ddnet/src/engine/client
BeaR 68390fe04a Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
..
backend_sdl.cpp readded texture resampling 2013-02-24 18:08:10 +01:00
backend_sdl.h readded texture resampling 2013-02-24 18:08:10 +01:00
client.cpp Some graphic batching: 2013-02-24 18:23:06 +01:00
client.h fixed semaphore on macosx 2013-02-24 17:35:51 +01:00
friends.cpp fixed client crash in debug 2011-07-31 01:38:45 +02:00
friends.h improved friends feature 2011-06-26 17:10:13 +02:00
graphics.cpp Added borderless window functionality 2013-02-24 17:38:19 +01:00
graphics.h fixed border rendering in the editor's image preview. Closes #908 2012-01-08 01:47:53 +01:00
graphics_threaded.cpp Bug: Losing render-commands if commandbuffer is full(gfx) 2013-02-24 18:29:27 +01:00
graphics_threaded.h Some graphic batching: 2013-02-24 18:23:06 +01:00
input.cpp #913 2013-02-24 17:39:31 +01:00
input.h added cleaner exit on quit event by Choupom 2010-12-11 22:04:50 +01:00
keynames.h Updated copyrights 2010-11-20 21:26:06 +01:00
serverbrowser.cpp fixed used nettype in server browser and try to use ipv4 and ipv6 socket when using a bindaddr. Closes #940 2013-02-24 17:26:59 +01:00
serverbrowser.h added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
sound.cpp fixed memory corruption with snd_buffer_size config 2012-01-06 19:27:18 +01:00
sound.h do not try to play sound when it isn't enabled 2011-06-27 22:57:06 +02:00
text.cpp fixed wrapping problems when rendering console input 2013-02-24 17:34:51 +01:00