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Properly reset context attributes, if OpenGL3 context failed to create
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parent
d7bb03ee19
commit
7ce29e7a1a
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@ -2210,19 +2210,32 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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SDL_ClearError();
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const char *pErr = NULL;
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//query default values, since they are platform dependent
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// Query default values, since they are platform dependent
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static bool s_InitDefaultParams = false;
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static int s_SDLGLContextProfileMask, s_SDLGLContextMajorVersion, s_SDLGLContextMinorVersion;
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static bool s_TriedOpenGL3Context = false;
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if(!s_InitDefaultParams)
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{
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &s_SDLGLContextProfileMask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &s_SDLGLContextMajorVersion);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &s_SDLGLContextMinorVersion);
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s_InitDefaultParams = true;
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}
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// if OpenGL3 context was tried to be created, but failed, we have to restore the old context attributes
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if(s_TriedOpenGL3Context && !g_Config.m_GfxOpenGL3) {
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s_TriedOpenGL3Context = false;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, s_SDLGLContextProfileMask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, s_SDLGLContextMajorVersion);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
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}
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m_UseOpenGL3_3 = false;
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if(g_Config.m_GfxOpenGL3)
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{
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if(!s_InitDefaultParams)
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{
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &s_SDLGLContextProfileMask);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &s_SDLGLContextMajorVersion);
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &s_SDLGLContextMinorVersion);
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s_InitDefaultParams = true;
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}
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s_TriedOpenGL3Context = true;
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if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE) == 0)
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{
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