made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds

Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
This commit is contained in:
GreYFoXGTi 2010-11-22 00:25:30 +02:00
commit 5d9ee1736e
223 changed files with 6177 additions and 4024 deletions

View file

@ -1,8 +1,12 @@
##### translated strings #####
%d of %d servers, %d players
== %d od %d server(a), %d igrač(a)
%ds left
== Još %ds
Abort
== Prekini
@ -51,6 +55,9 @@ Connect
Connecting to
== Konektujem na
Connection Problems...
== Problemi sa konekcijom...
Console
== Konzola
@ -66,6 +73,9 @@ Current version: %s
Custom colors
== Vlastite boje
Delete
== Obriši
Demos
== Demo
@ -93,6 +103,12 @@ Emoticon
Enter
== Započni
Error
== Greška
Error loading demo
== Greška prilikom učitavanja demo-snimka
FSAA samples
== FSAA samples
@ -249,7 +265,7 @@ Ok
Password
== Lozinka
Password Incorrect
Password incorrect
== Pogrešna lozinka
Ping
@ -267,6 +283,9 @@ Player
Players
== Igrači
Please balance teams!
== Molim uravnotežite timove!
Prev. weapon
== Prethodno oružje
@ -372,6 +391,9 @@ Standard gametype
Standard map
== Standardna mapa
Sudden Death
== Iznenadna smrt
Switch weapon on pickup
== Aktiviraj novo oružje prilikom uzimanja
@ -420,6 +442,9 @@ Vote yes
Voting
== Glasanje
Warmup
== Zagrijavanje
Weapon
== Oružje
@ -435,358 +460,478 @@ You must restart the game for all settings to take effect.
Your skin
== Vaš izgled
Password incorrect
== Pogrešna lozinka
##### needs translation #####
Please balance teams!
== Molim uravnotežite timove!
Connection Problems...
== Problemi sa konekcijom...
Warmup
== Zagrijavanje
Sudden Death
== Iznenadna smrt
%ds left
== Još %ds
error loading demo
== Greška prilikom učitavanja demo-snimka
Error
== Greška
Open map
== Open map
Open
== Open
Save map
== Save map
Save
== Save
HD
== HD
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
Anim
== Anim
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
ZO
== ZO
[NumPad-] Zoom out
== [NumPad-] Zoom out
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
ZI
== ZI
[NumPad+] Zoom in
== [NumPad+] Zoom in
Increase animation speed
== Increase animation speed
Normal animation speed
== Normal animation speed
Decrease animation speed
== Decrease animation speed
[N] Flip brush horizontal
== [N] Flip brush horizontal
[M] Flip brush vertical
== [M] Flip brush vertical
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] CW
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Border
== Border
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Decrease
== Decrease
Increase
== Increase
None
== None
Toggle group visibility
== Toggle group visibility
Select group. Right click for properties.
== Select group. Right click for properties.
Select layer. Right click for properties.
== Select layer. Right click for properties.
Add group
== Add group
Adds a new group
== Adds a new group
Embed
== Embed
Embeds the image into the map file.
== Embeds the image into the map file.
Make external
== Make external
Removes the image from the map file.
== Removes the image from the map file.
Replace
== Replace
Replaces the image with a new one
== Replaces the image with a new one
Replace Image
== Replace Image
Remove
== Remove
Removes the image from the map
== Removes the image from the map
Embedded
== Embedded
External
== External
Select image
== Select image
Load a new image to use in the map
== Load a new image to use in the map
Add Image
== Add Image
Add
== Add
Filename:
== Filename:
Cancel
== Cancel
Layers
== Layers
Images
== Images
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
%d%% loaded
==
%s Right click for context menu.
== %s Right click for context menu.
==
Color+
== Color+
Add
==
Creates a new color envelope
== Creates a new color envelope
Add Image
==
Pos.+
== Pos.+
Add Quad
==
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Name:
== Name:
Press right mouse button to create a new point
== Press right mouse button to create a new point
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
New
== New
Creates a new map
== Creates a new map
Opens a map for editing
== Opens a map for editing
Append
== Append
Opens a map and adds everything from that map to the current one
== Opens a map and adds everything from that map to the current one
Append map
== Append map
Saves the current map
== Saves the current map
Save As
== Save As
Saves the current map under a new name
== Saves the current map under a new name
Exits from the editor
== Exits from the editor
Clear collision
== Clear collision
Removes collision from this layer
== Removes collision from this layer
Make collision
== Make collision
Constructs collision from this layer
== Constructs collision from this layer
Width
== Width
Height
== Height
Image
== Image
Delete group
== Delete group
Add group
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new group
==
Delete layer
== Delete layer
Adds a new quad
==
Deletes the layer
== Deletes the layer
Alpha value of the envelope
==
Group
== Group
Anim
==
Order
== Order
Append
==
Detail
== Detail
Append map
==
Delete
== Obriši
Are you sure that you want to delete the demo?
==
Deletes the current quad
== Deletes the current quad
Aspect ratio
==
Square
== Square
Blue value of the envelope
==
Squares the current quad
== Squares the current quad
Border
==
Pos. Env
== Pos. Env
CCW
==
Pos. TO
== Pos. TO
CW
==
Cancel
==
Clear collision
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Toggle layer visibility
== Toggle layer visibility
Color+
==
Constructs collision from this layer
==
Creates a new color envelope
==
Creates a new map
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Decrease
==
Decrease animation speed
==
Delete demo
==
Delete group
==
Delete layer
==
Delete this envelope
==
Deletes the current quad
==
Deletes the layer
==
Detail
==
Down
==
Embed
==
Embedded
==
Embeds the image into the map file.
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
Exit
==
Exits from the editor
==
External
==
File
== File
==
##### needs translation ####
File: %s
==
Filename:
==
Folder
==
Green value of the envelope
==
Group
==
HD
==
Height
==
Image
==
Images
==
Increase
==
Increase animation speed
==
Invalid Demo
==
Layers
==
Left
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Load
==
Load a new image to use in the map
==
Load map
==
Make collision
==
Make external
==
Name:
==
New
==
New folder
==
Next Envelope
==
None
==
Normal animation speed
==
Open
==
Opens a map and adds everything from that map to the current one
==
Opens a map for editing
==
Order
==
Para X
==
Para Y
==
Parent Folder
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Pos.+
==
Press right mouse button to create a new point
==
Previous Envelope
==
Proof
==
Quads
==
REC
==
Reason:
==
Record demo
==
Red value of the envelope
==
Refocus
==
Remove
==
Removes collision from this layer
==
Removes the image from the map
==
Removes the image from the map file.
==
Replace
==
Replace Image
==
Replaces the image with a new one
==
Resizes the current Quad based on the aspect ratio of the image
==
Right
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Save
==
Save As
==
Save map
==
Saves the current map
==
Saves the current map under a new name
==
Select group. Right click for properties.
==
Select image
==
Select layer. Right click for properties.
==
Shift
==
Square
==
Squares the current quad
==
Stop record
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Time limit: %d min
==
Toggle group visibility
==
Toggle layer visibility
==
Toggles the envelope editor.
==
Up
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
Width
==
X-axis of the envelope
==
Y-axis of the envelope
==
ZI
==
ZO
==
[HOME] Restore map focus
==
[M] Flip brush vertical
==
[N] Flip brush horizontal
==
[NumPad*] Zoom to normal and remove editor offset
==
[NumPad+] Zoom in
==
[NumPad-] Zoom out
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
##### old translations #####
##### old translations ####

View file

@ -22,7 +22,7 @@ Always show name plates
Are you sure that you want to quit?
== Ukončit hru?
As this is the first time you have launched the game, please enter your nickname below. It is recommended that you check your settings so you adjust them to your preferences before joining a server.
As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server.
== Vítejte ve hře TeeWorlds. Před tím, než se poprvé připojíte na herní server, je doporučováno nastavit si hru svým požadavkům. Vložte do políčka níže jméno pro Vašeho tee a pokračujte klepnutím na tlačítko.
Blue team
@ -250,7 +250,7 @@ Ok
Password
== Heslo
Incorrect password
Password incorrect
== Nesprávné heslo
Ping
@ -433,360 +433,505 @@ You must restart the game for all settings to take effect.
Your skin
== Váš skin
##### needs translation ####
##### needs translation #####
Show chat
== Show chat
Password incorrect
== Password incorrect
Please balance teams!
== Please balance teams!
Connection Problems...
== Connection Problems...
Warmup
== Warmup
Sudden Death
== Sudden Death
%d%% loaded
==
%ds left
== %ds left
error loading demo
== error loading demo
Error
== Error
Open map
== Open map
Open
== Open
Save map
== Save map
Save
== Save
HD
== HD
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
Anim
== Anim
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
ZO
== ZO
[NumPad-] Zoom out
== [NumPad-] Zoom out
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
ZI
== ZI
[NumPad+] Zoom in
== [NumPad+] Zoom in
Increase animation speed
== Increase animation speed
Normal animation speed
== Normal animation speed
Decrease animation speed
== Decrease animation speed
[N] Flip brush horizontal
== [N] Flip brush horizontal
[M] Flip brush vertical
== [M] Flip brush vertical
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] Rotates the brush clockwise
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Border
== Border
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Decrease
== Decrease
Increase
== Increase
None
== None
Toggle group visibility
== Toggle group visibility
Select group. Right click for properties.
== Select group. Right click for properties.
Add group
== Add group
Adds a new group
== Adds a new group
Embed
== Embed
Embeds the image into the map file.
== Embeds the image into the map file.
Make external
== Make external
Removes the image from the map file.
== Removes the image from the map file.
Replace
== Replace
Replaces the image with a new one
== Replaces the image with a new one
Replace Image
== Replace Image
Remove
== Remove
Removes the image from the map
== Removes the image from the map
Embedded
== Embedded
External
== External
Select image
== Select image
Load a new image to use in the map
== Load a new image to use in the map
Add Image
== Add Image
Add
== Add
Filename:
== Filename:
Cancel
== Cancel
Layers
== Layers
Images
== Images
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
==
%s Right click for context menu.
== %s Right click for context menu.
==
Color+
== Color+
Add
==
Creates a new color envelope
== Creates a new color envelope
Add Image
==
Pos.+
== Pos.+
Add Quad
==
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Name:
== Name:
Press right mouse button to create a new point
== Press right mouse button to create a new point
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
New
== New
Creates a new map
== Creates a new map
Opens a map for editing
== Opens a map for editing
Append
== Append
Opens a map and adds everything from that map to the current one
== Opens a map and adds everything from that map to the current one
Append map
== Append map
Saves the current map
== Saves the current map
Save As
== Save As
Saves the current map under a new name
== Saves the current map under a new name
Exits from the editor
== Exits from the editor
Clear collision
== Clear collision
Removes collision from this layer
== Removes collision from this layer
Make collision
== Make collision
Constructs collision from this layer
== Constructs collision from this layer
Width
== Width
Height
== Height
Image
== Image
Delete group
== Delete group
Add group
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new group
==
Delete layer
== Delete Layer
Adds a new quad
==
Deletes the layer
== Deletes the layer
Alpha value of the envelope
==
Group
== Group
Anim
==
Order
== Order
Append
==
Detail
== Detail
Append map
==
Delete
== Delete
Are you sure that you want to delete the demo?
==
Deletes the current quad
== Deletes the current quad
Aspect ratio
==
Square
== Square
Blue value of the envelope
==
Squares the current quad
== Squares the current quad
Border
==
Pos. Env
== Pos. Env
CCW
==
Pos. TO
== Pos. TO
CW
==
Cancel
==
Clear collision
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Select layer. Right click for properties.
== Select layer. Right click for properties.
Color+
==
Toggle layer visibility
== Toggle layer visibility
Connection Problems...
==
Constructs collision from this layer
==
Creates a new color envelope
==
Creates a new map
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Decrease
==
Decrease animation speed
==
Delete
==
Delete demo
==
Delete group
==
Delete layer
==
Delete this envelope
==
Deletes the current quad
==
Deletes the layer
==
Detail
==
Down
==
Embed
==
Embedded
==
Embeds the image into the map file.
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
Error
==
Error loading demo
==
Exit
==
Exits from the editor
==
External
==
File
== File
==
File: %s
==
Filename:
==
Folder
==
Green value of the envelope
==
Group
==
HD
==
Height
==
Image
==
Images
==
Increase
==
Increase animation speed
==
Invalid Demo
==
Layers
==
Left
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Load
==
Load a new image to use in the map
==
Load map
==
Make collision
==
Make external
==
Name:
==
New
==
New folder
==
Next Envelope
==
None
==
Normal animation speed
==
Open
==
Opens a map and adds everything from that map to the current one
==
Opens a map for editing
==
Order
==
Para X
==
Para Y
==
Parent Folder
==
Please balance teams!
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Pos.+
==
Press right mouse button to create a new point
==
Previous Envelope
==
Proof
==
Quads
==
REC
==
Reason:
==
Record demo
==
Red value of the envelope
==
Refocus
==
Remove
==
Removes collision from this layer
==
Removes the image from the map
==
Removes the image from the map file.
==
Replace
==
Replace Image
==
Replaces the image with a new one
==
Resizes the current Quad based on the aspect ratio of the image
==
Right
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Save
==
Save As
==
Save map
==
Saves the current map
==
Saves the current map under a new name
==
Select group. Right click for properties.
==
Select image
==
Select layer. Right click for properties.
==
Shift
==
Show chat
==
Square
==
Squares the current quad
==
Stop record
==
Sudden Death
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Time limit: %d min
==
Toggle group visibility
==
Toggle layer visibility
==
Toggles the envelope editor.
==
Up
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
Warmup
==
Width
==
X-axis of the envelope
==
Y-axis of the envelope
==
ZI
==
ZO
==
[HOME] Restore map focus
==
[M] Flip brush vertical
==
[N] Flip brush horizontal
==
[NumPad*] Zoom to normal and remove editor offset
==
[NumPad+] Zoom in
==
[NumPad-] Zoom out
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
##### old translations #####
##### old translations ####

File diff suppressed because it is too large Load diff

View file

@ -1,8 +1,12 @@
##### translated strings #####
%d of %d servers, %d players
== %d/%d palvelinta, %d pelaajaa
%ds left
== %ds poistui
Abort
== Keskeytä
@ -51,6 +55,9 @@ Connect
Connecting to
== Yhdistetään
Connection Problems...
== Yhteysongelmia...
Console
== Konsoli
@ -66,6 +73,9 @@ Current version: %s
Custom colors
== Omat värit
Delete
== Poista
Demos
== Demot
@ -93,6 +103,12 @@ Emoticon
Enter
== Jatka
Error
== Virhe
Error loading demo
== Virhe ladattaessa demoa
FSAA samples
== FSAA näytteet
@ -111,6 +127,9 @@ Filter
Fire
== Ammu
Force vote
== Pakota äänestys
Fullscreen
== Koko näyttö
@ -246,7 +265,7 @@ Ok
Password
== Salasana
Password Incorrect
Password incorrect
== Väärä salasana
Ping
@ -264,6 +283,9 @@ Player
Players
== Pelaajia
Please balance teams!
== Ole hyvä ja tasoita joukkueet!
Prev. weapon
== Edellinen ase
@ -339,6 +361,9 @@ Settings
Shotgun
== Haulikko
Show chat
== Näytä chatti
Show name plates
== Näytä nimikyltit
@ -366,6 +391,9 @@ Standard gametype
Standard map
== Standardikenttä
Sudden Death
== Äkkikuolema
Switch weapon on pickup
== Vaihda asetta nostaessasi uuden
@ -414,6 +442,9 @@ Vote yes
Voting
== Äänestys
Warmup
== Lämmittely
Weapon
== Ase
@ -426,366 +457,481 @@ Yes
You must restart the game for all settings to take effect.
== Sinun täytyy uudelleenkäynnistää peli, jotta kaikki asetukset tulisivat voimaan.
Force vote
== Pakota äänestys
Show chat
== Näytä chatti
Your skin
== Sinun ulkonäkösi
Password incorrect
== Väärä salasana
##### needs translation #####
Please balance teams!
== Ole hyvä ja tasoita joukkueet!
Connection Problems...
== Yhteysongelmia...
Warmup
== Lämmittely
Sudden Death
== Äkkikuolema
%ds left
== %ds poistui
error loading demo
== virhe ladattaessa demoa
Error
== Virhe
Open map
== Open map
Open
== Avaa
Save map
== Save map
Save
== Save
HD
== HD
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
Anim
== Anim
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
ZO
== ZO
[NumPad-] Zoom out
== [NumPad-] Zoom out
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
ZI
== ZI
[NumPad+] Zoom in
== [NumPad+] Zoom in
Increase animation speed
== Increase animation speed
Normal animation speed
== Normal animation speed
Decrease animation speed
== Decrease animation speed
[N] Flip brush horizontal
== [N] Flip brush horizontal
[M] Flip brush vertical
== [M] Flip brush vertical
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] CW
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Border
== Border
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Decrease
== Decrease
Increase
== Increase
None
== None
Toggle group visibility
== Toggle group visibility
Select group. Right click for properties.
== Select group. Right click for properties.
Select layer. Right click for properties.
== Select layer. Right click for properties.
Add group
== Add group
Adds a new group
== Adds a new group
Embed
== Embed
Embeds the image into the map file.
== Embeds the image into the map file.
Make external
== Make external
Removes the image from the map file.
== Removes the image from the map file.
Replace
== Replace
Replaces the image with a new one
== Replaces the image with a new one
Replace Image
== Replace Image
Remove
== Remove
Removes the image from the map
== Removes the image from the map
Embedded
== Embedded
External
== External
Select image
== Select image
Load a new image to use in the map
== Load a new image to use in the map
Add Image
== Add Image
Add
== Add
Filename:
== Filename:
Cancel
== Cancel
Layers
== Layers
Images
== Images
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
%d%% loaded
==
%s Right click for context menu.
== %s Right click for context menu.
==
Color+
== Color+
Add
==
Creates a new color envelope
== Creates a new color envelope
Add Image
==
Pos.+
== Pos.+
Add Quad
==
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Name:
== Name:
Press right mouse button to create a new point
== Press right mouse button to create a new point
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
New
== New
Creates a new map
== Creates a new map
Opens a map for editing
== Opens a map for editing
Append
== Append
Opens a map and adds everything from that map to the current one
== Opens a map and adds everything from that map to the current one
Append map
== Append map
Saves the current map
== Saves the current map
Save As
== Save As
Saves the current map under a new name
== Saves the current map under a new name
Exits from the editor
== Exits from the editor
Clear collision
== Clear collision
Removes collision from this layer
== Removes collision from this layer
Make collision
== Make collision
Constructs collision from this layer
== Constructs collision from this layer
Width
== Width
Height
== Height
Image
== Image
Delete group
== Delete group
Add group
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new group
==
Delete layer
== Delete layer
Adds a new quad
==
Deletes the layer
== Deletes the layer
Alpha value of the envelope
==
Group
== Group
Anim
==
Order
== Order
Append
==
Detail
== Detail
Append map
==
Delete
== Poista
Are you sure that you want to delete the demo?
==
Deletes the current quad
== Deletes the current quad
Aspect ratio
==
Square
== Square
Blue value of the envelope
==
Squares the current quad
== Squares the current quad
Border
==
Pos. Env
== Pos. Env
CCW
==
Pos. TO
== Pos. TO
CW
==
Cancel
==
Clear collision
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Toggle layer visibility
== Toggle layer visibility
Color+
==
Constructs collision from this layer
==
Creates a new color envelope
==
Creates a new map
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Decrease
==
Decrease animation speed
==
Delete demo
==
Delete group
==
Delete layer
==
Delete this envelope
==
Deletes the current quad
==
Deletes the layer
==
Detail
==
Down
==
Embed
==
Embedded
==
Embeds the image into the map file.
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
Exit
==
Exits from the editor
==
External
==
File
== File
==
##### needs translation ####
File: %s
==
Filename:
==
Folder
==
Green value of the envelope
==
Group
==
HD
==
Height
==
Image
==
Images
==
Increase
==
Increase animation speed
==
Invalid Demo
==
Layers
==
Left
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Load
==
Load a new image to use in the map
==
Load map
==
Make collision
==
Make external
==
Name:
==
New
==
New folder
==
Next Envelope
==
None
==
Normal animation speed
==
Open
==
Opens a map and adds everything from that map to the current one
==
Opens a map for editing
==
Order
==
Para X
==
Para Y
==
Parent Folder
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Pos.+
==
Press right mouse button to create a new point
==
Previous Envelope
==
Proof
==
Quads
==
REC
==
Reason:
==
Record demo
==
Red value of the envelope
==
Refocus
==
Remove
==
Removes collision from this layer
==
Removes the image from the map
==
Removes the image from the map file.
==
Replace
==
Replace Image
==
Replaces the image with a new one
==
Resizes the current Quad based on the aspect ratio of the image
==
Right
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Save
==
Save As
==
Save map
==
Saves the current map
==
Saves the current map under a new name
==
Select group. Right click for properties.
==
Select image
==
Select layer. Right click for properties.
==
Shift
==
Square
==
Squares the current quad
==
Stop record
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Time limit: %d min
==
Toggle group visibility
==
Toggle layer visibility
==
Toggles the envelope editor.
==
Up
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
Width
==
X-axis of the envelope
==
Y-axis of the envelope
==
ZI
==
ZO
==
[HOME] Restore map focus
==
[M] Flip brush vertical
==
[N] Flip brush horizontal
==
[NumPad*] Zoom to normal and remove editor offset
==
[NumPad+] Zoom in
==
[NumPad-] Zoom out
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
##### old translations #####
##### old translations ####

View file

@ -4,33 +4,24 @@
%d of %d servers, %d players
== %d/%d serveurs, %d joueurs
%d%% loaded
== %d%% chargé
%ds left
== %ds a quitté
[N] Flip brush horizontal
== [N] Retourner horizontalement
[NumPad+] Zoom in
== [ClavierNum+] Zoomer
[NumPad-] Zoom out
== [ClavierNum-] Dézoomer
[M] Flip brush vertical
== [M] Retourner verticalement
Abort
== Annuler
Add
== Ajouter
Add group
== Ajouter un groupe
Add Image
== Ajouter une image
Add group
== Ajouter un groupe
Address
== Adresse
@ -55,6 +46,9 @@ Append
Append map
== Joindre une carte
Are you sure that you want to delete the demo?
== Êtes-vous sûr de vouloir supprimer cette démo ?
Are you sure that you want to quit?
== Êtes-vous sûr de vouloir quitter ?
@ -88,6 +82,9 @@ Clear collision
Close
== Fermer
Color
== Couleur
Color+
== Couleur+
@ -98,7 +95,7 @@ Connect
== Connecter
Connecting to
== Connexion à
== Connexion à
Connection Problems...
== Problèmes de connexion...
@ -106,12 +103,12 @@ Connection Problems...
Console
== Console
Controls
== Contrôles
Constructs collision from this layer
== Fait la collision depuis cette couche
Controls
== Contrôles
Creates a new map
== Crée une nouvelle carte
@ -133,6 +130,9 @@ Decrease animation speed
Delete
== Supprimer
Delete demo
== Supprimer la démo
Delete group
== Supprimer le groupe
@ -157,8 +157,11 @@ Disconnected
Display Modes
== Modes d'affichages
Down
== Bas
Downloading map
== Téléchargement de la carte
== Téléchargement de la carte
Draw!
== Égalité !
@ -184,8 +187,11 @@ Enter
Error
== Erreur
error loading demo
== erreur de chargement de la démo
Error loading demo
== Erreur pendant le chargement de la démo
Exit
== Quitter
Exits from the editor
== Ferme l'éditeur
@ -217,6 +223,9 @@ Filter
Fire
== Tirer
Folder
== Dossier
Force vote
== Forcer le vote
@ -289,6 +298,9 @@ Info
Internet
== Internet
Invalid Demo
== Démo invalide
Join blue
== Rej. Bleus
@ -313,14 +325,25 @@ Language
Layers
== Couches
Left
== Gauche
Lht.
== Lum.
Load
== Charger
Load a new image to use in the map
== Charger une image pour l'utiliser dans la carte
Loading DDRace Client
== Chargement DDRace Client
Load map
== Charger une map
Loading
== Chargement
MOTD
== MOTD
@ -358,9 +381,15 @@ Mute when not active
Name
== Nom
Name:
== Nom:
New
== Nouveau
New folder
== Nouveau dossier
News
== Nouvelles
@ -370,9 +399,6 @@ Next weapon
Nickname
== Pseudonyme
Name:
== Nom:
No
== Non
@ -397,9 +423,6 @@ Ok
Open
== Ouvrir
Open map
== Ouvrir une carte
Opens a map and adds everything from that map to the current one
== Ouvre une carte et ajoute son contenu dans la carte actuelle
@ -409,6 +432,9 @@ Opens a map for editing
Order
== Ordre
Parent Folder
== Dossier parent
Password
== Mot de passe
@ -451,6 +477,12 @@ Quick search:
Quit
== Quitter
REC
== REC
Reason:
== Raison :
Red team
== Équipe rouge
@ -472,12 +504,12 @@ Remove
Removes collision from this layer
== Enlève la collision depuis cette couche
Removes the image from the map file.
== Enlève l'image de la carte.
Removes the image from the map
== Enlève l'image de la carte
Removes the image from the map file.
== Enlève l'image de la carte.
Replace
== Remplacer
@ -496,6 +528,9 @@ Reset to defaults
Rifle
== Laser
Right
== Droite
Round
== Round
@ -520,12 +555,6 @@ Saves the current map
Saves the current map under a new name
== Enregistre la carte actuelle sous un autre nom
Select group. Right click for properties.
== Sélectionner un groupe. Clic-droit pour voir les propriétés.
Select layer. Right click for properties.
== Sélectionner une couche. Clic-droit pour voir les propriétés.
Score
== Score
@ -541,9 +570,15 @@ Scoreboard
Screenshot
== Capture d'écran
Select group. Right click for properties.
== Sélectionner un groupe. Clic-droit pour voir les propriétés.
Select image
== Sélectionner une image
Select layer. Right click for properties.
== Sélectionner une couche. Clic-droit pour voir les propriétés.
Server details
== Détails du serveur
@ -616,6 +651,9 @@ The server is running a non-standard tuning on a pure game type.
Time limit
== Temps limite
Time limit: %d min
== Temps limite : %d min
Try again
== Réessayer
@ -625,6 +663,9 @@ Type
UI Color
== Couleur du menu
Up
== Haut
Use sounds
== Jouer les sons
@ -670,121 +711,231 @@ ZI
ZO
== Z-
[M] Flip brush vertical
== [M] Retourner verticalement
##### needs translation ####
[N] Flip brush horizontal
== [N] Retourner horizontalement
HD
== HD
[NumPad+] Zoom in
== [ClavierNum+] Zoomer
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
[NumPad-] Zoom out
== [ClavierNum-] Dézoomer
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] Rotates the brush clockwise
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Toggle group visibility
== Toggle group visibility
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
##### needs translation #####
%s Right click for context menu.
== %s Right click for context menu.
==
Creates a new color envelope
== Creates a new color envelope
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
Add Quad
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new quad
==
Deletes the current quad
== Deletes the current quad
Alpha value of the envelope
==
Squares the current quad
== Squares the current quad
Aspect ratio
==
Pos. Env
== Pos. Env
Blue value of the envelope
==
Pos. TO
== Pos. TO
CCW
==
CW
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Creates a new color envelope
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Delete this envelope
==
Deletes the current quad
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
File: %s
==
Green value of the envelope
==
HD
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Next Envelope
==
Para X
==
Para Y
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Previous Envelope
==
Proof
==
Quads
==
Record demo
==
Red value of the envelope
==
Refocus
==
Resizes the current Quad based on the aspect ratio of the image
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Shift
==
Squares the current quad
==
Stop record
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Toggle group visibility
==
Toggle layer visibility
== Toggle layer visibility
==
Toggles the envelope editor.
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
X-axis of the envelope
==
Y-axis of the envelope
==
[HOME] Restore map focus
==
[NumPad*] Zoom to normal and remove editor offset
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
Loading DDRace Client
== Chargement DDRace Client
##### old translations #####
##### old translations ####

File diff suppressed because it is too large Load diff

View file

@ -22,7 +22,7 @@ Always show name plates
Are you sure that you want to quit?
== Sicuro di voler uscire?
As this is the first time you have launched the game, please enter your nickname below. It is recommended that you check your settings so you adjust them to your preferences before joining a server.
As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server.
== E' la prima volta che avvii il gioco, ti preghiamo di inserire il tuo nickname. E' consigliabile che tu controlli le impostazioni per aggiustarle in base alle tue preferenze prima di entrare in un server.
Blue team
@ -247,7 +247,7 @@ Ok
Password
== Password
Incorrect password
Password incorrect
== Password errata
Ping
@ -427,366 +427,511 @@ Yes
You must restart the game for all settings to take effect.
== E' necessario riavviare il gioco per rendere effettive le modifiche.
##### needs translation ####
##### needs translation #####
Force vote
== Force vote
Show chat
== Show chat
Your skin
== Your skin
Password incorrect
== Password incorrect
Please balance teams!
== Please balance teams!
Connection Problems...
== Connection Problems...
Warmup
== Warmup
Sudden Death
== Sudden Death
%d%% loaded
==
%ds left
== %ds left
error loading demo
== error loading demo
Error
== Error
Open map
== Open map
Open
== Open
Save map
== Save map
Save
== Save
HD
== HD
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
Anim
== Anim
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
ZO
== ZO
[NumPad-] Zoom out
== [NumPad-] Zoom out
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
ZI
== ZI
[NumPad+] Zoom in
== [NumPad+] Zoom in
Increase animation speed
== Increase animation speed
Normal animation speed
== Normal animation speed
Decrease animation speed
== Decrease animation speed
[N] Flip brush horizontal
== [N] Flip brush horizontal
[M] Flip brush vertical
== [M] Flip brush vertical
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] Rotates the brush clockwise
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Border
== Border
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Decrease
== Decrease
Increase
== Increase
None
== None
Toggle group visibility
== Toggle group visibility
Select group. Right click for properties.
== Select group. Right click for properties.
Add group
== Add group
Adds a new group
== Adds a new group
Embed
== Embed
Embeds the image into the map file.
== Embeds the image into the map file.
Make external
== Make external
Removes the image from the map file.
== Removes the image from the map file.
Replace
== Replace
Replaces the image with a new one
== Replaces the image with a new one
Replace Image
== Replace Image
Remove
== Remove
Removes the image from the map
== Removes the image from the map
Embedded
== Embedded
External
== External
Select image
== Select image
Load a new image to use in the map
== Load a new image to use in the map
Add Image
== Add Image
Add
== Add
Filename:
== Filename:
Cancel
== Cancel
Layers
== Layers
Images
== Images
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
==
%s Right click for context menu.
== %s Right click for context menu.
==
Color+
== Color+
Add
==
Creates a new color envelope
== Creates a new color envelope
Add Image
==
Pos.+
== Pos.+
Add Quad
==
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Name:
== Name:
Press right mouse button to create a new point
== Press right mouse button to create a new point
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
New
== New
Creates a new map
== Creates a new map
Opens a map for editing
== Opens a map for editing
Append
== Append
Opens a map and adds everything from that map to the current one
== Opens a map and adds everything from that map to the current one
Append map
== Append map
Saves the current map
== Saves the current map
Save As
== Save As
Saves the current map under a new name
== Saves the current map under a new name
Exits from the editor
== Exits from the editor
Clear collision
== Clear collision
Removes collision from this layer
== Removes collision from this layer
Make collision
== Make collision
Constructs collision from this layer
== Constructs collision from this layer
Width
== Width
Height
== Height
Image
== Image
Delete group
== Delete group
Add group
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new group
==
Delete layer
== Delete Layer
Adds a new quad
==
Deletes the layer
== Deletes the layer
Alpha value of the envelope
==
Group
== Group
Anim
==
Order
== Order
Append
==
Detail
== Detail
Append map
==
Delete
== Delete
Are you sure that you want to delete the demo?
==
Deletes the current quad
== Deletes the current quad
Aspect ratio
==
Square
== Square
Blue value of the envelope
==
Squares the current quad
== Squares the current quad
Border
==
Pos. Env
== Pos. Env
CCW
==
Pos. TO
== Pos. TO
CW
==
Cancel
==
Clear collision
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Select layer. Right click for properties.
== Select layer. Right click for properties.
Color+
==
Toggle layer visibility
== Toggle layer visibility
Connection Problems...
==
Constructs collision from this layer
==
Creates a new color envelope
==
Creates a new map
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Decrease
==
Decrease animation speed
==
Delete
==
Delete demo
==
Delete group
==
Delete layer
==
Delete this envelope
==
Deletes the current quad
==
Deletes the layer
==
Detail
==
Down
==
Embed
==
Embedded
==
Embeds the image into the map file.
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
Error
==
Error loading demo
==
Exit
==
Exits from the editor
==
External
==
File
== File
==
File: %s
==
Filename:
==
Folder
==
Force vote
==
Green value of the envelope
==
Group
==
HD
==
Height
==
Image
==
Images
==
Increase
==
Increase animation speed
==
Invalid Demo
==
Layers
==
Left
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Load
==
Load a new image to use in the map
==
Load map
==
Make collision
==
Make external
==
Name:
==
New
==
New folder
==
Next Envelope
==
None
==
Normal animation speed
==
Open
==
Opens a map and adds everything from that map to the current one
==
Opens a map for editing
==
Order
==
Para X
==
Para Y
==
Parent Folder
==
Please balance teams!
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Pos.+
==
Press right mouse button to create a new point
==
Previous Envelope
==
Proof
==
Quads
==
REC
==
Reason:
==
Record demo
==
Red value of the envelope
==
Refocus
==
Remove
==
Removes collision from this layer
==
Removes the image from the map
==
Removes the image from the map file.
==
Replace
==
Replace Image
==
Replaces the image with a new one
==
Resizes the current Quad based on the aspect ratio of the image
==
Right
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Save
==
Save As
==
Save map
==
Saves the current map
==
Saves the current map under a new name
==
Select group. Right click for properties.
==
Select image
==
Select layer. Right click for properties.
==
Shift
==
Show chat
==
Square
==
Squares the current quad
==
Stop record
==
Sudden Death
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Time limit: %d min
==
Toggle group visibility
==
Toggle layer visibility
==
Toggles the envelope editor.
==
Up
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
Warmup
==
Width
==
X-axis of the envelope
==
Y-axis of the envelope
==
Your skin
==
ZI
==
ZO
==
[HOME] Restore map focus
==
[M] Flip brush vertical
==
[N] Flip brush horizontal
==
[NumPad*] Zoom to normal and remove editor offset
==
[NumPad+] Zoom in
==
[NumPad-] Zoom out
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
##### old translations #####
##### old translations ####

View file

@ -4,12 +4,42 @@
%d of %d servers, %d players
== %d z %d serwerów, %d graczy
%ds left
== Jeszcze %d
%s Right click for context menu.
== %s Prawy przycisk myszy aby włączyć menu.
Abort
== Anuluj
Add
== Dodaj
Add Image
== Dodaj obrazek
Add Quad
== Dodaj Quad
Add group
== Dodaj grupę
Add quads layer
== Dodaj warstwę quad
Add tile layer
== Dodaj warstwę tile
Address
== Adres
Adds a new group
== Dodaje nową grupę
Adds a new quad
== Dodaje nowy quad
All
== Wszystki
@ -19,6 +49,15 @@ Alpha
Always show name plates
== Zawsze pokazuj nicki
Anim
== Animacja
Append
== Importuj
Append map
== Importuje mapę
Are you sure that you want to quit?
== Czy na pewno chcesz opuścić grę?
@ -34,15 +73,39 @@ Blue team wins!
Body
== Ciało
Border
== Granice
CCW
== CCW
CW
== CW
Call vote
== Głosowanie
Cancel
== Anuluj
Chat
== Chat
Clear collision
== Wyczyść kolizję
Close
== Zamknij
Color Env
== Color Env
Color TO
== Color TO
Color+
== Kolor+
Compatible version
== Kompatybilna wersja
@ -52,12 +115,33 @@ Connect
Connecting to
== Łączenie z
Connection Problems...
== Problemy z połączeniem...
Console
== Konsola
Constructs collision from this layer
== Tworzy kolizję z tej warstwy
Controls
== Sterowanie
Creates a new color envelope
== Tworzy nowy kolor animacji
Creates a new map
== Tworzy nową mapę
Creates a new pos envelope
== Tworzy nową pozycję animacji
Creates a new quad layer
== Tworzy nową warstwę quad
Creates a new tile layer
== Tworzy nową warstwę tile
Current
== Aktualnie
@ -67,9 +151,33 @@ Current version: %s
Custom colors
== Własne kolory
Decrease
== Zmniejsz
Decrease animation speed
== Zmniejsz prędkość animacji
Delete
== Usuń
Delete group
== Usuń grupę
Delete layer
== Usuń warstwę
Deletes the current quad
== Usuwa bieżący quad
Deletes the layer
== Usuwa warstwę
Demos
== Dema
Detail
== Szczegóły
Disconnect
== Rozłącz
@ -88,12 +196,36 @@ Draw!
Dynamic Camera
== Dynamiczna kamera
Embed
== Zintegruj
Embedded
== Zintegrowany
Embeds the image into the map file.
== Integruje obrazek z plikiem mapy.
Emoticon
== Emotikonka
Enter
== Wejdź
Envelopes
== Animacje
Error
== Błąd
Error loading demo
== Błąd przy ładowaniu demo
Exits from the editor
== Wyjście z edytora
External
== Zewnętrzny
FSAA samples
== próbki FSAA (anti-aliasing)
@ -106,6 +238,12 @@ Favorites
Feet
== Stopy
File
== Plik
Filename:
== Nazwa pliku:
Filter
== Filtr
@ -142,12 +280,21 @@ Graphics
Grenade
== Granatnik
Group
== Grupa
HD
== HD
Hammer
== Młot
Has people playing
== Nie pokazuj pustych
Height
== Wysokość
High Detail
== Wysoka jakość obrazu
@ -160,6 +307,18 @@ Host address
Hue
== Kolor
Image
== Obrazek
Images
== Obrazki
Increase
== Zwiększ
Increase animation speed
== Zwiększ prędkość animacji
Info
== Info
@ -187,15 +346,33 @@ LAN
Language
== Język
Layers
== Warstwy
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać oś. Przytrzymaj Ctrl aby obrócić.
Left mouse button to move. Hold shift to move the texture.
== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać teksturę.
Lht.
== Jasn.
Load a new image to use in the map
== Wybierz nowy obrazek do tej mapy:
Loading
== Ładowanie
MOTD
== Wiadomość dnia
Make collision
== Stwórz kolizję
Make external
== Użyj jako zewnętrzny
Map
== Mapa
@ -223,9 +400,18 @@ Mute when not active
Name
== Nick
Name:
== Nazwa:
New
== Nowy
News
== News
Next Envelope
== Następna animacja
Next weapon
== Następna broń
@ -244,13 +430,31 @@ No servers found
No servers match your filter criteria
== Nie znaleziono serwerów spełniających twoje kryteria
None
== Brak
Normal animation speed
== Normalna prędkość animacji
Ok
== OK
Open
== Otwórz
Opens a map and adds everything from that map to the current one
== Otwiera mapę i dodaje wszystko z tamtej mapy do bieżącej.
Opens a map for editing
== Otwiera mapę do edycji
Order
== Kolejność
Password
== Hasło
Password Incorrect
Password incorrect
== Błędne hasło
Ping
@ -268,9 +472,30 @@ Player
Players
== Gracze
Please balance teams!
== Konieczne wyrównanie drużyn!
Pos. Env
== Pos. Env
Pos. TO
== Pos. TO
Pos.+
== Poz.+
Press right mouse button to create a new point
== Prawy przycisk myszy aby utworzyć nowy punkt
Prev. weapon
== Poprzednia broń
Previous Envelope
== Poprzednia animacja
Proof
== Test
Quality Textures
== Szczegółowe tekstury
@ -295,6 +520,27 @@ Refreshing master servers
Remote console
== Zdalna konsola
Remove
== Usuń
Removes collision from this layer
== Usuwa kolizję z tej warstwy
Removes the image from the map
== Usuwa obrazek z mapy
Removes the image from the map file.
== Usuwa obrazek z pliku mapy.
Replace
== Zamień
Replace Image
== Zamień obrazek
Replaces the image with a new one
== Zamienia obrazek na nowy
Reset filter
== Domyślne filtry
@ -313,6 +559,21 @@ Sample rate
Sat.
== Nasyc.
Save
== Zapisz
Save As
== Zapisz jako
Save map
== Zapisz mapę
Saves the current map
== Zapisuje bieżącą mapę
Saves the current map under a new name
== Zapisuje bieżącą mapę pod nową nazwą
Score
== Wynik
@ -328,6 +589,15 @@ Scoreboard
Screenshot
== Screenshot
Select group. Right click for properties.
== Wybierz grupę. Prawy przycisk myszy da więcej informacji.
Select image
== Wybierz obrazek
Select layer. Right click for properties.
== Wybierz warstwę. Prawy przycisk myszy da więcej informacji.
Server details
== Szczegóły serwera
@ -367,12 +637,27 @@ Spectate
Spectators
== Obserwatorzy
Square
== Kwadrat
Squares the current quad
== Zmienia bieżący quad w kwadrat
Standard gametype
== Standardowy typ gry
Standard map
== Standardowa mapa
Sudden Death
== Nagła śmierć
Switch between images and layers managment.
== Przełącz pomiędzy widokiem obrazków i warstw.
Switch curve type
== Przełącz typ krzywej
Switch weapon on pickup
== Zmień broń po podniesieniu
@ -394,6 +679,15 @@ The server is running a non-standard tuning on a pure game type.
Time limit
== Limit czasu
Toggle group visibility
== Zmień widzialność grupy
Toggle layer visibility
== Przełącz widoczność warstwy
Toggles the envelope editor.
== Włącza edytor animacji.
Try again
== Ponów próbę
@ -403,6 +697,12 @@ Type
UI Color
== Kolor menu
Use left mouse button to drag and create a brush.
== Lewy przycisk myszy aby przesuwać i tworzyć pędzel.
Use left mouse button to paint with the brush. Right button clears the brush.
== Lewy przycisk myszy aby malować bieżącym pędzlem. Prawy przycisk myszy czyści pędzel.
Use sounds
== Włącz dźwięki
@ -421,12 +721,18 @@ Vote yes
Voting
== Głosowanie
Warmup
== Rozgrzewka
Weapon
== Bronie
Welcome to Teeworlds
== Witaj w Teeworlds
Width
== Szerokość
Yes
== Tak
@ -436,358 +742,196 @@ You must restart the game for all settings to take effect.
Your skin
== Twój wygląd
Password incorrect
== Błędne hasło
Please balance teams!
== Konieczne wyrównanie drużyn!
Connection Problems...
== Problemy z połączeniem...
Warmup
== Rozgrzewka
Sudden Death
== Nagła śmierć
%ds left
== Jeszcze %d
error loading demo
== Błąd przy ładowaniu demo
Error
== Błąd
Open map
== Otwórz mapę
Open
== Otwórz
Save map
== Zapisz mapę
Save
== Zapisz
HD
== HD
[ctrl+h] Toggle High Detail
== [Ctrl+H] Przełącz jakość obrazu
Anim
== Animacja
[ctrl+m] Toggle animation
== [Ctrl+M] Przełącz animacje
Proof
== Test
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [Ctrl+P] Przełącza granice testowania. Te granice pokazują, ile najwięcej może zobaczyć gracz.
ZI
== Przybliż
ZO
== Oddal
[NumPad-] Zoom out
== [NumPad-] Oddal
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Normalny rozmiar
ZI
== Przybliż
[NumPad+] Zoom in
== [NumPad+] Przybliż
Increase animation speed
== Zwiększ prędkość animacji
Normal animation speed
== Normalna prędkość animacji
Decrease animation speed
== Zmniejsz prędkość animacji
[M] Flip brush vertical
== [M] Obróć pędzel pionowo
[N] Flip brush horizontal
== [N] Obróć pędzel poziomo
[M] Flip brush vertical
== [M] Obróć pędzel pionowo
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Normalny rozmiar
CCW
== CCW
[NumPad+] Zoom in
== [NumPad+] Przybliż
[NumPad-] Zoom out
== [NumPad-] Oddal
[R] Rotates the brush counter clockwise
== [R] Obraca pędzel odwrotnie do wskazówek zegara
CW
== CW
[T] Rotates the brush clockwise
== [T] Obraca pędzel zgodnie ze wskazówkami zegara
Add Quad
== Dodaj Quad
[ctrl+h] Toggle High Detail
== [Ctrl+H] Przełącz jakość obrazu
Adds a new quad
== Dodaje nowy quad
[ctrl+m] Toggle animation
== [Ctrl+M] Przełącz animacje
Border
== Granice
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [Ctrl+P] Przełącza granice testowania. Te granice pokazują, ile najwięcej może zobaczyć gracz.
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać oś. Przytrzymaj Ctrl aby obrócić.
##### needs translation #####
Left mouse button to move. Hold shift to move the texture.
== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać teksturę.
%d%% loaded
==
Use left mouse button to drag and create a brush.
== Lewy przycisk myszy aby przesuwać i tworzyć pędzel.
Alpha value of the envelope
==
Use left mouse button to paint with the brush. Right button clears the brush.
== Lewy przycisk myszy aby malować bieżącym pędzlem. Prawy przycisk myszy czyści pędzel.
Are you sure that you want to delete the demo?
==
Decrease
== Zmniejsz
Aspect ratio
==
Increase
== Zwiększ
Blue value of the envelope
==
None
== Brak
Clip H
==
Toggle group visibility
== Zmień widzialność grupy
Clip W
==
Select group. Right click for properties.
== Wybierz grupę. Prawy przycisk myszy da więcej informacji.
Clip X
==
Select layer. Right click for properties.
== Wybierz warstwę. Prawy przycisk myszy da więcej informacji.
Clip Y
==
Add group
== Dodaj grupę
Color
==
Adds a new group
== Dodaje nową grupę
Delete demo
==
Embed
== Zintegruj
Delete this envelope
==
Embeds the image into the map file.
== Integruje obrazek z plikiem mapy.
Down
==
Make external
== Użyj jako zewnętrzny
Enable/disable group for saving
==
Removes the image from the map file.
== Usuwa obrazek z pliku mapy.
Enable/disable layer for saving
==
Replace
== Zamień
Exit
==
Replaces the image with a new one
== Zamienia obrazek na nowy
File: %s
==
Replace Image
== Zamień obrazek
Folder
==
Remove
== Usuń
Green value of the envelope
==
Removes the image from the map
== Usuwa obrazek z mapy
Invalid Demo
==
Embedded
== Zintegrowany
Left
==
External
== Zewnętrzny
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Select image
== Wybierz obrazek
Load
==
Load a new image to use in the map
== Wybierz nowy obrazek do tej mapy:
Load map
==
Add Image
== Dodaj obrazek
New folder
==
Add
== Dodaj
Para X
==
Filename:
== Nazwa pliku:
Para Y
==
Cancel
== Anuluj
Parent Folder
==
Layers
== Warstwy
Pos X
==
Images
== Obrazki
Pos Y
==
Switch between images and layers managment.
== Przełącz pomiędzy widokiem obrazków i warstw.
Quads
==
Envelopes
== Animacje
REC
==
Toggles the envelope editor.
== Włącza edytor animacji.
Reason:
==
%s Right click for context menu.
== %s Prawy przycisk myszy aby włączyć menu.
Record demo
==
Color+
== Kolor+
Red value of the envelope
==
Creates a new color envelope
== Tworzy nowy kolor animacji
Refocus
==
Pos.+
== Poz.+
Resizes the current Quad based on the aspect ratio of the image
==
Creates a new pos envelope
== Tworzy nową pozycję animacji
Right
==
Previous Envelope
== Poprzednia animacja
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Next Envelope
== Następna animacja
Rotation of the envelope
==
Name:
== Nazwa:
Shift
==
Press right mouse button to create a new point
== Prawy przycisk myszy aby utworzyć nowy punkt
Stop record
==
Switch curve type
== Przełącz typ krzywej
Tiles
==
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Lewy przycisk myszy aby przeciągnąć. Przytrzymaj Shift aby zmienić również punkt czasowy. Prawy przycisk myszy by skasować.
Time limit: %d min
==
New
== Nowy
Up
==
Creates a new map
== Tworzy nową mapę
Use Clipping
==
Opens a map for editing
== Otwiera mapę do edycji
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Append
== Importuj
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Opens a map and adds everything from that map to the current one
== Otwiera mapę i dodaje wszystko z tamtej mapy do bieżącej.
X-axis of the envelope
==
Append map
== Importuje mapę
Y-axis of the envelope
==
Saves the current map
== Zapisuje bieżącą mapę
[HOME] Restore map focus
==
Save As
== Zapisz jako
##### old translations #####
Saves the current map under a new name
== Zapisuje bieżącą mapę pod nową nazwą
Exits from the editor
== Wyjście z edytora
Clear collision
== Wyczyść kolizję
Removes collision from this layer
== Usuwa kolizję z tej warstwy
Make collision
== Stwórz kolizję
Constructs collision from this layer
== Tworzy kolizję z tej warstwy
Width
== Szerokość
Height
== Wysokość
Image
== Obrazek
Delete group
== Usuń grupę
Add quads layer
== Dodaj warstwę quad
Creates a new quad layer
== Tworzy nową warstwę quad
Add tile layer
== Dodaj warstwę tile
Creates a new tile layer
== Tworzy nową warstwę tile
Delete layer
== Usuń warstwę
Deletes the layer
== Usuwa warstwę
Group
== Grupa
Order
== Kolejność
Detail
== Szczegóły
Delete
== Usuń
Deletes the current quad
== Usuwa bieżący quad
Square
== Kwadrat
Squares the current quad
== Zmienia bieżący quad w kwadrat
Pos. Env
== Pos. Env
Pos. TO
== Pos. TO
Color Env
== Color Env
Color TO
== Color TO
Toggle layer visibility
== Przełącz widoczność warstwy
File
== Plik
##### needs translation ####
##### old translations ####

View file

@ -1,11 +1,12 @@
##### translated strings #####
%ds left
== faltam %ds
##### translated strings #####
%d of %d servers, %d players
== %d de %d servidores, %d jogadores
%ds left
== faltam %ds
Abort
== Cancelar
@ -24,7 +25,7 @@ Always show name plates
Are you sure that you want to quit?
== Você tem certeza que deseja sair?
As this is the first time you have launched the game, please enter your nickname below. It is recommended that you check your settings so you adjust them to your preferences before joining a server.
As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server.
== Como esta é a primeira vez que você abriu o jogo, por favor, entre com seu apelido abaixo. É recomendado que você cheque suas configurações e então ajuste elas para suas preferências antes de entrar em um servidor.
Blue team
@ -99,12 +100,12 @@ Emoticon
Enter
== Entrar
error loading demo
== erro ao carregar demo
Error
== Erro
Error loading demo
== erro ao carregar demo
FSAA samples
== Amostras FSAA
@ -261,9 +262,6 @@ Ok
Password
== Senha
Incorrect password
== Senha incorreta
Password incorrect
== Senha incorreta
@ -459,357 +457,481 @@ You must restart the game for all settings to take effect.
Your skin
== Sua skin
##### needs translation ####
##### needs translation #####
Password incorrect
== Password incorrect
Please balance teams!
== Please balance teams!
Connection Problems...
== Connection Problems...
Warmup
== Warmup
Sudden Death
== Sudden Death
%ds left
== %ds left
error loading demo
== error loading demo
Error
== Error
Open map
== Open map
Open
== Open
Save map
== Save map
Save
== Save
HD
== HD
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
Anim
== Anim
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
ZO
== ZO
[NumPad-] Zoom out
== [NumPad-] Zoom out
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
ZI
== ZI
[NumPad+] Zoom in
== [NumPad+] Zoom in
Increase animation speed
== Increase animation speed
Normal animation speed
== Normal animation speed
Decrease animation speed
== Decrease animation speed
[N] Flip brush horizontal
== [N] Flip brush horizontal
[M] Flip brush vertical
== [M] Flip brush vertical
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] Rotates the brush clockwise
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Border
== Border
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Decrease
== Decrease
Increase
== Increase
None
== None
Toggle group visibility
== Toggle group visibility
Select group. Right click for properties.
== Select group. Right click for properties.
Add group
== Add group
Adds a new group
== Adds a new group
Embed
== Embed
Embeds the image into the map file.
== Embeds the image into the map file.
Make external
== Make external
Removes the image from the map file.
== Removes the image from the map file.
Replace
== Replace
Replaces the image with a new one
== Replaces the image with a new one
Replace Image
== Replace Image
Remove
== Remove
Removes the image from the map
== Removes the image from the map
Embedded
== Embedded
External
== External
Select image
== Select image
Load a new image to use in the map
== Load a new image to use in the map
Add Image
== Add Image
Add
== Add
Filename:
== Filename:
Cancel
== Cancel
Layers
== Layers
Images
== Images
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
%d%% loaded
==
%s Right click for context menu.
== %s Right click for context menu.
==
Color+
== Color+
Add
==
Creates a new color envelope
== Creates a new color envelope
Add Image
==
Pos.+
== Pos.+
Add Quad
==
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Name:
== Name:
Press right mouse button to create a new point
== Press right mouse button to create a new point
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
New
== New
Creates a new map
== Creates a new map
Opens a map for editing
== Opens a map for editing
Append
== Append
Opens a map and adds everything from that map to the current one
== Opens a map and adds everything from that map to the current one
Append map
== Append map
Saves the current map
== Saves the current map
Save As
== Save As
Saves the current map under a new name
== Saves the current map under a new name
Exits from the editor
== Exits from the editor
Clear collision
== Clear collision
Removes collision from this layer
== Removes collision from this layer
Make collision
== Make collision
Constructs collision from this layer
== Constructs collision from this layer
Width
== Width
Height
== Height
Image
== Image
Delete group
== Delete group
Add group
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new group
==
Delete layer
== Delete Layer
Adds a new quad
==
Deletes the layer
== Deletes the layer
Alpha value of the envelope
==
Group
== Group
Anim
==
Order
== Order
Append
==
Detail
== Detail
Append map
==
Delete
== Delete
Are you sure that you want to delete the demo?
==
Deletes the current quad
== Deletes the current quad
Aspect ratio
==
Square
== Square
Blue value of the envelope
==
Squares the current quad
== Squares the current quad
Border
==
Pos. Env
== Pos. Env
CCW
==
Pos. TO
== Pos. TO
CW
==
Cancel
==
Clear collision
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Select layer. Right click for properties.
== Select layer. Right click for properties.
Color+
==
Toggle layer visibility
== Toggle layer visibility
Constructs collision from this layer
==
Creates a new color envelope
==
Creates a new map
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Decrease
==
Decrease animation speed
==
Delete
==
Delete demo
==
Delete group
==
Delete layer
==
Delete this envelope
==
Deletes the current quad
==
Deletes the layer
==
Detail
==
Down
==
Embed
==
Embedded
==
Embeds the image into the map file.
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
Exit
==
Exits from the editor
==
External
==
File
== File
==
File: %s
==
Filename:
==
Folder
==
Green value of the envelope
==
Group
==
HD
==
Height
==
Image
==
Images
==
Increase
==
Increase animation speed
==
Invalid Demo
==
Layers
==
Left
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Load
==
Load a new image to use in the map
==
Load map
==
Make collision
==
Make external
==
Name:
==
New
==
New folder
==
Next Envelope
==
None
==
Normal animation speed
==
Open
==
Opens a map and adds everything from that map to the current one
==
Opens a map for editing
==
Order
==
Para X
==
Para Y
==
Parent Folder
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Pos.+
==
Press right mouse button to create a new point
==
Previous Envelope
==
Proof
==
Quads
==
REC
==
Reason:
==
Record demo
==
Red value of the envelope
==
Refocus
==
Remove
==
Removes collision from this layer
==
Removes the image from the map
==
Removes the image from the map file.
==
Replace
==
Replace Image
==
Replaces the image with a new one
==
Resizes the current Quad based on the aspect ratio of the image
==
Right
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Save
==
Save As
==
Save map
==
Saves the current map
==
Saves the current map under a new name
==
Select group. Right click for properties.
==
Select image
==
Select layer. Right click for properties.
==
Shift
==
Square
==
Squares the current quad
==
Stop record
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Time limit: %d min
==
Toggle group visibility
==
Toggle layer visibility
==
Toggles the envelope editor.
==
Up
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
Width
==
X-axis of the envelope
==
Y-axis of the envelope
==
ZI
==
ZO
==
[HOME] Restore map focus
==
[M] Flip brush vertical
==
[N] Flip brush horizontal
==
[NumPad*] Zoom to normal and remove editor offset
==
[NumPad+] Zoom in
==
[NumPad-] Zoom out
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
##### old translations #####
##### old translations ####

File diff suppressed because it is too large Load diff

View file

@ -1,8 +1,12 @@
##### translated strings #####
%d of %d servers, %d players
== %d od %d server(a), %d igrač(a)
%ds left
== Još %ds
Abort
== Prekini
@ -51,6 +55,9 @@ Connect
Connecting to
== Konektujem na
Connection Problems...
== Problemi sa konekcijom...
Console
== Konzola
@ -66,6 +73,9 @@ Current version: %s
Custom colors
== Vlastite boje
Delete
== Izbriši
Demos
== Demoi
@ -93,6 +103,12 @@ Emoticon
Enter
== Započni
Error
== Greška
Error loading demo
== Greška prilikom učitavanja demo-snimka
FSAA samples
== FSAA samples
@ -249,7 +265,7 @@ Ok
Password
== Lozinka
Password Incorrect
Password incorrect
== Pogrešna lozinka
Ping
@ -267,6 +283,9 @@ Player
Players
== Igrači
Please balance teams!
== Molim uravnotežite timove!
Prev. weapon
== Prethodno oružje
@ -372,6 +391,9 @@ Standard gametype
Standard map
== Standardna mapa
Sudden Death
== Iznenadna smrt
Switch weapon on pickup
== Aktiviraj novo oružje prilikom uzimanja
@ -420,6 +442,9 @@ Vote yes
Voting
== Glasanje
Warmup
== Zagrejavanje
Weapon
== Oružje
@ -435,358 +460,478 @@ You must restart the game for all settings to take effect.
Your skin
== Vaš izgled
Password incorrect
== Pogrešna lozinka
##### needs translation #####
Please balance teams!
== Molim uravnotežite timove!
Connection Problems...
== Problemi sa konekcijom...
Warmup
== Zagrejavanje
Sudden Death
== Iznenadna smrt
%ds left
== Još %ds
error loading demo
== Greška prilikom učitavanja demo-snimka
Error
== Greška
Open map
== Open map
Open
== Open
Save map
== Save map
Save
== Save
HD
== HD
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
Anim
== Anim
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
ZO
== ZO
[NumPad-] Zoom out
== [NumPad-] Zoom out
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
ZI
== ZI
[NumPad+] Zoom in
== [NumPad+] Zoom in
Increase animation speed
== Increase animation speed
Normal animation speed
== Normal animation speed
Decrease animation speed
== Decrease animation speed
[N] Flip brush horizontal
== [N] Flip brush horizontal
[M] Flip brush vertical
== [M] Flip brush vertical
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] CW
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Border
== Border
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Decrease
== Decrease
Increase
== Increase
None
== None
Toggle group visibility
== Toggle group visibility
Select group. Right click for properties.
== Select group. Right click for properties.
Select layer. Right click for properties.
== Select layer. Right click for properties.
Add group
== Add group
Adds a new group
== Adds a new group
Embed
== Embed
Embeds the image into the map file.
== Embeds the image into the map file.
Make external
== Make external
Removes the image from the map file.
== Removes the image from the map file.
Replace
== Replace
Replaces the image with a new one
== Replaces the image with a new one
Replace Image
== Replace Image
Remove
== Remove
Removes the image from the map
== Removes the image from the map
Embedded
== Embedded
External
== External
Select image
== Select image
Load a new image to use in the map
== Load a new image to use in the map
Add Image
== Add Image
Add
== Add
Filename:
== Filename:
Cancel
== Cancel
Layers
== Layers
Images
== Images
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
%d%% loaded
==
%s Right click for context menu.
== %s Right click for context menu.
==
Color+
== Color+
Add
==
Creates a new color envelope
== Creates a new color envelope
Add Image
==
Pos.+
== Pos.+
Add Quad
==
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Name:
== Name:
Press right mouse button to create a new point
== Press right mouse button to create a new point
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
New
== New
Creates a new map
== Creates a new map
Opens a map for editing
== Opens a map for editing
Append
== Append
Opens a map and adds everything from that map to the current one
== Opens a map and adds everything from that map to the current one
Append map
== Append map
Saves the current map
== Saves the current map
Save As
== Save As
Saves the current map under a new name
== Saves the current map under a new name
Exits from the editor
== Exits from the editor
Clear collision
== Clear collision
Removes collision from this layer
== Removes collision from this layer
Make collision
== Make collision
Constructs collision from this layer
== Constructs collision from this layer
Width
== Width
Height
== Height
Image
== Image
Delete group
== Delete group
Add group
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new group
==
Delete layer
== Delete layer
Adds a new quad
==
Deletes the layer
== Deletes the layer
Alpha value of the envelope
==
Group
== Group
Anim
==
Order
== Order
Append
==
Detail
== Detail
Append map
==
Delete
== Izbriši
Are you sure that you want to delete the demo?
==
Deletes the current quad
== Deletes the current quad
Aspect ratio
==
Square
== Square
Blue value of the envelope
==
Squares the current quad
== Squares the current quad
Border
==
Pos. Env
== Pos. Env
CCW
==
Pos. TO
== Pos. TO
CW
==
Cancel
==
Clear collision
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Toggle layer visibility
== Toggle layer visibility
Color+
==
Constructs collision from this layer
==
Creates a new color envelope
==
Creates a new map
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Decrease
==
Decrease animation speed
==
Delete demo
==
Delete group
==
Delete layer
==
Delete this envelope
==
Deletes the current quad
==
Deletes the layer
==
Detail
==
Down
==
Embed
==
Embedded
==
Embeds the image into the map file.
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
Exit
==
Exits from the editor
==
External
==
File
== File
==
##### needs translation ####
File: %s
==
Filename:
==
Folder
==
Green value of the envelope
==
Group
==
HD
==
Height
==
Image
==
Images
==
Increase
==
Increase animation speed
==
Invalid Demo
==
Layers
==
Left
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Load
==
Load a new image to use in the map
==
Load map
==
Make collision
==
Make external
==
Name:
==
New
==
New folder
==
Next Envelope
==
None
==
Normal animation speed
==
Open
==
Opens a map and adds everything from that map to the current one
==
Opens a map for editing
==
Order
==
Para X
==
Para Y
==
Parent Folder
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Pos.+
==
Press right mouse button to create a new point
==
Previous Envelope
==
Proof
==
Quads
==
REC
==
Reason:
==
Record demo
==
Red value of the envelope
==
Refocus
==
Remove
==
Removes collision from this layer
==
Removes the image from the map
==
Removes the image from the map file.
==
Replace
==
Replace Image
==
Replaces the image with a new one
==
Resizes the current Quad based on the aspect ratio of the image
==
Right
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Save
==
Save As
==
Save map
==
Saves the current map
==
Saves the current map under a new name
==
Select group. Right click for properties.
==
Select image
==
Select layer. Right click for properties.
==
Shift
==
Square
==
Squares the current quad
==
Stop record
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Time limit: %d min
==
Toggle group visibility
==
Toggle layer visibility
==
Toggles the envelope editor.
==
Up
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
Width
==
X-axis of the envelope
==
Y-axis of the envelope
==
ZI
==
ZO
==
[HOME] Restore map focus
==
[M] Flip brush vertical
==
[N] Flip brush horizontal
==
[NumPad*] Zoom to normal and remove editor offset
==
[NumPad+] Zoom in
==
[NumPad-] Zoom out
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
##### old translations #####
##### old translations ####

View file

@ -247,7 +247,7 @@ Ok
Password
== Lösenord
Password Incorrect
Password incorrect
== Felaktigt lösenord
Ping
@ -427,366 +427,511 @@ Yes
You must restart the game for all settings to take effect.
== Du måste starta om spelet för att ändringarna skall gälla.
##### needs translation ####
##### needs translation #####
Force vote
== Force vote
Show chat
== Show chat
Your skin
== Your skin
Password incorrect
== Password incorrect
Please balance teams!
== Please balance teams!
Connection Problems...
== Connection Problems...
Warmup
== Warmup
Sudden Death
== Sudden Death
%d%% loaded
==
%ds left
== %ds left
error loading demo
== error loading demo
Error
== Error
Open map
== Open map
Open
== Open
Save map
== Save map
Save
== Save
HD
== HD
[ctrl+h] Toggle High Detail
== [ctrl+h] Toggle High Detail
Anim
== Anim
[ctrl+m] Toggle animation
== [ctrl+m] Toggle animation
Proof
== Proof
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
ZO
== ZO
[NumPad-] Zoom out
== [NumPad-] Zoom out
[NumPad*] Zoom to normal and remove editor offset
== [NumPad*] Zoom to normal and remove editor offset
ZI
== ZI
[NumPad+] Zoom in
== [NumPad+] Zoom in
Increase animation speed
== Increase animation speed
Normal animation speed
== Normal animation speed
Decrease animation speed
== Decrease animation speed
[N] Flip brush horizontal
== [N] Flip brush horizontal
[M] Flip brush vertical
== [M] Flip brush vertical
CCW
== CCW
[R] Rotates the brush counter clockwise
== [R] Rotates the brush counter clockwise
CW
== CW
[T] Rotates the brush clockwise
== [T] Rotates the brush clockwise
Add Quad
== Add Quad
Adds a new quad
== Adds a new quad
Border
== Border
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
Left mouse button to move. Hold shift to move the texture.
== Left mouse button to move. Hold shift to move the texture.
Use left mouse button to drag and create a brush.
== Use left mouse button to drag and create a brush.
Use left mouse button to paint with the brush. Right button clears the brush.
== Use left mouse button to paint with the brush. Right button clears the brush.
Decrease
== Decrease
Increase
== Increase
None
== None
Toggle group visibility
== Toggle group visibility
Select group. Right click for properties.
== Select group. Right click for properties.
Add group
== Add group
Adds a new group
== Adds a new group
Embed
== Embed
Embeds the image into the map file.
== Embeds the image into the map file.
Make external
== Make external
Removes the image from the map file.
== Removes the image from the map file.
Replace
== Replace
Replaces the image with a new one
== Replaces the image with a new one
Replace Image
== Replace Image
Remove
== Remove
Removes the image from the map
== Removes the image from the map
Embedded
== Embedded
External
== External
Select image
== Select image
Load a new image to use in the map
== Load a new image to use in the map
Add Image
== Add Image
Add
== Add
Filename:
== Filename:
Cancel
== Cancel
Layers
== Layers
Images
== Images
Switch between images and layers managment.
== Switch between images and layers managment.
Envelopes
== Envelopes
Toggles the envelope editor.
== Toggles the envelope editor.
==
%s Right click for context menu.
== %s Right click for context menu.
==
Color+
== Color+
Add
==
Creates a new color envelope
== Creates a new color envelope
Add Image
==
Pos.+
== Pos.+
Add Quad
==
Creates a new pos envelope
== Creates a new pos envelope
Previous Envelope
== Previous Envelope
Next Envelope
== Next Envelope
Name:
== Name:
Press right mouse button to create a new point
== Press right mouse button to create a new point
Switch curve type
== Switch curve type
Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete.
New
== New
Creates a new map
== Creates a new map
Opens a map for editing
== Opens a map for editing
Append
== Append
Opens a map and adds everything from that map to the current one
== Opens a map and adds everything from that map to the current one
Append map
== Append map
Saves the current map
== Saves the current map
Save As
== Save As
Saves the current map under a new name
== Saves the current map under a new name
Exits from the editor
== Exits from the editor
Clear collision
== Clear collision
Removes collision from this layer
== Removes collision from this layer
Make collision
== Make collision
Constructs collision from this layer
== Constructs collision from this layer
Width
== Width
Height
== Height
Image
== Image
Delete group
== Delete group
Add group
==
Add quads layer
== Add quads layer
Creates a new quad layer
== Creates a new quad layer
==
Add tile layer
== Add tile layer
==
Creates a new tile layer
== Creates a new tile layer
Adds a new group
==
Delete layer
== Delete Layer
Adds a new quad
==
Deletes the layer
== Deletes the layer
Alpha value of the envelope
==
Group
== Group
Anim
==
Order
== Order
Append
==
Detail
== Detail
Append map
==
Delete
== Delete
Are you sure that you want to delete the demo?
==
Deletes the current quad
== Deletes the current quad
Aspect ratio
==
Square
== Square
Blue value of the envelope
==
Squares the current quad
== Squares the current quad
Border
==
Pos. Env
== Pos. Env
CCW
==
Pos. TO
== Pos. TO
CW
==
Cancel
==
Clear collision
==
Clip H
==
Clip W
==
Clip X
==
Clip Y
==
Color
==
Color Env
== Color Env
==
Color TO
== Color TO
==
Select layer. Right click for properties.
== Select layer. Right click for properties.
Color+
==
Toggle layer visibility
== Toggle layer visibility
Connection Problems...
==
Constructs collision from this layer
==
Creates a new color envelope
==
Creates a new map
==
Creates a new pos envelope
==
Creates a new quad layer
==
Creates a new tile layer
==
Decrease
==
Decrease animation speed
==
Delete
==
Delete demo
==
Delete group
==
Delete layer
==
Delete this envelope
==
Deletes the current quad
==
Deletes the layer
==
Detail
==
Down
==
Embed
==
Embedded
==
Embeds the image into the map file.
==
Enable/disable group for saving
==
Enable/disable layer for saving
==
Envelopes
==
Error
==
Error loading demo
==
Exit
==
Exits from the editor
==
External
==
File
== File
==
File: %s
==
Filename:
==
Folder
==
Force vote
==
Green value of the envelope
==
Group
==
HD
==
Height
==
Image
==
Images
==
Increase
==
Increase animation speed
==
Invalid Demo
==
Layers
==
Left
==
Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate.
==
Left mouse button to move. Hold shift to move the texture.
==
Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete.
==
Load
==
Load a new image to use in the map
==
Load map
==
Make collision
==
Make external
==
Name:
==
New
==
New folder
==
Next Envelope
==
None
==
Normal animation speed
==
Open
==
Opens a map and adds everything from that map to the current one
==
Opens a map for editing
==
Order
==
Para X
==
Para Y
==
Parent Folder
==
Please balance teams!
==
Pos X
==
Pos Y
==
Pos. Env
==
Pos. TO
==
Pos.+
==
Press right mouse button to create a new point
==
Previous Envelope
==
Proof
==
Quads
==
REC
==
Reason:
==
Record demo
==
Red value of the envelope
==
Refocus
==
Remove
==
Removes collision from this layer
==
Removes the image from the map
==
Removes the image from the map file.
==
Replace
==
Replace Image
==
Replaces the image with a new one
==
Resizes the current Quad based on the aspect ratio of the image
==
Right
==
Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Rotation of the envelope
==
Save
==
Save As
==
Save map
==
Saves the current map
==
Saves the current map under a new name
==
Select group. Right click for properties.
==
Select image
==
Select layer. Right click for properties.
==
Shift
==
Show chat
==
Square
==
Squares the current quad
==
Stop record
==
Sudden Death
==
Switch between images and layers managment.
==
Switch curve type
==
Tiles
==
Time limit: %d min
==
Toggle group visibility
==
Toggle layer visibility
==
Toggles the envelope editor.
==
Up
==
Use Clipping
==
Use left mouse button to drag and change the color value. Hold shift to be more precise.
==
Use left mouse button to drag and change the value. Hold shift to be more precise.
==
Use left mouse button to drag and create a brush.
==
Use left mouse button to paint with the brush. Right button clears the brush.
==
Warmup
==
Width
==
X-axis of the envelope
==
Y-axis of the envelope
==
Your skin
==
ZI
==
ZO
==
[HOME] Restore map focus
==
[M] Flip brush vertical
==
[N] Flip brush horizontal
==
[NumPad*] Zoom to normal and remove editor offset
==
[NumPad+] Zoom in
==
[NumPad-] Zoom out
==
[R] Rotates the brush counter clockwise
==
[T] Rotates the brush clockwise
==
[ctrl+h] Toggle High Detail
==
[ctrl+m] Toggle animation
==
[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see.
==
##### old translations #####
##### old translations ####

View file

@ -1,26 +1,64 @@
import sys, os
import os, re, sys
match = re.search("(.*?)/[^/]*?$", sys.argv[0])
if match != None:
os.chdir(os.getcwd() + "/" + match.group(1))
notice = "/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */\n"
notice = [b"/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */\n", b"/* If you are missing that file, acquire a complete release at teeworlds.com. */\n"]
exclude = ["../src%sengine%sexternal" % (os.sep, os.sep), "../src%sosxlaunch" % os.sep]
updated_files = 0
def fix_copyright_notice(filename):
global updated_files
f = open(filename, "rb")
lines = f.readlines()
f.close()
if "/*" in lines[0] and "copyright" in lines[0]:
lines[0] = notice
else:
lines = [notice] + lines
file(filename, "wb").writelines(lines)
for root, dirs, files in os.walk("src"):
for name in files:
filename = os.path.join(root, name)
process = 0
if ".h" == filename[-2:] or ".c" == filename[-2:] or ".cpp" == filename[-4:]:
process = 1
if os.sep + "external" + os.sep in filename:
process = 0
if process:
fix_copyright_notice(filename)
i = 0
length_lines = len(lines)
if length_lines > 0:
while i <= length_lines and (lines[i].decode("utf-8").lstrip()[:2] == "//" or lines[i].decode("utf-8").lstrip()[:2] == "/*" and lines[i].decode("utf-8").rstrip()[-2:] == "*/") and ("Magnus" in lines[i].decode("utf-8") or "magnus" in lines[i].decode("utf-8") or "Auvinen" in lines[i].decode("utf-8") or "auvinen" in lines[i].decode("utf-8") or "license" in lines[i].decode("utf-8") or "teeworlds" in lines[i].decode("utf-8")):
i += 1
length_notice = len(notice)
if i > 0:
j = 0
while lines[j] == notice[j]:
j += 1
if j == length_notice:
return
k = j
j = 0
while j < length_notice -1 - k:
lines = [notice[j]] + lines
j += 1
while j < length_notice:
lines[j] = notice[j]
j += 1
if length_lines == 0 or i == 0:
j = length_notice - 1
while j >= 0:
lines = [notice[j]] + lines
j -= 1
open(filename, "wb").writelines(lines)
updated_files += 1
skip = False
for root, dirs, files in os.walk("../src"):
for excluding in exclude:
if root[:len(excluding)] == excluding:
skip = True
break
if skip == True:
skip = False
continue
for name in files:
filename = os.path.join(root, name)
if filename[-2:] != ".c" and filename[-4:] != ".cpp" and filename[-2:] != ".h":
continue
fix_copyright_notice(filename)
output = "file"
if updated_files != 1:
output += "s"
print("*** updated %d %s ***" % (updated_files, output))

View file

@ -1,16 +1,16 @@
import sys, os
source_exts = [".c", ".cpp", ".h", ".hpp"]
source_exts = [".c", ".cpp", ".h"]
def parse_source():
stringtable = {}
def process_line(line):
if 'localize("' in line:
fields = line.split('localize("', 2)[1].split('"', 2)
if 'Localize("' in line:
fields = line.split('Localize("', 1)[1].split('"', 1)
stringtable[fields[0]] = ""
process_line(fields[1])
for root, dirs, files in os.walk("src"):
for root, dirs, files in os.walk("../src"):
for name in files:
filename = os.path.join(root, name)
@ -18,82 +18,71 @@ def parse_source():
continue
if filename[-2:] in source_exts or filename[-4:] in source_exts:
for line in file(filename):
for line in open(filename, "rb"):
process_line(line)
return stringtable
def load_languagefile(filename):
f = file(filename)
f = open(filename, "rb")
lines = f.readlines()
f.close()
stringtable = {}
for i in xrange(0, len(lines)-1):
l = lines[i].strip()
for i in range(0, len(lines)-1):
l = lines[i].decode("utf-8").strip()
if len(l) and not l[0] == '=' and not l[0] == '#':
stringtable[l] = lines[i+1][3:].strip()
stringtable[l] = lines[i+1][3:].decode("utf-8").rstrip()
return stringtable
def generate_languagefile(outputfilename, srctable, loctable):
tmpfilename = outputfilename[:-1]+"_"
f = file(tmpfilename, "w")
f = open(outputfilename, "wb")
num_items = 0
new_items = 0
old_items = 0
srctable_keys = srctable.keys()
srctable_keys = []
for key in srctable:
srctable_keys.append(key)
srctable_keys.sort()
print >>f, ""
print >>f, "##### translated strings #####"
print >>f, ""
content = "\n##### translated strings #####\n\n"
for k in srctable_keys:
if k in loctable and len(loctable[k]):
print >>f, k
print >>f, "==", loctable[k]
print >>f, ""
content += "%s\n== %s\n\n" % (k, loctable[k])
num_items += 1
print >>f, "##### needs translation ####"
print >>f, ""
content += "##### needs translation #####\n\n"
for k in srctable_keys:
if not k in loctable or len(loctable[k]) == 0:
print >>f, k
print >>f, "==", srctable[k]
print >>f, ""
content += "%s\n== \n\n" % (k)
num_items += 1
new_items += 1
print >>f, "##### old translations ####"
print >>f, ""
content += "##### old translations #####\n\n"
for k in loctable:
if not k in srctable:
print >>f, k
print >>f, "==", loctable[k]
print >>f, ""
content += "%s\n== %s\n\n" % (k, loctable[k])
num_items += 1
old_items += 1
print "%-40s %8d %8d %8d" % (outputfilename, num_items, new_items, old_items)
f.close()
os.rename(tmpfilename, outputfilename)
f.write(content.encode("utf-8"))
f.close()
print("%-40s %8d %8d %8d" % (outputfilename, num_items, new_items, old_items))
srctable = parse_source()
print "%-40s %8s %8s %8s" % ("filename", "total", "new", "old")
print("%-40s %8s %8s %8s" % ("filename", "total", "new", "old"))
for filename in os.listdir("data/languages"):
for filename in os.listdir("../data/languages"):
if not ".txt" in filename:
continue
if filename == "index.txt":
continue
filename = "data/languages/" + filename
filename = "../data/languages/" + filename
generate_languagefile(filename, srctable, load_languagefile(filename))

View file

@ -1,4 +1,5 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef BASELIB_FILE_CONFIG_H
#define BASELIB_FILE_CONFIG_H

View file

@ -1,4 +1,5 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef BASE_MATH_H
#define BASE_MATH_H

View file

@ -1,4 +1,5 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>

View file

@ -1,4 +1,5 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
/*
Title: OS Abstraction

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_ALGORITHM_HPP
#define TL_FILE_ALGORITHM_HPP

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_ALLOCATOR_HPP
#define TL_FILE_ALLOCATOR_HPP

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_ARRAY_HPP
#define TL_FILE_ARRAY_HPP

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_BASE_HPP
#define TL_FILE_BASE_HPP

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_RANGE_HPP
#define TL_FILE_RANGE_HPP

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_SORTED_ARRAY_HPP
#define TL_FILE_SORTED_ARRAY_HPP

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef TL_FILE_STRING_HPP
#define TL_FILE_STRING_HPP

View file

@ -1,4 +1,5 @@
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef BASE_VMATH_H
#define BASE_VMATH_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_H
#define ENGINE_CLIENT_H
#include "kernel.h"

View file

@ -1,4 +1,5 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdlib.h> // qsort
#include <stdarg.h>
@ -990,6 +991,8 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
m_MapdownloadChunk = 0;
str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName));
if(m_MapdownloadFile)
io_close(m_MapdownloadFile);
m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
m_MapdownloadCrc = MapCrc;
m_MapdownloadTotalsize = -1;
@ -1028,7 +1031,8 @@ void CClient::ProcessPacket(CNetChunk *pPacket)
const char *pError;
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
io_close(m_MapdownloadFile);
if(m_MapdownloadFile)
io_close(m_MapdownloadFile);
m_MapdownloadFile = 0;
m_MapdownloadAmount = 0;
m_MapdownloadTotalsize = -1;

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_CLIENT_H
#define ENGINE_CLIENT_CLIENT_H

View file

@ -1,4 +1,5 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/detect.h>

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_GRAPHICS_H
#define ENGINE_CLIENT_GRAPHICS_H

View file

@ -1,4 +1,5 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "SDL.h"
#include <base/system.h>

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_INPUT_H
#define ENGINE_CLIENT_INPUT_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
/* AUTO GENERATED! DO NOT EDIT MANUALLY! */
#ifndef KEYS_INCLUDE

View file

@ -1,4 +1,5 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <engine/shared/config.h>

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SOUND_H
#define ENGINE_CLIENT_SOUND_H

View file

@ -1,4 +1,5 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <algorithm> // sort
#include <base/system.h>

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SRVBROWSE_H
#define ENGINE_CLIENT_SRVBROWSE_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <base/math.h>
#include <engine/graphics.h>

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CONFIG_H
#define ENGINE_CONFIG_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CONSOLE_H
#define ENGINE_CONSOLE_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_DEMO_H
#define ENGINE_DEMO_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_EDITOR_H
#define ENGINE_EDITOR_H
#include "kernel.h"

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_GRAPHICS_H
#define ENGINE_GRAPHICS_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_INPUT_H
#define ENGINE_INPUT_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_KERNEL_H
#define ENGINE_KERNEL_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_KEYS_H
#define ENGINE_KEYS_H
/* AUTO GENERATED! DO NOT EDIT MANUALLY! */

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_MAP_H
#define ENGINE_MAP_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_MASTERSERVER_H
#define ENGINE_MASTERSERVER_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_MESSAGE_H
#define ENGINE_MESSAGE_H

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVER_H
#define ENGINE_SERVER_H
#include "kernel.h"

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <engine/shared/network.h>
#include <engine/shared/config.h>

View file

@ -1,3 +1,5 @@
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVER_REGISTER_H
#define ENGINE_SERVER_REGISTER_H

View file

@ -1,4 +1,5 @@
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVER_SERVER_H
#define ENGINE_SERVER_SERVER_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SERVERBROWSER_H
#define ENGINE_SERVERBROWSER_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "compression.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_COMPRESSION_H
#define ENGINE_SHARED_COMPRESSION_H
// variable int packing

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/config.h>
#include <engine/storage.h>
#include <engine/shared/config.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_E_CONFIG_H
#define ENGINE_SHARED_E_CONFIG_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_E_CONFIG_VARIABLES_H
#define ENGINE_SHARED_E_CONFIG_VARIABLES_H
#undef ENGINE_SHARED_E_CONFIG_VARIABLES_H // this file will be included several times

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <new>
#include <base/system.h>
#include <base/math.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_CONSOLE_H
#define ENGINE_SHARED_CONSOLE_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include <engine/storage.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_DATAFILE_H
#define ENGINE_SHARED_DATAFILE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <engine/console.h>
#include <engine/shared/protocol.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_DEMO_H
#define ENGINE_SHARED_DEMO_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_E_ENGINE_H
#define ENGINE_SHARED_E_ENGINE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "huffman.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_HUFFMAN_H
#define ENGINE_SHARED_HUFFMAN_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "jobs.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_JOBS_H
#define ENGINE_SHARED_JOBS_H
typedef int (*JOBFUNC)(void *pData);

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <engine/kernel.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "linereader.h"
void CLineReader::Init(IOHANDLE io)

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_LINEREADER_H
#define ENGINE_SHARED_LINEREADER_H
#include <base/system.h>

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include <engine/map.h>
#include <engine/storage.h>

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdio.h> // sscanf
#include <base/system.h>

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "memheap.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_MEMHEAP_H
#define ENGINE_SHARED_MEMHEAP_H
class CHeap

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_MESSAGE_H
#define ENGINE_SHARED_MESSAGE_H
class CMessage

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_NETWORK_H
#define ENGINE_SHARED_NETWORK_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "network.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "config.h"
#include "network.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "network.h"

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "packer.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_PACKER_H
#define ENGINE_SHARED_PACKER_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_PROTOCOL_H
#define ENGINE_SHARED_PROTOCOL_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/system.h>
#include "ringbuffer.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_RINGBUFFER_H
#define ENGINE_SHARED_RINGBUFFER_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "snapshot.h"
#include "engine.h"
#include "compression.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_SNAPSHOT_H
#define ENGINE_SHARED_SNAPSHOT_H

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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <stdio.h> //remove()
#include <base/system.h>
#include <engine/storage.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SOUND_H
#define ENGINE_SOUND_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_STORAGE_H
#define ENGINE_STORAGE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_TEXTRENDER_H
#define ENGINE_TEXTRENDER_H
#include "kernel.h"

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <game/generated/protocol.h>

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_ANIMSTATE_H
#define GAME_CLIENT_ANIMSTATE_H

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENT_H
#define GAME_CLIENT_COMPONENT_H

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