Fix: Always start dummy hammer immediately

This commit is contained in:
def 2014-05-05 04:56:37 +02:00
parent d6b833a405
commit 239fdce024

View file

@ -479,7 +479,7 @@ void CClient::SendInput()
if(m_Fire != 25)
{
DummyInput.m_Fire = HammerInput.m_Fire;
m_Fire = 25;
m_Fire = (m_Fire / 25 + 1) * 25;
}
if(!Size && (!DummyInput.m_Direction && !DummyInput.m_Jump && !DummyInput.m_Hook))