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Cache time on client as well
- Fixes FPS for me after suspend from 40 to 500 fps - Should generally improve performance - Might lead to a few problems where we need to call set_new_tick() in a few more positions, so test please
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@ -2285,6 +2285,7 @@ void DemoPlayer()->SetPause(int paused)
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void CClient::Update()
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{
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set_new_tick();
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if(State() == IClient::STATE_DEMOPLAYBACK)
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{
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m_DemoPlayer.Update();
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