Commit graph

541 commits

Author SHA1 Message Date
def 23f67b5afe Really disconnect dummy on map change 2014-08-16 12:55:37 +02:00
east f1ee4aa48c CDemoEditor: slice begin/end markers added 2014-08-13 17:32:03 +02:00
east 65b2426349 CDemoEditor: added new buttons to demo player 2014-08-13 16:35:15 +02:00
def c493ef4408 imports 2014-08-13 13:00:18 +02:00
def 83cb1cdaea Initialize random number earlier 2014-08-13 12:58:53 +02:00
def 5436e45e2f Use another connection (with a truly random port) to request connection infos 2014-08-13 12:03:53 +02:00
east 64810cf11c worked on CDemoEditor 2014-08-12 16:21:06 +02:00
def b1da901028 Fix: Only allow dummy reconnect every 5 seconds 2014-07-25 02:43:01 +02:00
def 53346dddfc Try to fix the movement on dummy connect 2014-07-16 14:45:53 +02:00
def bbe597ef04 Add cl_dummy_resetonswitch 2014-07-08 01:41:45 +02:00
CookieMichal e236758118 Fixed compilator warnings 2014-07-07 15:42:46 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
def 26dbb86d0b Fix: Save news in teeworlds settings directory 2014-06-05 15:19:26 +02:00
def c67742f60a Add news 2014-06-05 12:11:41 +02:00
def 458331597e Fix: Dummy can see 64 players on non-ddnet servers 2014-06-04 23:19:05 +02:00
def bf38e947a8 Fix: Dummy connect and disconnect (Thanks to Kati) 2014-05-24 21:34:06 +02:00
def 7dc7165157 Seems like 64 player rerequests are bad for switching between Internet
and LAN
2014-05-22 17:02:58 +02:00
def bede303976 Fix: Dummy connect 2014-05-17 21:37:55 +02:00
def f0ed57a9a3 Fix: Dummy can connect without port 2014-05-17 20:00:01 +02:00
def 2db6673a46 Reset dummy connect time to fix dummy connect on new server 2014-05-17 19:06:33 +02:00
def 2c1dc335cc Only consider dummy connected when 2 snapshots were received 2014-05-17 18:57:46 +02:00
def 4b8a52d7c9 Fix: Rerequest 64 player infos 2014-05-17 16:15:01 +02:00
def 73103df309 Make autoupdater only run when ddnet servers can be reached 2014-05-17 15:42:32 +02:00
def 46fb8c8b7f Readd old graphics code for old computers 2014-05-16 01:01:30 +02:00
def b0dc35080e Fix: Only allow dummy connect every 5 seconds (Thanks Monsta) 2014-05-13 20:26:59 +02:00
def 6cdca20e4d Fix last 2014-05-10 20:58:29 +02:00
def 102997a989 Only allow dummy connect when we're connected to server 2014-05-10 20:40:54 +02:00
def c0be97b8c3 No more crashing on map change with dummy 2014-05-10 20:25:29 +02:00
def 25cfa741e5 Fix: Stop the random shootings at dummy switch 2014-05-10 20:23:26 +02:00
def 96068e0149 Fix random dummy jumps at switch (for the 100th time) 2014-05-10 18:20:03 +02:00
def 5b1c866b35 Feature: Separate inputs for dummy and player 2014-05-10 14:31:00 +02:00
def 0d5790b8cd No more Connection Problems on dummy connect 2014-05-09 16:46:04 +02:00
def d2623bbb05 Fix potential crash with dummy 2014-05-08 14:58:42 +02:00
def 98c9fe33bf Fix: Dummy shouldn't hammer on switch (except after hammerfly, which is harder to fix) 2014-05-07 15:24:53 +02:00
def 239fdce024 Fix: Always start dummy hammer immediately 2014-05-05 04:56:37 +02:00
def b6e319f1c5 Fix dummy switching (hopefully crashes as well) 2014-05-04 23:29:29 +02:00
HMH 44a20aca2e use predicted characters for dummy_hammer 2014-05-04 17:32:26 +02:00
def c316c3f5a3 Fix: Better dummy behaviour on switches 2014-05-03 23:28:48 +02:00
def d1cb8a8e06 Fix: No more random inputs when you hold dummy switch pressed... 2014-05-03 20:29:31 +02:00
def 820926d836 Store dummy snapshots for better dummy switching 2014-05-03 20:24:45 +02:00
HMH addfe47d4c fix correct dummy-tunings now 2014-05-03 02:44:28 +02:00
def bf6fb6eb0f cl_overlay_entities instead of cl_show_entities 2014-05-01 17:44:35 +02:00
def 873d17ceed Fix: Dummy stop hammering immediately when cl_dummy_hammer is toggled off 2014-04-30 17:51:34 +02:00
def c4118a3878 Fix: Make inputs work 100% when you're in freeze.
This was random before, now these parts are a lot more reasonable
Client-side fix so it works on all servers
2014-04-30 15:21:23 +02:00
def 89777a294b Fix: Dummy starts hammering immediately on switch
This allows perfect hammerfly start timing
2014-04-30 15:15:27 +02:00
def 567e55ca57 Fix dummy delta switching 2014-04-30 13:32:12 +02:00
def 158900cbc1 Fix: Dummy holds keys after freeze 2014-04-29 03:24:40 +02:00
def 1738ff6010 Cleanup 2014-04-28 22:20:03 +02:00
def 8b816dce44 Fix: Proper weapon for dummy 2014-04-28 22:16:24 +02:00
def 7a5f32f155 Add hammerfly for dummies 2014-04-28 22:12:50 +02:00
def 82abac307a More dummy fixes 2014-04-28 20:43:08 +02:00
def a7862a200f Fix: Map changing with dummy 2014-04-28 19:36:08 +02:00
def 8687fd1317 Less lags on dummy switch 2014-04-28 17:26:31 +02:00
def 4782d34667 Some more dummy fixes 2014-04-28 16:47:44 +02:00
def 9f509eeedb Fix: Dummy setting updates 2014-04-28 15:19:57 +02:00
def 9bf6f3ed6c Fix: Connecting to server names instead of IPs with dummy 2014-04-28 14:12:24 +02:00
def 085fea62b6 More Mac fixes 2014-04-28 01:00:02 +02:00
def 3bbc2c4ef7 Fix dummy issues 2014-04-27 13:44:04 +02:00
def 94c81fd9ab Allow dummy to rcon too 2014-04-27 12:51:02 +02:00
def 7bcc51d488 Basic updating (thanks to unsigned char* 2014-04-27 05:01:03 +02:00
def 5345bb6273 Fix dummy bugs 2014-04-26 21:10:39 +02:00
def 3dce4c9489 Add dummy (Thanks to //toast and Monsta) 2014-04-26 20:29:42 +02:00
def 28cc8f7724 Fix: Show the server you're connected to in the server browser too 2014-04-05 00:07:58 +02:00
def 607e41cdd3 Fix: Always refresh serverlist properly, don't let 64 player packets disrupt us 2014-02-26 02:17:41 +01:00
def 96855e2b95 Fix crash on server change by ignoring snapshots of old server 2014-02-26 01:25:22 +01:00
def 41703cd5b9 Add gfx_backgroundrender to fix crashes on some systems 2014-02-12 12:38:57 +01:00
def 79a99a994c Remove non-threaded graphics as they strongly decrease performance in many cases 2014-02-07 23:33:15 +01:00
def 48c292b8bf Only render if window is visible 2014-02-02 11:54:34 +01:00
def 3ca4514d21 Fix: Editor, Debug mode always open immediately 2014-01-31 01:41:57 +01:00
def d859f490ce Better performance when CPU throttled 2014-01-15 21:40:28 +01:00
def 31629b15c1 DDNet Version notice 2014-01-14 23:13:17 +01:00
def bc9e188309 Revert SetPing 2014-01-14 21:44:40 +01:00
def 9e4114f27d Better 64 player search 2014-01-14 21:40:55 +01:00
def a0e5c6759d Only sort players on last packet 2014-01-13 23:15:54 +01:00
def 8af9f9d6a3 Fix: Properly show 64 player servers 2014-01-11 04:08:01 +01:00
def d437c57d26 Fix null pointer 2014-01-10 12:01:13 +01:00
def ba9a29c704 Fix that sometimes 64 player servers show up as 16 player 2014-01-09 15:40:11 +01:00
def 35ea08915a Don't allow negative offsets 2014-01-08 18:16:52 +01:00
Patrick Rathje 5114570794 Hotfix for Refresh 2014-01-08 07:46:24 +01:00
Patrick Rathje 4c080fe137 Better Refreshing
Conflicts:
	src/engine/client/client.cpp
	src/engine/client/serverbrowser.cpp
	src/engine/client/serverbrowser.h
	src/engine/masterserver.h
	src/engine/shared/masterserver.cpp
2014-01-08 07:46:09 +01:00
Patrick Rathje 020bb16f54 Faster Refreshing
Conflicts:
	src/engine/client/serverbrowser.cpp
2014-01-08 07:42:19 +01:00
def 52e83313c8 64 players in server browse 2014-01-08 06:15:56 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def da9ff2a696 Add: Set Ping to any value you want 2013-12-18 16:54:20 +01:00
def 2d6a4874e3 Don't consider showing entities and zooming out cheats 2013-12-18 16:53:46 +01:00
def 5fa57ed5ab Remove gfx_clear 2013-10-09 17:11:34 +02:00
def 7dbce81bbf Allow more colors 2013-10-08 16:32:27 +02:00
def 48870102e0 Entities background color 2013-08-29 17:14:03 +02:00
def d4c0f31b32 Make client compile 2013-07-22 17:20:34 +02:00
def 6d26e07e1f Single config variable for background color without quads 2013-07-11 17:13:45 +02:00
def 6105f60a89 Make RGB values of background colors independent 2013-06-23 20:56:05 +02:00
def 8421903897 Grey background colors when quads disabled 2013-06-23 13:41:13 +02:00
BeaR 9b81779ae3 Using MemoryBarrier() for CPUs not supporting SSE2 2013-04-26 16:44:59 +02:00
oy 07c97822bb increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise 2013-02-24 18:31:23 +01:00
BeaR d58afefaae Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)

Conflicts:

	src/engine/client/client.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
2013-02-24 18:23:06 +01:00
Magnus Auvinen 1711be955b fixed all the errors that the clang static analayzer found 2013-02-24 17:58:34 +01:00
oy 13d06e45ac fixed used nettype in server browser and try to use ipv4 and ipv6 socket when using a bindaddr. Closes #940 2013-02-24 17:26:59 +01:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
oy fa81141110 added demo markers by Choupom. Closes #837 2012-01-10 23:13:19 +01:00
oy 590dbac239 put the game version constants all together in one file. Closes #870 2012-01-09 02:02:02 +01:00
oy 4073520214 cleaned up content folder creation. Closes #845 2012-01-09 01:38:45 +01:00
GreYFoX 420447dc51 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
	readme.txt
2012-01-07 19:16:20 +02:00
oy 2785293469 don't start playing the music again if we're quitting 2012-01-06 20:03:57 +01:00
oy 29738552a6 made bindaddr config work for client and master too. Closes #909 2012-01-06 19:17:14 +01:00
oy 78bb0e3d8c fixed compiling for macosx 2012-01-06 16:35:48 +01:00
oy 12f76e7f8d made the editor work again. Closes #914 2012-01-06 12:55:19 +01:00
GreYFoX c46f3e06e7 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace 2012-01-04 20:10:07 +02:00
oy 7328098f8d Merge pull request #912 from matricks/threadedflip
Threadedflip
2012-01-03 15:40:30 -08:00
Magnus Auvinen 2991f4071e fixed kicking of command buffer if it's full when rendering. fixed compile error on windows 2012-01-03 22:01:37 +01:00
Magnus Auvinen 50d872531a cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread 2012-01-03 21:39:10 +01:00
Magnus Auvinen c1942ca6cb fixed the render frame time and cleaned up some more code 2012-01-01 13:38:46 +01:00
GreYFoX ee670118a5 Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
Conflicts:
	src/engine/console.h
	src/engine/server/server.cpp
	src/engine/server/server.h
	src/engine/shared/config.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
@heinrich5991 todo
2012-01-01 00:11:56 +02:00
Magnus Auvinen b31abc4053 fixed so that you can select graphics backend via gfx_threaded 2011-12-31 10:29:25 +01:00
Magnus Auvinen 7a36a103ae fixed so that the rendering can be done async from the input, network and update 2011-12-31 10:04:46 +01:00
Magnus Auvinen 8e56885795 initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now 2011-12-31 01:06:04 +01:00
oy de3e94d901 clean up temp commands on logout in the client 2011-12-30 19:21:00 +01:00
Magnus Auvinen 8ffe582615 ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip 2011-12-30 16:02:22 +01:00
oy b44ee3d975 reworked ban system 2011-12-29 23:36:53 +01:00
GreYFoX 5ebf60891c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace 2011-12-01 19:48:09 +02:00
oy 05f77f64af added caching for the play command. Closes #891 2011-11-30 01:41:00 +01:00
GreYFoX 7e24be5d83 Version 1.091a 2011-08-31 12:10:15 +02:00
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
oy b25fc26c1c zero out client memory on startup to prevent more bad surprises 2011-07-31 18:39:48 +02:00
oy 9cf4facd05 fixed a client crash in debug. Closes #806 2011-07-31 17:07:10 +02:00
oy 94bdd95957 added missing newlines at end of 2 files 2011-07-30 18:29:40 +02:00
Johannes Loher e2664c1b00 Added server sided automatic demo recording 2011-07-30 18:23:59 +02:00
oy b3e8506f20 create client on heap. Closes #744 2011-07-30 13:50:22 +02:00
oy 571dff6216 made rcon auto completion serverside. Closes #97 2011-07-14 22:07:21 +02:00
oy e37d536fdf fixed some NETTYPE usage based on the socket state 2011-07-07 01:48:00 +02:00
oy 123eab41c8 made it possible to filter by player country in the server browser. Closes #654 2011-06-29 22:27:32 +02:00
GreYFoX cc63cf2553 Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/engine/external/pnglite/pnglite.c
	src/engine/external/pnglite/pnglite.h
	src/engine/shared/config_variables.h
	src/game/client/components/menus_browser.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/version.h
2011-05-09 18:36:13 +02:00
oy 5fbf6d0bfd fixed compiler warnings. Closes #679 2011-05-05 01:43:27 +02:00
GreYFoX 5924b5a8bf Fixed blank squares and cl_show_entities to show other layers
P.S. this might introduce a client crash bug, but it needs to happen for me to trace it
2011-04-17 19:14:49 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
heinrich5991 c83c7b1a19 reworked IConsole::PrintResponse to IResult::Print (and obviously CConsole::PrintResponse to CResult::Print) 2011-04-14 00:34:10 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX aaac8a3f77 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/version.h
2011-04-09 22:33:06 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy b6118ae9fe mapped IPv4 addresses within master servers server list to IPv6 to decrease the size of an entry and increased the servers per packet 2011-04-08 23:56:15 +02:00
oy f38fc81d78 fixed a possible client crash on map change 2011-04-07 18:23:03 +02:00
oy c27a634089 fixed and show error message if the crc doesn't match on map load 2011-04-07 18:07:22 +02:00
oy 4ad6d2f01e fixed problem with sv_bindaddr on the server 2011-04-04 18:20:05 +02:00
oy 9cb2f07b80 fixed clients search for maps within subfolders 2011-04-04 16:53:02 +02:00
oy 2a72c0b38b added a mechanism to check for a valid standard map. Closes #132 2011-03-31 15:13:49 +02:00
oy 59d56cd332 finished IPv6 support (master servers aren't compatible with 0.5 and older). Closes #233 2011-03-30 12:08:33 +02:00
oy 34a9ca20a7 added ipv6 support from the old lua branch 2011-03-28 20:11:28 +02:00
oy 7bd79f9f43 added remove_favorite command by Choupom 2011-03-27 18:05:11 +02:00
oy a583633cde added renaming of srvbrowse so it matches with the interface filename by Choupom 2011-03-27 18:00:54 +02:00
oy ae325c873f added friends feature. Closes #24 2011-03-23 13:06:35 +01:00
Sebastian Wojtowicz 55ce870597 Client utf8 converting (servernames,playernames) in Internet tab and (playernames,playermessage) in chat and hud 2011-03-22 21:11:10 +02:00
oy 96808a1145 made it possible to just show the number of player slots of a server (instead of client ones). Closes #68 2011-03-20 15:33:49 +01:00
oy 79aa9d640e fixed that server browser shows the correct country flag 2011-03-20 11:15:24 +01:00
oy a8bf857c68 improved server browser list resorting and made search work on IP addresses. Closes #482 2011-03-18 19:03:13 +01:00
oy b939d38228 made the client check for valid address on connectionless packets from master/version server 2011-03-17 17:41:57 +01:00
GreYFoX 87cde802b1 Added a new entities_clear
Fixed cl_ddrace_cheats not controlling cl_show_entities
attempted to make cl_show_entities show other layers than the game layer
2011-03-16 19:48:16 +02:00
GreYFoX 0cbcdd027a Removed Helper made Moderators able to moderate only
Enumerated levels
http://ddrace.info/forum/showthread.php?t=528
or modify the server and change the game type to something other than DDRace thank you
2011-03-16 16:27:30 +02:00
GreYFoX ee178d5a48 Client Cheat showing entities in game 2011-03-16 14:48:16 +02:00
oy 7412fabb9c made serverinfo use clan name and country code for players 2011-03-16 12:37:41 +01:00
oy 27e5a6af0d made clients sending startinfo a requirement to prevent empty player infos 2011-03-15 09:58:57 +01:00
oy be8f669333 added extended demo infos in the demo browser 2011-03-13 10:41:10 +01:00
oy 50b266086b made dbg_dumpmem and dbg_lognetwork work again 2011-03-05 11:46:24 +01:00
oy 0ae19e1339 removed support for old server infos 2011-03-04 18:14:08 +01:00
oy d9ce720387 made engine an interface 2011-02-27 15:03:57 +01:00
oy 088ec3e2f3 made the client's map search work with sub folders. Closes #254 2011-02-21 11:23:30 +01:00
oy 169efb129f enabled debug rendering in the editor 2011-02-18 11:25:55 +01:00
oy d939b84125 removed no longer needed progression browse info 2011-02-16 12:31:47 +01:00
oy b63dbfede5 fixed problems with map downloading if the map changes during download. Closes #236 2011-02-16 12:07:54 +01:00
GreYFoXGTi 718d697707 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/collision.cpp
	src/game/collision.h
	src/game/gamecore.cpp
	src/game/server/gamecontext.cpp
2011-02-13 19:36:53 +02:00
GreYFoXGTi f83132448d Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
oy 818cf464e3 added missing disconnect for stress testing 2011-02-13 17:59:51 +01:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
heinrich5991 88c0d6cfa8 filter all "no-ddrace-flags server" when a flag is required or forbidden, strictly use the flag version, fixed flag version handling 2011-02-09 23:06:14 +01:00
GreYFoXGTi 4ca79188dc DDRace Flags Finalized 2011-02-05 06:13:32 +02:00
GreYFoXGTi 24a688b2c3 Added AutoDemoRecord and ghost made by Race mod team, implemented to DDRace by noother 2011-02-04 22:15:02 +02:00
GreYFoXGTi f1b002e7fa DDRace flags for the server browser (client-sided).
Some fixes in the server sided part.
One task left, Adding the flags to SortHash(), added Todo in the code.
2011-01-30 18:21:41 +02:00
GreYFoXGTi 2151883b43 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/gamecore.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/pickup.cpp
	src/game/server/entities/projectile.cpp
	src/game/server/entity.h
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-01-20 16:10:32 +02:00
oy 82749dedf0 fixed beginning of gametime margin graph 2011-01-19 19:29:10 +01:00
oy bf6fcc20f4 added an error popup on startup when the sound couldn't be initialised. Closes #425 2011-01-17 13:28:15 +01:00
oy 216967c3bf release gameclient components when opening the editor. Closes #429 2011-01-17 12:28:37 +01:00
GreYFoXGTi 2ec0e0eec4 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/shared/console.cpp
	src/game/client/components/hud.cpp
	src/game/client/components/scoreboard.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/projectile.cpp
2011-01-12 11:08:17 +02:00
oy 41b8022aa1 record a new demo when a game ends. Closes #358 2011-01-06 23:21:51 +01:00
GreYFoXGTi ddc5dd7ab3 Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
GreYFoXGTi c5648311ed Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/german.txt
	src/game/client/components/scoreboard.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/variables.h
2011-01-04 22:37:09 +02:00
oy 5dbe75fd7b removed duplicate stuff 2011-01-04 12:00:34 +01:00
heinrich5991 bf62514088 added some DDRace flags for the server browser (server-sided), client-sided still needed 2010-12-19 14:11:14 +01:00
GreYFoXGTi 2f5f332cbb Merge branch 'master' into DDRace
Conflicts:
	src/engine/client/client.cpp
	src/engine/shared/config_variables.h
2010-12-13 03:43:22 +02:00
oy c75a75b64f made it possible to automatically take game over screenshots. Closes #339 2010-12-12 16:48:13 +01:00
GreYFoXGTi 157aafd4dd Merge branch 'master' into DDRace
Conflicts:
	src/engine/server/server.cpp
	src/game/variables.h
2010-12-11 23:57:41 +02:00
oy ecd7afd9ff added cleaner exit on quit event by Choupom 2010-12-11 22:04:50 +01:00
GreYFoXGTi 46c2225d60 Merge branch 'master' of http://github.com/oy/teeworlds into DDRace
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/russian.txt
	scripts/make_release.py
	src/engine/shared/config_variables.h
2010-12-11 21:28:43 +02:00
oy a0985314c9 made it possible to "recycle" auto recorded demos 2010-12-11 18:55:28 +01:00
GreYFoXGTi 2c51511260 Merge branch 'master' of http://github.com/oy/teeworlds into DDRace
Conflicts:
	src/engine/client/client.cpp
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/game/client/gameclient.cpp
2010-12-10 20:58:53 +02:00
oy 4756c031c5 save auto recorded demos in a separate folder and added an option to enable/disable it in the settings menu 2010-12-08 01:55:13 +01:00
oy 0fe8cabe78 added auto recording support by Batchyx 2010-12-08 01:42:32 +01:00
oy db9dd6b8c9 added an optional time stamp to a demo record by Batchyx 2010-12-08 00:42:32 +01:00
oy bd9850cae2 added single function to stop recording by Batchyx 2010-12-08 00:02:24 +01:00
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
oy e7e2501d1b close map-download-file if the map changes during downloading 2010-11-21 01:10:25 +01:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
heinrich5991 051172838b fixed commit with the fix of cmdlist 2010-11-12 17:56:31 +01:00
GreYFoXGTi 96e67724f1 Merge branch 'rm_clientdummies' of https://github.com/heinrich5991/DDRace
Conflicts:
	src/game/server/gamecontext.cpp
moved and edited src/game/ddracecommands.h
2010-11-05 01:59:37 +02:00
heinrich5991 60d7639c9b moved ddrace-specific rcon cmds from 'game/server/gamecontext.cpp' to 'game/server/ddracecommands.h' in order to remove renundancy with client-side server dummies for tab-completion 2010-11-02 17:07:45 +01:00
heinrich5991 133fbfcb13 fixed levels of client dummies added by the previous commit 2010-11-01 23:08:23 +01:00
heinrich5991 32dd89d97f added client dummies for 'move', 'move_raw', 'addweapon', 'removeweapon' 2010-11-01 23:04:16 +01:00
GreYFoXGTi beb5712a79 i thought i added those like 10 years ago 2010-11-01 13:00:37 +02:00
GreYFoXGTi ddf2883cb2 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/client/client.cpp
	src/engine/server/server.cpp
	src/engine/shared/console.cpp
	src/game/server/gamecontext.cpp
2010-10-16 21:59:59 +02:00
oy fa768449e2 fixed issue with reason on forcevotekick 2010-10-13 20:31:21 +02:00
GreYFoXGTi 47714c9468 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/variables.h
2010-10-13 14:08:35 +02:00
oy 8fb39524a9 do not use console in silent mode. Closes #48 2010-10-13 12:54:27 +02:00
GreYFoXGTi dc12d59a00 registered server dummy commands for tab completion in the client 2010-10-12 10:02:46 +02:00
GreYFoXGTi d8e6cfcbdd Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/french.txt
	src/engine/client/client.cpp
	src/engine/server/server.cpp
	src/game/server/gamecontext.cpp
2010-10-11 03:56:58 +02:00
Choupom 7aefbca742 made so we can add the reason for a kick/ban (fixes #123) 2010-10-11 00:31:14 +02:00
GreYFoXGTi faaa8c241e Merge branch 'master' of http://github.com/oy/teeworlds into Cleanup 2010-10-07 15:33:48 +02:00
oy 3a98f7a048 added mod system. Closes #34 2010-10-06 23:07:35 +02:00
GreYFoXGTi 896634a061 Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:28:06 +03:00
GreYFoXGTi fa379a806a Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/server/server.cpp
	src/game/client/components/scoreboard.cpp
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
2010-09-13 07:49:01 +03:00
oy d913af1ab2 renamed demorec files to demo 2010-09-12 12:16:51 +02:00
GreYFoXGTi d1b3e01892 Merge branch 'master' of http://github.com/oy/teeworlds 2010-09-07 21:49:12 +02:00
ghost 3baf522330 added the option to hide the console window on the client, too. Fixes #48 2010-09-07 19:32:33 +02:00
btd 909c583d96 End merge 2010-08-26 00:30:21 +04:00
GreYFoXGTi 7f8fb7a5a7 Merging the client manually into the server
but i can't get the client to accept the console class of the server -.-" yet..

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00
oy 41afca6db2 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
oy cabecb7fa9 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
oy 94b28c8c97 fixed quit/exit command problem on startup 2010-08-15 15:41:04 +02:00
oy 7503c64237 made unpacking of net strings more strict - prevents possible malformed output 2010-08-12 15:22:07 +02:00
oy 1cde96ef79 restore empty strings in the config to their defaults on startup 2010-08-11 00:31:42 +02:00
oy 3797eba179 added demo recording button by fujnky 2010-08-09 14:14:15 +02:00
oy ad9b32b741 added the possibility to store commands within the console and execute them later on when everything is initialised correctly - fixes several possible startup crashes and the "Support bans in server configuration"-ticket 2010-08-07 20:22:25 +02:00
oy 3f0ff1fb14 removed ServerDummy function cause it isn't needed anymore(actual console separates client and server commands) and added two missing server commands to the tab completion 2010-08-07 00:01:43 +02:00
oy 3c082b6441 changed the client configuration initialisation 2010-08-06 20:47:45 +02:00
oy 49cefa406b added lost logfile feature 2010-08-06 20:38:13 +02:00
oy 665205327d added lost datadir override feature 2010-08-05 20:26:03 +02:00
oy 31b63e488a fixed connecting to localhost if the client couldn't find the address and small cleanup 2010-07-02 13:15:35 +02:00
oy ea64b0d7b3 made the console use the flagmask when looking for command (FindCommand) and removed double "No such command" console message 2010-06-18 20:32:52 +02:00
xalduin dc3feaf42c Fixed remaining compiler warnings for gcc on Linux 2010-06-10 20:38:03 +08:00
Magnus Auvinen b851bc8799 fixed so that SDL_main is declared as a C function so linking gets done correctly 2010-06-02 04:09:39 +08:00
Thomas 361380d630 *some esthetic changes
*split "CHud::RenderGoals()"
*added "reload" command
*added the ability to show last chat lines (+show_chat)
*updated french.txt
2010-05-30 12:01:11 +00:00
Tom Adams 47b68170ad auto capture mouse on focus (#728) 2010-05-30 01:00:17 +00:00
Magnus Auvinen f41fa4baba cleaned up some code 2010-05-29 11:23:06 +00:00
Magnus Auvinen d0e0d5b043 cleaned up some comments 2010-05-29 11:21:39 +00:00
Magnus Auvinen 6ff27c56e8 fixed crash with related to player count 2010-05-29 11:12:52 +00:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 8b3c16e615 major engine cleanup. dependency on baselib removed. engine is now C code (not ansi tho). some other cruft removed aswell 2007-08-22 07:52:33 +00:00
Jakob Fries a49f78b66b improved emoticon selector 2007-08-15 10:18:01 +00:00
Magnus Auvinen acd2b1beb8 merge error, snapshot got applied twice 2007-08-14 22:16:40 +00:00
Magnus Auvinen 2cde04ddce merged over all stuff from 0.2 to trunk 2007-08-14 18:37:16 +00:00
Jakob Fries 204a66b610 dissapearing sounds and effects are no longer dissapearing 2007-08-08 23:30:55 +00:00
Johan Althoff 0c7e1fc6ab fixed window focusing stuff, much better now. 2007-08-07 18:28:51 +00:00
Johan Althoff f38f0f49d5 fixed so that the client doesn't spam screenshots 2007-08-07 18:07:34 +00:00
Joel de Vahl 53b25fdab4 fixed endian problams in server list 2007-08-06 17:52:17 +00:00
Joel de Vahl ffcdc63ded stupid missed return 2007-08-05 23:05:38 +00:00
Joel de Vahl 313781b365 scroll wheel for weapon switch 2007-08-05 23:00:32 +00:00
Jakob Fries e4829981b1 2007-08-05 15:56:32 +00:00
Jakob Fries 6ec3e70bab config is now stored in ~/teewars on macs 2007-08-05 15:23:23 +00:00
Magnus Auvinen 640b2bd953 made so that you can bind the server to a specific address 2007-08-05 14:19:13 +00:00
Magnus Auvinen 43ceec0f9c removed some debug keys 2007-08-04 22:02:38 +00:00
Magnus Auvinen 1eadf9942a fixed handling of versions. added error messages when disconnected. updated the connecting gui. fixed no streched clouds 2007-08-04 18:23:26 +00:00
Magnus Auvinen c2b65c73de added screenshot button to F10 2007-08-04 09:20:59 +00:00
Magnus Auvinen 3c1d46c048 made everything as const on the client so its more clear that you shouldn't change the snapshots 2007-07-31 06:23:24 +00:00
Magnus Auvinen 3014707fe5 fixed problem with server and client getting out of sync 2007-07-30 22:57:35 +00:00
Magnus Auvinen f826bc6cac larger update. reduced the amount of video memory used from ~60 to ~36mb on a typical map 2007-07-30 19:46:31 +00:00
Magnus Auvinen 8233a44b60 an update :D 2007-07-29 22:09:15 +00:00
Magnus Auvinen 7699e4b400 removed the batch functions as it did next to nothing. changed some of the default values. cleaned up some of the config variables. added options in the menu to control gfx quality of the game. 2007-07-29 15:55:04 +00:00
Magnus Auvinen e6c4db94d8 fixed some problems with the snapshot handling. added fps meter. fixed error when connecting to several servers 2007-07-29 13:21:33 +00:00
Magnus Auvinen 2cd3f5b023 fixed so that you can press esc when connecting 2007-07-28 17:06:47 +00:00
Magnus Auvinen 1d34666164 fixed latency stuff, some gfx stuff 2007-07-26 19:09:31 +00:00
Magnus Auvinen 1aecc644de fixed errors in the network code 2007-07-25 07:24:57 +00:00
Magnus Auvinen 5bd2c434f6 epic commit. removed tga support, removed BGR support. fixed one config for editor, server and client, optimized tilemap rendering (this needs some cleanup), added tools to fix alpha outline quirk and glitches in the tilemap reindering 2007-07-24 22:53:43 +00:00
Magnus Auvinen 40eaf9431b fixed some serverbrosers related stuff 2007-07-23 21:21:30 +00:00
Olle Rosenquist 26dd1c20ce Updated stuff 2007-07-22 11:53:15 +00:00
Magnus Auvinen 3b1871499c laggometer, smaller gfx fixes 2007-07-22 09:15:34 +00:00
Magnus Auvinen 9ef96af054 fixed alot of masterserver fixes 2007-07-21 21:28:56 +00:00
Magnus Auvinen 0c786f6002 fixed nasty error in the network 2007-07-21 19:02:47 +00:00
Magnus Auvinen 44794521c9 fixed non-inited variables 2007-07-21 18:13:20 +00:00
Magnus Auvinen 9e4aea97bd lots of cool new features :D new master server 2007-07-21 18:07:27 +00:00
Jakob Fries d3986a36a7 2007-07-21 17:43:00 +00:00
Jakob Fries d40868e913 2007-07-21 16:33:01 +00:00
Jakob Fries a622421cf3 2007-07-21 15:48:35 +00:00
Magnus Auvinen dd5afa751d clean up 2007-07-15 23:51:51 +00:00
Magnus Auvinen f2611cad8b fixed so that the editor works again 2007-07-15 13:25:10 +00:00
Magnus Auvinen 8a4cd7627e added score and time limit. cleaned up the code aswell abit 2007-07-15 10:47:50 +00:00
Magnus Auvinen 94fe893150 kill messages and other fixes and features 2007-07-14 22:35:00 +00:00
Magnus Auvinen 568b9f1f4a added chat, better damage indicators 2007-07-14 13:09:42 +00:00
Magnus Auvinen 125d04e51f large rewrite and code cleanup 2007-07-13 13:40:04 +00:00
Jakob Fries 7ad13ccb12 new input thingies 2007-06-10 15:19:04 +00:00
Jakob Fries 4e5fa4db0b 2007-06-01 11:17:10 +00:00
Jakob Fries 9da845061a gui things 2007-06-01 11:08:33 +00:00
Jakob Fries 821e6bbe53 gui things 2007-06-01 02:21:46 +00:00
Magnus Auvinen bdcc0b09dd major update. added png support. fixed abit with the network 2007-05-27 00:47:07 +00:00
Magnus Auvinen 82023866ab large change. moved around all source. splitted server and client into separate files 2007-05-24 20:54:08 +00:00
Renamed from src/client.cpp (Browse further)