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removed ServerDummy function cause it isn't needed anymore(actual console separates client and server commands) and added two missing server commands to the tab completion
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@ -1899,24 +1899,19 @@ void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
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pSelf->m_DemoRecorder.Stop();
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}
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void CClient::Con_ServerDummy(IConsole::IResult *pResult, void *pUserData)
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{
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dbg_msg("client", "this command is not available on the client");
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}
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void CClient::RegisterCommands()
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{
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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// register server dummy commands for tab completion
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m_pConsole->Register("kick", "i", CFGFLAG_SERVER, Con_ServerDummy, this, "Kick player with specified id");
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m_pConsole->Register("ban", "s?i", CFGFLAG_SERVER, Con_ServerDummy, this, "Ban player with ip/id for x minutes");
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m_pConsole->Register("unban", "s", CFGFLAG_SERVER, Con_ServerDummy, this, "Unban ip");
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m_pConsole->Register("bans", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Show banlist");
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m_pConsole->Register("status", "", CFGFLAG_SERVER, Con_ServerDummy, this, "List players");
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m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Shut down");
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m_pConsole->Register("record", "s", CFGFLAG_SERVER, Con_ServerDummy, this, "Record to a file");
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m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Stop recording");
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m_pConsole->Register("reload", "", CFGFLAG_SERVER, Con_ServerDummy, this, "Reload the map");
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m_pConsole->Register("kick", "i", CFGFLAG_SERVER, 0, 0, "Kick player with specified id");
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m_pConsole->Register("ban", "s?i", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes");
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m_pConsole->Register("unban", "s", CFGFLAG_SERVER, 0, 0, "Unban ip");
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m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist");
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m_pConsole->Register("status", "", CFGFLAG_SERVER, 0, 0, "List players");
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m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
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m_pConsole->Register("record", "s", CFGFLAG_SERVER, 0, 0, "Record to a file");
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m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
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m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
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m_pConsole->Register("quit", "", CFGFLAG_CLIENT, Con_Quit, this, "Quit Teeworlds");
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m_pConsole->Register("exit", "", CFGFLAG_CLIENT, Con_Quit, this, "Quit Teeworlds");
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@ -280,7 +280,6 @@ public:
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static void Con_Play(IConsole::IResult *pResult, void *pUserData);
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static void Con_Record(IConsole::IResult *pResult, void *pUserData);
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static void Con_StopRecord(IConsole::IResult *pResult, void *pUserData);
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static void Con_ServerDummy(IConsole::IResult *pResult, void *pUserData);
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void RegisterCommands();
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@ -99,11 +99,6 @@ static int gs_LoadTotal;
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}
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}*/
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static void ConServerDummy(IConsole::IResult *pResult, void *pUserData)
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{
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dbg_msg("client", "this command is not available on the client");
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}
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#include <base/tl/sorted_array.h>
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const char *CGameClient::Version() { return GAME_VERSION; }
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@ -187,16 +182,16 @@ void CGameClient::OnConsoleInit()
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Console()->Register("kill", "", CFGFLAG_CLIENT, ConKill, this, "Kill yourself");
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// register server dummy commands for tab completion
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Console()->Register("tune", "si", CFGFLAG_SERVER, ConServerDummy, 0, "Tune variable to value");
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Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConServerDummy, 0, "Reset tuning");
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Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConServerDummy, 0, "Dump tuning");
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Console()->Register("change_map", "r", CFGFLAG_SERVER, ConServerDummy, 0, "Change map");
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Console()->Register("restart", "?i", CFGFLAG_SERVER, ConServerDummy, 0, "Restart in x seconds");
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Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConServerDummy, 0, "Broadcast message");
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//MACRO_REGISTER_COMMAND("say", "r", CFGFLAG_SERVER, con_serverdummy, 0);
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Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConServerDummy, 0, "Set team of player to team");
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Console()->Register("addvote", "r", CFGFLAG_SERVER, ConServerDummy, 0, "Add a voting option");
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//MACRO_REGISTER_COMMAND("vote", "", CFGFLAG_SERVER, con_serverdummy, 0);
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Console()->Register("tune", "si", CFGFLAG_SERVER, 0, 0, "Tune variable to value");
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Console()->Register("tune_reset", "", CFGFLAG_SERVER, 0, 0, "Reset tuning");
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Console()->Register("tune_dump", "", CFGFLAG_SERVER, 0, 0, "Dump tuning");
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Console()->Register("change_map", "r", CFGFLAG_SERVER, 0, 0, "Change map");
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Console()->Register("restart", "?i", CFGFLAG_SERVER, 0, 0, "Restart in x seconds");
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Console()->Register("broadcast", "r", CFGFLAG_SERVER, 0, 0, "Broadcast message");
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Console()->Register("say", "r", CFGFLAG_SERVER, 0, 0, "Say in chat");
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Console()->Register("set_team", "ii", CFGFLAG_SERVER, 0, 0, "Set team of player to team");
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Console()->Register("addvote", "r", CFGFLAG_SERVER, 0, 0, "Add a voting option");
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Console()->Register("vote", "r", CFGFLAG_SERVER, 0, 0, "Force a vote to yes/no");
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// propagate pointers
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