mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
This commit is contained in:
parent
e59b24d8db
commit
50d872531a
495
src/engine/client/backend_sdl.cpp
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495
src/engine/client/backend_sdl.cpp
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@ -0,0 +1,495 @@
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "graphics_threaded.h"
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#include "backend_sdl.h"
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// ------------ CGraphicsBackend_Threaded
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void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
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{
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CGraphicsBackend_Threaded *pThis = (CGraphicsBackend_Threaded *)pUser;
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while(!pThis->m_Shutdown)
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{
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pThis->m_Activity.wait();
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if(pThis->m_pBuffer)
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{
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pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer);
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sync_barrier();
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pThis->m_pBuffer = 0x0;
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pThis->m_BufferDone.signal();
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}
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}
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}
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CGraphicsBackend_Threaded::CGraphicsBackend_Threaded()
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{
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m_pBuffer = 0x0;
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m_pProcessor = 0x0;
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m_pThread = 0x0;
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}
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void CGraphicsBackend_Threaded::StartProcessor(ICommandProcessor *pProcessor)
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{
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m_Shutdown = false;
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m_pProcessor = pProcessor;
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m_pThread = thread_create(ThreadFunc, this);
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m_BufferDone.signal();
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}
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void CGraphicsBackend_Threaded::StopProcessor()
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{
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m_Shutdown = true;
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m_Activity.signal();
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thread_wait(m_pThread);
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thread_destroy(m_pThread);
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}
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void CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer *pBuffer)
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{
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WaitForIdle();
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m_pBuffer = pBuffer;
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m_Activity.signal();
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}
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bool CGraphicsBackend_Threaded::IsIdle() const
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{
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return m_pBuffer == 0x0;
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}
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void CGraphicsBackend_Threaded::WaitForIdle()
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{
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while(m_pBuffer != 0x0)
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m_BufferDone.wait();
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}
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// ------------ CCommandProcessorFragment_General
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void CCommandProcessorFragment_General::Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
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{
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pCommand->m_pSemaphore->signal();
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}
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bool CCommandProcessorFragment_General::RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_NOP: break;
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case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessorFragment_OpenGL
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int CCommandProcessorFragment_OpenGL::TexFormatToOpenGLFormat(int TexFormat)
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{
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGB) return GL_RGB;
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if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA) return GL_ALPHA;
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA) return GL_RGBA;
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return GL_RGBA;
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}
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void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &State)
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{
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// blend
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switch(State.m_BlendMode)
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{
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case CCommandBuffer::BLEND_NONE:
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glDisable(GL_BLEND);
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break;
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case CCommandBuffer::BLEND_ALPHA:
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CCommandBuffer::BLEND_ADDITIVE:
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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break;
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default:
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dbg_msg("render", "unknown blendmode %d\n", State.m_BlendMode);
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};
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// clip
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if(State.m_ClipEnable)
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{
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glScissor(State.m_ClipX, State.m_ClipY, State.m_ClipW, State.m_ClipH);
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glEnable(GL_SCISSOR_TEST);
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}
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else
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glDisable(GL_SCISSOR_TEST);
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// texture
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if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture]);
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}
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else
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glDisable(GL_TEXTURE_2D);
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// screen mapping
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, 1.0f, 10.f);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
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{
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glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height,
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TexFormatToOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pCommand->m_pData);
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mem_free(pCommand->m_pData);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
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{
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glDeleteTextures(1, &m_aTextures[pCommand->m_Slot]);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
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{
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int Oglformat = TexFormatToOpenGLFormat(pCommand->m_Format);
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int StoreOglformat = TexFormatToOpenGLFormat(pCommand->m_StoreFormat);
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glGenTextures(1, &m_aTextures[pCommand->m_Slot]);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
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if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_NOMIPMAPS)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, pCommand->m_Width, pCommand->m_Height, 0, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, pCommand->m_Width, pCommand->m_Height, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
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}
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mem_free(pCommand->m_pData);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
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{
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glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
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{
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SetState(pCommand->m_State);
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glVertexPointer(3, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
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glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*3);
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glColorPointer(4, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*5);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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switch(pCommand->m_PrimType)
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{
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case CCommandBuffer::PRIMTYPE_QUADS:
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glDrawArrays(GL_QUADS, 0, pCommand->m_PrimCount*4);
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break;
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case CCommandBuffer::PRIMTYPE_LINES:
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glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount*2);
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break;
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default:
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dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
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};
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand)
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{
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// fetch image data
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GLint aViewport[4] = {0,0,0,0};
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glGetIntegerv(GL_VIEWPORT, aViewport);
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int w = aViewport[2];
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int h = aViewport[3];
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// we allocate one more row to use when we are flipping the texture
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unsigned char *pPixelData = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
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unsigned char *pTempRow = pPixelData+w*h*3;
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// fetch the pixels
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GLint Alignment;
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glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
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glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
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// flip the pixel because opengl works from bottom left corner
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for(int y = 0; y < h/2; y++)
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{
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mem_copy(pTempRow, pPixelData+y*w*3, w*3);
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mem_copy(pPixelData+y*w*3, pPixelData+(h-y-1)*w*3, w*3);
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mem_copy(pPixelData+(h-y-1)*w*3, pTempRow,w*3);
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}
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// fill in the information
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pCommand->m_pImage->m_Width = w;
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pCommand->m_pImage->m_Height = h;
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pCommand->m_pImage->m_Format = CImageInfo::FORMAT_RGB;
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pCommand->m_pImage->m_pData = pPixelData;
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}
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CCommandProcessorFragment_OpenGL::CCommandProcessorFragment_OpenGL()
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{
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mem_zero(m_aTextures, sizeof(m_aTextures));
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}
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bool CCommandProcessorFragment_OpenGL::RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_TEXTURE_CREATE: Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_TEXTURE_DESTROY: Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_TEXTURE_UPDATE: Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_CLEAR: Cmd_Clear(static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_RENDER: Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_SCREENSHOT: Cmd_Screenshot(static_cast<const CCommandBuffer::SCommand_Screenshot *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessorFragment_SDL
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void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
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{
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m_GLContext = pCommand->m_Context;
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GL_MakeCurrent(m_GLContext);
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// set some default settings
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glEnable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glAlphaFunc(GL_GREATER, 0);
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glEnable(GL_ALPHA_TEST);
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glDepthMask(0);
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}
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void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
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{
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GL_ReleaseContext(m_GLContext);
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}
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void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
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{
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GL_SwapBuffers(m_GLContext);
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}
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void CCommandProcessorFragment_SDL::Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
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{
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// TODO: fix this code on osx or windows
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SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
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if(ppModes == NULL)
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{
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// no modes
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*pCommand->m_pNumModes = 0;
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}
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else if(ppModes == (SDL_Rect**)-1)
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{
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// no modes
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*pCommand->m_pNumModes = 0;
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}
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else
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{
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int NumModes = 0;
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for(int i = 0; ppModes[i]; ++i)
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{
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if(NumModes == pCommand->m_MaxModes)
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break;
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pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
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pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
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pCommand->m_pModes[NumModes].m_Red = 8;
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pCommand->m_pModes[NumModes].m_Green = 8;
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pCommand->m_pModes[NumModes].m_Blue = 8;
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NumModes++;
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}
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*pCommand->m_pNumModes = NumModes;
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}
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}
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CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
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{
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}
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bool CCommandProcessorFragment_SDL::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
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case CCommandBuffer::CMD_VIDEOMODES: Cmd_VideoModes(static_cast<const CCommandBuffer::SCommand_VideoModes *>(pBaseCommand)); break;
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case CMD_INIT: Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand)); break;
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case CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const SCommand_Shutdown *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessor_SDL_OpenGL
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void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
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{
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unsigned CmdIndex = 0;
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while(1)
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{
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const CCommandBuffer::SCommand *pBaseCommand = pBuffer->GetCommand(&CmdIndex);
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if(pBaseCommand == 0x0)
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break;
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if(m_OpenGL.RunCommand(pBaseCommand))
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continue;
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if(m_SDL.RunCommand(pBaseCommand))
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continue;
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if(m_General.RunCommand(pBaseCommand))
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continue;
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dbg_msg("graphics", "unknown command %d", pBaseCommand->m_Cmd);
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}
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}
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// ------------ CGraphicsBackend_SDL_OpenGL
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int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags)
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{
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if(!SDL_WasInit(SDL_INIT_VIDEO))
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{
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if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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{
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dbg_msg("gfx", "unable to init SDL video: %s", SDL_GetError());
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return -1;
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}
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#ifdef CONF_FAMILY_WINDOWS
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if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
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putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
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#endif
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}
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const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
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// set flags
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int SdlFlags = SDL_OPENGL;
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if(Flags&IGraphicsBackend::INITFLAG_RESIZABLE)
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SdlFlags |= SDL_RESIZABLE;
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if(pInfo->hw_available) // ignore_convention
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SdlFlags |= SDL_HWSURFACE;
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else
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SdlFlags |= SDL_SWSURFACE;
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if(pInfo->blit_hw) // ignore_convention
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SdlFlags |= SDL_HWACCEL;
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if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN)
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SdlFlags |= SDL_FULLSCREEN;
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// set gl attributes
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if(FsaaSamples)
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FsaaSamples);
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}
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else
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, Flags&CCommandBuffer::INITFLAG_VSYNC ? 1 : 0);
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// set caption
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SDL_WM_SetCaption(pName, pName);
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// create window
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m_pScreenSurface = SDL_SetVideoMode(Width, Height, 0, SdlFlags);
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if(!m_pScreenSurface)
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{
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dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
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//*pCommand->m_pResult = -1;
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return -1;
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}
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SDL_ShowCursor(0);
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// fetch gl contexts and release the context from this thread
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m_GLContext = GL_GetCurrentContext();
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GL_ReleaseContext(m_GLContext);
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// start the command processor
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m_pProcessor = new CCommandProcessor_SDL_OpenGL;
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StartProcessor(m_pProcessor);
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|
||||
// issue a init command
|
||||
CCommandBuffer CmdBuffer(1024, 512);
|
||||
CCommandProcessorFragment_SDL::SCommand_Init Cmd;
|
||||
Cmd.m_Context = m_GLContext;
|
||||
CmdBuffer.AddCommand(Cmd);
|
||||
RunBuffer(&CmdBuffer);
|
||||
WaitForIdle();
|
||||
|
||||
// return
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CGraphicsBackend_SDL_OpenGL::Shutdown()
|
||||
{
|
||||
// issue a shutdown command
|
||||
CCommandBuffer CmdBuffer(1024, 512);
|
||||
CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
|
||||
CmdBuffer.AddCommand(Cmd);
|
||||
RunBuffer(&CmdBuffer);
|
||||
WaitForIdle();
|
||||
|
||||
// stop and delete the processor
|
||||
StopProcessor();
|
||||
delete m_pProcessor;
|
||||
m_pProcessor = 0;
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CGraphicsBackend_SDL_OpenGL::Minimize()
|
||||
{
|
||||
SDL_WM_IconifyWindow();
|
||||
}
|
||||
|
||||
void CGraphicsBackend_SDL_OpenGL::Maximize()
|
||||
{
|
||||
// TODO: SDL
|
||||
}
|
||||
|
||||
int CGraphicsBackend_SDL_OpenGL::WindowActive()
|
||||
{
|
||||
return SDL_GetAppState()&SDL_APPINPUTFOCUS;
|
||||
}
|
||||
|
||||
int CGraphicsBackend_SDL_OpenGL::WindowOpen()
|
||||
{
|
||||
return SDL_GetAppState()&SDL_APPACTIVE;
|
||||
|
||||
}
|
||||
|
||||
|
||||
IGraphicsBackend *CreateGraphicsBackend() { return new CGraphicsBackend_SDL_OpenGL; }
|
180
src/engine/client/backend_sdl.h
Normal file
180
src/engine/client/backend_sdl.h
Normal file
|
@ -0,0 +1,180 @@
|
|||
|
||||
#include "SDL.h"
|
||||
#include "SDL_opengl.h"
|
||||
|
||||
#include "graphics_threaded.h"
|
||||
|
||||
|
||||
|
||||
// platform dependent implementations for transfering render context from the main thread to the graphics thread
|
||||
// TODO: when SDL 1.3 comes, this can be removed
|
||||
#if defined(CONF_FAMILY_WINDOWS)
|
||||
struct SGLContext
|
||||
{
|
||||
HDC m_hDC;
|
||||
HGLRC m_hGLRC;
|
||||
};
|
||||
|
||||
static SGLContext GL_GetCurrentContext()
|
||||
{
|
||||
SGLContext Context;
|
||||
Context.m_hDC = wglGetCurrentDC();
|
||||
Context.m_hGLRC = wglGetCurrentContext();
|
||||
return Context;
|
||||
}
|
||||
|
||||
static void GL_MakeCurrent(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, Context.m_hGLRC); }
|
||||
static void GL_ReleaseContext(const SGLContext &Context) { wglMakeCurrent(Context.m_hDC, NULL); }
|
||||
static void GL_SwapBuffers(const SGLContext &Context) { SwapBuffers(Context.m_hDC); }
|
||||
#elif defined(CONF_PLATFORM_MACOSX)
|
||||
#error missing implementation
|
||||
#elif defined(CONF_FAMILY_UNIX)
|
||||
|
||||
#include <GL/glx.h>
|
||||
|
||||
struct SGLContext
|
||||
{
|
||||
Display *m_pDisplay;
|
||||
GLXDrawable m_Drawable;
|
||||
GLXContext m_Context;
|
||||
};
|
||||
|
||||
static SGLContext GL_GetCurrentContext()
|
||||
{
|
||||
SGLContext Context;
|
||||
Context.m_pDisplay = glXGetCurrentDisplay();
|
||||
Context.m_Drawable = glXGetCurrentDrawable();
|
||||
Context.m_Context = glXGetCurrentContext();
|
||||
return Context;
|
||||
}
|
||||
|
||||
static void GL_MakeCurrent(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, Context.m_Drawable, Context.m_Context); }
|
||||
static void GL_ReleaseContext(const SGLContext &Context) { glXMakeCurrent(Context.m_pDisplay, None, 0x0); }
|
||||
static void GL_SwapBuffers(const SGLContext &Context) { glXSwapBuffers(Context.m_pDisplay, Context.m_Drawable); }
|
||||
#else
|
||||
#error missing implementation
|
||||
#endif
|
||||
|
||||
|
||||
// basic threaded backend, abstract, missing init and shutdown functions
|
||||
class CGraphicsBackend_Threaded : public IGraphicsBackend
|
||||
{
|
||||
public:
|
||||
// constructed on the main thread, the rest of the functions is runned on the render thread
|
||||
class ICommandProcessor
|
||||
{
|
||||
public:
|
||||
virtual ~ICommandProcessor() {}
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
|
||||
};
|
||||
|
||||
CGraphicsBackend_Threaded();
|
||||
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer);
|
||||
virtual bool IsIdle() const;
|
||||
virtual void WaitForIdle();
|
||||
|
||||
protected:
|
||||
void StartProcessor(ICommandProcessor *pProcessor);
|
||||
void StopProcessor();
|
||||
|
||||
private:
|
||||
ICommandProcessor *m_pProcessor;
|
||||
CCommandBuffer * volatile m_pBuffer;
|
||||
volatile bool m_Shutdown;
|
||||
semaphore m_Activity;
|
||||
semaphore m_BufferDone;
|
||||
void *m_pThread;
|
||||
|
||||
static void ThreadFunc(void *pUser);
|
||||
};
|
||||
|
||||
// takes care of implementation independent operations
|
||||
class CCommandProcessorFragment_General
|
||||
{
|
||||
void Cmd_Nop();
|
||||
void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand);
|
||||
public:
|
||||
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
|
||||
};
|
||||
|
||||
// takes care of opengl related rendering
|
||||
class CCommandProcessorFragment_OpenGL
|
||||
{
|
||||
GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES];
|
||||
static int TexFormatToOpenGLFormat(int TexFormat);
|
||||
|
||||
void SetState(const CCommandBuffer::SState &State);
|
||||
|
||||
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand);
|
||||
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand);
|
||||
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand);
|
||||
void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand);
|
||||
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand);
|
||||
void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand);
|
||||
|
||||
public:
|
||||
CCommandProcessorFragment_OpenGL();
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand);
|
||||
};
|
||||
|
||||
// takes care of sdl related commands
|
||||
class CCommandProcessorFragment_SDL
|
||||
{
|
||||
// SDL stuff
|
||||
SGLContext m_GLContext;
|
||||
public:
|
||||
enum
|
||||
{
|
||||
CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM,
|
||||
CMD_SHUTDOWN,
|
||||
};
|
||||
|
||||
struct SCommand_Init : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Init() : SCommand(CMD_INIT) {}
|
||||
SGLContext m_Context;
|
||||
};
|
||||
|
||||
struct SCommand_Shutdown : public CCommandBuffer::SCommand
|
||||
{
|
||||
SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
|
||||
};
|
||||
|
||||
private:
|
||||
void Cmd_Init(const SCommand_Init *pCommand);
|
||||
void Cmd_Shutdown(const SCommand_Shutdown *pCommand);
|
||||
void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand);
|
||||
void Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand);
|
||||
public:
|
||||
CCommandProcessorFragment_SDL();
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
|
||||
};
|
||||
|
||||
// command processor impelementation, uses the fragments to combine into one processor
|
||||
class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandProcessor
|
||||
{
|
||||
CCommandProcessorFragment_OpenGL m_OpenGL;
|
||||
CCommandProcessorFragment_SDL m_SDL;
|
||||
CCommandProcessorFragment_General m_General;
|
||||
public:
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer);
|
||||
};
|
||||
|
||||
// graphics backend implemented with SDL and OpenGL
|
||||
class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
|
||||
{
|
||||
SDL_Surface *m_pScreenSurface;
|
||||
ICommandProcessor *m_pProcessor;
|
||||
SGLContext m_GLContext;
|
||||
public:
|
||||
virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags);
|
||||
virtual int Shutdown();
|
||||
|
||||
virtual void Minimize();
|
||||
virtual void Maximize();
|
||||
virtual int WindowActive();
|
||||
virtual int WindowOpen();
|
||||
};
|
|
@ -1690,11 +1690,24 @@ void CClient::InitInterfaces()
|
|||
m_Friends.Init();
|
||||
}
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
void CClient::Run()
|
||||
{
|
||||
m_LocalStartTime = time_get();
|
||||
m_SnapshotParts = 0;
|
||||
|
||||
// init SDL
|
||||
{
|
||||
if(SDL_Init(0) < 0)
|
||||
{
|
||||
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
atexit(SDL_Quit); // ignore_convention
|
||||
}
|
||||
|
||||
// init graphics
|
||||
{
|
||||
if(g_Config.m_GfxThreaded)
|
||||
|
@ -1713,6 +1726,9 @@ void CClient::Run()
|
|||
}
|
||||
}
|
||||
|
||||
// init sound, allowed to fail
|
||||
m_SoundInitFailed = Sound()->Init() != 0;
|
||||
|
||||
// open socket
|
||||
{
|
||||
NETADDR BindAddr;
|
||||
|
@ -1737,8 +1753,6 @@ void CClient::Run()
|
|||
// init the editor
|
||||
//m_pEditor->Init();
|
||||
|
||||
// init sound, allowed to fail
|
||||
m_SoundInitFailed = Sound()->Init() != 0;
|
||||
|
||||
// load data
|
||||
if(!LoadData())
|
||||
|
@ -1937,6 +1951,11 @@ void CClient::Run()
|
|||
|
||||
m_pGraphics->Shutdown();
|
||||
m_pSound->Shutdown();
|
||||
|
||||
// shutdown SDL
|
||||
{
|
||||
SDL_Quit();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -707,7 +707,7 @@ void CGraphics_OpenGL::QuadsText(float x, float y, float Size, float r, float g,
|
|||
QuadsEnd();
|
||||
}
|
||||
|
||||
bool CGraphics_OpenGL::Init()
|
||||
int CGraphics_OpenGL::Init()
|
||||
{
|
||||
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
||||
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
||||
|
@ -743,7 +743,7 @@ bool CGraphics_OpenGL::Init()
|
|||
|
||||
m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
|
||||
|
||||
return true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CGraphics_SDL::TryInit()
|
||||
|
@ -841,7 +841,7 @@ CGraphics_SDL::CGraphics_SDL()
|
|||
m_pScreenSurface = 0;
|
||||
}
|
||||
|
||||
bool CGraphics_SDL::Init()
|
||||
int CGraphics_SDL::Init()
|
||||
{
|
||||
{
|
||||
int Systems = SDL_INIT_VIDEO;
|
||||
|
@ -855,7 +855,7 @@ bool CGraphics_SDL::Init()
|
|||
if(SDL_Init(Systems) < 0)
|
||||
{
|
||||
dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
|
||||
return true;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -867,14 +867,14 @@ bool CGraphics_SDL::Init()
|
|||
#endif
|
||||
|
||||
if(InitWindow() != 0)
|
||||
return true;
|
||||
return -1;
|
||||
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
CGraphics_OpenGL::Init();
|
||||
|
||||
MapScreen(0,0,g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
|
||||
return false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CGraphics_SDL::Shutdown()
|
||||
|
|
|
@ -118,7 +118,7 @@ public:
|
|||
virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num);
|
||||
virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText);
|
||||
|
||||
virtual bool Init();
|
||||
virtual int Init();
|
||||
};
|
||||
|
||||
class CGraphics_SDL : public CGraphics_OpenGL
|
||||
|
@ -130,7 +130,7 @@ class CGraphics_SDL : public CGraphics_OpenGL
|
|||
public:
|
||||
CGraphics_SDL();
|
||||
|
||||
virtual bool Init();
|
||||
virtual int Init();
|
||||
virtual void Shutdown();
|
||||
|
||||
virtual void Minimize();
|
||||
|
|
|
@ -4,9 +4,6 @@
|
|||
#include <base/detect.h>
|
||||
#include <base/math.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_opengl.h"
|
||||
|
||||
#include <base/system.h>
|
||||
#include <engine/external/pnglite/pnglite.h>
|
||||
|
||||
|
@ -20,7 +17,6 @@
|
|||
|
||||
#include "graphics_threaded.h"
|
||||
|
||||
|
||||
static CVideoMode g_aFakeModes[] = {
|
||||
{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
|
||||
{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
|
||||
|
@ -45,469 +41,6 @@ static CVideoMode g_aFakeModes[] = {
|
|||
{2048,1536,5,6,5}
|
||||
};
|
||||
|
||||
class CCommandProcessorFragment_General
|
||||
{
|
||||
public:
|
||||
void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
|
||||
{
|
||||
pCommand->m_pSemaphore->signal();
|
||||
}
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
|
||||
{
|
||||
switch(pBaseCommand->m_Cmd)
|
||||
{
|
||||
case CCommandBuffer::CMD_NOP: break;
|
||||
case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class CCommandProcessorFragment_OpenGL
|
||||
{
|
||||
GLuint m_aTextures[CCommandBuffer::MAX_TEXTURES];
|
||||
|
||||
void SetState(const CCommandBuffer::SState &State)
|
||||
{
|
||||
// blend
|
||||
switch(State.m_BlendMode)
|
||||
{
|
||||
case CCommandBuffer::BLEND_NONE:
|
||||
glDisable(GL_BLEND);
|
||||
break;
|
||||
case CCommandBuffer::BLEND_ALPHA:
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case CCommandBuffer::BLEND_ADDITIVE:
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
break;
|
||||
default:
|
||||
dbg_msg("render", "unknown blendmode %d\n", State.m_BlendMode);
|
||||
};
|
||||
|
||||
// clip
|
||||
if(State.m_ClipEnable)
|
||||
{
|
||||
glScissor(State.m_ClipX, State.m_ClipY, State.m_ClipW, State.m_ClipH);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
else
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
// texture
|
||||
if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture]);
|
||||
}
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
// screen mapping
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, 1.0f, 10.f);
|
||||
}
|
||||
|
||||
static int TexFormatToOpenGLFormat(int TexFormat)
|
||||
{
|
||||
if(TexFormat == CCommandBuffer::TEXFORMAT_RGB) return GL_RGB;
|
||||
if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA) return GL_ALPHA;
|
||||
if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA) return GL_RGBA;
|
||||
return GL_RGBA;
|
||||
}
|
||||
|
||||
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height,
|
||||
TexFormatToOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pCommand->m_pData);
|
||||
mem_free(pCommand->m_pData);
|
||||
}
|
||||
|
||||
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
|
||||
{
|
||||
glDeleteTextures(1, &m_aTextures[pCommand->m_Slot]);
|
||||
}
|
||||
|
||||
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
|
||||
{
|
||||
int Oglformat = TexFormatToOpenGLFormat(pCommand->m_Format);
|
||||
|
||||
// upload texture
|
||||
int StoreOglformat = Oglformat;
|
||||
if(g_Config.m_GfxTextureCompression)
|
||||
{
|
||||
StoreOglformat = GL_COMPRESSED_RGBA_ARB;
|
||||
if(pCommand->m_StoreFormat == CCommandBuffer::TEXFORMAT_RGB)
|
||||
StoreOglformat = GL_COMPRESSED_RGB_ARB;
|
||||
else if(Oglformat == CCommandBuffer::TEXFORMAT_ALPHA)
|
||||
StoreOglformat = GL_COMPRESSED_ALPHA_ARB;
|
||||
}
|
||||
else
|
||||
{
|
||||
StoreOglformat = TexFormatToOpenGLFormat(pCommand->m_StoreFormat);
|
||||
}
|
||||
|
||||
glGenTextures(1, &m_aTextures[pCommand->m_Slot]);
|
||||
glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot]);
|
||||
|
||||
if(pCommand->m_Flags&CCommandBuffer::TEXFLAG_NOMIPMAPS)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, pCommand->m_Width, pCommand->m_Height, 0, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, StoreOglformat, pCommand->m_Width, pCommand->m_Height, Oglformat, GL_UNSIGNED_BYTE, pCommand->m_pData);
|
||||
}
|
||||
|
||||
mem_free(pCommand->m_pData);
|
||||
}
|
||||
|
||||
void Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
|
||||
{
|
||||
glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
|
||||
{
|
||||
SetState(pCommand->m_State);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*3);
|
||||
glColorPointer(4, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char*)pCommand->m_pVertices + sizeof(float)*5);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
switch(pCommand->m_PrimType)
|
||||
{
|
||||
case CCommandBuffer::PRIMTYPE_QUADS:
|
||||
glDrawArrays(GL_QUADS, 0, pCommand->m_PrimCount*4);
|
||||
break;
|
||||
case CCommandBuffer::PRIMTYPE_LINES:
|
||||
glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount*2);
|
||||
break;
|
||||
default:
|
||||
dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
|
||||
};
|
||||
}
|
||||
|
||||
void Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand)
|
||||
{
|
||||
// fetch image data
|
||||
GLint aViewport[4] = {0,0,0,0};
|
||||
glGetIntegerv(GL_VIEWPORT, aViewport);
|
||||
|
||||
int w = aViewport[2];
|
||||
int h = aViewport[3];
|
||||
|
||||
dbg_msg("graphics", "grabbing %d x %d", w, h);
|
||||
|
||||
// we allocate one more row to use when we are flipping the texture
|
||||
unsigned char *pPixelData = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
|
||||
unsigned char *pTempRow = pPixelData+w*h*3;
|
||||
|
||||
// fetch the pixels
|
||||
GLint Alignment;
|
||||
glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
|
||||
|
||||
// flip the pixel because opengl works from bottom left corner
|
||||
for(int y = 0; y < h/2; y++)
|
||||
{
|
||||
mem_copy(pTempRow, pPixelData+y*w*3, w*3);
|
||||
mem_copy(pPixelData+y*w*3, pPixelData+(h-y-1)*w*3, w*3);
|
||||
mem_copy(pPixelData+(h-y-1)*w*3, pTempRow,w*3);
|
||||
}
|
||||
|
||||
// fill in the information
|
||||
pCommand->m_pImage->m_Width = w;
|
||||
pCommand->m_pImage->m_Height = h;
|
||||
pCommand->m_pImage->m_Format = CImageInfo::FORMAT_RGB;
|
||||
pCommand->m_pImage->m_pData = pPixelData;
|
||||
}
|
||||
|
||||
public:
|
||||
CCommandProcessorFragment_OpenGL()
|
||||
{
|
||||
mem_zero(m_aTextures, sizeof(m_aTextures));
|
||||
}
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand * pBaseCommand)
|
||||
{
|
||||
switch(pBaseCommand->m_Cmd)
|
||||
{
|
||||
case CCommandBuffer::CMD_TEXTURE_CREATE: Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_TEXTURE_DESTROY: Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_TEXTURE_UPDATE: Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_CLEAR: Cmd_Clear(static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_RENDER: Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_SCREENSHOT: Cmd_Screenshot(static_cast<const CCommandBuffer::SCommand_Screenshot *>(pBaseCommand)); break;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class CCommandProcessorFragment_SDL
|
||||
{
|
||||
// SDL stuff
|
||||
SDL_Surface *m_pScreenSurface;
|
||||
bool m_SystemInited;
|
||||
|
||||
void Cmd_Init(const CCommandBuffer::SCommand_Init *pCommand)
|
||||
{
|
||||
if(!m_SystemInited)
|
||||
{
|
||||
int Systems = SDL_INIT_VIDEO;
|
||||
|
||||
if(g_Config.m_SndEnable) // TODO: remove
|
||||
Systems |= SDL_INIT_AUDIO;
|
||||
|
||||
if(g_Config.m_ClEventthread) // TODO: remove
|
||||
Systems |= SDL_INIT_EVENTTHREAD;
|
||||
|
||||
if(SDL_Init(Systems) < 0)
|
||||
{
|
||||
dbg_msg("gfx", "unable to init SDL: %s", SDL_GetError());
|
||||
*pCommand->m_pResult = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
atexit(SDL_Quit); // ignore_convention
|
||||
|
||||
#ifdef CONF_FAMILY_WINDOWS
|
||||
if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
|
||||
putenv("SDL_VIDEO_WINDOW_POS=8,27"); // ignore_convention
|
||||
#endif
|
||||
|
||||
m_SystemInited = true;
|
||||
}
|
||||
|
||||
const SDL_VideoInfo *pInfo = SDL_GetVideoInfo();
|
||||
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
|
||||
|
||||
// set flags
|
||||
int Flags = SDL_OPENGL;
|
||||
if(pCommand->m_Flags&CCommandBuffer::INITFLAG_RESIZABLE)
|
||||
Flags |= SDL_RESIZABLE;
|
||||
|
||||
if(pInfo->hw_available) // ignore_convention
|
||||
Flags |= SDL_HWSURFACE;
|
||||
else
|
||||
Flags |= SDL_SWSURFACE;
|
||||
|
||||
if(pInfo->blit_hw) // ignore_convention
|
||||
Flags |= SDL_HWACCEL;
|
||||
|
||||
if(pCommand->m_Flags&CCommandBuffer::INITFLAG_FULLSCREEN)
|
||||
Flags |= SDL_FULLSCREEN;
|
||||
|
||||
// set gl attributes
|
||||
if(pCommand->m_FsaaSamples)
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, pCommand->m_FsaaSamples);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, pCommand->m_Flags&CCommandBuffer::INITFLAG_VSYNC ? 1 : 0);
|
||||
|
||||
// set caption
|
||||
SDL_WM_SetCaption(pCommand->m_aName, pCommand->m_aName);
|
||||
|
||||
// create window
|
||||
m_pScreenSurface = SDL_SetVideoMode(pCommand->m_ScreenWidth, pCommand->m_ScreenHeight, 0, Flags);
|
||||
if(m_pScreenSurface)
|
||||
{
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
// set some default settings
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glAlphaFunc(GL_GREATER, 0);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glDepthMask(0);
|
||||
|
||||
*pCommand->m_pResult = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dbg_msg("gfx", "unable to set video mode: %s", SDL_GetError());
|
||||
*pCommand->m_pResult = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void Cmd_Shutdown(const CCommandBuffer::SCommand_Shutdown *pCommand)
|
||||
{
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
|
||||
{
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
void Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
|
||||
{
|
||||
// TODO: fix this code on osx or windows
|
||||
SDL_Rect **ppModes = SDL_ListModes(NULL, SDL_OPENGL|SDL_GL_DOUBLEBUFFER|SDL_FULLSCREEN);
|
||||
if(ppModes == NULL)
|
||||
{
|
||||
// no modes
|
||||
*pCommand->m_pNumModes = 0;
|
||||
}
|
||||
else if(ppModes == (SDL_Rect**)-1)
|
||||
{
|
||||
// no modes
|
||||
*pCommand->m_pNumModes = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int NumModes = 0;
|
||||
for(int i = 0; ppModes[i]; ++i)
|
||||
{
|
||||
if(NumModes == pCommand->m_MaxModes)
|
||||
break;
|
||||
pCommand->m_pModes[NumModes].m_Width = ppModes[i]->w;
|
||||
pCommand->m_pModes[NumModes].m_Height = ppModes[i]->h;
|
||||
pCommand->m_pModes[NumModes].m_Red = 8;
|
||||
pCommand->m_pModes[NumModes].m_Green = 8;
|
||||
pCommand->m_pModes[NumModes].m_Blue = 8;
|
||||
NumModes++;
|
||||
}
|
||||
|
||||
*pCommand->m_pNumModes = NumModes;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
CCommandProcessorFragment_SDL()
|
||||
{
|
||||
m_SystemInited = false;
|
||||
m_pScreenSurface = 0x0;
|
||||
}
|
||||
|
||||
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
|
||||
{
|
||||
switch(pBaseCommand->m_Cmd)
|
||||
{
|
||||
case CCommandBuffer::CMD_INIT: Cmd_Init(static_cast<const CCommandBuffer::SCommand_Init *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const CCommandBuffer::SCommand_Shutdown *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
|
||||
case CCommandBuffer::CMD_VIDEOMODES: Cmd_VideoModes(static_cast<const CCommandBuffer::SCommand_VideoModes *>(pBaseCommand)); break;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class CCommandProcessor_SDL_OpenGL : public ICommandProcessor
|
||||
{
|
||||
CCommandProcessorFragment_OpenGL m_OpenGL;
|
||||
CCommandProcessorFragment_SDL m_SDL;
|
||||
CCommandProcessorFragment_General m_General;
|
||||
public:
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer)
|
||||
{
|
||||
unsigned CmdIndex = 0;
|
||||
while(1)
|
||||
{
|
||||
const CCommandBuffer::SCommand *pBaseCommand = pBuffer->GetCommand(&CmdIndex);
|
||||
if(pBaseCommand == 0x0)
|
||||
break;
|
||||
|
||||
if(m_OpenGL.RunCommand(pBaseCommand))
|
||||
continue;
|
||||
|
||||
if(m_SDL.RunCommand(pBaseCommand))
|
||||
continue;
|
||||
|
||||
if(m_General.RunCommand(pBaseCommand))
|
||||
continue;
|
||||
|
||||
dbg_msg("graphics", "unknown command %d", pBaseCommand->m_Cmd);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void CCommandProcessorHandler::ThreadFunc(void *pUser)
|
||||
{
|
||||
CCommandProcessorHandler *pThis = (CCommandProcessorHandler *)pUser;
|
||||
|
||||
while(!pThis->m_Shutdown)
|
||||
{
|
||||
pThis->m_Activity.wait();
|
||||
if(pThis->m_pBuffer)
|
||||
{
|
||||
pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer);
|
||||
sync_barrier();
|
||||
pThis->m_pBuffer = 0x0;
|
||||
pThis->m_BufferDone.signal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CCommandProcessorHandler::CCommandProcessorHandler()
|
||||
{
|
||||
m_pBuffer = 0x0;
|
||||
m_pProcessor = 0x0;
|
||||
m_pThread = 0x0;
|
||||
}
|
||||
|
||||
void CCommandProcessorHandler::Start(ICommandProcessor *pProcessor)
|
||||
{
|
||||
m_Shutdown = false;
|
||||
m_pProcessor = pProcessor;
|
||||
m_pThread = thread_create(ThreadFunc, this);
|
||||
m_BufferDone.signal();
|
||||
}
|
||||
|
||||
void CCommandProcessorHandler::Stop()
|
||||
{
|
||||
m_Shutdown = true;
|
||||
m_Activity.signal();
|
||||
thread_wait(m_pThread);
|
||||
thread_destroy(m_pThread);
|
||||
}
|
||||
|
||||
void CCommandProcessorHandler::RunBuffer(CCommandBuffer *pBuffer)
|
||||
{
|
||||
WaitForIdle();
|
||||
m_pBuffer = pBuffer;
|
||||
m_Activity.signal();
|
||||
}
|
||||
|
||||
void CCommandProcessorHandler::WaitForIdle()
|
||||
{
|
||||
while(m_pBuffer != 0x0)
|
||||
m_BufferDone.wait();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::FlushVertices()
|
||||
{
|
||||
if(m_NumVertices == 0)
|
||||
|
@ -910,7 +443,7 @@ int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int Sto
|
|||
|
||||
void CGraphics_Threaded::KickCommandBuffer()
|
||||
{
|
||||
m_Handler.RunBuffer(m_pCommandBuffer);
|
||||
m_pBackend->RunBuffer(m_pCommandBuffer);
|
||||
|
||||
// swap buffer
|
||||
m_CurrentCommandBuffer ^= 1;
|
||||
|
@ -1156,27 +689,12 @@ void CGraphics_Threaded::QuadsText(float x, float y, float Size, float r, float
|
|||
|
||||
int CGraphics_Threaded::IssueInit()
|
||||
{
|
||||
// issue init command
|
||||
m_pCommandBuffer->Reset();
|
||||
|
||||
volatile int Result;
|
||||
CCommandBuffer::SCommand_Init Cmd;
|
||||
str_copy(Cmd.m_aName, "Teeworlds", sizeof(Cmd.m_aName));
|
||||
Cmd.m_pResult = &Result;
|
||||
Cmd.m_ScreenWidth = g_Config.m_GfxScreenWidth;
|
||||
Cmd.m_ScreenHeight = g_Config.m_GfxScreenHeight;
|
||||
Cmd.m_FsaaSamples = g_Config.m_GfxFsaaSamples;
|
||||
|
||||
Cmd.m_Flags = 0;
|
||||
if(g_Config.m_GfxFullscreen) Cmd.m_Flags |= CCommandBuffer::INITFLAG_FULLSCREEN;
|
||||
if(g_Config.m_GfxVsync) Cmd.m_Flags |= CCommandBuffer::INITFLAG_VSYNC;
|
||||
if(g_Config.m_DbgResizable) Cmd.m_Flags |= CCommandBuffer::INITFLAG_RESIZABLE;
|
||||
int Flags = 0;
|
||||
if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
|
||||
if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
|
||||
if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
|
||||
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
|
||||
m_Handler.RunBuffer(m_pCommandBuffer);
|
||||
m_Handler.WaitForIdle();
|
||||
return Result;
|
||||
return m_pBackend->Init("Teeworlds", g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags);
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::InitWindow()
|
||||
|
@ -1214,7 +732,7 @@ int CGraphics_Threaded::InitWindow()
|
|||
return -1;
|
||||
}
|
||||
|
||||
bool CGraphics_Threaded::Init()
|
||||
int CGraphics_Threaded::Init()
|
||||
{
|
||||
// fetch pointers
|
||||
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
||||
|
@ -1230,23 +748,19 @@ bool CGraphics_Threaded::Init()
|
|||
m_aTextures[i].m_Next = i+1;
|
||||
m_aTextures[MAX_TEXTURES-1].m_Next = -1;
|
||||
|
||||
// start the command processor
|
||||
m_pProcessor = new CCommandProcessor_SDL_OpenGL;
|
||||
m_Handler.Start(m_pProcessor);
|
||||
m_pBackend = CreateGraphicsBackend();
|
||||
if(InitWindow() != 0)
|
||||
return -1;
|
||||
|
||||
// fetch final resolusion
|
||||
m_ScreenWidth = g_Config.m_GfxScreenWidth;
|
||||
m_ScreenHeight = g_Config.m_GfxScreenHeight;
|
||||
|
||||
// create command buffers
|
||||
m_apCommandBuffers[0] = new CCommandBuffer(1024*512, 1024*1024);
|
||||
m_apCommandBuffers[1] = new CCommandBuffer(1024*512, 1024*1024);
|
||||
m_pCommandBuffer = m_apCommandBuffers[0];
|
||||
|
||||
// try to init the window
|
||||
if(InitWindow() != 0)
|
||||
return 0;
|
||||
|
||||
// fetch final resolusion
|
||||
m_ScreenWidth = g_Config.m_GfxScreenWidth;
|
||||
m_ScreenHeight = g_Config.m_GfxScreenHeight;
|
||||
|
||||
// create null texture, will get id=0
|
||||
static const unsigned char aNullTextureData[] = {
|
||||
0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
|
||||
|
@ -1261,36 +775,31 @@ bool CGraphics_Threaded::Init()
|
|||
|
||||
void CGraphics_Threaded::Shutdown()
|
||||
{
|
||||
// add swap command
|
||||
CCommandBuffer::SCommand_Shutdown Cmd;
|
||||
m_pCommandBuffer->AddCommand(Cmd);
|
||||
m_Handler.RunBuffer(m_pCommandBuffer);
|
||||
|
||||
// wait for everything to process and then stop the command processor
|
||||
m_Handler.WaitForIdle();
|
||||
m_Handler.Stop();
|
||||
delete m_pProcessor;
|
||||
m_pProcessor = 0;
|
||||
// shutdown the backend
|
||||
m_pBackend->Shutdown();
|
||||
delete m_pBackend;
|
||||
m_pBackend = 0x0;
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Minimize()
|
||||
{
|
||||
SDL_WM_IconifyWindow();
|
||||
m_pBackend->Minimize();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::Maximize()
|
||||
{
|
||||
// TODO: SDL
|
||||
m_pBackend->Maximize();
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::WindowActive()
|
||||
{
|
||||
return SDL_GetAppState()&SDL_APPINPUTFOCUS;
|
||||
return m_pBackend->WindowActive();
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::WindowOpen()
|
||||
{
|
||||
return SDL_GetAppState()&SDL_APPACTIVE;
|
||||
return m_pBackend->WindowOpen();
|
||||
|
||||
}
|
||||
|
||||
|
@ -1330,12 +839,12 @@ void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore)
|
|||
|
||||
bool CGraphics_Threaded::IsIdle()
|
||||
{
|
||||
return m_Handler.IsIdle();
|
||||
return m_pBackend->IsIdle();
|
||||
}
|
||||
|
||||
void CGraphics_Threaded::WaitForIdle()
|
||||
{
|
||||
m_Handler.WaitForIdle();
|
||||
m_pBackend->WaitForIdle();
|
||||
}
|
||||
|
||||
int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <base/tl/threading.h>
|
||||
|
||||
#include <engine/graphics.h>
|
||||
|
||||
class CCommandBuffer
|
||||
{
|
||||
class CBuffer
|
||||
|
@ -54,12 +56,12 @@ public:
|
|||
|
||||
enum
|
||||
{
|
||||
//
|
||||
CMD_NOP = 0,
|
||||
// commadn groups
|
||||
CMDGROUP_CORE = 0, // commands that everyone has to implement
|
||||
CMDGROUP_PLATFORM = 10000, // commands specific to a platform
|
||||
|
||||
//
|
||||
CMD_INIT,
|
||||
CMD_SHUTDOWN,
|
||||
CMD_NOP = CMDGROUP_CORE,
|
||||
|
||||
//
|
||||
CMD_RUNBUFFER,
|
||||
|
@ -82,6 +84,7 @@ public:
|
|||
// misc
|
||||
CMD_SCREENSHOT,
|
||||
CMD_VIDEOMODES,
|
||||
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -155,25 +158,6 @@ public:
|
|||
SCommand_Clear() : SCommand(CMD_CLEAR) {}
|
||||
SColor m_Color;
|
||||
};
|
||||
|
||||
struct SCommand_Init : public SCommand
|
||||
{
|
||||
SCommand_Init() : SCommand(CMD_INIT) {}
|
||||
|
||||
char m_aName[256];
|
||||
|
||||
int m_ScreenWidth;
|
||||
int m_ScreenHeight;
|
||||
int m_FsaaSamples;
|
||||
int m_Flags;
|
||||
|
||||
volatile int *m_pResult;
|
||||
};
|
||||
|
||||
struct SCommand_Shutdown : public SCommand
|
||||
{
|
||||
SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
|
||||
};
|
||||
|
||||
struct SCommand_Signal : public SCommand
|
||||
{
|
||||
|
@ -269,10 +253,13 @@ public:
|
|||
template<class T>
|
||||
void AddCommand(const T &Command)
|
||||
{
|
||||
// make sure that we don't do something stupid like ->AddCommand(&Cmd);
|
||||
(void)static_cast<const SCommand *>(&Command);
|
||||
|
||||
// allocate and copy the command into the buffer
|
||||
SCommand *pCmd = (SCommand *)m_CmdBuffer.Alloc(sizeof(Command));
|
||||
if(!pCmd)
|
||||
return;
|
||||
|
||||
mem_copy(pCmd, &Command, sizeof(Command));
|
||||
pCmd->m_Size = sizeof(Command);
|
||||
}
|
||||
|
@ -294,40 +281,35 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class ICommandProcessor
|
||||
// interface for the graphics backend
|
||||
// all these functions are called on the main thread
|
||||
class IGraphicsBackend
|
||||
{
|
||||
public:
|
||||
virtual ~ICommandProcessor() {}
|
||||
enum
|
||||
{
|
||||
INITFLAG_FULLSCREEN = 1,
|
||||
INITFLAG_VSYNC = 2,
|
||||
INITFLAG_RESIZABLE = 4,
|
||||
};
|
||||
|
||||
virtual int Init(const char *pName, int Width, int Height, int FsaaSamples, int Flags) = 0;
|
||||
virtual int Shutdown() = 0;
|
||||
|
||||
virtual void Minimize() = 0;
|
||||
virtual void Maximize() = 0;
|
||||
virtual int WindowActive() = 0;
|
||||
virtual int WindowOpen() = 0;
|
||||
|
||||
virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
|
||||
};
|
||||
|
||||
|
||||
class CCommandProcessorHandler
|
||||
{
|
||||
ICommandProcessor *m_pProcessor;
|
||||
CCommandBuffer * volatile m_pBuffer;
|
||||
volatile bool m_Shutdown;
|
||||
semaphore m_Activity;
|
||||
semaphore m_BufferDone;
|
||||
void *m_pThread;
|
||||
|
||||
static void ThreadFunc(void *pUser);
|
||||
|
||||
public:
|
||||
CCommandProcessorHandler();
|
||||
void Start(ICommandProcessor *pProcessor);
|
||||
void Stop();
|
||||
|
||||
void RunBuffer(CCommandBuffer *pBuffer);
|
||||
bool IsIdle() const { return m_pBuffer == 0; }
|
||||
void WaitForIdle();
|
||||
virtual bool IsIdle() const = 0;
|
||||
virtual void WaitForIdle() = 0;
|
||||
};
|
||||
|
||||
class CGraphics_Threaded : public IEngineGraphics
|
||||
{
|
||||
CCommandBuffer::SState m_State;
|
||||
CCommandProcessorHandler m_Handler;
|
||||
ICommandProcessor *m_pProcessor;
|
||||
IGraphicsBackend *m_pBackend;
|
||||
|
||||
CCommandBuffer *m_apCommandBuffers[2];
|
||||
CCommandBuffer *m_pCommandBuffer;
|
||||
|
@ -440,7 +422,7 @@ public:
|
|||
virtual int WindowActive();
|
||||
virtual int WindowOpen();
|
||||
|
||||
virtual bool Init();
|
||||
virtual int Init();
|
||||
virtual void Shutdown();
|
||||
|
||||
virtual void TakeScreenshot(const char *pFilename);
|
||||
|
@ -452,4 +434,6 @@ public:
|
|||
virtual void InsertSignal(semaphore *pSemaphore);
|
||||
virtual bool IsIdle();
|
||||
virtual void WaitForIdle();
|
||||
};
|
||||
};
|
||||
|
||||
extern IGraphicsBackend *CreateGraphicsBackend();
|
||||
|
|
|
@ -209,6 +209,12 @@ int CSound::Init()
|
|||
if(!g_Config.m_SndEnable)
|
||||
return 0;
|
||||
|
||||
if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
dbg_msg("gfx", "unable to init SDL audio: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
m_MixingRate = g_Config.m_SndRate;
|
||||
|
||||
// Set 16-bit stereo audio at 22Khz
|
||||
|
@ -256,6 +262,7 @@ int CSound::Update()
|
|||
int CSound::Shutdown()
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
lock_destroy(m_SoundLock);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -146,7 +146,7 @@ class IEngineGraphics : public IGraphics
|
|||
{
|
||||
MACRO_INTERFACE("enginegraphics", 0)
|
||||
public:
|
||||
virtual bool Init() = 0;
|
||||
virtual int Init() = 0;
|
||||
virtual void Shutdown() = 0;
|
||||
|
||||
virtual void Minimize() = 0;
|
||||
|
|
Loading…
Reference in a new issue