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support old opengl version with only 2 vertex coordinates
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@ -224,7 +224,7 @@ void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &St
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// screen mapping
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, 1.0f, 10.f);
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glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, -10.0f, 10.f);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Init(const SCommand_Init *pCommand)
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@ -337,9 +337,9 @@ void CCommandProcessorFragment_OpenGL::Cmd_Render(const CCommandBuffer::SCommand
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{
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SetState(pCommand->m_State);
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glVertexPointer(3, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
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glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*3);
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glColorPointer(4, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*5);
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glVertexPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
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glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*2);
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glColorPointer(4, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*4);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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