mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 14:38:18 +00:00
Allow more colors
This commit is contained in:
parent
845ca5ec7c
commit
7dbce81bbf
|
@ -772,12 +772,12 @@ void CClient::Render()
|
|||
{
|
||||
if(g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats)
|
||||
{
|
||||
vec3 bg = GetColorV3(g_Config.m_ClBackgroundEntities);
|
||||
vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundEntitiesHue/255.0f, g_Config.m_ClBackgroundEntitiesSat/255.0f, g_Config.m_ClBackgroundEntitiesLht/255.0f));
|
||||
Graphics()->Clear(bg.r, bg.g, bg.b);
|
||||
}
|
||||
else if(g_Config.m_GfxClear)
|
||||
{
|
||||
vec3 bg = GetColorV3(g_Config.m_ClBackground);
|
||||
vec3 bg = HslToRgb(vec3(g_Config.m_ClBackgroundHue/255.0f, g_Config.m_ClBackgroundSat/255.0f, g_Config.m_ClBackgroundLht/255.0f));
|
||||
Graphics()->Clear(bg.r, bg.g, bg.b);
|
||||
}
|
||||
|
||||
|
|
|
@ -196,8 +196,12 @@ MACRO_CONFIG_INT(SvResetPickus, sv_reset_pickups, 0, 0, 1, CFGFLAG_SERVER, "Whet
|
|||
MACRO_CONFIG_INT(ClShowOthers, cl_show_others, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams")
|
||||
MACRO_CONFIG_INT(ClShowEntities, cl_show_entities, 0, 0, 1, CFGFLAG_CLIENT, "Cheat to show game tiles")
|
||||
MACRO_CONFIG_INT(ClShowQuads, cl_show_quads, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show quads")
|
||||
MACRO_CONFIG_INT(ClBackground, cl_background, 0, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background color")
|
||||
MACRO_CONFIG_INT(ClBackgroundEntities, cl_background_entities, 0x905473, 0, 0xFFFFFF, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background color for entities")
|
||||
MACRO_CONFIG_INT(ClBackgroundHue, cl_background_hue, 0, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background color hue")
|
||||
MACRO_CONFIG_INT(ClBackgroundSat, cl_background_sat, 0, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background color saturation")
|
||||
MACRO_CONFIG_INT(ClBackgroundLht, cl_background_lht, 128, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background color lightness")
|
||||
MACRO_CONFIG_INT(ClBackgroundEntitiesHue, cl_background_entities_hue, 0, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background (entities) color hue")
|
||||
MACRO_CONFIG_INT(ClBackgroundEntitiesSat, cl_background_entities_sat, 0, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background (entities) color saturation")
|
||||
MACRO_CONFIG_INT(ClBackgroundEntitiesLht, cl_background_entities_lht, 128, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Background (entities) color lightness")
|
||||
MACRO_CONFIG_INT(SvShowOthers, sv_show_others, 1, 0, 1, CFGFLAG_SERVER, "Whether players can user the command showothers or not")
|
||||
MACRO_CONFIG_INT(SvMaxAfkTime, sv_max_afk_time, 0, 0, 9999, CFGFLAG_SERVER, "The time in seconds a player is allowed to be afk (0 = disabled)")
|
||||
MACRO_CONFIG_INT(SvMaxAfkVoteTime, sv_max_afk_vote_time, 300, 0, 9999, CFGFLAG_SERVER, "The time in seconds a player can be afk and his votes still count (0 = disabled)")
|
||||
|
|
|
@ -1088,9 +1088,7 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
|
|||
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
|
||||
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
|
||||
|
||||
int *paColors[2];
|
||||
paColors[0] = &g_Config.m_ClBackground;
|
||||
paColors[1] = &g_Config.m_ClBackgroundEntities;
|
||||
int *pColorSlider[2][3] = {{&g_Config.m_ClBackgroundHue, &g_Config.m_ClBackgroundSat, &g_Config.m_ClBackgroundLht}, {&g_Config.m_ClBackgroundEntitiesHue, &g_Config.m_ClBackgroundEntitiesSat, &g_Config.m_ClBackgroundEntitiesLht}};
|
||||
|
||||
const char *paParts[] = {
|
||||
Localize("Background (when quads disabled or zoomed out)"),
|
||||
|
@ -1108,24 +1106,23 @@ void CMenus::RenderSettingsDDRace(CUIRect MainView)
|
|||
aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
|
||||
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
|
||||
|
||||
int PrevColor = *paColors[i];
|
||||
int Color = 0;
|
||||
for(int s = 0; s < 3; s++)
|
||||
{
|
||||
//CUIRect Text;
|
||||
//MainView.HSplitTop(19.0f, &Button, &MainView);
|
||||
//Button.VMargin(15.0f, &Button);
|
||||
//Button.VSplitLeft(100.0f, &Text, &Button);
|
||||
////Button.VSplitRight(5.0f, &Button, 0);
|
||||
//Button.HSplitTop(4.0f, 0, &Button);
|
||||
|
||||
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
|
||||
Label.VSplitLeft(100.0f, &Label, &Button);
|
||||
Button.HMargin(2.0f, &Button);
|
||||
|
||||
float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f;
|
||||
k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k);
|
||||
Color <<= 8;
|
||||
Color += clamp((int)(k*255), 0, 255);
|
||||
UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1);
|
||||
float k = (*pColorSlider[i][s]) / 255.0f;
|
||||
k = DoScrollbarH(pColorSlider[i][s], &Button, k);
|
||||
*pColorSlider[i][s] = (int)(k*255.0f);
|
||||
UI()->DoLabelScaled(&Label, paLabels[s], 15.0f, -1);
|
||||
}
|
||||
|
||||
if(PrevColor != Color)
|
||||
m_NeedSendinfo = true;
|
||||
|
||||
*paColors[i] = Color;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue