ddnet/src/engine/client/client.cpp

2040 lines
52 KiB
C++

// copyright (c) 2007 magnus auvinen, see licence.txt for more info
#include <stdlib.h> // qsort
#include <stdarg.h>
#include <math.h>
#include <base/system.h>
#include <engine/shared/engine.h>
#include <engine/shared/protocol.h>
#include <engine/shared/snapshot.h>
#include <engine/shared/compression.h>
#include <engine/shared/network.h>
#include <engine/shared/config.h>
#include <engine/shared/packer.h>
#include <engine/shared/memheap.h>
#include <engine/shared/datafile.h>
#include <engine/shared/ringbuffer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/demorec.h>
#include <mastersrv/mastersrv.h>
#include <versionsrv/versionsrv.h>
#include "client.h"
void CGraph::Init(float Min, float Max)
{
m_Min = Min;
m_Max = Max;
m_Index = 0;
}
void CGraph::ScaleMax()
{
int i = 0;
m_Max = 0;
for(i = 0; i < MAX_VALUES; i++)
{
if(m_aValues[i] > m_Max)
m_Max = m_aValues[i];
}
}
void CGraph::ScaleMin()
{
int i = 0;
m_Min = m_Max;
for(i = 0; i < MAX_VALUES; i++)
{
if(m_aValues[i] < m_Min)
m_Min = m_aValues[i];
}
}
void CGraph::Add(float v, float r, float g, float b)
{
m_Index = (m_Index+1)&(MAX_VALUES-1);
m_aValues[m_Index] = v;
m_aColors[m_Index][0] = r;
m_aColors[m_Index][1] = g;
m_aColors[m_Index][2] = b;
}
void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription)
{
//m_pGraphics->BlendNormal();
pGraphics->TextureSet(-1);
pGraphics->QuadsBegin();
pGraphics->SetColor(0, 0, 0, 0.75f);
IGraphics::CQuadItem QuadItem(x, y, w, h);
pGraphics->QuadsDrawTL(&QuadItem, 1);
pGraphics->QuadsEnd();
pGraphics->LinesBegin();
pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
IGraphics::CLineItem LineItem(x, y+h/2, x+w, y+h/2);
pGraphics->LinesDraw(&LineItem, 1);
pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
IGraphics::CLineItem Array[2] = {
IGraphics::CLineItem(x, y+(h*3)/4, x+w, y+(h*3)/4),
IGraphics::CLineItem(x, y+h/4, x+w, y+h/4)};
pGraphics->LinesDraw(Array, 2);
for(int i = 1; i < MAX_VALUES; i++)
{
float a0 = (i-1)/(float)MAX_VALUES;
float a1 = i/(float)MAX_VALUES;
int i0 = (m_Index+i-1)&(MAX_VALUES-1);
int i1 = (m_Index+i)&(MAX_VALUES-1);
float v0 = (m_aValues[i0]-m_Min) / (m_Max-m_Min);
float v1 = (m_aValues[i1]-m_Min) / (m_Max-m_Min);
IGraphics::CColorVertex Array[2] = {
IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
pGraphics->SetColorVertex(Array, 2);
IGraphics::CLineItem LineItem(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
pGraphics->LinesDraw(&LineItem, 1);
}
pGraphics->LinesEnd();
pGraphics->TextureSet(Font);
pGraphics->QuadsText(x+2, y+h-16, 16, 1,1,1,1, pDescription);
char aBuf[32];
str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+2, 16, 1,1,1,1, aBuf);
str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+h-16, 16, 1,1,1,1, aBuf);
}
void CSmoothTime::Init(int64 Target)
{
m_Snap = time_get();
m_Current = Target;
m_Target = Target;
m_aAdjustSpeed[0] = 0.3f;
m_aAdjustSpeed[1] = 0.3f;
m_Graph.Init(0.0f, 0.5f);
}
void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
{
m_aAdjustSpeed[Direction] = Value;
}
int64 CSmoothTime::Get(int64 Now)
{
int64 c = m_Current + (Now - m_Snap);
int64 t = m_Target + (Now - m_Snap);
// it's faster to adjust upward instead of downward
// we might need to adjust these abit
float AdjustSpeed = m_aAdjustSpeed[0];
if(t > c)
AdjustSpeed = m_aAdjustSpeed[1];
float a = ((Now-m_Snap)/(float)time_freq()) * AdjustSpeed;
if(a > 1.0f)
a = 1.0f;
int64 r = c + (int64)((t-c)*a);
m_Graph.Add(a+0.5f,1,1,1);
return r;
}
void CSmoothTime::UpdateInt(int64 Target)
{
int64 Now = time_get();
m_Current = Get(Now);
m_Snap = Now;
m_Target = Target;
}
void CSmoothTime::Update(CGraph *pGraph, int64 Target, int TimeLeft, int AdjustDirection)
{
int UpdateTimer = 1;
if(TimeLeft < 0)
{
int IsSpike = 0;
if(TimeLeft < -50)
{
IsSpike = 1;
m_SpikeCounter += 5;
if(m_SpikeCounter > 50)
m_SpikeCounter = 50;
}
if(IsSpike && m_SpikeCounter < 15)
{
// ignore this ping spike
UpdateTimer = 0;
pGraph->Add(TimeLeft, 1,1,0);
}
else
{
pGraph->Add(TimeLeft, 1,0,0);
if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
m_aAdjustSpeed[AdjustDirection] *= 2.0f;
}
}
else
{
if(m_SpikeCounter)
m_SpikeCounter--;
pGraph->Add(TimeLeft, 0,1,0);
m_aAdjustSpeed[AdjustDirection] *= 0.95f;
if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
m_aAdjustSpeed[AdjustDirection] = 2.0f;
}
if(UpdateTimer)
UpdateInt(Target);
}
CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta), m_DemoRecorder(&m_SnapshotDelta)
{
m_pEditor = 0;
m_pInput = 0;
m_pGraphics = 0;
m_pSound = 0;
m_pGameClient = 0;
m_pMap = 0;
m_pConsole = 0;
m_FrameTime = 0.0001f;
m_FrameTimeLow = 1.0f;
m_FrameTimeHigh = 0.0f;
m_Frames = 0;
m_GameTickSpeed = SERVER_TICK_SPEED;
m_WindowMustRefocus = 0;
m_SnapCrcErrors = 0;
m_AckGameTick = -1;
m_CurrentRecvTick = 0;
m_RconAuthed = 0;
// version-checking
m_aVersionStr[0] = '0';
m_aVersionStr[1] = 0;
// pinging
m_PingStartTime = 0;
//
m_aCurrentMap[0] = 0;
m_CurrentMapCrc = 0;
//
m_aCmdConnect[0] = 0;
// map download
m_aMapdownloadFilename[0] = 0;
m_aMapdownloadName[0] = 0;
m_MapdownloadFile = 0;
m_MapdownloadChunk = 0;
m_MapdownloadCrc = 0;
m_MapdownloadAmount = -1;
m_MapdownloadTotalsize = -1;
m_CurrentServerInfoRequestTime = -1;
m_CurrentInput = 0;
m_State = IClient::STATE_OFFLINE;
m_aServerAddressStr[0] = 0;
mem_zero(m_aSnapshots, sizeof(m_aSnapshots));
m_RecivedSnapshots = 0;
m_VersionInfo.m_State = 0;
}
// ----- send functions -----
int CClient::SendMsg(CMsgPacker *pMsg, int Flags)
{
return SendMsgEx(pMsg, Flags, false);
}
int CClient::SendMsgEx(CMsgPacker *pMsg, int Flags, bool System)
{
CNetChunk Packet;
if(State() == IClient::STATE_OFFLINE)
return 0;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = 0;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
// HACK: modify the message id in the packet and store the system flag
if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
dbg_break();
*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
if(Flags&MSGFLAG_RECORD)
{
if(m_DemoRecorder.IsRecording())
m_DemoRecorder.RecordMessage(Packet.m_pData, Packet.m_DataSize);
}
if(!(Flags&MSGFLAG_NOSEND))
m_NetClient.Send(&Packet);
return 0;
}
void CClient::SendInfo()
{
CMsgPacker Msg(NETMSG_INFO);
Msg.AddString(GameClient()->NetVersion(), 128);
Msg.AddString(g_Config.m_PlayerName, 128);
Msg.AddString(g_Config.m_ClanName, 128);
Msg.AddString(g_Config.m_Password, 128);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendEnterGame()
{
CMsgPacker Msg(NETMSG_ENTERGAME);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
void CClient::SendReady()
{
CMsgPacker Msg(NETMSG_READY);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
}
bool CClient::RconAuthed()
{
return m_RconAuthed;
}
void CClient::RconAuth(const char *pName, const char *pPassword)
{
if(RconAuthed())
return;
CMsgPacker Msg(NETMSG_RCON_AUTH);
Msg.AddString(pName, 32);
Msg.AddString(pPassword, 32);
SendMsgEx(&Msg, MSGFLAG_VITAL);
}
void CClient::Rcon(const char *pCmd)
{
CMsgPacker Msg(NETMSG_RCON_CMD);
Msg.AddString(pCmd, 256);
SendMsgEx(&Msg, MSGFLAG_VITAL);
}
bool CClient::ConnectionProblems()
{
return m_NetClient.GotProblems() != 0;
}
void CClient::DirectInput(int *pInput, int Size)
{
int i;
CMsgPacker Msg(NETMSG_INPUT);
Msg.AddInt(m_AckGameTick);
Msg.AddInt(m_PredTick);
Msg.AddInt(Size);
for(i = 0; i < Size/4; i++)
Msg.AddInt(pInput[i]);
SendMsgEx(&Msg, 0);
}
void CClient::SendInput()
{
int64 Now = time_get();
if(m_PredTick <= 0)
return;
// fetch input
int Size = GameClient()->OnSnapInput(m_aInputs[m_CurrentInput].m_aData);
if(!Size)
return;
// pack input
CMsgPacker Msg(NETMSG_INPUT);
Msg.AddInt(m_AckGameTick);
Msg.AddInt(m_PredTick);
Msg.AddInt(Size);
m_aInputs[m_CurrentInput].m_Tick = m_PredTick;
m_aInputs[m_CurrentInput].m_PredictedTime = m_PredictedTime.Get(Now);
m_aInputs[m_CurrentInput].m_Time = Now;
// pack it
for(int i = 0; i < Size/4; i++)
Msg.AddInt(m_aInputs[m_CurrentInput].m_aData[i]);
m_CurrentInput++;
m_CurrentInput%=200;
SendMsgEx(&Msg, MSGFLAG_FLUSH);
}
const char *CClient::LatestVersion()
{
return m_aVersionStr;
}
// TODO: OPT: do this alot smarter!
int *CClient::GetInput(int Tick)
{
int Best = -1;
for(int i = 0; i < 200; i++)
{
if(m_aInputs[i].m_Tick <= Tick && (Best == -1 || m_aInputs[Best].m_Tick < m_aInputs[i].m_Tick))
Best = i;
}
if(Best != -1)
return (int *)m_aInputs[Best].m_aData;
return 0;
}
// ------ state handling -----
void CClient::SetState(int s)
{
int Old = m_State;
if(g_Config.m_Debug)
dbg_msg("client", "state change. last=%d current=%d", m_State, s);
m_State = s;
if(Old != s)
GameClient()->OnStateChange(m_State, Old);
}
// called when the map is loaded and we should init for a new round
void CClient::OnEnterGame()
{
// reset input
int i;
for(i = 0; i < 200; i++)
m_aInputs[i].m_Tick = -1;
m_CurrentInput = 0;
// reset snapshots
m_aSnapshots[SNAP_CURRENT] = 0;
m_aSnapshots[SNAP_PREV] = 0;
m_SnapshotStorage.PurgeAll();
m_RecivedSnapshots = 0;
m_SnapshotParts = 0;
m_PredTick = 0;
m_CurrentRecvTick = 0;
m_CurGameTick = 0;
m_PrevGameTick = 0;
}
void CClient::EnterGame()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
return;
// now we will wait for two snapshots
// to finish the connection
SendEnterGame();
OnEnterGame();
}
void CClient::Connect(const char *pAddress)
{
char aBuf[512];
int Port = 8303;
Disconnect();
str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr));
dbg_msg("client", "connecting to '%s'", m_aServerAddressStr);
ServerInfoRequest();
str_copy(aBuf, m_aServerAddressStr, sizeof(aBuf));
for(int k = 0; aBuf[k]; k++)
{
if(aBuf[k] == ':')
{
Port = str_toint(aBuf+k+1);
aBuf[k] = 0;
break;
}
}
// TODO: IPv6 support
if(net_host_lookup(aBuf, &m_ServerAddress, NETTYPE_IPV4) != 0)
{
dbg_msg("client", "could not find the address of %s, connecting to localhost", aBuf);
net_host_lookup("localhost", &m_ServerAddress, NETTYPE_IPV4);
}
m_RconAuthed = 0;
m_ServerAddress.port = Port;
m_NetClient.Connect(&m_ServerAddress);
SetState(IClient::STATE_CONNECTING);
if(m_DemoRecorder.IsRecording())
m_DemoRecorder.Stop();
m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
}
void CClient::DisconnectWithReason(const char *pReason)
{
// stop demo playback and recorder
m_DemoPlayer.Stop();
m_DemoRecorder.Stop();
//
m_RconAuthed = 0;
m_NetClient.Disconnect(pReason);
SetState(IClient::STATE_OFFLINE);
m_pMap->Unload();
// disable all downloads
m_MapdownloadChunk = 0;
if(m_MapdownloadFile)
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
m_MapdownloadCrc = 0;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
// clear the current server info
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
mem_zero(&m_ServerAddress, sizeof(m_ServerAddress));
// clear snapshots
m_aSnapshots[SNAP_CURRENT] = 0;
m_aSnapshots[SNAP_PREV] = 0;
m_RecivedSnapshots = 0;
}
void CClient::Disconnect()
{
DisconnectWithReason(0);
}
void CClient::GetServerInfo(CServerInfo *pServerInfo)
{
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
}
void CClient::ServerInfoRequest()
{
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
m_CurrentServerInfoRequestTime = 0;
}
int CClient::LoadData()
{
m_DebugFont = Graphics()->LoadTexture("debug_font.png", CImageInfo::FORMAT_AUTO, IGraphics::TEXLOAD_NORESAMPLE);
return 1;
}
// ---
void *CClient::SnapGetItem(int SnapId, int Index, CSnapItem *pItem)
{
CSnapshotItem *i;
dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId");
i = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(Index);
pItem->m_DataSize = m_aSnapshots[SnapId]->m_pAltSnap->GetItemSize(Index);
pItem->m_Type = i->Type();
pItem->m_Id = i->ID();
return (void *)i->Data();
}
void CClient::SnapInvalidateItem(int SnapId, int Index)
{
CSnapshotItem *i;
dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId");
i = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(Index);
if(i)
{
if((char *)i < (char *)m_aSnapshots[SnapId]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[SnapId]->m_pAltSnap + m_aSnapshots[SnapId]->m_SnapSize)
dbg_msg("ASDFASDFASdf", "ASDFASDFASDF");
if((char *)i >= (char *)m_aSnapshots[SnapId]->m_pSnap && (char *)i < (char *)m_aSnapshots[SnapId]->m_pSnap + m_aSnapshots[SnapId]->m_SnapSize)
dbg_msg("ASDFASDFASdf", "ASDFASDFASDF");
i->m_TypeAndID = -1;
}
}
void *CClient::SnapFindItem(int SnapId, int Type, int Id)
{
// TODO: linear search. should be fixed.
int i;
if(!m_aSnapshots[SnapId])
return 0x0;
for(i = 0; i < m_aSnapshots[SnapId]->m_pSnap->NumItems(); i++)
{
CSnapshotItem *pItem = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(i);
if(pItem->Type() == Type && pItem->ID() == Id)
return (void *)pItem->Data();
}
return 0x0;
}
int CClient::SnapNumItems(int SnapId)
{
dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId");
if(!m_aSnapshots[SnapId])
return 0;
return m_aSnapshots[SnapId]->m_pSnap->NumItems();
}
void CClient::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
void CClient::DebugRender()
{
static NETSTATS Prev, Current;
static int64 LastSnap = 0;
static float FrameTimeAvg = 0;
int64 Now = time_get();
char aBuffer[512];
if(!g_Config.m_Debug)
return;
//m_pGraphics->BlendNormal();
Graphics()->TextureSet(m_DebugFont);
Graphics()->MapScreen(0,0,Graphics()->ScreenWidth(),Graphics()->ScreenHeight());
if(time_get()-LastSnap > time_freq())
{
LastSnap = time_get();
Prev = Current;
net_stats(&Current);
}
/*
eth = 14
ip = 20
udp = 8
total = 42
*/
FrameTimeAvg = FrameTimeAvg*0.9f + m_FrameTime*0.1f;
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d mem %dk %d gfxmem: %dk fps: %3d",
m_CurGameTick, m_PredTick,
mem_stats()->allocated/1024,
mem_stats()->total_allocations,
Graphics()->MemoryUsage()/1024,
(int)(1.0f/FrameTimeAvg));
Graphics()->QuadsText(2, 2, 16, 1,1,1,1, aBuffer);
{
int SendPackets = (Current.sent_packets-Prev.sent_packets);
int SendBytes = (Current.sent_bytes-Prev.sent_bytes);
int SendTotal = SendBytes + SendPackets*42;
int RecvPackets = (Current.recv_packets-Prev.recv_packets);
int RecvBytes = (Current.recv_bytes-Prev.recv_bytes);
int RecvTotal = RecvBytes + RecvPackets*42;
if(!SendPackets) SendPackets++;
if(!RecvPackets) RecvPackets++;
str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
SendPackets, SendBytes, SendPackets*42, SendTotal, (SendTotal*8)/1024, SendBytes/SendPackets,
RecvPackets, RecvBytes, RecvPackets*42, RecvTotal, (RecvTotal*8)/1024, RecvBytes/RecvPackets);
Graphics()->QuadsText(2, 14, 16, 1,1,1,1, aBuffer);
}
// render rates
{
int y = 0;
int i;
for(i = 0; i < 256; i++)
{
if(m_SnapshotDelta.GetDataRate(i))
{
str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i)/8, m_SnapshotDelta.GetDataUpdates(i),
(m_SnapshotDelta.GetDataRate(i)/m_SnapshotDelta.GetDataUpdates(i))/8);
Graphics()->QuadsText(2, 100+y*12, 16, 1,1,1,1, aBuffer);
y++;
}
}
}
str_format(aBuffer, sizeof(aBuffer), "pred: %d ms",
(int)((m_PredictedTime.Get(Now)-m_GameTime.Get(Now))*1000/(float)time_freq()));
Graphics()->QuadsText(2, 70, 16, 1,1,1,1, aBuffer);
// render graphs
if(g_Config.m_DbgGraphs)
{
//Graphics()->MapScreen(0,0,400.0f,300.0f);
float w = Graphics()->ScreenWidth()/4.0f;
float h = Graphics()->ScreenHeight()/6.0f;
float sp = Graphics()->ScreenWidth()/100.0f;
float x = Graphics()->ScreenWidth()-w-sp;
m_FpsGraph.ScaleMax();
m_FpsGraph.ScaleMin();
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp*5, w, h, "FPS");
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp, w, h, "Prediction Margin");
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp+h+sp, w, h, "Gametime Margin");
}
}
void CClient::Quit()
{
SetState(IClient::STATE_QUITING);
}
const char *CClient::ErrorString()
{
return m_NetClient.ErrorString();
}
void CClient::Render()
{
if(g_Config.m_GfxClear)
Graphics()->Clear(1,1,0);
GameClient()->OnRender();
DebugRender();
}
const char *CClient::LoadMap(const char *pName, const char *pFilename, unsigned WantedCrc)
{
static char aErrorMsg[128];
SetState(IClient::STATE_LOADING);
if(!m_pMap->Load(pFilename))
{
str_format(aErrorMsg, sizeof(aErrorMsg), "map '%s' not found", pFilename);
return aErrorMsg;
}
// get the crc of the map
if(m_pMap->Crc() != WantedCrc)
{
m_pMap->Unload();
str_format(aErrorMsg, sizeof(aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
return aErrorMsg;
}
// stop demo recording if we loaded a new map
m_DemoRecorder.Stop();
dbg_msg("client", "loaded map '%s'", pFilename);
m_RecivedSnapshots = 0;
str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap));
m_CurrentMapCrc = m_pMap->Crc();
return 0x0;
}
const char *CClient::LoadMapSearch(const char *pMapName, int WantedCrc)
{
const char *pError = 0;
char aBuf[512];
dbg_msg("client", "loading map, map=%s wanted crc=%08x", pMapName, WantedCrc);
SetState(IClient::STATE_LOADING);
// try the normal maps folder
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
pError = LoadMap(pMapName, aBuf, WantedCrc);
if(!pError)
return pError;
// try the downloaded maps
str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", pMapName, WantedCrc);
pError = LoadMap(pMapName, aBuf, WantedCrc);
return pError;
}
int CClient::PlayerScoreComp(const void *a, const void *b)
{
CServerInfo::CPlayer *p0 = (CServerInfo::CPlayer *)a;
CServerInfo::CPlayer *p1 = (CServerInfo::CPlayer *)b;
if(p0->m_Score == p1->m_Score)
return 0;
if(p0->m_Score < p1->m_Score)
return 1;
return -1;
}
void CClient::ProcessPacket(CNetChunk *pPacket)
{
if(pPacket->m_ClientID == -1)
{
// connectionlesss
if(pPacket->m_DataSize == (int)(sizeof(VERSIONSRV_VERSION) + sizeof(VERSION_DATA)) &&
mem_comp(pPacket->m_pData, VERSIONSRV_VERSION, sizeof(VERSIONSRV_VERSION)) == 0)
{
unsigned char *pVersionData = (unsigned char*)pPacket->m_pData + sizeof(VERSIONSRV_VERSION);
int VersionMatch = !mem_comp(pVersionData, VERSION_DATA, sizeof(VERSION_DATA));
dbg_msg("client/version", "version does %s (%d.%d.%d)",
VersionMatch ? "match" : "NOT match",
pVersionData[1], pVersionData[2], pVersionData[3]);
// assume version is out of date when version-data doesn't match
if (!VersionMatch)
{
str_format(m_aVersionStr, sizeof(m_aVersionStr), "%d.%d.%d", pVersionData[1], pVersionData[2], pVersionData[3]);
}
}
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_LIST) &&
mem_comp(pPacket->m_pData, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
{
int Size = pPacket->m_DataSize-sizeof(SERVERBROWSE_LIST);
int Num = Size/sizeof(MASTERSRV_ADDR);
MASTERSRV_ADDR *pAddrs = (MASTERSRV_ADDR *)((char*)pPacket->m_pData+sizeof(SERVERBROWSE_LIST));
int i;
for(i = 0; i < Num; i++)
{
NETADDR Addr;
// convert address
mem_zero(&Addr, sizeof(Addr));
Addr.type = NETTYPE_IPV4;
Addr.ip[0] = pAddrs[i].m_aIp[0];
Addr.ip[1] = pAddrs[i].m_aIp[1];
Addr.ip[2] = pAddrs[i].m_aIp[2];
Addr.ip[3] = pAddrs[i].m_aIp[3];
Addr.port = (pAddrs[i].m_aPort[1]<<8) | pAddrs[i].m_aPort[0];
m_ServerBrowser.Set(Addr, IServerBrowser::SET_MASTER_ADD, -1, 0x0);
}
}
{
int PacketType = 0;
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO) && mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
PacketType = 2;
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_OLD_INFO) && mem_comp(pPacket->m_pData, SERVERBROWSE_OLD_INFO, sizeof(SERVERBROWSE_OLD_INFO)) == 0)
PacketType = 1;
if(PacketType)
{
// we got ze info
CUnpacker Up;
CServerInfo Info = {0};
int Token = -1;
Up.Reset((unsigned char*)pPacket->m_pData+sizeof(SERVERBROWSE_INFO), pPacket->m_DataSize-sizeof(SERVERBROWSE_INFO));
if(PacketType >= 2)
Token = str_toint(Up.GetString());
str_copy(Info.m_aVersion, Up.GetString(), sizeof(Info.m_aVersion));
str_copy(Info.m_aName, Up.GetString(), sizeof(Info.m_aName));
str_copy(Info.m_aMap, Up.GetString(), sizeof(Info.m_aMap));
str_copy(Info.m_aGameType, Up.GetString(), sizeof(Info.m_aGameType));
Info.m_Flags = str_toint(Up.GetString());
Info.m_Progression = str_toint(Up.GetString());
Info.m_NumPlayers = str_toint(Up.GetString());
Info.m_MaxPlayers = str_toint(Up.GetString());
// don't add invalid info to the server browser list
if(Info.m_NumPlayers < 0 || Info.m_NumPlayers > MAX_CLIENTS || Info.m_MaxPlayers < 0 || Info.m_MaxPlayers > MAX_CLIENTS)
return;
str_format(Info.m_aAddress, sizeof(Info.m_aAddress), "%d.%d.%d.%d:%d",
pPacket->m_Address.ip[0], pPacket->m_Address.ip[1], pPacket->m_Address.ip[2],
pPacket->m_Address.ip[3], pPacket->m_Address.port);
for(int i = 0; i < Info.m_NumPlayers; i++)
{
str_copy(Info.m_aPlayers[i].m_aName, Up.GetString(), sizeof(Info.m_aPlayers[i].m_aName));
Info.m_aPlayers[i].m_Score = str_toint(Up.GetString());
}
if(!Up.Error())
{
// sort players
qsort(Info.m_aPlayers, Info.m_NumPlayers, sizeof(*Info.m_aPlayers), PlayerScoreComp);
if(net_addr_comp(&m_ServerAddress, &pPacket->m_Address) == 0)
{
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
m_CurrentServerInfo.m_NetAddr = m_ServerAddress;
m_CurrentServerInfoRequestTime = -1;
}
else
{
if(PacketType == 2)
m_ServerBrowser.Set(pPacket->m_Address, IServerBrowser::SET_TOKEN, Token, &Info);
else
m_ServerBrowser.Set(pPacket->m_Address, IServerBrowser::SET_OLD_INTERNET, -1, &Info);
}
}
}
}
}
else
{
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(Sys)
{
// system message
if(Msg == NETMSG_MAP_CHANGE)
{
const char *pMap = Unpacker.GetString();
int MapCrc = Unpacker.GetInt();
const char *pError = 0;
if(Unpacker.Error())
return;
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
{
if(pMap[i] == '/' || pMap[i] == '\\')
pError = "strange character in map name";
}
if(pError)
DisconnectWithReason(pError);
else
{
pError = LoadMapSearch(pMap, MapCrc);
if(!pError)
{
dbg_msg("client/network", "loading done");
SendReady();
GameClient()->OnConnected();
}
else
{
str_format(m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename), "downloadedmaps/%s_%08x.map", pMap, MapCrc);
dbg_msg("client/network", "starting to download map to '%s'", m_aMapdownloadFilename);
m_MapdownloadChunk = 0;
str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName));
m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE);
m_MapdownloadCrc = MapCrc;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
Msg.AddInt(m_MapdownloadChunk);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
if(g_Config.m_Debug)
dbg_msg("client/network", "requested chunk %d", m_MapdownloadChunk);
}
}
}
else if(Msg == NETMSG_MAP_DATA)
{
int Last = Unpacker.GetInt();
int TotalSize = Unpacker.GetInt();
int Size = Unpacker.GetInt();
const unsigned char *pData = Unpacker.GetRaw(Size);
// check fior errors
if(Unpacker.Error() || Size <= 0 || TotalSize <= 0 || !m_MapdownloadFile)
return;
io_write(m_MapdownloadFile, pData, Size);
m_MapdownloadTotalsize = TotalSize;
m_MapdownloadAmount += Size;
if(Last)
{
const char *pError;
dbg_msg("client/network", "download complete, loading map");
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
m_MapdownloadAmount = 0;
m_MapdownloadTotalsize = -1;
// load map
pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, m_MapdownloadCrc);
if(!pError)
{
dbg_msg("client/network", "loading done");
SendReady();
GameClient()->OnConnected();
}
else
DisconnectWithReason(pError);
}
else
{
// request new chunk
m_MapdownloadChunk++;
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
Msg.AddInt(m_MapdownloadChunk);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
if(g_Config.m_Debug)
dbg_msg("client/network", "requested chunk %d", m_MapdownloadChunk);
}
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msg(NETMSG_PING_REPLY);
SendMsgEx(&Msg, 0);
}
else if(Msg == NETMSG_RCON_AUTH_STATUS)
{
int Result = Unpacker.GetInt();
if(Unpacker.Error() == 0)
m_RconAuthed = Result;
}
else if(Msg == NETMSG_RCON_LINE)
{
const char *pLine = Unpacker.GetString();
if(Unpacker.Error() == 0)
GameClient()->OnRconLine(pLine);
}
else if(Msg == NETMSG_PING_REPLY)
dbg_msg("client/network", "latency %.2f", (time_get() - m_PingStartTime)*1000 / (float)time_freq());
else if(Msg == NETMSG_INPUTTIMING)
{
int InputPredTick = Unpacker.GetInt();
int TimeLeft = Unpacker.GetInt();
// adjust our prediction time
int64 Target = 0;
for(int k = 0; k < 200; k++)
{
if(m_aInputs[k].m_Tick == InputPredTick)
{
Target = m_aInputs[k].m_PredictedTime + (time_get() - m_aInputs[k].m_Time);
Target = Target - (int64)(((TimeLeft-PREDICTION_MARGIN)/1000.0f)*time_freq());
break;
}
}
if(Target)
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
{
int NumParts = 1;
int Part = 0;
int GameTick = Unpacker.GetInt();
int DeltaTick = GameTick-Unpacker.GetInt();
int PartSize = 0;
int Crc = 0;
int CompleteSize = 0;
const char *pData = 0;
// we are not allowed to process snapshot yet
if(State() < IClient::STATE_LOADING)
return;
if(Msg == NETMSG_SNAP)
{
NumParts = Unpacker.GetInt();
Part = Unpacker.GetInt();
}
if(Msg != NETMSG_SNAPEMPTY)
{
Crc = Unpacker.GetInt();
PartSize = Unpacker.GetInt();
}
pData = (const char *)Unpacker.GetRaw(PartSize);
if(Unpacker.Error())
return;
if(GameTick >= m_CurrentRecvTick)
{
if(GameTick != m_CurrentRecvTick)
{
m_SnapshotParts = 0;
m_CurrentRecvTick = GameTick;
}
// TODO: clean this up abit
mem_copy((char*)m_aSnapshotIncommingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, PartSize);
m_SnapshotParts |= 1<<Part;
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
{
static CSnapshot Emptysnap;
CSnapshot *pDeltaShot = &Emptysnap;
int PurgeTick;
void *pDeltaData;
int DeltaSize;
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
int SnapSize;
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
// reset snapshoting
m_SnapshotParts = 0;
// find snapshot that we should use as delta
Emptysnap.Clear();
// find delta
if(DeltaTick >= 0)
{
int DeltashotSize = m_SnapshotStorage.Get(DeltaTick, 0, &pDeltaShot, 0);
if(DeltashotSize < 0)
{
// couldn't find the delta snapshots that the server used
// to compress this snapshot. force the server to resync
if(g_Config.m_Debug)
dbg_msg("client", "error, couldn't find the delta snapshot");
// ack snapshot
// TODO: combine this with the input message
m_AckGameTick = -1;
return;
}
}
// decompress snapshot
pDeltaData = m_SnapshotDelta.EmptyDelta();
DeltaSize = sizeof(int)*3;
if(CompleteSize)
{
int IntSize = CVariableInt::Decompress(m_aSnapshotIncommingData, CompleteSize, aTmpBuffer2);
if(IntSize < 0) // failure during decompression, bail
return;
pDeltaData = aTmpBuffer2;
DeltaSize = IntSize;
}
// unpack delta
PurgeTick = DeltaTick;
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
if(SnapSize < 0)
{
dbg_msg("client", "delta unpack failed!");
return;
}
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
{
if(g_Config.m_Debug)
{
dbg_msg("client", "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
}
m_SnapCrcErrors++;
if(m_SnapCrcErrors > 10)
{
// to many errors, send reset
m_AckGameTick = -1;
SendInput();
m_SnapCrcErrors = 0;
}
return;
}
else
{
if(m_SnapCrcErrors)
m_SnapCrcErrors--;
}
// purge old snapshots
PurgeTick = DeltaTick;
if(m_aSnapshots[SNAP_PREV] && m_aSnapshots[SNAP_PREV]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[SNAP_PREV]->m_Tick;
if(m_aSnapshots[SNAP_CURRENT] && m_aSnapshots[SNAP_CURRENT]->m_Tick < PurgeTick)
PurgeTick = m_aSnapshots[SNAP_PREV]->m_Tick;
m_SnapshotStorage.PurgeUntil(PurgeTick);
// add new
m_SnapshotStorage.Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
// add snapshot to demo
if(m_DemoRecorder.IsRecording())
{
// write snapshot
m_DemoRecorder.RecordSnapshot(GameTick, pTmpBuffer3, SnapSize);
}
// apply snapshot, cycle pointers
m_RecivedSnapshots++;
m_CurrentRecvTick = GameTick;
// we got two snapshots until we see us self as connected
if(m_RecivedSnapshots == 2)
{
// start at 200ms and work from there
m_PredictedTime.Init(GameTick*time_freq()/50);
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
m_GameTime.Init((GameTick-1)*time_freq()/50);
m_aSnapshots[SNAP_PREV] = m_SnapshotStorage.m_pFirst;
m_aSnapshots[SNAP_CURRENT] = m_SnapshotStorage.m_pLast;
m_LocalStartTime = time_get();
SetState(IClient::STATE_ONLINE);
}
// adjust game time
{
int64 Now = m_GameTime.Get(time_get());
int64 TickStart = GameTick*time_freq()/50;
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
//st_update(&game_time, (game_tick-1)*time_freq()/50);
m_GameTime.Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
}
// ack snapshot
m_AckGameTick = GameTick;
}
}
}
}
else
{
// game message
if(m_DemoRecorder.IsRecording())
m_DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
GameClient()->OnMessage(Msg, &Unpacker);
}
}
}
void CClient::PumpNetwork()
{
m_NetClient.Update();
if(State() != IClient::STATE_DEMOPLAYBACK)
{
// check for errors
if(State() != IClient::STATE_OFFLINE && m_NetClient.State() == NETSTATE_OFFLINE)
{
SetState(IClient::STATE_OFFLINE);
Disconnect();
dbg_msg("client", "offline error='%s'", m_NetClient.ErrorString());
}
//
if(State() == IClient::STATE_CONNECTING && m_NetClient.State() == NETSTATE_ONLINE)
{
// we switched to online
dbg_msg("client", "connected, sending info");
SetState(IClient::STATE_LOADING);
SendInfo();
}
}
// process packets
CNetChunk Packet;
while(m_NetClient.Recv(&Packet))
ProcessPacket(&Packet);
}
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
{
// update ticks, they could have changed
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
CSnapshotStorage::CHolder *pTemp;
m_CurGameTick = pInfo->m_Info.m_CurrentTick;
m_PrevGameTick = pInfo->m_PreviousTick;
// handle snapshots
pTemp = m_aSnapshots[SNAP_PREV];
m_aSnapshots[SNAP_PREV] = m_aSnapshots[SNAP_CURRENT];
m_aSnapshots[SNAP_CURRENT] = pTemp;
mem_copy(m_aSnapshots[SNAP_CURRENT]->m_pSnap, pData, Size);
mem_copy(m_aSnapshots[SNAP_CURRENT]->m_pAltSnap, pData, Size);
GameClient()->OnNewSnapshot();
}
void CClient::OnDemoPlayerMessage(void *pData, int Size)
{
CUnpacker Unpacker;
Unpacker.Reset(pData, Size);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(!Sys)
GameClient()->OnMessage(Msg, &Unpacker);
}
/*
const IDemoPlayer::CInfo *client_demoplayer_getinfo()
{
static DEMOPLAYBACK_INFO ret;
const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info();
ret.first_tick = info->first_tick;
ret.last_tick = info->last_tick;
ret.current_tick = info->current_tick;
ret.paused = info->paused;
ret.speed = info->speed;
return &ret;
}*/
/*
void DemoPlayer()->SetPos(float percent)
{
demorec_playback_set(percent);
}
void DemoPlayer()->SetSpeed(float speed)
{
demorec_playback_setspeed(speed);
}
void DemoPlayer()->SetPause(int paused)
{
if(paused)
demorec_playback_pause();
else
demorec_playback_unpause();
}*/
void CClient::Update()
{
if(State() == IClient::STATE_DEMOPLAYBACK)
{
m_DemoPlayer.Update();
if(m_DemoPlayer.IsPlaying())
{
// update timers
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
m_CurGameTick = pInfo->m_Info.m_CurrentTick;
m_PrevGameTick = pInfo->m_PreviousTick;
m_GameIntraTick = pInfo->m_IntraTick;
m_GameTickTime = pInfo->m_TickTime;
}
else
{
// disconnect on error
Disconnect();
}
}
else if(State() != IClient::STATE_OFFLINE && m_RecivedSnapshots >= 3)
{
// switch snapshot
int Repredict = 0;
int64 Freq = time_freq();
int64 Now = m_GameTime.Get(time_get());
int64 PredNow = m_PredictedTime.Get(time_get());
while(1)
{
CSnapshotStorage::CHolder *pCur = m_aSnapshots[SNAP_CURRENT];
int64 TickStart = (pCur->m_Tick)*time_freq()/50;
if(TickStart < Now)
{
CSnapshotStorage::CHolder *pNext = m_aSnapshots[SNAP_CURRENT]->m_pNext;
if(pNext)
{
m_aSnapshots[SNAP_PREV] = m_aSnapshots[SNAP_CURRENT];
m_aSnapshots[SNAP_CURRENT] = pNext;
// set ticks
m_CurGameTick = m_aSnapshots[SNAP_CURRENT]->m_Tick;
m_PrevGameTick = m_aSnapshots[SNAP_PREV]->m_Tick;
if(m_aSnapshots[SNAP_CURRENT] && m_aSnapshots[SNAP_PREV])
{
GameClient()->OnNewSnapshot();
Repredict = 1;
}
}
else
break;
}
else
break;
}
if(m_aSnapshots[SNAP_CURRENT] && m_aSnapshots[SNAP_PREV])
{
int64 CurtickStart = (m_aSnapshots[SNAP_CURRENT]->m_Tick)*time_freq()/50;
int64 PrevtickStart = (m_aSnapshots[SNAP_PREV]->m_Tick)*time_freq()/50;
int PrevPredTick = (int)(PredNow*50/time_freq());
int NewPredTick = PrevPredTick+1;
static float LastPredintra = 0;
m_GameIntraTick = (Now - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
m_GameTickTime = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED);
CurtickStart = NewPredTick*time_freq()/50;
PrevtickStart = PrevPredTick*time_freq()/50;
m_PredIntraTick = (PredNow - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
if(NewPredTick < m_aSnapshots[SNAP_PREV]->m_Tick-SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[SNAP_PREV]->m_Tick+SERVER_TICK_SPEED)
{
dbg_msg("client", "prediction time reset!");
m_PredictedTime.Init(m_aSnapshots[SNAP_CURRENT]->m_Tick*time_freq()/50);
}
if(NewPredTick > m_PredTick)
{
LastPredintra = m_PredIntraTick;
m_PredTick = NewPredTick;
Repredict = 1;
// send input
SendInput();
}
LastPredintra = m_PredIntraTick;
}
// only do sane predictions
if(Repredict)
{
if(m_PredTick > m_CurGameTick && m_PredTick < m_CurGameTick+50)
GameClient()->OnPredict();
}
// fetch server info if we don't have it
if(State() >= IClient::STATE_LOADING &&
m_CurrentServerInfoRequestTime >= 0 &&
time_get() > m_CurrentServerInfoRequestTime)
{
m_ServerBrowser.Request(m_ServerAddress);
m_CurrentServerInfoRequestTime = time_get()+time_freq()*2;
}
}
// STRESS TEST: join the server again
if(g_Config.m_DbgStress)
{
static int64 ActionTaken = 0;
int64 Now = time_get();
if(State() == IClient::STATE_OFFLINE)
{
if(Now > ActionTaken+time_freq()*2)
{
dbg_msg("stress", "reconnecting!");
Connect(g_Config.m_DbgStressServer);
ActionTaken = Now;
}
}
}
// pump the network
PumpNetwork();
// update the maser server registry
MasterServer()->Update();
// update the server browser
m_ServerBrowser.Update();
}
const char *CClient::UserDirectory()
{
static char saPath[1024] = {0};
fs_storage_path("Teeworlds", saPath, sizeof(saPath));
return saPath;
}
void CClient::VersionUpdate()
{
if(m_VersionInfo.m_State == 0)
{
m_Engine.HostLookup(&m_VersionInfo.m_VersionServeraddr, g_Config.m_ClVersionServer);
m_VersionInfo.m_State++;
}
else if(m_VersionInfo.m_State == 1)
{
if(m_VersionInfo.m_VersionServeraddr.m_Job.Status() == CJob::STATE_DONE)
{
CNetChunk Packet;
mem_zero(&Packet, sizeof(Packet));
m_VersionInfo.m_VersionServeraddr.m_Addr.port = VERSIONSRV_PORT;
Packet.m_ClientID = -1;
Packet.m_Address = m_VersionInfo.m_VersionServeraddr.m_Addr;
Packet.m_pData = VERSIONSRV_GETVERSION;
Packet.m_DataSize = sizeof(VERSIONSRV_GETVERSION);
Packet.m_Flags = NETSENDFLAG_CONNLESS;
m_NetClient.Send(&Packet);
m_VersionInfo.m_State++;
}
}
}
void CClient::InitEngine(const char *pAppname)
{
m_Engine.Init(pAppname);
}
void CClient::RegisterInterfaces()
{
Kernel()->RegisterInterface(static_cast<IDemoPlayer*>(&m_DemoPlayer));
Kernel()->RegisterInterface(static_cast<IServerBrowser*>(&m_ServerBrowser));
}
void CClient::InitInterfaces()
{
// fetch interfaces
m_pEditor = Kernel()->RequestInterface<IEditor>();
m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
m_pSound = Kernel()->RequestInterface<IEngineSound>();
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
m_pInput = Kernel()->RequestInterface<IEngineInput>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pMasterServer = Kernel()->RequestInterface<IEngineMasterServer>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
//
m_ServerBrowser.SetBaseInfo(&m_NetClient, m_pGameClient->NetVersion());
}
void CClient::Run()
{
int64 ReportTime = time_get();
int64 ReportInterval = time_freq()*1;
m_LocalStartTime = time_get();
m_SnapshotParts = 0;
// init graphics
if(m_pGraphics->Init() != 0)
return;
// init font rendering
Kernel()->RequestInterface<IEngineTextRender>()->Init();
// init the input
Input()->Init();
// start refreshing addresses while we load
MasterServer()->RefreshAddresses();
// init the editor
m_pEditor->Init();
// init sound, allowed to fail
Sound()->Init();
// load data
if(!LoadData())
return;
GameClient()->OnInit();
dbg_msg("client", "version %s", GameClient()->NetVersion());
// open socket
{
NETADDR BindAddr;
mem_zero(&BindAddr, sizeof(BindAddr));
m_NetClient.Open(BindAddr, 0);
}
// connect to the server if wanted
/*
if(config.cl_connect[0] != 0)
Connect(config.cl_connect);
config.cl_connect[0] = 0;
*/
//
m_FpsGraph.Init(0.0f, 200.0f);
// never start with the editor
g_Config.m_ClEditor = 0;
Input()->MouseModeRelative();
while (1)
{
int64 FrameStartTime = time_get();
m_Frames++;
//
VersionUpdate();
// handle pending connects
if(m_aCmdConnect[0])
{
str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress));
Connect(m_aCmdConnect);
m_aCmdConnect[0] = 0;
}
// update input
Input()->Update();
// update sound
Sound()->Update();
// release focus
if(!m_pGraphics->WindowActive())
{
if(m_WindowMustRefocus == 0)
Input()->MouseModeAbsolute();
m_WindowMustRefocus = 1;
}
else if (g_Config.m_DbgFocus && Input()->KeyPressed(KEY_ESCAPE))
{
Input()->MouseModeAbsolute();
m_WindowMustRefocus = 1;
}
// refocus
if(m_WindowMustRefocus && m_pGraphics->WindowActive())
{
if(m_WindowMustRefocus < 3)
{
Input()->MouseModeAbsolute();
m_WindowMustRefocus++;
}
if(m_WindowMustRefocus >= 3 || Input()->KeyPressed(KEY_MOUSE_1))
{
Input()->MouseModeRelative();
m_WindowMustRefocus = 0;
}
}
// panic quit button
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyPressed('q'))
break;
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown('d'))
g_Config.m_Debug ^= 1;
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown('g'))
g_Config.m_DbgGraphs ^= 1;
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown('e'))
{
g_Config.m_ClEditor = g_Config.m_ClEditor^1;
Input()->MouseModeRelative();
}
/*
if(!gfx_window_open())
break;
*/
// render
if(g_Config.m_ClEditor)
{
Update();
m_pEditor->UpdateAndRender();
m_pGraphics->Swap();
}
else
{
Update();
if(g_Config.m_DbgStress)
{
if((m_Frames%10) == 0)
{
Render();
m_pGraphics->Swap();
}
}
else
{
Render();
m_pGraphics->Swap();
}
}
// check conditions
if(State() == IClient::STATE_QUITING)
break;
// beNice
if(g_Config.m_DbgStress)
thread_sleep(5);
else if(g_Config.m_ClCpuThrottle || !m_pGraphics->WindowActive())
thread_sleep(1);
if(g_Config.m_DbgHitch)
{
thread_sleep(g_Config.m_DbgHitch);
g_Config.m_DbgHitch = 0;
}
if(ReportTime < time_get())
{
if(0 && g_Config.m_Debug)
{
dbg_msg("client/report", "fps=%.02f (%.02f %.02f) netstate=%d",
m_Frames/(float)(ReportInterval/time_freq()),
1.0f/m_FrameTimeHigh,
1.0f/m_FrameTimeLow,
m_NetClient.State());
}
m_FrameTimeLow = 1;
m_FrameTimeHigh = 0;
m_Frames = 0;
ReportTime += ReportInterval;
}
// update frametime
m_FrameTime = (time_get()-FrameStartTime)/(float)time_freq();
if(m_FrameTime < m_FrameTimeLow)
m_FrameTimeLow = m_FrameTime;
if(m_FrameTime > m_FrameTimeHigh)
m_FrameTimeHigh = m_FrameTime;
m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq();
m_FpsGraph.Add(1.0f/m_FrameTime, 1,1,1);
}
GameClient()->OnShutdown();
Disconnect();
m_pGraphics->Shutdown();
m_pSound->Shutdown();
}
void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect));
}
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Disconnect();
}
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Quit();
}
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->Minimize();
}
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
CMsgPacker Msg(NETMSG_PING);
pSelf->SendMsgEx(&Msg, 0);
pSelf->m_PingStartTime = time_get();
}
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Graphics()->TakeScreenshot();
}
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->Rcon(pResult->GetString(0));
}
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->RconAuth("", pResult->GetString(0));
}
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
NETADDR Addr;
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
pSelf->m_ServerBrowser.AddFavorite(Addr);
}
const char *CClient::DemoPlayer_Play(const char *pFilename)
{
int Crc;
const char *pError;
Disconnect();
m_NetClient.ResetErrorString();
// try to start playback
m_DemoPlayer.SetListner(this);
if(m_DemoPlayer.Load(Storage(), pFilename))
return "error loading demo";
// load map
Crc = (m_DemoPlayer.Info()->m_Header.m_aCrc[0]<<24)|
(m_DemoPlayer.Info()->m_Header.m_aCrc[1]<<16)|
(m_DemoPlayer.Info()->m_Header.m_aCrc[2]<<8)|
(m_DemoPlayer.Info()->m_Header.m_aCrc[3]);
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMap, Crc);
if(pError)
{
DisconnectWithReason(pError);
return pError;
}
GameClient()->OnConnected();
// setup buffers
mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData));
m_aSnapshots[SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
m_aSnapshots[SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
m_aSnapshots[SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0];
m_aSnapshots[SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1];
m_aSnapshots[SNAP_CURRENT]->m_SnapSize = 0;
m_aSnapshots[SNAP_CURRENT]->m_Tick = -1;
m_aSnapshots[SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0];
m_aSnapshots[SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1];
m_aSnapshots[SNAP_PREV]->m_SnapSize = 0;
m_aSnapshots[SNAP_PREV]->m_Tick = -1;
// enter demo playback state
SetState(IClient::STATE_DEMOPLAYBACK);
m_DemoPlayer.Play();
GameClient()->OnEnterGame();
return 0;
}
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->DemoPlayer_Play(pResult->GetString(0));
}
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
if(pSelf->State() != IClient::STATE_ONLINE)
dbg_msg("demorec/record", "client is not online");
else
{
char aFilename[512];
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pResult->GetString(0));
pSelf->m_DemoRecorder.Start(pSelf->Storage(), aFilename, pSelf->GameClient()->NetVersion(), pSelf->m_aCurrentMap, pSelf->m_CurrentMapCrc, "client");
}
}
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
{
CClient *pSelf = (CClient *)pUserData;
pSelf->m_DemoRecorder.Stop();
}
void CClient::Con_ServerDummy(IConsole::IResult *pResult, void *pUserData)
{
dbg_msg("client", "this command is not available on the client");
}
void CClient::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
// register server dummy commands for tab completion
m_pConsole->Register("kick", "i", CFGFLAG_SERVER, Con_ServerDummy, this, "Kick player with specified id");
m_pConsole->Register("ban", "s?i", CFGFLAG_SERVER, Con_ServerDummy, this, "Ban player with ip/id for x minutes");
m_pConsole->Register("unban", "s", CFGFLAG_SERVER, Con_ServerDummy, this, "Unban ip");
m_pConsole->Register("bans", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Show banlist");
m_pConsole->Register("status", "", CFGFLAG_SERVER, Con_ServerDummy, this, "List players");
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Shut down");
m_pConsole->Register("record", "s", CFGFLAG_SERVER, Con_ServerDummy, this, "Record to a file");
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Stop recording");
m_pConsole->Register("reload", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Reload the map");
m_pConsole->Register("quit", "", CFGFLAG_CLIENT, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("exit", "", CFGFLAG_CLIENT, Con_Quit, this, "Quit Teeworlds");
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT, Con_Minimize, this, "Minimize Teeworlds");
m_pConsole->Register("connect", "s", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot");
m_pConsole->Register("rcon", "r", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
m_pConsole->Register("rcon_auth", "s", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
m_pConsole->Register("play", "r", CFGFLAG_CLIENT, Con_Play, this, "Play the file specified");
m_pConsole->Register("record", "s", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
m_pConsole->Register("add_favorite", "s", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
}
static CClient m_Client;
/*
Server Time
Client Mirror Time
Client Predicted Time
Snapshot Latency
Downstream latency
Prediction Latency
Upstream latency
*/
#if defined(CONF_PLATFORM_MACOSX)
extern "C" int SDL_main(int argc, const char **argv) // ignore_convention
#else
int main(int argc, const char **argv) // ignore_convention
#endif
{
// init the engine
dbg_msg("client", "starting...");
m_Client.InitEngine("Teeworlds");
IKernel *pKernel = IKernel::Create();
pKernel->RegisterInterface(&m_Client);
m_Client.RegisterInterfaces();
// create the components
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT);
IStorage *pStorage = CreateStorage("Teeworlds", argc, argv); // ignore_convention
IConfig *pConfig = CreateConfig();
IEngineGraphics *pEngineGraphics = CreateEngineGraphics();
IEngineSound *pEngineSound = CreateEngineSound();
IEngineInput *pEngineInput = CreateEngineInput();
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
IEngineMap *pEngineMap = CreateEngineMap();
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
{
bool RegisterFail = false;
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IConsole*>(pConsole));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IConfig*>(pConfig));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineGraphics*>(pEngineGraphics)); // register graphics as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IGraphics*>(pEngineGraphics));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineSound*>(pEngineSound)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound*>(pEngineSound));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineInput*>(pEngineInput)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput*>(pEngineInput));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineTextRender*>(pEngineTextRender)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender*>(pEngineTextRender));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor());
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient());
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
if(RegisterFail)
return -1;
}
pConfig->Init();
pEngineMasterServer->Init(m_Client.Engine());
pEngineMasterServer->Load();
// register all console commands
m_Client.RegisterCommands();
pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
// init client's interfaces
m_Client.InitInterfaces();
// execute config file
pConsole->ExecuteFile("settings.cfg");
// execute autoexec file
pConsole->ExecuteFile("autoexec.cfg");
// parse the command line arguments
if(argc > 1) // ignore_convention
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
m_Client.Engine()->InitLogfile();
// run the client
m_Client.Run();
// write down the config and quit
pConfig->Save();
return 0;
}