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Fix: Dummy can see 64 players on non-ddnet servers
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@ -1758,6 +1758,7 @@ void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
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m_DummyConnected = true;
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m_LastDummyConnectTime = GameTick();
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g_Config.m_ClDummy = 1;
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Rcon("crashmeplx");
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}
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else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
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{
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