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68390fe04a
Problem: If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command So we lose some commands during a frame cuz the commandbuffer is full This fixes the 2nd part of issue 1004 |
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bam.lua | ||
configure.lua | ||
license.txt | ||
readme.txt | ||
storage.cfg |
Copyright (c) 2012 Magnus Auvinen This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Please visit http://www.teeworlds.com for up-to-date information about the game, including new versions, custom maps and much more.