mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-05 07:38:19 +00:00
fixed handling of versions. added error messages when disconnected. updated the connecting gui. fixed no streched clouds
This commit is contained in:
parent
c89e2d0dc8
commit
1eadf9942a
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@ -241,6 +241,7 @@ static void client_send_info()
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game_start_time = -1;
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msg_pack_start_system(NETMSG_INFO, MSGFLAG_VITAL);
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msg_pack_string(TEEWARS_NETVERSION_STRING, 64);
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msg_pack_string(config.player_name, 128);
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msg_pack_string(config.clan_name, 128);
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msg_pack_string(config.password, 128);
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@ -380,22 +381,15 @@ static void client_serverbrowse_update()
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}
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// ------ state handling -----
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enum
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{
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STATE_OFFLINE,
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STATE_CONNECTING,
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STATE_LOADING,
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STATE_ONLINE,
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STATE_BROKEN,
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STATE_QUIT,
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};
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static int state;
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static int client_get_state() { return state; }
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int client_state() { return state; }
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static void client_set_state(int s)
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{
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dbg_msg("game", "state change. last=%d current=%d", state, s);
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int old = state;
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state = s;
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if(old != s)
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modc_statechange(state, old);
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}
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@ -424,14 +418,14 @@ void client_connect(const char *server_address_str)
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dbg_msg("client", "could not find the address of %s, connecting to localhost", buf);
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net.connect(&server_address);
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client_set_state(STATE_CONNECTING);
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client_set_state(CLIENTSTATE_CONNECTING);
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}
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void client_disconnect()
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{
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client_send_error("disconnected");
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net.disconnect("disconnected");
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client_set_state(STATE_OFFLINE);
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client_set_state(CLIENTSTATE_OFFLINE);
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map_unload();
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}
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@ -472,66 +466,28 @@ static void client_debug_render()
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}
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void client_quit()
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{
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client_set_state(CLIENTSTATE_QUITING);
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}
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const char *client_error_string()
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{
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return net.error_string();
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}
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static void client_render()
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{
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gfx_clear(0.0f,0.0f,0.0f);
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// this should be moved around abit
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// TODO: clean this shit up!
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if(client_get_state() == STATE_ONLINE)
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{
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modc_render();
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// debug render stuff
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client_debug_render();
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}
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else if (client_get_state() != STATE_CONNECTING && client_get_state() != STATE_LOADING)
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{
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//netaddr4 server_address;
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int status = modmenu_render();
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if (status == -1)
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client_set_state(STATE_QUIT);
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}
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else if (client_get_state() == STATE_CONNECTING || client_get_state() == STATE_LOADING)
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{
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static int64 start = time_get();
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static int tee_texture;
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static int connecting_texture;
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static bool inited = false;
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if (!inited)
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{
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tee_texture = gfx_load_texture("data/gui_tee.png");
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connecting_texture = gfx_load_texture("data/gui_connecting.png");
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inited = true;
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}
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gfx_mapscreen(0,0,400.0f,300.0f);
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float t = (time_get() - start) / (double)time_freq();
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float speed = 2*sin(t);
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speed = 1.0f;
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float x = 208 + sin(t*speed) * 32;
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float w = sin(t*speed + 3.149) * 64;
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ui_do_image(tee_texture, x, 95, w, 64);
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ui_do_image(connecting_texture, 88, 150, 256, 64);
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if(inp_key_down(input::esc))
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client_disconnect();
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}
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modc_render();
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client_debug_render();
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}
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static void client_error(const char *msg)
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{
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dbg_msg("game", "error: %s", msg);
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client_send_error(msg);
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client_set_state(STATE_BROKEN);
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client_set_state(CLIENTSTATE_QUITING);
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}
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static void client_process_packet(NETPACKET *packet)
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@ -621,7 +577,7 @@ static void client_process_packet(NETPACKET *packet)
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{
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const char *map = msg_unpack_string();
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dbg_msg("client/network", "connection accepted, map=%s", map);
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client_set_state(STATE_LOADING);
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client_set_state(CLIENTSTATE_LOADING);
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if(map_load(map))
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{
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@ -729,7 +685,7 @@ static void client_process_packet(NETPACKET *packet)
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if(recived_snapshots == 2)
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{
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local_start_time = time_get();
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client_set_state(STATE_ONLINE);
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client_set_state(CLIENTSTATE_ONLINE);
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}
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int64 now = time_get();
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@ -777,18 +733,19 @@ static void client_pump_network()
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net.update();
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// check for errors
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if(client_get_state() != STATE_OFFLINE && net.state() == NETSTATE_OFFLINE)
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if(client_state() != CLIENTSTATE_OFFLINE && net.state() == NETSTATE_OFFLINE)
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{
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// TODO: add message to the user there
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client_set_state(STATE_OFFLINE);
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client_set_state(CLIENTSTATE_OFFLINE);
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dbg_msg("client", "offline error='%s'", net.error_string());
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}
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//
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if(client_get_state() == STATE_CONNECTING && net.state() == NETSTATE_ONLINE)
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if(client_state() == CLIENTSTATE_CONNECTING && net.state() == NETSTATE_ONLINE)
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{
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// we switched to online
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dbg_msg("client", "connected, sending info");
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client_set_state(STATE_LOADING);
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client_set_state(CLIENTSTATE_LOADING);
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client_send_info();
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}
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@ -824,7 +781,7 @@ static void client_run(const char *direct_connect_server)
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modc_init();
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// init menu
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modmenu_init();
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modmenu_init(); // TODO: remove
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// open socket
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net.open(0, 0);
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@ -888,7 +845,7 @@ static void client_run(const char *direct_connect_server)
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}
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// send input
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if(client_get_state() == STATE_ONLINE)
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if(client_state() == CLIENTSTATE_ONLINE)
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{
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if(server_spam_address)
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client_disconnect();
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@ -901,7 +858,7 @@ static void client_run(const char *direct_connect_server)
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}
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}
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if(client_get_state() == STATE_OFFLINE && server_spam_address)
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if(client_state() == CLIENTSTATE_OFFLINE && server_spam_address)
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client_connect(server_spam_address);
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// update input
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@ -943,7 +900,7 @@ static void client_run(const char *direct_connect_server)
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gfx_swap();
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// check conditions
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if(client_get_state() == STATE_BROKEN || client_get_state() == STATE_QUIT)
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if(client_state() == CLIENTSTATE_QUITING)
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break;
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// be nice
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@ -958,10 +915,6 @@ static void client_run(const char *direct_connect_server)
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reporttime += reportinterval;
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}
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/*if (input::pressed(input::esc))
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if (get_state() == STATE_CONNECTING || get_state() == STATE_ONLINE)
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disconnect();*/
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// update frametime
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frametime = (time_get()-frame_start_time)/(float)time_freq();
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}
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@ -21,6 +21,12 @@ enum
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/*
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IMG_BGR,
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IMG_BGRA,*/
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CLIENTSTATE_OFFLINE=0,
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CLIENTSTATE_CONNECTING,
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CLIENTSTATE_LOADING,
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CLIENTSTATE_ONLINE,
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CLIENTSTATE_QUITING,
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};
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struct snap_item
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@ -667,6 +673,12 @@ void modc_shutdown();
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*/
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void modc_render();
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/*
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Function: modc_statechange
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Called every time client changes state.
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*/
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void modc_statechange(int new_state, int old_state);
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/*
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@ -748,6 +760,8 @@ int client_send_msg();
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int client_tick();
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float client_intratick();
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int client_tickspeed();
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int client_state();
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const char *client_error_string();
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void gfx_pretty_text(float x, float y, float size, const char *text);
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float gfx_pretty_text_width(float size, const char *text, int length = -1);
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@ -771,6 +785,7 @@ struct server_info
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void client_connect(const char *address);
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void client_disconnect();
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void client_quit();
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void client_serverbrowse_refresh(int lan);
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int client_serverbrowse_getlist(server_info **servers);
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@ -1,4 +1,5 @@
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#include <baselib/system.h>
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#include <string.h>
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#include "network.h"
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#include "ringbuffer.h"
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@ -87,7 +88,7 @@ struct NETCONNECTION
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int64 last_recv_time;
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int64 last_send_time;
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const char *error_string;
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char error_string[256];
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NETADDR4 peeraddr;
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NETSOCKET socket;
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@ -133,7 +134,7 @@ static void conn_reset(NETCONNECTION *conn)
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}
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conn->state = NETWORK_CONNSTATE_OFFLINE;
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conn->error_string = 0;
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mem_zero(conn->error_string, sizeof(conn->error_string));
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conn->last_send_time = 0;
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conn->last_recv_time = 0;
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conn->token = -1;
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@ -145,6 +146,12 @@ static const char *conn_error(NETCONNECTION *conn)
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{
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return conn->error_string;
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}
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static void conn_set_error(NETCONNECTION *conn, const char *str)
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{
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strcpy(conn->error_string, str);
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}
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/*
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static int conn_state(NETCONNECTION *conn)
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{
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@ -243,9 +250,12 @@ static int conn_connect(NETCONNECTION *conn, NETADDR4 *addr)
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return 0;
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}
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static void conn_disconnect(NETCONNECTION *conn)
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static void conn_disconnect(NETCONNECTION *conn, const char *reason)
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{
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conn_send(conn, NETWORK_PACKETFLAG_CLOSE, 0, 0);
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if(reason)
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conn_send(conn, NETWORK_PACKETFLAG_CLOSE, strlen(reason)+1, reason);
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else
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conn_send(conn, NETWORK_PACKETFLAG_CLOSE, 0, 0);
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conn_reset(conn);
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}
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@ -258,6 +268,11 @@ static int conn_feed(NETCONNECTION *conn, NETPACKETDATA *p, NETADDR4 *addr)
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if(p->flags&NETWORK_PACKETFLAG_CLOSE)
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{
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conn_reset(conn);
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if(p->data_size)
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conn_set_error(conn, (char *)p->data);
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else
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conn_set_error(conn, "no reason given");
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dbg_msg("conn", "closed reason='%s'", conn_error(conn));
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return 0;
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}
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@ -360,10 +375,10 @@ static int conn_feed(NETCONNECTION *conn, NETPACKETDATA *p, NETADDR4 *addr)
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static void conn_update(NETCONNECTION *conn)
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static int conn_update(NETCONNECTION *conn)
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{
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if(conn->state == NETWORK_CONNSTATE_OFFLINE || conn->state == NETWORK_CONNSTATE_ERROR)
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return;
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return 0;
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// check for timeout
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if(conn->state != NETWORK_CONNSTATE_OFFLINE &&
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@ -372,7 +387,7 @@ static void conn_update(NETCONNECTION *conn)
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{
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//dbg_msg("connection", "state = %d->%d", conn->state, NETWORK_CONNSTATE_ERROR);
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conn->state = NETWORK_CONNSTATE_ERROR;
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conn->error_string = "timeout";
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conn_set_error(conn, "timeout");
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}
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// check for large buffer errors
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@ -380,7 +395,7 @@ static void conn_update(NETCONNECTION *conn)
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{
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//dbg_msg("connection", "state = %d->%d", conn->state, NETWORK_CONNSTATE_ERROR);
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conn->state = NETWORK_CONNSTATE_ERROR;
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conn->error_string = "too weak connection (out of buffer)";
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conn_set_error(conn, "too weak connection (out of buffer)");
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}
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if(conn->buffer.first())
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@ -390,7 +405,7 @@ static void conn_update(NETCONNECTION *conn)
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{
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//dbg_msg("connection", "state = %d->%d", conn->state, NETWORK_CONNSTATE_ERROR);
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conn->state = NETWORK_CONNSTATE_ERROR;
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conn->error_string = "too weak connection (not acked for 3 seconds)";
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conn_set_error(conn, "too weak connection (not acked for 3 seconds)");
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}
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}
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@ -494,7 +509,8 @@ int net_server_drop(NETSERVER *s, int client_id, const char *reason)
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{
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// TODO: insert lots of checks here
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dbg_msg("net_server", "client dropped. cid=%d reason=\"%s\"", client_id, reason);
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conn_reset(&s->slots[client_id].conn);
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conn_disconnect(&s->slots[client_id].conn, reason);
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//conn_reset(&s->slots[client_id].conn);
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return 0;
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}
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@ -503,7 +519,7 @@ int net_server_update(NETSERVER *s)
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for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
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{
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conn_update(&s->slots[i].conn);
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if(conn_error(&s->slots[i].conn))
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if(s->slots[i].conn.state == NETWORK_CONNSTATE_ERROR)
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net_server_drop(s, i, conn_error(&s->slots[i].conn));
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}
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return 0;
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@ -674,7 +690,7 @@ int net_client_update(NETCLIENT *c)
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{
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// TODO: implement me
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conn_update(&c->conn);
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if(conn_error(&c->conn))
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if(c->conn.state == NETWORK_CONNSTATE_ERROR)
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net_client_disconnect(c, conn_error(&c->conn));
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return 0;
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}
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@ -683,7 +699,7 @@ int net_client_disconnect(NETCLIENT *c, const char *reason)
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{
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// TODO: do this more graceful
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dbg_msg("net_client", "disconnected. reason=\"%s\"", reason);
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conn_disconnect(&c->conn);
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conn_disconnect(&c->conn, 0);
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return 0;
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}
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@ -786,3 +802,8 @@ void net_client_stats(NETCLIENT *c, NETSTATS *stats)
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{
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*stats = c->conn.stats;
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}
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const char *net_client_error_string(NETCLIENT *c)
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{
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return conn_error(&c->conn);
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}
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@ -56,6 +56,7 @@ int net_client_close(NETCLIENT *c);
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int net_client_update(NETCLIENT *c);
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int net_client_state(NETCLIENT *c);
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void net_client_stats(NETCLIENT *c, NETSTATS *stats);
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const char *net_client_error_string(NETCLIENT *c);
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// wrapper classes for c++
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@ -99,6 +100,8 @@ public:
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int send(NETPACKET *packet) { return net_client_send(ptr, packet); }
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int update() { return net_client_update(ptr); }
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const char *error_string() { return net_client_error_string(ptr); }
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int state() { return net_client_state(ptr); }
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void stats(NETSTATS *stats) { net_client_stats(ptr, stats); }
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};
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@ -11,6 +11,10 @@ enum
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{
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NETMSG_NULL=0,
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// the first thing sent by the client
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// contains the version info for the client
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NETMSG_INFO=1,
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// sent by server
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NETMSG_MAP,
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NETMSG_SNAP,
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@ -18,7 +22,6 @@ enum
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NETMSG_SNAPSMALL,
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// sent by client
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NETMSG_INFO,
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NETMSG_ENTERGAME,
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NETMSG_INPUT,
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NETMSG_SNAPACK,
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@ -397,6 +397,18 @@ public:
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// system message
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if(msg == NETMSG_INFO)
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{
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char version[64];
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strncpy(version, msg_unpack_string(), 64);
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if(strcmp(version, TEEWARS_NETVERSION_STRING) != 0)
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//if(strcmp(version, "ERROR") != 0)
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{
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// OH FUCK! wrong version, drop him
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char reason[256];
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sprintf(reason, "wrong version. server is running %s.", TEEWARS_NETVERSION_STRING);
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net.drop(cid, reason);
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return;
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}
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strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
|
||||
strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
|
||||
const char *password = msg_unpack_string();
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
#define TEEWARS_NETVERSION 0xffffffff
|
||||
//#define TEEWARS_NETVERSION_STRING "dev v2"
|
||||
#define TEEWARS_NETVERSION_STRING "0.2-dev"
|
||||
#define TEEWARS_VERSION "0.2.0-dev"
|
||||
|
|
|
@ -127,7 +127,7 @@ void select_sprite(int id, int flags=0, int sx=0, int sy=0)
|
|||
select_sprite(&data->sprites[id], flags, sx, sy);
|
||||
}
|
||||
|
||||
static void draw_sprite(float x, float y, float size)
|
||||
void draw_sprite(float x, float y, float size)
|
||||
{
|
||||
gfx_quads_draw(x, y, size*sprite_w_scale, size*sprite_h_scale);
|
||||
}
|
||||
|
@ -830,7 +830,7 @@ static void render_tee(animstate *anim, int skin, vec2 dir, vec2 pos)
|
|||
gfx_quads_end();
|
||||
}
|
||||
|
||||
static void draw_round_rect(float x, float y, float w, float h, float r)
|
||||
void draw_round_rect(float x, float y, float w, float h, float r)
|
||||
{
|
||||
int num = 8;
|
||||
for(int i = 0; i < num; i+=2)
|
||||
|
@ -1194,7 +1194,7 @@ void ingamemenu_render()
|
|||
|
||||
}
|
||||
|
||||
void modc_render()
|
||||
void render_game()
|
||||
{
|
||||
animstate idlestate;
|
||||
anim_eval(&data->animations[ANIM_BASE], 0, &idlestate);
|
||||
|
@ -1394,8 +1394,8 @@ void modc_render()
|
|||
{
|
||||
float parallax_amount = 0.55f;
|
||||
select_sprite(cloud_sprites[i]);
|
||||
gfx_quads_drawTL((cloud_pos[i].x+fmod(client_localtime()*cloud_speed[i]+i*100.0f, 1700.0f))+screen_x*parallax_amount,
|
||||
cloud_pos[i].y+screen_y*parallax_amount, 300, 300);
|
||||
draw_sprite((cloud_pos[i].x+fmod(client_localtime()*cloud_speed[i]+i*100.0f, 1700.0f))+screen_x*parallax_amount,
|
||||
cloud_pos[i].y+screen_y*parallax_amount, 300);
|
||||
}
|
||||
gfx_quads_end();
|
||||
|
||||
|
@ -1829,6 +1829,68 @@ void modc_render()
|
|||
}
|
||||
}
|
||||
|
||||
void modc_render()
|
||||
{
|
||||
// this should be moved around abit
|
||||
if(client_state() == CLIENTSTATE_ONLINE)
|
||||
{
|
||||
render_game();
|
||||
}
|
||||
else // if (client_state() != CLIENTSTATE_CONNECTING && client_state() != CLIENTSTATE_LOADING)
|
||||
{
|
||||
//netaddr4 server_address;
|
||||
if(modmenu_render() == -1)
|
||||
client_quit();
|
||||
|
||||
}
|
||||
/*
|
||||
else if (client_state() == CLIENTSTATE_CONNECTING || client_state() == CLIENTSTATE_LOADING)
|
||||
{
|
||||
static int64 start = time_get();
|
||||
static int tee_texture;
|
||||
static int connecting_texture;
|
||||
static bool inited = false;
|
||||
|
||||
// TODO: ugly, remove this
|
||||
if (!inited)
|
||||
{
|
||||
tee_texture = gfx_load_texture("data/gui_tee.png");
|
||||
connecting_texture = gfx_load_texture("data/gui_connecting.png");
|
||||
|
||||
inited = true;
|
||||
}
|
||||
|
||||
gfx_mapscreen(0,0,400.0f,300.0f);
|
||||
|
||||
float t = (time_get() - start) / (double)time_freq();
|
||||
|
||||
float speed = 2*sin(t);
|
||||
|
||||
speed = 1.0f;
|
||||
|
||||
float x = 208 + sin(t*speed) * 32;
|
||||
float w = sin(t*speed + 3.149) * 64;
|
||||
|
||||
ui_do_image(tee_texture, x, 95, w, 64);
|
||||
ui_do_image(connecting_texture, 88, 150, 256, 64);
|
||||
|
||||
if(inp_key_down(input::esc))
|
||||
client_disconnect();
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
void menu_do_disconnected();
|
||||
void menu_do_connecting();
|
||||
|
||||
void modc_statechange(int state, int old)
|
||||
{
|
||||
if(state == CLIENTSTATE_OFFLINE)
|
||||
menu_do_disconnected();
|
||||
if(state == CLIENTSTATE_CONNECTING)
|
||||
menu_do_connecting();
|
||||
}
|
||||
|
||||
void modc_message(int msg)
|
||||
{
|
||||
if(msg == MSG_CHAT)
|
||||
|
|
|
@ -143,6 +143,7 @@ extern pretty_font *current_font;
|
|||
|
||||
extern void render_sun(float x, float y);
|
||||
extern void select_sprite(int id, int flags=0, int sx=0, int sy=0);
|
||||
extern void draw_sprite(float x, float y, float size);
|
||||
|
||||
void draw_background(float t)
|
||||
{
|
||||
|
@ -156,11 +157,11 @@ void draw_background(float t)
|
|||
gfx_texture_set(data->images[IMAGE_CLOUDS].id);
|
||||
gfx_quads_begin();
|
||||
select_sprite(SPRITE_CLOUD1);
|
||||
gfx_quads_drawTL(3500 - fmod(t * 20 + 2000, 4524), 0, 512, 512);
|
||||
draw_sprite(3500 - fmod(t * 20 + 2000, 4524), 250, 512);
|
||||
select_sprite(SPRITE_CLOUD2);
|
||||
gfx_quads_drawTL(3000 - fmod(t * 50 + 2000, 4024), 150, 512, 512);
|
||||
draw_sprite(3000 - fmod(t * 50 + 2000, 4024), 150+250, 512);
|
||||
select_sprite(SPRITE_CLOUD3);
|
||||
gfx_quads_drawTL(4000 - fmod(t * 60 + 500, 4512), 300, 256, 256);
|
||||
draw_sprite(4000 - fmod(t * 60 + 500, 4512), 300+130, 256);
|
||||
gfx_quads_end();
|
||||
|
||||
gfx_texture_set(data->images[IMAGE_MENU_BACKGROUND].id);
|
||||
|
@ -681,6 +682,8 @@ static int do_server_list(float x, float y, int *scroll_index, int *selected_ind
|
|||
enum
|
||||
{
|
||||
SCREEN_MAIN,
|
||||
SCREEN_DISCONNECTED,
|
||||
SCREEN_CONNECTING,
|
||||
SCREEN_SETTINGS_GENERAL,
|
||||
SCREEN_SETTINGS_CONTROLS,
|
||||
SCREEN_SETTINGS_VIDEO,
|
||||
|
@ -704,6 +707,8 @@ const float row5_y = row4_y + 40;
|
|||
const float row6_y = row5_y + 40;
|
||||
const float row7_y = row6_y + 40;
|
||||
|
||||
static char address[128] = "localhost:8303";
|
||||
|
||||
static int main_render()
|
||||
{
|
||||
static bool inited = false;
|
||||
|
@ -718,8 +723,6 @@ static int main_render()
|
|||
int last_selected_index = selected_index;
|
||||
do_server_list(20, 160, &scoll_index, &selected_index, 8);
|
||||
|
||||
static char address[32] = "localhost:8303";
|
||||
|
||||
ui_do_edit_box(address, 280, 425, 300, 36, address, sizeof(address));
|
||||
|
||||
if (last_selected_index != selected_index && selected_index != -1)
|
||||
|
@ -1176,6 +1179,74 @@ static int kerning_render()
|
|||
return 0;
|
||||
}
|
||||
|
||||
extern void draw_round_rect(float x, float y, float w, float h, float r);
|
||||
|
||||
static int render_popup(const char *caption, const char *text, const char *button_text)
|
||||
{
|
||||
float tw;
|
||||
|
||||
float w = 700;
|
||||
float h = 300;
|
||||
float x = 800/2-w/2;
|
||||
float y = 600/2-h/2;
|
||||
|
||||
gfx_blend_normal();
|
||||
|
||||
gfx_texture_set(-1);
|
||||
gfx_quads_begin();
|
||||
gfx_quads_setcolor(0,0,0,0.50f);
|
||||
draw_round_rect(x, y, w, h, 40.0f);
|
||||
gfx_quads_end();
|
||||
|
||||
tw = gfx_pretty_text_width(48.0f, caption);
|
||||
ui_do_label(x+w/2-tw/2, y+20, caption, 48.0f);
|
||||
|
||||
tw = gfx_pretty_text_width(32.0f, text);
|
||||
ui_do_label(x+w/2-tw/2, y+130, text, 32.0f);
|
||||
|
||||
static int back_button = 0;
|
||||
if(ui_do_button(&back_button, button_text, 0, x+w/2-100, y+220, 200, 48, draw_teewars_button))
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int disconnected_render()
|
||||
{
|
||||
if(strlen(client_error_string()) == 0)
|
||||
screen = SCREEN_MAIN;
|
||||
else
|
||||
{
|
||||
if(render_popup("Disconnected", client_error_string(), "Back"))
|
||||
screen = SCREEN_MAIN;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int connecting_render()
|
||||
{
|
||||
char buf[256];
|
||||
sprintf(buf, "Server: %s", address);
|
||||
if(render_popup("Connecting", buf, "Abort"))
|
||||
{
|
||||
client_disconnect();
|
||||
screen = SCREEN_MAIN;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void menu_do_disconnected()
|
||||
{
|
||||
screen = SCREEN_DISCONNECTED;
|
||||
}
|
||||
|
||||
|
||||
void menu_do_connecting()
|
||||
{
|
||||
screen = SCREEN_CONNECTING;
|
||||
}
|
||||
|
||||
static int menu_render()
|
||||
{
|
||||
// background color
|
||||
|
@ -1201,6 +1272,8 @@ static int menu_render()
|
|||
switch (screen)
|
||||
{
|
||||
case SCREEN_MAIN: return main_render();
|
||||
case SCREEN_DISCONNECTED: return disconnected_render();
|
||||
case SCREEN_CONNECTING: return connecting_render();
|
||||
case SCREEN_SETTINGS_GENERAL:
|
||||
case SCREEN_SETTINGS_CONTROLS:
|
||||
case SCREEN_SETTINGS_VIDEO:
|
||||
|
@ -1282,6 +1355,8 @@ int modmenu_render()
|
|||
|
||||
input::clear_char();
|
||||
input::clear_key();
|
||||
|
||||
//if(r)
|
||||
|
||||
return r;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue