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the actual description to the problem
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@ -901,7 +901,7 @@ void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffe
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switch(StoreOglformat)
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{
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case GL_RGB: StoreOglformat = GL_COMPRESSED_RGB; break;
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//this needs further checks. it seems on some gpus COMPRESSED_ALPHA isnt in the core profile
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// COMPRESSED_ALPHA is deprecated, so use different single channel format.
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case GL_RED: StoreOglformat = GL_COMPRESSED_RED; break;
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case GL_RGBA: StoreOglformat = GL_COMPRESSED_RGBA; break;
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default: StoreOglformat = GL_COMPRESSED_RGBA;
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