MAX_PATH_LENGTH instead of pure magick

This commit is contained in:
BannZay 2016-09-05 18:54:35 +03:00
parent 6f99d05ef6
commit 66c44cea79
2 changed files with 2 additions and 1 deletions

View file

@ -15,6 +15,7 @@
#include <game/client/components/menus.h>
#include <game/client/gameclient.h>
#include <game/editor/editor.h>
#include <engine/client.h>
#include <engine/config.h>

View file

@ -116,7 +116,7 @@ class CClient : public IClient, public CDemoPlayer::IListener
//
char m_aCurrentMap[256];
char m_aCurrentMapPath[512];
char m_aCurrentMapPath[CEditor::MAX_PATH_LENGTH];
unsigned m_CurrentMapCrc;
bool m_TimeoutCodeSent[2];