ddnet/src/engine/client
2017-10-09 15:59:16 +02:00
..
backend_sdl.cpp use wrap mode for every individual texture 2017-10-09 15:59:16 +02:00
backend_sdl.h use wrap mode for every individual texture 2017-10-09 15:59:16 +02:00
client.cpp Really only download ddnet-info.json at correct time 2017-09-08 22:16:00 +02:00
client.h Introduce ddnet-info.json 2017-09-03 17:42:04 +02:00
fetcher.cpp Revert "Merge GAME_VERSION and GAME_RELEASE_VERSION" 2017-09-03 23:46:15 +02:00
fetcher.h Fetcher: sephamore instead of spinlock, exit thread gracefully 2017-08-30 23:14:00 +02:00
friends.cpp Ensure null-termination in str_escape 2017-07-08 13:06:03 +02:00
friends.h Improve friends and foes feature 2015-07-28 16:13:29 +02:00
graphics_threaded.cpp fix code pattern mistakes and warnings 2017-09-27 14:52:06 +02:00
graphics_threaded.h reduce upload size by normalizing color values, fix slow upload for some 2017-09-27 12:16:34 +02:00
input.cpp Enable -Wextra and -Wformat=2 2017-07-27 20:38:17 +02:00
input.h Enable -Wextra and -Wformat=2 2017-07-27 20:38:17 +02:00
keynames.h Use scancodes instead of keycodes for input (fixes #796, please test) 2017-07-21 19:53:49 +02:00
opengl_sl.cpp more warning fixes 2017-09-27 15:01:38 +02:00
opengl_sl.h use CLineReader instead of fgets, also delete program at destruct 2017-09-14 19:35:31 +02:00
opengl_sl_program.cpp more warning fixes 2017-09-27 15:01:38 +02:00
opengl_sl_program.h detach shaders automatically after linking 2017-09-14 19:34:14 +02:00
serverbrowser.cpp Introduce ddnet-info.json 2017-09-03 17:42:04 +02:00
serverbrowser.h Introduce ddnet-info.json 2017-09-03 17:42:04 +02:00
sound.cpp Merge branch 'master' into leak_fix 2017-07-31 20:42:32 +02:00
sound.h Try using more modern SDL audio interface 2017-07-30 12:33:51 +02:00
text.cpp more warning fixes 2017-09-27 15:01:38 +02:00
updater.cpp Revert "Merge GAME_VERSION and GAME_RELEASE_VERSION" 2017-09-03 23:46:15 +02:00
updater.h Allow updating dll files. Replace vectors with map. 2015-08-29 23:48:04 +03:00