cleaned up some code

This commit is contained in:
Magnus Auvinen 2010-05-29 11:23:06 +00:00
parent d0e0d5b043
commit f41fa4baba

View file

@ -1256,7 +1256,6 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
// game message
if(m_DemoRecorder.IsRecording())
m_DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
// demorec_record_write("MESG", pPacket->data_size, );
GameClient()->OnMessage(Msg, &Unpacker);
}
@ -1422,7 +1421,6 @@ void CClient::Update()
{
int64 CurtickStart = (m_aSnapshots[SNAP_CURRENT]->m_Tick)*time_freq()/50;
int64 PrevtickStart = (m_aSnapshots[SNAP_PREV]->m_Tick)*time_freq()/50;
//tg_add(&predicted_time_graph, pred_now, 0);
int PrevPredTick = (int)(PredNow*50/time_freq());
int NewPredTick = PrevPredTick+1;
static float LastPredintra = 0;
@ -1484,15 +1482,6 @@ void CClient::Update()
ActionTaken = Now;
}
}
else
{
/*if(now > action_taken+time_freq()*(10+config.dbg_stress))
{
dbg_msg("stress", "disconnecting!");
Disconnect();
action_taken = now;
}*/
}
}
// pump the network