From d7b623f5321c13e82b8c5f5b4573be9cf1eaa568 Mon Sep 17 00:00:00 2001 From: Sworddragon Date: Sat, 20 Nov 2010 11:36:48 +0100 Subject: [PATCH 01/20] Updated copyright.py --- scripts/copyright.py | 78 ++++++++++++++++++++++++++++++++------------ 1 file changed, 58 insertions(+), 20 deletions(-) diff --git a/scripts/copyright.py b/scripts/copyright.py index 051eb4ace..29e1bbfef 100755 --- a/scripts/copyright.py +++ b/scripts/copyright.py @@ -1,26 +1,64 @@ -import sys, os +import os, re, sys +match = re.search("(.*?)/[^/]*?$", sys.argv[0]) +if match != None: + os.chdir(os.getcwd() + "/" + match.group(1)) -notice = "/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */\n" +notice = [b"/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */\n", b"/* If you are missing that file, acquire a complete release at teeworlds.com. */\n"] +exclude = ["../src%sengine%sexternal" % (os.sep, os.sep), "../src%sosxlaunch" % os.sep] +updated_files = 0 def fix_copyright_notice(filename): + global updated_files f = open(filename, "rb") lines = f.readlines() f.close() - - if "/*" in lines[0] and "copyright" in lines[0]: - lines[0] = notice - else: - lines = [notice] + lines - file(filename, "wb").writelines(lines) - -for root, dirs, files in os.walk("src"): - for name in files: - filename = os.path.join(root, name) - process = 0 - if ".h" == filename[-2:] or ".c" == filename[-2:] or ".cpp" == filename[-4:]: - process = 1 - if os.sep + "external" + os.sep in filename: - process = 0 - - if process: - fix_copyright_notice(filename) + + i = 0 + length_lines = len(lines) + if length_lines > 0: + while i <= length_lines and (lines[i].decode("utf-8").lstrip()[:2] == "//" or lines[i].decode("utf-8").lstrip()[:2] == "/*" and lines[i].decode("utf-8").rstrip()[-2:] == "*/") and ("Magnus" in lines[i].decode("utf-8") or "magnus" in lines[i].decode("utf-8") or "Auvinen" in lines[i].decode("utf-8") or "auvinen" in lines[i].decode("utf-8") or "license" in lines[i].decode("utf-8") or "teeworlds" in lines[i].decode("utf-8")): + i += 1 + length_notice = len(notice) + if i > 0: + j = 0 + while lines[j] == notice[j]: + j += 1 + if j == length_notice: + return + k = j + j = 0 + while j < length_notice -1 - k: + lines = [notice[j]] + lines + j += 1 + while j < length_notice: + lines[j] = notice[j] + j += 1 + if length_lines == 0 or i == 0: + j = length_notice - 1 + while j >= 0: + lines = [notice[j]] + lines + j -= 1 + open(filename, "wb").writelines(lines) + updated_files += 1 + +skip = False +for root, dirs, files in os.walk("../src"): + for excluding in exclude: + if root[:len(excluding)] == excluding: + skip = True + break + if skip == True: + skip = False + continue + for name in files: + filename = os.path.join(root, name) + + if filename[-2:] != ".c" and filename[-4:] != ".cpp" and filename[-2:] != ".h": + continue + + fix_copyright_notice(filename) + +output = "file" +if updated_files != 1: + output += "s" +print("*** updated %d %s ***" % (updated_files, output)) From fc9211c7774a0d2d755addfb82b7a02047a6568a Mon Sep 17 00:00:00 2001 From: Sworddragon Date: Sat, 20 Nov 2010 11:37:14 +0100 Subject: [PATCH 02/20] Updated copyrights --- src/base/detect.h | 3 ++- src/base/math.h | 3 ++- src/base/system.c | 3 ++- src/base/system.h | 3 ++- src/base/tl/algorithm.h | 2 ++ src/base/tl/allocator.h | 2 ++ src/base/tl/array.h | 2 ++ src/base/tl/base.h | 2 ++ src/base/tl/range.h | 2 ++ src/base/tl/sorted_array.h | 2 ++ src/base/tl/string.h | 2 ++ src/base/vmath.h | 3 ++- src/engine/client.h | 2 ++ src/engine/client/client.cpp | 3 ++- src/engine/client/client.h | 2 ++ src/engine/client/graphics.cpp | 3 ++- src/engine/client/graphics.h | 2 ++ src/engine/client/input.cpp | 3 ++- src/engine/client/input.h | 2 ++ src/engine/client/keynames.h | 2 ++ src/engine/client/sound.cpp | 3 ++- src/engine/client/sound.h | 2 ++ src/engine/client/srvbrowse.cpp | 3 ++- src/engine/client/srvbrowse.h | 2 ++ src/engine/client/text.cpp | 2 ++ src/engine/config.h | 2 ++ src/engine/console.h | 2 ++ src/engine/demo.h | 2 ++ src/engine/editor.h | 2 ++ src/engine/graphics.h | 2 ++ src/engine/input.h | 2 ++ src/engine/kernel.h | 2 ++ src/engine/keys.h | 2 ++ src/engine/map.h | 2 ++ src/engine/masterserver.h | 2 ++ src/engine/message.h | 2 ++ src/engine/server.h | 2 ++ src/engine/server/register.cpp | 2 ++ src/engine/server/register.h | 2 ++ src/engine/server/server.cpp | 3 ++- src/engine/server/server.h | 2 ++ src/engine/serverbrowser.h | 2 ++ src/engine/shared/compression.cpp | 3 ++- src/engine/shared/compression.h | 2 ++ src/engine/shared/config.cpp | 2 ++ src/engine/shared/config.h | 2 ++ src/engine/shared/config_variables.h | 2 ++ src/engine/shared/console.cpp | 2 ++ src/engine/shared/console.h | 2 ++ src/engine/shared/datafile.cpp | 3 ++- src/engine/shared/datafile.h | 2 ++ src/engine/shared/demo.cpp | 2 ++ src/engine/shared/demo.h | 2 ++ src/engine/shared/engine.cpp | 3 ++- src/engine/shared/engine.h | 2 ++ src/engine/shared/huffman.cpp | 2 ++ src/engine/shared/huffman.h | 2 ++ src/engine/shared/jobs.cpp | 3 ++- src/engine/shared/jobs.h | 2 ++ src/engine/shared/kernel.cpp | 2 ++ src/engine/shared/linereader.cpp | 2 ++ src/engine/shared/linereader.h | 2 ++ src/engine/shared/map.cpp | 3 ++- src/engine/shared/masterserver.cpp | 3 ++- src/engine/shared/memheap.cpp | 3 ++- src/engine/shared/memheap.h | 2 ++ src/engine/shared/message.h | 2 ++ src/engine/shared/network.cpp | 3 ++- src/engine/shared/network.h | 2 ++ src/engine/shared/network_client.cpp | 2 ++ src/engine/shared/network_conn.cpp | 2 ++ src/engine/shared/network_server.cpp | 2 ++ src/engine/shared/packer.cpp | 3 ++- src/engine/shared/packer.h | 2 ++ src/engine/shared/protocol.h | 2 ++ src/engine/shared/ringbuffer.cpp | 2 ++ src/engine/shared/ringbuffer.h | 2 ++ src/engine/shared/snapshot.cpp | 3 ++- src/engine/shared/snapshot.h | 2 ++ src/engine/shared/storage.cpp | 3 ++- src/engine/sound.h | 2 ++ src/engine/storage.h | 2 ++ src/engine/textrender.h | 2 ++ src/game/client/animstate.cpp | 2 ++ src/game/client/animstate.h | 2 ++ src/game/client/component.h | 2 ++ src/game/client/components/binds.cpp | 2 ++ src/game/client/components/binds.h | 2 ++ src/game/client/components/broadcast.cpp | 2 ++ src/game/client/components/broadcast.h | 2 ++ src/game/client/components/camera.cpp | 2 ++ src/game/client/components/camera.h | 2 ++ src/game/client/components/chat.cpp | 2 ++ src/game/client/components/chat.h | 2 ++ src/game/client/components/console.cpp | 2 ++ src/game/client/components/console.h | 2 ++ src/game/client/components/controls.cpp | 2 ++ src/game/client/components/controls.h | 2 ++ src/game/client/components/damageind.cpp | 2 ++ src/game/client/components/damageind.h | 2 ++ src/game/client/components/debughud.cpp | 2 ++ src/game/client/components/debughud.h | 2 ++ src/game/client/components/effects.cpp | 2 ++ src/game/client/components/effects.h | 2 ++ src/game/client/components/emoticon.cpp | 2 ++ src/game/client/components/emoticon.h | 2 ++ src/game/client/components/flow.cpp | 2 ++ src/game/client/components/flow.h | 2 ++ src/game/client/components/hud.cpp | 2 ++ src/game/client/components/hud.h | 2 ++ src/game/client/components/items.cpp | 2 ++ src/game/client/components/items.h | 2 ++ src/game/client/components/killmessages.cpp | 2 ++ src/game/client/components/killmessages.h | 2 ++ src/game/client/components/mapimages.cpp | 2 ++ src/game/client/components/mapimages.h | 2 ++ src/game/client/components/maplayers.cpp | 2 ++ src/game/client/components/maplayers.h | 2 ++ src/game/client/components/menus.cpp | 3 ++- src/game/client/components/menus.h | 2 ++ src/game/client/components/menus_browser.cpp | 2 ++ src/game/client/components/menus_demo.cpp | 2 ++ src/game/client/components/menus_ingame.cpp | 2 ++ src/game/client/components/menus_settings.cpp | 2 ++ src/game/client/components/motd.cpp | 2 ++ src/game/client/components/motd.h | 2 ++ src/game/client/components/nameplates.cpp | 2 ++ src/game/client/components/nameplates.h | 2 ++ src/game/client/components/particles.cpp | 2 ++ src/game/client/components/particles.h | 2 ++ src/game/client/components/players.cpp | 2 ++ src/game/client/components/players.h | 2 ++ src/game/client/components/scoreboard.cpp | 2 ++ src/game/client/components/scoreboard.h | 2 ++ src/game/client/components/skins.cpp | 3 ++- src/game/client/components/skins.h | 2 ++ src/game/client/components/sounds.cpp | 2 ++ src/game/client/components/sounds.h | 2 ++ src/game/client/components/voting.cpp | 2 ++ src/game/client/components/voting.h | 2 ++ src/game/client/gameclient.cpp | 2 ++ src/game/client/gameclient.h | 2 ++ src/game/client/lineinput.cpp | 2 ++ src/game/client/lineinput.h | 2 ++ src/game/client/render.cpp | 3 ++- src/game/client/render.h | 2 ++ src/game/client/render_map.cpp | 3 ++- src/game/client/ui.cpp | 3 ++- src/game/client/ui.h | 2 ++ src/game/collision.cpp | 3 ++- src/game/collision.h | 2 ++ src/game/editor/ed_editor.cpp | 3 ++- src/game/editor/ed_editor.h | 2 ++ src/game/editor/ed_io.cpp | 2 ++ src/game/editor/ed_layer_game.cpp | 2 ++ src/game/editor/ed_layer_quads.cpp | 2 ++ src/game/editor/ed_layer_tiles.cpp | 2 ++ src/game/editor/ed_popups.cpp | 2 ++ src/game/gamecore.cpp | 3 ++- src/game/gamecore.h | 2 ++ src/game/layers.cpp | 2 ++ src/game/layers.h | 2 ++ src/game/localization.cpp | 2 ++ src/game/localization.h | 2 ++ src/game/mapitems.h | 2 ++ src/game/server/entities/character.cpp | 2 ++ src/game/server/entities/character.h | 2 ++ src/game/server/entities/flag.cpp | 2 ++ src/game/server/entities/flag.h | 2 ++ src/game/server/entities/laser.cpp | 3 ++- src/game/server/entities/laser.h | 2 ++ src/game/server/entities/pickup.cpp | 2 ++ src/game/server/entities/pickup.h | 2 ++ src/game/server/entities/projectile.cpp | 2 ++ src/game/server/entities/projectile.h | 2 ++ src/game/server/entity.cpp | 2 ++ src/game/server/entity.h | 2 ++ src/game/server/eventhandler.cpp | 2 ++ src/game/server/eventhandler.h | 2 ++ src/game/server/gamecontext.cpp | 2 ++ src/game/server/gamecontext.h | 2 ++ src/game/server/gamecontroller.cpp | 3 ++- src/game/server/gamecontroller.h | 2 ++ src/game/server/gamemodes/ctf.cpp | 3 ++- src/game/server/gamemodes/ctf.h | 2 ++ src/game/server/gamemodes/dm.cpp | 3 ++- src/game/server/gamemodes/dm.h | 2 ++ src/game/server/gamemodes/mod.cpp | 3 ++- src/game/server/gamemodes/mod.h | 2 ++ src/game/server/gamemodes/tdm.cpp | 3 ++- src/game/server/gamemodes/tdm.h | 2 ++ src/game/server/gameworld.cpp | 2 ++ src/game/server/gameworld.h | 2 ++ src/game/server/player.cpp | 2 ++ src/game/server/player.h | 2 ++ src/game/tuning.h | 2 ++ src/game/variables.h | 2 ++ src/game/version.h | 2 ++ src/mastersrv/mastersrv.cpp | 3 ++- src/mastersrv/mastersrv.h | 2 ++ src/tools/crapnet.cpp | 3 ++- src/tools/dilate.c | 3 ++- src/tools/fake_server.cpp | 3 ++- src/tools/map_resave.cpp | 3 ++- src/tools/packetgen.c | 3 ++- src/tools/tileset_borderfix.c | 3 ++- src/versionsrv/versionsrv.cpp | 3 ++- src/versionsrv/versionsrv.h | 2 ++ 208 files changed, 416 insertions(+), 44 deletions(-) diff --git a/src/base/detect.h b/src/base/detect.h index 04cca2d9c..ca2efb9cd 100644 --- a/src/base/detect.h +++ b/src/base/detect.h @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef BASELIB_FILE_CONFIG_H #define BASELIB_FILE_CONFIG_H diff --git a/src/base/math.h b/src/base/math.h index f3ba2ea87..1234f6817 100644 --- a/src/base/math.h +++ b/src/base/math.h @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef BASE_MATH_H #define BASE_MATH_H diff --git a/src/base/system.c b/src/base/system.c index b7f76a881..9cc278360 100644 --- a/src/base/system.c +++ b/src/base/system.c @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/base/system.h b/src/base/system.h index e5ce14843..fb2495883 100644 --- a/src/base/system.h +++ b/src/base/system.h @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ /* Title: OS Abstraction diff --git a/src/base/tl/algorithm.h b/src/base/tl/algorithm.h index 32c2da739..4a165db09 100644 --- a/src/base/tl/algorithm.h +++ b/src/base/tl/algorithm.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef TL_FILE_ALGORITHM_HPP #define TL_FILE_ALGORITHM_HPP diff --git a/src/base/tl/allocator.h b/src/base/tl/allocator.h index 3baa1c19d..f6d8fc34d 100644 --- a/src/base/tl/allocator.h +++ b/src/base/tl/allocator.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef TL_FILE_ALLOCATOR_HPP #define TL_FILE_ALLOCATOR_HPP diff --git a/src/base/tl/array.h b/src/base/tl/array.h index 14c83295e..ebc276fc4 100644 --- a/src/base/tl/array.h +++ b/src/base/tl/array.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef TL_FILE_ARRAY_HPP #define TL_FILE_ARRAY_HPP diff --git a/src/base/tl/base.h b/src/base/tl/base.h index c202de79f..59951c68c 100644 --- a/src/base/tl/base.h +++ b/src/base/tl/base.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef TL_FILE_BASE_HPP #define TL_FILE_BASE_HPP diff --git a/src/base/tl/range.h b/src/base/tl/range.h index 1c63e73c0..3c1c89f37 100644 --- a/src/base/tl/range.h +++ b/src/base/tl/range.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef TL_FILE_RANGE_HPP #define TL_FILE_RANGE_HPP diff --git a/src/base/tl/sorted_array.h b/src/base/tl/sorted_array.h index 95f06157e..7ca7ff8d3 100644 --- a/src/base/tl/sorted_array.h +++ b/src/base/tl/sorted_array.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef TL_FILE_SORTED_ARRAY_HPP #define TL_FILE_SORTED_ARRAY_HPP diff --git a/src/base/tl/string.h b/src/base/tl/string.h index 155ca2a46..96c2dc66b 100644 --- a/src/base/tl/string.h +++ b/src/base/tl/string.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef TL_FILE_STRING_HPP #define TL_FILE_STRING_HPP diff --git a/src/base/vmath.h b/src/base/vmath.h index 2be3e6ebf..e4443da2f 100644 --- a/src/base/vmath.h +++ b/src/base/vmath.h @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef BASE_VMATH_H #define BASE_VMATH_H diff --git a/src/engine/client.h b/src/engine/client.h index 11ba73851..454f5d8a9 100644 --- a/src/engine/client.h +++ b/src/engine/client.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_H #define ENGINE_CLIENT_H #include "kernel.h" diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index bc4cc7e02..9ee79607a 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include // qsort #include diff --git a/src/engine/client/client.h b/src/engine/client/client.h index d9199b94c..07b1d08c1 100644 --- a/src/engine/client/client.h +++ b/src/engine/client/client.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_CLIENT_H #define ENGINE_CLIENT_CLIENT_H diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp index 38f31de93..48988800e 100644 --- a/src/engine/client/graphics.cpp +++ b/src/engine/client/graphics.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include diff --git a/src/engine/client/graphics.h b/src/engine/client/graphics.h index ef6360e8a..17e3a83fa 100644 --- a/src/engine/client/graphics.h +++ b/src/engine/client/graphics.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_GRAPHICS_H #define ENGINE_CLIENT_GRAPHICS_H diff --git a/src/engine/client/input.cpp b/src/engine/client/input.cpp index 0edfaf1ee..3bb044484 100644 --- a/src/engine/client/input.cpp +++ b/src/engine/client/input.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "SDL.h" #include diff --git a/src/engine/client/input.h b/src/engine/client/input.h index 2f5b00bf4..77fa54475 100644 --- a/src/engine/client/input.h +++ b/src/engine/client/input.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_INPUT_H #define ENGINE_CLIENT_INPUT_H diff --git a/src/engine/client/keynames.h b/src/engine/client/keynames.h index 2f159a5a9..7f790abe8 100644 --- a/src/engine/client/keynames.h +++ b/src/engine/client/keynames.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ /* AUTO GENERATED! DO NOT EDIT MANUALLY! */ #ifndef KEYS_INCLUDE diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp index 69fd74625..7396b4445 100644 --- a/src/engine/client/sound.cpp +++ b/src/engine/client/sound.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/engine/client/sound.h b/src/engine/client/sound.h index 9c94c6ad9..ac34c2acd 100644 --- a/src/engine/client/sound.h +++ b/src/engine/client/sound.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_SOUND_H #define ENGINE_CLIENT_SOUND_H diff --git a/src/engine/client/srvbrowse.cpp b/src/engine/client/srvbrowse.cpp index cb91477dd..a85638a8a 100644 --- a/src/engine/client/srvbrowse.cpp +++ b/src/engine/client/srvbrowse.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include // sort #include diff --git a/src/engine/client/srvbrowse.h b/src/engine/client/srvbrowse.h index 20e8bd46a..0e06fc223 100644 --- a/src/engine/client/srvbrowse.h +++ b/src/engine/client/srvbrowse.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_SRVBROWSE_H #define ENGINE_CLIENT_SRVBROWSE_H diff --git a/src/engine/client/text.cpp b/src/engine/client/text.cpp index e4707a69e..b228443df 100644 --- a/src/engine/client/text.cpp +++ b/src/engine/client/text.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/engine/config.h b/src/engine/config.h index b756d16eb..7e00cf652 100644 --- a/src/engine/config.h +++ b/src/engine/config.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CONFIG_H #define ENGINE_CONFIG_H diff --git a/src/engine/console.h b/src/engine/console.h index 8a01a3122..77de927e5 100644 --- a/src/engine/console.h +++ b/src/engine/console.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CONSOLE_H #define ENGINE_CONSOLE_H diff --git a/src/engine/demo.h b/src/engine/demo.h index e901de364..dacd96dd4 100644 --- a/src/engine/demo.h +++ b/src/engine/demo.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_DEMO_H #define ENGINE_DEMO_H diff --git a/src/engine/editor.h b/src/engine/editor.h index 32a5cc932..154dc47f7 100644 --- a/src/engine/editor.h +++ b/src/engine/editor.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_EDITOR_H #define ENGINE_EDITOR_H #include "kernel.h" diff --git a/src/engine/graphics.h b/src/engine/graphics.h index cbd7bbff5..305319f96 100644 --- a/src/engine/graphics.h +++ b/src/engine/graphics.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_GRAPHICS_H #define ENGINE_GRAPHICS_H diff --git a/src/engine/input.h b/src/engine/input.h index 3caf02e7d..7e59669d0 100644 --- a/src/engine/input.h +++ b/src/engine/input.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_INPUT_H #define ENGINE_INPUT_H diff --git a/src/engine/kernel.h b/src/engine/kernel.h index 6a72690f3..288f49ab1 100644 --- a/src/engine/kernel.h +++ b/src/engine/kernel.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_KERNEL_H #define ENGINE_KERNEL_H diff --git a/src/engine/keys.h b/src/engine/keys.h index cb4ca3716..00e2c051f 100644 --- a/src/engine/keys.h +++ b/src/engine/keys.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_KEYS_H #define ENGINE_KEYS_H /* AUTO GENERATED! DO NOT EDIT MANUALLY! */ diff --git a/src/engine/map.h b/src/engine/map.h index 2c285f263..eaa8432b7 100644 --- a/src/engine/map.h +++ b/src/engine/map.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_MAP_H #define ENGINE_MAP_H diff --git a/src/engine/masterserver.h b/src/engine/masterserver.h index 9d16e85f0..d13ea6b4c 100644 --- a/src/engine/masterserver.h +++ b/src/engine/masterserver.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_MASTERSERVER_H #define ENGINE_MASTERSERVER_H diff --git a/src/engine/message.h b/src/engine/message.h index 3ffc488f9..4f9cb4c1d 100644 --- a/src/engine/message.h +++ b/src/engine/message.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_MESSAGE_H #define ENGINE_MESSAGE_H diff --git a/src/engine/server.h b/src/engine/server.h index 7e6206583..fdfcb7a7f 100644 --- a/src/engine/server.h +++ b/src/engine/server.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVER_H #define ENGINE_SERVER_H #include "kernel.h" diff --git a/src/engine/server/register.cpp b/src/engine/server/register.cpp index 925fef305..dfa3060f3 100644 --- a/src/engine/server/register.cpp +++ b/src/engine/server/register.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/engine/server/register.h b/src/engine/server/register.h index bc98b7d90..860801772 100644 --- a/src/engine/server/register.h +++ b/src/engine/server/register.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVER_REGISTER_H #define ENGINE_SERVER_REGISTER_H diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index edd0f3420..16efe84d0 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include diff --git a/src/engine/server/server.h b/src/engine/server/server.h index 3a720034a..db12006ac 100644 --- a/src/engine/server/server.h +++ b/src/engine/server/server.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVER_SERVER_H #define ENGINE_SERVER_SERVER_H diff --git a/src/engine/serverbrowser.h b/src/engine/serverbrowser.h index d140df25c..98a24f7ae 100644 --- a/src/engine/serverbrowser.h +++ b/src/engine/serverbrowser.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVERBROWSER_H #define ENGINE_SERVERBROWSER_H diff --git a/src/engine/shared/compression.cpp b/src/engine/shared/compression.cpp index 63e44699f..f14e1cc49 100644 --- a/src/engine/shared/compression.cpp +++ b/src/engine/shared/compression.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "compression.h" diff --git a/src/engine/shared/compression.h b/src/engine/shared/compression.h index 9bd9e61a2..f11ab1be3 100644 --- a/src/engine/shared/compression.h +++ b/src/engine/shared/compression.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_COMPRESSION_H #define ENGINE_SHARED_COMPRESSION_H // variable int packing diff --git a/src/engine/shared/config.cpp b/src/engine/shared/config.cpp index 85c6b5ec8..f531fa5a1 100644 --- a/src/engine/shared/config.cpp +++ b/src/engine/shared/config.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/engine/shared/config.h b/src/engine/shared/config.h index ccece08c4..46698bd1a 100644 --- a/src/engine/shared/config.h +++ b/src/engine/shared/config.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_E_CONFIG_H #define ENGINE_SHARED_E_CONFIG_H diff --git a/src/engine/shared/config_variables.h b/src/engine/shared/config_variables.h index 91d6add26..fdb5a1e2d 100644 --- a/src/engine/shared/config_variables.h +++ b/src/engine/shared/config_variables.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_E_CONFIG_VARIABLES_H #define ENGINE_SHARED_E_CONFIG_VARIABLES_H #undef ENGINE_SHARED_E_CONFIG_VARIABLES_H // this file will be included several times diff --git a/src/engine/shared/console.cpp b/src/engine/shared/console.cpp index 324a1e041..2a290cb37 100644 --- a/src/engine/shared/console.cpp +++ b/src/engine/shared/console.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/engine/shared/console.h b/src/engine/shared/console.h index e0435c349..5cacfd90b 100644 --- a/src/engine/shared/console.h +++ b/src/engine/shared/console.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_CONSOLE_H #define ENGINE_SHARED_CONSOLE_H diff --git a/src/engine/shared/datafile.cpp b/src/engine/shared/datafile.cpp index 958b44642..ea8902a64 100644 --- a/src/engine/shared/datafile.cpp +++ b/src/engine/shared/datafile.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/engine/shared/datafile.h b/src/engine/shared/datafile.h index 0392e493f..f7ee28476 100644 --- a/src/engine/shared/datafile.h +++ b/src/engine/shared/datafile.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_DATAFILE_H #define ENGINE_SHARED_DATAFILE_H diff --git a/src/engine/shared/demo.cpp b/src/engine/shared/demo.cpp index fd71443fa..91ac4ba3b 100644 --- a/src/engine/shared/demo.cpp +++ b/src/engine/shared/demo.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/engine/shared/demo.h b/src/engine/shared/demo.h index 37e868313..79b0021a6 100644 --- a/src/engine/shared/demo.h +++ b/src/engine/shared/demo.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_DEMO_H #define ENGINE_SHARED_DEMO_H diff --git a/src/engine/shared/engine.cpp b/src/engine/shared/engine.cpp index 14fb3391b..ea06c57c2 100644 --- a/src/engine/shared/engine.cpp +++ b/src/engine/shared/engine.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include diff --git a/src/engine/shared/engine.h b/src/engine/shared/engine.h index 22d03d42e..63b0cc097 100644 --- a/src/engine/shared/engine.h +++ b/src/engine/shared/engine.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_E_ENGINE_H #define ENGINE_SHARED_E_ENGINE_H diff --git a/src/engine/shared/huffman.cpp b/src/engine/shared/huffman.cpp index 446b6003b..feb35b960 100644 --- a/src/engine/shared/huffman.cpp +++ b/src/engine/shared/huffman.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "huffman.h" diff --git a/src/engine/shared/huffman.h b/src/engine/shared/huffman.h index abf6e0e46..0edc36c64 100644 --- a/src/engine/shared/huffman.h +++ b/src/engine/shared/huffman.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_HUFFMAN_H #define ENGINE_SHARED_HUFFMAN_H diff --git a/src/engine/shared/jobs.cpp b/src/engine/shared/jobs.cpp index 83d7290b0..4bc09325e 100644 --- a/src/engine/shared/jobs.cpp +++ b/src/engine/shared/jobs.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "jobs.h" diff --git a/src/engine/shared/jobs.h b/src/engine/shared/jobs.h index d04815b07..618351868 100644 --- a/src/engine/shared/jobs.h +++ b/src/engine/shared/jobs.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_JOBS_H #define ENGINE_SHARED_JOBS_H typedef int (*JOBFUNC)(void *pData); diff --git a/src/engine/shared/kernel.cpp b/src/engine/shared/kernel.cpp index 059a0e489..f59af8c75 100644 --- a/src/engine/shared/kernel.cpp +++ b/src/engine/shared/kernel.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/engine/shared/linereader.cpp b/src/engine/shared/linereader.cpp index 78b574be4..3efddb592 100644 --- a/src/engine/shared/linereader.cpp +++ b/src/engine/shared/linereader.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "linereader.h" void CLineReader::Init(IOHANDLE io) diff --git a/src/engine/shared/linereader.h b/src/engine/shared/linereader.h index f28d42f65..2745b4016 100644 --- a/src/engine/shared/linereader.h +++ b/src/engine/shared/linereader.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_LINEREADER_H #define ENGINE_SHARED_LINEREADER_H #include diff --git a/src/engine/shared/map.cpp b/src/engine/shared/map.cpp index 827930aa2..c0931d54b 100644 --- a/src/engine/shared/map.cpp +++ b/src/engine/shared/map.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/engine/shared/masterserver.cpp b/src/engine/shared/masterserver.cpp index 9ecf3f71b..308c3ed4a 100644 --- a/src/engine/shared/masterserver.cpp +++ b/src/engine/shared/masterserver.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include // sscanf #include diff --git a/src/engine/shared/memheap.cpp b/src/engine/shared/memheap.cpp index 6661962b9..850577dd6 100644 --- a/src/engine/shared/memheap.cpp +++ b/src/engine/shared/memheap.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "memheap.h" diff --git a/src/engine/shared/memheap.h b/src/engine/shared/memheap.h index 706395f2e..7228212a1 100644 --- a/src/engine/shared/memheap.h +++ b/src/engine/shared/memheap.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_MEMHEAP_H #define ENGINE_SHARED_MEMHEAP_H class CHeap diff --git a/src/engine/shared/message.h b/src/engine/shared/message.h index 4e67a8e1d..8d9d860e1 100644 --- a/src/engine/shared/message.h +++ b/src/engine/shared/message.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_MESSAGE_H #define ENGINE_SHARED_MESSAGE_H class CMessage diff --git a/src/engine/shared/network.cpp b/src/engine/shared/network.cpp index 0305ffffa..8e70d9cf5 100644 --- a/src/engine/shared/network.cpp +++ b/src/engine/shared/network.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include diff --git a/src/engine/shared/network.h b/src/engine/shared/network.h index ef83a1916..972d0da8e 100644 --- a/src/engine/shared/network.h +++ b/src/engine/shared/network.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_NETWORK_H #define ENGINE_SHARED_NETWORK_H diff --git a/src/engine/shared/network_client.cpp b/src/engine/shared/network_client.cpp index 57ed08a88..d3adfd20f 100644 --- a/src/engine/shared/network_client.cpp +++ b/src/engine/shared/network_client.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "network.h" diff --git a/src/engine/shared/network_conn.cpp b/src/engine/shared/network_conn.cpp index aaab73694..dd61de86b 100644 --- a/src/engine/shared/network_conn.cpp +++ b/src/engine/shared/network_conn.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "config.h" #include "network.h" diff --git a/src/engine/shared/network_server.cpp b/src/engine/shared/network_server.cpp index 692787750..fabc865b1 100644 --- a/src/engine/shared/network_server.cpp +++ b/src/engine/shared/network_server.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "network.h" diff --git a/src/engine/shared/packer.cpp b/src/engine/shared/packer.cpp index 53a747549..5519898df 100644 --- a/src/engine/shared/packer.cpp +++ b/src/engine/shared/packer.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "packer.h" diff --git a/src/engine/shared/packer.h b/src/engine/shared/packer.h index 02619919c..9091370a2 100644 --- a/src/engine/shared/packer.h +++ b/src/engine/shared/packer.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_PACKER_H #define ENGINE_SHARED_PACKER_H diff --git a/src/engine/shared/protocol.h b/src/engine/shared/protocol.h index d09cff5a9..b714b328d 100644 --- a/src/engine/shared/protocol.h +++ b/src/engine/shared/protocol.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_PROTOCOL_H #define ENGINE_SHARED_PROTOCOL_H diff --git a/src/engine/shared/ringbuffer.cpp b/src/engine/shared/ringbuffer.cpp index b84db5a30..172508d76 100644 --- a/src/engine/shared/ringbuffer.cpp +++ b/src/engine/shared/ringbuffer.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "ringbuffer.h" diff --git a/src/engine/shared/ringbuffer.h b/src/engine/shared/ringbuffer.h index aa02b8d9b..9f0c5a1d7 100644 --- a/src/engine/shared/ringbuffer.h +++ b/src/engine/shared/ringbuffer.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_RINGBUFFER_H #define ENGINE_SHARED_RINGBUFFER_H diff --git a/src/engine/shared/snapshot.cpp b/src/engine/shared/snapshot.cpp index d566d3a34..ac16a6f8e 100644 --- a/src/engine/shared/snapshot.cpp +++ b/src/engine/shared/snapshot.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "snapshot.h" #include "engine.h" #include "compression.h" diff --git a/src/engine/shared/snapshot.h b/src/engine/shared/snapshot.h index ec27d0042..abd25a72f 100644 --- a/src/engine/shared/snapshot.h +++ b/src/engine/shared/snapshot.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_SNAPSHOT_H #define ENGINE_SHARED_SNAPSHOT_H diff --git a/src/engine/shared/storage.cpp b/src/engine/shared/storage.cpp index fd1047e57..ec43847fb 100644 --- a/src/engine/shared/storage.cpp +++ b/src/engine/shared/storage.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include //remove() #include #include diff --git a/src/engine/sound.h b/src/engine/sound.h index bbbc4288e..d14458e36 100644 --- a/src/engine/sound.h +++ b/src/engine/sound.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SOUND_H #define ENGINE_SOUND_H diff --git a/src/engine/storage.h b/src/engine/storage.h index d01a7dd04..5970f1039 100644 --- a/src/engine/storage.h +++ b/src/engine/storage.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_STORAGE_H #define ENGINE_STORAGE_H diff --git a/src/engine/textrender.h b/src/engine/textrender.h index 4fa1ac5bc..0674ce903 100644 --- a/src/engine/textrender.h +++ b/src/engine/textrender.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_TEXTRENDER_H #define ENGINE_TEXTRENDER_H #include "kernel.h" diff --git a/src/game/client/animstate.cpp b/src/game/client/animstate.cpp index cb706774d..096ff63ca 100644 --- a/src/game/client/animstate.cpp +++ b/src/game/client/animstate.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/animstate.h b/src/game/client/animstate.h index e7fce9a1f..cb3b0e187 100644 --- a/src/game/client/animstate.h +++ b/src/game/client/animstate.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_ANIMSTATE_H #define GAME_CLIENT_ANIMSTATE_H diff --git a/src/game/client/component.h b/src/game/client/component.h index 64e0588d4..244f5dafe 100644 --- a/src/game/client/component.h +++ b/src/game/client/component.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENT_H #define GAME_CLIENT_COMPONENT_H diff --git a/src/game/client/components/binds.cpp b/src/game/client/components/binds.cpp index 4b0db425e..f2cdd85f3 100644 --- a/src/game/client/components/binds.cpp +++ b/src/game/client/components/binds.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include "binds.h" diff --git a/src/game/client/components/binds.h b/src/game/client/components/binds.h index e83939796..1f73016e0 100644 --- a/src/game/client/components/binds.h +++ b/src/game/client/components/binds.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_BINDS_H #define GAME_CLIENT_COMPONENTS_BINDS_H #include diff --git a/src/game/client/components/broadcast.cpp b/src/game/client/components/broadcast.cpp index c3eb3b560..7908c2db6 100644 --- a/src/game/client/components/broadcast.cpp +++ b/src/game/client/components/broadcast.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/broadcast.h b/src/game/client/components/broadcast.h index ed281a2fb..c580ce28a 100644 --- a/src/game/client/components/broadcast.h +++ b/src/game/client/components/broadcast.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H #define GAME_CLIENT_COMPONENTS_BROADCAST_H #include diff --git a/src/game/client/components/camera.cpp b/src/game/client/components/camera.cpp index e68061142..f1ca6a1b1 100644 --- a/src/game/client/components/camera.cpp +++ b/src/game/client/components/camera.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/camera.h b/src/game/client/components/camera.h index 9b865885f..ba4332851 100644 --- a/src/game/client/components/camera.h +++ b/src/game/client/components/camera.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CAMERA_H #define GAME_CLIENT_COMPONENTS_CAMERA_H #include diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 4ce570c49..0d3efa1c6 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/chat.h b/src/game/client/components/chat.h index 1e5ba6572..8289bb9e3 100644 --- a/src/game/client/components/chat.h +++ b/src/game/client/components/chat.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CHAT_H #define GAME_CLIENT_COMPONENTS_CHAT_H #include diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp index 420b78843..4d4219708 100644 --- a/src/game/client/components/console.cpp +++ b/src/game/client/components/console.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/console.h b/src/game/client/components/console.h index 40ee082fa..2739724b1 100644 --- a/src/game/client/components/console.h +++ b/src/game/client/components/console.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CONSOLE_H #define GAME_CLIENT_COMPONENTS_CONSOLE_H #include diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 1863e97cf..44758d3f7 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/controls.h b/src/game/client/components/controls.h index 666d2915c..38b3c8ba0 100644 --- a/src/game/client/components/controls.h +++ b/src/game/client/components/controls.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H #define GAME_CLIENT_COMPONENTS_CONTROLS_H #include diff --git a/src/game/client/components/damageind.cpp b/src/game/client/components/damageind.cpp index 8dfbf0225..cba476664 100644 --- a/src/game/client/components/damageind.cpp +++ b/src/game/client/components/damageind.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/damageind.h b/src/game/client/components/damageind.h index b6e0bb478..0515f646d 100644 --- a/src/game/client/components/damageind.h +++ b/src/game/client/components/damageind.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H #define GAME_CLIENT_COMPONENTS_DAMAGEIND_H #include diff --git a/src/game/client/components/debughud.cpp b/src/game/client/components/debughud.cpp index dace2c6e8..b904f60a0 100644 --- a/src/game/client/components/debughud.cpp +++ b/src/game/client/components/debughud.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/debughud.h b/src/game/client/components/debughud.h index ae1c17ef2..ad378dc81 100644 --- a/src/game/client/components/debughud.h +++ b/src/game/client/components/debughud.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H #define GAME_CLIENT_COMPONENTS_DEBUGHUD_H #include diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index b95d66e0d..79117d30a 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/effects.h b/src/game/client/components/effects.h index e83455008..494c5137b 100644 --- a/src/game/client/components/effects.h +++ b/src/game/client/components/effects.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_EFFECTS_H #define GAME_CLIENT_COMPONENTS_EFFECTS_H #include diff --git a/src/game/client/components/emoticon.cpp b/src/game/client/components/emoticon.cpp index 0f59001d4..4500f418c 100644 --- a/src/game/client/components/emoticon.cpp +++ b/src/game/client/components/emoticon.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/emoticon.h b/src/game/client/components/emoticon.h index 580c87369..add6c9b97 100644 --- a/src/game/client/components/emoticon.h +++ b/src/game/client/components/emoticon.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H #define GAME_CLIENT_COMPONENTS_EMOTICON_H #include diff --git a/src/game/client/components/flow.cpp b/src/game/client/components/flow.cpp index d2ba704c3..824687c06 100644 --- a/src/game/client/components/flow.cpp +++ b/src/game/client/components/flow.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/flow.h b/src/game/client/components/flow.h index e81347975..3785ab56d 100644 --- a/src/game/client/components/flow.h +++ b/src/game/client/components/flow.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_FLOW_H #define GAME_CLIENT_COMPONENTS_FLOW_H #include diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index 662a71245..239bcd173 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/hud.h b/src/game/client/components/hud.h index 50f6b3b1f..f1f3dc0a5 100644 --- a/src/game/client/components/hud.h +++ b/src/game/client/components/hud.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_HUD_H #define GAME_CLIENT_COMPONENTS_HUD_H #include diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index a039717eb..9d2d27c01 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/items.h b/src/game/client/components/items.h index e45255466..444d02097 100644 --- a/src/game/client/components/items.h +++ b/src/game/client/components/items.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_ITEMS_H #define GAME_CLIENT_COMPONENTS_ITEMS_H #include diff --git a/src/game/client/components/killmessages.cpp b/src/game/client/components/killmessages.cpp index a3dc3b9ce..5ca404056 100644 --- a/src/game/client/components/killmessages.cpp +++ b/src/game/client/components/killmessages.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/killmessages.h b/src/game/client/components/killmessages.h index b4954e22a..8bf93758d 100644 --- a/src/game/client/components/killmessages.h +++ b/src/game/client/components/killmessages.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_KILLMESSAGES_H #define GAME_CLIENT_COMPONENTS_KILLMESSAGES_H #include diff --git a/src/game/client/components/mapimages.cpp b/src/game/client/components/mapimages.cpp index 8870c5c6a..2a9cecd47 100644 --- a/src/game/client/components/mapimages.cpp +++ b/src/game/client/components/mapimages.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/mapimages.h b/src/game/client/components/mapimages.h index 2ef5fc329..2aaa51fcf 100644 --- a/src/game/client/components/mapimages.h +++ b/src/game/client/components/mapimages.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H #define GAME_CLIENT_COMPONENTS_MAPIMAGES_H #include diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp index 5d2e85bd0..b882726df 100644 --- a/src/game/client/components/maplayers.cpp +++ b/src/game/client/components/maplayers.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/maplayers.h b/src/game/client/components/maplayers.h index 9f70d9cba..ac78bebf1 100644 --- a/src/game/client/components/maplayers.h +++ b/src/game/client/components/maplayers.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MAPLAYERS_H #define GAME_CLIENT_COMPONENTS_MAPLAYERS_H #include diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 67010c91c..46fdeee75 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h index 9b7647b1f..0c6686cdc 100644 --- a/src/game/client/components/menus.h +++ b/src/game/client/components/menus.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MENUS_H #define GAME_CLIENT_COMPONENTS_MENUS_H diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index 32f16daf0..8b8adeba5 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp index 25ab02401..4918fcfe9 100644 --- a/src/game/client/components/menus_demo.cpp +++ b/src/game/client/components/menus_demo.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp index fcec7e5bb..eacabebaf 100644 --- a/src/game/client/components/menus_ingame.cpp +++ b/src/game/client/components/menus_ingame.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index fc5f01f15..3c134cce3 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include diff --git a/src/game/client/components/motd.cpp b/src/game/client/components/motd.cpp index 5905d52ed..963479335 100644 --- a/src/game/client/components/motd.cpp +++ b/src/game/client/components/motd.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/motd.h b/src/game/client/components/motd.h index 41e15b8c7..e2240fa26 100644 --- a/src/game/client/components/motd.h +++ b/src/game/client/components/motd.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MOTD_H #define GAME_CLIENT_COMPONENTS_MOTD_H #include diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp index da114bbb7..1efd87027 100644 --- a/src/game/client/components/nameplates.cpp +++ b/src/game/client/components/nameplates.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/nameplates.h b/src/game/client/components/nameplates.h index 2c4ae6a7c..a3516a0ce 100644 --- a/src/game/client/components/nameplates.h +++ b/src/game/client/components/nameplates.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_NAMEPLATES_H #define GAME_CLIENT_COMPONENTS_NAMEPLATES_H #include diff --git a/src/game/client/components/particles.cpp b/src/game/client/components/particles.cpp index 479ac7ba1..7aa8771c3 100644 --- a/src/game/client/components/particles.cpp +++ b/src/game/client/components/particles.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/particles.h b/src/game/client/components/particles.h index af9a9203d..641ec2617 100644 --- a/src/game/client/components/particles.h +++ b/src/game/client/components/particles.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_PARTICLES_H #define GAME_CLIENT_COMPONENTS_PARTICLES_H #include diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index 90a6b5943..d1fe2aed0 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/players.h b/src/game/client/components/players.h index 8d24ea918..34cebd902 100644 --- a/src/game/client/components/players.h +++ b/src/game/client/components/players.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H #define GAME_CLIENT_COMPONENTS_PLAYERS_H #include diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp index 0f91a0df3..5b17388e1 100644 --- a/src/game/client/components/scoreboard.cpp +++ b/src/game/client/components/scoreboard.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/scoreboard.h b/src/game/client/components/scoreboard.h index 871b34fd2..64d6ad0e8 100644 --- a/src/game/client/components/scoreboard.h +++ b/src/game/client/components/scoreboard.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H #define GAME_CLIENT_COMPONENTS_SCOREBOARD_H #include diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp index 52c792208..638baeae8 100644 --- a/src/game/client/components/skins.cpp +++ b/src/game/client/components/skins.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/skins.h b/src/game/client/components/skins.h index 9568e793d..519f2e732 100644 --- a/src/game/client/components/skins.h +++ b/src/game/client/components/skins.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_SKINS_H #define GAME_CLIENT_COMPONENTS_SKINS_H #include diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp index c20a699d4..d631a330a 100644 --- a/src/game/client/components/sounds.cpp +++ b/src/game/client/components/sounds.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/components/sounds.h b/src/game/client/components/sounds.h index ce74b85ed..62fee72a4 100644 --- a/src/game/client/components/sounds.h +++ b/src/game/client/components/sounds.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_SOUNDS_H #define GAME_CLIENT_COMPONENTS_SOUNDS_H #include diff --git a/src/game/client/components/voting.cpp b/src/game/client/components/voting.cpp index 59f6d9345..4ddd6318f 100644 --- a/src/game/client/components/voting.cpp +++ b/src/game/client/components/voting.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/components/voting.h b/src/game/client/components/voting.h index ff982640e..606311076 100644 --- a/src/game/client/components/voting.h +++ b/src/game/client/components/voting.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_VOTING_H #define GAME_CLIENT_COMPONENTS_VOTING_H #include diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 26de650e6..5dea08761 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h index be46c6783..d60fef2a6 100644 --- a/src/game/client/gameclient.h +++ b/src/game/client/gameclient.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_GAMECLIENT_H #define GAME_CLIENT_GAMECLIENT_H diff --git a/src/game/client/lineinput.cpp b/src/game/client/lineinput.cpp index f1159cafa..b5d35ef8d 100644 --- a/src/game/client/lineinput.cpp +++ b/src/game/client/lineinput.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "lineinput.h" diff --git a/src/game/client/lineinput.h b/src/game/client/lineinput.h index 71612b990..83614a2e9 100644 --- a/src/game/client/lineinput.h +++ b/src/game/client/lineinput.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_LINEINPUT_H #define GAME_CLIENT_LINEINPUT_H diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp index 2b773112a..68d62ac5a 100644 --- a/src/game/client/render.cpp +++ b/src/game/client/render.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/render.h b/src/game/client/render.h index 6d7c46a3c..fe8d2dd67 100644 --- a/src/game/client/render.h +++ b/src/game/client/render.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_RENDER_H #define GAME_CLIENT_RENDER_H diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp index 1af41f996..bffc4c2d7 100644 --- a/src/game/client/render_map.cpp +++ b/src/game/client/render_map.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/client/ui.cpp b/src/game/client/ui.cpp index 0759d0c15..3b323e562 100644 --- a/src/game/client/ui.cpp +++ b/src/game/client/ui.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/client/ui.h b/src/game/client/ui.h index e88b0e394..477799f75 100644 --- a/src/game/client/ui.h +++ b/src/game/client/ui.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_UI_H #define GAME_CLIENT_UI_H diff --git a/src/game/collision.cpp b/src/game/collision.cpp index f114fd069..4ffd7b9d5 100644 --- a/src/game/collision.cpp +++ b/src/game/collision.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/collision.h b/src/game/collision.h index 66603890b..def7cd473 100644 --- a/src/game/collision.h +++ b/src/game/collision.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_COLLISION_H #define GAME_COLLISION_H diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index 8beb6339f..fc929eb52 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h index 6ff9e6c8e..385323925 100644 --- a/src/game/editor/ed_editor.h +++ b/src/game/editor/ed_editor.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_EDITOR_ED_EDITOR_H #define GAME_EDITOR_ED_EDITOR_H diff --git a/src/game/editor/ed_io.cpp b/src/game/editor/ed_io.cpp index 30fe4c0bd..cb914ad91 100644 --- a/src/game/editor/ed_io.cpp +++ b/src/game/editor/ed_io.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/editor/ed_layer_game.cpp b/src/game/editor/ed_layer_game.cpp index 82a9cb1d8..cf48845ee 100644 --- a/src/game/editor/ed_layer_game.cpp +++ b/src/game/editor/ed_layer_game.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "ed_editor.h" diff --git a/src/game/editor/ed_layer_quads.cpp b/src/game/editor/ed_layer_quads.cpp index 83fd43929..98f50b9e0 100644 --- a/src/game/editor/ed_layer_quads.cpp +++ b/src/game/editor/ed_layer_quads.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/editor/ed_layer_tiles.cpp b/src/game/editor/ed_layer_tiles.cpp index ae3e28e53..5707587ea 100644 --- a/src/game/editor/ed_layer_tiles.cpp +++ b/src/game/editor/ed_layer_tiles.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/editor/ed_popups.cpp b/src/game/editor/ed_popups.cpp index 3d1532225..2054e67f5 100644 --- a/src/game/editor/ed_popups.cpp +++ b/src/game/editor/ed_popups.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp index f5aa18cfc..c3c295372 100644 --- a/src/game/gamecore.cpp +++ b/src/game/gamecore.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "gamecore.h" const char *CTuningParams::m_apNames[] = diff --git a/src/game/gamecore.h b/src/game/gamecore.h index 816e1771c..43456c90c 100644 --- a/src/game/gamecore.h +++ b/src/game/gamecore.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_GAMECORE_H #define GAME_GAMECORE_H diff --git a/src/game/layers.cpp b/src/game/layers.cpp index e99befd2d..c6ab05532 100644 --- a/src/game/layers.cpp +++ b/src/game/layers.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "layers.h" CLayers::CLayers() diff --git a/src/game/layers.h b/src/game/layers.h index 198fe6952..3f8eacaa1 100644 --- a/src/game/layers.h +++ b/src/game/layers.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_LAYERS_H #define GAME_LAYERS_H diff --git a/src/game/localization.cpp b/src/game/localization.cpp index 536a4fce9..26db48caf 100644 --- a/src/game/localization.cpp +++ b/src/game/localization.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "localization.h" #include diff --git a/src/game/localization.h b/src/game/localization.h index c84075e29..277d637e6 100644 --- a/src/game/localization.h +++ b/src/game/localization.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_LOCALIZATION_H #define GAME_LOCALIZATION_H #include diff --git a/src/game/mapitems.h b/src/game/mapitems.h index 3c3095611..31f7299fd 100644 --- a/src/game/mapitems.h +++ b/src/game/mapitems.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_MAPITEMS_H #define GAME_MAPITEMS_H diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index ef60cd4cb..581b0357d 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/server/entities/character.h b/src/game/server/entities/character.h index bea0c002e..6346570fb 100644 --- a/src/game/server/entities/character.h +++ b/src/game/server/entities/character.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_CHARACTER_H #define GAME_SERVER_ENTITIES_CHARACTER_H diff --git a/src/game/server/entities/flag.cpp b/src/game/server/entities/flag.cpp index 4d2e16122..e155f848c 100644 --- a/src/game/server/entities/flag.cpp +++ b/src/game/server/entities/flag.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "flag.h" diff --git a/src/game/server/entities/flag.h b/src/game/server/entities/flag.h index 1406d9827..89f5e2c55 100644 --- a/src/game/server/entities/flag.h +++ b/src/game/server/entities/flag.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_FLAG_H #define GAME_SERVER_ENTITIES_FLAG_H diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp index 6bc260741..1c598e6b8 100644 --- a/src/game/server/entities/laser.cpp +++ b/src/game/server/entities/laser.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include "laser.h" diff --git a/src/game/server/entities/laser.h b/src/game/server/entities/laser.h index 040cfb4cb..91ba5df67 100644 --- a/src/game/server/entities/laser.h +++ b/src/game/server/entities/laser.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_LASER_H #define GAME_SERVER_ENTITIES_LASER_H diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp index 020b4c601..87be87e7a 100644 --- a/src/game/server/entities/pickup.cpp +++ b/src/game/server/entities/pickup.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include "pickup.h" diff --git a/src/game/server/entities/pickup.h b/src/game/server/entities/pickup.h index c076464c5..47a8ed6f0 100644 --- a/src/game/server/entities/pickup.h +++ b/src/game/server/entities/pickup.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_PICKUP_H #define GAME_SERVER_ENTITIES_PICKUP_H diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp index 18652ba1b..f45fe99df 100644 --- a/src/game/server/entities/projectile.cpp +++ b/src/game/server/entities/projectile.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include "projectile.h" diff --git a/src/game/server/entities/projectile.h b/src/game/server/entities/projectile.h index 87f4f6c39..5e5340667 100644 --- a/src/game/server/entities/projectile.h +++ b/src/game/server/entities/projectile.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITIES_PROJECTILE_H #define GAME_SERVER_ENTITIES_PROJECTILE_H diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp index d17c3fab1..1f37d167d 100644 --- a/src/game/server/entity.cpp +++ b/src/game/server/entity.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "entity.h" #include "gamecontext.h" diff --git a/src/game/server/entity.h b/src/game/server/entity.h index b7fd3d94f..b088864d3 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_ENTITY_H #define GAME_SERVER_ENTITY_H diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp index 48b6689ea..25eddba2b 100644 --- a/src/game/server/eventhandler.cpp +++ b/src/game/server/eventhandler.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "eventhandler.h" #include "gamecontext.h" diff --git a/src/game/server/eventhandler.h b/src/game/server/eventhandler.h index 3833efe05..ea9fcb152 100644 --- a/src/game/server/eventhandler.h +++ b/src/game/server/eventhandler.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_EVENTHANDLER_H #define GAME_SERVER_EVENTHANDLER_H diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index c09beb208..0cf9bc585 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index d55203e70..f2326af80 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMECONTEXT_H #define GAME_SERVER_GAMECONTEXT_H diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 1883c2f73..f9b797e76 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h index 0624dcab0..2ff6acd3b 100644 --- a/src/game/server/gamecontroller.h +++ b/src/game/server/gamecontroller.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMECONTROLLER_H #define GAME_SERVER_GAMECONTROLLER_H diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 2c348df2f..ad9f8e898 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h index f50509be5..ffe0baba7 100644 --- a/src/game/server/gamemodes/ctf.h +++ b/src/game/server/gamemodes/ctf.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_CTF_H #define GAME_SERVER_GAMEMODES_CTF_H #include diff --git a/src/game/server/gamemodes/dm.cpp b/src/game/server/gamemodes/dm.cpp index 173ef5fdc..d2b69b43b 100644 --- a/src/game/server/gamemodes/dm.cpp +++ b/src/game/server/gamemodes/dm.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "dm.h" diff --git a/src/game/server/gamemodes/dm.h b/src/game/server/gamemodes/dm.h index f2854680e..e88fad0de 100644 --- a/src/game/server/gamemodes/dm.h +++ b/src/game/server/gamemodes/dm.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_DM_H #define GAME_SERVER_GAMEMODES_DM_H #include diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp index 9213fefcb..ecf06e484 100644 --- a/src/game/server/gamemodes/mod.cpp +++ b/src/game/server/gamemodes/mod.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "mod.h" CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) diff --git a/src/game/server/gamemodes/mod.h b/src/game/server/gamemodes/mod.h index 2c4b4b0d1..847d35f3d 100644 --- a/src/game/server/gamemodes/mod.h +++ b/src/game/server/gamemodes/mod.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_MOD_H #define GAME_SERVER_GAMEMODES_MOD_H #include diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index b54e3ac09..581fca2fb 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include "tdm.h" diff --git a/src/game/server/gamemodes/tdm.h b/src/game/server/gamemodes/tdm.h index 2d1494566..806e799a4 100644 --- a/src/game/server/gamemodes/tdm.h +++ b/src/game/server/gamemodes/tdm.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEMODES_TDM_H #define GAME_SERVER_GAMEMODES_TDM_H #include diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp index 42c194873..6a66d526f 100644 --- a/src/game/server/gameworld.cpp +++ b/src/game/server/gameworld.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "gameworld.h" #include "entity.h" diff --git a/src/game/server/gameworld.h b/src/game/server/gameworld.h index 2d1cc4bec..86ac6a0c9 100644 --- a/src/game/server/gameworld.h +++ b/src/game/server/gameworld.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_GAMEWORLD_H #define GAME_SERVER_GAMEWORLD_H diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 6408707da..e76c5e565 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "player.h" diff --git a/src/game/server/player.h b/src/game/server/player.h index 7aab0b6e6..c4c413fc1 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_SERVER_PLAYER_H #define GAME_SERVER_PLAYER_H diff --git a/src/game/tuning.h b/src/game/tuning.h index b336fcb38..5bdb576e0 100644 --- a/src/game/tuning.h +++ b/src/game/tuning.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_TUNING_H #define GAME_TUNING_H #undef GAME_TUNING_H // this file will be included several times diff --git a/src/game/variables.h b/src/game/variables.h index 28efad48e..f2e00a148 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_VARIABLES_H #define GAME_VARIABLES_H #undef GAME_VARIABLES_H // this file will be included several times diff --git a/src/game/version.h b/src/game/version.h index 534a5dd28..5508f9425 100644 --- a/src/game/version.h +++ b/src/game/version.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_VERSION_H #define GAME_VERSION_H #include "generated/nethash.c" diff --git a/src/mastersrv/mastersrv.cpp b/src/mastersrv/mastersrv.cpp index 8e8380865..743988981 100644 --- a/src/mastersrv/mastersrv.cpp +++ b/src/mastersrv/mastersrv.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/mastersrv/mastersrv.h b/src/mastersrv/mastersrv.h index 50fea6460..8cd5adc85 100644 --- a/src/mastersrv/mastersrv.h +++ b/src/mastersrv/mastersrv.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef MASTERSRV_MASTERSRV_H #define MASTERSRV_MASTERSRV_H static const int MASTERSERVER_PORT = 8300; diff --git a/src/tools/crapnet.cpp b/src/tools/crapnet.cpp index e05cc2374..5d0939ac2 100644 --- a/src/tools/crapnet.cpp +++ b/src/tools/crapnet.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/tools/dilate.c b/src/tools/dilate.c index a8b28fc40..27c32ed29 100644 --- a/src/tools/dilate.c +++ b/src/tools/dilate.c @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "./engine/external/pnglite/pnglite.c" diff --git a/src/tools/fake_server.cpp b/src/tools/fake_server.cpp index 9442c7baa..93a0a75ea 100644 --- a/src/tools/fake_server.cpp +++ b/src/tools/fake_server.cpp @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include //rand #include #include diff --git a/src/tools/map_resave.cpp b/src/tools/map_resave.cpp index fd2fecfa8..f7d6e18d8 100644 --- a/src/tools/map_resave.cpp +++ b/src/tools/map_resave.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include diff --git a/src/tools/packetgen.c b/src/tools/packetgen.c index 0911c749b..d8b70dbcb 100644 --- a/src/tools/packetgen.c +++ b/src/tools/packetgen.c @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include enum { NUM_SOCKETS = 64 }; diff --git a/src/tools/tileset_borderfix.c b/src/tools/tileset_borderfix.c index 90e512eb2..a4e6f73e2 100644 --- a/src/tools/tileset_borderfix.c +++ b/src/tools/tileset_borderfix.c @@ -1,4 +1,5 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "./engine/external/pnglite/pnglite.c" diff --git a/src/versionsrv/versionsrv.cpp b/src/versionsrv/versionsrv.cpp index 83e1a9d18..1ca3835f5 100644 --- a/src/versionsrv/versionsrv.cpp +++ b/src/versionsrv/versionsrv.cpp @@ -1,4 +1,5 @@ -// copyright (c) 2007 magnus auvinen, see licence.txt for more info +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include diff --git a/src/versionsrv/versionsrv.h b/src/versionsrv/versionsrv.h index e771bd3c1..f3b9bc57e 100644 --- a/src/versionsrv/versionsrv.h +++ b/src/versionsrv/versionsrv.h @@ -1,3 +1,5 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef VERSIONSRV_VERSIONSRV_H #define VERSIONSRV_VERSIONSRV_H static const int VERSIONSRV_PORT = 8302; From 38c2a1b45c9a896184c44ab5976559984a2a9ba5 Mon Sep 17 00:00:00 2001 From: Choupom Date: Sat, 20 Nov 2010 14:45:09 +0100 Subject: [PATCH 03/20] fixed so every demo infos are not loaded when making the demos list --- src/game/client/components/menus.h | 2 ++ src/game/client/components/menus_demo.cpp | 24 +++++++++++++++-------- 2 files changed, 18 insertions(+), 8 deletions(-) diff --git a/src/game/client/components/menus.h b/src/game/client/components/menus.h index 0c6686cdc..8efb7969d 100644 --- a/src/game/client/components/menus.h +++ b/src/game/client/components/menus.h @@ -162,6 +162,8 @@ class CMenus : public CComponent char m_aName[128]; bool m_IsDir; int m_StorageType; + + bool m_InfosLoaded; bool m_Valid; char m_aMap[64]; diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp index 4918fcfe9..86cfde871 100644 --- a/src/game/client/components/menus_demo.cpp +++ b/src/game/client/components/menus_demo.cpp @@ -445,10 +445,7 @@ void CMenus::DemolistFetchCallback(const char *pName, int IsDir, int StorageType else { str_copy(Item.m_aName, pName, min(static_cast(sizeof(Item.m_aName)), Length)); - char aBuffer[512]; - str_format(aBuffer, sizeof(aBuffer), "%s/%s", pSelf->m_aCurrentDemoFolder, Item.m_aFilename); - // TODO: many items slow this down, don't load the info from every file when making the filelist - Item.m_Valid = pSelf->DemoPlayer()->GetDemoInfo(pSelf->Storage(), aBuffer, StorageType, Item.m_aMap, sizeof(Item.m_aMap)); + Item.m_InfosLoaded = false; } Item.m_IsDir = IsDir != 0; Item.m_StorageType = StorageType; @@ -497,14 +494,25 @@ void CMenus::RenderDemoList(CUIRect MainView) char aFooterLabel[128] = {0}; if(m_DemolistSelectedIndex >= 0) { - if(str_comp(m_lDemos[m_DemolistSelectedIndex].m_aFilename, "..") == 0) + CDemoItem *Item = &m_lDemos[m_DemolistSelectedIndex]; + if(str_comp(Item->m_aFilename, "..") == 0) str_copy(aFooterLabel, Localize("Parent Folder"), sizeof(aFooterLabel)); else if(m_DemolistSelectedIsDir) str_copy(aFooterLabel, Localize("Folder"), sizeof(aFooterLabel)); - else if(!m_lDemos[m_DemolistSelectedIndex].m_Valid) - str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); else - str_format(aFooterLabel, sizeof(aFooterLabel), "%s: %s", Localize("Map"), m_lDemos[m_DemolistSelectedIndex].m_aMap); + { + if(!Item->m_InfosLoaded) + { + char aBuffer[512]; + str_format(aBuffer, sizeof(aBuffer), "%s/%s", m_aCurrentDemoFolder, Item->m_aFilename); + Item->m_Valid = DemoPlayer()->GetDemoInfo(Storage(), aBuffer, Item->m_StorageType, Item->m_aMap, sizeof(Item->m_aMap)); + Item->m_InfosLoaded = true; + } + if(!Item->m_Valid) + str_copy(aFooterLabel, Localize("Invalid Demo"), sizeof(aFooterLabel)); + else + str_format(aFooterLabel, sizeof(aFooterLabel), "%s: %s", Localize("Map"), Item->m_aMap); + } } // render background From 0aa0a5699092fb47b76685b7a0fe6de10a55bfb7 Mon Sep 17 00:00:00 2001 From: Choupom Date: Sat, 20 Nov 2010 14:57:38 +0100 Subject: [PATCH 04/20] fixed so ui_scale is affected on server's name (fixes #43) --- src/game/client/components/menus_browser.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index 8b8adeba5..0048d3d00 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -299,7 +299,7 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) else if(Id == COL_NAME) { CTextCursor Cursor; - TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); + TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f * UI()->Scale(), TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = Button.w; if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_SERVERNAME)) From c64d3817cf7fedfb79aa9337757a3e3c56968e0b Mon Sep 17 00:00:00 2001 From: Choupom Date: Sat, 20 Nov 2010 19:30:52 +0100 Subject: [PATCH 05/20] fixed so we can't add a vote option multiple times by oy --- src/game/server/gamecontext.cpp | 27 +++++++++++++++++++++------ 1 file changed, 21 insertions(+), 6 deletions(-) diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 0cf9bc585..5834d074e 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -907,18 +907,33 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData) void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; + const char *pString = pResult->GetString(0); + // check for valid option - if(!pSelf->Console()->LineIsValid(pResult->GetString(0))) + if(!pSelf->Console()->LineIsValid(pString)) { char aBuf[256]; - str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pResult->GetString(0)); + str_format(aBuf, sizeof(aBuf), "skipped invalid option '%s'", pString); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); return; } - - int Len = str_length(pResult->GetString(0)); - CGameContext::CVoteOption *pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len); + CGameContext::CVoteOption *pOption = pSelf->m_pVoteOptionFirst; + while(pOption) + { + if(str_comp_nocase(pString, pOption->m_aCommand) == 0) + { + char aBuf[256]; + str_format(aBuf, sizeof(aBuf), "option '%s' already exists", pString); + pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); + return; + } + pOption = pOption->m_pNext; + } + + int Len = str_length(pString); + + pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len); pOption->m_pNext = 0; pOption->m_pPrev = pSelf->m_pVoteOptionLast; if(pOption->m_pPrev) @@ -927,7 +942,7 @@ void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData) if(!pSelf->m_pVoteOptionFirst) pSelf->m_pVoteOptionFirst = pOption; - mem_copy(pOption->m_aCommand, pResult->GetString(0), Len+1); + mem_copy(pOption->m_aCommand, pString, Len+1); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "added option '%s'", pOption->m_aCommand); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); From 7a6006087cfdb84546a6ac5c745e4446b2f38fc0 Mon Sep 17 00:00:00 2001 From: oy Date: Sat, 20 Nov 2010 23:39:17 +0100 Subject: [PATCH 06/20] removed duplicate note in password popup --- src/game/client/components/menus.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 46fdeee75..2145ccaba 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -881,7 +881,7 @@ int CMenus::Render() else if(m_Popup == POPUP_PASSWORD) { pTitle = Localize("Password incorrect"); - pExtraText = Client()->ErrorString(); + pExtraText = ""; pButtonText = Localize("Try again"); } else if(m_Popup == POPUP_QUIT) From f75ad090e955ba1b577978669b3d06553a96e003 Mon Sep 17 00:00:00 2001 From: oy Date: Sat, 20 Nov 2010 23:46:49 +0100 Subject: [PATCH 07/20] fixed a localisation string --- src/game/client/components/menus_demo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp index 86cfde871..74f7ef0dc 100644 --- a/src/game/client/components/menus_demo.cpp +++ b/src/game/client/components/menus_demo.cpp @@ -577,7 +577,7 @@ void CMenus::RenderDemoList(CUIRect MainView) str_format(aBuf, sizeof(aBuf), "%s/%s", m_aCurrentDemoFolder, m_lDemos[m_DemolistSelectedIndex].m_aFilename); const char *pError = Client()->DemoPlayer_Play(aBuf, m_lDemos[m_DemolistSelectedIndex].m_StorageType); if(pError) - PopupMessage(Localize("Error"), str_comp(pError, "error loading demo") ? pError : Localize("error loading demo"), Localize("Ok")); + PopupMessage(Localize("Error"), str_comp(pError, "error loading demo") ? pError : Localize("Error loading demo"), Localize("Ok")); else { UI()->SetActiveItem(0); From e447de38ba81aabc04d8157015b2607d38040e74 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 00:27:38 +0100 Subject: [PATCH 08/20] use original string as localisation if there's no replacement --- src/game/localization.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/localization.cpp b/src/game/localization.cpp index 26db48caf..47b9fddbe 100644 --- a/src/game/localization.cpp +++ b/src/game/localization.cpp @@ -40,7 +40,7 @@ void CLocalizationDatabase::AddString(const char *pOrgStr, const char *pNewStr) { CString s; s.m_Hash = str_quickhash(pOrgStr); - s.m_Replacement = pNewStr; + s.m_Replacement = *pNewStr ? pNewStr : pOrgStr; m_Strings.add(s); } From 7ad1d6080567c2507ee0bd83630f3ddf19aae95c Mon Sep 17 00:00:00 2001 From: Choupom Date: Wed, 13 Oct 2010 12:58:25 +0200 Subject: [PATCH 09/20] updated update_localization.py by Sworddragon --- scripts/update_localization.py | 100 ++++++++++++++++++++------------- 1 file changed, 60 insertions(+), 40 deletions(-) diff --git a/scripts/update_localization.py b/scripts/update_localization.py index a1e19b8b7..5c764bc90 100644 --- a/scripts/update_localization.py +++ b/scripts/update_localization.py @@ -1,16 +1,44 @@ import sys, os -source_exts = [".c", ".cpp", ".h", ".hpp"] + + +def _import(library): + if sys.version_info[0] == 2: + return library[0] + if sys.version_info[0] == 3: + return library[1] + +def _input(output): + if sys.version_info[0] == 2: + raw_input(output) + if sys.version_info[0] == 3: + input(output) + +def _ord(character): + if sys.version_info[0] == 2: + return ord(character) + if sys.version_info[0] == 3: + return character + +def _xrange(start = 0, stop = 0, step = 1): + if sys.version_info[0] == 2: + return xrange(start, stop, step) + if sys.version_info[0] == 3: + return range(start, stop, step) + + + +source_exts = [".c", ".cpp", ".h"] def parse_source(): stringtable = {} def process_line(line): - if 'localize("' in line: - fields = line.split('localize("', 2)[1].split('"', 2) + if 'Localize("' in line: + fields = line.split('Localize("', 1)[1].split('"', 1) stringtable[fields[0]] = "" process_line(fields[1]) - for root, dirs, files in os.walk("src"): + for root, dirs, files in os.walk("../src"): for name in files: filename = os.path.join(root, name) @@ -18,82 +46,74 @@ def parse_source(): continue if filename[-2:] in source_exts or filename[-4:] in source_exts: - for line in file(filename): + for line in open(filename, "rb"): process_line(line) return stringtable def load_languagefile(filename): - f = file(filename) + f = open(filename, "rb") lines = f.readlines() f.close() + stringtable = {} - for i in xrange(0, len(lines)-1): - l = lines[i].strip() + for i in _xrange(0, len(lines)-1): + l = lines[i].decode("utf-8").strip() + if len(l) and l[0] == '#' and "needs translation" in l: + break if len(l) and not l[0] == '=' and not l[0] == '#': - stringtable[l] = lines[i+1][3:].strip() - + stringtable[l] = lines[i+1][2:].decode("utf-8").rstrip() + return stringtable - def generate_languagefile(outputfilename, srctable, loctable): - tmpfilename = outputfilename[:-1]+"_" - f = file(tmpfilename, "w") + f = open(outputfilename, "wb") num_items = 0 new_items = 0 old_items = 0 - srctable_keys = srctable.keys() + srctable_keys = [] + for key in srctable: + srctable_keys.append(key) srctable_keys.sort() - print >>f, "" - print >>f, "##### translated strings #####" - print >>f, "" + content = "\n##### translated strings #####\n\n" for k in srctable_keys: if k in loctable and len(loctable[k]): - print >>f, k - print >>f, "==", loctable[k] - print >>f, "" + content += "%s\n==%s\n\n" % (k, loctable[k]) num_items += 1 - print >>f, "##### needs translation ####" - print >>f, "" + content += "##### needs translation #####\n\n" for k in srctable_keys: if not k in loctable or len(loctable[k]) == 0: - print >>f, k - print >>f, "==", srctable[k] - print >>f, "" + content += "%s\n== %s\n\n" % (k, k) num_items += 1 new_items += 1 - print >>f, "##### old translations ####" - print >>f, "" + content += "##### old translations #####\n\n" for k in loctable: if not k in srctable: - print >>f, k - print >>f, "==", loctable[k] - print >>f, "" + #content += "%s\n==%s\n\n" % (k, loctable[k]) num_items += 1 old_items += 1 - - print "%-40s %8d %8d %8d" % (outputfilename, num_items, new_items, old_items) - f.close() - os.rename(tmpfilename, outputfilename) + f.write(content.encode("utf-8")) + f.close() + print("%-40s %8d %8d %8d" % (outputfilename, num_items, new_items, old_items)) srctable = parse_source() -print "%-40s %8s %8s %8s" % ("filename", "total", "new", "old") +print("%-40s %8s %8s %8s" % ("filename", "total", "new", "old")) -for filename in os.listdir("data/languages"): +for filename in os.listdir("../data/languages"): if not ".txt" in filename: continue + if filename == "index.txt": + continue - filename = "data/languages/" + filename + filename = "../data/languages/" + filename generate_languagefile(filename, srctable, load_languagefile(filename)) - - - +_input("Press enter to exit\n") From 5fcb63d325412cadc3edeafa609cb7640fe6b0eb Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 00:48:47 +0100 Subject: [PATCH 10/20] fixed last commit --- scripts/update_localization.py | 41 +++++----------------------------- 1 file changed, 5 insertions(+), 36 deletions(-) diff --git a/scripts/update_localization.py b/scripts/update_localization.py index 5c764bc90..4090aadce 100644 --- a/scripts/update_localization.py +++ b/scripts/update_localization.py @@ -1,33 +1,5 @@ import sys, os - - -def _import(library): - if sys.version_info[0] == 2: - return library[0] - if sys.version_info[0] == 3: - return library[1] - -def _input(output): - if sys.version_info[0] == 2: - raw_input(output) - if sys.version_info[0] == 3: - input(output) - -def _ord(character): - if sys.version_info[0] == 2: - return ord(character) - if sys.version_info[0] == 3: - return character - -def _xrange(start = 0, stop = 0, step = 1): - if sys.version_info[0] == 2: - return xrange(start, stop, step) - if sys.version_info[0] == 3: - return range(start, stop, step) - - - source_exts = [".c", ".cpp", ".h"] def parse_source(): @@ -58,12 +30,10 @@ def load_languagefile(filename): stringtable = {} - for i in _xrange(0, len(lines)-1): + for i in range(0, len(lines)-1): l = lines[i].decode("utf-8").strip() - if len(l) and l[0] == '#' and "needs translation" in l: - break if len(l) and not l[0] == '=' and not l[0] == '#': - stringtable[l] = lines[i+1][2:].decode("utf-8").rstrip() + stringtable[l] = lines[i+1][3:].decode("utf-8").rstrip() return stringtable @@ -82,21 +52,21 @@ def generate_languagefile(outputfilename, srctable, loctable): content = "\n##### translated strings #####\n\n" for k in srctable_keys: if k in loctable and len(loctable[k]): - content += "%s\n==%s\n\n" % (k, loctable[k]) + content += "%s\n== %s\n\n" % (k, loctable[k]) num_items += 1 content += "##### needs translation #####\n\n" for k in srctable_keys: if not k in loctable or len(loctable[k]) == 0: - content += "%s\n== %s\n\n" % (k, k) + content += "%s\n== \n\n" % (k) num_items += 1 new_items += 1 content += "##### old translations #####\n\n" for k in loctable: if not k in srctable: - #content += "%s\n==%s\n\n" % (k, loctable[k]) + content += "%s\n== %s\n\n" % (k, loctable[k]) num_items += 1 old_items += 1 @@ -116,4 +86,3 @@ for filename in os.listdir("../data/languages"): filename = "../data/languages/" + filename generate_languagefile(filename, srctable, load_languagefile(filename)) -_input("Press enter to exit\n") From f62a1c3818d80885ab5737c78f2b22c28d7bdec7 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 00:49:10 +0100 Subject: [PATCH 11/20] updated language files --- data/languages/bosnian.txt | 788 +++++++++++++++++++-------------- data/languages/czech.txt | 792 +++++++++++++++++++-------------- data/languages/dutch.txt | 682 ++++++++++++++++------------ data/languages/finnish.txt | 801 +++++++++++++++++++-------------- data/languages/french.txt | 404 +++++++++++------ data/languages/german.txt | 713 ++++++++++++++++++------------ data/languages/italian.txt | 804 ++++++++++++++++++++-------------- data/languages/polish.txt | 711 ++++++++++++++++++------------ data/languages/portuguese.txt | 783 +++++++++++++++++++-------------- data/languages/russian.txt | 355 ++++++++++----- data/languages/serbian.txt | 788 +++++++++++++++++++-------------- data/languages/swedish.txt | 802 +++++++++++++++++++-------------- 12 files changed, 5046 insertions(+), 3377 deletions(-) diff --git a/data/languages/bosnian.txt b/data/languages/bosnian.txt index 29f1c0998..ee41da723 100644 --- a/data/languages/bosnian.txt +++ b/data/languages/bosnian.txt @@ -1,8 +1,12 @@ + ##### translated strings ##### %d of %d servers, %d players == %d od %d server(a), %d igrač(a) +%ds left +== Još %ds + Abort == Prekini @@ -51,6 +55,9 @@ Connect Connecting to == Konektujem na +Connection Problems... +== Problemi sa konekcijom... + Console == Konzola @@ -66,6 +73,9 @@ Current version: %s Custom colors == Vlastite boje +Delete +== Obriši + Demos == Demo @@ -93,6 +103,12 @@ Emoticon Enter == Započni +Error +== Greška + +Error loading demo +== Greška prilikom učitavanja demo-snimka + FSAA samples == FSAA samples @@ -249,7 +265,7 @@ Ok Password == Lozinka -Password Incorrect +Password incorrect == Pogrešna lozinka Ping @@ -267,6 +283,9 @@ Player Players == Igrači +Please balance teams! +== Molim uravnotežite timove! + Prev. weapon == Prethodno oružje @@ -372,6 +391,9 @@ Standard gametype Standard map == Standardna mapa +Sudden Death +== Iznenadna smrt + Switch weapon on pickup == Aktiviraj novo oružje prilikom uzimanja @@ -420,6 +442,9 @@ Vote yes Voting == Glasanje +Warmup +== Zagrijavanje + Weapon == Oružje @@ -435,358 +460,475 @@ You must restart the game for all settings to take effect. Your skin == Vaš izgled -Password incorrect -== Pogrešna lozinka +##### needs translation ##### -Please balance teams! -== Molim uravnotežite timove! - -Connection Problems... -== Problemi sa konekcijom... - -Warmup -== Zagrijavanje - -Sudden Death -== Iznenadna smrt - -%ds left -== Još %ds - -error loading demo -== Greška prilikom učitavanja demo-snimka - -Error -== Greška - -Open map -== Open map - -Open -== Open - -Save map -== Save map - -Save -== Save - -HD -== HD - -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail - -Anim -== Anim - -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -ZO -== ZO - -[NumPad-] Zoom out -== [NumPad-] Zoom out - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Zoom in - -Increase animation speed -== Increase animation speed - -Normal animation speed -== Normal animation speed - -Decrease animation speed -== Decrease animation speed - -[N] Flip brush horizontal -== [N] Flip brush horizontal - -[M] Flip brush vertical -== [M] Flip brush vertical - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] CW - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Border -== Border - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Decrease -== Decrease - -Increase -== Increase - -None -== None - -Toggle group visibility -== Toggle group visibility - -Select group. Right click for properties. -== Select group. Right click for properties. - -Select layer. Right click for properties. -== Select layer. Right click for properties. - -Add group -== Add group - -Adds a new group -== Adds a new group - -Embed -== Embed - -Embeds the image into the map file. -== Embeds the image into the map file. - -Make external -== Make external - -Removes the image from the map file. -== Removes the image from the map file. - -Replace -== Replace - -Replaces the image with a new one -== Replaces the image with a new one - -Replace Image -== Replace Image - -Remove -== Remove - -Removes the image from the map -== Removes the image from the map - -Embedded -== Embedded - -External -== External - -Select image -== Select image - -Load a new image to use in the map -== Load a new image to use in the map - -Add Image -== Add Image - -Add -== Add - -Filename: -== Filename: - -Cancel -== Cancel - -Layers -== Layers - -Images -== Images - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +%d%% loaded +== %s Right click for context menu. -== %s Right click for context menu. +== -Color+ -== Color+ +Add +== -Creates a new color envelope -== Creates a new color envelope +Add Image +== -Pos.+ -== Pos.+ +Add Quad +== -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Name: -== Name: - -Press right mouse button to create a new point -== Press right mouse button to create a new point - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. - -New -== New - -Creates a new map -== Creates a new map - -Opens a map for editing -== Opens a map for editing - -Append -== Append - -Opens a map and adds everything from that map to the current one -== Opens a map and adds everything from that map to the current one - -Append map -== Append map - -Saves the current map -== Saves the current map - -Save As -== Save As - -Saves the current map under a new name -== Saves the current map under a new name - -Exits from the editor -== Exits from the editor - -Clear collision -== Clear collision - -Removes collision from this layer -== Removes collision from this layer - -Make collision -== Make collision - -Constructs collision from this layer -== Constructs collision from this layer - -Width -== Width - -Height -== Height - -Image -== Image - -Delete group -== Delete group +Add group +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new group +== -Delete layer -== Delete layer +Adds a new quad +== -Deletes the layer -== Deletes the layer +Alpha value of the envelope +== -Group -== Group +Anim +== -Order -== Order +Append +== -Detail -== Detail +Append map +== -Delete -== Obriši +Are you sure that you want to delete the demo? +== -Deletes the current quad -== Deletes the current quad +Aspect ratio +== -Square -== Square +Blue value of the envelope +== -Squares the current quad -== Squares the current quad +Border +== -Pos. Env -== Pos. Env +CCW +== -Pos. TO -== Pos. TO +CW +== + +Cancel +== + +Clear collision +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== -Toggle layer visibility -== Toggle layer visibility +Color+ +== + +Constructs collision from this layer +== + +Creates a new color envelope +== + +Creates a new map +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Decrease +== + +Decrease animation speed +== + +Delete demo +== + +Delete group +== + +Delete layer +== + +Delete this envelope +== + +Deletes the current quad +== + +Deletes the layer +== + +Detail +== + +Down +== + +Embed +== + +Embedded +== + +Embeds the image into the map file. +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Exit +== + +Exits from the editor +== + +External +== File -== File +== -##### needs translation #### +Filename: +== +Folder +== + +Green value of the envelope +== + +Group +== + +HD +== + +Height +== + +Image +== + +Images +== + +Increase +== + +Increase animation speed +== + +Invalid Demo +== + +Layers +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load a new image to use in the map +== + +Load map +== + +Make collision +== + +Make external +== + +Name: +== + +New +== + +New folder +== + +Next Envelope +== + +None +== + +Normal animation speed +== + +Open +== + +Opens a map and adds everything from that map to the current one +== + +Opens a map for editing +== + +Order +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Pos.+ +== + +Press right mouse button to create a new point +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Remove +== + +Removes collision from this layer +== + +Removes the image from the map +== + +Removes the image from the map file. +== + +Replace +== + +Replace Image +== + +Replaces the image with a new one +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Save +== + +Save As +== + +Save map +== + +Saves the current map +== + +Saves the current map under a new name +== + +Select group. Right click for properties. +== + +Select image +== + +Select layer. Right click for properties. +== + +Shift +== + +Square +== + +Squares the current quad +== + +Stop record +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== + +Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +Width +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +ZI +== + +ZO +== + +[HOME] Restore map focus +== + +[M] Flip brush vertical +== + +[N] Flip brush horizontal +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[NumPad+] Zoom in +== + +[NumPad-] Zoom out +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### diff --git a/data/languages/czech.txt b/data/languages/czech.txt index ad3cc2beb..18a0e3f11 100644 --- a/data/languages/czech.txt +++ b/data/languages/czech.txt @@ -22,7 +22,7 @@ Always show name plates Are you sure that you want to quit? == Ukončit hru? -As this is the first time you have launched the game, please enter your nickname below. It is recommended that you check your settings so you adjust them to your preferences before joining a server. +As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Vítejte ve hře TeeWorlds. Před tím, než se poprvé připojíte na herní server, je doporučováno nastavit si hru svým požadavkům. Vložte do políčka níže jméno pro Vašeho tee a pokračujte klepnutím na tlačítko. Blue team @@ -250,7 +250,7 @@ Ok Password == Heslo -Incorrect password +Password incorrect == Nesprávné heslo Ping @@ -433,360 +433,502 @@ You must restart the game for all settings to take effect. Your skin == Váš skin -##### needs translation #### +##### needs translation ##### -Show chat -== Show chat - -Password incorrect -== Password incorrect - -Please balance teams! -== Please balance teams! - -Connection Problems... -== Connection Problems... - -Warmup -== Warmup - -Sudden Death -== Sudden Death +%d%% loaded +== %ds left -== %ds left - -error loading demo -== error loading demo - -Error -== Error - -Open map -== Open map - -Open -== Open - -Save map -== Save map - -Save -== Save - -HD -== HD - -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail - -Anim -== Anim - -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -ZO -== ZO - -[NumPad-] Zoom out -== [NumPad-] Zoom out - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Zoom in - -Increase animation speed -== Increase animation speed - -Normal animation speed -== Normal animation speed - -Decrease animation speed -== Decrease animation speed - -[N] Flip brush horizontal -== [N] Flip brush horizontal - -[M] Flip brush vertical -== [M] Flip brush vertical - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] Rotates the brush clockwise - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Border -== Border - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Decrease -== Decrease - -Increase -== Increase - -None -== None - -Toggle group visibility -== Toggle group visibility - -Select group. Right click for properties. -== Select group. Right click for properties. - -Add group -== Add group - -Adds a new group -== Adds a new group - -Embed -== Embed - -Embeds the image into the map file. -== Embeds the image into the map file. - -Make external -== Make external - -Removes the image from the map file. -== Removes the image from the map file. - -Replace -== Replace - -Replaces the image with a new one -== Replaces the image with a new one - -Replace Image -== Replace Image - -Remove -== Remove - -Removes the image from the map -== Removes the image from the map - -Embedded -== Embedded - -External -== External - -Select image -== Select image - -Load a new image to use in the map -== Load a new image to use in the map - -Add Image -== Add Image - -Add -== Add - -Filename: -== Filename: - -Cancel -== Cancel - -Layers -== Layers - -Images -== Images - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +== %s Right click for context menu. -== %s Right click for context menu. +== -Color+ -== Color+ +Add +== -Creates a new color envelope -== Creates a new color envelope +Add Image +== -Pos.+ -== Pos.+ +Add Quad +== -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Name: -== Name: - -Press right mouse button to create a new point -== Press right mouse button to create a new point - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. - -New -== New - -Creates a new map -== Creates a new map - -Opens a map for editing -== Opens a map for editing - -Append -== Append - -Opens a map and adds everything from that map to the current one -== Opens a map and adds everything from that map to the current one - -Append map -== Append map - -Saves the current map -== Saves the current map - -Save As -== Save As - -Saves the current map under a new name -== Saves the current map under a new name - -Exits from the editor -== Exits from the editor - -Clear collision -== Clear collision - -Removes collision from this layer -== Removes collision from this layer - -Make collision -== Make collision - -Constructs collision from this layer -== Constructs collision from this layer - -Width -== Width - -Height -== Height - -Image -== Image - -Delete group -== Delete group +Add group +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new group +== -Delete layer -== Delete Layer +Adds a new quad +== -Deletes the layer -== Deletes the layer +Alpha value of the envelope +== -Group -== Group +Anim +== -Order -== Order +Append +== -Detail -== Detail +Append map +== -Delete -== Delete +Are you sure that you want to delete the demo? +== -Deletes the current quad -== Deletes the current quad +Aspect ratio +== -Square -== Square +Blue value of the envelope +== -Squares the current quad -== Squares the current quad +Border +== -Pos. Env -== Pos. Env +CCW +== -Pos. TO -== Pos. TO +CW +== + +Cancel +== + +Clear collision +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== -Select layer. Right click for properties. -== Select layer. Right click for properties. +Color+ +== -Toggle layer visibility -== Toggle layer visibility +Connection Problems... +== + +Constructs collision from this layer +== + +Creates a new color envelope +== + +Creates a new map +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Decrease +== + +Decrease animation speed +== + +Delete +== + +Delete demo +== + +Delete group +== + +Delete layer +== + +Delete this envelope +== + +Deletes the current quad +== + +Deletes the layer +== + +Detail +== + +Down +== + +Embed +== + +Embedded +== + +Embeds the image into the map file. +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Error +== + +Error loading demo +== + +Exit +== + +Exits from the editor +== + +External +== File -== File +== + +Filename: +== + +Folder +== + +Green value of the envelope +== + +Group +== + +HD +== + +Height +== + +Image +== + +Images +== + +Increase +== + +Increase animation speed +== + +Invalid Demo +== + +Layers +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load a new image to use in the map +== + +Load map +== + +Make collision +== + +Make external +== + +Name: +== + +New +== + +New folder +== + +Next Envelope +== + +None +== + +Normal animation speed +== + +Open +== + +Opens a map and adds everything from that map to the current one +== + +Opens a map for editing +== + +Order +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Please balance teams! +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Pos.+ +== + +Press right mouse button to create a new point +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Remove +== + +Removes collision from this layer +== + +Removes the image from the map +== + +Removes the image from the map file. +== + +Replace +== + +Replace Image +== + +Replaces the image with a new one +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Save +== + +Save As +== + +Save map +== + +Saves the current map +== + +Saves the current map under a new name +== + +Select group. Right click for properties. +== + +Select image +== + +Select layer. Right click for properties. +== + +Shift +== + +Show chat +== + +Square +== + +Squares the current quad +== + +Stop record +== + +Sudden Death +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== + +Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +Warmup +== + +Width +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +ZI +== + +ZO +== + +[HOME] Restore map focus +== + +[M] Flip brush vertical +== + +[N] Flip brush horizontal +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[NumPad+] Zoom in +== + +[NumPad-] Zoom out +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index 6b6b24d3b..b03b128b1 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -1,16 +1,45 @@ + ##### translated strings ##### -%ds left -== %ds over %d of %d servers, %d players == %d van %d Servers, %d spelers +%ds left +== %ds over + +%s Right click for context menu. +== %s Rechtermuisknop voor context menu. + Abort == Afbreken +Add +== Voeg toe + +Add Image +== Voeg afbeelding toe + +Add Quad +== Voeg Quad toe + +Add group +== Voeg groep toe + +Add quads layer +== Voeg quads laag toe + +Add tile layer +== Voeg tegel laag toe + Address == Adres +Adds a new group +== Voegt een nieuwe groep toe + +Adds a new quad +== Voegt een nieuwe Quad toe + All == Alle @@ -20,6 +49,15 @@ Alpha Always show name plates == Altijd namen laten zien +Anim +== Anim. + +Append +== Toevoegen + +Append map +== Voeg kaart toe + Are you sure that you want to quit? == Weet je zeker dat je wil stoppen? @@ -35,33 +73,75 @@ Blue team wins! Body == Lichaam +Border +== Grens + +CCW +== CCW + +CW +== CW + Call vote == Stem +Cancel +== Annuleren + Chat == Chat +Clear collision +== Verwijder botsingen + Close == Sluiten +Color Env +== Kleur Env + +Color TO +== Kleur TO + +Color+ +== Kleur+ + Compatible version == Werkende versie Connect == Verbinden -Connection Problems... -== Verbindingsproblemen... - Connecting to == Verbinden met +Connection Problems... +== Verbindingsproblemen... + Console == Console +Constructs collision from this layer +== Maakt botsing van deze laag + Controls == Besturing +Creates a new color envelope +== Maakt een nieuwe kleur envelope + +Creates a new map +== Maakt een nieuwe kaart. + +Creates a new pos envelope +== Maakt een nieuwe pos envelope + +Creates a new quad layer +== Maakt een nieuwe quads laag + +Creates a new tile layer +== Maakt een nieuwe tegel laag + Current == Huidig @@ -71,9 +151,33 @@ Current version: %s Custom colors == Eigen kleuren +Decrease +== Verkleinen + +Decrease animation speed +== Verklein animatie snelheid + +Delete +== Verwijder + +Delete group +== Verwijder groep + +Delete layer +== Verwijder laag + +Deletes the current quad +== Verwijdert de huidige quad + +Deletes the layer +== Verwijdert de laag + Demos == Demos +Detail +== Detail + Disconnect == Stoppen @@ -92,18 +196,36 @@ Draw! Dynamic Camera == Dynamische camera +Embed +== Insluiten + +Embedded +== Ingesloten + +Embeds the image into the map file. +== Sluit een afbeelding in in het bestand van de kaart + Emoticon == Emotie Enter == Starten -error loading demo -== Fout bij laden demo +Envelopes +== Envelopes Error == Fout +Error loading demo +== Fout bij laden demo + +Exits from the editor +== Verlaat de editor + +External +== Extern + FSAA samples == FSAA voorbeelden @@ -116,6 +238,12 @@ Favorites Feet == Voeten +File +== Bestand + +Filename: +== Bestandsnaam: + Filter == Filter @@ -152,12 +280,21 @@ Graphics Grenade == Granaat +Group +== Groep + +HD +== Det. + Hammer == Hamer Has people playing == Er spelen mensen +Height +== Hoogte + High Detail == Veel details @@ -170,6 +307,18 @@ Host address Hue == Tint +Image +== Afbeelding + +Images +== Afbeeldingen + +Increase +== Vergroten + +Increase animation speed +== Vergroot animatie snelheid + Info == Info @@ -197,15 +346,33 @@ LAN Language == Taal +Layers +== Lagen + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== Linkermuisknop om te bewegen. Druk shift in om te roteren. Druk ctrl om te draaien. + +Left mouse button to move. Hold shift to move the texture. +== Linkermuisknop om te bewegen. Druk shift in om de textuur te bewegen + Lht. == Licht +Load a new image to use in the map +== Laad een nieuwe afbeelding om te gebruiken in de kaart + Loading == Laden MOTD == MOTD +Make collision +== Maak botsing + +Make external +== Maak extern + Map == Kaart @@ -233,9 +400,18 @@ Mute when not active Name == Naam +Name: +== Naam: + +New +== Nieuw + News == Nieuws +Next Envelope +== Volgende envelope + Next weapon == Volgend wapen @@ -254,15 +430,30 @@ No servers found No servers match your filter criteria == Geen servers gevonden op zoekopdracht +None +== Geen + +Normal animation speed +== Normale animatie snelheid + Ok == Oké +Open +== Open + +Opens a map and adds everything from that map to the current one +== Opent een kaart en voegt alles van die kaart toe aan de huidige + +Opens a map for editing +== Opent een kaart om te bewerken + +Order +== Volgorde + Password == Wachtwoord -Password Incorrect -== Wachtwoord verkeerd - Password incorrect == Wachtwoord verkeerd @@ -284,9 +475,27 @@ Players Please balance teams! == Breng teams in balans! +Pos. Env +== Pos. Env + +Pos. TO +== Pos. TO + +Pos.+ +== Pos.+ + +Press right mouse button to create a new point +== Rechtermuisknop om een nieuw punt te maken + Prev. weapon == Vorig wapen +Previous Envelope +== Vorige envelope + +Proof +== Test + Quality Textures == Structuurkwaliteit @@ -311,6 +520,27 @@ Refreshing master servers Remote console == Remote console +Remove +== Verwijder + +Removes collision from this layer +== Verwijderd botsingen in deze laag + +Removes the image from the map +== Verwijderd de afbeelding uit de kaart + +Removes the image from the map file. +== Verwijderd de afbeelding uit de kaart. + +Replace +== Vervang + +Replace Image +== Vervang afbeelding + +Replaces the image with a new one +== Vervangt de afbeelding met een nieuwe + Reset filter == Herstel filter @@ -329,6 +559,21 @@ Sample rate Sat. == Verz. +Save +== Opslaan + +Save As +== Opslaan als + +Save map +== Sla kaart op + +Saves the current map +== Sla huidige kaart op + +Saves the current map under a new name +== Sla de huidige kaart op onder een nieuwe naam + Score == Score @@ -344,6 +589,15 @@ Scoreboard Screenshot == Screenshot +Select group. Right click for properties. +== Kies een groep. Rechtermuisknop voor eigenschappen. + +Select image +== Selecteer afbeelding + +Select layer. Right click for properties. +== Selecteer laag. Rechtermuisknop voor eigenschappen. + Server details == Serverdetails @@ -383,6 +637,12 @@ Spectate Spectators == Toeschouwers +Square +== Vereffenen + +Squares the current quad +== Vereffenen de huidige quad + Standard gametype == Standaard speltype @@ -392,6 +652,12 @@ Standard map Sudden Death == Sudden Death +Switch between images and layers managment. +== Wissel tussen afbeeldinglaag en beheerlaag. + +Switch curve type +== Wissel bocht type + Switch weapon on pickup == Verander wapen bij opakken @@ -413,6 +679,15 @@ The server is running a non-standard tuning on a pure game type. Time limit == Tijdlimiet +Toggle group visibility +== Acitveer groepszichtbaarheid + +Toggle layer visibility +== Activeer zichtbaarheid laag + +Toggles the envelope editor. +== Activeer de envelope editor. + Try again == Probeer opnieuw @@ -422,6 +697,12 @@ Type UI Color == UI kleur +Use left mouse button to drag and create a brush. +== Gebruik de linkermuisknop om de kwast te maken en te slepen. + +Use left mouse button to paint with the brush. Right button clears the brush. +== Gebruik de linkermuisknop om de kwast te gebruiken. Rechtermuisknop maakt de kwast schoon. + Use sounds == Gebruik geluid @@ -449,6 +730,9 @@ Weapon Welcome to Teeworlds == Welkom bij Teeworlds +Width +== Breedte + Yes == Ja @@ -458,333 +742,193 @@ You must restart the game for all settings to take effect. Your skin == Jouw skin -##### needs translation #### - -Open map -== Open kaart - -Open -== Open - -Save map -== Sla kaart op - -Save -== Opslaan - -HD -== Det. - -[ctrl+h] Toggle High Detail -== [ctrl+h] Activeer Details - -Anim -== Anim. - -[ctrl+m] Toggle animation -== [ctrl+m] Activeer animaties - -Proof -== Test - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Test grenzen. Deze grenzen laten zien wat een speler maximaal kan zien. +ZI +== ZI ZO == ZO -[NumPad-] Zoom out -== [NumPad-] Uitzoomen - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom naar normaal en verwijder toevoegingen van de editor - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Inzoomen - -Increase animation speed -== Vergroot animatie snelheid - -Normal animation speed -== Normale animatie snelheid - -Decrease animation speed -== Verklein animatie snelheid +[M] Flip brush vertical +== [M] Draai kwast verticaal [N] Flip brush horizontal == [N] Draai kwast horizontaal -[M] Flip brush vertical -== [M] Draai kwast verticaal +[NumPad*] Zoom to normal and remove editor offset +== [NumPad*] Zoom naar normaal en verwijder toevoegingen van de editor -CCW -== CCW +[NumPad+] Zoom in +== [NumPad+] Inzoomen + +[NumPad-] Zoom out +== [NumPad-] Uitzoomen [R] Rotates the brush counter clockwise == [R] Draai de kwast tegen de klok in -CW -== CW - [T] Rotates the brush clockwise == [T] Draai de kwast met de klok mee -Add Quad -== Voeg Quad toe +[ctrl+h] Toggle High Detail +== [ctrl+h] Activeer Details -Adds a new quad -== Voegt een nieuwe Quad toe +[ctrl+m] Toggle animation +== [ctrl+m] Activeer animaties -Border -== Grens +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== [ctrl+p] Test grenzen. Deze grenzen laten zien wat een speler maximaal kan zien. -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Linkermuisknop om te bewegen. Druk shift in om te roteren. Druk ctrl om te draaien. +##### needs translation ##### -Left mouse button to move. Hold shift to move the texture. -== Linkermuisknop om te bewegen. Druk shift in om de textuur te bewegen +%d%% loaded +== -Use left mouse button to drag and create a brush. -== Gebruik de linkermuisknop om de kwast te maken en te slepen. +Alpha value of the envelope +== -Use left mouse button to paint with the brush. Right button clears the brush. -== Gebruik de linkermuisknop om de kwast te gebruiken. Rechtermuisknop maakt de kwast schoon. +Are you sure that you want to delete the demo? +== -Decrease -== Verkleinen +Aspect ratio +== -Increase -== Vergroten +Blue value of the envelope +== -None -== Geen +Clip H +== -Toggle group visibility -== Acitveer groepszichtbaarheid +Clip W +== -Select group. Right click for properties. -== Kies een groep. Rechtermuisknop voor eigenschappen. +Clip X +== -Add group -== Voeg groep toe +Clip Y +== -Adds a new group -== Voegt een nieuwe groep toe +Color +== -Embed -== Insluiten +Delete demo +== -Embeds the image into the map file. -== Sluit een afbeelding in in het bestand van de kaart +Delete this envelope +== -Make external -== Maak extern +Down +== -Removes the image from the map file. -== Verwijderd de afbeelding uit de kaart. +Enable/disable group for saving +== -Replace -== Vervang +Enable/disable layer for saving +== -Replaces the image with a new one -== Vervangt de afbeelding met een nieuwe +Exit +== -Replace Image -== Vervang afbeelding +Folder +== -Remove -== Verwijder +Green value of the envelope +== -Removes the image from the map -== Verwijderd de afbeelding uit de kaart +Invalid Demo +== -Embedded -== Ingesloten +Left +== -External -== Extern +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== -Select image -== Selecteer afbeelding +Load +== -Load a new image to use in the map -== Laad een nieuwe afbeelding om te gebruiken in de kaart +Load map +== -Add Image -== Voeg afbeelding toe +New folder +== -Add -== Voeg toe +Para X +== -Filename: -== Bestandsnaam: +Para Y +== -Cancel -== Annuleren +Parent Folder +== -Layers -== Lagen +Pos X +== -Images -== Afbeeldingen +Pos Y +== -Switch between images and layers managment. -== Wissel tussen afbeeldinglaag en beheerlaag. +REC +== -Envelopes -== Envelopes +Reason: +== -Toggles the envelope editor. -== Activeer de envelope editor. +Record demo +== -%s Right click for context menu. -== %s Rechtermuisknop voor context menu. +Red value of the envelope +== -Color+ -== Kleur+ +Refocus +== -Creates a new color envelope -== Maakt een nieuwe kleur envelope +Resizes the current Quad based on the aspect ratio of the image +== -Pos.+ -== Pos.+ +Right +== -Creates a new pos envelope -== Maakt een nieuwe pos envelope +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== -Previous Envelope -== Vorige envelope +Rotation of the envelope +== -Next Envelope -== Volgende envelope +Shift +== -Name: -== Naam: +Stop record +== -Press right mouse button to create a new point -== Rechtermuisknop om een nieuw punt te maken +Time limit: %d min +== -Switch curve type -== Wissel bocht type +Up +== -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Linkermuisknop om te slepen. Druk shift in om het punt te veranderen. Rechtermuisknop om te verwijderen. +Use Clipping +== -New -== Nieuw +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== -Creates a new map -== Maakt een nieuwe kaart. +Use left mouse button to drag and change the value. Hold shift to be more precise. +== -Opens a map for editing -== Opent een kaart om te bewerken +Vote No +== -Append -== Toevoegen +Vote Yes +== -Opens a map and adds everything from that map to the current one -== Opent een kaart en voegt alles van die kaart toe aan de huidige +X-axis of the envelope +== -Append map -== Voeg kaart toe +Y-axis of the envelope +== -Saves the current map -== Sla huidige kaart op +[HOME] Restore map focus +== -Save As -== Opslaan als +##### old translations ##### -Saves the current map under a new name -== Sla de huidige kaart op onder een nieuwe naam - -Exits from the editor -== Verlaat de editor - -Clear collision -== Verwijder botsingen - -Removes collision from this layer -== Verwijderd botsingen in deze laag - -Make collision -== Maak botsing - -Constructs collision from this layer -== Maakt botsing van deze laag - -Width -== Breedte - -Height -== Hoogte - -Image -== Afbeelding - -Delete group -== Verwijder groep - -Add quads layer -== Voeg quads laag toe - -Creates a new quad layer -== Maakt een nieuwe quads laag - -Add tile layer -== Voeg tegel laag toe - -Creates a new tile layer -== Maakt een nieuwe tegel laag - -Delete layer -== Verwijder laag - -Deletes the layer -== Verwijdert de laag - -Group -== Groep - -Order -== Volgorde - -Detail -== Detail - -Delete -== Verwijder - -Deletes the current quad -== Verwijdert de huidige quad - -Square -== Vereffenen - -Squares the current quad -== Vereffenen de huidige quad - -Pos. Env -== Pos. Env - -Pos. TO -== Pos. TO - -Color Env -== Kleur Env - -Color TO -== Kleur TO - -Select layer. Right click for properties. -== Selecteer laag. Rechtermuisknop voor eigenschappen. - -Toggle layer visibility -== Activeer zichtbaarheid laag - -File -== Bestand - -##### old translations #### diff --git a/data/languages/finnish.txt b/data/languages/finnish.txt index c11d69674..dd1558b44 100644 --- a/data/languages/finnish.txt +++ b/data/languages/finnish.txt @@ -1,8 +1,12 @@ + ##### translated strings ##### %d of %d servers, %d players == %d/%d palvelinta, %d pelaajaa +%ds left +== %ds poistui + Abort == Keskeytä @@ -51,6 +55,9 @@ Connect Connecting to == Yhdistetään +Connection Problems... +== Yhteysongelmia... + Console == Konsoli @@ -66,6 +73,9 @@ Current version: %s Custom colors == Omat värit +Delete +== Poista + Demos == Demot @@ -93,6 +103,12 @@ Emoticon Enter == Jatka +Error +== Virhe + +Error loading demo +== Virhe ladattaessa demoa + FSAA samples == FSAA näytteet @@ -111,6 +127,9 @@ Filter Fire == Ammu +Force vote +== Pakota äänestys + Fullscreen == Koko näyttö @@ -246,7 +265,7 @@ Ok Password == Salasana -Password Incorrect +Password incorrect == Väärä salasana Ping @@ -264,6 +283,9 @@ Player Players == Pelaajia +Please balance teams! +== Ole hyvä ja tasoita joukkueet! + Prev. weapon == Edellinen ase @@ -339,6 +361,9 @@ Settings Shotgun == Haulikko +Show chat +== Näytä chatti + Show name plates == Näytä nimikyltit @@ -366,6 +391,9 @@ Standard gametype Standard map == Standardikenttä +Sudden Death +== Äkkikuolema + Switch weapon on pickup == Vaihda asetta nostaessasi uuden @@ -414,6 +442,9 @@ Vote yes Voting == Äänestys +Warmup +== Lämmittely + Weapon == Ase @@ -426,366 +457,478 @@ Yes You must restart the game for all settings to take effect. == Sinun täytyy uudelleenkäynnistää peli, jotta kaikki asetukset tulisivat voimaan. -Force vote -== Pakota äänestys - -Show chat -== Näytä chatti - Your skin == Sinun ulkonäkösi -Password incorrect -== Väärä salasana +##### needs translation ##### -Please balance teams! -== Ole hyvä ja tasoita joukkueet! - -Connection Problems... -== Yhteysongelmia... - -Warmup -== Lämmittely - -Sudden Death -== Äkkikuolema - -%ds left -== %ds poistui - -error loading demo -== virhe ladattaessa demoa - -Error -== Virhe - -Open map -== Open map - -Open -== Avaa - -Save map -== Save map - -Save -== Save - -HD -== HD - -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail - -Anim -== Anim - -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -ZO -== ZO - -[NumPad-] Zoom out -== [NumPad-] Zoom out - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Zoom in - -Increase animation speed -== Increase animation speed - -Normal animation speed -== Normal animation speed - -Decrease animation speed -== Decrease animation speed - -[N] Flip brush horizontal -== [N] Flip brush horizontal - -[M] Flip brush vertical -== [M] Flip brush vertical - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] CW - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Border -== Border - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Decrease -== Decrease - -Increase -== Increase - -None -== None - -Toggle group visibility -== Toggle group visibility - -Select group. Right click for properties. -== Select group. Right click for properties. - -Select layer. Right click for properties. -== Select layer. Right click for properties. - -Add group -== Add group - -Adds a new group -== Adds a new group - -Embed -== Embed - -Embeds the image into the map file. -== Embeds the image into the map file. - -Make external -== Make external - -Removes the image from the map file. -== Removes the image from the map file. - -Replace -== Replace - -Replaces the image with a new one -== Replaces the image with a new one - -Replace Image -== Replace Image - -Remove -== Remove - -Removes the image from the map -== Removes the image from the map - -Embedded -== Embedded - -External -== External - -Select image -== Select image - -Load a new image to use in the map -== Load a new image to use in the map - -Add Image -== Add Image - -Add -== Add - -Filename: -== Filename: - -Cancel -== Cancel - -Layers -== Layers - -Images -== Images - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +%d%% loaded +== %s Right click for context menu. -== %s Right click for context menu. +== -Color+ -== Color+ +Add +== -Creates a new color envelope -== Creates a new color envelope +Add Image +== -Pos.+ -== Pos.+ +Add Quad +== -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Name: -== Name: - -Press right mouse button to create a new point -== Press right mouse button to create a new point - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. - -New -== New - -Creates a new map -== Creates a new map - -Opens a map for editing -== Opens a map for editing - -Append -== Append - -Opens a map and adds everything from that map to the current one -== Opens a map and adds everything from that map to the current one - -Append map -== Append map - -Saves the current map -== Saves the current map - -Save As -== Save As - -Saves the current map under a new name -== Saves the current map under a new name - -Exits from the editor -== Exits from the editor - -Clear collision -== Clear collision - -Removes collision from this layer -== Removes collision from this layer - -Make collision -== Make collision - -Constructs collision from this layer -== Constructs collision from this layer - -Width -== Width - -Height -== Height - -Image -== Image - -Delete group -== Delete group +Add group +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new group +== -Delete layer -== Delete layer +Adds a new quad +== -Deletes the layer -== Deletes the layer +Alpha value of the envelope +== -Group -== Group +Anim +== -Order -== Order +Append +== -Detail -== Detail +Append map +== -Delete -== Poista +Are you sure that you want to delete the demo? +== -Deletes the current quad -== Deletes the current quad +Aspect ratio +== -Square -== Square +Blue value of the envelope +== -Squares the current quad -== Squares the current quad +Border +== -Pos. Env -== Pos. Env +CCW +== -Pos. TO -== Pos. TO +CW +== + +Cancel +== + +Clear collision +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== -Toggle layer visibility -== Toggle layer visibility +Color+ +== + +Constructs collision from this layer +== + +Creates a new color envelope +== + +Creates a new map +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Decrease +== + +Decrease animation speed +== + +Delete demo +== + +Delete group +== + +Delete layer +== + +Delete this envelope +== + +Deletes the current quad +== + +Deletes the layer +== + +Detail +== + +Down +== + +Embed +== + +Embedded +== + +Embeds the image into the map file. +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Exit +== + +Exits from the editor +== + +External +== File -== File +== -##### needs translation #### +Filename: +== + +Folder +== + +Green value of the envelope +== + +Group +== + +HD +== + +Height +== + +Image +== + +Images +== + +Increase +== + +Increase animation speed +== + +Invalid Demo +== + +Layers +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load a new image to use in the map +== + +Load map +== + +Make collision +== + +Make external +== + +Name: +== + +New +== + +New folder +== + +Next Envelope +== + +None +== + +Normal animation speed +== + +Open +== + +Opens a map and adds everything from that map to the current one +== + +Opens a map for editing +== + +Order +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Pos.+ +== + +Press right mouse button to create a new point +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Remove +== + +Removes collision from this layer +== + +Removes the image from the map +== + +Removes the image from the map file. +== + +Replace +== + +Replace Image +== + +Replaces the image with a new one +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Save +== + +Save As +== + +Save map +== + +Saves the current map +== + +Saves the current map under a new name +== + +Select group. Right click for properties. +== + +Select image +== + +Select layer. Right click for properties. +== + +Shift +== + +Square +== + +Squares the current quad +== + +Stop record +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== + +Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +Width +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +ZI +== + +ZO +== + +[HOME] Restore map focus +== + +[M] Flip brush vertical +== + +[N] Flip brush horizontal +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[NumPad+] Zoom in +== + +[NumPad-] Zoom out +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### diff --git a/data/languages/french.txt b/data/languages/french.txt index ac57a914d..033d3224e 100644 --- a/data/languages/french.txt +++ b/data/languages/french.txt @@ -7,30 +7,18 @@ %ds left == %ds a quitté -[N] Flip brush horizontal -== [N] Retourner horizontalement - -[NumPad+] Zoom in -== [ClavierNum+] Zoomer - -[NumPad-] Zoom out -== [ClavierNum-] Dézoomer - -[M] Flip brush vertical -== [M] Retourner verticalement - Abort == Annuler Add == Ajouter -Add group -== Ajouter un groupe - Add Image == Ajouter une image +Add group +== Ajouter un groupe + Address == Adresse @@ -98,7 +86,7 @@ Connect == Connecter Connecting to -== Connexion à +== Connexion à Connection Problems... == Problèmes de connexion... @@ -106,12 +94,12 @@ Connection Problems... Console == Console -Controls -== Contrôles - Constructs collision from this layer == Fait la collision depuis cette couche +Controls +== Contrôles + Creates a new map == Crée une nouvelle carte @@ -158,7 +146,7 @@ Display Modes == Modes d'affichages Downloading map -== Téléchargement de la carte +== Téléchargement de la carte Draw! == Égalité ! @@ -184,7 +172,7 @@ Enter Error == Erreur -error loading demo +Error loading demo == erreur de chargement de la démo Exits from the editor @@ -358,6 +346,9 @@ Mute when not active Name == Nom +Name: +== Nom: + New == Nouveau @@ -370,9 +361,6 @@ Next weapon Nickname == Pseudonyme -Name: -== Nom: - No == Non @@ -397,9 +385,6 @@ Ok Open == Ouvrir -Open map -== Ouvrir une carte - Opens a map and adds everything from that map to the current one == Ouvre une carte et ajoute son contenu dans la carte actuelle @@ -472,12 +457,12 @@ Remove Removes collision from this layer == Enlève la collision depuis cette couche -Removes the image from the map file. -== Enlève l'image de la carte. - Removes the image from the map == Enlève l'image de la carte +Removes the image from the map file. +== Enlève l'image de la carte. + Replace == Remplacer @@ -520,12 +505,6 @@ Saves the current map Saves the current map under a new name == Enregistre la carte actuelle sous un autre nom -Select group. Right click for properties. -== Sélectionner un groupe. Clic-droit pour voir les propriétés. - -Select layer. Right click for properties. -== Sélectionner une couche. Clic-droit pour voir les propriétés. - Score == Score @@ -541,9 +520,15 @@ Scoreboard Screenshot == Capture d'écran +Select group. Right click for properties. +== Sélectionner un groupe. Clic-droit pour voir les propriétés. + Select image == Sélectionner une image +Select layer. Right click for properties. +== Sélectionner une couche. Clic-droit pour voir les propriétés. + Server details == Détails du serveur @@ -670,121 +655,280 @@ ZI ZO == Z- +[M] Flip brush vertical +== [M] Retourner verticalement -##### needs translation #### +[N] Flip brush horizontal +== [N] Retourner horizontalement -HD -== HD +[NumPad+] Zoom in +== [ClavierNum+] Zoomer -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail +[NumPad-] Zoom out +== [ClavierNum-] Dézoomer -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation +##### needs translation ##### -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] Rotates the brush clockwise - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Toggle group visibility -== Toggle group visibility - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +%d%% loaded +== %s Right click for context menu. -== %s Right click for context menu. +== -Creates a new color envelope -== Creates a new color envelope - -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. +Add Quad +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new quad +== -Deletes the current quad -== Deletes the current quad +Alpha value of the envelope +== -Squares the current quad -== Squares the current quad +Are you sure that you want to delete the demo? +== -Pos. Env -== Pos. Env +Aspect ratio +== -Pos. TO -== Pos. TO +Blue value of the envelope +== + +CCW +== + +CW +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== + +Creates a new color envelope +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Delete demo +== + +Delete this envelope +== + +Deletes the current quad +== + +Down +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Exit +== + +Folder +== + +Green value of the envelope +== + +HD +== + +Invalid Demo +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load map +== + +New folder +== + +Next Envelope +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Shift +== + +Squares the current quad +== + +Stop record +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== Toggle layer visibility -== Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +[HOME] Restore map focus +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### diff --git a/data/languages/german.txt b/data/languages/german.txt index 81fca2697..7d1e77726 100644 --- a/data/languages/german.txt +++ b/data/languages/german.txt @@ -4,12 +4,42 @@ %d of %d servers, %d players == %d von %d Servern, %d Spieler +%ds left +== Noch %ds + +%s Right click for context menu. +== %s Rechtsklick für Kontextmenü. + Abort == Abbrechen +Add +== Hinzufügen + +Add Image +== Grafik hinzufügen + +Add Quad +== Quad hinz. + +Add group +== Gruppe hinz. + +Add quads layer +== Quad-Ebene hinzufg. + +Add tile layer +== Tile-Ebene hinzufg. + Address == Adresse +Adds a new group +== Fügt eine neue Gruppe hinzu + +Adds a new quad +== Fügt ein neues Quad hinzu + All == Alle @@ -19,6 +49,15 @@ Alpha Always show name plates == Spielernamen immer anzeigen +Anim +== Anim + +Append +== Anhängen + +Append map +== Karte anhängen + Are you sure that you want to quit? == Bist du sicher, dass du beenden möchtest? @@ -34,15 +73,39 @@ Blue team wins! Body == Körper +Border +== Rahmen + +CCW +== GUZS + +CW +== UZS + Call vote == Abstimmung +Cancel +== Abbrechen + Chat == Chat +Clear collision +== Kollision löschen + Close == Schließen +Color Env +== Color Env + +Color TO +== Color TO + +Color+ +== Color+ + Compatible version == Kompatible Version @@ -52,12 +115,33 @@ Connect Connecting to == Verbinden mit +Connection Problems... +== Verbindungsprobleme... + Console == Konsole +Constructs collision from this layer +== Erstellt die Kollision aus dieser Ebene + Controls == Steuerung +Creates a new color envelope +== Erstellt eine neue Farbanimation + +Creates a new map +== Erstellt eine neue Karte + +Creates a new pos envelope +== Erstellt eine neue Positionsanimation + +Creates a new quad layer +== Erstellt eine neue Quad-Ebene + +Creates a new tile layer +== Erstellt eine neue Tile-Ebene + Current == Aktuell @@ -67,9 +151,33 @@ Current version: %s Custom colors == Eigene Farben +Decrease +== Verringern + +Decrease animation speed +== Animationsgeschwindigkeit verringern + +Delete +== Löschen + +Delete group +== Gruppe löschen + +Delete layer +== Ebene löschen + +Deletes the current quad +== Entfernt das ausgewählte Quad + +Deletes the layer +== Entfernt die Ebene + Demos == Demos +Detail +== Detail + Disconnect == Trennen @@ -88,12 +196,36 @@ Draw! Dynamic Camera == Dynamische Kamera +Embed +== Einbetten + +Embedded +== Eingebettet + +Embeds the image into the map file. +== Bettet die Grafik in die Kartendatei ein. + Emoticon == Emoticon Enter == Starten +Envelopes +== Animationen + +Error +== Fehlgeschlagen + +Error loading demo +== Fehler beim Laden der Demo, die Datei ist ungültig. + +Exits from the editor +== Schließt den Editor + +External +== Extern + FSAA samples == Vollbild Anti-Aliasing @@ -106,6 +238,12 @@ Favorites Feet == Füße +File +== Datei + +Filename: +== Dateiname: + Filter == Filter @@ -142,12 +280,21 @@ Graphics Grenade == Granate +Group +== Gruppe + +HD +== HD + Hammer == Hammer Has people playing == Server nicht leer +Height +== Höhe + High Detail == Hohe Details @@ -160,6 +307,18 @@ Host address Hue == Farb. +Image +== Grafik + +Images +== Grafiken + +Increase +== Vergrößern + +Increase animation speed +== Animationsgeschwindigkeit erhöhen + Info == Info @@ -187,15 +346,33 @@ LAN Language == Sprache +Layers +== Ebenen + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Achse zu bewegen. Strg gedrückt halten zum drehen. + +Left mouse button to move. Hold shift to move the texture. +== Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Textur zu bewegen. + Lht. == Hell. +Load a new image to use in the map +== Lädt eine neue Grafik, um sie in der Karte zu benutzen. + Loading == Laden MOTD == Nachricht des Tages +Make collision +== Kollision erstellen + +Make external +== Extern machen. + Map == Karte @@ -223,9 +400,18 @@ Mute when not active Name == Name +Name: +== Name: + +New +== Neu + News == News +Next Envelope +== Nächste Animation + Next weapon == Nächste Waffe @@ -244,14 +430,32 @@ No servers found No servers match your filter criteria == Kein Server entspricht den Kriterien +None +== Kein + +Normal animation speed +== Normale Animationsgeschwindigkeit + Ok == OK +Open +== Öffnen + +Opens a map and adds everything from that map to the current one +== Öffnet eine Karte und fügt alles aus dieser in die aktuelle ein. + +Opens a map for editing +== Öffnet eine Map zum Bearbeiten + +Order +== Reihenfolge + Password == Passwort -Password Incorrect -== Falsches Passwort +Password incorrect +== Passwort falsch Ping == Ping @@ -268,9 +472,30 @@ Player Players == Spieler +Please balance teams! +== Bitte Teams ausgleichen! + +Pos. Env +== Pos. Env + +Pos. TO +== Pos. TO + +Pos.+ +== Pos.+ + +Press right mouse button to create a new point +== Drücke die rechte Maustaste, um einen neuen Punkt zu erstellen + Prev. weapon == Vorherige Waffe +Previous Envelope +== Vorherige Animation + +Proof +== Proof + Quality Textures == Hochaufgelöste Texturen @@ -295,6 +520,27 @@ Refreshing master servers Remote console == Remotekonsole +Remove +== Entfernen + +Removes collision from this layer +== Entfernt die Kollision aus dieser Ebene + +Removes the image from the map +== Entfernt die Grafik aus der Karte + +Removes the image from the map file. +== Entfernt die Grafik aus der Kartendatei. + +Replace +== Ersetzen + +Replace Image +== Grafik ersetzen + +Replaces the image with a new one +== Ersetzt die Grafik durch ein neues + Reset filter == Standardfilter @@ -313,6 +559,21 @@ Sample rate Sat. == Sätt. +Save +== Speichern + +Save As +== Speichern unter + +Save map +== Map speichern + +Saves the current map +== Speichert die aktuelle Karte + +Saves the current map under a new name +== Speichert die aktuelle Karte unter neuem Namen + Score == Score @@ -328,6 +589,15 @@ Scoreboard Screenshot == Bildschirmfoto +Select group. Right click for properties. +== Gruppe auswählen. Rechtsklick für Eigenschaften. + +Select image +== Grafik auswählen + +Select layer. Right click for properties. +== Ebene auswählen. Rechtsklick für Eigenschaften. + Server details == Serverdetails @@ -367,12 +637,27 @@ Spectate Spectators == Zuschauer +Square +== Quadrat + +Squares the current quad +== Macht das ausgewählte Quad zum Quadrat + Standard gametype == Standard-Spieltyp Standard map == Standardkarte +Sudden Death +== Sudden Death + +Switch between images and layers managment. +== Zwischen Ebenen- und Bildverwaltung umschalten. + +Switch curve type +== Kurventyp ändern + Switch weapon on pickup == Wechsle Waffen beim Aufnehmen @@ -394,6 +679,15 @@ The server is running a non-standard tuning on a pure game type. Time limit == Zeitlimit +Toggle group visibility +== Gruppensichtbarkeit umschalten + +Toggle layer visibility +== Sichtbarkeit der Ebene umschalten + +Toggles the envelope editor. +== Schaltet den Animationseditor um. + Try again == Nochmal versuchen @@ -403,6 +697,12 @@ Type UI Color == Menüfarbe +Use left mouse button to drag and create a brush. +== Benutze die linke Maustaste, um zu ziehen und einen Pinsel zu erstellen. + +Use left mouse button to paint with the brush. Right button clears the brush. +== Benutze die linke Maustaste um mit dem Pinsel zu malen. Die rechte Maustaste löscht den Pinsel. + Use sounds == Aktiviere Ton @@ -421,12 +721,18 @@ Vote yes Voting == Abstimmung +Warmup +== Aufwärmen + Weapon == Waffe Welcome to Teeworlds == Willkommen bei Teeworlds +Width +== Breite + Yes == Ja @@ -436,358 +742,193 @@ You must restart the game for all settings to take effect. Your skin == Dein Skin -Password incorrect -== Passwort falsch - -Please balance teams! -== Bitte Teams ausgleichen! - -Connection Problems... -== Verbindungsprobleme... - -Warmup -== Aufwärmen - -Sudden Death -== Sudden Death - -%ds left -== Noch %ds - -error loading demo -== Fehler beim Laden der Demo, die Datei ist ungültig. - -Error -== Fehlgeschlagen - -Open map -== Map öffnen - -Open -== Öffnen - -Save map -== Map speichern - -Save -== Speichern - -HD -== HD - -[ctrl+h] Toggle High Detail -== [Strg+H] Hohe Details umschalten - -Anim -== Anim - -[ctrl+m] Toggle animation -== [Strg+M] Animation umschalten - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [Strg+P] Schaltet Testrahmen um. Diese Rahmen zeigen, wie viel der Spieler höchstens sehen kann. +ZI +== ZI ZO == ZO -[NumPad-] Zoom out -== [NumBlock-] Verkleinern - -[NumPad*] Zoom to normal and remove editor offset -== [NumBlock*] Normale Größe - -ZI -== ZI - -[NumPad+] Zoom in -== [NumBlock+] Vergrößern - -Increase animation speed -== Animationsgeschwindigkeit erhöhen - -Normal animation speed -== Normale Animationsgeschwindigkeit - -Decrease animation speed -== Animationsgeschwindigkeit verringern +[M] Flip brush vertical +== [M] Pinsel vertikal umdrehen [N] Flip brush horizontal == [N] Pinsel horizontal umdrehen -[M] Flip brush vertical -== [M] Pinsel vertikal umdrehen +[NumPad*] Zoom to normal and remove editor offset +== [NumBlock*] Normale Größe -CCW -== GUZS +[NumPad+] Zoom in +== [NumBlock+] Vergrößern + +[NumPad-] Zoom out +== [NumBlock-] Verkleinern [R] Rotates the brush counter clockwise == [R] Dreht den Pinsel gegen den Uhrzeigersinn -CW -== UZS - [T] Rotates the brush clockwise == [T] dreht den Pinsel im Uhrzeigersinn -Add Quad -== Quad hinz. +[ctrl+h] Toggle High Detail +== [Strg+H] Hohe Details umschalten -Adds a new quad -== Fügt ein neues Quad hinzu +[ctrl+m] Toggle animation +== [Strg+M] Animation umschalten -Border -== Rahmen +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== [Strg+P] Schaltet Testrahmen um. Diese Rahmen zeigen, wie viel der Spieler höchstens sehen kann. -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Achse zu bewegen. Strg gedrückt halten zum drehen. +##### needs translation ##### -Left mouse button to move. Hold shift to move the texture. -== Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Textur zu bewegen. +%d%% loaded +== -Use left mouse button to drag and create a brush. -== Benutze die linke Maustaste, um zu ziehen und einen Pinsel zu erstellen. +Alpha value of the envelope +== -Use left mouse button to paint with the brush. Right button clears the brush. -== Benutze die linke Maustaste um mit dem Pinsel zu malen. Die rechte Maustaste löscht den Pinsel. +Are you sure that you want to delete the demo? +== -Decrease -== Verringern +Aspect ratio +== -Increase -== Vergrößern +Blue value of the envelope +== -None -== Kein +Clip H +== -Toggle group visibility -== Gruppensichtbarkeit umschalten +Clip W +== -Select group. Right click for properties. -== Gruppe auswählen. Rechtsklick für Eigenschaften. +Clip X +== -Select layer. Right click for properties. -== Ebene auswählen. Rechtsklick für Eigenschaften. +Clip Y +== -Add group -== Gruppe hinz. +Color +== -Adds a new group -== Fügt eine neue Gruppe hinzu +Delete demo +== -Embed -== Einbetten +Delete this envelope +== -Embeds the image into the map file. -== Bettet die Grafik in die Kartendatei ein. +Down +== -Make external -== Extern machen. +Enable/disable group for saving +== -Removes the image from the map file. -== Entfernt die Grafik aus der Kartendatei. +Enable/disable layer for saving +== -Replace -== Ersetzen +Exit +== -Replaces the image with a new one -== Ersetzt die Grafik durch ein neues +Folder +== -Replace Image -== Grafik ersetzen +Green value of the envelope +== -Remove -== Entfernen +Invalid Demo +== -Removes the image from the map -== Entfernt die Grafik aus der Karte +Left +== -Embedded -== Eingebettet +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== -External -== Extern +Load +== -Select image -== Grafik auswählen +Load map +== -Load a new image to use in the map -== Lädt eine neue Grafik, um sie in der Karte zu benutzen. +New folder +== -Add Image -== Grafik hinzufügen +Para X +== -Add -== Hinzufügen +Para Y +== -Filename: -== Dateiname: +Parent Folder +== -Cancel -== Abbrechen +Pos X +== -Layers -== Ebenen +Pos Y +== -Images -== Grafiken +REC +== -Switch between images and layers managment. -== Zwischen Ebenen- und Bildverwaltung umschalten. +Reason: +== -Envelopes -== Animationen +Record demo +== -Toggles the envelope editor. -== Schaltet den Animationseditor um. +Red value of the envelope +== -%s Right click for context menu. -== %s Rechtsklick für Kontextmenü. +Refocus +== -Color+ -== Color+ +Resizes the current Quad based on the aspect ratio of the image +== -Creates a new color envelope -== Erstellt eine neue Farbanimation +Right +== -Pos.+ -== Pos.+ +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== -Creates a new pos envelope -== Erstellt eine neue Positionsanimation +Rotation of the envelope +== -Previous Envelope -== Vorherige Animation +Shift +== -Next Envelope -== Nächste Animation +Stop record +== -Name: -== Name: +Time limit: %d min +== -Press right mouse button to create a new point -== Drücke die rechte Maustaste, um einen neuen Punkt zu erstellen +Up +== -Switch curve type -== Kurventyp ändern +Use Clipping +== -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Linke Maustaste zum ziehen. Halte die Umschalttaste, um auch den Zeit-Punkt zu verändern. Rechtsklick zum Löschen. +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== -New -== Neu +Use left mouse button to drag and change the value. Hold shift to be more precise. +== -Creates a new map -== Erstellt eine neue Karte +Vote No +== -Opens a map for editing -== Öffnet eine Map zum Bearbeiten +Vote Yes +== -Append -== Anhängen +X-axis of the envelope +== -Opens a map and adds everything from that map to the current one -== Öffnet eine Karte und fügt alles aus dieser in die aktuelle ein. +Y-axis of the envelope +== -Append map -== Karte anhängen +[HOME] Restore map focus +== -Saves the current map -== Speichert die aktuelle Karte +##### old translations ##### -Save As -== Speichern unter - -Saves the current map under a new name -== Speichert die aktuelle Karte unter neuem Namen - -Exits from the editor -== Schließt den Editor - -Clear collision -== Kollision löschen - -Removes collision from this layer -== Entfernt die Kollision aus dieser Ebene - -Make collision -== Kollision erstellen - -Constructs collision from this layer -== Erstellt die Kollision aus dieser Ebene - -Width -== Breite - -Height -== Höhe - -Image -== Grafik - -Delete group -== Gruppe löschen - -Add quads layer -== Quad-Ebene hinzufg. - -Creates a new quad layer -== Erstellt eine neue Quad-Ebene - -Add tile layer -== Tile-Ebene hinzufg. - -Creates a new tile layer -== Erstellt eine neue Tile-Ebene - -Delete layer -== Ebene löschen - -Deletes the layer -== Entfernt die Ebene - -Group -== Gruppe - -Order -== Reihenfolge - -Detail -== Detail - -Delete -== Löschen - -Deletes the current quad -== Entfernt das ausgewählte Quad - -Square -== Quadrat - -Squares the current quad -== Macht das ausgewählte Quad zum Quadrat - -Pos. Env -== Pos. Env - -Pos. TO -== Pos. TO - -Color Env -== Color Env - -Color TO -== Color TO - -Toggle layer visibility -== Sichtbarkeit der Ebene umschalten - -File -== Datei - -##### needs translation #### - - -##### old translations #### diff --git a/data/languages/italian.txt b/data/languages/italian.txt index 3c84f1fa6..2edced1b7 100644 --- a/data/languages/italian.txt +++ b/data/languages/italian.txt @@ -22,7 +22,7 @@ Always show name plates Are you sure that you want to quit? == Sicuro di voler uscire? -As this is the first time you have launched the game, please enter your nickname below. It is recommended that you check your settings so you adjust them to your preferences before joining a server. +As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == E' la prima volta che avvii il gioco, ti preghiamo di inserire il tuo nickname. E' consigliabile che tu controlli le impostazioni per aggiustarle in base alle tue preferenze prima di entrare in un server. Blue team @@ -247,7 +247,7 @@ Ok Password == Password -Incorrect password +Password incorrect == Password errata Ping @@ -427,366 +427,508 @@ Yes You must restart the game for all settings to take effect. == E' necessario riavviare il gioco per rendere effettive le modifiche. -##### needs translation #### +##### needs translation ##### -Force vote -== Force vote - -Show chat -== Show chat - -Your skin -== Your skin - -Password incorrect -== Password incorrect - -Please balance teams! -== Please balance teams! - -Connection Problems... -== Connection Problems... - -Warmup -== Warmup - -Sudden Death -== Sudden Death +%d%% loaded +== %ds left -== %ds left - -error loading demo -== error loading demo - -Error -== Error - -Open map -== Open map - -Open -== Open - -Save map -== Save map - -Save -== Save - -HD -== HD - -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail - -Anim -== Anim - -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -ZO -== ZO - -[NumPad-] Zoom out -== [NumPad-] Zoom out - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Zoom in - -Increase animation speed -== Increase animation speed - -Normal animation speed -== Normal animation speed - -Decrease animation speed -== Decrease animation speed - -[N] Flip brush horizontal -== [N] Flip brush horizontal - -[M] Flip brush vertical -== [M] Flip brush vertical - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] Rotates the brush clockwise - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Border -== Border - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Decrease -== Decrease - -Increase -== Increase - -None -== None - -Toggle group visibility -== Toggle group visibility - -Select group. Right click for properties. -== Select group. Right click for properties. - -Add group -== Add group - -Adds a new group -== Adds a new group - -Embed -== Embed - -Embeds the image into the map file. -== Embeds the image into the map file. - -Make external -== Make external - -Removes the image from the map file. -== Removes the image from the map file. - -Replace -== Replace - -Replaces the image with a new one -== Replaces the image with a new one - -Replace Image -== Replace Image - -Remove -== Remove - -Removes the image from the map -== Removes the image from the map - -Embedded -== Embedded - -External -== External - -Select image -== Select image - -Load a new image to use in the map -== Load a new image to use in the map - -Add Image -== Add Image - -Add -== Add - -Filename: -== Filename: - -Cancel -== Cancel - -Layers -== Layers - -Images -== Images - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +== %s Right click for context menu. -== %s Right click for context menu. +== -Color+ -== Color+ +Add +== -Creates a new color envelope -== Creates a new color envelope +Add Image +== -Pos.+ -== Pos.+ +Add Quad +== -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Name: -== Name: - -Press right mouse button to create a new point -== Press right mouse button to create a new point - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. - -New -== New - -Creates a new map -== Creates a new map - -Opens a map for editing -== Opens a map for editing - -Append -== Append - -Opens a map and adds everything from that map to the current one -== Opens a map and adds everything from that map to the current one - -Append map -== Append map - -Saves the current map -== Saves the current map - -Save As -== Save As - -Saves the current map under a new name -== Saves the current map under a new name - -Exits from the editor -== Exits from the editor - -Clear collision -== Clear collision - -Removes collision from this layer -== Removes collision from this layer - -Make collision -== Make collision - -Constructs collision from this layer -== Constructs collision from this layer - -Width -== Width - -Height -== Height - -Image -== Image - -Delete group -== Delete group +Add group +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new group +== -Delete layer -== Delete Layer +Adds a new quad +== -Deletes the layer -== Deletes the layer +Alpha value of the envelope +== -Group -== Group +Anim +== -Order -== Order +Append +== -Detail -== Detail +Append map +== -Delete -== Delete +Are you sure that you want to delete the demo? +== -Deletes the current quad -== Deletes the current quad +Aspect ratio +== -Square -== Square +Blue value of the envelope +== -Squares the current quad -== Squares the current quad +Border +== -Pos. Env -== Pos. Env +CCW +== -Pos. TO -== Pos. TO +CW +== + +Cancel +== + +Clear collision +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== -Select layer. Right click for properties. -== Select layer. Right click for properties. +Color+ +== -Toggle layer visibility -== Toggle layer visibility +Connection Problems... +== + +Constructs collision from this layer +== + +Creates a new color envelope +== + +Creates a new map +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Decrease +== + +Decrease animation speed +== + +Delete +== + +Delete demo +== + +Delete group +== + +Delete layer +== + +Delete this envelope +== + +Deletes the current quad +== + +Deletes the layer +== + +Detail +== + +Down +== + +Embed +== + +Embedded +== + +Embeds the image into the map file. +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Error +== + +Error loading demo +== + +Exit +== + +Exits from the editor +== + +External +== File -== File +== + +Filename: +== + +Folder +== + +Force vote +== + +Green value of the envelope +== + +Group +== + +HD +== + +Height +== + +Image +== + +Images +== + +Increase +== + +Increase animation speed +== + +Invalid Demo +== + +Layers +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load a new image to use in the map +== + +Load map +== + +Make collision +== + +Make external +== + +Name: +== + +New +== + +New folder +== + +Next Envelope +== + +None +== + +Normal animation speed +== + +Open +== + +Opens a map and adds everything from that map to the current one +== + +Opens a map for editing +== + +Order +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Please balance teams! +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Pos.+ +== + +Press right mouse button to create a new point +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Remove +== + +Removes collision from this layer +== + +Removes the image from the map +== + +Removes the image from the map file. +== + +Replace +== + +Replace Image +== + +Replaces the image with a new one +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Save +== + +Save As +== + +Save map +== + +Saves the current map +== + +Saves the current map under a new name +== + +Select group. Right click for properties. +== + +Select image +== + +Select layer. Right click for properties. +== + +Shift +== + +Show chat +== + +Square +== + +Squares the current quad +== + +Stop record +== + +Sudden Death +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== + +Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +Warmup +== + +Width +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +Your skin +== + +ZI +== + +ZO +== + +[HOME] Restore map focus +== + +[M] Flip brush vertical +== + +[N] Flip brush horizontal +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[NumPad+] Zoom in +== + +[NumPad-] Zoom out +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### diff --git a/data/languages/polish.txt b/data/languages/polish.txt index 79e97864f..46d06c526 100644 --- a/data/languages/polish.txt +++ b/data/languages/polish.txt @@ -4,12 +4,42 @@ %d of %d servers, %d players == %d z %d serwerów, %d graczy +%ds left +== Jeszcze %d + +%s Right click for context menu. +== %s Prawy przycisk myszy aby włączyć menu. + Abort == Anuluj +Add +== Dodaj + +Add Image +== Dodaj obrazek + +Add Quad +== Dodaj Quad + +Add group +== Dodaj grupę + +Add quads layer +== Dodaj warstwę quad + +Add tile layer +== Dodaj warstwę tile + Address == Adres +Adds a new group +== Dodaje nową grupę + +Adds a new quad +== Dodaje nowy quad + All == Wszystki @@ -19,6 +49,15 @@ Alpha Always show name plates == Zawsze pokazuj nicki +Anim +== Animacja + +Append +== Importuj + +Append map +== Importuje mapę + Are you sure that you want to quit? == Czy na pewno chcesz opuścić grę? @@ -34,15 +73,39 @@ Blue team wins! Body == Ciało +Border +== Granice + +CCW +== CCW + +CW +== CW + Call vote == Głosowanie +Cancel +== Anuluj + Chat == Chat +Clear collision +== Wyczyść kolizję + Close == Zamknij +Color Env +== Color Env + +Color TO +== Color TO + +Color+ +== Kolor+ + Compatible version == Kompatybilna wersja @@ -52,12 +115,33 @@ Connect Connecting to == Łączenie z +Connection Problems... +== Problemy z połączeniem... + Console == Konsola +Constructs collision from this layer +== Tworzy kolizję z tej warstwy + Controls == Sterowanie +Creates a new color envelope +== Tworzy nowy kolor animacji + +Creates a new map +== Tworzy nową mapę + +Creates a new pos envelope +== Tworzy nową pozycję animacji + +Creates a new quad layer +== Tworzy nową warstwę quad + +Creates a new tile layer +== Tworzy nową warstwę tile + Current == Aktualnie @@ -67,9 +151,33 @@ Current version: %s Custom colors == Własne kolory +Decrease +== Zmniejsz + +Decrease animation speed +== Zmniejsz prędkość animacji + +Delete +== Usuń + +Delete group +== Usuń grupę + +Delete layer +== Usuń warstwę + +Deletes the current quad +== Usuwa bieżący quad + +Deletes the layer +== Usuwa warstwę + Demos == Dema +Detail +== Szczegóły + Disconnect == Rozłącz @@ -88,12 +196,36 @@ Draw! Dynamic Camera == Dynamiczna kamera +Embed +== Zintegruj + +Embedded +== Zintegrowany + +Embeds the image into the map file. +== Integruje obrazek z plikiem mapy. + Emoticon == Emotikonka Enter == Wejdź +Envelopes +== Animacje + +Error +== Błąd + +Error loading demo +== Błąd przy ładowaniu demo + +Exits from the editor +== Wyjście z edytora + +External +== Zewnętrzny + FSAA samples == próbki FSAA (anti-aliasing) @@ -106,6 +238,12 @@ Favorites Feet == Stopy +File +== Plik + +Filename: +== Nazwa pliku: + Filter == Filtr @@ -142,12 +280,21 @@ Graphics Grenade == Granatnik +Group +== Grupa + +HD +== HD + Hammer == Młot Has people playing == Nie pokazuj pustych +Height +== Wysokość + High Detail == Wysoka jakość obrazu @@ -160,6 +307,18 @@ Host address Hue == Kolor +Image +== Obrazek + +Images +== Obrazki + +Increase +== Zwiększ + +Increase animation speed +== Zwiększ prędkość animacji + Info == Info @@ -187,15 +346,33 @@ LAN Language == Język +Layers +== Warstwy + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać oś. Przytrzymaj Ctrl aby obrócić. + +Left mouse button to move. Hold shift to move the texture. +== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać teksturę. + Lht. == Jasn. +Load a new image to use in the map +== Wybierz nowy obrazek do tej mapy: + Loading == Ładowanie MOTD == Wiadomość dnia +Make collision +== Stwórz kolizję + +Make external +== Użyj jako zewnętrzny + Map == Mapa @@ -223,9 +400,18 @@ Mute when not active Name == Nick +Name: +== Nazwa: + +New +== Nowy + News == News +Next Envelope +== Następna animacja + Next weapon == Następna broń @@ -244,13 +430,31 @@ No servers found No servers match your filter criteria == Nie znaleziono serwerów spełniających twoje kryteria +None +== Brak + +Normal animation speed +== Normalna prędkość animacji + Ok == OK +Open +== Otwórz + +Opens a map and adds everything from that map to the current one +== Otwiera mapę i dodaje wszystko z tamtej mapy do bieżącej. + +Opens a map for editing +== Otwiera mapę do edycji + +Order +== Kolejność + Password == Hasło -Password Incorrect +Password incorrect == Błędne hasło Ping @@ -268,9 +472,30 @@ Player Players == Gracze +Please balance teams! +== Konieczne wyrównanie drużyn! + +Pos. Env +== Pos. Env + +Pos. TO +== Pos. TO + +Pos.+ +== Poz.+ + +Press right mouse button to create a new point +== Prawy przycisk myszy aby utworzyć nowy punkt + Prev. weapon == Poprzednia broń +Previous Envelope +== Poprzednia animacja + +Proof +== Test + Quality Textures == Szczegółowe tekstury @@ -295,6 +520,27 @@ Refreshing master servers Remote console == Zdalna konsola +Remove +== Usuń + +Removes collision from this layer +== Usuwa kolizję z tej warstwy + +Removes the image from the map +== Usuwa obrazek z mapy + +Removes the image from the map file. +== Usuwa obrazek z pliku mapy. + +Replace +== Zamień + +Replace Image +== Zamień obrazek + +Replaces the image with a new one +== Zamienia obrazek na nowy + Reset filter == Domyślne filtry @@ -313,6 +559,21 @@ Sample rate Sat. == Nasyc. +Save +== Zapisz + +Save As +== Zapisz jako + +Save map +== Zapisz mapę + +Saves the current map +== Zapisuje bieżącą mapę + +Saves the current map under a new name +== Zapisuje bieżącą mapę pod nową nazwą + Score == Wynik @@ -328,6 +589,15 @@ Scoreboard Screenshot == Screenshot +Select group. Right click for properties. +== Wybierz grupę. Prawy przycisk myszy da więcej informacji. + +Select image +== Wybierz obrazek + +Select layer. Right click for properties. +== Wybierz warstwę. Prawy przycisk myszy da więcej informacji. + Server details == Szczegóły serwera @@ -367,12 +637,27 @@ Spectate Spectators == Obserwatorzy +Square +== Kwadrat + +Squares the current quad +== Zmienia bieżący quad w kwadrat + Standard gametype == Standardowy typ gry Standard map == Standardowa mapa +Sudden Death +== Nagła śmierć + +Switch between images and layers managment. +== Przełącz pomiędzy widokiem obrazków i warstw. + +Switch curve type +== Przełącz typ krzywej + Switch weapon on pickup == Zmień broń po podniesieniu @@ -394,6 +679,15 @@ The server is running a non-standard tuning on a pure game type. Time limit == Limit czasu +Toggle group visibility +== Zmień widzialność grupy + +Toggle layer visibility +== Przełącz widoczność warstwy + +Toggles the envelope editor. +== Włącza edytor animacji. + Try again == Ponów próbę @@ -403,6 +697,12 @@ Type UI Color == Kolor menu +Use left mouse button to drag and create a brush. +== Lewy przycisk myszy aby przesuwać i tworzyć pędzel. + +Use left mouse button to paint with the brush. Right button clears the brush. +== Lewy przycisk myszy aby malować bieżącym pędzlem. Prawy przycisk myszy czyści pędzel. + Use sounds == Włącz dźwięki @@ -421,12 +721,18 @@ Vote yes Voting == Głosowanie +Warmup +== Rozgrzewka + Weapon == Bronie Welcome to Teeworlds == Witaj w Teeworlds +Width +== Szerokość + Yes == Tak @@ -436,358 +742,193 @@ You must restart the game for all settings to take effect. Your skin == Twój wygląd -Password incorrect -== Błędne hasło - -Please balance teams! -== Konieczne wyrównanie drużyn! - -Connection Problems... -== Problemy z połączeniem... - -Warmup -== Rozgrzewka - -Sudden Death -== Nagła śmierć - -%ds left -== Jeszcze %d - -error loading demo -== Błąd przy ładowaniu demo - -Error -== Błąd - -Open map -== Otwórz mapę - -Open -== Otwórz - -Save map -== Zapisz mapę - -Save -== Zapisz - -HD -== HD - -[ctrl+h] Toggle High Detail -== [Ctrl+H] Przełącz jakość obrazu - -Anim -== Animacja - -[ctrl+m] Toggle animation -== [Ctrl+M] Przełącz animacje - -Proof -== Test - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [Ctrl+P] Przełącza granice testowania. Te granice pokazują, ile najwięcej może zobaczyć gracz. +ZI +== Przybliż ZO == Oddal -[NumPad-] Zoom out -== [NumPad-] Oddal - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Normalny rozmiar - -ZI -== Przybliż - -[NumPad+] Zoom in -== [NumPad+] Przybliż - -Increase animation speed -== Zwiększ prędkość animacji - -Normal animation speed -== Normalna prędkość animacji - -Decrease animation speed -== Zmniejsz prędkość animacji +[M] Flip brush vertical +== [M] Obróć pędzel pionowo [N] Flip brush horizontal == [N] Obróć pędzel poziomo -[M] Flip brush vertical -== [M] Obróć pędzel pionowo +[NumPad*] Zoom to normal and remove editor offset +== [NumPad*] Normalny rozmiar -CCW -== CCW +[NumPad+] Zoom in +== [NumPad+] Przybliż + +[NumPad-] Zoom out +== [NumPad-] Oddal [R] Rotates the brush counter clockwise == [R] Obraca pędzel odwrotnie do wskazówek zegara -CW -== CW - [T] Rotates the brush clockwise == [T] Obraca pędzel zgodnie ze wskazówkami zegara -Add Quad -== Dodaj Quad +[ctrl+h] Toggle High Detail +== [Ctrl+H] Przełącz jakość obrazu -Adds a new quad -== Dodaje nowy quad +[ctrl+m] Toggle animation +== [Ctrl+M] Przełącz animacje -Border -== Granice +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== [Ctrl+P] Przełącza granice testowania. Te granice pokazują, ile najwięcej może zobaczyć gracz. -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać oś. Przytrzymaj Ctrl aby obrócić. +##### needs translation ##### -Left mouse button to move. Hold shift to move the texture. -== Lewy przycisk myszy aby się poruszać. Przytrzymaj Shift aby przesuwać teksturę. +%d%% loaded +== -Use left mouse button to drag and create a brush. -== Lewy przycisk myszy aby przesuwać i tworzyć pędzel. +Alpha value of the envelope +== -Use left mouse button to paint with the brush. Right button clears the brush. -== Lewy przycisk myszy aby malować bieżącym pędzlem. Prawy przycisk myszy czyści pędzel. +Are you sure that you want to delete the demo? +== -Decrease -== Zmniejsz +Aspect ratio +== -Increase -== Zwiększ +Blue value of the envelope +== -None -== Brak +Clip H +== -Toggle group visibility -== Zmień widzialność grupy +Clip W +== -Select group. Right click for properties. -== Wybierz grupę. Prawy przycisk myszy da więcej informacji. +Clip X +== -Select layer. Right click for properties. -== Wybierz warstwę. Prawy przycisk myszy da więcej informacji. +Clip Y +== -Add group -== Dodaj grupę +Color +== -Adds a new group -== Dodaje nową grupę +Delete demo +== -Embed -== Zintegruj +Delete this envelope +== -Embeds the image into the map file. -== Integruje obrazek z plikiem mapy. +Down +== -Make external -== Użyj jako zewnętrzny +Enable/disable group for saving +== -Removes the image from the map file. -== Usuwa obrazek z pliku mapy. +Enable/disable layer for saving +== -Replace -== Zamień +Exit +== -Replaces the image with a new one -== Zamienia obrazek na nowy +Folder +== -Replace Image -== Zamień obrazek +Green value of the envelope +== -Remove -== Usuń +Invalid Demo +== -Removes the image from the map -== Usuwa obrazek z mapy +Left +== -Embedded -== Zintegrowany +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== -External -== Zewnętrzny +Load +== -Select image -== Wybierz obrazek +Load map +== -Load a new image to use in the map -== Wybierz nowy obrazek do tej mapy: +New folder +== -Add Image -== Dodaj obrazek +Para X +== -Add -== Dodaj +Para Y +== -Filename: -== Nazwa pliku: +Parent Folder +== -Cancel -== Anuluj +Pos X +== -Layers -== Warstwy +Pos Y +== -Images -== Obrazki +REC +== -Switch between images and layers managment. -== Przełącz pomiędzy widokiem obrazków i warstw. +Reason: +== -Envelopes -== Animacje +Record demo +== -Toggles the envelope editor. -== Włącza edytor animacji. +Red value of the envelope +== -%s Right click for context menu. -== %s Prawy przycisk myszy aby włączyć menu. +Refocus +== -Color+ -== Kolor+ +Resizes the current Quad based on the aspect ratio of the image +== -Creates a new color envelope -== Tworzy nowy kolor animacji +Right +== -Pos.+ -== Poz.+ +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== -Creates a new pos envelope -== Tworzy nową pozycję animacji +Rotation of the envelope +== -Previous Envelope -== Poprzednia animacja +Shift +== -Next Envelope -== Następna animacja +Stop record +== -Name: -== Nazwa: +Time limit: %d min +== -Press right mouse button to create a new point -== Prawy przycisk myszy aby utworzyć nowy punkt +Up +== -Switch curve type -== Przełącz typ krzywej +Use Clipping +== -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Lewy przycisk myszy aby przeciągnąć. Przytrzymaj Shift aby zmienić również punkt czasowy. Prawy przycisk myszy by skasować. +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== -New -== Nowy +Use left mouse button to drag and change the value. Hold shift to be more precise. +== -Creates a new map -== Tworzy nową mapę +Vote No +== -Opens a map for editing -== Otwiera mapę do edycji +Vote Yes +== -Append -== Importuj +X-axis of the envelope +== -Opens a map and adds everything from that map to the current one -== Otwiera mapę i dodaje wszystko z tamtej mapy do bieżącej. +Y-axis of the envelope +== -Append map -== Importuje mapę +[HOME] Restore map focus +== -Saves the current map -== Zapisuje bieżącą mapę +##### old translations ##### -Save As -== Zapisz jako - -Saves the current map under a new name -== Zapisuje bieżącą mapę pod nową nazwą - -Exits from the editor -== Wyjście z edytora - -Clear collision -== Wyczyść kolizję - -Removes collision from this layer -== Usuwa kolizję z tej warstwy - -Make collision -== Stwórz kolizję - -Constructs collision from this layer -== Tworzy kolizję z tej warstwy - -Width -== Szerokość - -Height -== Wysokość - -Image -== Obrazek - -Delete group -== Usuń grupę - -Add quads layer -== Dodaj warstwę quad - -Creates a new quad layer -== Tworzy nową warstwę quad - -Add tile layer -== Dodaj warstwę tile - -Creates a new tile layer -== Tworzy nową warstwę tile - -Delete layer -== Usuń warstwę - -Deletes the layer -== Usuwa warstwę - -Group -== Grupa - -Order -== Kolejność - -Detail -== Szczegóły - -Delete -== Usuń - -Deletes the current quad -== Usuwa bieżący quad - -Square -== Kwadrat - -Squares the current quad -== Zmienia bieżący quad w kwadrat - -Pos. Env -== Pos. Env - -Pos. TO -== Pos. TO - -Color Env -== Color Env - -Color TO -== Color TO - -Toggle layer visibility -== Przełącz widoczność warstwy - -File -== Plik - -##### needs translation #### - - -##### old translations #### diff --git a/data/languages/portuguese.txt b/data/languages/portuguese.txt index 4ea993b55..6c6d941e1 100644 --- a/data/languages/portuguese.txt +++ b/data/languages/portuguese.txt @@ -1,11 +1,12 @@ -##### translated strings ##### -%ds left -== faltam %ds +##### translated strings ##### %d of %d servers, %d players == %d de %d servidores, %d jogadores +%ds left +== faltam %ds + Abort == Cancelar @@ -24,7 +25,7 @@ Always show name plates Are you sure that you want to quit? == Você tem certeza que deseja sair? -As this is the first time you have launched the game, please enter your nickname below. It is recommended that you check your settings so you adjust them to your preferences before joining a server. +As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Como esta é a primeira vez que você abriu o jogo, por favor, entre com seu apelido abaixo. É recomendado que você cheque suas configurações e então ajuste elas para suas preferências antes de entrar em um servidor. Blue team @@ -99,12 +100,12 @@ Emoticon Enter == Entrar -error loading demo -== erro ao carregar demo - Error == Erro +Error loading demo +== erro ao carregar demo + FSAA samples == Amostras FSAA @@ -261,9 +262,6 @@ Ok Password == Senha -Incorrect password -== Senha incorreta - Password incorrect == Senha incorreta @@ -459,357 +457,478 @@ You must restart the game for all settings to take effect. Your skin == Sua skin -##### needs translation #### +##### needs translation ##### -Password incorrect -== Password incorrect - -Please balance teams! -== Please balance teams! - -Connection Problems... -== Connection Problems... - -Warmup -== Warmup - -Sudden Death -== Sudden Death - -%ds left -== %ds left - -error loading demo -== error loading demo - -Error -== Error - -Open map -== Open map - -Open -== Open - -Save map -== Save map - -Save -== Save - -HD -== HD - -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail - -Anim -== Anim - -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -ZO -== ZO - -[NumPad-] Zoom out -== [NumPad-] Zoom out - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Zoom in - -Increase animation speed -== Increase animation speed - -Normal animation speed -== Normal animation speed - -Decrease animation speed -== Decrease animation speed - -[N] Flip brush horizontal -== [N] Flip brush horizontal - -[M] Flip brush vertical -== [M] Flip brush vertical - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] Rotates the brush clockwise - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Border -== Border - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Decrease -== Decrease - -Increase -== Increase - -None -== None - -Toggle group visibility -== Toggle group visibility - -Select group. Right click for properties. -== Select group. Right click for properties. - -Add group -== Add group - -Adds a new group -== Adds a new group - -Embed -== Embed - -Embeds the image into the map file. -== Embeds the image into the map file. - -Make external -== Make external - -Removes the image from the map file. -== Removes the image from the map file. - -Replace -== Replace - -Replaces the image with a new one -== Replaces the image with a new one - -Replace Image -== Replace Image - -Remove -== Remove - -Removes the image from the map -== Removes the image from the map - -Embedded -== Embedded - -External -== External - -Select image -== Select image - -Load a new image to use in the map -== Load a new image to use in the map - -Add Image -== Add Image - -Add -== Add - -Filename: -== Filename: - -Cancel -== Cancel - -Layers -== Layers - -Images -== Images - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +%d%% loaded +== %s Right click for context menu. -== %s Right click for context menu. +== -Color+ -== Color+ +Add +== -Creates a new color envelope -== Creates a new color envelope +Add Image +== -Pos.+ -== Pos.+ +Add Quad +== -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Name: -== Name: - -Press right mouse button to create a new point -== Press right mouse button to create a new point - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. - -New -== New - -Creates a new map -== Creates a new map - -Opens a map for editing -== Opens a map for editing - -Append -== Append - -Opens a map and adds everything from that map to the current one -== Opens a map and adds everything from that map to the current one - -Append map -== Append map - -Saves the current map -== Saves the current map - -Save As -== Save As - -Saves the current map under a new name -== Saves the current map under a new name - -Exits from the editor -== Exits from the editor - -Clear collision -== Clear collision - -Removes collision from this layer -== Removes collision from this layer - -Make collision -== Make collision - -Constructs collision from this layer -== Constructs collision from this layer - -Width -== Width - -Height -== Height - -Image -== Image - -Delete group -== Delete group +Add group +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new group +== -Delete layer -== Delete Layer +Adds a new quad +== -Deletes the layer -== Deletes the layer +Alpha value of the envelope +== -Group -== Group +Anim +== -Order -== Order +Append +== -Detail -== Detail +Append map +== -Delete -== Delete +Are you sure that you want to delete the demo? +== -Deletes the current quad -== Deletes the current quad +Aspect ratio +== -Square -== Square +Blue value of the envelope +== -Squares the current quad -== Squares the current quad +Border +== -Pos. Env -== Pos. Env +CCW +== -Pos. TO -== Pos. TO +CW +== + +Cancel +== + +Clear collision +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== -Select layer. Right click for properties. -== Select layer. Right click for properties. +Color+ +== -Toggle layer visibility -== Toggle layer visibility +Constructs collision from this layer +== + +Creates a new color envelope +== + +Creates a new map +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Decrease +== + +Decrease animation speed +== + +Delete +== + +Delete demo +== + +Delete group +== + +Delete layer +== + +Delete this envelope +== + +Deletes the current quad +== + +Deletes the layer +== + +Detail +== + +Down +== + +Embed +== + +Embedded +== + +Embeds the image into the map file. +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Exit +== + +Exits from the editor +== + +External +== File -== File +== + +Filename: +== + +Folder +== + +Green value of the envelope +== + +Group +== + +HD +== + +Height +== + +Image +== + +Images +== + +Increase +== + +Increase animation speed +== + +Invalid Demo +== + +Layers +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load a new image to use in the map +== + +Load map +== + +Make collision +== + +Make external +== + +Name: +== + +New +== + +New folder +== + +Next Envelope +== + +None +== + +Normal animation speed +== + +Open +== + +Opens a map and adds everything from that map to the current one +== + +Opens a map for editing +== + +Order +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Pos.+ +== + +Press right mouse button to create a new point +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Remove +== + +Removes collision from this layer +== + +Removes the image from the map +== + +Removes the image from the map file. +== + +Replace +== + +Replace Image +== + +Replaces the image with a new one +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Save +== + +Save As +== + +Save map +== + +Saves the current map +== + +Saves the current map under a new name +== + +Select group. Right click for properties. +== + +Select image +== + +Select layer. Right click for properties. +== + +Shift +== + +Square +== + +Squares the current quad +== + +Stop record +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== + +Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +Width +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +ZI +== + +ZO +== + +[HOME] Restore map focus +== + +[M] Flip brush vertical +== + +[N] Flip brush horizontal +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[NumPad+] Zoom in +== + +[NumPad-] Zoom out +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### diff --git a/data/languages/russian.txt b/data/languages/russian.txt index ebd829b27..c72a8ddba 100644 --- a/data/languages/russian.txt +++ b/data/languages/russian.txt @@ -1,25 +1,17 @@ + ##### translated strings ##### %d of %d servers, %d players == %d/%d серверов, %d игроков -%ds left -== осталось %d сек. - %d%% loaded == %d%% загружено -[N] Flip brush horizontal -== [N] Зеркалировать кисть по горизонтали +%ds left +== осталось %d сек. -[NumPad+] Zoom in -== [ClavierNum+] Увеличить - -[NumPad-] Zoom out -== [ClavierNum-] Уменьшить - -[M] Flip brush vertical -== [M] Зеркалировать кисть по вертикали +%s Right click for context menu. +== %s Правая кнопка мыши для контекстного меню Abort == Отмена @@ -27,11 +19,20 @@ Abort Add == Добавить +Add Image +== Добавить изображение + +Add Quad +== Добавить квад + Add group == Добавить группу -Add Image -== Добавить изображение +Add quads layer +== Добавить слой квадов + +Add tile layer +== Добавить слой тайлов Address == Адрес @@ -39,6 +40,9 @@ Address Adds a new group == Добавить новую группу +Adds a new quad +== Добавить новый квад + All == Все @@ -75,6 +79,12 @@ Body Border == Создать края +CCW +== CCW + +CW +== CW + Call vote == Голосовать @@ -90,6 +100,12 @@ Clear collision Close == Закрыть +Color Env +== Цвет. крив. + +Color TO +== Цвет. TO + Color+ == Цвет+ @@ -108,15 +124,27 @@ Connection Problems... Console == Консоль -Controls -== Управление - Constructs collision from this layer == Создать коллизии из этого слоя +Controls +== Управление + +Creates a new color envelope +== Создать новую кривую цвета + Creates a new map == Создать новую карту +Creates a new pos envelope +== Создать новую кривую позиции + +Creates a new quad layer +== Создать новый слой квадов + +Creates a new tile layer +== Создать новый слой тайлов + Current == Текущий @@ -141,6 +169,9 @@ Delete group Delete layer == Удалить слой +Deletes the current quad +== Удалить текущий квад + Deletes the layer == Удалить слой @@ -160,7 +191,7 @@ Display Modes == Режимы дисплея Downloading map -== Скачивание карты +== Скачивание карты Draw! == Ничья! @@ -183,10 +214,13 @@ Emoticon Enter == Вход +Envelopes +== Кривые + Error == Ошибка -error loading demo +Error loading demo == ошибка при загрузке демо Exit @@ -255,6 +289,9 @@ Grenade Group == Группа +HD +== HD + Hammer == Молоток @@ -318,6 +355,12 @@ Language Layers == Слои +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== Левая кнопка мыши для перемещения. Зажмите Shift для перемещения опоры. Зажмите Ctrl для поворота. + +Left mouse button to move. Hold shift to move the texture. +== Левая кнопка мыши для перемещения. Зажмите Shift для перемещения текстуры. + Lht. == Яркость @@ -345,9 +388,6 @@ Map Maximum ping: == Макс. пинг: -min -== мин. - Miscellaneous == Дополнительно @@ -369,21 +409,24 @@ Mute when not active Name == Имя +Name: +== Имя: + New == Новый News == Новости +Next Envelope +== Следуюая кривая + Next weapon == След. оружие Nickname == Ник -Name: -== Имя: - No == Нет @@ -408,9 +451,6 @@ Ok Open == Открыть -Open map -== Открыть карту - Opens a map and adds everything from that map to the current one == Открыть карту и добавить из нее все в текущую @@ -444,6 +484,12 @@ Players Please balance teams! == Сбалансируйте команды! +Pos. Env +== Поз. крив. + +Pos. TO +== Поз. TO + Pos.+ == Поз.+ @@ -453,6 +499,12 @@ Press right mouse button to create a new point Prev. weapon == Пред. оружие +Previous Envelope +== Предыдущая кривая + +Proof +== Границы + Quality Textures == Качественные текстуры @@ -462,15 +514,15 @@ Quick search: Quit == Выход +Reason: +== Причина: + Red team == Красные Red team wins! == Красные победили! -Reason: -== Причина: - Refocus == Вернуть фокус @@ -489,12 +541,12 @@ Remove Removes collision from this layer == Удалить коллизии из этого слоя -Removes the image from the map file. -== Удалить изображение из файла с картой - Removes the image from the map == Удалить изображение из карты +Removes the image from the map file. +== Удалить изображение из файла с картой + Replace == Заменить @@ -537,12 +589,6 @@ Saves the current map Saves the current map under a new name == Сохранить текущую карту под новым названием -Select group. Right click for properties. -== Выберите группу. Правый клик открывает свойства. - -Select layer. Right click for properties. -== Выберите слой. Правый клик открывает свойства. - Score == Очки @@ -558,9 +604,15 @@ Scoreboard Screenshot == Скриншот +Select group. Right click for properties. +== Выберите группу. Правый клик открывает свойства. + Select image == Выберите изображение +Select layer. Right click for properties. +== Выберите слой. Правый клик открывает свойства. + Server details == Детали сервера @@ -603,6 +655,9 @@ Spectators Square == Квадрат +Squares the current quad +== Преобразовать текущий квад в квадрат + Standard gametype == Стандартный тип игры @@ -612,6 +667,12 @@ Standard map Sudden Death == Быстрая смерть +Switch between images and layers managment. +== Переключиться между управлением слоями и изображениями + +Switch curve type +== Изменить тип кривой + Switch weapon on pickup == Переключать оружие при подборе @@ -633,6 +694,15 @@ The server is running a non-standard tuning on a pure game type. Time limit == Лимит +Toggle group visibility +== Переключить видимость группы + +Toggle layer visibility +== Переключить видимость слоя + +Toggles the envelope editor. +== Показать или скрыть редактор кривых + Try again == Попробовать снова @@ -642,6 +712,12 @@ Type UI Color == Цвет интерфейса +Use left mouse button to drag and create a brush. +== Используйте левую кнопку мыши для перемещения и создания кисти + +Use left mouse button to paint with the brush. Right button clears the brush. +== Используйте левую кнопку мыши для рисования кистью. Правая кнопка мыши очищает кисть. + Use sounds == Использовать звуки @@ -687,11 +763,26 @@ ZI ZO == Z- +[M] Flip brush vertical +== [M] Зеркалировать кисть по вертикали -##### needs translation #### +[N] Flip brush horizontal +== [N] Зеркалировать кисть по горизонтали -HD -== HD +[NumPad*] Zoom to normal and remove editor offset +== [NumPad*] Установить нормальное увеличение и убрать смещение редактора + +[NumPad+] Zoom in +== [ClavierNum+] Увеличить + +[NumPad-] Zoom out +== [ClavierNum-] Уменьшить + +[R] Rotates the brush counter clockwise +== [R] Повернуть кисть против часовой стрелки + +[T] Rotates the brush clockwise +== [T] Повернуть кисть по часовой стрелке [ctrl+h] Toggle High Detail == [ctrl+h] Переключить высокую детализацию @@ -699,109 +790,145 @@ HD [ctrl+m] Toggle animation == [ctrl+m] Переключить анимацию -Proof -== Границы - [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. == [ctrl+p] Показать или скрыть границы, в пределах которых игрок может видеть карту -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Установить нормальное увеличение и убрать смещение редактора +##### needs translation ##### -CCW -== CCW +Alpha value of the envelope +== -[R] Rotates the brush counter clockwise -== [R] Повернуть кисть против часовой стрелки +Are you sure that you want to delete the demo? +== -CW -== CW +Aspect ratio +== -[T] Rotates the brush clockwise -== [T] Повернуть кисть по часовой стрелке +Blue value of the envelope +== -Add Quad -== Добавить квад +Clip H +== -Adds a new quad -== Добавить новый квад +Clip W +== -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Левая кнопка мыши для перемещения. Зажмите Shift для перемещения опоры. Зажмите Ctrl для поворота. +Clip X +== -Left mouse button to move. Hold shift to move the texture. -== Левая кнопка мыши для перемещения. Зажмите Shift для перемещения текстуры. +Clip Y +== -Use left mouse button to drag and create a brush. -== Используйте левую кнопку мыши для перемещения и создания кисти +Color +== -Use left mouse button to paint with the brush. Right button clears the brush. -== Используйте левую кнопку мыши для рисования кистью. Правая кнопка мыши очищает кисть. +Delete demo +== -Toggle group visibility -== Переключить видимость группы +Delete this envelope +== -Switch between images and layers managment. -== Переключиться между управлением слоями и изображениями +Down +== -Envelopes -== Кривые +Enable/disable group for saving +== -Toggles the envelope editor. -== Показать или скрыть редактор кривых +Enable/disable layer for saving +== -%s Right click for context menu. -== %s Правая кнопка мыши для контекстного меню +Folder +== -Creates a new color envelope -== Создать новую кривую цвета +Green value of the envelope +== -Creates a new pos envelope -== Создать новую кривую позиции +Invalid Demo +== -Previous Envelope -== Предыдущая кривая +Left +== -Next Envelope -== Следуюая кривая +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== -Switch curve type -== Изменить тип кривой +Load map +== -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Левая кнопка мыши для перемещения. Зажмите Shift для изменения момента времени. Правая кнопка мыши для удаления +New folder +== -Add quads layer -== Добавить слой квадов +Para X +== -Creates a new quad layer -== Создать новый слой квадов +Para Y +== -Add tile layer -== Добавить слой тайлов +Parent Folder +== -Creates a new tile layer -== Создать новый слой тайлов +Pos X +== -Deletes the current quad -== Удалить текущий квад +Pos Y +== -Squares the current quad -== Преобразовать текущий квад в квадрат +REC +== -Pos. Env -== Поз. крив. +Record demo +== -Pos. TO -== Поз. TO +Red value of the envelope +== -Color Env -== Цвет. крив. +Resizes the current Quad based on the aspect ratio of the image +== -Color TO -== Цвет. TO +Right +== -Toggle layer visibility -== Переключить видимость слоя +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Shift +== + +Stop record +== + +Time limit: %d min +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Vote No +== + +Vote Yes +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +[HOME] Restore map focus +== + +##### old translations ##### -##### old translations #### diff --git a/data/languages/serbian.txt b/data/languages/serbian.txt index 4766f61d5..7340f3968 100644 --- a/data/languages/serbian.txt +++ b/data/languages/serbian.txt @@ -1,8 +1,12 @@ + ##### translated strings ##### %d of %d servers, %d players == %d od %d server(a), %d igrač(a) +%ds left +== Još %ds + Abort == Prekini @@ -51,6 +55,9 @@ Connect Connecting to == Konektujem na +Connection Problems... +== Problemi sa konekcijom... + Console == Konzola @@ -66,6 +73,9 @@ Current version: %s Custom colors == Vlastite boje +Delete +== Izbriši + Demos == Demoi @@ -93,6 +103,12 @@ Emoticon Enter == Započni +Error +== Greška + +Error loading demo +== Greška prilikom učitavanja demo-snimka + FSAA samples == FSAA samples @@ -249,7 +265,7 @@ Ok Password == Lozinka -Password Incorrect +Password incorrect == Pogrešna lozinka Ping @@ -267,6 +283,9 @@ Player Players == Igrači +Please balance teams! +== Molim uravnotežite timove! + Prev. weapon == Prethodno oružje @@ -372,6 +391,9 @@ Standard gametype Standard map == Standardna mapa +Sudden Death +== Iznenadna smrt + Switch weapon on pickup == Aktiviraj novo oružje prilikom uzimanja @@ -420,6 +442,9 @@ Vote yes Voting == Glasanje +Warmup +== Zagrejavanje + Weapon == Oružje @@ -435,358 +460,475 @@ You must restart the game for all settings to take effect. Your skin == Vaš izgled -Password incorrect -== Pogrešna lozinka +##### needs translation ##### -Please balance teams! -== Molim uravnotežite timove! - -Connection Problems... -== Problemi sa konekcijom... - -Warmup -== Zagrejavanje - -Sudden Death -== Iznenadna smrt - -%ds left -== Još %ds - -error loading demo -== Greška prilikom učitavanja demo-snimka - -Error -== Greška - -Open map -== Open map - -Open -== Open - -Save map -== Save map - -Save -== Save - -HD -== HD - -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail - -Anim -== Anim - -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -ZO -== ZO - -[NumPad-] Zoom out -== [NumPad-] Zoom out - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Zoom in - -Increase animation speed -== Increase animation speed - -Normal animation speed -== Normal animation speed - -Decrease animation speed -== Decrease animation speed - -[N] Flip brush horizontal -== [N] Flip brush horizontal - -[M] Flip brush vertical -== [M] Flip brush vertical - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] CW - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Border -== Border - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Decrease -== Decrease - -Increase -== Increase - -None -== None - -Toggle group visibility -== Toggle group visibility - -Select group. Right click for properties. -== Select group. Right click for properties. - -Select layer. Right click for properties. -== Select layer. Right click for properties. - -Add group -== Add group - -Adds a new group -== Adds a new group - -Embed -== Embed - -Embeds the image into the map file. -== Embeds the image into the map file. - -Make external -== Make external - -Removes the image from the map file. -== Removes the image from the map file. - -Replace -== Replace - -Replaces the image with a new one -== Replaces the image with a new one - -Replace Image -== Replace Image - -Remove -== Remove - -Removes the image from the map -== Removes the image from the map - -Embedded -== Embedded - -External -== External - -Select image -== Select image - -Load a new image to use in the map -== Load a new image to use in the map - -Add Image -== Add Image - -Add -== Add - -Filename: -== Filename: - -Cancel -== Cancel - -Layers -== Layers - -Images -== Images - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +%d%% loaded +== %s Right click for context menu. -== %s Right click for context menu. +== -Color+ -== Color+ +Add +== -Creates a new color envelope -== Creates a new color envelope +Add Image +== -Pos.+ -== Pos.+ +Add Quad +== -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Name: -== Name: - -Press right mouse button to create a new point -== Press right mouse button to create a new point - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. - -New -== New - -Creates a new map -== Creates a new map - -Opens a map for editing -== Opens a map for editing - -Append -== Append - -Opens a map and adds everything from that map to the current one -== Opens a map and adds everything from that map to the current one - -Append map -== Append map - -Saves the current map -== Saves the current map - -Save As -== Save As - -Saves the current map under a new name -== Saves the current map under a new name - -Exits from the editor -== Exits from the editor - -Clear collision -== Clear collision - -Removes collision from this layer -== Removes collision from this layer - -Make collision -== Make collision - -Constructs collision from this layer -== Constructs collision from this layer - -Width -== Width - -Height -== Height - -Image -== Image - -Delete group -== Delete group +Add group +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new group +== -Delete layer -== Delete layer +Adds a new quad +== -Deletes the layer -== Deletes the layer +Alpha value of the envelope +== -Group -== Group +Anim +== -Order -== Order +Append +== -Detail -== Detail +Append map +== -Delete -== Izbriši +Are you sure that you want to delete the demo? +== -Deletes the current quad -== Deletes the current quad +Aspect ratio +== -Square -== Square +Blue value of the envelope +== -Squares the current quad -== Squares the current quad +Border +== -Pos. Env -== Pos. Env +CCW +== -Pos. TO -== Pos. TO +CW +== + +Cancel +== + +Clear collision +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== -Toggle layer visibility -== Toggle layer visibility +Color+ +== + +Constructs collision from this layer +== + +Creates a new color envelope +== + +Creates a new map +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Decrease +== + +Decrease animation speed +== + +Delete demo +== + +Delete group +== + +Delete layer +== + +Delete this envelope +== + +Deletes the current quad +== + +Deletes the layer +== + +Detail +== + +Down +== + +Embed +== + +Embedded +== + +Embeds the image into the map file. +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Exit +== + +Exits from the editor +== + +External +== File -== File +== -##### needs translation #### +Filename: +== +Folder +== + +Green value of the envelope +== + +Group +== + +HD +== + +Height +== + +Image +== + +Images +== + +Increase +== + +Increase animation speed +== + +Invalid Demo +== + +Layers +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load a new image to use in the map +== + +Load map +== + +Make collision +== + +Make external +== + +Name: +== + +New +== + +New folder +== + +Next Envelope +== + +None +== + +Normal animation speed +== + +Open +== + +Opens a map and adds everything from that map to the current one +== + +Opens a map for editing +== + +Order +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Pos.+ +== + +Press right mouse button to create a new point +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Remove +== + +Removes collision from this layer +== + +Removes the image from the map +== + +Removes the image from the map file. +== + +Replace +== + +Replace Image +== + +Replaces the image with a new one +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Save +== + +Save As +== + +Save map +== + +Saves the current map +== + +Saves the current map under a new name +== + +Select group. Right click for properties. +== + +Select image +== + +Select layer. Right click for properties. +== + +Shift +== + +Square +== + +Squares the current quad +== + +Stop record +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== + +Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +Width +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +ZI +== + +ZO +== + +[HOME] Restore map focus +== + +[M] Flip brush vertical +== + +[N] Flip brush horizontal +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[NumPad+] Zoom in +== + +[NumPad-] Zoom out +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### \ No newline at end of file diff --git a/data/languages/swedish.txt b/data/languages/swedish.txt index 2b557542a..9837d1731 100644 --- a/data/languages/swedish.txt +++ b/data/languages/swedish.txt @@ -247,7 +247,7 @@ Ok Password == Lösenord -Password Incorrect +Password incorrect == Felaktigt lösenord Ping @@ -427,366 +427,508 @@ Yes You must restart the game for all settings to take effect. == Du måste starta om spelet för att ändringarna skall gälla. -##### needs translation #### +##### needs translation ##### -Force vote -== Force vote - -Show chat -== Show chat - -Your skin -== Your skin - -Password incorrect -== Password incorrect - -Please balance teams! -== Please balance teams! - -Connection Problems... -== Connection Problems... - -Warmup -== Warmup - -Sudden Death -== Sudden Death +%d%% loaded +== %ds left -== %ds left - -error loading demo -== error loading demo - -Error -== Error - -Open map -== Open map - -Open -== Open - -Save map -== Save map - -Save -== Save - -HD -== HD - -[ctrl+h] Toggle High Detail -== [ctrl+h] Toggle High Detail - -Anim -== Anim - -[ctrl+m] Toggle animation -== [ctrl+m] Toggle animation - -Proof -== Proof - -[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. -== [ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. - -ZO -== ZO - -[NumPad-] Zoom out -== [NumPad-] Zoom out - -[NumPad*] Zoom to normal and remove editor offset -== [NumPad*] Zoom to normal and remove editor offset - -ZI -== ZI - -[NumPad+] Zoom in -== [NumPad+] Zoom in - -Increase animation speed -== Increase animation speed - -Normal animation speed -== Normal animation speed - -Decrease animation speed -== Decrease animation speed - -[N] Flip brush horizontal -== [N] Flip brush horizontal - -[M] Flip brush vertical -== [M] Flip brush vertical - -CCW -== CCW - -[R] Rotates the brush counter clockwise -== [R] Rotates the brush counter clockwise - -CW -== CW - -[T] Rotates the brush clockwise -== [T] Rotates the brush clockwise - -Add Quad -== Add Quad - -Adds a new quad -== Adds a new quad - -Border -== Border - -Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. - -Left mouse button to move. Hold shift to move the texture. -== Left mouse button to move. Hold shift to move the texture. - -Use left mouse button to drag and create a brush. -== Use left mouse button to drag and create a brush. - -Use left mouse button to paint with the brush. Right button clears the brush. -== Use left mouse button to paint with the brush. Right button clears the brush. - -Decrease -== Decrease - -Increase -== Increase - -None -== None - -Toggle group visibility -== Toggle group visibility - -Select group. Right click for properties. -== Select group. Right click for properties. - -Add group -== Add group - -Adds a new group -== Adds a new group - -Embed -== Embed - -Embeds the image into the map file. -== Embeds the image into the map file. - -Make external -== Make external - -Removes the image from the map file. -== Removes the image from the map file. - -Replace -== Replace - -Replaces the image with a new one -== Replaces the image with a new one - -Replace Image -== Replace Image - -Remove -== Remove - -Removes the image from the map -== Removes the image from the map - -Embedded -== Embedded - -External -== External - -Select image -== Select image - -Load a new image to use in the map -== Load a new image to use in the map - -Add Image -== Add Image - -Add -== Add - -Filename: -== Filename: - -Cancel -== Cancel - -Layers -== Layers - -Images -== Images - -Switch between images and layers managment. -== Switch between images and layers managment. - -Envelopes -== Envelopes - -Toggles the envelope editor. -== Toggles the envelope editor. +== %s Right click for context menu. -== %s Right click for context menu. +== -Color+ -== Color+ +Add +== -Creates a new color envelope -== Creates a new color envelope +Add Image +== -Pos.+ -== Pos.+ +Add Quad +== -Creates a new pos envelope -== Creates a new pos envelope - -Previous Envelope -== Previous Envelope - -Next Envelope -== Next Envelope - -Name: -== Name: - -Press right mouse button to create a new point -== Press right mouse button to create a new point - -Switch curve type -== Switch curve type - -Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. -== Left mouse to drag. Hold shift to alter time point aswell. Right click to delete. - -New -== New - -Creates a new map -== Creates a new map - -Opens a map for editing -== Opens a map for editing - -Append -== Append - -Opens a map and adds everything from that map to the current one -== Opens a map and adds everything from that map to the current one - -Append map -== Append map - -Saves the current map -== Saves the current map - -Save As -== Save As - -Saves the current map under a new name -== Saves the current map under a new name - -Exits from the editor -== Exits from the editor - -Clear collision -== Clear collision - -Removes collision from this layer -== Removes collision from this layer - -Make collision -== Make collision - -Constructs collision from this layer -== Constructs collision from this layer - -Width -== Width - -Height -== Height - -Image -== Image - -Delete group -== Delete group +Add group +== Add quads layer -== Add quads layer - -Creates a new quad layer -== Creates a new quad layer +== Add tile layer -== Add tile layer +== -Creates a new tile layer -== Creates a new tile layer +Adds a new group +== -Delete layer -== Delete Layer +Adds a new quad +== -Deletes the layer -== Deletes the layer +Alpha value of the envelope +== -Group -== Group +Anim +== -Order -== Order +Append +== -Detail -== Detail +Append map +== -Delete -== Delete +Are you sure that you want to delete the demo? +== -Deletes the current quad -== Deletes the current quad +Aspect ratio +== -Square -== Square +Blue value of the envelope +== -Squares the current quad -== Squares the current quad +Border +== -Pos. Env -== Pos. Env +CCW +== -Pos. TO -== Pos. TO +CW +== + +Cancel +== + +Clear collision +== + +Clip H +== + +Clip W +== + +Clip X +== + +Clip Y +== + +Color +== Color Env -== Color Env +== Color TO -== Color TO +== -Select layer. Right click for properties. -== Select layer. Right click for properties. +Color+ +== -Toggle layer visibility -== Toggle layer visibility +Connection Problems... +== + +Constructs collision from this layer +== + +Creates a new color envelope +== + +Creates a new map +== + +Creates a new pos envelope +== + +Creates a new quad layer +== + +Creates a new tile layer +== + +Decrease +== + +Decrease animation speed +== + +Delete +== + +Delete demo +== + +Delete group +== + +Delete layer +== + +Delete this envelope +== + +Deletes the current quad +== + +Deletes the layer +== + +Detail +== + +Down +== + +Embed +== + +Embedded +== + +Embeds the image into the map file. +== + +Enable/disable group for saving +== + +Enable/disable layer for saving +== + +Envelopes +== + +Error +== + +Error loading demo +== + +Exit +== + +Exits from the editor +== + +External +== File -== File +== + +Filename: +== + +Folder +== + +Force vote +== + +Green value of the envelope +== + +Group +== + +HD +== + +Height +== + +Image +== + +Images +== + +Increase +== + +Increase animation speed +== + +Invalid Demo +== + +Layers +== + +Left +== + +Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. +== + +Left mouse button to move. Hold shift to move the texture. +== + +Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== + +Load +== + +Load a new image to use in the map +== + +Load map +== + +Make collision +== + +Make external +== + +Name: +== + +New +== + +New folder +== + +Next Envelope +== + +None +== + +Normal animation speed +== + +Open +== + +Opens a map and adds everything from that map to the current one +== + +Opens a map for editing +== + +Order +== + +Para X +== + +Para Y +== + +Parent Folder +== + +Please balance teams! +== + +Pos X +== + +Pos Y +== + +Pos. Env +== + +Pos. TO +== + +Pos.+ +== + +Press right mouse button to create a new point +== + +Previous Envelope +== + +Proof +== + +REC +== + +Reason: +== + +Record demo +== + +Red value of the envelope +== + +Refocus +== + +Remove +== + +Removes collision from this layer +== + +Removes the image from the map +== + +Removes the image from the map file. +== + +Replace +== + +Replace Image +== + +Replaces the image with a new one +== + +Resizes the current Quad based on the aspect ratio of the image +== + +Right +== + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Rotation of the envelope +== + +Save +== + +Save As +== + +Save map +== + +Saves the current map +== + +Saves the current map under a new name +== + +Select group. Right click for properties. +== + +Select image +== + +Select layer. Right click for properties. +== + +Shift +== + +Show chat +== + +Square +== + +Squares the current quad +== + +Stop record +== + +Sudden Death +== + +Switch between images and layers managment. +== + +Switch curve type +== + +Time limit: %d min +== + +Toggle group visibility +== + +Toggle layer visibility +== + +Toggles the envelope editor. +== + +Up +== + +Use Clipping +== + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== + +Use left mouse button to drag and create a brush. +== + +Use left mouse button to paint with the brush. Right button clears the brush. +== + +Vote No +== + +Vote Yes +== + +Warmup +== + +Width +== + +X-axis of the envelope +== + +Y-axis of the envelope +== + +Your skin +== + +ZI +== + +ZO +== + +[HOME] Restore map focus +== + +[M] Flip brush vertical +== + +[N] Flip brush horizontal +== + +[NumPad*] Zoom to normal and remove editor offset +== + +[NumPad+] Zoom in +== + +[NumPad-] Zoom out +== + +[R] Rotates the brush counter clockwise +== + +[T] Rotates the brush clockwise +== + +[ctrl+h] Toggle High Detail +== + +[ctrl+m] Toggle animation +== + +[ctrl+p] Toggles proof borders. These borders represent what a player maximum can see. +== + +##### old translations ##### -##### old translations #### From e7e2501d1b66d76721b3b78a780e19f52da78385 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 01:10:25 +0100 Subject: [PATCH 12/20] close map-download-file if the map changes during downloading --- src/engine/client/client.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/engine/client/client.cpp b/src/engine/client/client.cpp index 9ee79607a..7cd61b9bf 100644 --- a/src/engine/client/client.cpp +++ b/src/engine/client/client.cpp @@ -991,6 +991,8 @@ void CClient::ProcessPacket(CNetChunk *pPacket) m_MapdownloadChunk = 0; str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName)); + if(m_MapdownloadFile) + io_close(m_MapdownloadFile); m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE); m_MapdownloadCrc = MapCrc; m_MapdownloadTotalsize = -1; @@ -1029,7 +1031,8 @@ void CClient::ProcessPacket(CNetChunk *pPacket) const char *pError; m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map"); - io_close(m_MapdownloadFile); + if(m_MapdownloadFile) + io_close(m_MapdownloadFile); m_MapdownloadFile = 0; m_MapdownloadAmount = 0; m_MapdownloadTotalsize = -1; From e4f1e18c4ecd5e19eb41eddc596b5bbed8a7dc26 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 12:33:13 +0100 Subject: [PATCH 13/20] fixed entry names in the demo browser and the editor's file dialog. Closes #301 --- src/game/client/components/menus_demo.cpp | 2 +- src/game/editor/ed_editor.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp index 74f7ef0dc..a96659d82 100644 --- a/src/game/client/components/menus_demo.cpp +++ b/src/game/client/components/menus_demo.cpp @@ -444,7 +444,7 @@ void CMenus::DemolistFetchCallback(const char *pName, int IsDir, int StorageType } else { - str_copy(Item.m_aName, pName, min(static_cast(sizeof(Item.m_aName)), Length)); + str_copy(Item.m_aName, pName, min(static_cast(sizeof(Item.m_aName)), Length-4)); Item.m_InfosLoaded = false; } Item.m_IsDir = IsDir != 0; diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index fc929eb52..4fa40f959 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -2138,7 +2138,7 @@ static void EditorListdirCallback(const char *pName, int IsDir, int StorageType, if(IsDir) str_format(Item.m_aName, sizeof(Item.m_aName), "%s/", pName); else - str_copy(Item.m_aName, pName, min(static_cast(sizeof(Item.m_aName)), Length+1)); + str_copy(Item.m_aName, pName, min(static_cast(sizeof(Item.m_aName)), Length-3)); Item.m_IsDir = IsDir != 0; Item.m_IsLink = false; Item.m_StorageType = StorageType; From faee45d928f366a5ced6c899ade041c8b36356bc Mon Sep 17 00:00:00 2001 From: Choupom Date: Sun, 21 Nov 2010 13:06:53 +0100 Subject: [PATCH 14/20] updated french localization --- data/languages/french.txt | 122 +++++++++++++++++++------------------- 1 file changed, 61 insertions(+), 61 deletions(-) diff --git a/data/languages/french.txt b/data/languages/french.txt index 033d3224e..4a161eadb 100644 --- a/data/languages/french.txt +++ b/data/languages/french.txt @@ -4,6 +4,9 @@ %d of %d servers, %d players == %d/%d serveurs, %d joueurs +%d%% loaded +== %d%% chargé + %ds left == %ds a quitté @@ -43,6 +46,9 @@ Append Append map == Joindre une carte +Are you sure that you want to delete the demo? +== Êtes-vous sûr de vouloir supprimer cette démo ? + Are you sure that you want to quit? == Êtes-vous sûr de vouloir quitter ? @@ -76,6 +82,9 @@ Clear collision Close == Fermer +Color +== Couleur + Color+ == Couleur+ @@ -121,6 +130,9 @@ Decrease animation speed Delete == Supprimer +Delete demo +== Supprimer la démo + Delete group == Supprimer le groupe @@ -145,6 +157,9 @@ Disconnected Display Modes == Modes d'affichages +Down +== Bas + Downloading map == Téléchargement de la carte @@ -173,7 +188,10 @@ Error == Erreur Error loading demo -== erreur de chargement de la démo +== Erreur pendant le chargement de la démo + +Exit +== Quitter Exits from the editor == Ferme l'éditeur @@ -205,6 +223,9 @@ Filter Fire == Tirer +Folder +== Dossier + Force vote == Forcer le vote @@ -277,6 +298,9 @@ Info Internet == Internet +Invalid Demo +== Démo invalide + Join blue == Rej. Bleus @@ -301,12 +325,21 @@ Language Layers == Couches +Left +== Gauche + Lht. == Lum. +Load +== Charger + Load a new image to use in the map == Charger une image pour l'utiliser dans la carte +Load map +== Charger une map + Loading == Chargement @@ -352,6 +385,9 @@ Name: New == Nouveau +New folder +== Nouveau dossier + News == Nouvelles @@ -394,6 +430,9 @@ Opens a map for editing Order == Ordre +Parent Folder +== Dossier parent + Password == Mot de passe @@ -436,6 +475,12 @@ Quick search: Quit == Quitter +Reason: +== Raison : + +REC +== REC + Red team == Équipe rouge @@ -481,6 +526,9 @@ Reset to defaults Rifle == Laser +Right +== Droite + Round == Round @@ -601,6 +649,9 @@ The server is running a non-standard tuning on a pure game type. Time limit == Temps limite +Time limit: %d min +== Temps limite : %d min + Try again == Réessayer @@ -610,6 +661,9 @@ Type UI Color == Couleur du menu +Up +== Haut + Use sounds == Jouer les sons @@ -619,9 +673,15 @@ V-Sync Version == Version +Vote No +== Voter Non + Vote no == Voter non +Vote Yes +== Voter Oui + Vote yes == Voter oui @@ -669,9 +729,6 @@ ZO ##### needs translation ##### -%d%% loaded -== - %s Right click for context menu. == @@ -690,9 +747,6 @@ Adds a new quad Alpha value of the envelope == -Are you sure that you want to delete the demo? -== - Aspect ratio == @@ -717,9 +771,6 @@ Clip X Clip Y == -Color -== - Color Env == @@ -738,18 +789,12 @@ Creates a new quad layer Creates a new tile layer == -Delete demo -== - Delete this envelope == Deletes the current quad == -Down -== - Enable/disable group for saving == @@ -759,24 +804,12 @@ Enable/disable layer for saving Envelopes == -Exit -== - -Folder -== - Green value of the envelope == HD == -Invalid Demo -== - -Left -== - Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. == @@ -786,15 +819,6 @@ Left mouse button to move. Hold shift to move the texture. Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. == -Load -== - -Load map -== - -New folder -== - Next Envelope == @@ -804,9 +828,6 @@ Para X Para Y == -Parent Folder -== - Pos X == @@ -825,12 +846,6 @@ Previous Envelope Proof == -REC -== - -Reason: -== - Record demo == @@ -843,9 +858,6 @@ Refocus Resizes the current Quad based on the aspect ratio of the image == -Right -== - Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. == @@ -867,9 +879,6 @@ Switch between images and layers managment. Switch curve type == -Time limit: %d min -== - Toggle group visibility == @@ -879,9 +888,6 @@ Toggle layer visibility Toggles the envelope editor. == -Up -== - Use Clipping == @@ -897,12 +903,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - X-axis of the envelope == From ba05ddd0f5fc56dd07237fb7804103c9aee3fa18 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 14:12:39 +0100 Subject: [PATCH 15/20] removed duplicate entry from the localisation files --- data/languages/bosnian.txt | 6 ------ data/languages/czech.txt | 6 ------ data/languages/dutch.txt | 6 ------ data/languages/finnish.txt | 6 ------ data/languages/french.txt | 6 ------ data/languages/german.txt | 6 ------ data/languages/italian.txt | 6 ------ data/languages/polish.txt | 6 ------ data/languages/portuguese.txt | 6 ------ data/languages/russian.txt | 6 ------ data/languages/serbian.txt | 6 ------ data/languages/swedish.txt | 6 ------ src/game/client/components/hud.cpp | 4 ++-- 13 files changed, 2 insertions(+), 74 deletions(-) diff --git a/data/languages/bosnian.txt b/data/languages/bosnian.txt index ee41da723..aaf96f2ef 100644 --- a/data/languages/bosnian.txt +++ b/data/languages/bosnian.txt @@ -876,12 +876,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - Width == diff --git a/data/languages/czech.txt b/data/languages/czech.txt index 18a0e3f11..e6078d5a7 100644 --- a/data/languages/czech.txt +++ b/data/languages/czech.txt @@ -873,12 +873,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - Warmup == diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index b03b128b1..3313d21f6 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -915,12 +915,6 @@ Use left mouse button to drag and change the color value. Hold shift to be more Use left mouse button to drag and change the value. Hold shift to be more precise. == -Vote No -== - -Vote Yes -== - X-axis of the envelope == diff --git a/data/languages/finnish.txt b/data/languages/finnish.txt index dd1558b44..06739c366 100644 --- a/data/languages/finnish.txt +++ b/data/languages/finnish.txt @@ -876,12 +876,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - Width == diff --git a/data/languages/french.txt b/data/languages/french.txt index 4a161eadb..821335be0 100644 --- a/data/languages/french.txt +++ b/data/languages/french.txt @@ -673,15 +673,9 @@ V-Sync Version == Version -Vote No -== Voter Non - Vote no == Voter non -Vote Yes -== Voter Oui - Vote yes == Voter oui diff --git a/data/languages/german.txt b/data/languages/german.txt index 7d1e77726..dac43e3d4 100644 --- a/data/languages/german.txt +++ b/data/languages/german.txt @@ -915,12 +915,6 @@ Use left mouse button to drag and change the color value. Hold shift to be more Use left mouse button to drag and change the value. Hold shift to be more precise. == -Vote No -== - -Vote Yes -== - X-axis of the envelope == diff --git a/data/languages/italian.txt b/data/languages/italian.txt index 2edced1b7..4ac47d602 100644 --- a/data/languages/italian.txt +++ b/data/languages/italian.txt @@ -870,12 +870,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - Warmup == diff --git a/data/languages/polish.txt b/data/languages/polish.txt index 46d06c526..4f54fffad 100644 --- a/data/languages/polish.txt +++ b/data/languages/polish.txt @@ -915,12 +915,6 @@ Use left mouse button to drag and change the color value. Hold shift to be more Use left mouse button to drag and change the value. Hold shift to be more precise. == -Vote No -== - -Vote Yes -== - X-axis of the envelope == diff --git a/data/languages/portuguese.txt b/data/languages/portuguese.txt index 6c6d941e1..3f72fa284 100644 --- a/data/languages/portuguese.txt +++ b/data/languages/portuguese.txt @@ -876,12 +876,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - Width == diff --git a/data/languages/russian.txt b/data/languages/russian.txt index c72a8ddba..52156a29d 100644 --- a/data/languages/russian.txt +++ b/data/languages/russian.txt @@ -915,12 +915,6 @@ Use left mouse button to drag and change the color value. Hold shift to be more Use left mouse button to drag and change the value. Hold shift to be more precise. == -Vote No -== - -Vote Yes -== - X-axis of the envelope == diff --git a/data/languages/serbian.txt b/data/languages/serbian.txt index 7340f3968..36b03ffc1 100644 --- a/data/languages/serbian.txt +++ b/data/languages/serbian.txt @@ -876,12 +876,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - Width == diff --git a/data/languages/swedish.txt b/data/languages/swedish.txt index 9837d1731..2fc968f85 100644 --- a/data/languages/swedish.txt +++ b/data/languages/swedish.txt @@ -870,12 +870,6 @@ Use left mouse button to drag and create a brush. Use left mouse button to paint with the brush. Right button clears the brush. == -Vote No -== - -Vote Yes -== - Warmup == diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index 239bcd173..f7e00edb1 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -231,11 +231,11 @@ void CHud::RenderVoting() const char *pYesKey = m_pClient->m_pBinds->GetKey("vote yes"); const char *pNoKey = m_pClient->m_pBinds->GetKey("vote no"); - str_format(Buf, sizeof(Buf), "%s - %s", pYesKey, Localize("Vote Yes")); + str_format(Buf, sizeof(Buf), "%s - %s", pYesKey, Localize("Vote yes")); Base.y += Base.h+1; UI()->DoLabel(&Base, Buf, 6.0f, -1); - str_format(Buf, sizeof(Buf), "%s - %s", Localize("Vote No"), pNoKey); + str_format(Buf, sizeof(Buf), "%s - %s", Localize("Vote no"), pNoKey); UI()->DoLabel(&Base, Buf, 6.0f, 1); } From 97a7dea152c64254c0a1f7c3e89123d0689b0031 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 14:25:00 +0100 Subject: [PATCH 16/20] added localisation updates by Sworddragon --- data/languages/bosnian.txt | 11 +- data/languages/czech.txt | 11 +- data/languages/dutch.txt | 11 +- data/languages/finnish.txt | 11 +- data/languages/french.txt | 17 +- data/languages/german.txt | 349 +++++++++++++++++----------------- data/languages/italian.txt | 11 +- data/languages/polish.txt | 11 +- data/languages/portuguese.txt | 11 +- data/languages/russian.txt | 11 +- data/languages/serbian.txt | 11 +- data/languages/swedish.txt | 11 +- src/game/editor/ed_editor.cpp | 6 +- 13 files changed, 295 insertions(+), 187 deletions(-) diff --git a/data/languages/bosnian.txt b/data/languages/bosnian.txt index aaf96f2ef..e8d01b9d8 100644 --- a/data/languages/bosnian.txt +++ b/data/languages/bosnian.txt @@ -630,6 +630,9 @@ External File == +File: %s +== + Filename: == @@ -675,7 +678,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -756,6 +759,9 @@ Previous Envelope Proof == +Quads +== + REC == @@ -846,6 +852,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Time limit: %d min == diff --git a/data/languages/czech.txt b/data/languages/czech.txt index e6078d5a7..5057e634a 100644 --- a/data/languages/czech.txt +++ b/data/languages/czech.txt @@ -618,6 +618,9 @@ External File == +File: %s +== + Filename: == @@ -663,7 +666,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -747,6 +750,9 @@ Previous Envelope Proof == +Quads +== + REC == @@ -843,6 +849,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Time limit: %d min == diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index 3313d21f6..0a09bff37 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -828,6 +828,9 @@ Enable/disable layer for saving Exit == +File: %s +== + Folder == @@ -840,7 +843,7 @@ Invalid Demo Left == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -867,6 +870,9 @@ Pos X Pos Y == +Quads +== + REC == @@ -900,6 +906,9 @@ Shift Stop record == +Tiles +== + Time limit: %d min == diff --git a/data/languages/finnish.txt b/data/languages/finnish.txt index 06739c366..de5959f63 100644 --- a/data/languages/finnish.txt +++ b/data/languages/finnish.txt @@ -630,6 +630,9 @@ External File == +File: %s +== + Filename: == @@ -675,7 +678,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -756,6 +759,9 @@ Previous Envelope Proof == +Quads +== + REC == @@ -846,6 +852,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Time limit: %d min == diff --git a/data/languages/french.txt b/data/languages/french.txt index 821335be0..daf95d825 100644 --- a/data/languages/french.txt +++ b/data/languages/french.txt @@ -475,12 +475,12 @@ Quick search: Quit == Quitter -Reason: -== Raison : - REC == REC +Reason: +== Raison : + Red team == Équipe rouge @@ -798,6 +798,9 @@ Enable/disable layer for saving Envelopes == +File: %s +== + Green value of the envelope == @@ -810,7 +813,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Next Envelope @@ -840,6 +843,9 @@ Previous Envelope Proof == +Quads +== + Record demo == @@ -873,6 +879,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Toggle group visibility == diff --git a/data/languages/german.txt b/data/languages/german.txt index dac43e3d4..041e47122 100644 --- a/data/languages/german.txt +++ b/data/languages/german.txt @@ -4,6 +4,9 @@ %d of %d servers, %d players == %d von %d Servern, %d Spieler +%d%% loaded +== %d%% geladen + %ds left == Noch %ds @@ -20,16 +23,16 @@ Add Image == Grafik hinzufügen Add Quad -== Quad hinz. +== Viere. hinz. Add group == Gruppe hinz. Add quads layer -== Quad-Ebene hinzufg. +== Viereck-Ebene hinzu. Add tile layer -== Tile-Ebene hinzufg. +== Platten-Ebene hinzuf. Address == Adresse @@ -38,7 +41,7 @@ Adds a new group == Fügt eine neue Gruppe hinzu Adds a new quad -== Fügt ein neues Quad hinzu +== Fügt ein neues Viereck hinzu All == Alle @@ -46,11 +49,14 @@ All Alpha == Alpha +Alpha value of the envelope +== Alpha-Wert der Animation + Always show name plates == Spielernamen immer anzeigen Anim -== Anim +== Anima. Append == Anhängen @@ -58,23 +64,32 @@ Append Append map == Karte anhängen +Are you sure that you want to delete the demo? +== Möchtest du die Demo wirklich löschen? + Are you sure that you want to quit? == Bist du sicher, dass du beenden möchtest? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Da dies der erste Start des Spiels ist, gib bitte unten deinen Namen ein. Es wird empfohlen die Einstellungen zu überprüfen, um sie deinen Vorstellungen anzupassen, bevor du einem Server beitrittst. +Aspect ratio +== Seitenverhältnis + Blue team == Blaues Team Blue team wins! == Blaues Team gewinnt! +Blue value of the envelope +== Blau-Wert der Animation + Body == Körper Border -== Rahmen +== Rand CCW == GUZS @@ -83,10 +98,10 @@ CW == UZS Call vote -== Abstimmung +== Abstimmen Cancel -== Abbrechen +== Abbrech. Chat == Chat @@ -94,17 +109,32 @@ Chat Clear collision == Kollision löschen +Clip H +== Aussch. H + +Clip W +== Aussch. W + +Clip X +== Aussch. X + +Clip Y +== Aussch. Y + Close -== Schließen +== Schließ. + +Color +== Farbe Color Env -== Color Env +== Farbanim. Color TO -== Color TO +== Farbe zu Color+ -== Color+ +== Farbe+ Compatible version == Kompatible Version @@ -137,7 +167,7 @@ Creates a new pos envelope == Erstellt eine neue Positionsanimation Creates a new quad layer -== Erstellt eine neue Quad-Ebene +== Erstellt eine neue Viereck-Ebene Creates a new tile layer == Erstellt eine neue Tile-Ebene @@ -160,14 +190,20 @@ Decrease animation speed Delete == Löschen +Delete demo +== Demo löschen + Delete group == Gruppe löschen Delete layer == Ebene löschen +Delete this envelope +== Löscht die Animation + Deletes the current quad -== Entfernt das ausgewählte Quad +== Entfernt das ausgewählte Viereck Deletes the layer == Entfernt die Ebene @@ -187,8 +223,11 @@ Disconnected Display Modes == Auflösungen +Down +== Unten + Downloading map -== Map herunterladen +== Karte herunterladen Draw! == Unentschieden! @@ -208,11 +247,17 @@ Embeds the image into the map file. Emoticon == Emoticon +Enable/disable group for saving +== Aktiviert/deaktiviert die Gruppe beim speichern + +Enable/disable layer for saving +== Aktiviert/deaktiviert die Ebene beim speichern + Enter == Starten Envelopes -== Animationen +== Animation. Error == Fehlgeschlagen @@ -220,6 +265,9 @@ Error Error loading demo == Fehler beim Laden der Demo, die Datei ist ungültig. +Exit +== Beenden + Exits from the editor == Schließt den Editor @@ -241,8 +289,11 @@ Feet File == Datei +File: %s +== Datei: %s + Filename: -== Dateiname: +== Dateina.: Filter == Filter @@ -250,8 +301,11 @@ Filter Fire == Feuern +Folder +== Ordner + Force vote -== Abstimmung erzwingen +== Erzwingen Fullscreen == Vollbild @@ -277,6 +331,9 @@ General Graphics == Grafik +Green value of the envelope +== Grün-Wert der Animation + Grenade == Granate @@ -299,7 +356,7 @@ High Detail == Hohe Details Hook -== Hook +== Haken Host address == Serveradresse @@ -325,6 +382,9 @@ Info Internet == Internet +Invalid Demo +== Ungültige Demo + Join blue == zu Blau @@ -349,18 +409,30 @@ Language Layers == Ebenen +Left +== Links + Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. == Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Achse zu bewegen. Strg gedrückt halten zum drehen. Left mouse button to move. Hold shift to move the texture. == Linke Maustaste zum Bewegen. Umschalttaste gedrückt halten, um die Textur zu bewegen. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== Mit linker Maustaste ziehen. Strg für eine höhere Genauigkeit gedrückt halten. Umschalt gedrückt halten, um die Zeitlinie auszuwählen. Rechtsklick zum löschen. + Lht. == Hell. +Load +== Laden + Load a new image to use in the map == Lädt eine neue Grafik, um sie in der Karte zu benutzen. +Load map +== Karte laden + Loading == Laden @@ -371,7 +443,7 @@ Make collision == Kollision erstellen Make external -== Extern machen. +== Extern machen Map == Karte @@ -406,6 +478,9 @@ Name: New == Neu +New folder +== Neuer Ordner + News == News @@ -449,7 +524,16 @@ Opens a map for editing == Öffnet eine Map zum Bearbeiten Order -== Reihenfolge +== Reihenf. + +Para X +== Para. X + +Para Y +== Para. Y + +Parent Folder +== Übergeordneter Ordner Password == Passwort @@ -475,11 +559,17 @@ Players Please balance teams! == Bitte Teams ausgleichen! +Pos X +== Pos. X + +Pos Y +== Pos. Y + Pos. Env -== Pos. Env +== Pos. anim. Pos. TO -== Pos. TO +== Pos. zu Pos.+ == Pos.+ @@ -494,7 +584,10 @@ Previous Envelope == Vorherige Animation Proof -== Proof +== Testra. + +Quads +== Vier. Quality Textures == Hochaufgelöste Texturen @@ -505,12 +598,27 @@ Quick search: Quit == Beenden +REC +== REC + +Reason: +== Grund + +Record demo +== Demo aufneh. + Red team == Rotes team Red team wins! == Rotes Team gewinnt! +Red value of the envelope +== Rot-Wert der Animation + +Refocus +== Wiederh. + Refresh == Erneuern @@ -547,9 +655,21 @@ Reset filter Reset to defaults == Standardeinstellung +Resizes the current Quad based on the aspect ratio of the image +== Ändert die Größe des aktuellen Vierecks basierend auf dem Seitenverhältnis des Bildes + Rifle == Laser +Right +== Rechts + +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== Rotation des Pinsels in Grad. Mit gedrückter linker Maustaste ziehen, um den Wert zu ändern. Umschalt gedrückt halten, um die Genauigkeit zu erhöhen. + +Rotation of the envelope +== Rotation der Animation + Round == Runde @@ -566,7 +686,7 @@ Save As == Speichern unter Save map -== Map speichern +== Karte speichern Saves the current map == Speichert die aktuelle Karte @@ -610,6 +730,9 @@ Server not full Settings == Optionen +Shift +== Verschie. + Shotgun == Schrotflinte @@ -641,7 +764,7 @@ Square == Quadrat Squares the current quad -== Macht das ausgewählte Quad zum Quadrat +== Macht das ausgewählte Viereck rechteckig Standard gametype == Standard-Spieltyp @@ -649,6 +772,9 @@ Standard gametype Standard map == Standardkarte +Stop record +== Aufnahme be. + Sudden Death == Sudden Death @@ -676,9 +802,15 @@ Texture Compression The server is running a non-standard tuning on a pure game type. == Der Server läuft nicht mit Standardeinstellungen. +Tiles +== Plat. + Time limit == Zeitlimit +Time limit: %d min +== Zeitlimit: %d min + Toggle group visibility == Gruppensichtbarkeit umschalten @@ -697,6 +829,18 @@ Type UI Color == Menüfarbe +Up +== Oben + +Use Clipping +== Aussch. b. + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== Mit gedrückter linker Maustaste ziehen, um den Farbwert zu ändern. Umschalt gedrückt halten, um die Genauigkeit zu erhöhen. + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== Mit gedrückter linker Maustaste ziehen, um den Wert zu ändern. Umschalt gedrückt halten, um die Genauigkeit zu erhöhen. + Use left mouse button to drag and create a brush. == Benutze die linke Maustaste, um zu ziehen und einen Pinsel zu erstellen. @@ -733,6 +877,12 @@ Welcome to Teeworlds Width == Breite +X-axis of the envelope +== X-Achse der Animation + +Y-axis of the envelope +== Y-Achse der Animation + Yes == Ja @@ -748,6 +898,9 @@ ZI ZO == ZO +[HOME] Restore map focus +== [HOME] Setzt das Blickfeld der Karte zurück + [M] Flip brush vertical == [M] Pinsel vertikal umdrehen @@ -780,149 +933,5 @@ ZO ##### needs translation ##### -%d%% loaded -== - -Alpha value of the envelope -== - -Are you sure that you want to delete the demo? -== - -Aspect ratio -== - -Blue value of the envelope -== - -Clip H -== - -Clip W -== - -Clip X -== - -Clip Y -== - -Color -== - -Delete demo -== - -Delete this envelope -== - -Down -== - -Enable/disable group for saving -== - -Enable/disable layer for saving -== - -Exit -== - -Folder -== - -Green value of the envelope -== - -Invalid Demo -== - -Left -== - -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== - -Load -== - -Load map -== - -New folder -== - -Para X -== - -Para Y -== - -Parent Folder -== - -Pos X -== - -Pos Y -== - -REC -== - -Reason: -== - -Record demo -== - -Red value of the envelope -== - -Refocus -== - -Resizes the current Quad based on the aspect ratio of the image -== - -Right -== - -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -Rotation of the envelope -== - -Shift -== - -Stop record -== - -Time limit: %d min -== - -Up -== - -Use Clipping -== - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== - -X-axis of the envelope -== - -Y-axis of the envelope -== - -[HOME] Restore map focus -== - ##### old translations ##### diff --git a/data/languages/italian.txt b/data/languages/italian.txt index 4ac47d602..139ebccea 100644 --- a/data/languages/italian.txt +++ b/data/languages/italian.txt @@ -612,6 +612,9 @@ External File == +File: %s +== + Filename: == @@ -660,7 +663,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -744,6 +747,9 @@ Previous Envelope Proof == +Quads +== + REC == @@ -840,6 +846,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Time limit: %d min == diff --git a/data/languages/polish.txt b/data/languages/polish.txt index 4f54fffad..a867cccf4 100644 --- a/data/languages/polish.txt +++ b/data/languages/polish.txt @@ -828,6 +828,9 @@ Enable/disable layer for saving Exit == +File: %s +== + Folder == @@ -840,7 +843,7 @@ Invalid Demo Left == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -867,6 +870,9 @@ Pos X Pos Y == +Quads +== + REC == @@ -900,6 +906,9 @@ Shift Stop record == +Tiles +== + Time limit: %d min == diff --git a/data/languages/portuguese.txt b/data/languages/portuguese.txt index 3f72fa284..3b4aa4539 100644 --- a/data/languages/portuguese.txt +++ b/data/languages/portuguese.txt @@ -630,6 +630,9 @@ External File == +File: %s +== + Filename: == @@ -675,7 +678,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -756,6 +759,9 @@ Previous Envelope Proof == +Quads +== + REC == @@ -846,6 +852,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Time limit: %d min == diff --git a/data/languages/russian.txt b/data/languages/russian.txt index 52156a29d..a9017b916 100644 --- a/data/languages/russian.txt +++ b/data/languages/russian.txt @@ -837,6 +837,9 @@ Enable/disable group for saving Enable/disable layer for saving == +File: %s +== + Folder == @@ -849,7 +852,7 @@ Invalid Demo Left == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load map @@ -873,6 +876,9 @@ Pos X Pos Y == +Quads +== + REC == @@ -900,6 +906,9 @@ Shift Stop record == +Tiles +== + Time limit: %d min == diff --git a/data/languages/serbian.txt b/data/languages/serbian.txt index 36b03ffc1..8018fb805 100644 --- a/data/languages/serbian.txt +++ b/data/languages/serbian.txt @@ -630,6 +630,9 @@ External File == +File: %s +== + Filename: == @@ -675,7 +678,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -756,6 +759,9 @@ Previous Envelope Proof == +Quads +== + REC == @@ -846,6 +852,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Time limit: %d min == diff --git a/data/languages/swedish.txt b/data/languages/swedish.txt index 2fc968f85..a7d6bbf4a 100644 --- a/data/languages/swedish.txt +++ b/data/languages/swedish.txt @@ -612,6 +612,9 @@ External File == +File: %s +== + Filename: == @@ -660,7 +663,7 @@ Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. Left mouse button to move. Hold shift to move the texture. == -Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete. +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. == Load @@ -744,6 +747,9 @@ Previous Envelope Proof == +Quads +== + REC == @@ -840,6 +846,9 @@ Switch between images and layers managment. Switch curve type == +Tiles +== + Time limit: %d min == diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index 4fa40f959..c59c1ff49 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -1819,7 +1819,7 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) if(m_Map.m_lGroups[g]->m_lLayers[i] != m_Map.m_pGameLayer) m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap = !m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap; - str_format(aBuf, sizeof(aBuf),"#%d %s ", i, m_Map.m_lGroups[g]->m_lLayers[i]->m_pTypeName); + str_format(aBuf, sizeof(aBuf),"#%d %s ", i, Localize(m_Map.m_lGroups[g]->m_lLayers[i]->m_pTypeName)); // Localize("Game");Localize("Quads");Localize("Tiles"); if(int Result = DoButton_Ex(m_Map.m_lGroups[g]->m_lLayers[i], aBuf, g==m_SelectedGroup&&i==m_SelectedLayer, &Button, BUTTON_CONTEXT, Localize("Select layer. Right click for properties."), 0)) { @@ -2819,7 +2819,7 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) ColorMod = 100.0f; Graphics()->SetColor(1,0.75f,0.75f,1); - m_pTooltip = Localize("Left mouse to drag. Hold ctfl to be more precise. Hold shift to alter time point aswell. Right click to delete."); + m_pTooltip = Localize("Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete."); } if(UI()->ActiveItem() == pId || UI()->HotItem() == pId) @@ -2929,7 +2929,7 @@ void CEditor::RenderMenubar(CUIRect MenuBar) MenuBar.VSplitLeft(40.0f, 0, &MenuBar); char aBuf[128]; - str_format(aBuf, sizeof(aBuf), "File: %s", m_aFileName); + str_format(aBuf, sizeof(aBuf), Localize("File: %s"), m_aFileName); UI()->DoLabel(&MenuBar, aBuf, 10.0f, -1, -1); } From c2405d03b63209e055003f67ed0181278234e256 Mon Sep 17 00:00:00 2001 From: Sijmen Schoon Date: Sun, 21 Nov 2010 07:08:46 -0800 Subject: [PATCH 17/20] Improved Dutch translation --- data/languages/dutch.txt | 198 +++++++++++++++++++-------------------- 1 file changed, 99 insertions(+), 99 deletions(-) diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index 0a09bff37..12880264c 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -1,4 +1,3 @@ - ##### translated strings ##### %d of %d servers, %d players @@ -65,16 +64,16 @@ As this is the first time you launch the game, please enter your nick name below == Omdat dit de eerste keer is dat je het spel opstart, moet je een nicknaam kiezen. Doe dat hieronder. Het is aanbevolen om de instellingen te controleren, voordat je een spel start. Blue team -== Blauw +== Blauwe team Blue team wins! -== Blauw wint! +== Blauwe team wint! Body == Lichaam Border -== Grens +== Rand CCW == CCW @@ -107,7 +106,7 @@ Color+ == Kleur+ Compatible version -== Werkende versie +== Samenwerkende versie Connect == Verbinden @@ -122,7 +121,7 @@ Console == Console Constructs collision from this layer -== Maakt botsing van deze laag +== Maakt deze laag botsend Controls == Besturing @@ -149,13 +148,13 @@ Current version: %s == Huidige versie: %s Custom colors -== Eigen kleuren +== Aangepaste kleuren Decrease == Verkleinen Decrease animation speed -== Verklein animatie snelheid +== Maak animatie langzamer Delete == Verwijder @@ -173,13 +172,13 @@ Deletes the layer == Verwijdert de laag Demos -== Demos +== Demo's Detail == Detail Disconnect -== Stoppen +== Verbreken Disconnected == Verbinding verbroken @@ -206,10 +205,10 @@ Embeds the image into the map file. == Sluit een afbeelding in in het bestand van de kaart Emoticon -== Emotie +== Emoticon Enter -== Starten +== Binnenkomen Envelopes == Envelopes @@ -227,7 +226,7 @@ External == Extern FSAA samples -== FSAA voorbeelden +== FSAA samples Favorite == Favoriet @@ -248,13 +247,13 @@ Filter == Filter Fire -== Schiet +== Vuur Force vote == Forceer stem Fullscreen -== Volledig Scherm +== Volledig scherm Game == Spel @@ -269,7 +268,7 @@ Game type == Speltype Game types: -== Speltypen: +== Speltypes: General == Algemeen @@ -290,7 +289,7 @@ Hammer == Hamer Has people playing -== Er spelen mensen +== Mensen in server Height == Hoogte @@ -299,7 +298,7 @@ High Detail == Veel details Hook -== Haak +== Hook Host address == Server adres @@ -317,7 +316,7 @@ Increase == Vergroten Increase animation speed -== Vergroot animatie snelheid +== Maak animatie sneller Info == Info @@ -326,13 +325,13 @@ Internet == Internet Join blue -== Ga bij Blauw +== Ga bij blauw Join game == Binnenkomen Join red -== Ga bij Rood +== Ga bij rood Jump == Springen @@ -350,10 +349,10 @@ Layers == Lagen Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. -== Linkermuisknop om te bewegen. Druk shift in om te roteren. Druk ctrl om te draaien. +== Linkermuisknop om te bewegen. Houd shift ingedrukt om te roteren. Houd ctrl ingedrukt om te draaien. Left mouse button to move. Hold shift to move the texture. -== Linkermuisknop om te bewegen. Druk shift in om de textuur te bewegen +== Linkermuisknop om te bewegen. Houd shift ingedrukt om de textuur te bewegen Lht. == Licht @@ -368,7 +367,7 @@ MOTD == MOTD Make collision -== Maak botsing +== Maak botsend Make external == Maak extern @@ -377,13 +376,13 @@ Map == Kaart Maximum ping: -== Maximale Ping: +== Hoogste ping: Miscellaneous == Diverse Mouse sens. -== Muis gevoeligheid +== Muis resolutie Move left == Naar links @@ -425,7 +424,7 @@ No password == Geen wachtwoord No servers found -== Geen server gevonden +== Geen servers gevonden No servers match your filter criteria == Geen servers gevonden op zoekopdracht @@ -473,7 +472,7 @@ Players == Spelers Please balance teams! -== Breng teams in balans! +== Balanceer teams! Pos. Env == Pos. Env @@ -515,7 +514,7 @@ Refresh == Vernieuwen Refreshing master servers -== Hoofdserver vernieuwen +== Masterservers vernieuwen Remote console == Remote console @@ -524,13 +523,13 @@ Remove == Verwijder Removes collision from this layer -== Verwijderd botsingen in deze laag +== Verwijdert botsingen in deze laag Removes the image from the map -== Verwijderd de afbeelding uit de kaart +== Verwijdert de afbeelding uit de kaart Removes the image from the map file. -== Verwijderd de afbeelding uit de kaart. +== Verwijdert de afbeelding uit de kaart. Replace == Vervang @@ -545,16 +544,16 @@ Reset filter == Herstel filter Reset to defaults -== Standaardinstelling +== Standaardinstellingen Rifle -== Geweer +== Laser Round == Ronde Sample rate -== Voorbeeld rate +== Voorbeeldssnelheid Sat. == Verz. @@ -611,7 +610,7 @@ Settings == Instellingen Shotgun -== Jachtgeweer +== Geweer Show chat == Laat chat zien @@ -620,7 +619,7 @@ Show name plates == Laat namen zien Show only supported -== Laat alleen werkende servers zien +== Laat alleen compatibele servers zien Skins == Skins @@ -632,16 +631,16 @@ Sound volume == Volume Spectate -== Toeschouwer +== Schouw toe Spectators == Toeschouwers Square -== Vereffenen +== Maak vierkant Squares the current quad -== Vereffenen de huidige quad +== Maakt de huidige quad viekant Standard gametype == Standaard speltype @@ -653,13 +652,13 @@ Sudden Death == Sudden Death Switch between images and layers managment. -== Wissel tussen afbeeldinglaag en beheerlaag. +== Wissel tussen afbeeldingslaag en beheerlaag. Switch curve type == Wissel bocht type Switch weapon on pickup -== Verander wapen bij opakken +== Verander wapen bij het oppakken Team == Team @@ -668,10 +667,10 @@ Team chat == Team chat Teeworlds %s is out! Download it at www.teeworlds.com! -== Teeworld %s is uit! Download het op www.teeworlds.com! +== Teeworlds %s is uit! Download het op www.teeworlds.com! Texture Compression -== Structuur verkleinen +== Structuurscompressie The server is running a non-standard tuning on a pure game type. == The server draait geen standaard spel type. @@ -698,7 +697,7 @@ UI Color == UI kleur Use left mouse button to drag and create a brush. -== Gebruik de linkermuisknop om de kwast te maken en te slepen. +== Gebruik de linkermuisknop om de kwast te maken en deze te slepen. Use left mouse button to paint with the brush. Right button clears the brush. == Gebruik de linkermuisknop om de kwast te gebruiken. Rechtermuisknop maakt de kwast schoon. @@ -713,10 +712,10 @@ Version == Versie Vote no -== No +== Stem nee Vote yes -== Ja +== Stem ja Voting == Stemmen @@ -749,10 +748,10 @@ ZO == ZO [M] Flip brush vertical -== [M] Draai kwast verticaal +== [M] Spiegel kwast verticaal [N] Flip brush horizontal -== [N] Draai kwast horizontaal +== [N] Spiegel kwast horizontaal [NumPad*] Zoom to normal and remove editor offset == [NumPad*] Zoom naar normaal en verwijder toevoegingen van de editor @@ -781,157 +780,158 @@ ZO ##### needs translation ##### %d%% loaded -== +== %d%% is geladen Alpha value of the envelope -== +== Doorzichtbaarheid van de envelope Are you sure that you want to delete the demo? -== +== Weet je zeker dat je de demo wil verwijderen? Aspect ratio -== +== Beeldverhouding Blue value of the envelope -== +== Hoeveelheid blauw van de envelope Clip H -== +== Clip H Clip W -== +== Clip B Clip X -== +== Clip X Clip Y -== +== Clip Y Color -== +== Kleur Delete demo -== +== Verwijder demo Delete this envelope -== +== Verwijder deze envelope Down -== +== Omlaag +##### Not sure about these 2 ##### Enable/disable group for saving -== +== Sla de group wel/niet op Enable/disable layer for saving -== +== Sla de laag wel/niet op Exit -== +== Afsluiten File: %s -== +== Bestand: %s Folder -== +== Map Green value of the envelope -== +== Hoeveelheid groen van de envelope Invalid Demo -== +== Ongeldige demo Left -== +== Links Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== +== Linkermuisknop om te slepen. Ctrl om precieser te zijn. Shift om tijdspunt ook te veranderen. Rechtsklik om te verwijderen. Load -== +== Laad Load map -== +== Laad kaart New folder -== +== Nieuwe map Para X -== +== Para X Para Y -== +== Para Y Parent Folder -== +== Vorige map Pos X -== +== Pos X Pos Y -== +== Pos Y Quads -== +== Quads REC -== +== REC Reason: -== +== Reden: Record demo -== +== Neem demo op Red value of the envelope -== +== Hoeveel heid rood van de envelope Refocus -== +== Herfocus Resizes the current Quad based on the aspect ratio of the image -== +== Verkleint/vergroot de huidige quad gebaseerd op de verhouding van de afbeelding. Right == Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== +== Rotatie van de kwast in graden. Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. Rotation of the envelope -== +== Rotatie van de envelope Shift -== +== Shift Stop record -== +== Stop met opnemen Tiles -== +== Tegels Time limit: %d min -== +== Tijdslimiet: %d minuten Up -== +== Omhoog Use Clipping -== +== Gebruik Clipping Use left mouse button to drag and change the color value. Hold shift to be more precise. -== +== Linkermuisknop om te slepen en de kleur te veranderen. Shift om meer precies te zijn. Use left mouse button to drag and change the value. Hold shift to be more precise. -== +== Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. X-axis of the envelope -== +== X-as van de envelope Y-axis of the envelope -== +== Y-as van de envelope [HOME] Restore map focus -== +== [HOME] Herstel kaart focus ##### old translations ##### From 456fc7e9b6bb2f0081bb22d5f163c5c750bb7a34 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 17:42:58 +0100 Subject: [PATCH 18/20] cleaned up last commit --- data/languages/dutch.txt | 302 +++++++++++++++++++-------------------- 1 file changed, 151 insertions(+), 151 deletions(-) diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index 12880264c..1dd2bad98 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -1,8 +1,12 @@ + ##### translated strings ##### %d of %d servers, %d players == %d van %d Servers, %d spelers +%d%% loaded +== %d%% is geladen + %ds left == %ds over @@ -45,6 +49,9 @@ All Alpha == Alpha +Alpha value of the envelope +== Doorzichtbaarheid van de envelope + Always show name plates == Altijd namen laten zien @@ -57,18 +64,27 @@ Append Append map == Voeg kaart toe +Are you sure that you want to delete the demo? +== Weet je zeker dat je de demo wil verwijderen? + Are you sure that you want to quit? == Weet je zeker dat je wil stoppen? As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. == Omdat dit de eerste keer is dat je het spel opstart, moet je een nicknaam kiezen. Doe dat hieronder. Het is aanbevolen om de instellingen te controleren, voordat je een spel start. +Aspect ratio +== Beeldverhouding + Blue team == Blauwe team Blue team wins! == Blauwe team wint! +Blue value of the envelope +== Hoeveelheid blauw van de envelope + Body == Lichaam @@ -93,9 +109,24 @@ Chat Clear collision == Verwijder botsingen +Clip H +== Clip H + +Clip W +== Clip B + +Clip X +== Clip X + +Clip Y +== Clip Y + Close == Sluiten +Color +== Kleur + Color Env == Kleur Env @@ -159,12 +190,18 @@ Decrease animation speed Delete == Verwijder +Delete demo +== Verwijder demo + Delete group == Verwijder groep Delete layer == Verwijder laag +Delete this envelope +== Verwijder deze envelope + Deletes the current quad == Verwijdert de huidige quad @@ -186,6 +223,9 @@ Disconnected Display Modes == Laat modes zien +Down +== Omlaag + Downloading map == Kaart downloaden @@ -207,6 +247,12 @@ Embeds the image into the map file. Emoticon == Emoticon +Enable/disable group for saving +== Sla de group wel/niet op + +Enable/disable layer for saving +== Sla de laag wel/niet op + Enter == Binnenkomen @@ -219,6 +265,9 @@ Error Error loading demo == Fout bij laden demo +Exit +== Afsluiten + Exits from the editor == Verlaat de editor @@ -240,6 +289,9 @@ Feet File == Bestand +File: %s +== Bestand: %s + Filename: == Bestandsnaam: @@ -249,6 +301,9 @@ Filter Fire == Vuur +Folder +== Map + Force vote == Forceer stem @@ -276,6 +331,9 @@ General Graphics == Beeld +Green value of the envelope +== Hoeveelheid groen van de envelope + Grenade == Granaat @@ -324,6 +382,9 @@ Info Internet == Internet +Invalid Demo +== Ongeldige demo + Join blue == Ga bij blauw @@ -348,18 +409,30 @@ Language Layers == Lagen +Left +== Links + Left mouse button to move. Hold shift to move pivot. Hold ctrl to rotate. == Linkermuisknop om te bewegen. Houd shift ingedrukt om te roteren. Houd ctrl ingedrukt om te draaien. Left mouse button to move. Hold shift to move the texture. == Linkermuisknop om te bewegen. Houd shift ingedrukt om de textuur te bewegen +Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. +== Linkermuisknop om te slepen. Ctrl om precieser te zijn. Shift om tijdspunt ook te veranderen. Rechtsklik om te verwijderen. + Lht. == Licht +Load +== Laad + Load a new image to use in the map == Laad een nieuwe afbeelding om te gebruiken in de kaart +Load map +== Laad kaart + Loading == Laden @@ -405,6 +478,9 @@ Name: New == Nieuw +New folder +== Nieuwe map + News == Nieuws @@ -450,6 +526,15 @@ Opens a map for editing Order == Volgorde +Para X +== Para X + +Para Y +== Para Y + +Parent Folder +== Vorige map + Password == Wachtwoord @@ -474,6 +559,12 @@ Players Please balance teams! == Balanceer teams! +Pos X +== Pos X + +Pos Y +== Pos Y + Pos. Env == Pos. Env @@ -495,6 +586,9 @@ Previous Envelope Proof == Test +Quads +== Quads + Quality Textures == Structuurkwaliteit @@ -504,12 +598,27 @@ Quick search: Quit == Stoppen +REC +== REC + +Reason: +== Reden: + +Record demo +== Neem demo op + Red team == Rood Red team wins! == Rood wint! +Red value of the envelope +== Hoeveel heid rood van de envelope + +Refocus +== Herfocus + Refresh == Vernieuwen @@ -546,9 +655,18 @@ Reset filter Reset to defaults == Standaardinstellingen +Resizes the current Quad based on the aspect ratio of the image +== Verkleint/vergroot de huidige quad gebaseerd op de verhouding van de afbeelding. + Rifle == Laser +Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. +== Rotatie van de kwast in graden. Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. + +Rotation of the envelope +== Rotatie van de envelope + Round == Ronde @@ -609,6 +727,9 @@ Server not full Settings == Instellingen +Shift +== Shift + Shotgun == Geweer @@ -648,6 +769,9 @@ Standard gametype Standard map == Standaard kaart +Stop record +== Stop met opnemen + Sudden Death == Sudden Death @@ -675,9 +799,15 @@ Texture Compression The server is running a non-standard tuning on a pure game type. == The server draait geen standaard spel type. +Tiles +== Tegels + Time limit == Tijdlimiet +Time limit: %d min +== Tijdslimiet: %d minuten + Toggle group visibility == Acitveer groepszichtbaarheid @@ -696,6 +826,18 @@ Type UI Color == UI kleur +Up +== Omhoog + +Use Clipping +== Gebruik Clipping + +Use left mouse button to drag and change the color value. Hold shift to be more precise. +== Linkermuisknop om te slepen en de kleur te veranderen. Shift om meer precies te zijn. + +Use left mouse button to drag and change the value. Hold shift to be more precise. +== Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. + Use left mouse button to drag and create a brush. == Gebruik de linkermuisknop om de kwast te maken en deze te slepen. @@ -732,6 +874,12 @@ Welcome to Teeworlds Width == Breedte +X-axis of the envelope +== X-as van de envelope + +Y-axis of the envelope +== Y-as van de envelope + Yes == Ja @@ -747,6 +895,9 @@ ZI ZO == ZO +[HOME] Restore map focus +== [HOME] Herstel kaart focus + [M] Flip brush vertical == [M] Spiegel kwast verticaal @@ -779,159 +930,8 @@ ZO ##### needs translation ##### -%d%% loaded -== %d%% is geladen - -Alpha value of the envelope -== Doorzichtbaarheid van de envelope - -Are you sure that you want to delete the demo? -== Weet je zeker dat je de demo wil verwijderen? - -Aspect ratio -== Beeldverhouding - -Blue value of the envelope -== Hoeveelheid blauw van de envelope - -Clip H -== Clip H - -Clip W -== Clip B - -Clip X -== Clip X - -Clip Y -== Clip Y - -Color -== Kleur - -Delete demo -== Verwijder demo - -Delete this envelope -== Verwijder deze envelope - -Down -== Omlaag - -##### Not sure about these 2 ##### -Enable/disable group for saving -== Sla de group wel/niet op - -Enable/disable layer for saving -== Sla de laag wel/niet op - -Exit -== Afsluiten - -File: %s -== Bestand: %s - -Folder -== Map - -Green value of the envelope -== Hoeveelheid groen van de envelope - -Invalid Demo -== Ongeldige demo - -Left -== Links - -Left mouse to drag. Hold ctrl to be more precise. Hold shift to alter time point aswell. Right click to delete. -== Linkermuisknop om te slepen. Ctrl om precieser te zijn. Shift om tijdspunt ook te veranderen. Rechtsklik om te verwijderen. - -Load -== Laad - -Load map -== Laad kaart - -New folder -== Nieuwe map - -Para X -== Para X - -Para Y -== Para Y - -Parent Folder -== Vorige map - -Pos X -== Pos X - -Pos Y -== Pos Y - -Quads -== Quads - -REC -== REC - -Reason: -== Reden: - -Record demo -== Neem demo op - -Red value of the envelope -== Hoeveel heid rood van de envelope - -Refocus -== Herfocus - -Resizes the current Quad based on the aspect ratio of the image -== Verkleint/vergroot de huidige quad gebaseerd op de verhouding van de afbeelding. - Right == -Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise. -== Rotatie van de kwast in graden. Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. - -Rotation of the envelope -== Rotatie van de envelope - -Shift -== Shift - -Stop record -== Stop met opnemen - -Tiles -== Tegels - -Time limit: %d min -== Tijdslimiet: %d minuten - -Up -== Omhoog - -Use Clipping -== Gebruik Clipping - -Use left mouse button to drag and change the color value. Hold shift to be more precise. -== Linkermuisknop om te slepen en de kleur te veranderen. Shift om meer precies te zijn. - -Use left mouse button to drag and change the value. Hold shift to be more precise. -== Linkermuisknop om te slepen en de waarde te veranderen. Shift om meer precies te zijn. - -X-axis of the envelope -== X-as van de envelope - -Y-axis of the envelope -== Y-as van de envelope - -[HOME] Restore map focus -== [HOME] Herstel kaart focus - ##### old translations ##### From 8e3cba8dbfea8fe1ae9499793f9ea31590292a1c Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 21 Nov 2010 18:05:26 +0100 Subject: [PATCH 19/20] disable free view when chatting as spectator. Closes #303 --- src/game/client/components/controls.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 44758d3f7..1dd74af28 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -197,7 +197,7 @@ void CControls::OnRender() bool CControls::OnMouseMove(float x, float y) { - if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Paused) + if((m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Paused) || (m_pClient->m_Snap.m_Spectate && m_pClient->m_pChat->IsActive())) return false; m_MousePos += vec2(x, y); // TODO: ugly From ebd45829ceac1d0e6b899fa9907c8188d07d27f8 Mon Sep 17 00:00:00 2001 From: vierkant Date: Sun, 21 Nov 2010 09:19:48 -0800 Subject: [PATCH 20/20] Improved dutch language file. Translated more in context. --- data/languages/dutch.txt | 28 +++++++++++++--------------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/data/languages/dutch.txt b/data/languages/dutch.txt index 1dd2bad98..48fe288f4 100644 --- a/data/languages/dutch.txt +++ b/data/languages/dutch.txt @@ -1,4 +1,3 @@ - ##### translated strings ##### %d of %d servers, %d players @@ -185,7 +184,7 @@ Decrease == Verkleinen Decrease animation speed -== Maak animatie langzamer +== Verlaag animatiesnelheid Delete == Verwijder @@ -215,7 +214,7 @@ Detail == Detail Disconnect -== Verbreken +== Stoppen Disconnected == Verbinding verbroken @@ -254,7 +253,7 @@ Enable/disable layer for saving == Sla de laag wel/niet op Enter -== Binnenkomen +== Starten Envelopes == Envelopes @@ -299,7 +298,7 @@ Filter == Filter Fire -== Vuur +== Schieten Folder == Map @@ -356,7 +355,7 @@ High Detail == Veel details Hook -== Hook +== Haak Host address == Server adres @@ -374,7 +373,7 @@ Increase == Vergroten Increase animation speed -== Maak animatie sneller +== Verhoog animatiesnelheid Info == Info @@ -509,7 +508,7 @@ None == Geen Normal animation speed -== Normale animatie snelheid +== Normale animatiesnelheid Ok == Oké @@ -533,7 +532,7 @@ Para Y == Para Y Parent Folder -== Vorige map +== Bovenliggende map Password == Wachtwoord @@ -614,7 +613,7 @@ Red team wins! == Rood wint! Red value of the envelope -== Hoeveel heid rood van de envelope +== Hoeveelheid rood van de envelope Refocus == Herfocus @@ -658,6 +657,9 @@ Reset to defaults Resizes the current Quad based on the aspect ratio of the image == Verkleint/vergroot de huidige quad gebaseerd op de verhouding van de afbeelding. +Right +== Rechts + Rifle == Laser @@ -752,7 +754,7 @@ Sound volume == Volume Spectate -== Schouw toe +== Toekijken Spectators == Toeschouwers @@ -930,8 +932,4 @@ ZO ##### needs translation ##### -Right -== - ##### old translations ##### -