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window center position when windowed on Windows :3
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@ -499,7 +499,7 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height
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#ifdef CONF_FAMILY_WINDOWS
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if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
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putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
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putenv("SDL_VIDEO_WINDOW_POS=center"); // ignore_convention
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#endif
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}
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