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backend_sdl.cpp
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No GLEW on OSX necessary (untested)
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2017-10-20 09:08:49 +02:00 |
backend_sdl.h
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use wrap mode for every individual texture
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2017-10-09 15:59:16 +02:00 |
client.cpp
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Add asynchronous file output, port dbg_msg() s to that system
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2017-10-10 04:11:14 +02:00 |
client.h
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Use a proper interface for CFetchTask
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2017-10-09 18:47:02 +02:00 |
fetcher.cpp
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Fix style
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2017-10-09 20:51:16 +02:00 |
fetcher.h
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Use a proper interface for CFetchTask
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2017-10-09 18:47:02 +02:00 |
friends.cpp
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Ensure null-termination in str_escape
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2017-07-08 13:06:03 +02:00 |
friends.h
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Improve friends and foes feature
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2015-07-28 16:13:29 +02:00 |
graphics_threaded.cpp
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also out the LOD to the fragment shader to make sure we use the same LOD
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2017-10-14 23:27:14 +02:00 |
graphics_threaded.h
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calculate the LOD on CPU side and restrict mipmap levels for huge
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2017-10-09 18:58:44 +02:00 |
input.cpp
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Enable -Wextra and -Wformat=2
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2017-07-27 20:38:17 +02:00 |
input.h
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Enable -Wextra and -Wformat=2
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2017-07-27 20:38:17 +02:00 |
keynames.h
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Use scancodes instead of keycodes for input (fixes #796, please test)
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2017-07-21 19:53:49 +02:00 |
opengl_sl.cpp
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more warning fixes
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2017-09-27 15:01:38 +02:00 |
opengl_sl.h
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No GLEW on OSX necessary (untested)
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2017-10-20 09:08:49 +02:00 |
opengl_sl_program.cpp
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more warning fixes
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2017-09-27 15:01:38 +02:00 |
opengl_sl_program.h
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No GLEW on OSX necessary (untested)
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2017-10-20 09:08:49 +02:00 |
serverbrowser.cpp
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Use a random token for serverbrowse requests
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2017-10-14 21:58:23 +02:00 |
serverbrowser.h
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Use a random token for serverbrowse requests
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2017-10-14 21:58:23 +02:00 |
sound.cpp
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Merge branch 'master' into leak_fix
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2017-07-31 20:42:32 +02:00 |
sound.h
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Try using more modern SDL audio interface
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2017-07-30 12:33:51 +02:00 |
text.cpp
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more warning fixes
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2017-09-27 15:01:38 +02:00 |
updater.cpp
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Use a proper interface for CFetchTask
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2017-10-09 18:47:02 +02:00 |
updater.h
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Use a proper interface for CFetchTask
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2017-10-09 18:47:02 +02:00 |