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Fix: Rerequest 64 player infos
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73103df309
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@ -1270,6 +1270,7 @@ void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
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{
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pEntry->m_Is64 = true;
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m_ServerBrowser.RequestImpl64(pEntry->m_Addr, pEntry); // Force a quick update
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m_ServerBrowser.QueueRequest(pEntry);
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}
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}
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}
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@ -645,11 +645,11 @@ void CServerBrowser::Update(bool ForceResort)
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*/
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}
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else
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m_MasterServerCount += Count;
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m_MasterServerCount += Count;
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}
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//request Server-List
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NETADDR Addr;
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CNetChunk Packet;
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CNetChunk Packet;
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mem_zero(&Packet, sizeof(Packet));
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Packet.m_ClientID = -1;
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Packet.m_Flags = NETSENDFLAG_CONNLESS;
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