DDraceNetwork, a free cooperative platformer game
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BeaR 68390fe04a Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
data Removed comment on line 473 2012-02-05 13:32:09 +01:00
datasrc moved the player gun a bit down so it matches the projectile animation. Closes #854 2012-01-09 22:55:08 +01:00
docs removed the output directory for the docs. shouldn't be in here 2008-11-08 08:26:24 +00:00
objs cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
other forgot some files 2011-12-04 22:36:11 +01:00
scripts updated build script to the new repo 2012-01-12 01:16:34 +01:00
src Bug: Losing render-commands if commandbuffer is full(gfx) 2013-02-24 18:29:27 +01:00
.gitignore updated git ignore file 2012-01-29 12:39:00 +01:00
bam.lua added a check for ppc building on mac os x. Closes #1006 2013-02-24 18:08:36 +01:00
configure.lua Clang driver support. 2013-02-24 17:47:53 +01:00
license.txt updated copyright to 2012 and fixed a typo in the license 2012-01-06 12:37:23 +01:00
readme.txt updated copyright to 2012 and fixed a typo in the license 2012-01-06 12:37:23 +01:00
storage.cfg added mod system. Closes #34 2010-10-06 23:07:35 +02:00

Copyright (c) 2012 Magnus Auvinen


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