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scroll wheel for weapon switch
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parent
0130688715
commit
313781b365
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@ -45,6 +45,7 @@ static int keyboard_current = 0;
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static int keyboard_first = 1;
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void inp_mouse_relative(int *x, int *y) { input::mouse_position(x, y); }
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int inp_mouse_scroll() { input::mouse_scroll(); }
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int inp_key_pressed(int key) { return keyboard_state[keyboard_current][key]; }
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int inp_key_was_pressed(int key) { return keyboard_state[keyboard_current^1][key]; }
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int inp_key_down(int key) { return inp_key_pressed(key)&&!inp_key_was_pressed(key); }
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@ -350,6 +350,8 @@ bool snd_shutdown();
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*/
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void inp_mouse_relative(int *x, int *y);
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int inp_mouse_scroll();
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/*
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Function: inp_key_pressed
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Checks if a key is pressed.
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@ -1319,12 +1319,21 @@ void render_game()
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// Weapon switching
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#define TEST_WEAPON_KEY(key) if (inp_key_pressed(config.key_weapon ## key)) input.activeweapon = key-1;
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if(config.scroll_weapon)
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{
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int delta = inp_mouse_scroll();
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input.activeweapon = input.activeweapon + delta;
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if(input.activeweapon > 3)
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input.activeweapon = 3;
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else if(input.activeweapon < 0)
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input.activeweapon = 0;
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}
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TEST_WEAPON_KEY(1);
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TEST_WEAPON_KEY(2);
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TEST_WEAPON_KEY(3);
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TEST_WEAPON_KEY(4);
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//for(int i = 0; i < 8; i++)
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// input.activeweapon = inp_key_pressed('1'+i) ? i : input.activeweapon;
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}
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snap_input(&input, sizeof(input));
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@ -804,7 +804,7 @@ static int settings_controls_render()
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{ "Hammer:", &config_copy.key_weapon4, config_set_key_weapon4 },
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};
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for (int i = 0; i < 7; i++)
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for (int i = 0; i < 6; i++)
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{
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key_thing key = keys[i + scroll_index];
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@ -825,7 +825,11 @@ static int settings_controls_render()
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config_set_key_hook(&config_copy, ui_do_key_reader(&config_copy.key_hook, column2_x, row1_y + 160, 150, 36, config_copy.key_hook));
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*/
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scroll_index = do_scroll_bar_vert(&scroll_index, 600, row1_y, 40 * 7, 9 - 7, scroll_index);
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scroll_index = do_scroll_bar_vert(&scroll_index, 600, row1_y, 40 * 6, 9 - 7, scroll_index);
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ui_do_label(column1_x, row1_y + 40 * 6, "Scroll wheel weapon switch", 22);
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config_set_scroll_weapon(&config_copy, ui_do_check_box(&config_copy.scroll_weapon, column2_x + 50, row1_y + 40 * 6, 22, 22, config_copy.scroll_weapon));
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return 0;
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}
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@ -7,6 +7,7 @@ MACRO_CONFIG_INT(key_weapon1, 49, 32, 512)
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MACRO_CONFIG_INT(key_weapon2, 50, 32, 512)
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MACRO_CONFIG_INT(key_weapon3, 51, 32, 512)
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MACRO_CONFIG_INT(key_weapon4, 52, 32, 512)
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MACRO_CONFIG_INT(scroll_weapon, 1, 0, 1)
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MACRO_CONFIG_INT(scorelimit, 20, 0, 1000)
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MACRO_CONFIG_INT(timelimit, 0, 0, 1000)
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