..
client
Merge #1977
2019-12-04 16:48:06 +00:00
editor
Fix: automapper skips tiles when it shouldn't
2019-12-05 15:28:35 +01:00
server
Add support to tell DDNet7 ranks apart from DDNet ones
2019-12-08 16:04:49 +01:00
collision.cpp
Optimize CCollision::MoveBox to stop looping once velocity is 0
2019-10-22 13:48:05 +02:00
collision.h
Fix unintentional behavior change with blockers
2019-10-06 13:51:16 +02:00
ddracecommands.h
Rename rifle to laser
2019-11-22 15:37:18 +01:00
extrainfo.cpp
Rerevert #1187
2019-05-21 10:51:43 +02:00
extrainfo.h
Rerevert #1187
2019-05-21 10:51:43 +02:00
gamecore.cpp
Rename rifle to laser
2019-11-22 15:37:18 +01:00
gamecore.h
Rename rifle to laser
2019-11-22 15:37:18 +01:00
layers.cpp
removed unused Dest function for layers
2017-07-28 14:43:03 +02:00
layers.h
removed unused Dest function for layers
2017-07-28 14:43:03 +02:00
localization.cpp
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
localization.h
Enable -Wextra
and -Wformat=2
2017-07-27 20:38:17 +02:00
mapbugs.cpp
Also use sha256 for the mapbugs stuff
2018-08-19 12:12:11 +02:00
mapbugs.h
Also use sha256 for the mapbugs stuff
2018-08-19 12:12:11 +02:00
mapbugs_list.h
Revert "Add mapbug "stoppers-passthrough@ddnet.tw""
2018-08-22 08:33:21 +02:00
mapitems.cpp
Validate game layer hookthrough shortcut
2019-04-02 22:55:12 +02:00
mapitems.h
Rename rifle to laser
2019-11-22 15:37:18 +01:00
mapitems_ex.cpp
Add support for extra map items in datafiles
2018-10-08 23:05:56 +02:00
mapitems_ex.h
Save automapper config as external-typed mapitem
2018-10-09 13:17:05 +03:00
mapitems_ex_types.h
Save automapper config as external-typed mapitem
2018-10-09 13:17:05 +03:00
teamscore.cpp
Fix number 100000 for this
2015-02-28 01:18:35 +01:00
teamscore.h
make the client aware of other players solo status
2019-04-12 16:16:21 +02:00
tuning.h
Rename rifle to laser
2019-11-22 15:37:18 +01:00
variables.h
Save selected UI settings page
2019-11-17 18:11:33 +01:00
version.h
Version 12.7.3
2019-10-31 14:37:09 +01:00
voting.h
Fix: team 0 doesn't count players
2013-08-01 22:27:19 +02:00