ignore ddnet-info.json dl failure again r=Jupeyy a=def-
too aggressive, might just be bad internet at the moment
Co-authored-by: def <dennis@felsin9.de>
3147: Clamp font size to atleast 2 (fixes#3145) r=def- a=Jupeyy
We dont need to `close` #3146
i think setting it to 0 makes no sense anyway the config to disable entities text is `cl_text_entities` not this one
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Direct leak of 768 byte(s) in 2 object(s) allocated from:
#0 0x4e91ad in operator new(unsigned long)
#1 0x7f0c54a3bf63 in sql::mysql::MySQL_Prepared_ResultSet::getBlob(unsigned int) const (/usr/lib/x86_64-linux-gnu/libmysqlcppconn.so.7+0x77f63)
Direct leak of 8 byte(s) in 2 object(s) allocated from:
#0 0x4f08e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f08e3)
#1 0x68c9d1 in CDataFileWriter::AddItem(int, int, int, void*) /home/teeworlds/src/master/src/engine/shared/datafile.cpp:666:33
#2 0x5e4a3e in CGameContext::OnMapChange(char*, int) /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3398:10
#3 0x553473 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2235:16
#4 0x55509e in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2440:8
#5 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
#6 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
Found in https://github.com/ddnet/ddnet/issues/3134
Direct leak of 360712 byte(s) in 11 object(s) allocated from:
#0 0x51fb22 in operator new(unsigned long) (/home/teeworlds/servers/DDNet-Server-asan+0x51fb22)
#1 0x561d77 in CServer::GetAnnouncementLine(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:3563:20
#2 0x5c00a7 in CGameContext::OnTick() /home/teeworlds/src/master/src/game/server/gamecontext.cpp:971:32
#3 0x556073 in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2544:19
#4 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
#5 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
3116: Show halloween skins only on Halloween r=heinrich5991 a=def-
Making use of the skin downloader.
Skin choice is based on your name, only active on October 31 and November 1 with events 1 in settings
Co-authored-by: def <dennis@felsin9.de>
3108: Make GL 1.5 default r=def- a=Jupeyy
If ppl see white textures its related to
#2125
and you need to revert it, bcs thats not fixable, there is no extension for GL_GENERATE_MIPMAP or smth
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and 2. it adds unnecessary complexity and
confusion, I propose removing it entirely.
3112: Fix and change text cursor r=def- a=Jupeyy
Pls check if u like the new cusor and if it works now
fixes#3110
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3120: Embed map sounds by default r=heinrich5991 a=Patiga
Not one ddnet map has a external map sound since there are none which would work that way
Co-authored-by: Patiga <dev@patiga.eu>
3100: Fix offline client that is not in menu r=heinrich5991 a=Jupeyy
E.g. popups like "ddnet-info.json" failed will cause weird NaN glitches, bcs the impl relys on ChangePosition to clean movetime and animation start
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3101: Fix hookchains r=heinrich5991 a=Jupeyy
Its already increased by the for loop.
Might have made the hook shorter(for very very long hooks) the past 3 years xd
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.
Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
/media/ddnet/src/engine/shared/dilate.cpp:32:22: warning: The left expression of the compound assignment is an uninitialized value. The computed value will also be garbage [clang-analyzer-core.uninitialized.Assign]
/media/ddnet/src/game/client/animstate.cpp:54:27: warning: The left operand of '*' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
pSeq->m_X += pAdded->m_X * Amount;
^
/media/ddnet/src/game/editor/auto_map.cpp:94:17: warning: Called C++ object pointer is null [clang-analyzer-core.CallAndMessage]
int RunID = pCurrentConf->m_aRuns.add(NewRun);
^
/media/ddnet/src/engine/server/sql_string_helpers.cpp:74:3: warning: Call to function 'strcpy' is insecure as it does not provide bounding of the memory buffer. Replace unbounded copy functions with analogous functions that support length arguments such as 'strlcpy'. CWE-119 [clang-analyzer-security.insecureAPI.strcpy]
and mark some false positives
/media/ddnet/src/engine/client/backend_sdl.cpp:329:30: warning: Call to 'malloc' has an allocation size of 0 bytes [clang-analyzer-optin.portability.UnixAPI]
/media/ddnet/src/game/editor/auto_map.cpp:433:1: warning: Potential leak of memory pointed to by 'pUpdateLayer' [clang-analyzer-cplusplus.NewDeleteLeaks]
}
^
[81/219] Building CXX object CMakeFiles/game-shared.dir/src/game/collision.cpp.o
/media/ddnet/src/game/collision.cpp:1197:2: warning: Variable 'f' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
for(float f = 0; f < d; f++)
^
The actual work will be fixing those or at least
NOLINT(clang-analyzer-optin.cplusplus.VirtualCall) them so we can enable
this. Disable checks that we don't want.
Exclude external directory from clang-tidy.
3089: Fix out of bounds access in snapshot delta handling r=heinrich5991 a=axblk
Same as 293209e722 + c87a7b438f in 0.7
Co-authored-by: Redix <redix@hotmail.de>
3086: Fix 2 leaks in CServerBrowser r=def- a=Learath2
The only leaks reported by ASan that are allocated by us. There is one other by SDL and one by X11.
Co-authored-by: Learath2 <learath2@gmail.com>
3083: Make menu background camera impl more robust r=def- a=Jupeyy
The vanilla code isnt really robust against short distances, hope this fixes almost all edge cases
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3078: Make initial borderless work again r=heinrich5991 a=def-
Mistakenly disabled in https://github.com/ddnet/ddnet/pull/1418
Co-authored-by: def <dennis@felsin9.de>
3068: Fix alignment issues in CCommandBuffer r=def- a=Learath2
Though I prefer this version I also made one keeping the old ugly pointer arithmetic cb61356105
Feel free to take whichever. Supersedes #3061
Co-authored-by: Learath2 <learath2@gmail.com>
3066: Disallow more commands with testing mode r=def- a=heinrich5991
Also show some useful error message
Supersedes #2778.
Co-authored-by: Andrii <bannzay3@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
src/game/teamscore.cpp:27:78: runtime error: index -1 out of bounds for type 'int const[64]'
#0 0xf5b948 in CTeamsCore::CanKeepHook(int, int) const src/game/teamscore.cpp:27
#1 0xf46fe1 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:325
#2 0xaf7366 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2441
#3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
#4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
#5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
#6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#7 0x557fda in main src/engine/client/client.cpp:4341
#8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#9 0x433e29 in _start (build/DDNet+0x433e29)
src/game/teamscore.cpp:34:78: runtime error: index -1 out of bounds for type 'int const[64]'
#0 0xf5be68 in CTeamsCore::CanCollide(int, int) const src/game/teamscore.cpp:34
#1 0xf46458 in CCharacterCore::Tick(bool) src/game/gamecore.cpp:271
#2 0xaf7374 in CGameClient::DetectStrongHook() src/game/client/gameclient.cpp:2442
#3 0xadd734 in CGameClient::UpdatePrediction() src/game/client/gameclient.cpp:2249
#4 0xad6e17 in CGameClient::OnNewSnapshot() src/game/client/gameclient.cpp:1675
#5 0x522d55 in CClient::Update() src/engine/client/client.cpp:2767
#6 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#7 0x557fda in main src/engine/client/client.cpp:4341
#8 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#9 0x433e29 in _start (build/DDNet+0x433e29)
#0 0x9f70dd in CRaceDemo::OnMessage(int, void*) src/game/client/components/race_demo.cpp:134
#1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
#2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
#3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
#4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
#5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#6 0x557fda in main src/engine/client/client.cpp:4341
#7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#8 0x433e29 in _start (build/DDNet+0x433e29)
src/game/client/components/ghost.cpp:600:35: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x78201a in CGhost::OnMessage(int, void*) src/game/client/components/ghost.cpp:600
#1 0xab81af in CGameClient::OnMessage(int, CUnpacker*, bool) src/game/client/gameclient.cpp:823
#2 0x50ff76 in CClient::ProcessServerPacket(CNetChunk*) src/engine/client/client.cpp:2100
#3 0x51bf62 in CClient::PumpNetwork() src/engine/client/client.cpp:2580
#4 0x526b56 in CClient::Update() src/engine/client/client.cpp:2856
#5 0x5333e4 in CClient::Run() src/engine/client/client.cpp:3237
#6 0x557fda in main src/engine/client/client.cpp:4341
#7 0x7f55e8c75cc9 in __libc_start_main ../csu/libc-start.c:308
#8 0x433e29 in _start (build/DDNet+0x433e29)
Hopefully fixes these by initializing m_Pos:
src/game/collision.cpp:345:10: runtime error: -nan is outside the range of representable values of type 'int'
#0 0x55e85a8f0967 in CCollision::IntersectLineTeleHook(vector2_base<float>, vector2_base<float>, vector2_base<float>*, vector2_base<float>*, int*) /media/ddnet/src/game/collision.cpp:345:10
#1 0x55e85a90767b in CCharacterCore::Tick(bool) /media/ddnet/src/game/gamecore.cpp:255:27
#2 0x55e85af8e477 in CCharacter::Tick() /media/ddnet/src/game/client/prediction/entities/character.cpp:562:9
#3 0x55e85afc867f in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:193:10
#4 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
#5 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
#6 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
#7 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
#8 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#9 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#10 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)
src/base/math.h:22:40: runtime error: -nan is outside the range of representable values of type 'int'
#0 0x55e85a900c2f in round_to_int(float) /media/ddnet/src/base/math.h:22:40
#1 0x55e85a90cac1 in CCharacterCore::Write(CNetObj_CharacterCore*) /media/ddnet/src/game/gamecore.cpp:515:22
#2 0x55e85a90e171 in CCharacterCore::Quantize() /media/ddnet/src/game/gamecore.cpp:574:2
#3 0x55e85af90be9 in CCharacter::TickDefered() /media/ddnet/src/game/client/prediction/entities/character.cpp:580:9
#4 0x55e85afc8a1b in CGameWorld::Tick() /media/ddnet/src/game/client/prediction/gameworld.cpp:201:10
#5 0x55e85af500b8 in CGameClient::UpdatePrediction() /media/ddnet/src/game/client/gameclient.cpp:2279:16
#6 0x55e85af48b9b in CGameClient::OnNewSnapshot() /media/ddnet/src/game/client/gameclient.cpp:1675:3
#7 0x55e85a9fdf8c in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2767:22
#8 0x55e85aa0cefe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
#9 0x55e85aa2eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#10 0x7feedbc65151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#11 0x55e85a77be0d in _start (/media/ddnet/DDNet+0x705e0d)
src/engine/client/serverbrowser.cpp:295:88: runtime error: index 64 out of bounds for type 'CServerInfo::CClient [64]'
#0 0x565020e035bd in CServerBrowser::Filter() /media/ddnet/src/engine/client/serverbrowser.cpp:295:128
#1 0x565020e053b3 in CServerBrowser::Sort() /media/ddnet/src/engine/client/serverbrowser.cpp:352:2
#2 0x565020e0c364 in CServerBrowser::Set(NETADDR const&, int, int, CServerInfo const*) /media/ddnet/src/engine/client/serverbrowser.cpp:620:2
#3 0x565020cf9854 in CClient::ProcessServerInfo(int, NETADDR*, void const*, int) /media/ddnet/src/engine/client/client.cpp:1524:20
#4 0x565020cf8132 in CClient::ProcessConnlessPacket(CNetChunk*) /media/ddnet/src/engine/client/client.cpp:1357:4
#5 0x565020d11656 in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2575:5
#6 0x565020d1ba21 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
#7 0x565020d26efe in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
#8 0x565020d48b2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#9 0x7f4311524151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#10 0x565020a95e0d in _start (/media/ddnet/DDNet+0x705e0d)
src/game/client/components/players.cpp:197:5: runtime error: index -2 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x56548eec0487 in CPlayers::RenderPlayer(CNetObj_Character const*, CNetObj_Character const*, CTeeRenderInfo const*, int, float) /media/ddnet/src/game/client/components/players.cpp:197:37
#1 0x56548ec97234 in CGhost::OnRender() /media/ddnet/src/game/client/components/ghost.cpp:344:26
#2 0x56548ef92b26 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#3 0x56548ea4659e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#4 0x56548ea7b90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#5 0x56548ea9bb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#6 0x7f7c844f1151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#7 0x56548e7e8e0d in _start (/media/ddnet/DDNet+0x705e0d)
src/game/client/components/menus_ingame.cpp:108:16: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x55733e6a64c4 in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:108:73
#1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
#2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
#3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior src/game/client/components/menus_ingame.cpp:108:16 in
src/game/client/components/menus_ingame.cpp:109:14: runtime error: index -1 out of bounds for type 'CGameClient::CClientData [64]'
#0 0x55733e6a699a in CMenus::RenderGame(CUIRect) /media/ddnet/src/game/client/components/menus_ingame.cpp:109:71
#1 0x55733e632ba7 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1228:6
#2 0x55733e64b141 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
#3 0x55733e815706 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#4 0x55733e2c959e in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#5 0x55733e2fe90f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#6 0x55733e31eb2e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#7 0x7f9a2057e151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#8 0x55733e06be0d in _start (/media/ddnet/DDNet+0x705e0d)
src/engine/shared/snapshot.cpp:72:8: runtime error: signed integer overflow: -1297193910 + -1824658838 cannot be represented in type 'int'
#0 0x565165b0687d in CSnapshot::Crc() /media/ddnet/src/engine/shared/snapshot.cpp:72:8
#1 0x565165c4d20b in CClient::ProcessServerPacket(CNetChunk*) /media/ddnet/src/engine/client/client.cpp:1981:49
#2 0x565165c5d960 in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2589:6
#3 0x565165c67a71 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
#4 0x565165c72f4e in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
#5 0x565165c94b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#6 0x7fba5af2c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#7 0x5651659e1e0d in _start (/media/ddnet/DDNet+0x705e0d)
src/base/system.c:261:15: runtime error: null pointer passed as argument 2, which is declared to never be null
/usr/include/string.h:44:28: note: nonnull attribute specified here
#0 0x565165b348dc in mem_copy /media/ddnet/src/base/system.c:261:2
#1 0x565165aeb27d in CNetBase::SendControlMsg(NETSOCKET, NETADDR*, int, int, void const*, int, int, bool) /media/ddnet/src/engine/shared/network.cpp:313:2
#2 0x565165aeeb4e in CNetConnection::SendControl(int, void const*, int) /media/ddnet/src/engine/shared/network_conn.cpp:169:2
#3 0x565165af08c5 in CNetConnection::Feed(CNetPacketConstruct*, NETADDR*, int) /media/ddnet/src/engine/shared/network_conn.cpp:367:6
#4 0x565165aec7d2 in CNetClient::Recv(CNetChunk*) /media/ddnet/src/engine/shared/network_client.cpp:94:174
#5 0x565165c5d5ea in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2571:24
#6 0x565165c67a71 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
#7 0x565165c72f4e in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
#8 0x565165c94b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#9 0x7fba5af2c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#10 0x5651659e1e0d in _start (/media/ddnet/DDNet+0x705e0d)
src/base/system.c:261:15: runtime error: null pointer passed as argument 2, which is declared to never be null
/usr/include/string.h:44:28: note: nonnull attribute specified here
#0 0x5651235308dc in mem_copy /media/ddnet/src/base/system.c:261:2
#1 0x56512375218d in CServerBrowser::Add(NETADDR const&) /media/ddnet/src/engine/client/serverbrowser.cpp:503:3
#2 0x565123752f6a in CServerBrowser::Set(NETADDR const&, int, int, CServerInfo const*) /media/ddnet/src/engine/client/serverbrowser.cpp:548:13
#3 0x5651237564cb in CServerBrowser::Refresh(int) /media/ddnet/src/engine/client/serverbrowser.cpp:705:6
#4 0x5651239a32f8 in CMenus::Render() /media/ddnet/src/game/client/components/menus.cpp:1164:21
#5 0x5651239bd331 in CMenus::OnRender() /media/ddnet/src/game/client/components/menus.cpp:2338:2
#6 0x565123b878f6 in CGameClient::OnRender() /media/ddnet/src/game/client/gameclient.cpp:676:28
#7 0x56512363b5ee in CClient::Render() /media/ddnet/src/engine/client/client.cpp:1134:16
#8 0x56512367095f in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3285:7
#9 0x565123690b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#10 0x7fa8487e8151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#11 0x5651233dde0d in _start (/media/ddnet/DDNet+0x705e0d)
src/game/client/components/skins.cpp:142:14: runtime error: -nan is outside the range of representable values of type 'int'
#0 0x55b6bd0f49e1 in CSkins::LoadSkin(char const*, char const*, int, int*) /media/ddnet/src/game/client/components/skins.cpp:142:14
#1 0x55b6bd0f0942 in CSkins::SkinScan(char const*, int, int, void*) /media/ddnet/src/game/client/components/skins.cpp:55:16
#2 0x55b6bcb33928 in fs_listdir /media/ddnet/src/base/system.c:2033:6
#3 0x55b6bcb04024 in CStorage::ListDirectory(int, char const*, int (*)(char const*, int, int, void*), void*) /media/ddnet/src/engine/shared/storage.cpp:316:5
#4 0x55b6bd0f9e2f in CSkins::Refresh() /media/ddnet/src/game/client/components/skins.cpp:222:13
#5 0x55b6bd0f6e33 in CSkins::OnInit() /media/ddnet/src/game/client/components/skins.cpp:194:2
#6 0x55b6bd14c63f in CGameClient::OnInit() /media/ddnet/src/game/client/gameclient.cpp:322:28
#7 0x55b6bcc5f9f8 in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3089:16
#8 0x55b6bcc84b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
#9 0x7f1144ded151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#10 0x55b6bc9d1e0d in _start (/media/ddnet/DDNet+0x705e0d)
3053: Optimize uuid lookup r=heinrich5991 a=Jupeyy
Already wrote that patch when i noticed its not about this, maybe we can use it, else nvm
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3048: Add GUI & Game sound volume sliders r=heinrich5991 a=def-
As requested by Pipou
3063: increase buffer size for name_ban messages r=heinrich5991 a=12pm
otherwise reason can be cut off
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
3047: Fix ui_page/ui_settings_page ranges r=Learath2 a=def-
For ui_page makes no difference since we limited in code
For ui_settings_page assets page is now remembered
Co-authored-by: def <dennis@felsin9.de>
2987: Modulize skins, particles, emoticons and game r=def- a=Jupeyy
fixes#2203
Puh, something i always wanted todo.
Need to error read, bcs alot of copy paste.
Modulizes all images, so that all images are mipmap indepedent, without texeloffset problems
I also added the ninja bar analyzer for #2921
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3018: Editor: Improve usability of server settings r=Jupeyy a=def-
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
Co-authored-by: def <dennis@felsin9.de>
3022: Text alignment r=def- a=Jupeyy
i think the round borders create a bit of optical illusion, e.g. the "V" in edtior is only 1 pixel of, but looks like its completly left xd
i checked at few resolutions with gimp and only saw around 1 pixel margin of error, but go ahead and test yourself :D
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3038: Use std::sort instead of bubble_sort r=def- a=Jupeyy
Noticed, that its really slow, when you have alot of auto demos
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3033: Reset m_ServerCapabilities on Disconnect r=Jupeyy a=def-
Reported by builder17 that on Vanilla server timeout code can get sent
Co-authored-by: def <dennis@felsin9.de>
3020: Fix all Multiplication type alerts by CodeQL r=heinrich5991 a=def-
> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
Co-authored-by: def <dennis@felsin9.de>
3005: Use rest instead of string in some commands r=heinrich5991 a=def-
where it makes sense, means you don't need to quote strings for those
Co-authored-by: def <dennis@felsin9.de>
3010: Use hours in score hud and record r=Learath2 a=def-
3014: Scale auto mapper text size (partially fixes#3013) r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
3021: only load + save auto mappers for tile layers, not physics layers r=def- a=Patiga
If I'm not mistaken, loading a map without auto mappers, then saving would've caused uninitialized values to be written to the auto mappers of physics layers.
Co-authored-by: patiga <dev@patiga.eu>
2980: Fix laser prediction for non ddrace mods r=def- a=Jupeyy
Correct me, if this is wrong, but only ddrace based mods cannot shot laser through itself.
Tested on vanilla, ictf and fng(with antiping on and prediction on)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
2999: Add Serbian Cyrillic translation r=def- a=cobisimo
This is adding Serbian Cyrillic translation and contain complete translation with latest strings.
by Veljko Radovanovic (VekiPro)
3001: Use skin pointer directly r=def- a=Jupeyy
Can't tell if setting the hot item in gui invalidly can potentially break stuff, also a skin refresh button would make this useless anyway
3003: Update brazilian_portuguese.txt r=def- a=rffontenelle
Co-authored-by: Nikola Radovanovic <nikola.r@toptal.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Rafael Fontenelle <rffontenelle@users.noreply.github.com>
2997: Make menu background animations smoother r=def- a=Fireball-Teeworlds
time_get_microseconds() can potentially return big numbers (on my system it seems to be equal to uptime) and at some point float's precision is no longer enough for every 1/60th of a second.
I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.
I've tested menu and in-game animations.
Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2982: Update french translation r=Jupeyy a=def-
by SunnyPistache & Pipou
2985: No country flag for Traditional Chinese r=Jupeyy a=def-
2996: Make types/countries fit ingame (fixes#2989) r=Jupeyy a=def-
Co-authored-by: def <dennis@felsin9.de>
time_get_microseconds() count starts from 1970-01-01 and float's precision is not enough for every 1/60 of a second.
I'm replacing it with LocalTime() - it's also available in the menu and it's counted from the start of the game.
I've tested menu and in-game animations.
2893: Determine binary dir independently of data dir (fixes#2891) r=heinrich5991 a=def-
@Learath2 Could you check if this can be extended to also find the DDNet-Server executable on Mac?
2972: Add explicit button for current map as BG r=heinrich5991 a=def-
2974: Fix autoformatting wrt. generated files r=def- a=heinrich5991
Fix#2962.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2948: Show File button in demo player r=heinrich5991 a=def-
to easily get the file instead of having to search for it in the file browser again. Complements #2946
2956: Add Background music volume slider r=heinrich5991 a=def-
as requested by hussainx3
2965: Clean up some data r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2958: AntiPing limit is unintuitive, remove from settings r=heinrich5991 a=def-
2961: Fix hash in formatting-revs.txt r=heinrich5991 a=def-
2963: Handle PNG read errors (fixes#2959) r=heinrich5991 a=def-
and print a more telling error message
I'll check all our existing maps for failures now:
```
$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done
```
For skins Soreu and the skin DB team is already taking care. (but I checked and the ones in Skin DB now can all be loaded without error)
Co-authored-by: def <dennis@felsin9.de>
2942: Update swedish translations (by cur.ie) r=heinrich5991 a=def-
2943: Need to send info when updating skin in text field r=heinrich5991 a=def-
As reported by abcqwerty on Discord
Co-authored-by: def <dennis@felsin9.de>
2922: Don't show wrong decisecs in game time in HUD r=heinrich5991 a=def-
I think .me' reported this to me 7 years ago and I've been noticing that they're wrong since then. Time to remove I guess, they don't seem useful anyway.
Co-authored-by: def <dennis@felsin9.de>
2973: initialize physics layer pointer, layer item version (partially fixes#2971) r=def- a=Patiga
Note that the zlib compression still makes it non-deterministic across different machines/versions
Co-authored-by: patiga <patigatus21@gmail.com>
2932: Don't change SpectatorID when not spectating r=def- a=Fireball-Teeworlds
This prevents a confusing situation where /pause and /spec lead to spectating yourself: https://youtu.be/9MzvDoXtMLc (looks as if /pause is broken unless you notice that you are spectating yourself).
This could've happened when you pressed spectate_next button while playing and SpectatorID got changed to yourself. I think it doesn't make sense to allow changing SpectatorID when playing at all.
I've also tried to simplify the code: the number of `for` loops in the updated code goes down from 10 to 3.
Things tested with this change:
1. Cycling through players when spectating (works)
2. Changing SpectatorID when not spectating (no longer possible)
3. Spectating yourself (still possible with "spectate N" command but no longer happens accidentally because of 2)
4. "spectate_closest" command (works)
5. Replaying demos where player goes into spectators (works)
Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
and print a more telling error message
I'll check all our existing maps for failures now:
$ find . -iname '*.map' | while read i; do echo $i; map_extract $i > /dev/null; find . -iname '*.png' | while read j; do dilate $j; rm -- $j; done; done
For skins Soreu and the skin DB team is already taking care.
This prevents a confusing situation where /pause and /spec lead to spectating yourself.
This happens if you accidentally pressed spectate_next key when playing.
2933: Handle rcon cmd completion properly with dummy r=heinrich5991 a=def-
Only active player received them, reconnecting dummy a few times lead to
duplicate entries in tab completion. Now only main player is considered
for the completion.
as reported by Betz@lel-$h@l0m on Discord
Co-authored-by: def <dennis@felsin9.de>
2889: Allow specifying texture LOD BIAS r=def- a=Jupeyy
For Ravie, and others that want the old renderer opengl 3.3 feeling back xd
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Only active player received them, reconnecting dummy a few times lead to
duplicate entries in tab completion. Now only main player is considered
for the completion.
as reported by Betz@lel-$h@l0m on Discord
Not planning to do this automatically, but at least cleaning it up once
provides some benefit. Every header should include what it uses.
$ for i in src/**/*.h; do j=${i#"src/"}; echo $j; echo "#include <$j>\nint main() { return 0; }" | /usr/bin/c++ -DCONF_OPENSSL -DCONF_SQL -DCONF_VIDEORECORDER -DCONF_WAVPACK_CLOSE_FILE -DCONF_WAVPACK_OPEN_FILE_INPUT_EX -DGAME_RELEASE_VERSION=\"15.0.5\" -DGLEW_STATIC -D_FORTIFY_SOURCE=2 -I/usr/include/freetype2 -I/usr/include/opus -I/usr/include/SDL2 -I/usr/include/wavpack -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/libmount -I/usr/include/blkid -Isrc -I/usr/include/mysql -I/home/deen/sys/include/ -O2 -g -DNDEBUG -fdiagnostics-color=always -fstack-protector-all -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wformat=2 -Wno-nullability-completeness -Wduplicated-cond -Wduplicated-branches -Wlogical-op -Wrestrict -std=gnu++11 -o /dev/null -x c++ -; done
Ignored: tuning.h, variables.h, config_common.h, mapitems_ex_types.h, mapbugs_list.h, protocol7.h, teehistorian_ex_chunks.h, protocol_ex_msgs.h, config.h, config_variables.h, external, keynames.h
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2917: Create ALLOW_X_SKINS game info flag r=heinrich5991 a=def-
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
Co-authored-by: def <dennis@felsin9.de>
2923: Don't str_copy into string itself r=Learath2 a=def-
when reconnecting after server was full:
[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
by 0x249180: str_copy (system.c:2328)
by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
by 0x287864: CClient::Update() (client.cpp:2914)
by 0x28891B: CClient::Run() (client.cpp:3216)
by 0x28EDEC: main (client.cpp:4309)
2924: Fix Score/Time alignment r=def- a=Learath2
![screenshot_2020-09-25_16-52-30](https://user-images.githubusercontent.com/490500/94275676-e81dfc80-ff4f-11ea-9f21-dbf5d1cf73a9.png)
Also adds hours to the time
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
when reconnecting after server was full:
[2020-09-25 15:39:34][client]: offline error='This server is full'
Source and destination overlap in strncpy(0xd3328e2, 0xd3328e2, 255)
at 0x483DFDC: strncpy (vg_replace_strmem.c:550)
by 0x249180: str_copy (system.c:2328)
by 0x27E1F5: CClient::Connect(char const*, char const*) (client.cpp:707)
by 0x287864: CClient::Update() (client.cpp:2914)
by 0x28891B: CClient::Run() (client.cpp:3216)
by 0x28EDEC: main (client.cpp:4309)
To allow server to set any x_ prefixed skin and client won't filter it
out. As requested by Pure_luck for his mod to show players as tanks,
walls, etc. Won't be enabled on DDNet-Servers, thus such skins can be
added where a server modification wants to fine-control what skins are
allowed and can enforce such skins.
2918: Allow specifying -DGAME_RELEASE_VERSION r=Learath2 a=def-
to be used for nightlies and release candidates to be able to tell them from regular releases more easily. For example:
CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .
Co-authored-by: def <dennis@felsin9.de>
2915: HTTP: Set final m_State after running completion function r=Jupeyy a=def-
Ensures that we don't delete a file that is being used by ingame map downloader already.
As reported by Jupeyy in #2901
Co-authored-by: def <dennis@felsin9.de>
to be used for nightlies and release candidates to be able to tell them
from regular releases more easily. For example:
CPPFLAGS="-DGAME_RELEASE_VERSION=\\\"15.0.5-rc1\\\"" cmake .
2894: Add new renderer(as streamed vertices) for editor r=def- a=Jupeyy
Does not improve performance in editor!
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2909: Set IME Window Position & Prevent Input from fighting with IME r=def- a=TsFreddie
Mainly solves the backspace problem where you were able to delete from chat and ime comps at the same time.
Also set the position of composition window
Need some testing from other languages' users.
Need https://github.com/ddnet/ddnet-libs/pull/14 to work on windows
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2902: Don't rely on snapshot for ddnet gametype r=heinrich5991 a=Jupeyy
@fokkonaut you need to test again if you mod works.
This time i also did the test for masked entites(but not for non masked ones).
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2898: Inform players that they are in team already r=heinrich5991 a=def-
2901: Remove failed downloaded files immediately r=heinrich5991 a=def-
Especially skins were only deleted after they were requested again
2908: Don't log skin downloading progress r=heinrich5991 a=def-
since it's not really interesting for most players, as long as things work fine
Co-authored-by: def <dennis@felsin9.de>
2907: properly set sound envelope offsets for sound sources r=def- a=Patiga
before, `m_SoundEnvOffset` was always set to the same value as `m_PosEnvOffset`, due to wrong behavior in the ui.
Co-authored-by: patiga <patigatus21@gmail.com>
2906: Use fixed point conversion consistently r=def- a=Learath2
This fixes the issue with the Tex UV coords being complete garbage
Co-authored-by: Learath <learath2@gmail.com>
2874: Add unmasked entities for all mods r=def- a=Jupeyy
Fixes switch tile for unmasked ddnet
And ddnet mods send that they are a race and ddrace mod appearently?
Not very intuitive that ddnet is a superset of them, bcs tiles changed.
Waiting for a review from @fokkonaut
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
fixes graphics bug when new skins are added, skins array is reallocated
and we accessed freed memory
Thanks to Jupeyy & Learath2 for also looking into this
- Increase size of Name and Clan in adding friend fields
- Smaller Search and Exclude fields
- No more duplicate Search - Search - Search text
- Smaller Connect and Refresh buttons
2865: Fix localizing demo list r=Jupeyy a=def-
You can't store the result of Localize in a static, it will be removed
by switching to another language.
Thanks to Jupeyy for report
Co-authored-by: def <dennis@felsin9.de>
As suggested by BannZay on Discord. We scale down when we notice that
no responses arrive. The idea is that player's internet has become
faster than when DDNet started, so increasing the default is ok.
2820: Server: Only recv new packets when we know they are waiting r=Jupeyy a=def-
Reduces the number of syscalls
Co-authored-by: def <dennis@felsin9.de>
2733: Implement on-demand skin downloader, remove Lappi's non-free skins (fixes#1166, fixes#2547) r=Learath2 a=def-
Seems to work on first try, I'm somewhat surprised :D
Future ideas:
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
Co-authored-by: def <dennis@felsin9.de>
2837: Don't allow zero/empty images(bcs malloc(0) and other things) r=def- a=Jupeyy
Would be nicer, if the map loader would check the map for such things, but since the backend works with the image data and assumes its valid, this prevents crashes.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Seems to work on first try, I'm somewhat surprised :D
Future ideas (not for this change):
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
2814: Remove saving to other servers r=Learath2 a=def-
sv_sql_valid_servernames is no longer required
2818: Load fonts from memory (fixes#2810) r=Learath2 a=def-
Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.
@QingGo Could you give this a try from the Github build artifacts? If not, I can provide you a nightly build.
Co-authored-by: def <dennis@felsin9.de>
2816: Implement context for translations (largely taken from Teeworlds) r=Learath2 a=def-
Missing: scripts/languages doesn't work yet, but the context can be
added manually, see german.txt for an example.
Co-authored-by: def <dennis@felsin9.de>
2828: Use resize instead of rescale r=def- a=Jupeyy
rescale doesn't clamp, and looks worse, might be slightly faster tho.
So i also renamed the config vars that might cause resizing and/or are not very useful
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2819: Fix compilation on MinGW Windows r=Learath2 a=def-
graphics.h:197:36: error: ‘uint8_t’ has not been declared
Co-authored-by: def <dennis@felsin9.de>
2815: Renamed tile names. r=def- a=gerdoe-jr
I didn't get why some tiles' names end with `END/START` and another with `DISABLE/ENABLE`, so, I just replaced all `END/START` with `DISABLE/ENABLE`.
Also, I renamed `TILE_BONUS` and `TILE_PENALTY`, because you need to check the variables' declarations/references for understanding their purposes.
Co-authored-by: Vlad <gerdoexx@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Missing: Freeing the memory again. But not so important since we keep
the same fonts until end of process anyway in our case.
@QingGo Could you give this a try from the Github build artifacts?
2807: Remove sv_team_lock command r=heinrich5991 a=BannZay
No map uses this command. Does not seems like this command is used anywhere.
Any reason to keep this command ?
Co-authored-by: Andrii <bannzay3@gmail.com>
2800: Style-fixed version of #2784 r=def- a=heinrich5991
Thanks to @Jupeyy for the original pull request.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2738: Don't search the sorted array linearly r=heinrich5991 a=Learath2
Small optimization but it could start mattering with #2733
Co-authored-by: Learath <learath2@gmail.com>
2789: Refresh server browser immediately when updated ddnet info arrived r=heinrich5991 a=def-
At the moment it only happens the next time you press refresh.
Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.
The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.
2797: dilate: Don't crash if file doesn't exist r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
Only print expanded SQLite statement, when expanding function exists. This is
required to not bump the minimum required Ubuntu version, since Ubuntu 16.04
doesn't ship SQLite 3.14 or above. SQLite introduced ``sqlite3_expanded_sql`
in 3.14, Ubuntu 16.04 packages 3.11.
Disabled weak linking on MSVC, since it isn't supported.
At the moment it only happens the next time you press refresh.
Before we had it so that it always reloaded once the ddnet info arrived,
causing a quick flickering and lots of packets having to be resent every
time someone pressed refresh, even if nothing changed.
The new approach combines the advantages of both without the
disadvantages. An even nicer way would be to compare the json objects,
so that news and version updates don't matter, but our json library
doesn't seem to support that.
2758: Remove the rudimentary fuzzing since no one uses it anyway r=heinrich5991 a=def-
2769: Update front.png by Soreu r=heinrich5991 a=def-
2772: Dont predict camera position on spectator changed r=heinrich5991 a=BannZay
No reason to predict camera position in case when we just changed spectator.
But tbh I have not found a big reason to predict it at all.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Andrii <bannzay3@gmail.com>
2747: Fix proof circle position in editor r=heinrich5991 a=def-
As reported by Ravie on Discord. Tee is not drawn exactly in center.
Co-authored-by: def <dennis@felsin9.de>
2742: Add str_utf8_copy that trim broken utf8 sequence at the end. r=heinrich5991 a=TsFreddie
Currently this replaces `str_copy` text input and clipboard paste in chat. Many places may need the same treatments, like steam names.
![image](https://user-images.githubusercontent.com/3797859/92263741-08b8e080-eed5-11ea-84a5-b7f070ded260.png)
Test string:
abcd今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打
2745: Update mapres by mind r=heinrich5991 a=def-
Adapted from 0.7 for new renderer. Not sure if this makes sense :D
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2767: Don't lock SQL writes r=Zwelf a=def-
The slow query logs are full of this:
# Time: 200906 21:03:43
# User@Host: teeworlds[teeworlds] @ ger6.ddnet.tw [89.163.212.120]
# Thread_id: 101540 Schema: teeworlds QC_hit: No
# Query_time: 11.012166 Lock_time: 0.000000 Rows_sent: 0 Rows_examined: 0
# Rows_affected: 0 Bytes_sent: 67
SET timestamp=1599419023;
LOCK TABLES record_teamrace WRITE, record_teamrace AS r WRITE;
Do we really need these lock? See also
https://dev.mysql.com/doc/refman/5.7/en/table-locking.html
> InnoDB tables use row-level locking so that multiple sessions and
> applications can read from and write to the same table simultaneously,
> without making each other wait or producing inconsistent results. For
> this storage engine, avoid using the LOCK TABLES statement, because it
> does not offer any extra protection, but instead reduces concurrency.
Co-authored-by: def <dennis@felsin9.de>
The slow query logs are full of this:
# Time: 200906 21:03:43
# User@Host: teeworlds[teeworlds] @ ger6.ddnet.tw [89.163.212.120]
# Thread_id: 101540 Schema: teeworlds QC_hit: No
# Query_time: 11.012166 Lock_time: 0.000000 Rows_sent: 0 Rows_examined: 0
# Rows_affected: 0 Bytes_sent: 67
SET timestamp=1599419023;
LOCK TABLES record_teamrace WRITE, record_teamrace AS r WRITE;
Do we really need these lock? See also
https://dev.mysql.com/doc/refman/5.7/en/table-locking.html
> InnoDB tables use row-level locking so that multiple sessions and
> applications can read from and write to the same table simultaneously,
> without making each other wait or producing inconsistent results. For
> this storage engine, avoid using the LOCK TABLES statement, because it
> does not offer any extra protection, but instead reduces concurrency.
2763: Allow joining and inviting others via Steam friend list r=def- a=heinrich5991
Fixes#2642.
2768: Clamp kill border count r=def- a=Jupeyy
fixes#2766
Appearently the center of the camera can even go outside of the kill border(like even left from it)
I also notice that sometimes when zooming out, and then in again the zoom level gets negative(since the new smooth zoom)(atleast i see everything upside down for few frames)
These numerical unstableness makes me sweat a bit xd
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2751: More aggressive analysis & check 2.0 gl Functions that were used r=def- a=Jupeyy
If even that fails, I'm out of ideas
Checks all texture shaders, checks all functions used.
2752: Can't detect if paused on KoG, so don't show button r=def- a=def-
Since they're running an old version of DDNet server
2756: Don't deactivate menu when a popup is active r=def- a=Learath2
Deactivating menu while a popup is active causes the menu to never open again.
Reported by Anxton on discord.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Learath <learath2@gmail.com>
2743: Save cl_overlay_entities r=def- a=Jupeyy
Is there a reason not todo it?
The players, that want this enable it anyway
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2736: Let 0.7 clients fastdownload too r=def- a=Learath2
Easier than expected, I wonder why I didn't do this at the start.
Co-authored-by: Learath <learath2@gmail.com>
Seems more useful than Spectate and Connect Dummy, both of which are
often mistaken by newcomers.
Make button sizes more consistent
Hide buttons that make no sense
2728: Allow loading from any server r=Zwelf a=def-
Since we are switching to a single write sql server for sake of simplicity
Co-authored-by: def <dennis@felsin9.de>
2722: Increase default font texture size r=heinrich5991 a=Jupeyy
Now that we have fallback fonts this makes sense.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2715: Fix server responses handling in game browser r=heinrich5991 a=BannZay
Fixes all problems for #2620
Explanations of existed problems:
Lan has non expected servers because we were creating browser entry regardless token check
DDNet tab has ping 0 for servers as we weren`t rejecting previous refresh responses
Co-authored-by: Andrii <bannzay3@gmail.com>
2713: allow empty max ping filter r=heinrich5991 a=BannZay
The inconvenieces I discovered so far:
1. You got to write 999 to "disable" this filter
2. If you try to clear this field and then type 75 then the field will contain 750 because the last zero is bugged at this point
Those are fixed
What I would like to be fixed as well (not sure if I gona do this soon):
1. Update browser servers live without refreshing. You press refresh - you receives all the servers and then you should be able (but currently not) to filter them out without pressing on "Refresh" button again but just by changing the max ping value
Co-authored-by: Andrii <bannzay3@gmail.com>
2674: Add nameplates friend marks r=heinrich5991 a=BannZay
Problem: when I play with a friend in team 0, and there are many players nearby, I cannot distinguish him due to nameplates overlapping. It's getting worse when they are in freeze.
Solution: Mark your teammate as "Friend" and setup "cl_nameplates_friendmark"
Result:
![v2](https://user-images.githubusercontent.com/17499770/91647684-08988b00-ea66-11ea-9407-336437391b4f.png)
Co-authored-by: Andrii <bannzay3@gmail.com>
2710: Fix layers right click on item opens menu for previously selected (left clicked) item r=heinrich5991 a=BannZay
```
Im 'corneumToday at 16:55
when i have a layer selected and rightclick on another one to change its properties, it doesnt switch to that layer. that hasnt always been this way and its throwing me off lately
especially because it still opens the menu for the other layer
```
Co-authored-by: Andrii <bannzay3@gmail.com>
2708: Disabling 3.3 in settings tab should reset to version 3.0 r=def- a=Jupeyy
We don't have a way to query the default config value, except including the config_variables.h, do we?
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Currently, this just shows the current map in the status. Might need
localization data in Steamworks to be available to work in languages
other than English.
CC #2642
2691: Also check for divisibility by 16 of height (fixes#2687) r=heinrich5991 a=def-
2701: Set search field active when opening file dialog in editor r=heinrich5991 a=def-
2702: Remove fallback for Teeworlds' settings.cfg (partially fixes#2698) r=heinrich5991 a=def-
2705: Clarify kill and /kill r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2678: Load serverbrowser more fairly r=heinrich5991 a=def-
One from each country and so on instead of doing one country fully first
before moving to the next. This makes loading servers like Japan and AUS
much faster since they're at the back of the list. This also reduces the
peak number of packets sent to each IP at once.
2681: Upgrade SDL2 for Linux Steam release to 2.0.12 (fixes#2679) r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
One from each country and so on instead of doing one country fully first
before moving to the next. This makes loading servers like Japan and AUS
much faster since they're at the back of the list. This also reduces the
peak number of packets sent to each IP at once.
2665: Use the correct name for determining ranks r=def- a=heinrich5991
Was broken by the recent Steam name update.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2667: Fix server port in teehistorian r=def- a=heinrich5991
Official servers weren't affected because they didn't use the default of
`sv_port 0`.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2662: Read server port from CNetServer but not from app config r=def- a=BannZay
Due to a34c72530b we may see "[register]: ERROR: configure your firewall/nat to let through udp on port 0."
Reason: reading port data from configs but not from server object itself
I am new to server code, take a close look to changes please
Co-authored-by: Andrii <bannzay3@gmail.com>
2656: Forbid some more whitespace and whitespace-like characters r=Learath2 a=def-
Made sure everything from
https://en.wikipedia.org/wiki/Whitespace_character#Unicode is included
As reported by Im 'corneum
Co-authored-by: def <dennis@felsin9.de>
2653: Fix background map loading r=def- a=Jupeyy
As reported.
Tested all possible contexts, hope this is right now
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2648: Support Linux shared libs in autoupdater r=Learath2 a=def-
Since we now ship our first shared lib on Linux, libsteam_api.so
Co-authored-by: def <dennis@felsin9.de>
2647: No sampler calls in old OpenGL API r=def- a=Jupeyy
Sadly didn't see it earlier, old API still binds its samplers to textures directly.
Need this before steam release @def-
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy
Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).
Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2631: Enable "Switch weapon on pickup" by default r=heinrich5991 a=def-
As voted in Discord, suggested by Lady Saavik
Co-authored-by: def <dennis@felsin9.de>
2637: Send larger distance when zooming r=heinrich5991 a=def-
since sometimes with dyncam it can be just at the border.
As reported by Lady Saavik
Co-authored-by: def <dennis@felsin9.de>
2606: Remove need for custom certificate r=heinrich5991 a=def-
in anticipation of using CloudFlare
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2590: Add DoxyFile and document CUIRect r=def- a=edg-l
I will probably document more stuff later.
To generate docs: `doxygen Doxyfile`
Co-authored-by: Edgar <git@edgarluque.com>
2595: Change default from borderless to fullscreen r=Learath2 a=def-
Switching the default means everyone with borderless window will be
switched to fullscreen. Fullscreen has lower latency and better
performance.
As suggested by Shyzo and voted on on Discord.
Co-authored-by: def <dennis@felsin9.de>
2602: Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all (fixes#2593) r=Learath2 a=def-
allows reading CJK for everyone independent of language chosen.
got them merged with fontforge, finally looks good.
Hopefully the lags are gone.
Co-authored-by: def <dennis@felsin9.de>
Switching the default means everyone with borderless window will be
switched to fullscreen. Fullscreen has lower latency and better
performance.
As suggested by Shyzo and voted on on Discord.
2579: Ship map_convert_07 executable, allow drag'n'drop and ship Gold Mine map (with sixup version) instead of Kobra 4 and Goo! r=def- a=def-
2588: Add instructions about how to kill and pause game r=def- a=def-
Co-authored-by: def <dennis@felsin9.de>
2566: Optimization: Don't calculate with too small fraction r=heinrich5991 a=def-
since it won't add up to anything anyway.
Hopefully doesn't break any physics.
Co-authored-by: def <dennis@felsin9.de>
2465: Sqlite3 support and prepared statements r=heinrich5991 a=Zwelf
This PR changes the abstraction layer of the score backend to thin abstractions over the MySQL and SQLite3 library. It executes all Queries in one worker thread making it easier to use the ddnet thread pool. This doesn't change much, because each the mysql-connection was locked with `m_SqlLock` beforehand, serializing writes and reads respectively.
Behavior change (even though I tried to minimize them):
* `sv_use_sql` is used to determine if mysql server should be added
* `sv_sql_failure_file` is replaced by `sv_sqlite_file`
* `sv_sqlite_file` is either used as a backup server when `sv_use_sql` is enabled or as the primary read+write server when `sv_use_sql` is disabled
* `/load` now escapes the like-string
Since I am not good at designing config file commands, I would appreciate feedback on this part.
WIP:
* [x] rewrite SQL statements to work in both MySQL and SQLite (preferable just ANSI-SQL)
* [x] create tables (`COLLATE BINARY` and encoding info)
* [x] store rank (UPSERT for points)
* [x] load birthday (different function in sqlite for time handling)
* [x] `/mapinfo` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
* [x] `/map` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
* [x] store teamrank (`GROUP_CONCAT`)
* [x] `/teamrank` (`GROUP_CONCAT`)
* [x] ~`/top5team` (`GROUP_CONCAT`)~ doesn't contain GROUP_CONCAT
* [x] `/times` (`UNIX_TIMESTAMP`)
* [x] `/load` without any arguments (`UNIX_TIMESTAMP`)
* [x] all commits compiling, making future bisect easier
* [x] write a sqlite_to_mysql script
* [x] write an old_file_server to sqlite script
* [x] gracefully shutdown DbPool
Co-authored-by: Zwelf <zwelf@strct.cc>
2536: Send extended snap objects as is to Sixup r=def- a=Learath2
Seems to work, @fokkonaut can you take a look?
Co-authored-by: Learath <learath2@gmail.com>
2531: Client: Support .map file drag-and-drop to open map in editor r=heinrich5991 a=def-
As suggested by Lady Saavik
Co-authored-by: def <dennis@felsin9.de>
2502: Improved dummy switching r=def- a=Fireball-Teeworlds
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch: #2499 .
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee: https://youtu.be/mxVT4pdyGnU.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2501: Show "Free View" for Sixup r=fokkonaut a=Learath2
@fokkonaut is this enough?
bors delegate=fokkonaut
Co-authored-by: Learath <learath2@gmail.com>
2433: Fix votes for sixup r=heinrich5991 a=Learath2
I think this looks sane but I haven't tested it at all for idk how to even test this locally/alone
2505: Fix legacy 64 player serverinfo, don't send duplicate packets (fixes#2495) r=heinrich5991 a=def-
For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.
For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.
Introduced in #1955.
2506: Prevent whisper spam from 0.7 (fixes#2504) r=heinrich5991 a=def-
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.
For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.
Introduced in #1955.
- Fix a use-after-free when there are no new snapshots for the cl_dummy tee after the switch.
- When one of the tees is hooked, cycling through them will no longer show phantom hook for the other tee.
- Dummy switch might happen a bit quicker since it doesn't depend on receiving new snapshots.
- Simplified code: m_LastDummy2 is no more.
Probably related to #2487, was previously fixed and caused stoppers not
to work.
src/game/collision.cpp:902:247: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:891:252: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
src/game/collision.cpp:885:251: warning: bitwise or with non-zero value always evaluates to true [-Wtautological-bitwise-compare]
2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2480: Send zoom status for dummy too r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2482: Only write non-defaulted config values to settings_ddnet.cfg r=heinrich5991 a=def-
As a consequence changed defaults in an update will be respected
instantly if the player hasn't changed the value.
Co-authored-by: def <dennis@felsin9.de>
2474: Remove IP skins r=heinrich5991 a=def-
2476: Use x instead of y in show distance (fixes#2475) r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2429: Use a cubic polynomial for smoothing zoom r=def- a=heinrich5991
Supersedes #2420.
Co-authored-by: Edgar <git@edgarluque.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2446: Fix storing finish on solo server with practice mode enabled r=heinrich5991 a=Zwelf
Fixes#2445
vulnerable versions:
* 506602d472c48821b6e7bb846b86431a113834a1..59a7e1f1873ad58b838cd3470d51b6ba84c02926~
* b99bbccd248437c928b25e32d40deaf98d8ef3ad..4186622d8750f4288be86b9064886a86c665c45d~
Problem was that `OnFinish` is only suited for team0 finishes, where `/practice` can't be enabled. Solo server finishes have to be handled like team finishes in CheckTeamFinished, which checks if `/practice` was enabled.
Co-authored-by: Zwelf <zwelf@strct.cc>
2424: Keep hook when loading r=heinrich5991 a=Zwelf
Solves issue discussed in #2374. Also keeps direction and jump, which is evaluated when player is in /pause. Fire could be deleted, as it does not affect game play in any way.
Co-authored-by: Zwelf <zwelf@strct.cc>
2413: Fix showothers for specchar r=heinrich5991 a=edg-l
Fixes https://github.com/ddnet/ddnet/issues/2410
I also made it use the Alpha on specchars that are on another team.
Co-authored-by: Edgar <git@edgarluque.com>
2401: Client tells server its zoom level (fixes#2087) r=heinrich5991 a=def-
and server adapts the visible distance to it
Co-authored-by: def <dennis@felsin9.de>
2389: Ignore emoticon of spammy players (fixes#2387) r=heinrich5991 a=def-
Controlled with the regular ignore chat button in players menu
Co-authored-by: def <dennis@felsin9.de>
2388: Get rid of the annoying font size warnings r=heinrich5991 a=def-
Since we're not doing anything about them anyway, and I get them
spamming me on every client start.
Co-authored-by: def <dennis@felsin9.de>
2390: Support cl_show_hook_coll_own/other 2 to always show (fixes#2383) r=heinrich5991 a=def-
hook collision, without broadcasting to other players.
Removed cl_show_hook_coll_always in return
Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
Co-authored-by: def <dennis@felsin9.de>
hook collision, without broadcasting to other players.
Removed cl_show_hook_coll_always in return
Renamed cl_video_showhookcollother to cl_video_show_hook_coll_other for consistency
2009: Fix min mouse position for follow factor r=heinrich5991 a=Jupeyy
@Learath2 you were the last to change this, would be nice if you could check if this is correct behaviour, i didn't find anything wrong :D
Co-authored-by: jupeyy <jupjopjap@gmail.com>
2379: Fix unused translations r=def- a=3edcxzaq1
Fix so that "Connect Dummy" and "Disconnect Dummy" follows language file
Co-authored-by: sven <sven@rx.lan>
Co-authored-by: 3edcxzaq1 <66034590+3edcxzaq1@users.noreply.github.com>
2374: Restore old /save behavior r=def- a=Zwelf
Fixes#2362, supersedes #2367
I didn't change the /save message. There are already two different: "Use '/load %s' on %s to continue" and "Use '/load %s' to continue".
I think it would be better to add a NetMessage, this could also solve the problem of saving which team members were in the team.
> I guess this can't be used to cheat anything?
Only if an instant rehook is necessary. Might be useful for rehooking an edge hook (but you still have to aim).
Co-authored-by: Zwelf <zwelf@strct.cc>
2358: Allow any update.json size r=heinrich5991 a=def-
just grew over 16 KB and thus updates failed. I still need to setup update5 server and will need to release a last release on update4 to have a seemless upgrade-path.
Update: https://update5.ddnet.tw/update.json is ready, 14.0.1 will still land on update4, then we switch to update5.
Co-authored-by: def <dennis@felsin9.de>
2356: Make game less dependend on score backend r=heinrich5991 a=Zwelf
Behavior change:
* `sv_save_worse_scores` is respected on file based servers
Mainly a clean up after #2247, but helps #2298 too
Co-authored-by: Zwelf <zwelf@strct.cc>
just grew over 16 KB and thus updates failed. I still need to setup
update5 server and will need to release a last release on update4 to
have a seemless upgrade-path.
2335: Make it more clear that this is a sixup translation server r=heinrich5991 a=def-
2336: Set skill level for Sixup (fixes#2334) r=heinrich5991 a=def-
2340: Keeping multiple states consistent is hard (fixes#2315) r=heinrich5991 a=def-
let's go recount every time
2342: Don't forget video recorder fps setting r=heinrich5991 a=def-
after switching to non-videorecorder client
2349: Document which MySQL/MariaDB versions we require (fixes#2343) r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2338: Ensure that team state is always sent (fix#2315) r=def- a=trml
Noticed that team state wasn't sent to the client in some cases (when SetForceCharacterNewTeam is called directly), which I think this could happen if a team is unlocked between killing and respawning a player. Also added a CheckTeamFinished for that case.
Co-authored-by: trml <trml@users.noreply.github.com>
2301: map_convert_07: Check image width for divisibility by 16 r=heinrich5991 a=def-
As noticed on Sunny Land.
> [5:31 PM] redix: in theory it should be enough if width and height are divisible by 16
Now running this over our maps and fixing them manually.
Co-authored-by: def <dennis@felsin9.de>
2326: Disable -Wstringop-overflow warning in IntsToStr r=heinrich5991 a=def-
Since it won't write into invalid memory when Num > 0
Co-authored-by: def <dennis@felsin9.de>
2279: Only forbid resizing when videorecorder is recording r=heinrich5991 a=def-
2327: List data files in `CMakeLists.txt` r=def- a=heinrich5991
This fixes missing files for people recompiling when we add new data
files.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2306: Make ctrl-s/ctrl-l etc work everywhere in editor (fixes#2302) r=heinrich5991 a=def-
instead of just in the layers view
Co-authored-by: def <dennis@felsin9.de>
2321: Use the 0.7 race features better r=def- a=Learath2
Mostly tested, couldn't test the diffs though as I don't have score set up. It looks good to me though.
Co-authored-by: Learath <learath2@gmail.com>
src/game/server/ddracecommands.cpp:743:39: warning: unknown conversion type character ‘l’ in format [-Wformat=]
743 | str_format(aBuf, sizeof(aBuf), "%s-%lld-%s.save", pSelf->Server()->GetMapName(), time_get(), pSelf->Server()->GetAuthName(pResult->m_ClientID));
See https://sourceforge.net/p/mingw-w64/wiki2/gnu%20printf/
2291: Make PlayerResult messages an union variant r=def- a=Zwelf
and some small style and readability fixes in sql_score.
Co-authored-by: Zwelf <zwelf@strct.cc>
2290: Restore old message behavior when using /load and /save r=def- a=Zwelf
Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
Not sure if the old behavior is better or if we want to keep the new with sending two messages per /save and /load.
Co-authored-by: Zwelf <zwelf@strct.cc>