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Rename gfx_quads_as_triangles to gfx_quad_as_triangle and set default to 1
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913d709bb2
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@ -109,7 +109,7 @@ void CGraphics_OpenGL::Flush()
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for( unsigned i = 0, j = m_NumVertices; i < j; i += 4 )
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glDrawArrays(GL_TRIANGLE_FAN, i, 4);
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#else
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if(g_Config.m_GfxQuadsAsTriangles)
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if(g_Config.m_GfxQuadAsTriangle)
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glDrawArrays(GL_TRIANGLES, 0, m_NumVertices);
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else
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glDrawArrays(GL_QUADS, 0, m_NumVertices);
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@ -670,7 +670,7 @@ void CGraphics_OpenGL::QuadsDrawTL(const CQuadItem *pArray, int Num)
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dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin");
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if(g_Config.m_GfxQuadsAsTriangles)
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if(g_Config.m_GfxQuadAsTriangle)
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{
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for(int i = 0; i < Num; ++i)
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{
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@ -758,7 +758,7 @@ void CGraphics_OpenGL::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
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{
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dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin");
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if(g_Config.m_GfxQuadsAsTriangles)
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if(g_Config.m_GfxQuadAsTriangle)
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{
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for(int i = 0; i < Num; ++i)
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{
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@ -59,7 +59,7 @@ void CGraphics_Threaded::FlushVertices()
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if(m_Drawing == DRAWING_QUADS)
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{
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if(g_Config.m_GfxQuadsAsTriangles)
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if(g_Config.m_GfxQuadAsTriangle)
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{
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Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_TRIANGLES;
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Cmd.m_PrimCount = NumVerts/3;
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@ -596,7 +596,7 @@ void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num)
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dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin");
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if(g_Config.m_GfxQuadsAsTriangles)
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if(g_Config.m_GfxQuadAsTriangle)
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{
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for(int i = 0; i < Num; ++i)
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{
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@ -684,7 +684,7 @@ void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num)
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{
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dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin");
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if(g_Config.m_GfxQuadsAsTriangles)
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if(g_Config.m_GfxQuadAsTriangle)
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{
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for(int i = 0; i < Num; ++i)
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{
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@ -119,9 +119,9 @@ MACRO_CONFIG_INT(GfxThreadedOld, gfx_threaded_old, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG
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#endif
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MACRO_CONFIG_INT(GfxTuneOverlay, gfx_tune_overlay, 20, 1, 100, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Stop rendering text overlay in tuning zone in editor: high value = less details = more speed")
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#if defined(__ANDROID__)
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MACRO_CONFIG_INT(GfxQuadsAsTriangles, gfx_quads_as_triangles, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Render quads as triangles (fixes quad coloring on some GPUs)")
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MACRO_CONFIG_INT(GfxQuadAsTriangle, gfx_quad_as_triangle, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Render quads as triangles (fixes quad coloring on some GPUs)")
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#else
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MACRO_CONFIG_INT(GfxQuadsAsTriangles, gfx_quads_as_triangles, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Render quads as triangles (fixes quad coloring on some GPUs)")
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MACRO_CONFIG_INT(GfxQuadAsTriangle, gfx_quad_as_triangle, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Render quads as triangles (fixes quad coloring on some GPUs)")
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#endif
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MACRO_CONFIG_INT(InpMousesens, inp_mousesens, 100, 5, 100000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Mouse sensitivity")
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