Commit graph

1999 commits

Author SHA1 Message Date
fokkonaut 0e842359ad Add DDRace Score NETMSG 2019-01-14 08:01:20 +01:00
def caa9e4ba29 Fix auto save statboard limit (fixes #528) 2019-01-11 12:07:12 +01:00
def f05c56d6ce Fix cl_dyncam_mousesens
should only have an effect ingame, not in menus or editor
2019-01-11 09:40:04 +01:00
def 1ece46aa4e Revert "setlocale for XOpenIM with compose key"
Has been fixed: https://bugzilla.libsdl.org/show_bug.cgi?id=3102

This reverts commit 6c4e6c5c44.
2019-01-07 21:27:09 +01:00
Dennis Felsing afbb741910
Merge pull request #1420 from Jupeyy/master
Fix text kerning and add flags for better positioning
2019-01-06 10:57:16 +01:00
jupeyy 6fc49cbc9e style 2019-01-06 06:45:47 +01:00
jupeyy 619a33a7d5 text kerning fix, add new text render flags for accurate positioning 2019-01-06 06:42:57 +01:00
def aa7e6ff3e3 Disable borderless on Mac (fixes #1413) 2018-12-28 17:29:54 +01:00
def 6846a6ecad Fixes and stress improvements 2018-12-17 20:05:50 +01:00
Dennis Felsing e9ee74a941
Merge pull request #1402 from ddnet/remove-modhelp
Remove /modhelp (fixes #1401)
2018-12-17 14:42:07 +01:00
def c4d437bc0f Make client launchable from browser
By needs from https://github.com/teeworlds/teeworlds/pull/1478/files
2018-12-13 19:57:34 +01:00
Dennis Felsing 5c18d6c481 Remove /modhelp (fixes #1401) 2018-12-12 10:05:44 +01:00
Learath 0c13c8cebb Handle the windows console properly. Fixes #1394 2018-12-07 23:52:33 +01:00
Learath2 21609d43fb Fix the beep. Fixes #985 2018-11-22 17:37:52 +01:00
Ryozuki d9d3ed783e fix windows sound 2018-11-02 12:47:20 +01:00
def faf388b853 Fix #1350 2018-10-29 22:03:57 +01:00
heinrich5991 a36250ba34 Use two threads for the server thread pool
This might help with long DNS timeouts.
2018-10-07 12:47:32 +02:00
Learath 2696ac134c Handle the platform differences in CMake. 2018-09-20 14:06:18 +02:00
Learath 3852f0e720 CMake option to disable autoupdater. Closes #1292 2018-09-20 03:01:31 +02:00
Dennis Felsing e295a121e4 DDNET_INFO(_TMP) 2018-08-23 09:57:35 +02:00
Dennis Felsing 29dd3e29f7 Read ddnet-info.json from correct location 2018-08-23 09:36:20 +02:00
Dennis Felsing e2eb4a66dc Add Filter for connecting players (fixes #1263) 2018-08-21 09:03:48 +02:00
heinrich5991 2ad4c86632 Fix a typo 2018-08-13 21:35:49 +02:00
Jupeyy 29ecaa2c2a brace 2018-08-02 20:58:43 +02:00
Jupeyy bc013513bc don't restore the config variable in this case 2018-08-02 20:56:29 +02:00
Jupeyy 7ce29e7a1a Properly reset context attributes, if OpenGL3 context failed to create 2018-08-02 20:52:51 +02:00
Jupeyy d7bb03ee19 don't render all border all the time 2018-08-02 18:26:12 +02:00
bors[bot] e571dc8d93 Merge #1200
1200: Share libcurl resources across requests r=def- a=heinrich5991

Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-07-19 09:15:10 +00:00
Isaac Zhao 83ae953b21
Fixed hidpi resolution issue on macOS 2018-07-17 07:46:17 +00:00
heinrich5991 8d04e7e5e1 Share libcurl resources across requests
Use the libcurl-share interface to share DNS cache and connections
between different requests.

If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):

>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
ZombieToad 712fca8adc fixes
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
def 5e1f62fe7c Fix http map download... 2018-06-30 09:47:45 +02:00
Dennis Felsing 35a26290db Mac OSX: Don't use desktop resolution (fixes #1174) 2018-06-27 11:01:59 +02:00
heinrich5991 ab55bcd9c8 Also search for maps with sha256 in downloadedmaps
Additionally, forget the extra map details after disconnecting, they
shouldn't be used for the next server.
2018-06-24 17:04:50 +02:00
heinrich5991 ca8fcc823c Use more secure hash function for map downloads
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).

The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.

For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.

Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.

Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.

Fix #1127.
2018-06-24 17:04:50 +02:00
bors[bot] ebb9481857 Merge #1157 #1160
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991

This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.

1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991

This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
bors[bot] af1f9d198a Merge #1152
1152: send password to first connected server r=heinrich5991 a=ZombieToad

https://github.com/ddnet/ddnet/pull/1149#issuecomment-397538132

fixes issues with connecting to servers with reserved slots

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-20 09:05:56 +00:00
ZombieToad f6d107b264
Update client.cpp 2018-06-20 07:44:44 +01:00
ZombieToad dfaa8d1f46
Update client.cpp 2018-06-20 07:43:55 +01:00
ZombieToad 1c88ffd663
Update client.h 2018-06-20 07:36:10 +01:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
heinrich5991 c739aef60e Some style fixes 2018-06-19 14:28:53 +02:00
ZombieToad 57d1c37fb4
send password to first connected server 2018-06-16 00:44:24 +01:00
ZombieToad 45a9d96a76
send password to first connected server 2018-06-16 00:41:55 +01:00
jupeyy 88acd47c99 reset font texture at window resize 2018-05-07 06:02:44 +02:00
jupeyy 62352a78dd respect text alpha channel correctly (fixes #1124) 2018-05-07 05:52:02 +02:00
Dennis Felsing e561498617 fix... 2018-04-25 14:12:49 +02:00
def 160b4df81c Version 11.1.4 2018-04-15 20:15:13 +02:00
bors[bot] 73a65a7026 Merge #1116
1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy 27d9440751 don't create buffers, if OpenGL 3.3 is not used 2018-04-15 19:34:56 +02:00
def 666b1a9576 Another SDL GL try 2018-04-13 21:34:12 +02:00
def d0bb180473 Only run glewInit when using OpenGL3.3 2018-04-13 20:03:51 +02:00
bors[bot] 73cc3a147b Merge #1110
1110: Fix killmessage flag render r=def- a=Jupeyy



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-09 20:28:24 +00:00
Jupeyy 52ff132e56 reset color after text is drawn 2018-04-09 22:02:16 +02:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy 15f0efc2bd fix text color if opengl3.3 is off 2018-04-03 17:40:21 +02:00
Jupeyy 53622f56b4 respect the area width in any case 2018-03-26 05:08:21 +02:00
Jupeyy abb9ba5572 use debug variable in a better way 2018-03-21 16:07:03 +01:00
Jupeyy 16894155e5 add attributes for screen state check 2018-03-21 15:49:15 +01:00
Jupeyy 53a93c077e add window resize listener 2018-03-21 15:48:48 +01:00
Jupeyy 70c06be87e allow non pixel alignment rendering, instead fo changing texture filter
add window resize event, and remove the font size limitation
2018-03-21 15:45:08 +01:00
Jupeyy 9b8da90151 check screen state 2018-03-21 15:41:45 +01:00
Jupeyy 91b1699994 remove unused and check freetype version 2018-03-15 14:22:08 +01:00
Jupeyy da311d03c4 use a different texture filter instead of correcting text coordinates 2018-03-15 03:33:22 +01:00
Jupeyy 62c3074c88 add new text renderer engine to support text buffering, cursors, text
marking and less character texture updates
2018-03-13 21:49:07 +01:00
Jupeyy 75eddfec7a add new shader programs 2018-03-13 21:47:45 +01:00
Jupeyy 898af39311 add new functions to support the new backend layout and the new
rendering system
2018-03-13 21:47:07 +01:00
Jupeyy 35f3dd5bc2 add new shader programs in the backend 2018-03-13 21:44:58 +01:00
Jupeyy 5b56e5b2c4 move the keyboard state back into the gfx update 2018-03-12 16:51:31 +01:00
Jupeyy 081057d6b9 style fixes and remove float cast 2018-03-12 15:43:31 +01:00
Jupeyy 5e1bee2760 clean up a bit to and descripe it better 2018-03-12 15:10:49 +01:00
Jupeyy cc7371c1cd set upper limit, for the case, if the refreshrate is smaller than the gameticks 2018-03-02 03:12:30 +01:00
Jupeyy 089cb1ea44 this must be inactive ofc 2018-03-01 08:25:34 +01:00
Jupeyy a808ee07d3 add accedentially removed cast 2018-03-01 08:07:48 +01:00
Jupeyy 3458ee0976 check if gfx_refresh_rate is non zero 2018-03-01 07:50:52 +01:00
Jupeyy 6f0509cfae the actual description to the problem 2018-03-01 07:44:22 +01:00
Jupeyy edaf632c04 Merge branch 'master' of https://github.com/ddnet/ddnet 2018-03-01 07:38:50 +01:00
Jupeyy 238c8847c0 keep track of lost frames and updates, to ensure FPS stability and
better CPU sleep times
2018-03-01 07:34:14 +01:00
Jupeyy 3dabb5c2bd ensure right internal image format, to prevent unsupported reformatting 2018-03-01 07:31:09 +01:00
heinrich5991 f7b7054152 Fix crash on startup due to sound initialization
Of course `WavpackOpenFileInputEx` is subtly incompatible to
`WavpackOpenFileInputEx64` in that it requires the userdata for the main
steam to be nonnull.

Fixes #1041.
2018-02-18 12:45:03 +01:00
heinrich5991 73c03544b4 Support older wavpack versions 2018-02-17 01:35:07 +01:00
heinrich5991 99fe1d7bcf Revert "Fix bundled wavpack when system wavpack is available"
This reverts commit 0d9265b1fa.
2018-02-17 01:31:40 +01:00
def 0d9265b1fa Fix bundled wavpack when system wavpack is available 2018-02-15 19:30:40 +01:00
bors[bot] c0fa444f3a Merge #1034
1034: Try to find external GLEW, pnglite and Wavpack  r=Learath2 a=heinrich5991

Allow for newer versions of Wavpack, fixes #1023.

Fixes #1016.
2018-02-13 02:02:07 +00:00
heinrich5991 94818ec1f0 Try to find external GLEW, pnglite and Wavpack
Allow for newer versions of Wavpack, fixes #1023.

Fixes #1016.
2018-02-12 23:29:45 +01:00
bors[bot] 6283ad2012 Merge #1015
1015: Fix typo r=heinrich5991 a=yangfl
2018-02-07 16:22:48 +00:00
Dennis Felsing f62833b699 Always keep same resolution on macosx 2018-02-07 13:21:18 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
Dennis Felsing 4c8a770ba6 macosx highdpi try #123456789 2018-02-07 08:22:57 +01:00
def 864ff1ac74 Remove highdpi stuff
This reverts commit d234c55dfa.
2018-02-06 23:21:17 +01:00
Dennis Felsing d234c55dfa Try macosx highdpi fix 2018-02-05 14:37:26 +01:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
def 9139737aa7 Minor style cleanup 2018-01-15 19:08:33 +01:00
bors[bot] 5b2a929bc1 Merge #976
976: fixed rand init error message r=heinrich5991 a=ChillerDragon

the ``dbg_msg()`` func doesn't work until the
``IEngine *pEngine = CreateEngine("DDNet", Silent);`` line gets executed.

I used a bool to leave the code order untouched c:
2018-01-07 17:02:44 +00:00
Chiller Dragun 52a7f84583 code styling 2018-01-07 03:03:33 -08:00
def 4813a4b857 Add cl_shownotifications (fixes #949) 2018-01-05 20:20:39 +01:00
Chiller Dragun 654dd597fe fixed rand init error message 2018-01-04 06:33:21 -08:00
Jupeyy 060f6fd36e Load shaders through IStorage class
Fixes #939.
2017-12-02 22:19:57 +01:00
bors[bot] bad105c5e4 Merge #953
953: Overhauled job system r=Learath2 a=heinrich5991

The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-27 23:34:54 +00:00
bors[bot] 41f6140179 Merge #945
945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991

It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
bors[bot] f9e0b6b3fe Merge #931
931: Add Speedup tiles correctly at the border creation & remove tile layer extension restriction & fix the LastIndex buffer initlialization & setup non mipmap textures up correctly(texture completness) r=heinrich5991 a=Jupeyy

Allows speedups to be drawn on extended range(out of map range) too.
2017-11-26 13:32:05 +00:00
Jupeyy b1d99de87a s_ 2017-11-26 14:10:47 +01:00
Jupeyy bff1186d3b is now s_ 2017-11-26 14:08:00 +01:00
Jupeyy 14297ae45c code pattern 2017-11-26 13:28:41 +01:00
heinrich5991 94acac91a0 Overhauled job system
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
heinrich5991 f0c647dba5 Change os_compare_version to os_is_winxp_or_lower
This stops leaking OS details in non-`system.c` files.
2017-11-23 03:10:15 +01:00
heinrich5991 be80ccb7d6 Don't use nonstandard #pragma pack
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
bors[bot] 27722633a3 Merge #940
940: Put shaders into the data/ directory r=Learath2 a=heinrich5991

Simplifies a lot of things
2017-11-15 23:29:55 +00:00
heinrich5991 17d3f4afa4 Put shaders into the data/ directory
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
bors[bot] fdb2e330ce Merge #904
904: Fix use-after-free r=heinrich5991 a=Learath2

Not sure if this is the best way to go about this, but it works :/
2017-11-08 17:30:34 +00:00
Jupeyy 78c06e180f remove dublicated GL queries 2017-11-04 05:38:48 +01:00
Jupeyy 78a9fbb9b5 use the write buffer slot, instead of elementarray slot to create the
index buffer
2017-11-04 04:57:58 +01:00
Jupeyy d367f94d7c invalidate all index buffer bindigs, when index buffer is resized 2017-11-03 19:48:17 +01:00
Jupeyy c22af4bb4d fix index buffer bindig for normal quads(fixes startup crashes) and
initialize non mipmap textures as linear(texture completness)
2017-11-03 19:33:23 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix de1c0cf24d Fixed several issues with the ghost (thanks to Learath2) 2017-10-28 14:23:24 +02:00
Michał 58b0ae5fc7 Possible emoji rendering fix 2017-10-28 09:08:17 +02:00
Learath2 a6eb1b94f2 Add lock around m_Destroy and m_PastCB 2017-10-27 15:26:39 +02:00
Jupeyy 442a1767d4 reset lastindexbuffer at object deletion 2017-10-24 03:12:48 +02:00
Jupeyy 5c9fc3d19b remove unused variable 2017-10-23 18:31:44 +02:00
Jupeyy 37c5102928 only delete VBOs when the VAO, which uses the VBO, is deleted(AMD driver
bug under windows). And only allow true fullscreen under supported
display resolutions, to enable prevention of DPI scaled opengl viewport
2017-10-23 18:02:18 +02:00
def cb00a294b8 Enable gfx_opengl3 by default 2017-10-20 22:52:38 +02:00
Dennis Felsing 6c7f6e3a7e glew on macosx as well... 2017-10-20 11:49:00 +02:00
Dennis Felsing 5a75dc7f27 New glew try 2017-10-20 11:35:44 +02:00
Dennis Felsing 88c0778b21 Bundle glew instead 2017-10-20 11:12:27 +02:00
Dennis Felsing 07db95ed59 Mac build fix 2017-10-20 10:20:29 +02:00
Dennis Felsing d7eabb0ea9 Further macosx fixes 2017-10-20 09:31:42 +02:00
Dennis Felsing db46d18e71 No GLEW on OSX necessary (untested) 2017-10-20 09:08:49 +02:00
Dennis Felsing d6999bb726 Merge "Pull Request using OpenGL 3.3" 2017-10-18 12:49:27 +02:00
Edgar Luque 3408d4f016 MinGW putenv workaround. 2017-10-17 16:38:40 +02:00
Learath 30aebc9cf4 Destroy() implies Abort() 2017-10-17 15:42:17 +02:00
Learath 96acddb57f Fix the other use after free 2017-10-17 15:39:20 +02:00
Learath 7f8356e37e Fix a heap-use-after-free 2017-10-17 14:23:56 +02:00
Jupeyy cc54c4acdf also out the LOD to the fragment shader to make sure we use the same LOD
on every hardware
2017-10-14 23:27:14 +02:00
heinrich5991 16694a0d7b Use a random token for serverbrowse requests
This alleviates the risk for spoofed servers.
2017-10-14 21:58:23 +02:00
Jupeyy 5389dd9666 fix border amount for right and bottom border lines 2017-10-14 16:37:48 +02:00
heinrich5991 2fc018aac3 Add asynchronous file output, port dbg_msg()s to that system
Also add tests.
2017-10-10 04:11:14 +02:00
Learath 1855992014 Fix style 2017-10-09 20:51:16 +02:00
Learath f4b3bc63b3 Forgot classes need to be initialized with new
Also matched the function signatures to the ones in the interface
2017-10-09 20:04:23 +02:00
Learath 26efee9506 Forgot the virtuals 2017-10-09 19:22:44 +02:00
Jupeyy 26bd800d63 calculate the LOD on CPU side and restrict mipmap levels for huge
textures to remove bad looking mipmap generations at high zoom levels
2017-10-09 18:58:44 +02:00
Learath2 70ee5d9645 Properly free CFetchTask in case of abort 2017-10-09 18:47:02 +02:00
Learath2 9bce7e8630 Use a proper interface for CFetchTask 2017-10-09 18:47:02 +02:00
Jupeyy 43fa2fd1a7 use wrap mode for every individual texture 2017-10-09 15:59:16 +02:00
Learath 1b0ab87015 Get rid of unnecessary queue in CFetcher 2017-10-08 00:57:56 +02:00
def b368234dae Delete editor before graphics (fixes #881) 2017-09-30 06:27:05 +02:00
Redix e9a0271c29 Improved ghost and race recorder file handling 2017-09-28 19:13:20 +02:00
Redix a3a82b6571 Move filename clearing function to base lib 2017-09-28 16:02:01 +02:00
Redix ac234ad3ee Write the correct player name into ghosts that are saved from menu 2017-09-28 16:01:59 +02:00
Redix 5b3e9e4bbf Improved ghost file management 2017-09-28 16:01:58 +02:00
Redix 5cc0d16029 Reworked the race recorder 2017-09-28 16:01:57 +02:00
Redix c189678e44 Cleaned up the ghost component and made it use the ghost recorder and loader 2017-09-28 16:01:56 +02:00
Jupeyy 7aa547946b more warning fixes 2017-09-27 15:01:38 +02:00
Jupeyy 463944b143 fix code pattern mistakes and warnings 2017-09-27 14:52:06 +02:00
Jupeyy 9fd1290734 auto adjust font size for entity overlay 2017-09-27 12:19:39 +02:00
Jupeyy 91216fb90c reduce upload size by normalizing color values, fix slow upload for some
iGPUs and force old opengl context, if issueinit fails
2017-09-27 12:16:34 +02:00
Jupeyy a85f542d1d only use 4x2 matrix 2017-09-27 12:15:30 +02:00
def 553c97b52d Fix crash with broken ddnet-info.json 2017-09-20 22:25:55 +02:00
Redix 43f246f174 Made int packing functions safe 2017-09-17 02:36:50 +02:00
Dennis Felsing 43d0299a45 Merge branch 'master' into pr_ddnet_fix_msvs_warnings 2017-09-16 11:17:39 +02:00
Jupeyy 26607cfd47 at texture upload, check if we have enough space in the command buffer
too
2017-09-15 03:50:06 +02:00
Jupeyy 31844d3353 set max width for custom text texture upload and fixing alignments for
texture updates
2017-09-15 03:01:26 +02:00
Jupeyy f2820ea392 use 4*4 array instead of declearing a full matrix class 2017-09-14 19:47:04 +02:00
Jupeyy f48e186bfd use CLineReader instead of fgets, also delete program at destruct 2017-09-14 19:35:31 +02:00
Jupeyy b6e4b4b4a6 detach shaders automatically after linking 2017-09-14 19:34:14 +02:00
Jupeyy 4fec86a354 support old opengl version with only 2 vertex coordinates 2017-09-14 08:03:33 +02:00
Jupeyy 3bdd8c19ac delete primitive index buffer at shutdown too 2017-09-14 03:54:22 +02:00
Jupeyy 1df1731b01 use glDeleteVertexArrays instead of glDeleteBuffers 2017-09-14 03:50:42 +02:00
Jupeyy 211f8a6b11 only allow changing to use single/multiple texture units at restart 2017-09-14 02:58:13 +02:00
Jupeyy 1167ab822c reduce upload since of vertices if drawing quads 2017-09-14 02:50:31 +02:00
Jupeyy 77b3c39553 allow disabling texture unit optimization by command, also use
drawelements instead of drawarrays for quads
2017-09-14 02:49:35 +02:00
Jupeyy 5c7c09d380 fixing most wrong code pattern 2017-09-13 20:33:58 +02:00
Jupeyy a3658e5526 store alpha textures always as RGBA 2017-09-13 18:32:08 +02:00
Jupeyy 629bf2c5f9 Merge branch 'master' of https://github.com/ddnet/ddnet 2017-09-12 20:24:58 +02:00
Jupeyy 6a7e3d5836 add a glyph upload for custom textures 2017-09-12 20:10:27 +02:00
Jupeyy bcb5f0ca8d add new programs for various gpu render tasks, and some more uniform
setter
2017-09-12 20:09:40 +02:00
Jupeyy a477540358 add new commands to buffer objects and draw them 2017-09-12 20:08:45 +02:00
Jupeyy 5f2ccf2960 add support for buffer objects and vertex object, and its draw calls 2017-09-12 20:07:38 +02:00
def 73d9ad7615 Really only download ddnet-info.json at correct time 2017-09-08 22:16:00 +02:00
def e7e1070adf WinXP: Use http://info.ddnet.tw 2017-09-08 20:06:48 +02:00
def c2c453bd45 Make sending name to info.ddnet.tw optional, show dialog at start and some minor fixes 2017-09-07 20:51:46 +02:00
heinrich5991 4d96090770 Fix MSVS warnings
```
warning C4291: no matching operator delete found; memory will not be freed if initialization throws an exception
warning C4305: truncation from 'double' to 'float'
warning C4805: unsafe mix of type 'bool' and type 'int' in operation
```
2017-09-06 10:54:29 +02:00
Jupeyy 9bd6d0c6f9 Merge branch 'master' of https://github.com/ddnet/ddnet 2017-09-04 16:13:26 +02:00
def 8b1470c31f Revert "Merge GAME_VERSION and GAME_RELEASE_VERSION"
This reverts commit 5cfd779c68.
2017-09-03 23:46:15 +02:00
def 5cfd779c68 Merge GAME_VERSION and GAME_RELEASE_VERSION 2017-09-03 18:54:43 +02:00
def 89ed22e8d8 Introduce ddnet-info.json
- Single json file containing all information for the client
- Fetched from https://info.ddnet.tw/info?name=deen
- Replaces versionsrv, news, ddnet-maps.json and ddnet-ranks.json
- Servers are sorted by most popular ones for respective player
- Always stays < 100 ms response time, compared to occasional 50 s for
  old ddnet-ranks.json
2017-09-03 17:42:04 +02:00
def 27b7549bba Make --silent stop stdout logging 2017-09-03 10:37:24 +02:00
def 2e537684d5 actually don't need the family 2017-09-03 09:20:46 +02:00
def f2a7f5f8dd User agent in http fetcher 2017-09-03 09:18:00 +02:00
def 42bc38227d Request server list and ranks at better location 2017-09-03 09:00:57 +02:00
def 862e26dd08 Clean up time handling a bit 2017-09-03 08:48:21 +02:00
Jupeyy 1053bc735d initial port to opengl3.3 (without any optimazations) 2017-09-02 15:24:07 +02:00
Dennis Felsing 6c21738d9d Try to fix Windows crash 2017-09-01 08:01:26 +02:00
def 7c6c2f5d9b Fix graphics init to be later so that user resolution is available 2017-08-31 23:42:21 +02:00
def 9b214db85f Force version.ddnet.tw and update4.ddnet.tw 2017-08-31 23:28:10 +02:00
def 8ebac31c03 Use old ddnet-ranks.json when new one can't be fetched currently 2017-08-31 22:40:55 +02:00
def 03399994b5 Remove duplicate semaphore 2017-08-31 19:36:27 +02:00
def a58895291c Only trust ddnet ca 2017-08-31 19:33:20 +02:00
def 705349f2e5 Clean up and fix semaphores and threading 2017-08-31 19:18:07 +02:00
Learath2 cd386488e2 Rename semaphore_* to sphore_*
Previous naming conflicted with Mach kernel definitions.
2017-08-31 19:18:07 +02:00
Savander 1741df43cd Add gametype support to exclude field 2017-08-31 12:35:01 +02:00
def bff1c12b83 Don't try to load ddnet-ranks.json while fetcher is downloading it anyway 2017-08-31 00:07:59 +02:00
def a20db6ec56 Don't shutdown sound twice (fixes #851) 2017-08-30 23:19:33 +02:00
def 7d71dae87f Fetcher: sephamore instead of spinlock, exit thread gracefully 2017-08-30 23:14:00 +02:00
def 16f3ddc5a7 Show if user has rank on map in browser (+filter)
UI implementation by timakro
2017-08-30 21:34:04 +02:00
def e480b651e7 Fix fetcher write function to return size 2017-08-30 21:01:19 +02:00
def 7f0eb53ff4 Initialize in order to ensure destruction in order (fixes #848) 2017-08-30 17:22:36 +02:00
heinrich5991 33315452c3 Merge branch 'master' into leak_fix 2017-07-31 20:42:32 +02:00
def c6a5a7dcb3 Try using more modern SDL audio interface 2017-07-30 12:33:51 +02:00
HMH 19a8e7add6 removed some spaces 2017-07-28 20:44:03 +02:00
HMH 04e2946efc mem_free is safe on null pointers 2017-07-28 15:42:32 +02:00
heinrich5991 6247aa0c7f Enable -Wextra and -Wformat=2
Also annotate `dbg_msg`, `str_format` and `str_timestamp_ex` so that the
compiler can determine whether the format strings are correct.

Fix the compiler warnings generated by these extra warnings -- some of
them were security issues.
2017-07-27 20:38:17 +02:00
def 5a437b110f Nicer formatting for task fetcher 2017-07-25 19:23:10 +02:00
heinrich5991 1ebb4f89a6 Reopen: Add a flag for rcon login via username (#800)
This uses an extended protocol message to signal that rcon
authentication might require a username, allowing the client to enable
the username prompt.

Add a forgotten logout on key update
2017-07-24 21:43:55 +02:00
def 6e5375da71 Moving mouse is not a key 2017-07-22 12:28:06 +02:00
def 2fb5835980 Update json-parser to 1.1.0, zlib to 1.2.11 2017-07-22 11:07:29 +02:00
def be8a149d12 We want Y axis falloff on both speakers 2017-07-22 09:15:28 +02:00
HMH 5877b17f5a cleanup freetype 2017-07-21 20:45:23 +02:00
def b57ffa429e Use scancodes instead of keycodes for input (fixes #796, please test) 2017-07-21 19:53:49 +02:00
HMH bfc5700314 Yes the Kernel and Interfaces need to be deleted too... 2017-07-21 19:46:31 +02:00
HMH ae411710ba unload fonts that are not in use anymore 2017-07-21 19:10:50 +02:00
HMH 7f7fa06dd6 free the Client created by CreateClient 2017-07-21 16:46:29 +02:00
HMH 7486ee867e also Unload Sound 2017-07-21 16:37:23 +02:00
def bf6c91a25c Oops, update4 2017-07-17 00:08:15 +02:00
def a30323d986 oops 2017-07-16 21:27:18 +02:00
def 4a8f3b083d Use new update server that runs on Let's Encrypt 2017-07-16 11:46:38 +02:00
def e4364983ab Use https for map downloads by default 2017-07-16 11:29:10 +02:00
def 191eefbb2f Only trust our own custom-selected CAs for our maps download server 2017-07-16 11:25:38 +02:00
def c7c9c3c4dd Possible to use https:// for map downloads, but still use http:// by default 2017-07-16 10:45:41 +02:00
def f9170fd031 ugly workaround for dummy input when frozen with grenade and getting hammered 2017-07-15 18:59:33 +02:00
def 5ad633ef26 No success with Windows fixes, have to delay until someone with a
Windows computer can look into it
2017-07-15 17:29:57 +02:00
def fba3815ddc Only send password on connection when explicitly asked to (fixes #788) 2017-07-15 17:29:20 +02:00
def 49eb0128f2 Windows cleanup 2017-07-15 16:38:40 +02:00
def 1e3476e8bd Opposite manifest setting 2017-07-15 16:18:18 +02:00
def 78dc5aa959 Another Windows DPI try 2017-07-15 15:31:53 +02:00
def f627a72ebb Refcount IME usage (fixes #577 and #738) 2017-07-15 15:25:36 +02:00
def ff8d22e335 Audio volume on right speaker should depend on x coordinate, not y... 2017-07-11 22:10:23 +02:00
Dennis Felsing 38eacf21b7 Next try for Windows 2017-07-11 14:37:12 +02:00
Dennis Felsing 6a90b00b0b Types 2017-07-11 14:25:53 +02:00
Dennis Felsing d6f6095358 Types 2017-07-11 14:24:28 +02:00
Dennis Felsing 81c6d0b33c Who doesn't enjoy fixing Windows stuff? 2017-07-11 14:08:03 +02:00
def d0f4ffdaad SDL_HINT_VIDEO_HIGHDPI_DISABLED 2017-07-09 19:53:02 +02:00
def 53565aa937 fixes 2017-07-09 14:56:57 +02:00
def afe8b4dfbe Or we just disable stupid highdpi... 2017-07-09 14:50:10 +02:00
def 46cedf3a8c Compiler warnings 2017-07-09 10:27:58 +02:00
def 66f6f16e81 Windows DPI fixes #2 2017-07-09 09:44:07 +02:00
def 2a1bf93165 Try to fix Windows DPI issue 2017-07-09 09:24:08 +02:00
def 35dcb4d6cf Don't open map file again if we have it open already 2017-07-08 22:09:03 +02:00
def f3e3d57a90 Always close files, cleaner demo recording, fix some other stuff 2017-07-08 13:39:20 +02:00
heinrich5991 409bc0e019 Ensure null-termination in str_escape
This also fixes a couple of potential buffer overflows. The affected
code is still buggy (doesn't do the right thing on potential buffer
overflow), but at least it won't result in crashes/out of bound writes
anymore.
2017-07-08 13:06:03 +02:00
def 36d5c8d608 string toggling supports escaped strings; also some code cleanup 2017-07-08 11:03:51 +02:00
def 73c61e4169 Let's not save maps that are ok already 2017-06-11 20:18:28 +02:00
def 2bd6316ce7 Add code for fixing old maps by removing unused tiles 2017-06-11 19:53:55 +02:00
heinrich5991 743c58e4ae Revert "Fix OSX cmake build"
This reverts commit 3406f01ff9.
2017-06-09 19:34:01 +02:00
Learath2 3406f01ff9 Fix OSX cmake build
A little crude but it works.
2017-06-09 16:05:04 +02:00
eeeee 2797227063 also remove references to CGameContext from CServer 2017-06-05 22:31:56 -07:00
def b592d6af55 ms not µs for thread_sleep 2017-06-02 23:28:47 +02:00
def 7e503a306b Revert "Back to cl_cpu_throttle_inactive"
This reverts commit c217040319.
2017-06-02 23:27:35 +02:00
def c217040319 Back to cl_cpu_throttle_inactive 2017-06-02 23:18:14 +02:00
def 8553ed727b Replace cl_cpu_throttle with cl_refresh_rate 2017-06-02 21:33:45 +02:00
def 4125941896 Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache) 2017-06-02 20:45:09 +02:00
def 814feede33 Don't copy strings into themselves 2017-06-02 18:37:29 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
Dennis Felsing 728e548f55 Merge pull request #754 from SheikhZayx/master
CSV file instead of statboard screenshot
2017-05-14 11:49:46 +02:00
def 6d81f1f188 Fix cl_cpu_throttle_inactive 2017-05-14 11:01:48 +02:00
SheikhZayx ea0e4948b4 CSV file instead of statboard screenshot
En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
Dennis Felsing 40d3b4071d Merge pull request #729 from Learath2/dd_pr_friendcoll
Strict checking for friends
2017-04-12 11:16:20 +02:00
Learath ec1581f13a Strict checking for friends. Fixes #539 2017-04-12 11:04:20 +02:00
Learath2 568b5e5603 Pointers should be set to NULL 2017-04-12 01:20:39 +02:00
Learath 389b432758 Take a blind stab at #718 2017-04-11 21:47:27 +02:00
heinrich5991 1d81d56850 Introduce new, vanilla-compatible server info protocol
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.

The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).

The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.

Also fixes #130, the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
heinrich5991 f5446ca3b0 Fix unsigned/signed comparison warning when interacting with freetype 2017-03-19 17:19:59 +01:00
heinrich5991 d91cca728d Partially revert warning-fixing, it caused warnings on other systems 2017-03-12 16:47:37 +01:00
Ryozuki 84726547aa Fix warning also for server.cpp, and fixed client.cpp 2017-03-12 14:49:18 +01:00
Ryozuki 79f5b26cf7 Moved _WIN32_WINNT to the top instead 2017-03-12 14:45:57 +01:00
Ryozuki 1614e59e8f Fix some warnings 2017-03-12 12:12:39 +01:00
heinrich5991 f2b2eb8639 Allow easier login for passwords with spaces 2017-03-10 12:30:41 +01:00
Dennis Felsing 761c3c9be1 Merge pull request #646 from heinrich5991/pr_ddnet_brace_style
Fix the brace style in some places
2017-03-09 13:31:21 +01:00
Learath2 4101acd747 Add rcon_login 2017-03-06 10:31:05 +01:00
heinrich5991 ba5af42b1f Fix the brace style in some places 2017-03-04 15:43:49 +01:00
heinrich5991 e3f2316106 Revert "Revert "Refactor dummy input and demo filtering""
This reverts commit 187560c8c0.
2017-02-28 10:08:14 +01:00
Dennis Felsing 187560c8c0 Revert "Refactor dummy input and demo filtering"
This reverts commit 8375f4888e.
2017-02-28 08:15:35 +01:00
Dennis Felsing eb36f421c5 Merge pull request #630 from heinrich5991/pr_ddnet_cmake_basic
Add overly simple CMakeLists.txt
2017-02-27 16:28:19 +01:00
heinrich5991 8375f4888e Refactor dummy input and demo filtering
Remove references to src/game/ from src/engine/
2017-02-23 14:13:14 +01:00
Learath2 09552a6d9f Get rid of trailing whitespaces 2017-02-21 19:11:43 +03:00
Dennis Felsing c21399c4c5 Merge pull request #567 from d3fault/master
dummy copyMoves/hammer disabling when dummy connecting
2016-11-07 10:20:11 +01:00
Dennis Felsing ab6ed4c589 Discard invalid snaps 2016-11-04 13:26:46 +01:00
def 34531c0696 cleanup 2016-11-03 22:10:31 +01:00
d3fault d6b732113e dummy copyMoves/hammer disabling when dummy connecting 2016-10-26 15:00:02 -07:00
heinrich5991 fce9ec6cda Replace UI elements for the timeout code
Now you can regenerate your timeout seed with the click of a button.
2016-10-03 13:56:15 +02:00
heinrich5991 89b6d0c3da Fix C89 compilation and a copy&paste mistake 2016-10-03 12:31:11 +02:00
heinrich5991 7ca2697135 Generate server-specific timeout codes
This way, servers can no longer hijack the timeout codes of clients.
Timeout codes are generated from md5(seed + dummy + server address).

If `cl_timeout_seed` is set to the empty string, the old config options
are used instead.
2016-10-02 11:36:42 +02:00
gjdaniel1999 142ae25e5d Fix #267
Fixes crashes caused by dns timeout.
2016-09-28 10:48:51 +05:30
Dennis Felsing 98a2f459b6 Merge pull request #533 from BannZay/openCurrentMap
Load Current Map button added
2016-09-05 18:27:54 +02:00
BannZay 66c44cea79 MAX_PATH_LENGTH instead of pure magick 2016-09-05 18:54:35 +03:00
ACTom 363d0f81a4 Fix editor cannot input
fix bug that press ctrl+shift+e enter editor and cannot input anything.
fixed by TsFreddie
2016-08-27 02:29:57 +08:00
BannZay c658411f15 Load Current Map button added 2016-08-23 14:29:53 +03:00
Freddie Wang e5f23cd87c Added full IME support
Now with display of editing text.
2016-08-14 22:16:06 -07:00
Freddie Wang 51a7b01190 temporary ime fix
Fixed Asian IMEs which need to press enter to confirm candidate text.

Disabled keyinput while editing candidate in IME.
2016-08-14 21:01:31 -07:00
def 28f50e4440 Revert "Implement comma in search and exclude queries to separate search terms"
This reverts commit 3341e18d13.
2016-08-07 00:52:00 +02:00
def 3341e18d13 Implement comma in search and exclude queries to separate search terms 2016-08-02 22:16:02 +02:00
def 866ffe8ef2 Fix mouse when opening editor with cl_editor 1 2016-07-03 23:16:43 +02:00
def 4681f69b1b Introduce cached ticks for client again, this time with workaround for
particles. Hopefully not many other parts of the code will need this.
2016-06-28 23:36:34 +02:00
def 19feacb2ad Revert "Cache time on client as well"
This reverts commit 987fad55cd.

Broke too many graphics animations, couldn't find a fix
2016-06-28 02:51:26 +02:00
def 987fad55cd Cache time on client as well
- Fixes FPS for me after suspend from 40 to 500 fps
- Should generally improve performance
- Might lead to a few problems where we need to call set_new_tick() in a
  few more positions, so test please
2016-06-28 02:16:55 +02:00
def aeec3c6396 Add support for mousewheelleft and mousewheelright 2016-06-21 15:31:28 +02:00
def 8753620e42 Also use cl_reconnect_timeout on 'Too weak connection' 2016-06-19 02:17:23 +02:00
Tim Schumacher 96bcedec29 just set first char of ddnet filter to zero 2016-05-19 15:54:52 +02:00
Tim Schumacher dae855ee9f clear ddnet filter strings before appending 2016-05-19 15:51:48 +02:00
def bb634d7641 Reconnect to last server address, not the one selected in browser 2016-05-17 18:56:33 +02:00
def 695bf346ac Make gfx_refresh_rate functional (fixes #255) 2016-05-10 17:43:27 +02:00
def 2fc2515e0f Fix DDNet server browser to refresh only once on start, not twice 2016-05-10 12:40:33 +02:00
def 461a09451d Improve handling of multiple screens and missing screens 2016-05-07 23:19:46 +02:00
def 642e7f7671 Still hide window at start (fixes fullscreen in Gnome) 2016-05-07 21:16:31 +02:00
def 9bd30ce447 Make high-dpi screen support optional 2016-05-07 17:47:05 +02:00
def 4631a7cfa6 Try to enable HighDPI (untested) 2016-05-07 16:35:31 +02:00
def 340c4d2398 Leave it up to the WM where to position windows 2016-05-07 15:59:40 +02:00
def c325b08087 Add inp_mouseold for warped mouse input 2016-05-07 15:59:13 +02:00
def f2100fbad7 Change window focus handling (disable input grab when focus lost) 2016-05-06 11:29:34 +02:00
Ryozuki 82d2a994ed Fixed cl_showping (now cl_showpred) 2016-05-05 18:07:00 +02:00
def 1b668047c8 Clean up auto reconnect and make it independent of rendering 2016-05-04 18:23:00 +02:00
def 21ac41bfae Clean up fifo console 2016-05-02 23:36:21 +02:00
def 61e47422f6 Clean up debug messages a bit (lower case, no useless errors) 2016-05-02 21:35:32 +02:00
def a8ce73dffa Comment m_InpuIgnoredModifiers a bit 2016-05-02 18:21:54 +02:00
def a9ed7035ee Add inp_ignored_modifiers to ignore set of keyboard modifiers 2016-05-01 23:07:19 +02:00
def 28571e9cb5 Damn Windows XP 2016-05-01 20:23:14 +02:00
def 0bab90aa20 ALT modifier has no special meaning for key input 2016-05-01 19:57:38 +02:00
def 487de16200 Anotehr WinXP fix 2016-05-01 19:56:18 +02:00
def dc45ecbe6d Try to fix du.bat 2016-05-01 19:56:13 +02:00
def a4840cdfd3 Fix ed_showkeys with mousewheel 2016-05-01 19:34:16 +02:00
def faa576e73d Another mouse fix try 2016-05-01 15:34:36 +02:00
def 981533e177 More mouse fixes with SDL2 2016-05-01 15:20:52 +02:00
def 143fd88c2a Ignore relative mouse movement when in absolute mouse mode 2016-05-01 15:02:08 +02:00
def 644a23ba57 Fix folder creation 2016-05-01 14:45:47 +02:00
def ab13a0086d Updater: Support downloading files into new directories 2016-05-01 14:20:55 +02:00
def 779c6d2508 Only move cursor when window has mouse focus 2016-05-01 14:00:53 +02:00
def 32db2e6915 Updater: Support DLLs for win32 and win64 2016-05-01 13:11:51 +02:00
def 88780b8fbc Use new ddnet update server 2016-05-01 12:09:02 +02:00
def 15fa9f7b74 minor fix: false instead of SDL_FALSE 2016-05-01 11:39:40 +02:00
def 6b3e0981a1 Case-insensitive 2016-05-01 11:23:56 +02:00
def 53a7623191 Updater special handling for ttf files (same as dll) 2016-05-01 11:23:32 +02:00
def cc002d244d Fix gfx_resizable to be on by default with X11 2016-05-01 03:28:41 +02:00
def 72a6e20ba8 Split CInput::NextFrame() from CInput::Update() (fixes #444) 2016-05-01 00:18:25 +02:00
def d1b87e6794 Fix resolution on Mac OSX (fixes #445) 2016-04-30 23:10:09 +02:00
def f79bdf69a5 typo 2016-04-30 22:55:21 +02:00
def 0385c3b520 Workaround for global hotkeys causing SDL keydown events 2016-04-30 20:27:47 +02:00
def 4761608329 Input fixes from TW master for mouse wheel 2016-04-30 20:11:26 +02:00
def 1446adee2c Window resizing only with X11 (not on Windows and Mac OS X) 2016-04-30 19:19:19 +02:00
def 644fec7e55 Resize window without restarting client 2016-04-30 17:59:58 +02:00
def 74f4ad77d6 fixed utf8 text input from tw master 2016-04-30 04:02:32 +02:00
def 502c5aa3cb Ignore keys after window regained focus 2016-04-30 03:32:23 +02:00
def 26c9c39004 Disable HighDPI displays 2016-04-30 03:32:01 +02:00
def 9b20d3a0ad Fix relative mouse 2016-04-30 02:06:41 +02:00
def 2a7aa33830 Normal mouse speed again 2016-04-30 00:52:43 +02:00
def 7a5b79e48a More SDL2 graphics goodness, partially from TW master 2016-04-30 00:43:11 +02:00
def 11e3fd55db seperated ingame input handling from rendering (from TW master) 2016-04-29 23:05:20 +02:00
def 1727dd5a72 Some early SDL2 Android fixes 2016-04-29 22:56:13 +02:00
def e8965bee68 Some keyboard input changes from teeworlds master 2016-04-29 21:56:38 +02:00
def 354696afb7 switch between fullscreen and windowed mode without restarting the client (by oy) 2016-04-29 21:56:38 +02:00
def 6c4e6c5c44 setlocale for XOpenIM with compose key 2016-04-29 21:56:38 +02:00
def 8e3550f9c6 Fix keyboard segfault 2016-04-29 21:56:38 +02:00
def 10d6f69d32 Fix Mouse buttons 4 and 5 2016-04-29 21:56:38 +02:00
def 0155c75cf4 Keyname for mouse9 2016-04-29 21:56:38 +02:00
def a089d3d36d Fix issue with keys not being recognized on non-English keyboards 2016-04-29 21:56:38 +02:00
def bd2b61f0e5 Initialize m_pClipboardText 2016-04-29 21:56:38 +02:00
def c5db3ef5f4 Use SDL_free instead of free 2016-04-29 21:56:38 +02:00
def ea45173612 Fix NotifiyWindow on Windows 2016-04-29 21:56:38 +02:00
def 3e9b8a62ce Add includes for windows' getenv/putenv/free 2016-04-29 21:56:38 +02:00
def 632db36fe4 Add clipboard copy&paste support (by swick) 2016-04-29 21:56:38 +02:00
def 9918ada2d8 Add comment about mouse sensitivity on X11 2016-04-29 21:56:38 +02:00
def 4111acd309 Add WIP 2016-04-29 21:56:38 +02:00
def 8bfc0008b7 Hide window until OpenGL context is created
Fixes aspect ratio distortion when using multiple screens with different
aspect ratio and switching between them while starting the client
2016-04-29 21:56:38 +02:00
def 6efd028393 Make NotifyWindow work with SDL2 2016-04-29 21:56:38 +02:00
def 38cfe32385 Fix stuck mouse 2016-04-29 21:56:38 +02:00
def 5cdb36ecb0 Debugging with text input handling 2016-04-29 21:56:38 +02:00
def ff2a7272fa Improved window grabbing: only when relative mouse mode is active 2016-04-29 21:56:38 +02:00
def 63a4c804de Grab window, fixes mouse moving out of window and losing control 2016-04-29 21:56:38 +02:00
def 2d70c3e292 Try to get SDL2 on Windows working 2016-04-29 21:55:48 +02:00
def db8a126315 Merge swick's SDL2 branch 2016-04-29 21:55:48 +02:00
Dennis Felsing 12fa78ca75 Merge pull request #316 from Learath2/pr_dllupdate
Allow for the update of dll files
2016-04-27 22:18:30 +02:00
def ccbdf1d073 Add demo_speed command (fixes #354) 2016-04-27 17:21:40 +02:00
def 0f5611c2f0 Add function to filter chat out of demo when slicing (fixes #382) 2016-04-27 17:05:30 +02:00
def a93e7710e1 Remove hacky security against rcon spoofing because we have a better one now (client-side) 2016-02-22 19:56:30 +01:00
def 52224875b4 Style cleanup 2016-01-23 21:44:45 +01:00
def 51504d2bd2 Switch dummy snapshots as well to prevent snapshot accumulation (fixes #400) 2016-01-23 21:42:35 +01:00
H-M-H e41b4f463d Merge pull request #389 from H-M-H/command_usage
added (console-)command usage fixes #387
2016-01-03 20:59:32 +01:00
def 7223d0ecc1 Use a do-while loop instead 2016-01-02 19:51:22 +01:00
east f3f33904f7 secure_rand() as replacement for client source port generation 2016-01-02 15:37:44 +01:00
H-M-H 8e24ef8020 commanddescription can now be placed directly in
the commandparamsstring: "s[file]"
2015-12-28 16:19:52 +01:00
H-M-H 11a426c18b added (console-)command usage 2015-12-23 14:29:31 +01:00
timgame 2874e18ce0 dont restore empty config values at start 2015-11-16 20:31:56 +01:00
H-M-H f0d10ac62d better get dummyinput directly from CControls 2015-11-10 20:29:12 +01:00
H-M-H 50c80a1cfb classmembers shall start with m_ ! 2015-11-09 20:27:18 +01:00
heinrich5991 e6959e116e Only update cl_antiping_* if cl_antiping is 0
If cl_antiping is 1, the previous version of the code would have set all
other antiping variables to 1 anyway, so with this commit the user can
retain their antiping config if they configured after the last start of
the old client.
2015-10-06 15:59:11 +01:00
heinrich5991 7512cc10d6 Introduce a mechanism to import old configs and use it for cl_antiping* 2015-09-10 12:31:02 +01:00
east 5dd2169bb0 keep support for map fastdl 2015-09-01 17:55:12 +02:00
east 7720d6bbf2 client exception for NETMSGTYPE_SV_EXTRAPROJECTILE not vital 2015-09-01 13:50:45 +02:00
oy e91d26b8ac force vital check on essential cl/srv messages and added additional sequence checking 2015-09-01 13:50:45 +02:00
Learath2 27d9ad9bfc Get rid of unnecessary debug messages 2015-08-29 23:55:41 +03:00
Learath2 5f4e2511fb Allow updating dll files. Replace vectors with map. 2015-08-29 23:48:04 +03:00
Learath2 8504dbc058 Create directories if they are missing 2015-08-29 23:47:55 +03:00
Learath2 d08bd06610 Fix variable naming 2015-08-29 23:46:22 +03:00
def 043d718698 Fix dyncam mousesens 2015-08-27 21:52:10 +02:00
def 1dddf42cbb Simplify Dyncam and fix #311 2015-08-27 20:26:05 +02:00
def 12f55eb76c Try FreeConsole() instead 2015-08-26 15:12:27 +02:00
def fe22edadaa Hide console window on Windows by default 2015-08-26 12:40:50 +02:00
def 902e4b7487 Also use map name by default for manual demo recording 2015-08-22 17:36:47 +02:00
def 83be8af082 Change auto demo recorder format (fixes #297)
- auto/MAP_TIME.demo instead of the old auto/autorecord_TIME.demo
- Made CFileCollection usable with a wildcard to include the entire
  directory and not just files with a specific file name
2015-08-22 17:22:46 +02:00
def db2256e827 Fix a few whitespace-at-end-of-file issues 2015-08-22 15:27:41 +02:00
Dennis Felsing 37256d6e2c Merge pull request #283 from savander/DDRace64
Improvements for demoplayer (pause/unpause demo is bindable) + you can hide scoreboard after death
2015-08-13 17:25:57 +02:00
Adam Jaworski 41620b1a36 Con_DemoPlay instead of Con_PlayDemo and demo_play instead of playdemo 2015-08-12 14:26:48 +02:00
def 8f532aad9f Use autoexec_client/server.cfg by default, fall back to autoexec.cfg for both 2015-08-12 13:49:16 +02:00
Adam Jaworski 18fae123ab Playdemo - Check if demo is played 2015-08-12 12:17:19 +02:00
Adam Jaworski 8d4aea8a00 Added: playdemo command to start demo via console, bindable 2015-08-12 11:59:34 +02:00
Nikita Zyuzin 0b9e2f144c Add prefix Cl to dummy and player variables 2015-08-07 00:16:33 +04:00
def eb29a21142 Improve friends and foes feature
- Add friends and foes commands to list them
- Make clan optional for adding and removing
2015-07-28 16:13:29 +02:00
def e97c8ac08f Add foes (permanently ignored players) 2015-07-22 22:16:49 +02:00
def d815193d86 Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 2015-07-22 18:24:09 +02:00
def 4e658c1057 Minor cleanups 2015-07-22 18:23:40 +02:00
east 63cfc09017 make add_demomarker working in all recorders 2015-07-22 15:37:59 +02:00
def 76e4ca1bf6 Sort players in scoreboard by name too 2015-07-10 22:26:55 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def 7c665a7b97 Add auto-antiping based on ping 2015-06-21 18:00:09 +02:00
east 458e83e794 Further revert of auto demo recorder (fixes continuous recording on TILE_BEGIN) 2015-06-17 12:54:41 +02:00
Nikita Zyuzin 12652985c3 Hide scoreboard if statboard is present 2015-05-21 13:55:51 +04:00
Nikita Zyuzin d8d20b0c1a Rename detailed_stats to statboard 2015-05-21 13:41:59 +04:00
Nikita Zyuzin 42759e8909 Fix restart on new round and grabs count 2015-05-21 00:23:58 +04:00
Nikita Zyuzin 245ebccd7b Add initial detailed stats board code 2015-05-20 02:51:02 +04:00
def b6008f5b20 Only refresh serverbrowser when necessary 2015-05-11 21:51:06 +02:00
def 33c0420edf Don't stop Autoupdater downloads just because they're slow 2015-05-10 01:53:26 +02:00
def ad151e5aba Enable timeouts and low speed limits for HTTP downloads 2015-05-10 01:36:29 +02:00
def a3ac203b0c Fix autoupdater on non-Windows 2015-05-08 20:46:48 +02:00
def 4c8834dc6a Fix autoupdater on non-Windows 2015-05-08 20:45:47 +02:00
def 360be2b727 Fix autoupdater 2015-05-08 20:40:47 +02:00
east 9d50085782 Fix dummy connect on servers without security token protocol 2015-04-19 23:09:55 +02:00
east 93305aef74 Fix dummy connect delay (Fullfill securitytoken handshake) 2015-04-19 19:53:37 +02:00
def 8f02de318b Make dummy connecting a bit nicer: Show that dummy is being connected, disable unusable buttons 2015-04-19 14:40:05 +02:00
def a77cd039a6 Get rid of all Clang warnings 2015-04-18 22:29:28 +02:00
def 710a786f88 Rename AutoUpdater to Updater because you have to press a button now 2015-04-18 21:17:27 +02:00
def aead2631b6 Fix os_compare_version a bit 2015-04-18 16:23:43 +02:00
Learath Lea df57a981de Add os_compare_version. Check for WinXP. 2015-04-18 15:53:11 +03:00
def b55bf7ef90 Try to add back WinXP compatibility for autoupdater (untested) 2015-04-18 13:42:56 +02:00
def 3992b1346b Hopefully fix compilation on new OS X systems
Names collided with some new OS X defined names, fixes #189
2015-04-07 19:07:38 +02:00
def 3c496c62e1 Rename gfx_quads_as_triangles to gfx_quad_as_triangle and set default to 1 2015-03-31 16:41:51 +02:00
BeaR 2d3202862b Change the way quads are split into triangle splits (conform with intel/nvidia drivers) 2015-03-31 16:18:49 +02:00
BeaR 462d88eac4 Reduce amount of drawcalls when using triangles instead of quads 2015-03-31 13:35:18 +02:00
Learath Lea 1839025732 Do call the callback even if it fails 2015-03-29 00:46:43 +02:00
Learath Lea 0024a4370c Catch an IO error 2015-03-29 00:41:58 +02:00
def 04c64a1794 Don't ask to autoupdate if we're on a newer version already 2015-03-15 01:09:34 +01:00
def d835826461 Use proper path for autoupdater on *nix 2015-03-14 20:01:18 +01:00
def 8ae27f81b6 Improve autoupdater a bit
- Only ask for restart when we're ingame or unsaved changes in editor
- Otherwise restart directly
2015-03-14 16:10:46 +01:00
def 6af7510cc5 Some more compilability 2015-03-14 11:31:06 +01:00
def 0fd857b410 Compiling on Android 2015-03-14 11:29:20 +01:00
def ba4f961594 Some more autoupdater changes and a button to check for autoupdates 2015-03-14 10:45:11 +01:00
def 8a5fda61d5 Remove unused "Ignored" parts 2015-03-13 22:33:48 +01:00
Learath Lea a164458f70 Add a messag for last file too 2015-03-13 21:27:37 +02:00
Learath Lea b75a756367 Don't get stuck on a manifest fail. 2015-03-13 21:18:00 +02:00
Learath Lea 1f34ed6740 Call the completion callback even on a fail. 2015-03-13 21:17:23 +02:00
def aa4453da40 Fix autoupdate to show download bar again 2015-03-13 16:27:57 +01:00
def f893ed6ec4 Fix and clean up autoupdater 2015-03-13 15:14:00 +01:00
Learath Lea a4d16a2713 Fix bug with replacing executables. 2015-03-08 19:45:37 +02:00
Learath Lea 7e22c77184 Fix small bugs. Update the server executable too.
Conform to fetcher interface.
2015-02-27 23:09:04 +02:00
Learath Lea 488db9b4fb Can't autoupdate on OSX and Android. 2015-02-27 23:08:34 +02:00
Learath Lea 8ee294a412 Fix use after free. Fix thread launching. 2015-02-27 23:06:19 +02:00
Learath Lea 422e726dce Fix two little bugs 2015-02-23 20:25:38 +02:00
Learath Lea 0f279a33cb Add restart functionality. 2015-02-23 20:25:03 +02:00
Learath Lea cf418160b6 Made the user interface functional. 2015-02-23 20:24:27 +02:00
Learath Lea 233ce262ac Add Autoupdate. 2015-02-23 20:23:56 +02:00
Learath 09ce649238 First get rid of the old autoupdate
Conflicts:
	src/engine/client/client.cpp
	src/engine/client/client.h

Conflicts:
	src/engine/shared/config_variables.h
2015-02-23 20:23:35 +02:00
Tobii b309fd41eb Added copy moves function for dummy 2015-02-16 11:19:42 +01:00
Learath Lea 62a35bfb81 Escape the filenames. 2015-02-12 19:58:54 +02:00
def dd3fae069b Cleanup 2015-02-08 21:18:24 +01:00
Learath Lea ec84bb890b Actually use the storagetype we passed. 2015-02-08 11:53:06 +02:00
Learath Lea 142c386cd6 Remove obsolete function prototype. 2015-02-08 11:52:47 +02:00
def 8da8abdeaa No more verbose curl output 2015-02-05 19:41:48 +01:00
Dennis Felsing 99f2adc29b Merge pull request #139 from Learath2/pr_FixOverflow
Fix progress bar overflow and Abort segfault
2015-01-28 18:45:15 +01:00
Learath Lea c4ab42333d Make sure the old object is deleted 2015-01-28 14:17:39 +02:00
Learath Lea ace7e8208a Fix a segfault when aborting a download 2015-01-28 14:13:56 +02:00
Learath Lea 2d61e7610e Fix the progressbar overflow 2015-01-28 13:57:11 +02:00
def 499adf3cdb HTTP instead of HTTPs 2015-01-27 23:14:04 +01:00
def 3aa4a613b6 Make the option to disable http download work (thanks Learath2) 2015-01-20 00:26:09 +01:00
def 3b0a52319b Typo 2015-01-20 00:21:38 +01:00
Dennis Felsing b6c07e40d2 Merge pull request #137 from Learath2/pr_FollowRedirect
Follow 3xx Redirects
2015-01-20 00:05:33 +01:00
Learath Lea 6b354475ce Follow 3xx Redirects 2015-01-20 01:01:35 +02:00
Dennis Felsing 554342eb3f Merge pull request #136 from Learath2/pr_CrcFail
Fix for the crc fail fallback.
2015-01-19 23:56:40 +01:00
Learath Lea c6ee3ebbed Fix for the crc fail fallback. 2015-01-20 00:51:55 +02:00
Learath Lea 93d6ca2102 Fixed the order of callbacks 2015-01-20 00:34:05 +02:00
eeeee e5970145f7 fix fetcher codez formatting 2015-01-19 14:09:30 -08:00
Learath Lea b8ec5c6e65 Fallback to gameserver if LoadMap fails 2015-01-19 23:34:57 +02:00
def 883cd3d7d3 Adaptation to work with DDNet 2015-01-19 22:19:27 +01:00
Learath 340e79904d Added fetcher interface.
Make fetcher client only and move Task class from interface.

Fix queue logic, add destructor.
LEAN_AND_MEAN moved up to prevent curl including the whole winapi

Remove JobNo, Fix callback, Cleanup debug messages.

Fix include guard

Copy the Url and Destination. Delete pTask.

Fix typo

Add Completion callback

Let the user pass context

Add virtual to inherited funcs

Use 0 instead of NULL

Give fetcher the ability to create folders. Fix couple of small bugs.

Added .lib files for MSVC.

Leave user the allocation of CFetchTask. Get rid of unnecessary cb
arguments.

Get the HTTP return code from libcurl.

Incorperate the storage system.

Fail on HTTP error >= 400.

Add more info to the task.

Add blocking way of getting HTTP resp code.
Remove resp code from normal tasks as we fail >= 400 anyways.

Sleep instead of killing the thread

Forgot one instance of respcode.

Provide HTTP download for maps.

Dont check 404 first.
2015-01-19 22:14:52 +01:00
def bd62b5da79 Clean up a few compile warnings 2014-12-31 13:04:31 +01:00
def e24de30f86 Still allow to find clan mates when clan is ignored in friends 2014-12-22 18:18:01 +01:00
def ee6eae1cee Fix cl_friends_ignore_clan 2014-12-19 17:56:29 +01:00
def 8d945fe968 Exclude DDNet servery by type 2014-12-14 16:45:18 +01:00
def 3b0f768478 Add setting to ignore clan in friends and enable by default 2014-12-12 17:15:29 +01:00
def 76b6a99f26 Add Exclusion filter strings and clean up menu a bit 2014-12-10 04:49:16 +01:00
def 8b108a2311 Clean up gametype determination 2014-12-10 03:39:15 +01:00
def 801d6033a5 Revert "More unsigned ints because of undefined integer overflow behaviour"
This reverts commit 623223354a.
2014-12-02 15:54:59 +01:00
def 0963b68dea Fix memory leak in client 2014-12-02 13:36:27 +01:00
def 623223354a More unsigned ints because of undefined integer overflow behaviour 2014-12-02 12:10:21 +01:00
Dennis Felsing b525de33b5 Merge pull request #112 from trml/prediction_weapons
Prediction weapons
2014-12-02 11:24:52 +01:00
nuborn 9752334e75 convert projectiles back to default format before recording demos 2014-12-01 01:32:51 +01:00
nuborn 03bc769c09 prediction of hammer (hits) and grenade (explosions) 2014-12-01 01:31:58 +01:00
BeaR 186de4e08e Add option to enable/disable panning per voice 2014-11-30 12:23:05 +01:00
BeaR 98d42adf9d Implement sound logic for shaped sounds, fix rectangle height property in editor and submit voice shape information to audio interface 2014-11-29 14:29:40 +01:00
BeaR 9996751161 Remove deprecated falloff distance 2014-11-28 19:21:59 +01:00
BeaR 80c06aef91 Fix sound cutoff for looped sounds and make sound offset threshold dependent on the size of the audio buffer 2014-11-27 13:56:01 +01:00
def f3ba2e86ca Send timeout code later (fixes timeout code entering issues, fixes timeout protection not working realiably with dummy) 2014-11-27 01:59:55 +01:00
def c9b4687cce More time for double click recognition (0.33 instead of 0.25 seconds) (fixes #17) 2014-11-25 21:30:16 +01:00
def 91bc16c037 Add an option to assume demos to be race demos 2014-11-25 20:46:21 +01:00
def 2acdf5ea17 Code cleanup 2014-11-25 20:29:31 +01:00
def 140173311e Uncached time_get by default 2014-11-18 18:21:30 +01:00
def 36a9c00aed Make sound more exact 2014-11-15 00:13:20 +01:00
def 808f889c00 Improve server wakeup timing 2014-11-11 13:00:02 +01:00
def 4e9b6ea336 Ugly fix for client (TODO: improve) 2014-11-10 00:17:31 +01:00
def c9ceef7523 Add workaround for FlashWindowEx on mingw with old winapi32 2014-11-05 01:46:40 +01:00
def d3797289c1 Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"
This reverts commit 56036dcd7b.
2014-11-02 10:58:21 +01:00
def 11583ed434 Allow 256 voices 2014-10-30 00:14:16 +01:00
BeaR f5fa00cfb7 Prevent integer overflow (fixes segfault in the soundengine) 2014-10-29 22:45:48 +01:00
Dennis Felsing 346d7a04f3 Merge pull request #90 from trml/improve_antipingweapons
Small improvements to antiping for weapons
2014-10-29 00:34:45 +01:00
def ec55a87972 Fix opus map sound crash 2014-10-28 22:42:31 +01:00
def 2a44f0cc0f Merge branch 'Sound' into DDRace64
Conflicts:
	bam.lua
	other/opus/include/ogg/ogg.h
	other/opus/include/opus/opus.h
	other/opus/include/opus/opus_custom.h
	other/opus/include/opus/opus_defines.h
	other/opus/include/opus/opus_multistream.h
	other/opus/include/opus/opus_types.h
	other/opus/include/opusfile.h
	src/engine/client/sound.cpp
2014-10-28 22:08:59 +01:00
nuborn 56036dcd7b improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client 2014-10-28 21:13:55 +01:00
BeaR 5562fac602 Add opus as external library (windows only) 2014-10-28 14:38:50 +01:00
BeaR 49373ee412 Fix opus sound loading 2014-10-28 14:01:21 +01:00
def e283e10685 A bit better, but still buggy 2014-10-28 12:22:49 +01:00
def 9b3ca0d8a1 Something that sounds a bit more like music (NumFrames wrong or op_read wrong?) 2014-10-28 10:27:00 +01:00
def f1cca50695 Fix Mac OSX compilation 2014-10-28 02:25:45 +01:00
def 3730e19b5c Fix Android compilation 2014-10-28 02:01:51 +01:00
def 0b1de66bdf Revert "Some work on Opus map sounds (not working yet)"
This reverts commit 26260181bd.
2014-10-28 01:33:58 +01:00
def f4231100a7 Make triangle quad rendering optional, as it seems to cause performance problems 2014-10-28 01:12:11 +01:00
def 26260181bd Some work on Opus map sounds (not working yet) 2014-10-27 16:23:53 +01:00
def 5fd50e0b46 Fix warning at client start 2014-10-27 09:05:22 +01:00
def 9453b80e66 Forgotten 2014-10-26 02:57:03 +02:00
def 59fccf18f0 Add window highlight on Linux (fixes #65) 2014-10-26 02:25:36 +02:00
def 34c39b43f0 Cleanup 2014-10-25 02:53:26 +02:00
def 8d230306d8 Fix sound enabling and disabling (fixes #82) 2014-10-25 02:52:08 +02:00
def 699fb60532 Fix: Mapping sounds in editor works even when the sound system is disabled 2014-10-25 01:23:39 +02:00
def 12102a14a6 Fix sound and image loading 2014-10-24 23:03:16 +02:00
BeaR 78aa7c51be Prevent modulo 0 2014-10-23 12:04:46 +02:00
BeaR 2b1272ed69 Work on nicer audio timing 2014-10-18 18:41:59 +02:00
BeaR e211c7a2b2 Ingame sound pos envelope support 2014-10-18 18:41:55 +02:00
BeaR 8addf25b24 Add support to modulate voice volume and falloff distance 2014-10-18 18:41:54 +02:00
BeaR 774be5561e Fix crash when loading sound files threaded (double io_close) 2014-10-18 18:41:54 +02:00
BeaR b5d0034674 Add embedded sound support 2014-10-18 18:41:53 +02:00
BeaR 96a6d6d85b Take sample duration into account when enqueuing sound sources 2014-10-18 18:41:53 +02:00
BeaR 16084d93cf Working on correctly replay sounds 2014-10-18 18:41:52 +02:00
BeaR 2f837a4c44 Notify player on chat highlight (windows only) 2014-10-18 16:17:36 +02:00
def 082ecfe691 Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 2014-10-16 17:42:38 +02:00
def 1144ba77c6 Split up demo recording into 3 separate recorders 2014-10-16 17:42:13 +02:00
BeaR 944218ca9f Render quads as triangle fans 2014-10-15 15:44:29 +02:00
def 607a27718e Revert "Removed InputData Array"
This reverts commit 83f6fc70fa.
2014-10-12 17:52:53 +02:00
Tomew 83f6fc70fa Removed InputData Array 2014-10-12 17:19:09 +02:00
def 32fedf3518 Automatically rcon-authenticate dummy on connection if player is authenticated already 2014-10-01 12:41:10 +02:00
def c54cf2e7ba Cleanup 2014-09-26 02:41:25 +02:00
def bde8c33c20 Hopefully real fix now 2014-09-20 21:44:43 +02:00
def 572b4f91bd Fix serverbrowser for more than 24 players again 2014-09-20 21:14:19 +02:00
def 36b33d6138 Fix: Prevent animated server names and fake 0 pings in serverbrowser 2014-09-20 15:48:30 +02:00
def 7035bf87fd Refresh DDNet tab when a new serverlist was received 2014-09-20 15:35:01 +02:00
def 3b3955632c Hopefully fix Windows compile 2014-09-20 14:20:43 +02:00
def d6aea5ba40 Prepare DDNet gametype name 2014-09-20 13:48:59 +02:00
east c4fc429e99 small cleanup 2014-09-20 11:47:51 +02:00
east 603727232a ddnet server list zlib compression added 2014-09-20 11:36:46 +02:00
east cda02a3d9a versionsrv serverlist download added 2014-09-20 00:36:22 +02:00
east 202d5d8866 Filter flag grid added 2014-09-19 23:52:09 +02:00
east 9db12d455d working on CDDNetCountry 2014-09-18 16:13:06 +02:00
east e732008157 DDNet serverlist added 2014-09-13 16:36:25 +02:00
def a36358190b Mac OS X compilation 2014-09-11 21:38:23 +02:00
def 49682f4a8d Threaded logger output 2014-09-09 23:02:05 +02:00
def d44e6088bb console output cleanup 2014-09-09 22:23:56 +02:00
def 0da1ba238c Add cl_cpu_throttle_inactive 2014-09-06 01:42:59 +02:00
def 4133e642f8 Remove Damage Indications when entering game (fixes #29) 2014-09-03 14:17:44 +02:00
def f66febb009 Revert "Only connect dummy when we're fully connected to the server"
This reverts commit 96502a2d88.
2014-09-03 13:58:06 +02:00
def 96502a2d88 Only connect dummy when we're fully connected to the server 2014-09-01 17:36:10 +02:00
def 9f4ac93d90 fifoconsole cleanup 2014-08-29 19:42:34 +02:00
timgame 7929d9a0c8 added client fifo 2014-08-29 16:52:08 +02:00
def c653a09f82 Use settings_ddnet.cfg instead of settings.cfg 2014-08-26 22:25:22 +02:00
def b2f8f272db Only use rcon spoofing protection on ddnet servers as it's buggy on others 2014-08-26 22:10:22 +02:00
def c6b63c34ba Don't show quit popup on update 2014-08-26 22:06:35 +02:00
Dennis Felsing 25bbecc0c9 Merge pull request #10 from east/demoslice
Extended demo player features
2014-08-23 18:36:20 +02:00
east 070ebe2895 merge fixed 2014-08-23 17:57:32 +02:00
east 8624d0a747 DemoPlayer: Save dialog added 2014-08-23 17:48:04 +02:00
def 803745fee1 Fix: Working 64 player server info in LAN tab (by Savander) 2014-08-22 19:59:38 +02:00
def 2cff296c25 Protect from IP spoofing of rcon commands 2014-08-22 13:54:13 +02:00
def bdd8e77d46 also show all players for 32 player serves in serverbrowser 2014-08-21 13:57:21 +02:00
def 0916d8aba5 Fix timeout code stuff 2014-08-17 19:19:40 +02:00
def c97a412913 Timeout code for dummy, timeout code working on solo servers 2014-08-17 19:10:08 +02:00
def 23f67b5afe Really disconnect dummy on map change 2014-08-16 12:55:37 +02:00
def 1c4fac8afd Display map name while downloading 2014-08-16 01:06:17 +02:00
east f1ee4aa48c CDemoEditor: slice begin/end markers added 2014-08-13 17:32:03 +02:00
east 65b2426349 CDemoEditor: added new buttons to demo player 2014-08-13 16:35:15 +02:00
def c493ef4408 imports 2014-08-13 13:00:18 +02:00
def 83cb1cdaea Initialize random number earlier 2014-08-13 12:58:53 +02:00
def 5436e45e2f Use another connection (with a truly random port) to request connection infos 2014-08-13 12:03:53 +02:00
east 64810cf11c worked on CDemoEditor 2014-08-12 16:21:06 +02:00
def b1da901028 Fix: Only allow dummy reconnect every 5 seconds 2014-07-25 02:43:01 +02:00
def 53346dddfc Try to fix the movement on dummy connect 2014-07-16 14:45:53 +02:00
def bbe597ef04 Add cl_dummy_resetonswitch 2014-07-08 01:41:45 +02:00
CookieMichal e236758118 Fixed compilator warnings 2014-07-07 15:42:46 +02:00
def 13f0a455e1 Unneded include 2014-06-22 02:41:46 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
def 26dbb86d0b Fix: Save news in teeworlds settings directory 2014-06-05 15:19:26 +02:00
def c67742f60a Add news 2014-06-05 12:11:41 +02:00
def 458331597e Fix: Dummy can see 64 players on non-ddnet servers 2014-06-04 23:19:05 +02:00
def bf38e947a8 Fix: Dummy connect and disconnect (Thanks to Kati) 2014-05-24 21:34:06 +02:00
def 7dc7165157 Seems like 64 player rerequests are bad for switching between Internet
and LAN
2014-05-22 17:02:58 +02:00
def bede303976 Fix: Dummy connect 2014-05-17 21:37:55 +02:00
def f0ed57a9a3 Fix: Dummy can connect without port 2014-05-17 20:00:01 +02:00
def 2db6673a46 Reset dummy connect time to fix dummy connect on new server 2014-05-17 19:06:33 +02:00
def 2c1dc335cc Only consider dummy connected when 2 snapshots were received 2014-05-17 18:57:46 +02:00
def 4b8a52d7c9 Fix: Rerequest 64 player infos 2014-05-17 16:15:01 +02:00
def 73103df309 Make autoupdater only run when ddnet servers can be reached 2014-05-17 15:42:32 +02:00
def 42811dc896 Autoupdater asks for permission to update + Autoupdater fixes 2014-05-17 14:28:50 +02:00
def 46fb8c8b7f Readd old graphics code for old computers 2014-05-16 01:01:30 +02:00
def b0dc35080e Fix: Only allow dummy connect every 5 seconds (Thanks Monsta) 2014-05-13 20:26:59 +02:00
def 6cdca20e4d Fix last 2014-05-10 20:58:29 +02:00
def 102997a989 Only allow dummy connect when we're connected to server 2014-05-10 20:40:54 +02:00
def c0be97b8c3 No more crashing on map change with dummy 2014-05-10 20:25:29 +02:00
def 25cfa741e5 Fix: Stop the random shootings at dummy switch 2014-05-10 20:23:26 +02:00
def 96068e0149 Fix random dummy jumps at switch (for the 100th time) 2014-05-10 18:20:03 +02:00
def 5b1c866b35 Feature: Separate inputs for dummy and player 2014-05-10 14:31:00 +02:00
def 0d5790b8cd No more Connection Problems on dummy connect 2014-05-09 16:46:04 +02:00
def d2623bbb05 Fix potential crash with dummy 2014-05-08 14:58:42 +02:00
def 98c9fe33bf Fix: Dummy shouldn't hammer on switch (except after hammerfly, which is harder to fix) 2014-05-07 15:24:53 +02:00
def 9ae6ce7097 Fix: You still receive whispers and team messages for dummy 2014-05-07 03:34:21 +02:00
def 239fdce024 Fix: Always start dummy hammer immediately 2014-05-05 04:56:37 +02:00
def b6e319f1c5 Fix dummy switching (hopefully crashes as well) 2014-05-04 23:29:29 +02:00
def 9340b1400f Add team chat sound deactivation 2014-05-04 18:35:37 +02:00
HMH 44a20aca2e use predicted characters for dummy_hammer 2014-05-04 17:32:26 +02:00
def c316c3f5a3 Fix: Better dummy behaviour on switches 2014-05-03 23:28:48 +02:00
def a0eee3f1a7 Fix: No wrong pings in serverbrowser 2014-05-03 20:57:19 +02:00
def d1cb8a8e06 Fix: No more random inputs when you hold dummy switch pressed... 2014-05-03 20:29:31 +02:00
def 820926d836 Store dummy snapshots for better dummy switching 2014-05-03 20:24:45 +02:00
HMH addfe47d4c fix correct dummy-tunings now 2014-05-03 02:44:28 +02:00
def bf6fb6eb0f cl_overlay_entities instead of cl_show_entities 2014-05-01 17:44:35 +02:00
def 873d17ceed Fix: Dummy stop hammering immediately when cl_dummy_hammer is toggled off 2014-04-30 17:51:34 +02:00
def c4118a3878 Fix: Make inputs work 100% when you're in freeze.
This was random before, now these parts are a lot more reasonable
Client-side fix so it works on all servers
2014-04-30 15:21:23 +02:00
def 89777a294b Fix: Dummy starts hammering immediately on switch
This allows perfect hammerfly start timing
2014-04-30 15:15:27 +02:00
def 567e55ca57 Fix dummy delta switching 2014-04-30 13:32:12 +02:00
def 158900cbc1 Fix: Dummy holds keys after freeze 2014-04-29 03:24:40 +02:00
def 83c06cd264 Fix server update 2014-04-28 23:11:15 +02:00
def c85b99fbae Add server updater 2014-04-28 22:47:47 +02:00
def 92ad47b641 Fix: Autoupdater for 64 bit Linux 2014-04-28 22:39:27 +02:00
def 1738ff6010 Cleanup 2014-04-28 22:20:03 +02:00
def 8b816dce44 Fix: Proper weapon for dummy 2014-04-28 22:16:24 +02:00
def 7a5f32f155 Add hammerfly for dummies 2014-04-28 22:12:50 +02:00
def 82abac307a More dummy fixes 2014-04-28 20:43:08 +02:00
def a7862a200f Fix: Map changing with dummy 2014-04-28 19:36:08 +02:00
def 8687fd1317 Less lags on dummy switch 2014-04-28 17:26:31 +02:00
def 4782d34667 Some more dummy fixes 2014-04-28 16:47:44 +02:00
def 9f509eeedb Fix: Dummy setting updates 2014-04-28 15:19:57 +02:00
def 9bf6f3ed6c Fix: Connecting to server names instead of IPs with dummy 2014-04-28 14:12:24 +02:00
def 085fea62b6 More Mac fixes 2014-04-28 01:00:02 +02:00
def d63f44e316 Make compile on Mac 2014-04-28 00:41:19 +02:00
def 3bbc2c4ef7 Fix dummy issues 2014-04-27 13:44:04 +02:00
def 94c81fd9ab Allow dummy to rcon too 2014-04-27 12:51:02 +02:00
def ed05b601e3 Basic updating (thanks to unsigned char*) 2014-04-27 05:01:25 +02:00
def 7bcc51d488 Basic updating (thanks to unsigned char* 2014-04-27 05:01:03 +02:00
def 5345bb6273 Fix dummy bugs 2014-04-26 21:10:39 +02:00
def 3dce4c9489 Add dummy (Thanks to //toast and Monsta) 2014-04-26 20:29:42 +02:00
def 28cc8f7724 Fix: Show the server you're connected to in the server browser too 2014-04-05 00:07:58 +02:00
def 2db9e5c7b0 Hopefully fix screenshots 2014-03-29 17:04:06 +01:00
def 17ec1eabda More resonable sound settings 2014-03-22 10:24:10 +01:00
def 607e41cdd3 Fix: Always refresh serverlist properly, don't let 64 player packets disrupt us 2014-02-26 02:17:41 +01:00
def 96855e2b95 Fix crash on server change by ignoring snapshots of old server 2014-02-26 01:25:22 +01:00
def 9728245ac6 Bigger buffer to allow more than 1500 skins for Broken (does not seem to impact performance) 2014-02-18 23:53:46 +01:00
def 41703cd5b9 Add gfx_backgroundrender to fix crashes on some systems 2014-02-12 12:38:57 +01:00
def 79a99a994c Remove non-threaded graphics as they strongly decrease performance in many cases 2014-02-07 23:33:15 +01:00
def 48c292b8bf Only render if window is visible 2014-02-02 11:54:34 +01:00
def 3ca4514d21 Fix: Editor, Debug mode always open immediately 2014-01-31 01:41:57 +01:00
def e074c52d4b Crude way of preventing crashes with editor undo 2014-01-26 21:50:30 +01:00
def d092b8007d Add editor undo function (by MAP94) 2014-01-19 04:02:01 +01:00
def d859f490ce Better performance when CPU throttled 2014-01-15 21:40:28 +01:00
def 31629b15c1 DDNet Version notice 2014-01-14 23:13:17 +01:00
def bc9e188309 Revert SetPing 2014-01-14 21:44:40 +01:00
def 9e4114f27d Better 64 player search 2014-01-14 21:40:55 +01:00
def c90568ce71 Support for 9th mouse key (by Tolsi) 2014-01-14 20:33:18 +01:00
def a0e5c6759d Only sort players on last packet 2014-01-13 23:15:54 +01:00
def 188635162e 64 Player Filter Button 2014-01-11 21:38:50 +01:00
def 8af9f9d6a3 Fix: Properly show 64 player servers 2014-01-11 04:08:01 +01:00
def 736891c945 Change serverbrowser request order 2014-01-11 03:53:50 +01:00
def 9743b0cb58 Better time/score messages 2014-01-10 16:19:46 +01:00
def d437c57d26 Fix null pointer 2014-01-10 12:01:13 +01:00
def ba9a29c704 Fix that sometimes 64 player servers show up as 16 player 2014-01-09 15:40:11 +01:00
def 35ea08915a Don't allow negative offsets 2014-01-08 18:16:52 +01:00
def 488df63f92 Too verbose debugging output 2014-01-08 07:55:26 +01:00
def 8bcd622412 Fix stupid merge 2014-01-08 07:50:58 +01:00
Patrick Rathje 5114570794 Hotfix for Refresh 2014-01-08 07:46:24 +01:00
Patrick Rathje 4c080fe137 Better Refreshing
Conflicts:
	src/engine/client/client.cpp
	src/engine/client/serverbrowser.cpp
	src/engine/client/serverbrowser.h
	src/engine/masterserver.h
	src/engine/shared/masterserver.cpp
2014-01-08 07:46:09 +01:00
Patrick Rathje 020bb16f54 Faster Refreshing
Conflicts:
	src/engine/client/serverbrowser.cpp
2014-01-08 07:42:19 +01:00
def 52e83313c8 64 players in server browse 2014-01-08 06:15:56 +01:00
def e88e0698c7 Name stuff 2014-01-03 03:06:23 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def da9ff2a696 Add: Set Ping to any value you want 2013-12-18 16:54:20 +01:00
def 2d6a4874e3 Don't consider showing entities and zooming out cheats 2013-12-18 16:53:46 +01:00
def 9a1ff10b0a Add button to disable chat 2013-11-14 16:23:15 +01:00
def 60b66055bf add snd_name_only 2013-10-21 02:16:45 +02:00
def 5fa57ed5ab Remove gfx_clear 2013-10-09 17:11:34 +02:00
def 7dbce81bbf Allow more colors 2013-10-08 16:32:27 +02:00
def 280368d46a 2048 favorites 2013-10-07 03:56:39 +02:00
def 48870102e0 Entities background color 2013-08-29 17:14:03 +02:00
def d4c0f31b32 Make client compile 2013-07-22 17:20:34 +02:00
def 6d26e07e1f Single config variable for background color without quads 2013-07-11 17:13:45 +02:00
def 6105f60a89 Make RGB values of background colors independent 2013-06-23 20:56:05 +02:00
def 8421903897 Grey background colors when quads disabled 2013-06-23 13:41:13 +02:00
BeaR 9b81779ae3 Using MemoryBarrier() for CPUs not supporting SSE2 2013-04-26 16:44:59 +02:00
PsychoGod 471d479300 one more centering window in graphics 2013-03-03 13:42:25 +02:00
PsychoGod ebdd1af7a3 window center position when windowed on Windows :3 2013-02-25 13:48:31 +02:00
oy 0e92dd5603 fixed some merge problems 2013-02-24 18:55:55 +01:00
oy 07c97822bb increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise 2013-02-24 18:31:23 +01:00
oy 73386fdf0f fixed last commit 2013-02-24 18:29:41 +01:00
BeaR 68390fe04a Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
BeaR d58afefaae Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
oy df5ab998c2 readded texture resampling 2013-02-24 18:08:10 +01:00
oy 71af97a5e3 fixed texture memory usage calculation in graphics threaded
Conflicts:

	src/engine/client/graphics_threaded.cpp
2013-02-24 18:07:35 +01:00
oy 2948d2392b fixed last commit 2013-02-24 18:02:37 +01:00
BeaR 1cfbfda6fa Missed a file.. 2013-02-24 18:02:09 +01:00
BeaR c3dd09cebf Readded Texturecompression-support 2013-02-24 18:01:58 +01:00
Johannes Loher 678b6faceb Fixed threaded gfx and building on Mac OS X 2013-02-24 18:01:23 +01:00
Magnus Auvinen 1711be955b fixed all the errors that the clang static analayzer found 2013-02-24 17:58:34 +01:00
Magnus Auvinen 98042012a6 cleaned up warnings that clang spits out. some bugs found with it.
Conflicts:

	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
2013-02-24 17:54:29 +01:00
BeaR 0adaf8a752 #913
Fix Input Handling
2013-02-24 17:39:31 +01:00
heinrich5991 86fe9757c5 Removed useless enum 2013-02-24 17:38:29 +01:00
heinrich5991 7b545f3ed9 Added borderless window functionality
This might become handy for users with multiple monitors,
	might resolve other issues aswell
2013-02-24 17:38:19 +01:00
oy b7e5bb54ad fixed semaphore on macosx 2013-02-24 17:35:51 +01:00
oy 86cd0cefd7 fixed wrapping problems when rendering console input 2013-02-24 17:34:51 +01:00
oy 13d06e45ac fixed used nettype in server browser and try to use ipv4 and ipv6 socket when using a bindaddr. Closes #940 2013-02-24 17:26:59 +01:00
oy 2a4af1573b auto adjust the screen resolution on first start. Closes #921 2013-02-24 17:25:55 +01:00
oy 38256d0d45 skip screenshot when window isn't active. Closes #931 2013-02-24 17:25:14 +01:00
oy a7574f75d2 fixed last commit 2013-02-01 11:38:09 +02:00
BeaR c86ebb34df Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-01 11:38:09 +02:00
BeaR 50b722b2b4 Closes #153.
Fix Input Handling
2012-11-12 20:39:36 +02:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
oy 27daa26b99 fixed stuck mouse cursor when loosing fullscreen focus on windows 2012-02-05 13:28:35 +01:00
oy 0c05b3bfa1 fixed compiling with vs2008 (#932) 2012-02-05 13:22:39 +01:00
oy fa81141110 added demo markers by Choupom. Closes #837 2012-01-10 23:13:19 +01:00
oy 590dbac239 put the game version constants all together in one file. Closes #870 2012-01-09 02:02:02 +01:00
oy 4073520214 cleaned up content folder creation. Closes #845 2012-01-09 01:38:45 +01:00
oy 672b70e9b9 fixed some line endings 2012-01-08 13:57:40 +01:00
oy be37147342 fixed border rendering in the editor's image preview. Closes #908 2012-01-08 01:47:53 +01:00
GreYFoX 420447dc51 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
	readme.txt
2012-01-07 19:16:20 +02:00
oy 2785293469 don't start playing the music again if we're quitting 2012-01-06 20:03:57 +01:00
oy 6ad6d59b6f fixed memory corruption with snd_buffer_size config 2012-01-06 19:27:18 +01:00
oy 29738552a6 made bindaddr config work for client and master too. Closes #909 2012-01-06 19:17:14 +01:00
oy 78bb0e3d8c fixed compiling for macosx 2012-01-06 16:35:48 +01:00
oy 71dd0c5aab made gfx_finish work again 2012-01-06 14:12:49 +01:00