don't start playing the music again if we're quitting

This commit is contained in:
oy 2012-01-06 20:03:57 +01:00
parent f3ebfae18e
commit 2785293469
2 changed files with 7 additions and 1 deletions

View file

@ -461,6 +461,9 @@ int *CClient::GetInput(int Tick)
// ------ state handling -----
void CClient::SetState(int s)
{
if(m_State == IClient::STATE_QUITING)
return;
int Old = m_State;
if(g_Config.m_Debug)
{
@ -1842,7 +1845,10 @@ void CClient::Run()
// panic quit button
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyPressed('q'))
{
Quit();
break;
}
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown('d'))
g_Config.m_Debug ^= 1;

View file

@ -1403,7 +1403,7 @@ void CMenus::OnStateChange(int NewState, int OldState)
if(NewState == IClient::STATE_OFFLINE)
{
if(OldState >= IClient::STATE_ONLINE)
if(OldState >= IClient::STATE_ONLINE && NewState < IClient::STATE_QUITING)
m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
m_Popup = POPUP_NONE;
if(Client()->ErrorString() && Client()->ErrorString()[0] != 0)