ddnet/src
BeaR 68390fe04a Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2013-02-24 18:29:27 +01:00
..
base fixed all the errors that the clang static analayzer found 2013-02-24 17:58:34 +01:00
engine Bug: Losing render-commands if commandbuffer is full(gfx) 2013-02-24 18:29:27 +01:00
game fixed last commit 2013-02-24 18:26:49 +01:00
mastersrv fixed banning on the master server 2013-02-24 17:35:31 +01:00
osxlaunch added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
tools cleaned up content folder creation. Closes #845 2012-01-09 01:38:45 +01:00
versionsrv cleaned up warnings that clang spits out. some bugs found with it. 2013-02-24 17:54:29 +01:00