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Window resizing only with X11 (not on Windows and Mac OS X)
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parent
0667864657
commit
1446adee2c
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@ -223,10 +223,12 @@ int CInput::Update()
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// shortcuts
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switch (Event.window.event)
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{
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#if defined(SDL_VIDEO_DRIVER_X11)
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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Graphics()->Resize(Event.window.data1, Event.window.data2);
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break;
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#endif
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_FOCUS_LOST:
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// TODO: Check if from FOCUS_LOST til FOCUS_GAINED is good enough, maybe also ENTER and LEAVE
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@ -102,7 +102,11 @@ MACRO_CONFIG_INT(GfxAlphabits, gfx_alphabits, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIE
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MACRO_CONFIG_INT(GfxColorDepth, gfx_color_depth, 24, 16, 24, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Colors bits for framebuffer (fullscreen only)")
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//MACRO_CONFIG_INT(GfxClear, gfx_clear, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Clear screen before rendering")
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MACRO_CONFIG_INT(GfxVsync, gfx_vsync, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Vertical sync")
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#if defined(SDL_VIDEO_DRIVER_X11)
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MACRO_CONFIG_INT(GfxResizable, gfx_resizable, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enables window resizing")
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#else
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MACRO_CONFIG_INT(GfxResizable, gfx_resizable, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Enables window resizing")
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#endif
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MACRO_CONFIG_INT(GfxDisplayAllModes, gfx_display_all_modes, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "")
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MACRO_CONFIG_INT(GfxTextureCompression, gfx_texture_compression, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use texture compression")
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#if defined(__ANDROID__)
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@ -850,7 +850,11 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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g_Config.m_GfxColorDepth = Depth;
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g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width;
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g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height;
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#if defined(SDL_VIDEO_DRIVER_X11)
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Graphics()->Resize(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
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#else
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CheckSettings = true;
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#endif
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}
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// switches
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