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improved emoticon selector
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6771066174
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@ -938,7 +938,7 @@ static void client_run(const char *direct_connect_server)
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}
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// screenshot button
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if(inp_key_down(input::f10))
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if(inp_key_down(config.key_screenshot))
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gfx_screenshot();
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// panic button
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@ -21,7 +21,7 @@ MACRO_CONFIG_INT(gfx_texture_compression, 0, 0, 1)
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MACRO_CONFIG_INT(gfx_high_detail, 1, 0, 1)
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MACRO_CONFIG_INT(gfx_texture_quality, 1, 0, 1)
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MACRO_CONFIG_INT(key_screenshot, 'Q', 32, 512)
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MACRO_CONFIG_STR(masterserver, 128, "master.teewars.com")
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@ -1586,13 +1586,16 @@ void render_game()
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// center at char but can be moved when mouse is far away
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float offx = 0, offy = 0;
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int deadzone = 300;
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if(mouse_pos.x > deadzone) offx = mouse_pos.x-deadzone;
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if(mouse_pos.x <-deadzone) offx = mouse_pos.x+deadzone;
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if(mouse_pos.y > deadzone) offy = mouse_pos.y-deadzone;
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if(mouse_pos.y <-deadzone) offy = mouse_pos.y+deadzone;
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offx = offx*2/3;
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offy = offy*2/3;
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if (config.dynamic_camera)
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{
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int deadzone = 300;
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if(mouse_pos.x > deadzone) offx = mouse_pos.x-deadzone;
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if(mouse_pos.x <-deadzone) offx = mouse_pos.x+deadzone;
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if(mouse_pos.y > deadzone) offy = mouse_pos.y-deadzone;
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if(mouse_pos.y <-deadzone) offy = mouse_pos.y+deadzone;
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offx = offx*2/3;
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offy = offy*2/3;
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}
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screen_x = local_player_pos.x+offx;
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screen_y = local_player_pos.y+offy;
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@ -1855,7 +1858,7 @@ void render_game()
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return;
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}
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if (inp_key_pressed('E'))
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if (inp_key_pressed(config.key_emoticon))
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{
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if (!emoticon_selector_active)
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{
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@ -775,6 +775,10 @@ static int settings_general_render()
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ui_do_label(column1_x, row1_y, "Name:", 36);
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ui_do_edit_box(config_copy.player_name, column2_x, row1_y, 300, 36, config_copy.player_name, sizeof(config_copy.player_name));
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// Dynamic camera
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ui_do_label(column1_x, row2_y, "Dynamic Camera:", 36);
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config_set_dynamic_camera(&config_copy, ui_do_check_box(&config_copy.dynamic_camera, column2_x, row2_y, 22, 22, config_copy.dynamic_camera));
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return 0;
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}
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@ -802,6 +806,8 @@ static int settings_controls_render()
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{ "Grenade:", &config_copy.key_weapon2, config_set_key_weapon2 },
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{ "Shotgun:", &config_copy.key_weapon3, config_set_key_weapon3 },
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{ "Hammer:", &config_copy.key_weapon4, config_set_key_weapon4 },
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{ "Emoticon:", &config_copy.key_emoticon, config_set_key_emoticon },
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{ "Screenshot:", &config_copy.key_screenshot, config_set_key_screenshot },
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};
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for (int i = 0; i < 6; i++)
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@ -1,13 +1,16 @@
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MACRO_CONFIG_INT(key_move_left, 65, 32, 512)
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MACRO_CONFIG_INT(key_move_right, 68, 32, 512)
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MACRO_CONFIG_INT(key_move_left, 'A', 32, 512)
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MACRO_CONFIG_INT(key_move_right, 'D', 32, 512)
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MACRO_CONFIG_INT(key_jump, 32, 32, 512)
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MACRO_CONFIG_INT(key_fire, 384, 32, 512)
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MACRO_CONFIG_INT(key_hook, 385, 32, 512)
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MACRO_CONFIG_INT(key_weapon1, 49, 32, 512)
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MACRO_CONFIG_INT(key_weapon2, 50, 32, 512)
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MACRO_CONFIG_INT(key_weapon3, 51, 32, 512)
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MACRO_CONFIG_INT(key_weapon4, 52, 32, 512)
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MACRO_CONFIG_INT(key_weapon1, '1', 32, 512)
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MACRO_CONFIG_INT(key_weapon2, '2', 32, 512)
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MACRO_CONFIG_INT(key_weapon3, '3', 32, 512)
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MACRO_CONFIG_INT(key_weapon4, '4', 32, 512)
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MACRO_CONFIG_INT(key_emoticon, 'E', 32, 512)
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MACRO_CONFIG_INT(scroll_weapon, 1, 0, 1)
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MACRO_CONFIG_INT(scorelimit, 20, 0, 1000)
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MACRO_CONFIG_INT(timelimit, 0, 0, 1000)
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MACRO_CONFIG_INT(dynamic_camera, 1, 0, 1)
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