Commit graph

6400 commits

Author SHA1 Message Date
def 79cb7d14eb Don't log preprocess nullptr return 2020-06-22 10:06:55 +02:00
def 9d9d5e26e6 Fix double hook sound in 0.7 2020-06-22 09:27:41 +02:00
bors[bot] 39eae1935b
Merge #2312
2312: Fix crash when player voting random_map leaves and vote passes r=def- a=Zwelf

Closes #2310 

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-22 05:47:46 +00:00
Zwelf b96d8673f3 Fix crash when player voting random_map leaves and vote passes
Closes #2310
2020-06-22 00:47:49 +02:00
def b1ff7d3ef2 Handle invalid packets more gracefully 2020-06-22 00:13:16 +02:00
def 9fccd5ecf6 Fix team rank for long map names 2020-06-21 23:47:45 +02:00
Edgar befc4fc1b2
make skin also use alpha 2020-06-21 18:24:51 +02:00
Edgar 78bcc1d8fc
apply alpha to spec nameplates 2020-06-21 18:05:43 +02:00
Edgar f3466e05ba
Show /spec tees with a dashed skin 2020-06-21 17:48:33 +02:00
Learath ea3772ce2a Don't send redundant commands. Remove /team on clientside. 2020-06-21 17:28:02 +03:00
Learath 35acd21933 Use the racetimer in 0.7
Clean up /timer while at it
2020-06-21 17:15:08 +03:00
bors[bot] 80f19b789a
Merge #2294
2294: Make the learn button fit (fixes #2293) r=edg-l a=def-

![screenshot_2020-06-20_14-57-03](https://user-images.githubusercontent.com/2335377/85202386-55454480-b306-11ea-99f5-e37ba6e616b5.png)


Co-authored-by: def <dennis@felsin9.de>
2020-06-21 09:31:51 +00:00
def 6cfc6adc83 Make ctrl-s/ctrl-l etc work everywhere in editor (fixes #2302)
instead of just in the layers view
2020-06-21 01:44:01 +02:00
def c7908524cd Add a slightly longer introduction text
Since we don't have a tutorial
2020-06-21 01:15:01 +02:00
def c99d791f4b Add warning in editor for image widths 2020-06-21 01:14:36 +02:00
bors[bot] 4dd72df777
Merge #2297
2297: Ingame time is in milliseconds on 0.7 r=def- a=Learath2



Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 17:25:02 +00:00
Learath 28905c4659 Disable timeout for 0.7 clients 2020-06-20 19:52:23 +03:00
Learath 865afa613b Ingame time is in milliseconds 2020-06-20 17:31:06 +03:00
def 1610079020 Make the learn button fit (fixes #2293) 2020-06-20 14:57:52 +02:00
bors[bot] 17e77d73bb
Merge #2291
2291: Make PlayerResult messages an union variant r=def- a=Zwelf

and some small style and readability fixes in sql_score.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:44:59 +00:00
bors[bot] a3ab572fdc
Merge #2290
2290: Restore old message behavior when using /load and /save r=def- a=Zwelf

Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.

Not sure if the old behavior is better or if we want to keep the new with sending two messages per /save and /load.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-20 12:34:28 +00:00
bors[bot] 07f6e71376
Merge #2289
2289: Fix votes called from 0.7 r=def- a=Learath2

Never assume how structures are laid out

Co-authored-by: Learath <learath2@gmail.com>
2020-06-20 12:27:22 +00:00
Zwelf 1e4ccd7cc2 Small style and readability fixes in sql_score 2020-06-20 14:08:38 +02:00
Zwelf 67643e82b0 Make PlayerResult messages an union variant
as it is only used for DIRECT and ALL variants and for no other variants
2020-06-20 14:04:08 +02:00
bors[bot] 4edac3143a
Merge #2281
2281: Add Learn button which opens the ddnet wiki in the browser. r=heinrich5991 a=edg-l

![image](https://user-images.githubusercontent.com/15859336/85147350-05f00d00-b24f-11ea-8b6c-f79dbf605747.png)

## **I didn't test it on windows or mac.**

Co-authored-by: Edgar <git@edgarluque.com>
2020-06-20 12:00:45 +00:00
Edgar 07f0239e01
Add Learn button which opens the ddnet wiki in the browser. 2020-06-20 13:56:02 +02:00
Learath 8d422dfd70 Fix snapping for ninja 2020-06-20 14:24:38 +03:00
Learath b032eddcb4 Fix votes called from 0.7 2020-06-20 14:22:46 +03:00
Zwelf 673f59d99f Restore old message behavior when using /load and /save
Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
2020-06-20 13:03:25 +02:00
bors[bot] 4a810091b1
Merge #2284
2284: Remove sv_spectator_votes r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-20 10:46:03 +00:00
def c53528b92f Allow spectators to start votes 2020-06-20 11:20:54 +02:00
Learath 6db72b2388 Times are no longer negative in 0.7 2020-06-20 11:59:46 +03:00
heinrich5991 e294da41ba teehistorian: Track whether clients join via the 0.7 protocol 2020-06-19 22:06:39 +02:00
Learath 75e96aa5d3 Get rid of more magic constants, adapt to 0.7 2020-06-19 21:48:48 +03:00
Learath d200ef0bb0 Remove ugly hack 2020-06-19 21:42:19 +03:00
Learath 623ba68c19 Fix an oversight on skin conversion and some UB 2020-06-19 20:28:55 +03:00
Learath ddaea93e60 Implement the new Chat Commands protocol 2020-06-19 20:28:55 +03:00
Learath 1d4ea6c41b Drop clients properly 2020-06-19 20:28:55 +03:00
Learath d794520748 Remove forgotten debug messages 2020-06-19 20:28:55 +03:00
Learath effa964f08 Translate playerflags 2020-06-19 20:28:55 +03:00
Learath df42ce8b16 Send gameinfo correctly 2020-06-19 20:28:55 +03:00
Learath 32fb6718dd Allow joining TEAM_SPECTATOR 2020-06-19 20:28:55 +03:00
Learath 4067e711ef More template magic. Cleans up 'send-to-all-sixup' 2020-06-19 20:28:55 +03:00
Learath 9e2434c65d Better skin colors. Better game message translation 2020-06-19 20:28:55 +03:00
Learath 1514a6df85 Fix NetObj translation, fix sounds 2020-06-19 20:28:55 +03:00
Learath 46a7b6de2c Fix some oob access 2020-06-19 20:28:55 +03:00
Learath 9dc1a0357a Get /spec working 2020-06-19 20:28:55 +03:00
Learath e81c718180 Rework netobjs, fix chat 2020-06-19 20:28:55 +03:00
Learath eff28c658a Fix server messages 2020-06-19 20:28:55 +03:00
Learath 939b45a0aa Actually remove duplicate message 2020-06-19 20:28:55 +03:00
Learath 465fd570e0 Implement whispers 2020-06-19 20:28:55 +03:00
Learath 25664da121 Remove duplicate message 2020-06-19 20:28:55 +03:00
Learath 974b373ec2 Translate Damage Indicators 2020-06-19 20:28:54 +03:00
Learath 03070d0567 Fix many issues 2020-06-19 20:28:52 +03:00
Learath 807c92f1a4 Generate the 0.7 protocol 2020-06-19 20:27:15 +03:00
Learath b0e5a37fa9 Do message translation differently 2020-06-19 20:27:15 +03:00
Learath 5000b248bb Fix things 2020-06-19 20:27:15 +03:00
Tim Schumacher 442148a194 Begin work on 0.7 support 2020-06-19 20:27:15 +03:00
bors[bot] 7d428676e2
Merge #2263
2263: Fix /spec + super bug r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-18 22:17:43 +00:00
def e38cd6b6f2 Fix /spec + super crash (fixes #2262)
Thanks to Learath2 for finding a better solution.
2020-06-18 23:54:05 +02:00
def 79ef6c0e84 Use CSaveTee for rescue (fixes #2241) 2020-06-18 23:41:37 +02:00
def 2c7f4c71aa Minor code style fixes in sql_score.cpp 2020-06-18 23:03:53 +02:00
bors[bot] 13237ee12e
Merge #2245 #2266
2245: Stop playing map sound when demo player is paused r=heinrich5991 a=def-

Noticed on Shooting Range map

2266: Reset hook & collision in prediction after kill r=heinrich5991 a=def-

Thanks to Pipou for reporting

Co-authored-by: def <dennis@felsin9.de>
2020-06-18 19:29:41 +00:00
def 7aed6476dc Allow larger map names 2020-06-18 18:29:27 +02:00
def 6fcb8abbd0 Initialize m_SqlRandomMapResult (fixes #2272) 2020-06-18 08:18:33 +02:00
def b3d22204c3 Update credits 2020-06-17 23:23:27 +02:00
bors[bot] 98b448ebcc
Merge #2247
2247: Thread safe SQL interaction r=def- a=Zwelf

This PR intends to make the database interaction thread safe and optimizes some SQL queries. This is still a WIP, but since it is a rather big PR I wanted to get feedback early on.

Benefits:

* remove race conditions leading to undefined behavior and potential crashes
* logging game related database results in teehistorian would be possible

Behavior change:

* /top5team prints ranks in reverse order when passing a negative number (like /top5, /top5points)
* Optimize SQL statements for /rank /teamrank /top5 /top5team /points /top5points
* /load without parameters doesn't pass the SQL error to the user (as most other functions)
* Simplify IScore interface
* Add UUID to /save table (update of database schema necessary):
  ```
  ALTER TABLE record_saves ADD SaveID varchar(64);
  ```
* /save immediately kills team and loads it again if the database insert fails.

still TBD:
* [x] saving (team) score when finishing
* [x] loading team save
* [x] loading initial time and birthday check
* [x] /map and random map votes
* [x] RFC: generate a passphrase (2-3 word) if save-code exists or no save-code is given making /save failures much more rare and save-codes more secure
* [x] clean up code (removing now unused structs, ordering of functions in IScore)

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-06-17 19:35:45 +00:00
Zwelf f1b2ff086c Clean up thread safe SQL refactor 2020-06-17 21:15:07 +02:00
Learath eed3e783e0 Mark unused tunes as such 2020-06-17 13:39:54 +03:00
bors[bot] c4d71c7ef4
Merge #2264
2264: Add Entites off sign to front layer (fixes #2261) r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-16 19:31:25 +00:00
Zwelf 9f15acdbee Thread safe random_unfinished_map and modified sql statement 2020-06-15 11:14:15 +02:00
Zwelf afe96ed69c Thread safe random_map 2020-06-15 11:14:15 +02:00
Zwelf 7f4dc2bb4e Thread safe /map 2020-06-15 11:14:15 +02:00
Zwelf ea31171873 Generate passphrase for save-code
* when none is given
* if the given save-code already exist
* if the database connection fails therefore it can't be checked if the save-code already exists

Using the short word list from eff:
https://www.eff.org/deeplinks/2016/07/new-wordlists-random-passphrases
2020-06-15 11:14:15 +02:00
Zwelf 528ca377ed Thread safe saving of team score 2020-06-15 11:14:15 +02:00
Zwelf 13c80fdc56 Thread safe saving of score 2020-06-15 11:14:15 +02:00
Zwelf 5dcb6f3b0d Thread save Init 2020-06-15 11:14:15 +02:00
Zwelf c278d8dbc3 Read SaveID from database on /load 2020-06-15 11:14:15 +02:00
Zwelf dbf6ac88f6 Thread save loading of player time and birthday 2020-06-15 11:14:15 +02:00
Zwelf e9242f45f1 Thread safe /load 2020-06-15 11:14:15 +02:00
Zwelf 031ac52320 Thread safe /save 2020-06-15 11:14:15 +02:00
Zwelf f5ebbf59b6 Thread safe /load without paramters 2020-06-15 11:14:15 +02:00
Zwelf 7514e93a8a Optimize /top5points SQL query 2020-06-15 11:14:15 +02:00
Zwelf fa8972deb6 Thread safe /top5points 2020-06-15 11:14:15 +02:00
Zwelf 62f3f40c00 Optimize /points database query 2020-06-15 11:14:15 +02:00
Zwelf 0f3f845a7f Thread safe /points 2020-06-15 11:14:15 +02:00
Zwelf e37cf5f3cb Thread safe /times 2020-06-15 11:14:15 +02:00
Zwelf 8fc81e7eca Reworked PlayerResult to signal finished with use_count == 1
Therefore if the sql thread crashes, the result is deleted automatically
2020-06-15 11:14:15 +02:00
Zwelf 1d7289c8f0 Thread safe /top5team and optimize database query 2020-06-15 11:14:15 +02:00
Zwelf 83fbee5f81 Optimize /teamrank database query 2020-06-15 11:14:15 +02:00
Zwelf a92509a5df Simplify /top5 SQL statement 2020-06-15 11:14:15 +02:00
Zwelf 9cf28354d7 Thread safe /top5 command 2020-06-15 11:14:15 +02:00
Zwelf fd44b1dc5b Reduce boilerplate code needed to start player info requesting thread 2020-06-15 11:14:15 +02:00
Zwelf f18daa949c Thread safe /teamrank 2020-06-15 11:14:15 +02:00
Zwelf e311c39151 Remove unused parameters from IScore interface 2020-06-15 11:14:15 +02:00
Zwelf 68aa157c11 Simplify /rank sql request 2020-06-15 11:14:15 +02:00
Zwelf eda0bab4bb Thread safe /rank 2020-06-15 11:14:15 +02:00
Zwelf 91e286f54d Fix parsing responses from player 2020-06-15 11:14:15 +02:00
Zwelf 76c227a542 Reimplement /mapinfo command 2020-06-15 11:14:15 +02:00
Zwelf 9add354367 Use Template for SqlResult 2020-06-15 11:14:15 +02:00
Zwelf 873f478a82 Rename Debut to Offset 2020-06-15 11:14:15 +02:00
Zwelf 4ee08dcc5c Remove unused arguments from IScore 2020-06-15 11:14:15 +02:00
Zwelf 69cf72dae4 Adjust file based ShowRank, ShowTeamRank, ShowPoints consistent functions to sql 2020-06-15 11:14:15 +02:00
Zwelf 3d25953036 Ordered functions 2020-06-15 11:14:14 +02:00
Zwelf a990acc512 Remove existing CRandomMapResult to simplify IScore interface 2020-06-15 11:12:57 +02:00
Zwelf 3af18f5f60 Create shared pointer on demand 2020-06-15 10:59:59 +02:00
Zwelf 0891a0fd51 Remove some unnecessary header includes 2020-06-15 10:59:59 +02:00
Zwelf 8a22cce031 Start of sql refractor
* Use atomic integer in thread count for thread safety
2020-06-15 10:59:46 +02:00
Zwelf add4fab645 Disallow team join while save command is active 2020-06-15 10:59:46 +02:00
Zwelf 7146eb572b Save error handling clean up 2020-06-15 10:59:46 +02:00
Zwelf 2d7886bf33 Small cleanup 2020-06-15 10:59:46 +02:00
def 0d9d873abf Reset hook & collision in prediction after kill
Thanks to Pipou for reporting
2020-06-14 22:50:25 +02:00
12pm 01092a30c1 add sv_tele_others_auth_level 2020-06-14 19:21:12 +03:00
def 2d0340b1cd Add Entites off sign to front layer (fixes #2261) 2020-06-14 16:01:32 +02:00
Learath 8d255921b8 Fix out of bounds read 2020-06-14 12:38:52 +03:00
def 5676e8842a Improve quality default, persist video recorder settings when running other DDNet client 2020-06-06 00:04:42 +02:00
ZombieToad f12d84c2c7
Update gameclient.cpp
so demo renders the right clan as green
2020-06-04 13:49:29 +01:00
bors[bot] ef51f35840
Merge #2240
2240: Don't reset zoom when using timeline in demo r=heinrich5991 a=def-

Thanks to Lady Saavik for reporting

Co-authored-by: def <dennis@felsin9.de>
2020-06-02 17:25:02 +00:00
def d06f1949c2 Stop playing map sound when demo player is paused
Noticed on Shooting Range map
2020-06-02 13:47:05 +02:00
def 690fb852df Don't reset client on demo menu events 2020-06-02 13:22:00 +02:00
bors[bot] 3cd35de942
Merge #2236
2236: Fix team rejoin logic for sv_team 3 r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-06-02 10:27:13 +00:00
bors[bot] f59441f1c2
Merge #2243
2243: Workaround for client crash on predicted explosion r=def- a=trml

I haven't been able to find the exact source of the problem yet, but at least this seems to get rid of the segfault. The crash only happened with with recent versions of gcc and -O3 for me.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-06-01 20:31:06 +00:00
trml e5d348975b Avoid client crash on predicted explosion 2020-06-01 21:23:18 +02:00
d3fault b9844ea6ec Save active weapon with /rescue 2020-05-31 22:39:28 -07:00
def 4f59000bda Version 13.2.2 2020-05-31 18:51:36 +02:00
bors[bot] a15053d462
Merge #2231
2231: Don't clamp values that have no reasonable values r=Learath2 a=def-

Still affects many values in editor, for example colors in tiles and quads.

Thanks to Pipou for report.

Co-authored-by: def <dennis@felsin9.de>
2020-05-31 11:25:53 +00:00
d3fault 65906070b6 clarified /practice voting instructions 2020-05-30 20:58:01 -07:00
def 88b65b6def Newly joined player should not immediately be subtracted from team 0 2020-05-31 00:34:29 +02:00
def d3b6df97f8 Fix team rejoin logic for sv_team 3 2020-05-30 14:47:34 +02:00
bors[bot] b432fe5d5e
Merge #2234
2234: add cl_nameplates_ids r=def- a=12pm

useful for moderating

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2020-05-30 12:27:45 +00:00
Learath 6d019204f1 No point locking if teams are disabled 2020-05-30 14:07:30 +03:00
12pm e4b3559c95 add cl_nameplates_ids 2020-05-30 12:37:42 +02:00
def cf7dad8125 Get rid of the clamp that breaks most editor value selection 2020-05-30 09:09:01 +02:00
def 5886ac972e Fix grammar in ungrenade description (Thanks to Pipou) 2020-05-28 23:00:27 +02:00
def 4cc1bc0cf8 Kill player when /practice is on and they get kicked out of team 2020-05-28 21:50:35 +02:00
def 80adf66620 Version 13.2.1 2020-05-28 18:50:32 +02:00
bors[bot] 73b05272ab
Merge #2226
2226: Fix image/sound selection in editor r=heinrich5991 a=def-

Follow-up to https://github.com/ddnet/ddnet/pull/2186 by @BannZay 

Thanks to Cøke for notifying me

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:32:59 +00:00
bors[bot] 0cd40c61c3
Merge #2218
2218: Practice mode fixes & improvements r=Learath2 a=def-

Thanks to NANAMAR for report.

Update: tested, works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:21:01 +00:00
def d17e74ee7d Add sv_practice (fixes #2227) 2020-05-28 13:28:10 +02:00
def b25c75b558 Allow rescuing while falling down even when not frozen 2020-05-28 12:59:45 +02:00
def cacf17bd96 Save weapons as well with /rescue (fixes #2225) 2020-05-28 12:59:40 +02:00
def c00759a0ed Turn off practice mode and reset practice wishes when locked team dies 2020-05-28 12:59:31 +02:00
def 68132350b9 No cheating through noob filter with practice and then leaving team (fixes #2224) 2020-05-28 12:06:56 +02:00
def 6887b0ff3b Fix image/sound selection in editor
Follow-up to https://github.com/ddnet/ddnet/pull/2186

Thanks to Cøke for notifying me
2020-05-28 10:09:29 +02:00
def fb90990d6d Allow /rescue mid-flight
Thanks to Skeith for the suggestion
2020-05-27 23:48:17 +02:00
def 3cbd75b840 Make /rescue work in deepfreeze
Thanks to NANAMAR for report
2020-05-27 23:27:30 +02:00
bors[bot] ec6e6f99b6
Merge #2216
2216: Remove unused `Sv_PlayerTime` game message r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 20:40:53 +00:00
def 0f02fc51a8 Version 13.2 2020-05-27 20:37:40 +02:00
heinrich5991 941d3aa8a0 Some formatting 2020-05-27 20:03:11 +02:00
heinrich5991 209726552b Remove unused Sv_PlayerTime game message 2020-05-27 20:03:11 +02:00
bors[bot] 92fc95d742
Merge #2202
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991

This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
bors[bot] 438dc519d6
Merge #2212
2212: Use a consistent PRNG on all platforms r=Learath2 a=heinrich5991

I just used glibc's because that is what we use on all the servers. Based on https://www.mscs.dal.ca/~selinger/random/.

Behavior change: The PRNG is actually seeded now.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 16:14:09 +00:00
heinrich5991 9075bc452d Add a comment justifying the modulo for random numbers 2020-05-27 18:12:42 +02:00
def 6b95bc2636 Fix team save practice reset 2020-05-27 17:58:08 +02:00
def e1849ad1bb Implement /practice for teams
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
Zwelf fab1cde94e Rename variables for consistency
The following member variables:

* m_name to m_aName
* m_String to m_aString
* m_CpCurrent to m_aCpCurrent
* m_Switchers to m_pSwitchers
* SavedTees to m_pSavedTees
2020-05-26 21:49:58 +02:00
heinrich5991 c9c7f947b5 Use the PCG-XSH-RR PRNG instead
This came from a long discussion comparing PCG-* against xoroshiro*. Do
not generate integers without bias because it doesn't affect us very
much and it is easier to reimplement with modulo.
2020-05-26 10:59:49 +02:00
heinrich5991 b488be018f Actually seed the PRNG on each round 2020-05-25 15:19:29 +02:00
heinrich5991 2692f3c758 Use a consistent PRNG on all platforms 2020-05-25 15:19:29 +02:00
heinrich5991 7f14b4b2bb Add glibc's PRNG
Based on a description on https://www.mscs.dal.ca/~selinger/random/
(retrieved 2020-05-25).
2020-05-25 15:19:25 +02:00
bors[bot] 64f78fced9
Merge #2205
2205: Implement /unlock & clarify the /help lock text r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-24 20:24:02 +00:00
bors[bot] f18c42c5ba
Merge #2208
2208: Implement /load without params to show some info r=Learath2 a=def-

about your existing saves. Not the code of course, but only how many saves you have and when you last saved on this map.

Co-authored-by: def <dennis@felsin9.de>
2020-05-23 20:20:12 +00:00
bors[bot] 5cddef7efe
Merge #2209
2209: singular player in team start message r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-23 20:12:36 +00:00
bors[bot] a1f405aa5c
Merge #2210
2210: Fix name schema for char-arrays r=Learath2 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-05-23 20:06:42 +00:00
def a412773e5a Fix name schema for char-arrays 2020-05-23 21:55:22 +02:00
def 7c966bebc3 singular player in team start message 2020-05-23 21:53:12 +02:00
def c45995a010 Implement /load without params to show some info
about your existing saves. Not the code of course, but only how many
saves you have and when you last saved on this map.
2020-05-23 19:46:12 +02:00
def fd67259b77 Silence GCC warning
src/game/editor/auto_map.h:47:9: warning: ‘*((void*)& NewConf +16)’ may be used uninitialized in this function [-Wmaybe-uninitialized]

I don't think it's an actual problem
2020-05-23 18:11:35 +02:00
def 37e0a33da2 Also introduce /unlock as an alias of /lock 0 2020-05-23 17:55:56 +02:00
def d4452dd6e0 Clarify the /help lock text 2020-05-23 17:15:04 +02:00
heinrich5991 0d7872c79e Send DDNet version early in the connection process
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
Zwelf 32085a091d Remove unused declaration 2020-05-22 16:38:20 +02:00
Zwelf 8bdf41c1b5 Break save/load string into multiple lines 2020-05-21 18:04:15 +02:00
Andrii e78b8ac6d8 fix format issues 2020-05-21 00:44:52 +02:00
Andrii ed0b15859a follow naming convention 2020-05-21 00:44:52 +02:00
Andrii 0505a0b577 code formatting 2020-05-21 00:44:52 +02:00
Andrii ab79036873 Set camera position on LoadCurrentMap 2020-05-21 00:44:52 +02:00
Andrii e1828b88ab fix more format failures 2020-05-21 00:44:41 +02:00
Andrii 4f62389eda follow naming convention 2020-05-21 00:44:41 +02:00
Andrii 1ae3d5e69c add key binding description to find empty slot button 2020-05-21 00:44:41 +02:00
Andrii e132fac612 hide Entities popup after item selected 2020-05-21 00:44:41 +02:00
Andrii df6e7ef454 add condition for animations 2020-05-21 00:44:41 +02:00
Andrii b24f12cec8 fix previously made mistake 2020-05-21 00:44:41 +02:00
Andrii 29f093841c add switch empty slot finder button 2020-05-21 00:44:41 +02:00
Andrii 192d118c85 add binding for teleFindEmpty button 2020-05-21 00:44:41 +02:00
Andrii 1c870a3e1b fix some tele number picker issues 2020-05-21 00:44:41 +02:00
Andrii 1a5f0ed6a2 use shift instead of alt for load current map 2020-05-21 00:44:41 +02:00
Andrii 0f1af41911 add binding for tele/switch/speedup/tune button 2020-05-21 00:44:41 +02:00
Andrii d3df450715 add more conditions to menu rendering 2020-05-21 00:44:41 +02:00
Andrii c9afec083d add toggle grid key binding 2020-05-21 00:44:41 +02:00
Andrii f71c886e34 minor refactor 2020-05-21 00:44:41 +02:00
Andrii 63f185fe94 add LoadCurrentMap key binding 2020-05-21 00:44:41 +02:00
Zwelf 71b687cbd6 Remove unused ConSaveTeam, ConLoadTeam declarations 2020-05-21 00:44:30 +02:00
bors[bot] 2a3515200d
Merge #2195
2195: BlockWorlds Entities r=heinrich5991 a=MikiGamer



Co-authored-by: MikiGamer <35080830+MikiGamer@users.noreply.github.com>
2020-05-20 20:36:29 +00:00
Zwelf 61787168a6 Rename aGameUuid to m_aGameUuid for consistency 2020-05-20 22:22:02 +02:00
Zwelf cd015c5e37 Fix storing incomplete game uuid on /save
Previously the formatted game uuid was cut off after 15 bytes.
Therefore only 52 out of 128 bit of the uuid were stored.

introduced in 69fd7f1767
2020-05-20 22:18:14 +02:00
MikiGamer d5c5235c18 Changes 2020-05-19 17:13:34 +02:00
patiga 3f8bebd7af boundary check on curve type label in editor, avoids client crash 2020-05-19 16:52:30 +02:00
MikiGamer 95c419d684 BlockWorlds Entities 2020-05-19 16:49:28 +02:00
Dennis Felsing ffd0228191
Merge pull request #2188 from def-/pr-pred-collision-switch-0
Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
2020-05-19 08:43:35 +02:00
bors[bot] 6ac77b1e88
Merge #2191
2191: write automapper version, was not initialized r=heinrich5991 a=Patiga

write automapper version, was not initialized

Co-authored-by: patiga <patigatus21@gmail.com>
2020-05-17 22:41:07 +00:00
patiga 4bbd019423 fix whitespaces 2020-05-18 00:33:35 +02:00
heinrich5991 044aee2846 Fix compilation with mysql enabled
Caused by #2171's 850f8e3f27.
2020-05-18 00:29:15 +02:00
patiga 359257f73a write automapper version, was not initialized 2020-05-17 23:28:10 +02:00
def 21c4df0771 Fix crash in prediction when touching switch tile with number 0 (fixes #2182)
Just took the same code that we have on server side already
2020-05-17 08:52:21 +02:00
Dennis Felsing 898b4ce4b9
Merge pull request #2171 from Chairn/pr_loadsaveprintname
Print name of requester when saving or loading team
2020-05-16 17:41:34 +02:00
Chairn 850f8e3f27 Store client name in CSqlTeamSave/Load to ensure correctness of requester's name 2020-05-16 16:36:16 +02:00
bors[bot] e54bedd6b2
Merge #2180
2180: Don't count freshly loaded map as modified (fixes #2178) r=Learath2 a=def-

The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.

Co-authored-by: def <dennis@felsin9.de>
2020-05-16 07:12:49 +00:00
def b480492ded Don't count freshly loaded map as modified (fixes #2178)
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
Learath eacc56059b Keep ticks going 2020-05-15 19:29:34 +03:00
Learath 5e02bb5a23 Extend antibot interface
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
Dennis Felsing 7aa69188b5
Merge pull request #2172 from fokkonaut/master
Fix #2162
2020-05-10 10:13:38 +02:00
fokkonaut 92927444d7
Fix #2162 2020-05-09 23:33:12 +02:00
Chairn fdb275b2f9 Print name of requester when saving or loading team 2020-05-09 19:33:40 +02:00
bors[bot] 2649fb5234
Merge #2161
2161: Small prediction fixes/update r=def- a=trml

I looked through the latest changes in the server code, and made some updates to the prediction with it. This includes the hammer-out-of-freeze server fix and a small fix for stopper prediction. Also cleaned up some code, and fixed predicted smoke-trails slightly so they don't go through walls in certain cases.

Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-07 07:30:03 +00:00
bors[bot] 295a479db5
Merge #2164
2164: Fix empty sound (fixes #2163) r=heinrich5991 a=def-

The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-06 08:48:24 +00:00
def 741c97ccc7 Fix empty sound (fixes #2163)
The problem was that the string is empty after going through the trim,
thus the main displaying loop doesn't run, but the sound still does.
2020-05-06 08:15:23 +02:00
trml f6c44468de Another update, fix typo 2020-05-03 00:00:27 +02:00
trml cda99668c7 Fix antiping smoketrails 2020-05-02 18:52:09 +02:00
trml 47cafe6d6b Remove unused code 2020-05-02 18:52:09 +02:00
trml eb1bacb969 Update prediction with latest server physics 2020-05-02 18:52:04 +02:00
bors[bot] 65284f3a28
Merge #2159
2159: Make the dummy always press fire when cl_dummy_hammer is active r=heinrich5991 a=trml



Co-authored-by: trml <trml@users.noreply.github.com>
2020-05-01 23:20:22 +00:00
def 7ae8988dd0 Don't load m_Ammo to fix loads (following #2086)
As reported by Konsti, thanks to heinrich5991 for remembering #2086
2020-05-01 23:51:01 +02:00
trml bcf9e003d7 Make dummy hold fire with cl_dummy_hammer 1 2020-05-01 16:23:42 +02:00
def d1b7e84488 Version 13.1 2020-04-30 18:34:51 +02:00
bors[bot] bd3b72e493
Merge #2152
2152: Fix whispering to players with quotes (fixes #2151) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:57:29 +00:00
bors[bot] d0cf8c08af
Merge #2154
2154: cl_showchat 2 to always show large chat area (fixes #2153) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-04-30 10:50:58 +00:00
Dennis Felsing 5e213a2619
Merge pull request #2086 from fokkonaut/master
Remove setting ammo for freeze to 0
2020-04-30 12:44:40 +02:00
fokkonaut d460470265
Move comment aswell 2020-04-30 11:49:04 +02:00
def 76eda61c99 cl_showchat 2 to always show large chat area (fixes #2153) 2020-04-28 22:35:56 +02:00
def 65a4eb775b Fix whispering to players with quotes (fixes #2151) 2020-04-28 08:54:24 +02:00
trml fe1a7fb1e0 Predict directinput order for dummy and main 2020-04-19 12:50:37 +02:00
trml cae7fad901 Use freeze end tick in prediction 2020-04-19 12:50:06 +02:00
trml a4a0b6e9ed Add config flag for dummy prediction and fix compilation 2020-04-18 23:28:40 +02:00
trml 99baf219d0 Revert "Remove the dummy prediction"
This reverts commit 681f30950c.
2020-04-18 22:16:25 +02:00
Arda Demir b7d452d2a0
Libnotify support for linux client (#2099)
Add libnotify support for linux client

Also unify notification management

Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.

Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
def e6d4fe4650 Version 13.0.2 2020-04-10 21:41:29 +02:00
Dennis Felsing 6dd7078e8d
Merge pull request #2118 from def-/pr-mingw-sdl2
Provide MinGW SDL2 (fixes 13.0 on Windows)
2020-04-07 23:01:43 +02:00
Learath 388d792205 Add an option for highdpi 2020-04-07 23:47:15 +03:00
def 2f77e1f349 Version 13.0.1 2020-04-07 22:32:41 +02:00
def d50b59b6b0 Add trafilaw to credits 2020-04-07 07:22:38 +02:00
def f06796e497 Version 13.0
I guess it's time for a new version even if we don't have any large
changes
2020-04-06 07:03:19 +02:00
bors[bot] 2367cd042d
Merge #2104
2104: Add spectate_closest now works when in Free-View r=def- a=d3fault

sry for the general refactor along with it xD

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-04-01 07:02:56 +00:00
d3fault 7fb46beb85 Add spectate_closest now works when in Free-View 2020-03-31 23:30:25 -07:00
bors[bot] 4a6f5b156c
Merge #2101
2101: Add dbg_unpredicted_shadow (fixes #2100) r=heinrich5991 a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-03-31 16:41:31 +00:00
def a8c3d192d1 Add cl_unpredicted_shadow -1 value (fixes #2100)
to disasble unpredicted shadow even in debug mode
2020-03-31 18:00:20 +02:00
bors[bot] fe05f0dfbc
Merge #2103
2103: Add spectate_closest r=def- a=d3fault

Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793

Co-authored-by: d3fault <d3fault@d3fault.net>
2020-03-31 08:19:58 +00:00
d3fault 6968b17017 Add spectate_closest
Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793
2020-03-31 01:17:32 -07:00
trafilaw b6c25273f8 Fix compiling error 2020-03-31 03:29:45 +02:00
trafilaw 44cc0e29a4 Remove No reason given 2020-03-31 00:20:25 +02:00
trafilaw dc0e77f8e2 fix 2020-03-31 00:16:42 +02:00
trafilaw 8d8bc018c6 Add pr_mutereason 2020-03-30 23:51:58 +02:00
fokkonaut da72907b79 Fix ninja not getting removed 2020-03-24 21:43:26 +01:00
bors[bot] fb81000351
Merge #2096
2096: Fix the double-free of the antibot r=def- a=heinrich5991

I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-24 15:16:24 +00:00
bors[bot] 10299266c3
Merge #2078
2078: Fix cl_showrecord with dummy (fixes #2077) r=heinrich5991 a=def-

Shows best time of either dummy or main player depending on which is selected

Co-authored-by: def <dennis@felsin9.de>
2020-03-24 14:23:38 +00:00
heinrich5991 a7042f7139 Fix the double-free of the antibot
I could not find an easy way to ensure that `AntibotDestroy` is only
being called once for each `AntibotInit` but still happening after all
the `CPlayer` destructors.
2020-03-24 15:15:40 +01:00
heinrich5991 d50547ea42 Revert "Fix AntibotDestroy being called twice"
This reverts commit efb3106b71.
2020-03-24 15:07:01 +01:00
bors[bot] 6e78deb0c4
Merge #2069 #2076 #2095
2069: Move global configuration out of client interface r=heinrich5991 a=ChillerDragon



2076: Allow editing multiple tile layer props r=heinrich5991 a=Learath2

Requested by Ravie on discord

2095: Fix `AntibotDestroy` being called twice r=def- a=heinrich5991

The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-03-23 17:04:15 +00:00
bors[bot] bf821fe391
Merge #2071
2071: Add an option to only start a new demo when connect while automatically record demos r=def- a=sirius1242

Origin auto demo recording of ddnet will generate lots of demo files especially when playing in mods which have shorter rounds, such as infclass. I added a new option to open a new demo file only when connect to server (include map changing), this is disabled by default, and can use `cl_auto_demo_on_connect 1` to open. It works only when `cl_auto_demo_record` open.

Co-authored-by: sirius <sirius.ustc@gmail.com>
2020-03-23 16:38:17 +00:00
heinrich5991 efb3106b71 Fix AntibotDestroy being called twice
The resource deallocation needs to happen in symmetry with the
allocation, otherwise we get unmatched dealloctions leading to crashes.

Allocations happened in `CAntibot::Init`, but it was not guaranteed that
this was called before the destructor.
2020-03-23 15:35:16 +01:00
fokkonaut 69a6e94833 Fix two bugs 2020-03-17 13:55:30 +01:00
heinrich5991 ed76cd7b12 Fix antibot crash
`m_Core.m_HookedPlayer` can be -1 if you get teleported the moment you'd
normally attach the hook.
2020-03-16 14:16:04 +01:00
fokkonaut d22a1a8f06 Remove setting ammo for freeze to 0 2020-03-16 11:52:53 +01:00
heinrich5991 2574c060e4 Fix antibot crash after map change 2020-03-14 01:44:57 +01:00
heinrich5991 a3163c5b9c Add support for dynamically loading an antibot module
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
def 6efcc473c9 Fix cl_showrecord with dummy (fixes #2077)
Shows best time of either dummy or main player depending on which is
selected
2020-03-01 12:55:01 +01:00
Learath d2498f257c Stateful editing 2020-02-28 18:25:27 +03:00
Learath f2103881c8 Add shift by, fix id overlap 2020-02-28 15:33:32 +03:00
Learath a50e59d4f6 Allow editing colors, add warning 2020-02-27 18:02:36 +03:00
Learath f679fbfbc5 Allow editing multiple tile layer props 2020-02-27 16:53:12 +03:00
sirius 5dab6e2e1f make tee not transparent when playing demo from server 2020-02-27 20:13:16 +08:00
sirius b5c931279f add option to pause video rendering when demo playing pause 2020-02-27 18:50:18 +08:00
def de7a67baa7 Version 12.9.2 2020-02-22 09:56:13 +01:00
sirius 50b980ea16 add an option to only start a new demo when connect while automatically record demos 2020-02-21 17:01:31 +08:00
ChillerDragon 9e0f6d2ce0 Move global configuration out of client interface 2020-02-19 11:24:58 +01:00
bors[bot] 7691227f24
Merge #2066
2066: Implement dry saves r=def- a=Learath2

I'm not sure how much I like this but it should be helpful

Co-authored-by: Learath2 <learath2@gmail.com>
2020-02-14 08:02:06 +00:00
Learath2 06e948e944 Cleanup 2020-02-14 00:03:49 +01:00
def d89877603b Version 12.9.1 2020-02-13 22:55:48 +01:00
def 964279a699 Reset quad rotation/color in damageind (fixes #2062)
Removed in 7ae4b39574
2020-02-13 22:55:32 +01:00
Learath2 ec42ce88f6 Change command name, refactor error handling 2020-02-13 17:04:58 +01:00
Learath2 27d9ac54b0 Implement dry saves 2020-02-13 16:16:35 +01:00
ElXreno 1799edc049
Fix build error
./src/game/client/components/maplayers.h:15:9: error: 'uintptr_t' does not name a type; did you mean 'uint64_t'?
   15 | typedef uintptr_t offset_ptr;
      |         ^~~~~~~~~
      |         uint64_t
../src/game/client/components/maplayers.h:61:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
   61 |    offset_ptr IndexBufferByteOffset()
      |    ^~~~~~~~~~
      |    offset_ptr32
In file included from ../src/game/client/components/background.cpp:8:
../src/game/client/components/maplayers.h:105:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
  105 |    offset_ptr m_IndexBufferByteOffset;
      |    ^~~~~~~~~~
      |    offset_ptr32
../src/game/client/components/maplayers.h: In constructor 'CMapLayers::SQuadLayerVisuals::SQuadVisual::SQuadVisual()':
../src/game/client/components/maplayers.h:103:20: error: class 'CMapLayers::SQuadLayerVisuals::SQuadVisual' does not have any field named 'm_IndexBufferByteOffset'
  103 |    SQuadVisual() : m_IndexBufferByteOffset(0) {}
      |                    ^~~~~~~~~~~~~~~~~~~~~~~
2020-02-13 17:27:39 +03:00
Dennis Felsing cd44d6dba7 Version 12.9 2020-02-13 09:20:00 +01:00
def 31ae4c4d5a use pid in file names of temporary files
to prevent race conditions with multiple clients running when saving
maps, config on quit, during upgrade
2020-02-12 23:14:30 +01:00
def 598ec52892 Fix GCC 9.2.0 compilation
src/game/server/ddracechat.cpp:623:39: error: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]
2020-02-05 08:22:04 +01:00
12pm f3b82273d4 Remove leading whitespaces from save codes 2020-01-30 18:53:00 +01:00
Dennis Felsing 50d848ec43
Merge pull request #1928 from sirius1242/demo_render2
Demo to video converter function.
2020-01-25 21:01:08 +01:00
bors[bot] 749929431a
Merge #2040
2040: fixed faulty message id r=heinrich5991 a=ChillerDragon

(cherry picked from commit 9023796d27)

Co-authored-by: oy <Tom_Adams@web.de>
2020-01-25 12:40:14 +00:00
bors[bot] 8ab8834ccb
Merge #2048
2048: Display envelope name in popups r=12pm a=Learath2

A dropdown would've worked better, but we don't have one

Co-authored-by: Learath <learath2@gmail.com>
2020-01-23 20:54:49 +00:00
Learath e567fde9d7 Names aren't unique, thinner popup 2020-01-23 21:24:48 +01:00
Learath a2eee9a8db Truncate properly 2020-01-23 20:48:42 +01:00
Learath 2abe4fbcfb Display envelope name 2020-01-23 20:27:01 +01:00
12pm 9dcfcc8f10 Modify envelope index when appending maps
fixes #2044
2020-01-23 18:30:55 +01:00
Learath 4451fed535 Fix missing include 2020-01-23 16:07:40 +01:00
oy 1b4131a7fd fixed faulty message id
(cherry picked from commit 9023796d27)
2020-01-19 21:30:12 +01:00
ChillerDragon 949aa124e9 Overkill optimize editor code runs 200 fps faster 2020-01-19 17:48:07 +01:00
12pm 82ac6091eb Fix rotating rotatable tiles in switch layer 2020-01-17 18:22:41 +01:00
Corantin H a73525361b Fix del key removing commands while in editbox 2020-01-16 15:01:45 +01:00
Dennis Felsing fcc25dfc65 Fix crash on pDDNetCharacter 2020-01-16 12:35:26 +01:00
heinrich5991 fe1cf90327 Restore rcon rifle compatibility shim
Two more lines to keep backward compatibility.
2020-01-12 13:59:55 +01:00
bors[bot] 173ca2e179
Merge #2026
2026: Only start showing emoticons after their start tick has passed (fixes #2025) r=Learath2 a=def-

Since we can go back in time in demo player

Co-authored-by: def <dennis@felsin9.de>
2020-01-08 09:27:09 +00:00
bors[bot] 7d7b51011d
Merge #2030
2030: Move /list to ddracechat r=def- a=fokkonaut



Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2020-01-06 21:39:19 +00:00
fokkonaut c27e28b7ad Move /list to ddracechat 2020-01-06 17:29:31 +01:00
fokkonaut f5b8bbc2ff Simplify anti stuck code more 2020-01-05 11:49:21 +01:00
sirius 779afcb771 crf and preset can be set by variables 2020-01-05 11:18:51 +08:00
fokkonaut e2b252b714 Distance can't be negative 2020-01-04 16:32:51 +01:00
def 54d4aef145 Only start showing emoticons after their start tick has passed (fixes #2025)
Since we can go back in time in demo player
2020-01-04 10:07:14 +01:00
sirius 7710b88670 Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2 2020-01-01 18:36:49 +08:00
def 0236f15018 Teamscore DDNet7 fix 2019-12-29 12:55:19 +01:00
def 5f855b11b2 Version 12.8.1 2019-12-22 22:39:31 +01:00
def aa3e82cda7 Revert "Write out sql server prefix to failed_sql.sql"
This reverts commit c1a7961359.
2019-12-22 09:30:33 +01:00
def 8879f17341 Revert "Still pass in SqlServer even when writing to file since we need prefix"
This reverts commit 6e294d938b.
2019-12-22 09:28:14 +01:00
Dennis Felsing 83f2fc2669
Merge pull request #2012 from ChillerDragon/pr_func_style
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 18:18:49 +01:00
ChillerDragon 928e5407eb Style 'void foo() {' -> 'void foo()\n{' 2019-12-21 14:35:09 +01:00
jupeyy 8a8674b545 fix min mouse pos for follow factor 2019-12-19 00:26:54 +01:00
Dennis Felsing 71857fdb80
Merge pull request #2007 from heinrich5991/pr_ddnet_rm_string_h
Remove `strcmp` from file score
2019-12-18 13:15:10 +01:00
heinrich5991 4aeeedbbea Remove strcmp from file score 2019-12-18 12:52:36 +01:00
def 354541a146 Add string.h include in file_score.cpp
src/game/server/score/file_score.cpp: In member function ‘CFileScore::CPlayerScore* CFileScore::SearchName(const char*, int*, bool)’:
src/game/server/score/file_score.cpp:169:9: error: ‘strcmp’ was not declared in this scope
  169 |    if (!strcmp(r.front().m_aName, pName))
      |         ^~~~~~
src/game/server/score/file_score.cpp:12:1: note: ‘strcmp’ is defined in header ‘<cstring>’; did you forget to ‘#include <cstring>’?
   11 | #include <engine/shared/console.h>
  +++ |+#include <cstring>
   12 |¬
2019-12-17 22:25:06 +01:00
def a7deac1b22 Update credits 2019-12-17 21:35:40 +01:00
Dennis Felsing d8ac51e006
Merge pull request #2000 from def-/pr-12-8
Version 12.8
2019-12-17 21:23:58 +01:00
Dennis Felsing 4171e8751f
Merge pull request #1939 from Learath2/dd_pr_demoload
Always try extracting map before fail. Fix #1886
2019-12-17 21:20:10 +01:00
Learath2 3784f5bea4 Use a UUID, Cleanup code and UI 2019-12-17 15:44:54 +01:00
Dennis Felsing 044c74f91a Version 12.8 2019-12-16 15:36:26 +01:00
bors[bot] aeee8f8704
Merge #1995
1995: Remove some unused includes r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-12-16 13:19:32 +00:00
Dennis Felsing 6e294d938b Still pass in SqlServer even when writing to file since we need prefix 2019-12-16 10:30:56 +01:00
ChillerDragon 4a6a85124a Remove some unused includes 2019-12-14 10:20:42 +01:00
bors[bot] 709681604d
Merge #1989
1989: Remove a few unused stdio.h's r=def- a=ChillerDragon



Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-12-09 18:23:26 +00:00
ChillerDragon 01c873bcf7 Remove a few unused stdio.h's 2019-12-09 15:40:59 +01:00
Dennis Felsing a27358806c Revert "Support shotgun_speed 0"
This reverts commit 9d39ca888f.
2019-12-09 14:59:10 +01:00
def 18e2232727 Add support to tell DDNet7 ranks apart from DDNet ones
Saves should not be loadable from one to the other.

Requires:
ALTER TABLE record_race ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_teamrace ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER GameID;
ALTER TABLE record_saves ADD COLUMN DDNet7 BOOL DEFAULT FALSE AFTER Server;
2019-12-08 16:04:49 +01:00
Aerll 9f4721b74b
Fix: automapper skips tiles when it shouldn't
In case of something like: INDEX 0 OR 1 all tiles need to be automapped.
2019-12-05 15:28:35 +01:00
bors[bot] c31f6303cf
Merge #1977
1977: Support shotgun_speed 0 r=Learath2 a=def-

for mapping stationary bullets

As requested by Im 'corneum.

Co-authored-by: def <dennis@felsin9.de>
2019-12-04 16:48:06 +00:00
bors[bot] e02cd322ad
Merge #1979
1979: Clean up color handling a bit r=Learath2 a=def-

- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
  `ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));`


Follow-up to https://github.com/ddnet/ddnet/pull/1968

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 12:09:57 +00:00
bors[bot] d8cd6aa83e
Merge #1976
1976: Write out sql server prefix to failed_sql.sql r=Learath2 a=def-

also don't write out non-eligible records.

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 11:58:09 +00:00
Dennis Felsing 37ef24225e Clean up color handling a bit
- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
  ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));
2019-12-03 11:32:55 +01:00
bors[bot] d597322ef3
Merge #1978
1978: Update localizations (Thanks to Cellegen for report) r=Learath2 a=def-



Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-12-03 10:07:34 +00:00
Dennis Felsing 5e8439acab
Merge pull request #1968 from d3fault/always-show-hook-coll-signaling
Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
2019-12-02 09:50:34 +01:00
d3fault 5261ca25fe Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed
This allows you to still see other players signaling you with their hook coll
when you have cl_show_hook_coll_always enabled.
2019-12-02 01:30:20 -07:00
Dennis Felsing 0498df2508 Update localizations (Thanks to Cellegen for report)
- Remove duplicate laser entries
- Update menus_settings.cpp comment for scripts
- Update instructions for scripts
- Run script to get updated localizations
2019-12-02 09:09:01 +01:00
bors[bot] 33d88f647c
Merge #1974
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon

Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)

Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00
bors[bot] d589f266dc
Merge #1973
1973: Rename rifle to laser r=def- a=ChillerDragon

This makes it easier to copy code from/to 0.7
23df3c609e

For the user only the rcon command to give/remove ``laser``/``unlaser`` changes.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-11-27 17:36:03 +00:00
def 9d39ca888f Support shotgun_speed 0
for mapping stationary bullets
2019-11-27 18:29:39 +01:00
Dennis Felsing c1a7961359 Write out sql server prefix to failed_sql.sql 2019-11-25 14:04:57 +01:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
ChillerDragon 227a223c32 Fix a few names in popups 2019-11-22 12:28:34 +01:00
ChillerDragon 0f76c89d8a Save selected UI settings page
Inspired by @SushiTee's teeworlds commit:
65cc8f7fd9
2019-11-17 18:11:33 +01:00
trml 3986925761 Optimize character evolve 2019-11-09 22:49:53 +01:00
def 975a0bc9b3 Add help text for negative parameter for worst players 2019-11-05 18:28:34 +01:00
Dennis Felsing 785ec3d345 Expire server info on connected/drop events 2019-11-04 15:45:55 +01:00
bors[bot] 0de012572b
Merge #1955
1955: Cache serverinfo responses r=def- a=Learath2

I'm not sure I like it but it works

Co-authored-by: Learath2 <learath2@gmail.com>
2019-11-03 20:09:21 +00:00
def f9598c8ba8 Don't access m_aClients wiht invalid ClientID 2019-11-03 18:10:30 +01:00
sirius 8c48e7d633 some small changes 2019-11-03 11:20:24 +08:00
Learath2 79e4651d5b Only update serverinfo when needed 2019-11-03 01:07:10 +01:00
Sirius 45263ebdd0
Merge branch 'master' into demo_render2 2019-10-31 22:08:49 +08:00
Dennis Felsing 516bc98436 Version 12.7.3 2019-10-31 14:37:09 +01:00
12pm f66dc75400 Fix crash when switch (un)deep number is 0 2019-10-27 14:28:40 +01:00
Ryozuki 2bf76aac67
remove for loop in camera 2019-10-27 13:04:08 +01:00
bors[bot] 4717b21844
Merge #1934
1934: repair the problem that class selector appear when demo playing r=def- a=sirius1242

I think this problem is solved, but this may be a little hack, I don't know the effect of this if-else condition.

![2019-10-12-12-27-ScreenShot2](https://user-images.githubusercontent.com/32300858/66710842-eac12980-edb2-11e9-8866-cf3a1348616b.png)


Co-authored-by: sirius <sirius.ustc@gmail.com>
2019-10-27 08:31:41 +00:00
bors[bot] dc6a2959be
Merge #1949
1949: Add cl_dummy_resetonswitch 2 r=Learath2 a=d3fault

Idea by @ChillerDragon :
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.

Fix #1854

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-25 11:31:19 +00:00
bors[bot] 4fc907933e
Merge #1946
1946: Don't locally render your own dummy's afk emote. Other players will still see it r=Learath2 a=d3fault

Afk emote on your own dummy is pointless and annoying, esp on dummy maps.

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-25 01:21:21 +00:00
d3fault ecf48a89e9 Add cl_dummy_resetonswitch 2
Idea by ChillerDragon:
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.

Fix #1854
2019-10-24 18:11:42 -07:00
def 8702af19b5 Optimize CCollision::MoveBox to stop looping once velocity is 0 2019-10-22 13:48:05 +02:00
d3fault 2943eb0d4f Don't locally render your own dummy's afk emote. Other players will still see it 2019-10-19 21:03:08 -07:00
sirius b175a6fd42 add button to use sound when rendering video 2019-10-17 13:38:00 +08:00
Dennis Felsing ae4f632bbd Disable warning for false positive 2019-10-16 14:33:58 +02:00
Dennis Felsing 5b99e2c568 Version 12.7.2 2019-10-16 09:10:12 +02:00
Dennis Felsing 17a7e37411 Fix (thanks to Bannzay) 2019-10-16 07:08:44 +02:00
def bf993e518e Version 12.7.1 2019-10-15 23:23:31 +02:00
Dennis Felsing 3a3df05cca Change sv_deepfly to work with hammer explicitly 2019-10-15 15:13:23 +02:00
Dennis Felsing 7a991615f3 Fix the fix 2019-10-15 10:38:52 +02:00
Dennis Felsing fcfc5a4561 Fix velocity comparison
as Mac build complains:

src/game/server/entities/character.cpp:1681:18: error: ordered comparison between pointer and zero ('const float *' and 'int')
        if(m_Core.m_Vel > 0 && (m_MoveRestrictions&CANTMOVE_DOWN))
           ~~~~~~~~~~~~ ^ ~
2019-10-15 10:36:02 +02:00
Dennis Felsing 1843e62910 Version 12.7 2019-10-15 10:11:01 +02:00
bors[bot] d4a64e575b
Merge #1941
1941: Fix IntersectCharacter r=def- a=12pm

This makes hitting yourself when shooting through other tees work

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-10-15 07:42:42 +00:00
bors[bot] c0474a79c2
Merge #1922
1922: Allow to hammer directly on unfreeze r=def- a=heinrich5991

Previously, this was only doable with frame-perfect input if you were
going to get frozen again the next tick. Now, you only have to hold your
hammer to immediately hammer once you get unfrozen.

This fixes that "deepfly" (flying with deep-frozen dummy, binding both
main and dummy tee hammers onto the same key) does not only work for
good connection.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-15 07:30:47 +00:00
bors[bot] 8db2694c5e
Merge #1938
1938: Explode grenades twice at the end if they have lifespans. Fix #1559 r=heinrich5991 a=Learath2

Just by looking at the code I think this is what was intended but only testing can make sure.

Co-authored-by: Learath <learath2@gmail.com>
2019-10-14 20:02:55 +00:00
12pm b1ca920cd4 Fix IntersectCharacter
This makes hitting yourself when shooting through other tees work
2019-10-14 16:03:28 +02:00
sirius 71c53580ea recover the if-else block changed in d89ae6c18 2019-10-14 19:11:29 +08:00
sirius 926414c8cf remove the redundant line 2019-10-14 17:41:19 +08:00
sirius aaddc49704 recovert the if-else block 2019-10-14 17:32:42 +08:00
bors[bot] aa79d810ff
Merge #1935 #1936 #1940
1935: Add a limit to GetNearestAirPos. Fix #1931 r=def- a=Learath2

There isn't really any sane behaviour here, so I just avoided the infinite loop.

You shouldn't be in the wall to begin with :P

1936: Mark players as afk initially. Fix #1797 r=def- a=Learath2

The whole afktimer code is quite ugly. I might rework it at a later date.
For now this looks like an acceptable fix.

1940: Update ddnet-libs version r=Learath2 a=def-

Was forgotten in the libcurl linux removal I think?

Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-10-14 08:04:06 +00:00
bors[bot] 4f63492dc9
Merge #1933
1933: Fix two unintentional behavior changes of the stopper rewrite r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-10-14 07:46:10 +00:00
Learath a650a3c320 Remove the initial lifespan check 2019-10-14 02:28:24 +02:00
Learath 7cdd050fee Add SHA to demos. Bump Demo Version 2019-10-14 02:27:08 +02:00
Learath 63998eaa84 Explode grenades twice at the end if they have lifespans. Fix #1559 2019-10-13 17:58:59 +02:00
Learath 3e7cf12995 Clamp ping to 999. Fix #1651 2019-10-13 17:17:05 +02:00
Learath 547f751bf3 Mark players as afk initially. Fix #1797 2019-10-13 17:13:03 +02:00
Learath 84f1542f43 Add a limit to GetNearestAirPos. Fix #1931 2019-10-13 16:34:03 +02:00
sirius d347ded43e change the time() in chat.cpp back to CComponent::time() 2019-10-13 22:01:08 +08:00
sirius d9d6569580 add button to set whether show chat when rendering video 2019-10-13 20:29:55 +08:00
sirius f5d0018ba9 solve the problem that chat message not show after a period of time when rendering 2019-10-13 19:57:24 +08:00
sirius 5b514e5c7f repair the problem that class selector appear when demo playing 2019-10-13 12:09:20 +08:00
sirius d89ae6c18c repair the problem that class selector appear when demo playing 2019-10-13 00:27:44 +08:00
heinrich5991 34087e1a7b Only get double jump when falling onto a stopper
Another unintentional behavior change found by Zwelf.
2019-10-06 13:54:16 +02:00
heinrich5991 eab0815ddc Fix unintentional behavior change with blockers
Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
12pm 36df86fcd2 Add toggle keyboard shortcuts button to demo player
Demo shortcuts can be annoying if you have other binds on them.

Icons made by eNJi
2019-10-05 18:06:58 +02:00
bors[bot] 112d0432e2
Merge #1923
1923: Properly force spawn order of teams. Fix #1828 r=Learath2 a=d3fault

Mimic old behavior of having a respawn tick > 0 ticks after current tick. 2 ticks later is still "instant enough".

The code below the change mentions strong spawning, so without deciphering it we simply give 2 extra ticks to make sure that it executes before spawning (2 instead of 1 so that it definitely executes for both primary and dummy).

Co-authored-by: d3fault <d3fault@d3fault.net>
2019-10-03 12:11:50 +00:00
bors[bot] 80efc085f6
Merge #1927
1927: Add show text entities button to settings r=Learath2 a=12pm

Fixes #1897

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-10-02 22:02:12 +00:00
12pm bc62167131 Add show text entities button to settings
Fixes #1897
2019-10-02 13:57:39 +02:00
heinrich5991 9a5de9eff8 Remove unused variables 2019-10-02 10:28:34 +02:00