def
01ffde25f3
Console command "colors" ( fixes #1581 )
...
Converts RGB colors to TW's HSL format
2019-04-07 22:54:29 +02:00
Ryozuki
0138dd32e3
apply alpha to solo players
2019-04-07 19:42:26 +02:00
Ryozuki
813c24bf29
add m_IsSolo and fix hook col
2019-04-07 18:58:49 +02:00
Dennis Felsing
138a9c6ff7
Merge pull request #1545 from def-/pr-load-font
...
Move out common font loading into method
2019-03-28 23:38:24 +01:00
def
9e25f4c113
Move out common font loading into method
2019-03-28 21:51:42 +01:00
def
8908102536
Add cl_confirm_disconnect_quit_time ( fixes #1530 )
...
Number of minutes of active racing time before being asked to confirm
disconnecting, disconnecting dummy or quitting through GUI. Defaults to
20 minutes, -1 to disable, 0 to always enable.
Also removed confirmation to quit when in main menu, except when having
an unsaved map in editor.
Spectate and kill should already be safe thanks to server-side kill
protection.
2019-03-25 20:10:38 +01:00
def
9ea9a43f13
Reset authed level in client
...
As reported by jao on Discord:
22:26 <jao> @Learath2 client auth level needs to reset on server join or something
22:28 <jao> because other servers don't send it
2019-03-19 22:29:41 +01:00
Learath
548e9969b2
Add colors for authed players. Deprecates #1299
2019-03-02 13:50:33 +03:00
fokkonaut
fe4426b008
fixed ddrace score (time score)
2019-01-14 08:01:20 +01:00
fokkonaut
0e842359ad
Add DDRace Score NETMSG
2019-01-14 08:01:20 +01:00
def
bad0d53906
Move timing code to actual end of function
2018-12-23 22:58:37 +01:00
Dennis Felsing
0ad472df41
Make cort comparator conform to strict weak ordering
...
comp(p1, p2) == false was violated when both are nullptr
https://en.cppreference.com/w/cpp/named_req/Compare
2018-12-06 07:57:01 +01:00
def
6ad686eee2
Fix HUD (thanks to fokkonaut for reporting)
2018-11-24 22:57:15 +01:00
def
27865fdd89
Fix Race scoreboard ordering for times > 166 minutes (9999 seconds)
2018-11-21 21:26:05 +01:00
Ryozuki
09c82fba7a
indent
2018-10-03 07:40:50 +02:00
Ryozuki
5c51e3b80d
change to c style casts
2018-10-02 20:52:21 +02:00
Ryozuki
be3cfe88e6
fix
2018-10-02 20:45:44 +02:00
Ryozuki
0a91fef8c8
fix tabs
2018-10-02 14:36:55 +02:00
Ryozuki
e21a08f700
another improvement
2018-10-02 14:35:50 +02:00
Ryozuki
7efe2b436e
code improvement on gameclient.cpp
2018-10-02 14:32:59 +02:00
Dennis Felsing
13aa154d47
Revert "Rewrite stopper code a bit"
...
This reverts commit 4ee5c5a781
.
2018-08-24 09:34:54 +02:00
Dennis Felsing
d60b0db632
Revert "Add mapbug "stoppers-passthrough@ddnet.tw""
...
This reverts commit 25e86851d3
.
2018-08-22 08:33:21 +02:00
heinrich5991
25e86851d3
Add mapbug "stoppers-passthrough@ddnet.tw"
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This can be set for maps that rely on actually passing through stoppers.
2018-08-16 17:54:55 +02:00
heinrich5991
4ee5c5a781
Rewrite stopper code a bit
...
Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
fokkonaut
e621a4a8a2
fixed, thanks heinrich
2018-07-25 22:41:24 +02:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
ZombieToad
5e723f6199
fix projectiles not rendering on mods based on ddnet
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for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
2018-07-04 04:19:36 +01:00
ChillerDragon
6564b93a35
Fix unwanted dummy fire
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If the latest fire input and the current differ in any way it causes firing.
So if you switch dummy after hammerfly was used it causes a weaponfire.
This unwanted fireing caused many unlucky fails for me already.
So i swap the fire status on dummyswapping so the server doesn't see any difference even if hamemrfly was used.
2018-06-04 11:06:54 +02:00
Jupeyy
887bcb52ff
add window event listener for the client
2018-03-21 15:54:51 +01:00
Jupeyy
db48a03898
add text buffering for nameplates and killmessages
2018-03-13 21:55:47 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
def
151da9af97
Remove Emojis
2018-01-25 20:03:18 +01:00
bors[bot]
5528cde5f6
Merge #869
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869: Complete rework of the ghost and race recorder r=Learath2 a=Redix
This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.
**A quick overview:**
- When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
- If available, both will use the race timer to recognize the start instead of searching for the start line
- Fastcap support for both
- The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
- Better ghost menu (colors, reloading, deleting and saving ghosts)
- The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
- New ghosts files are significantly smaller
- Cleanup, bugfixes..
**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.
For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.
Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.
The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.
Some numbers about the file size: (map: hotrun, both about 30 seconds)
- Old ghost: 30.4 kB (converted: 10.7 kB)
- New ghost: 5.4 kB
**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on.
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix
de1c0cf24d
Fixed several issues with the ghost (thanks to Learath2)
2017-10-28 14:23:24 +02:00
Michał
35fb1ddb41
Add emoji support
2017-10-28 09:08:17 +02:00
Redix
134a79a225
Move RaceHelper to src/game/client
2017-10-06 22:13:35 +02:00
Redix
d4509111d5
Clean up ghost and race recorder
2017-10-06 22:01:33 +02:00
Redix
1efa8023ea
Use race timer for ghosts if available
2017-09-28 16:02:00 +02:00
Redix
d09e825065
Use existing code for rendering the ghost
2017-09-28 16:01:58 +02:00
Redix
5cc0d16029
Reworked the race recorder
2017-09-28 16:01:57 +02:00
Redix
9e52957423
Only restart ghost and race demo on non-solo servers when crossing the start line again
2017-09-28 16:01:57 +02:00
Redix
1c377ed00f
Added Fastcap support for ghost and race demo
2017-09-28 16:01:57 +02:00
Redix
4f57b33524
Use static array for active ghosts
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Improve ghost file handling
2017-09-28 16:01:56 +02:00
heinrich5991
4d96090770
Fix MSVS warnings
...
```
warning C4291: no matching operator delete found; memory will not be freed if initialization throws an exception
warning C4305: truncation from 'double' to 'float'
warning C4805: unsafe mix of type 'bool' and type 'int' in operation
```
2017-09-06 10:54:29 +02:00
heinrich5991
1ebb4f89a6
Reopen: Add a flag for rcon login via username ( #800 )
...
This uses an extended protocol message to signal that rcon
authentication might require a username, allowing the client to enable
the username prompt.
Add a forgotten logout on key update
2017-07-24 21:43:55 +02:00
def
e4b3c17829
Add option to disable long pain sound (used when shooting in freeze)
2017-06-06 18:58:23 +02:00
eeeee
2797227063
also remove references to CGameContext from CServer
2017-06-05 22:31:56 -07:00
def
4125941896
Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache)
2017-06-02 20:45:09 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
heinrich5991
e08ca70b1f
Fix dummy input reset
2017-03-06 19:45:39 +01:00
Learath2
a87edad978
Move to a cpp file
2017-03-06 14:04:09 +01:00
heinrich5991
e3f2316106
Revert "Revert "Refactor dummy input and demo filtering""
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This reverts commit 187560c8c0
.
2017-02-28 10:08:14 +01:00
Dennis Felsing
187560c8c0
Revert "Refactor dummy input and demo filtering"
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This reverts commit 8375f4888e
.
2017-02-28 08:15:35 +01:00
Dennis Felsing
eb36f421c5
Merge pull request #630 from heinrich5991/pr_ddnet_cmake_basic
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Add overly simple CMakeLists.txt
2017-02-27 16:28:19 +01:00
heinrich5991
8375f4888e
Refactor dummy input and demo filtering
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Remove references to src/game/ from src/engine/
2017-02-23 14:13:14 +01:00
Redix
abcb074dcc
Fixed statboard
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- FPM value
- reset when a player leaves
2017-02-15 16:43:45 +01:00
d3fault
d6b732113e
dummy copyMoves/hammer disabling when dummy connecting
2016-10-26 15:00:02 -07:00
heinrich5991
f49d60945d
Don't show player HUD during /pause
2016-09-20 16:34:49 +02:00
BannZay
d78c565f8a
dCopyMoves disabling when Dummy disconnecting
2016-08-21 16:22:46 +03:00
H-M-H
e351080dd3
removed double semicolons
2016-05-04 00:24:54 +02:00
def
4761608329
Input fixes from TW master for mouse wheel
2016-04-30 20:11:26 +02:00
def
11e3fd55db
seperated ingame input handling from rendering (from TW master)
2016-04-29 23:05:20 +02:00
def
67bff95a72
Merge remote-tracking branch 'timakro/new_hookthrough'
2016-04-27 18:59:51 +02:00
def
8fdeb9df58
Don't use antiping when spectating
2016-04-17 18:36:33 +02:00
Tom
ff1c6705d6
fix compile warning
2016-03-03 23:40:19 +08:00
Tom
26a1a9f331
replace strstr to str_find
2016-02-13 18:51:21 +08:00
Tom
96510284e3
Add font support for chinese, japanese, korean.
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Added some character to DejaVuSans Font, so Language List can show CJK names.
Modify code to let ddnet choose DejavuWenQuanYiMicroHei when user choose CJK language, this font is merge from Dejavu and WenQuanYiMicroHei.
2016-02-06 00:13:57 +08:00
H-M-H
8e24ef8020
commanddescription can now be placed directly in
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the commandparamsstring: "s[file]"
2015-12-28 16:19:52 +01:00
H-M-H
11a426c18b
added (console-)command usage
2015-12-23 14:29:31 +01:00
Nikita Zyuzin
e63e9eed54
Replace diff > 2 with != in RoundStartTick comparison
2015-11-13 14:40:02 +04:00
Nikita Zyuzin
d7f2fc95e7
Reset statboard after a game restart
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Fixes #335
2015-11-12 13:06:05 +04:00
H-M-H
f0d10ac62d
better get dummyinput directly from CControls
2015-11-10 20:29:12 +01:00
timgame
dc89301292
clean up intersect line code
2015-11-08 10:20:44 +01:00
heinrich5991
ba4eab1f1c
Don't reset antiping subconfiguration on startup
2015-09-10 12:09:38 +01:00
Chairn
70a2cfa4ea
Added custom background in entities.
2015-08-27 00:52:31 +02:00
Nikita Zyuzin
0b9e2f144c
Add prefix Cl to dummy and player variables
2015-08-07 00:16:33 +04:00
def
791e260e65
Fix spectating in demo viewer and add a button to choose to follow a player
2015-07-26 18:21:51 +02:00
def
e97c8ac08f
Add foes (permanently ignored players)
2015-07-22 22:16:49 +02:00
def
1af5507b95
Allow spectating other players and freeview in demo player (especially fun with /showall and /showothers on)
2015-07-22 21:32:02 +02:00
east
458e83e794
Further revert of auto demo recorder (fixes continuous recording on TILE_BEGIN)
2015-06-17 12:54:41 +02:00
east
45748f35e3
Revert: Changes on auto demo recorder
2015-06-16 22:35:21 +02:00
def
8f4e8a871d
Make autorecorder work with race again
2015-06-16 22:00:42 +02:00
Nikita Zyuzin
897af546cb
Fix bug with constant demo autorecording. Fixes #213
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It's relevant for states in which new RoundStartTick is sent each second tick
2015-06-14 14:39:42 +04:00
Nikita Zyuzin
7bb0c1cfbf
Fix bug with continuous demo recording restart in TILE_BEGIN
2015-06-12 15:15:23 +04:00
Nikita Zyuzin
d40d7f8d03
Remove unused stats
2015-05-21 16:22:42 +04:00
Nikita Zyuzin
82fdf7a5de
Fix tabulation
2015-05-21 16:17:10 +04:00
Nikita Zyuzin
e3413e59cc
Fix bug with OnStartGame not called after game is over
2015-05-21 16:09:23 +04:00
Nikita Zyuzin
ab2f87ace4
Don't call OnStartGame after pause
2015-05-21 15:11:53 +04:00
Nikita Zyuzin
3e3daf46bd
Don't reset stats when player goes spectator
2015-05-21 14:32:17 +04:00
Nikita Zyuzin
d8d20b0c1a
Rename detailed_stats to statboard
2015-05-21 13:41:59 +04:00
Nikita Zyuzin
42759e8909
Fix restart on new round and grabs count
2015-05-21 00:23:58 +04:00
Nikita Zyuzin
245ebccd7b
Add initial detailed stats board code
2015-05-20 02:51:02 +04:00
def
9dc63ed429
Clean up a bit
2015-05-04 17:53:07 +02:00
nuborn
0a07787f37
improve prediction of collision between players
2015-05-03 16:15:45 +02:00
def
9c1e65a1f5
Clean up a bit and hopefully fix player move on dummy connect
2015-04-19 14:06:31 +02:00
timgame
c4f011dd9d
resend player/dummy info that filtered the server
2015-04-19 13:17:51 +02:00
def
a77cd039a6
Get rid of all Clang warnings
2015-04-18 22:29:28 +02:00
def
710a786f88
Rename AutoUpdater to Updater because you have to press a button now
2015-04-18 21:17:27 +02:00
def
8cbd41abfe
Revert "Reduce client load by only searching for new skin when it changed"
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This reverts commit 7c503c3197
.
2015-03-14 12:30:17 +01:00
def
7c503c3197
Reduce client load by only searching for new skin when it changed
2015-03-13 15:42:09 +01:00
def
f893ed6ec4
Fix and clean up autoupdater
2015-03-13 15:14:00 +01:00
Learath Lea
233ce262ac
Add Autoupdate.
2015-02-23 20:23:56 +02:00
Learath
09ce649238
First get rid of the old autoupdate
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Conflicts:
src/engine/client/client.cpp
src/engine/client/client.h
Conflicts:
src/engine/shared/config_variables.h
2015-02-23 20:23:35 +02:00
def
7f54f8e10e
Kill for both with cl_dummy_copy_moves
2015-02-18 14:23:25 +01:00
nuborn
92c9646060
detect and predict weak/strong hook
2015-01-19 22:14:50 +01:00
def
ce13aa6809
Fix: Not jetpack prediction on DDNet incompatible servers
2015-01-19 22:14:48 +01:00
def
79aeb5ea38
Add hook duration tune
2014-12-27 12:05:02 +01:00
def
8b108a2311
Clean up gametype determination
2014-12-10 03:39:15 +01:00
def
eb12370db0
Rename cl_antiping to cl_antiping_players and add cl_antiping metasetting
2014-12-08 13:49:39 +01:00
nuborn
bb9c699f35
use consistent values for prediction
2014-12-01 18:34:16 +01:00
nuborn
03bc769c09
prediction of hammer (hits) and grenade (explosions)
2014-12-01 01:31:58 +01:00
def
627d6386ee
Revert "Revert "Revert "Add antiping for weapons (by nuborn)"""
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This reverts commit 8f7e24b4db
.
2014-11-02 10:59:22 +01:00
def
d3797289c1
Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"
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This reverts commit 56036dcd7b
.
2014-11-02 10:58:21 +01:00
def
997e1edc0d
Revert "also predict explosions from crazy shotgun"
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This reverts commit 1d21a552e8
.
2014-11-02 10:58:15 +01:00
nuborn
1d21a552e8
also predict explosions from crazy shotgun
2014-10-28 21:30:51 +01:00
nuborn
56036dcd7b
improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client
2014-10-28 21:13:55 +01:00
nuborn
8f7e24b4db
Revert "Revert "Add antiping for weapons (by nuborn)""
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This reverts commit 755e9f4d1c
.
2014-10-28 15:50:28 +01:00
def
755e9f4d1c
Revert "Add antiping for weapons (by nuborn)"
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This reverts commit 48e66a2ab3
.
Conflicts:
src/game/client/gameclient.cpp
src/game/version.h
2014-10-27 20:03:22 +01:00
def
35f8b7a6dd
Add option for disabling gun sounds
2014-10-26 01:00:30 +02:00
def
8d230306d8
Fix sound enabling and disabling ( fixes #82 )
2014-10-25 02:52:08 +02:00
def
1523954333
check that index in within array bounds + only predict grenade projectiles (by nuborn)
2014-10-25 01:08:14 +02:00
def
4403a2df62
Minor cleanup
2014-10-23 17:40:10 +02:00
def
033ca57331
Oops
2014-10-23 17:39:29 +02:00
def
48e66a2ab3
Add antiping for weapons (by nuborn)
2014-10-23 17:31:29 +02:00
BeaR
39f93716e0
Support replaying mapsounds
2014-10-18 18:41:52 +02:00
def
1144ba77c6
Split up demo recording into 3 separate recorders
2014-10-16 17:42:13 +02:00
def
c54cf2e7ba
Cleanup
2014-09-26 02:41:25 +02:00
def
89b92b4d6b
Cleanup
2014-09-23 09:52:18 +02:00
def
4133e642f8
Remove Damage Indications when entering game ( fixes #29 )
2014-09-03 14:17:44 +02:00
def
0916d8aba5
Fix timeout code stuff
2014-08-17 19:19:40 +02:00
def
c97a412913
Timeout code for dummy, timeout code working on solo servers
2014-08-17 19:10:08 +02:00
def
c493ef4408
imports
2014-08-13 13:00:18 +02:00
def
83cb1cdaea
Initialize random number earlier
2014-08-13 12:58:53 +02:00
def
8640f422d7
Missing include
2014-08-10 13:00:45 +02:00
def
f42b9d6904
Fix timeout code on Windows
2014-08-10 12:54:01 +02:00
def
ee6fcdf876
Automatic timeout protect message in client
2014-08-09 19:17:21 +02:00
def
85b7475ae4
remove debug output
2014-08-09 18:13:21 +02:00
def
4af575654b
Kind of working
2014-08-09 14:50:51 +02:00
def
5b72add865
Case sensitive player sort
2014-07-27 11:41:31 +02:00
def
bbe597ef04
Add cl_dummy_resetonswitch
2014-07-08 01:41:45 +02:00
def
11b439ba51
Fix 64 player on other servers
2014-06-22 15:30:15 +02:00
def
f2d6ceaf66
Add an exception for DDWar server, where we don't want to see all players
2014-06-17 11:34:07 +02:00
def
7875c2ec36
Android support (by Pelya)
2014-06-16 13:29:18 +02:00
def
af12bd92ec
Bring back old cl_showothers
2014-05-25 00:59:52 +02:00
def
6bcdb4fdb8
Some more dummy stuff, might fix sound
2014-05-23 23:59:26 +02:00
def
b2f5a1b96e
Fix showothers
2014-05-18 01:35:15 +02:00
def
e85d594f81
Other teams alpha settable
2014-05-17 23:00:52 +02:00
def
73103df309
Make autoupdater only run when ddnet servers can be reached
2014-05-17 15:42:32 +02:00
def
42811dc896
Autoupdater asks for permission to update + Autoupdater fixes
2014-05-17 14:28:50 +02:00
def
9ae6ce7097
Fix: You still receive whispers and team messages for dummy
2014-05-07 03:34:21 +02:00
HMH
addfe47d4c
fix correct dummy-tunings now
2014-05-03 02:44:28 +02:00
def
b3e9041768
Revert "Same hook strength for everyone (by cinaera)"
...
This reverts commit 2b08464527
.
2014-05-01 03:03:31 +02:00
def
2b08464527
Same hook strength for everyone (by cinaera)
2014-04-30 17:36:25 +02:00
def
c0e162e085
Fix: Correct tunings with dummies
2014-04-30 16:02:28 +02:00
def
5eb7a74558
Fix: Tunings and Tunezones with dummies
2014-04-29 03:34:23 +02:00
def
4782d34667
Some more dummy fixes
2014-04-28 16:47:44 +02:00
def
474d307a9a
Fix: Only allow changing dummy when dummy is connected
2014-04-28 15:34:56 +02:00
def
9f509eeedb
Fix: Dummy setting updates
2014-04-28 15:19:57 +02:00
def
8f4452c118
More Mac compile fixes
2014-04-28 00:45:45 +02:00
def
d63f44e316
Make compile on Mac
2014-04-28 00:41:19 +02:00
def
215e5dbcab
Disable autoupdate on Mac
2014-04-28 00:23:04 +02:00
def
5f60491002
Minor fixes
2014-04-28 00:13:15 +02:00
def
3bbc2c4ef7
Fix dummy issues
2014-04-27 13:44:04 +02:00
def
7bcc51d488
Basic updating (thanks to unsigned char*
2014-04-27 05:01:03 +02:00
def
9d123cb95f
Fix: Work for pure vanilla servers
2014-04-15 21:22:12 +02:00
def
68980e7699
Fix: Ok, proper Jetpack prediction now
2014-04-14 10:56:14 +02:00
def
7ae973af0d
Make jetpack strength a tuning
2014-04-12 11:12:29 +02:00
def
3e63993333
Fix: hook collision line of other players works on yourself when you're paused
2014-04-10 20:33:26 +02:00
def
a4580c4af0
Add speedup prediction (by c)
2014-03-25 01:13:46 +01:00
def
ba4d8d153e
Proper client version numbers
2014-02-19 22:29:46 +01:00
def
92e0b5fe3c
Add fake tunings so that freeze prediction is correct (by HMH)
2014-02-19 21:55:37 +01:00
def
17102bdf09
Still have to keep crashmeplx
2014-02-13 19:53:30 +01:00
def
dd17150160
Remove old code so that we work on 128p player servers
2014-02-13 04:39:29 +01:00
def
67ede77105
fix
2014-02-08 23:46:55 +01:00
def
50d3e03c16
Fix teams in client
2014-02-08 23:41:12 +01:00
def
f1661fc6b4
Sorted scoreboard and spectator view
2014-02-08 22:24:57 +01:00
def
bf658945a5
Fix some +showhookcoll
2014-02-08 21:55:08 +01:00
def
b21dc83b1a
Compatibility for old servers
2014-01-30 17:15:54 +01:00
def
d8533eea67
Proper Client Version numbers and more visible whispers
2014-01-30 16:49:15 +01:00
def
e97d3ba788
Fix: +showhookcoll fixes
2014-01-30 04:10:52 +01:00
def
fea96c411a
Properly show SUPER team in Scoreboard
2014-01-28 19:52:46 +01:00
def
9ff38a940b
Allow +showhookcoll on yourself
2014-01-27 05:16:07 +01:00
def
3e5bcb0213
Absolutely perfect +showhookcoll
2014-01-27 05:06:23 +01:00
def
c7cc656f1a
Remove useless code
2014-01-24 22:10:14 +01:00
def
25f69ecdeb
Display teams in scoreboard
2014-01-22 01:39:18 +01:00
def
f0d79b8388
Trying to get better team support
2014-01-22 00:08:30 +01:00
def
fe7f274023
Fix: Proper super on DDRace 16 player servers
2014-01-21 18:21:01 +01:00
def
693d68841c
More exact showhookcoll
2014-01-12 00:45:25 +01:00
def
0f251a435b
Revert "Remove useless code"
...
This reverts commit 3e28e52d8d
.
2014-01-02 01:14:20 +01:00
def
3e28e52d8d
Remove useless code
2014-01-01 15:44:49 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
def
3eaad43b6b
Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
...
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
2013-12-26 18:02:22 +01:00
def
ad724453ad
Better fix for slow Map loading
2013-12-20 12:27:10 +01:00
def
06fed6e596
Disable Tilemap Skip Generation (Makes map loading 30 times faster)
2013-12-20 03:33:50 +01:00
def
2a70aefc63
Show correct nameplates without antiping
2013-10-09 16:23:18 +02:00
def
dc6d2305d5
Add AntiPing
2013-10-09 16:02:23 +02:00
def
9028d77471
Add +showhookcoll from H-Client
2013-08-24 01:50:35 +02:00
def
85b5277bb5
Reset zoom when player joins team
2013-07-11 17:25:51 +02:00
oy
32c8dd6cf5
increased time for client info resend to prevent possible overlap
2013-02-24 17:28:39 +01:00
oy
5de2763f82
skip auto screenshot when the editor is active. #931
2013-02-24 17:27:44 +01:00
BeaR
6d74d52c22
Fix problem with show other players: ( Closes DDRace/teeworlds#210 )
...
sending packet on setting change
2013-02-03 20:23:44 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
...
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
d17ee055a2
fixed an issue about resending player info
2012-01-29 12:44:33 +01:00
oy
4fde2cf7f2
add tuning to demo. Closes #899
2012-01-09 00:49:20 +01:00
oy
b592d7a591
cleaned up playing of global sounds
2012-01-06 19:38:40 +01:00
GreYFoX
c46f3e06e7
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
2012-01-04 20:10:07 +02:00
oy
7328098f8d
Merge pull request #912 from matricks/threadedflip
...
Threadedflip
2012-01-03 15:40:30 -08:00
GreYFoX
ee670118a5
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
Conflicts:
src/engine/console.h
src/engine/server/server.cpp
src/engine/server/server.h
src/engine/shared/config.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
@heinrich5991 todo
2012-01-01 00:11:56 +02:00
Magnus Auvinen
b31abc4053
fixed so that you can select graphics backend via gfx_threaded
2011-12-31 10:29:25 +01:00
BeaR
afb1d5e201
Swap and Shuffle Teams
2011-12-30 21:52:01 +01:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
...
* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy
b99ac459be
fixed envelope rendering when seeking in the demo player
2011-12-04 14:04:12 +01:00
GreYFoX
ff696bad6c
Mac Loves Cyclic Includes
2011-08-31 13:56:04 +02:00
GreYFoX
5b27758650
Removed level stuff
...
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
...
Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
oy
2b2ddde04f
sort players in kick/move to spec vote and player options by team. Closes #809
2011-08-05 19:52:38 +02:00
oy
e18390fea8
fixed that client resets tuning. Closes #746
2011-07-05 23:32:32 +02:00
oy
ac9c3b8f7f
made the dropped flag sign blink faster the last 5 seconds to indicate that it's about to return. Closes #631
2011-07-05 23:15:24 +02:00
oy
123eab41c8
made it possible to filter by player country in the server browser. Closes #654
2011-06-29 22:27:32 +02:00
Johannes Loher
14f98a9ded
Added possibility to deny changing of team after a set_team for a certain amount of time. Added server setting to do this automatically for spec votes. fixes #640 .
2011-06-27 17:07:23 +02:00
GreYFoX
bee10fda8f
Merge branch 'master' of git://github.com/oy/teeworlds
...
Conflicts:
src/game/server/gamecontext.cpp
2011-06-02 19:13:40 +02:00
Choupom
deff0ce7c4
fixed netevent struct names
2011-06-02 17:40:08 +02:00
GreYFoX
dad66bffc3
General DDRace binds improvements
2011-04-17 19:45:48 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
...
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
heinrich5991
c83c7b1a19
reworked IConsole::PrintResponse to IResult::Print (and obviously CConsole::PrintResponse to CResult::Print)
2011-04-14 00:34:10 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
1a5d70450f
added "reimplemented menu music by teetow-the-great-teetow" by Choupom
2011-04-13 20:00:54 +02:00
Shereef Marzouk
0354625f9b
fixed Mac compilation
2011-04-10 00:05:34 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
...
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
Choupom
733f0b3390
reimplemented extra projectiles
2011-04-03 22:57:03 +02:00
oy
ab810cab25
fixed that player options just show players as friends not clans
2011-04-02 19:51:05 +02:00
oy
d4f2b8de87
fixed skin colour of spectators
2011-03-27 11:52:16 +02:00
oy
6ece07ee74
added force_vote command
2011-03-25 12:06:45 +01:00
oy
359b806e95
added remove_vote command. Closes #47
2011-03-25 11:49:35 +01:00
oy
8ad3def65e
added aliases for votes. Closes #144
2011-03-25 09:49:21 +01:00
oy
ae325c873f
added friends feature. Closes #24
2011-03-23 13:06:35 +01:00
oy
b64db75a6b
added an option to ignore other players in chat
2011-03-22 22:41:27 +01:00
Sebastian Wojtowicz
55ce870597
Client utf8 converting (servernames,playernames) in Internet tab and (playernames,playermessage) in chat and hud
2011-03-22 21:11:10 +02:00
oy
eaef2ce48a
added notification for unsaved map data and a confirmation for overwriting an existing map in the editor. Closes #115
2011-03-22 00:31:42 +01:00
oy
2547bfa4fc
linked console commands player_clan and player_country to the client's info update
2011-03-20 11:17:51 +01:00
oy
79aa9d640e
fixed that server browser shows the correct country flag
2011-03-20 11:15:24 +01:00
GreYFoX
0cbcdd027a
Removed Helper made Moderators able to moderate only
...
Enumerated levels
http://ddrace.info/forum/showthread.php?t=528
or modify the server and change the game type to something other than DDRace thank you
2011-03-16 16:27:30 +02:00
GreYFoX
3059199505
Fixed a crash
2011-03-16 13:59:36 +02:00
oy
156e23b592
added loading/support for country flags to the client
2011-03-16 12:09:22 +01:00
oy
30d9c9f4d9
made network support clan name and country code for players
2011-03-15 11:23:49 +01:00
oy
b834426548
fixed several problems with spectator view in game and demo player. Closes #83
2011-03-12 18:07:57 +01:00
oy
ee2f625754
added extended spectator mode. Closes #28
2011-03-10 10:08:14 +01:00
oy
9811c2396b
made network clip flags. Closes #131
2011-03-04 17:08:10 +01:00
oy
0bc13c91eb
made cl_threadsoundloading work again
2011-02-27 17:56:03 +01:00
GreYFoX
90d93ba7b2
Client showothers
2011-02-23 22:22:05 +02:00
Romain Labolle
0209ef4126
The first parameter of set_team is the victim (cf. line 1190)
2011-02-23 08:02:55 +02:00
noother
901859a494
fixed all known bugs in racedemos & ghosts, including "ghost is shown when playing a demo", "ghost doesn't reset when crossing the startline
...
again" (this conflicts with racemod however, where the time isn't reset on crossing the start tiles again. This should be removed in
DDRace.), "ghost sometimes doesn't save" (this was because of kill tiles right next to finish tiles, and it just wasn't quick enough when
going through them fast), "demos contain a lot of garbage before the actual run (prior attempts)" ghosts and racedemos should now work 100%
2011-02-16 10:39:26 +02:00
GreYFoXGTi
718d697707
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/collision.cpp
src/game/collision.h
src/game/gamecore.cpp
src/game/server/gamecontext.cpp
2011-02-13 19:36:53 +02:00
GreYFoXGTi
f83132448d
Merged Oy, Isolated Freeze from Deep Freeze
2011-02-13 19:32:06 +02:00
oy
09cd38d320
cleaned up skin initialisation
2011-02-13 13:58:59 +01:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
GreYFoXGTi
24a688b2c3
Added AutoDemoRecord and ghost made by Race mod team, implemented to DDRace by noother
2011-02-04 22:15:02 +02:00
GreYFoXGTi
f1a8b6b7ad
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/game/client/gameclient.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
2011-01-24 14:06:55 +02:00
heinrich5991
43b67aaa57
added server command to clear the votes. this fixes #47 partially
2011-01-23 17:53:53 +01:00
GreYFoXGTi
2151883b43
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/gamecore.cpp
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/pickup.cpp
src/game/server/entities/projectile.cpp
src/game/server/entity.h
src/game/server/gamecontext.cpp
src/game/server/player.cpp
src/game/variables.h
2011-01-20 16:10:32 +02:00
oy
da84771345
removed some old checks
2011-01-18 18:53:19 +01:00
oy
216967c3bf
release gameclient components when opening the editor. Closes #429
2011-01-17 12:28:37 +01:00
GreYFoXGTi
2ec0e0eec4
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/engine/shared/console.cpp
src/game/client/components/hud.cpp
src/game/client/components/scoreboard.cpp
src/game/server/entities/character.cpp
src/game/server/entities/projectile.cpp
2011-01-12 11:08:17 +02:00
oy
b60d6deb51
made m_paInfoByScore within gameclient's snap state work and cleaned up render scoreboard
2011-01-11 23:03:01 +01:00
GreYFoXGTi
959b05d557
Merge branch 'master' of http://github.com/oy/teeworlds
2011-01-10 00:45:58 +02:00
oy
41b8022aa1
record a new demo when a game ends. Closes #358
2011-01-06 23:21:51 +01:00
oy
eedaf62d97
fixed that the client crashes if it has no skins
2011-01-06 22:55:57 +01:00
GreYFoXGTi
6889adc0bb
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
.gitignore
src/game/client/gameclient.cpp
src/game/editor/ed_editor.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h & Cleaned it up
2011-01-06 23:32:19 +02:00
oy
f8b1edca64
show error message for all content that could not be loaded. Closes #257
2011-01-06 22:18:19 +01:00
oy
1306b62ce2
added command to move all players to a team. Closes #384
2011-01-06 13:37:28 +01:00
GreYFoXGTi
22aa8940a7
Code Style of some files converted from K&R to BSD/Allman
2011-01-06 07:30:19 +02:00
GreYFoXGTi
ddc5dd7ab3
Cleaned up & Re-arranged stuff
2011-01-06 05:46:10 +02:00
GreYFoXGTi
c5648311ed
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
data/languages/german.txt
src/game/client/components/scoreboard.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/variables.h
2011-01-04 22:37:09 +02:00
oy
a72848e780
added constants for teams by Choupom
2011-01-03 12:50:38 +01:00
GreYFoXGTi
2f5f332cbb
Merge branch 'master' into DDRace
...
Conflicts:
src/engine/client/client.cpp
src/engine/shared/config_variables.h
2010-12-13 03:43:22 +02:00
oy
c75a75b64f
made it possible to automatically take game over screenshots. Closes #339
2010-12-12 16:48:13 +01:00
oy
3ea00f61cf
removed needless include
2010-12-07 23:51:04 +01:00
GreYFoXGTi
ae4aebd365
Merge branch 'master' of http://github.com/oy/teeworlds
2010-11-24 02:28:01 +02:00
oy
e6698b1118
apply custom colour to blood colour. Closes #314
2010-11-24 01:11:56 +01:00
GreYFoXGTi
5d9ee1736e
made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
GreYFoXGTi
a109e1150d
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/engine/shared/config_variables.h
src/game/client/components/console.cpp
src/game/client/gameclient.cpp
src/game/editor/ed_editor.h
src/game/server/gamecontext.cpp
2010-11-18 01:10:59 +02:00
oy
8351682edf
added constants for console types by Choupom
2010-11-17 13:01:46 +01:00
oy
994a44f6e1
simplified change_map command so that it switches to the next map in the maprotation when called without param
2010-11-17 12:50:01 +01:00
GreYFoXGTi
f16d1a8507
Fixed DemoPlayback
2010-11-04 22:06:12 +02:00
btd
418875b5e5
Add score board time, need to add in server send time for players if someone enter
2010-11-04 19:39:04 +03:00
btd
f42adf79ef
...
2010-11-01 00:17:36 +03:00
btd
62ef58329d
Return DDRace stuff. No need in mistic compatibility
2010-10-31 23:50:40 +03:00
GreYFoXGTi
8d88f5d541
Partially Revert "Refactoring" to keep DDRace compatible with SushiTee's Stuff
...
This partially reverts commit 505a5b4172
.
2010-10-30 20:17:59 +02:00
GreYFoXGTi
d6b898c84a
Merge branch 'master' of http://github.com/oy/teeworlds
2010-10-30 00:48:17 +02:00
oy
476f951ffc
added font that provides more characters. closes #56
2010-10-29 23:44:08 +02:00
GreYFoXGTi
505a5b4172
Refactoring
2010-10-29 23:29:07 +02:00
btd
a62decbc91
Show others for ddrace clients.
...
Need to fix entities now.
Signed-off-by: btd <bardadymchik@gmail.com>
2010-10-24 14:47:25 +04:00
btd
61092f7baa
Begin show_others
...
Signed-off-by: btd <bardadymchik@gmail.com>
2010-10-23 23:26:10 +04:00
GreYFoXGTi
47714c9468
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/game/variables.h
2010-10-13 14:08:35 +02:00
oy
e4fe7457c8
fixed problems with the mouse movement. Closes #214
2010-10-13 12:47:42 +02:00
GreYFoXGTi
e46dd6b5e6
Merge branch 'master' of http://github.com/oy/teeworlds
2010-10-11 19:45:14 +02:00
oy
cd578a0dc2
moved explosions to front layer. Closes #21
2010-10-11 12:32:34 +02:00
GreYFoXGTi
faaa8c241e
Merge branch 'master' of http://github.com/oy/teeworlds into Cleanup
2010-10-07 15:33:48 +02:00
GreYFoXGTi
cfe7ef6f38
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup
2010-10-06 23:48:39 +02:00
GreYFoXGTi
304084434b
Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74 , Closes #35.( #35 Needs in depth testing, i tested for 3 minutes copying stuff around)
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-06 23:47:23 +02:00
oy
3a98f7a048
added mod system. Closes #34
2010-10-06 23:07:35 +02:00
GreYFoXGTi
b6a17d1e47
Merge branch 'master' of http://github.com/oy/teeworlds into Cleanup
2010-09-30 23:38:27 +02:00
GreYFoXGTi
e900e7f4db
Changes Required by Teams for Client
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:31:11 +03:00
GreYFoXGTi
896634a061
Total Cleanup
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:28:06 +03:00
oy
b08fdf2fb2
fixed initialisation message. Closes #194
2010-09-29 19:55:33 +02:00
GreYFoXGTi
526e36f8a0
Merge branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
src/game/client/components/menus.h
src/game/client/gameclient.cpp
src/game/editor/ed_editor.cpp
src/game/variables.h
2010-09-27 06:32:14 +03:00
GreYFoXGTi
ac36e562a5
Made Personal Best/Vanilla Score Updated on game enter
2010-09-27 00:31:33 +03:00
Kaffeine
3684621589
CGameClient: Removed needless call UpdateRenderInfo and fixed team-checks.
2010-09-24 13:02:26 +02:00
btd
e6718e2ede
Reset Teams in Client
2010-09-24 11:12:26 +04:00
GreYFoXGTi
e56b75090c
Merge branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
src/game/server/player.cpp
2010-09-22 11:46:18 +03:00
oy
55434a2a57
added fix by Sworddragon for stopped loading bar at the beginning
2010-09-22 00:30:08 +02:00
GreYFoXGTi
8e066517ad
Merge branch 'master' of http://github.com/btd/DDRace
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Conflicts:
src/game/server/gamecontext.cpp
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-15 05:57:34 +03:00
GreYFoXGTi
fa379a806a
Merge branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
src/engine/server/server.cpp
src/game/client/components/scoreboard.cpp
src/game/server/gamecontext.cpp
src/game/server/player.cpp
2010-09-13 07:49:01 +03:00
oy
e226b47212
close the emote selector, chat history and the scoreboard when closing the chat, console or ingame menu. Closes #111
2010-09-12 12:43:03 +02:00
oy
d913af1ab2
renamed demorec files to demo
2010-09-12 12:16:51 +02:00
btd
edbef086c1
git add src/*git add src/*! Fix character collision bug with additional protocol message, begin to finish ShowOthers
2010-09-12 00:45:56 +04:00
btd
4544b91d2f
Teams collision a works fine... But i broke collision with tiles
2010-08-30 23:25:04 +04:00
btd
909c583d96
End merge
2010-08-26 00:30:21 +04:00
GreYFoXGTi
7f8fb7a5a7
Merging the client manually into the server
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but i can't get the client to accept the console class of the server -.-" yet..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00
oy
41afca6db2
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-25 01:17:02 +02:00
oy
1cfa122521
fixed that scoreboard overlaps the chat. Closes #14
2010-08-24 23:48:27 +02:00
oy
538d968349
fixed that scoreboard overlaps the chat. Closes #14
2010-08-18 03:57:35 +02:00
oy
cabecb7fa9
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-18 00:06:00 +02:00
oy
d37c83962d
fixed weapon change on start bug
2010-08-10 13:54:13 +02:00
oy
3797eba179
added demo recording button by fujnky
2010-08-09 14:14:15 +02:00
oy
3f0ff1fb14
removed ServerDummy function cause it isn't needed anymore(actual console separates client and server commands) and added two missing server commands to the tab completion
2010-08-07 00:01:43 +02:00
oy
22c19f45db
fixed hook sound bug in demos. Closes #161
2010-07-17 19:55:17 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
878ede3080
major update with stuff
2009-10-27 14:38:53 +00:00
Magnus Auvinen
7b68ff4277
fixed chaining of console commands, allows snatching updates of console variables. cleaned up some code
2009-06-15 14:01:36 +00:00
Magnus Auvinen
307cf4aa64
done language selector
2009-06-15 08:15:53 +00:00
Magnus Auvinen
6309d7ad56
continued with localization
2009-06-15 06:45:44 +00:00
Magnus Auvinen
bc20e9c433
localization update
2009-06-13 17:18:06 +00:00
Magnus Auvinen
c2f8d0e07a
minor cleanup of out commented clode
2009-06-13 08:25:50 +00:00
Magnus Auvinen
9254ca61f1
fixed utf8 support
2009-06-07 16:06:03 +00:00
Magnus Auvinen
cdc5f26900
new font rendering system using freetype2. only compiles under linux for now
2009-06-07 14:36:54 +00:00
Alfred Eriksson
82f9be8ce0
added help messages for all commands. added syntax in the help msg
2009-01-24 14:10:26 +00:00
Magnus Auvinen
5f186c8906
fixed so the console show help for each command. not all commands have descriptions however
2009-01-24 13:12:04 +00:00
Magnus Auvinen
9d51d47cea
added tab completion to the console. works for local and remote
2009-01-24 12:16:02 +00:00
Magnus Auvinen
2f801d47cf
fixed so the 'default' skin is used first when no other skin is found
2009-01-21 21:00:06 +00:00
Magnus Auvinen
46125d5ed7
fixed so predicted sounds and air jump effect works with demo playback
2009-01-11 15:51:43 +00:00
Magnus Auvinen
f29276e8d5
fixed so the number of players in the server info is correct
2009-01-11 14:48:38 +00:00
Alfred Eriksson
39a12060d6
removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning.
2009-01-11 10:40:14 +00:00
Alfred Eriksson
fa9002f9b4
fixed a small bug
2008-12-20 16:05:30 +00:00
Magnus Auvinen
e447ef04cc
fixed so that events isn't processed when scrubbing a demo
2008-12-19 11:41:17 +00:00
Alfred Eriksson
2e63ef3299
stops recording when client switches state
2008-11-17 16:13:12 +00:00
Magnus Auvinen
b6f6f47997
fixed issues when pausing the game and added pause and unpause console commands
2008-11-16 15:10:57 +00:00
Magnus Auvinen
e27e2d8b2a
fixed server side demo recording and some possible crashes with incorrect demos
2008-11-16 13:58:27 +00:00
Magnus Auvinen
54429b70cf
added some extra debugging information
2008-11-15 13:29:32 +00:00
Magnus Auvinen
388a04d957
better voting support
2008-11-08 12:50:46 +00:00
Magnus Auvinen
d15860e44f
renamed gc_render* to render*
2008-10-20 23:46:39 +00:00
Magnus Auvinen
da473cf614
fixed various issues with binding keys like enter and f1-f15
2008-10-20 23:10:00 +00:00
Magnus Auvinen
119b5af3d3
fixed a lot of network troubles
2008-10-19 09:10:55 +00:00
Alfred Eriksson
e858ed1310
gameclient is now reset correctly
2008-10-18 10:32:36 +00:00
Magnus Auvinen
35bcd41aa2
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
2008-10-17 11:23:21 +00:00
Magnus Auvinen
4484948a6d
updated the demo recorder
2008-10-14 12:11:42 +00:00
Magnus Auvinen
3544db4927
fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead)
2008-10-08 20:47:56 +00:00
Magnus Auvinen
79f9fb41d4
fixed so that the components are reset on connect
2008-10-08 18:19:45 +00:00
Magnus Auvinen
12472ef7f4
major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks
2008-10-06 18:05:01 +00:00
Dominik Geyer
397b9a764b
data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir
2008-10-01 17:16:22 +00:00
Magnus Auvinen
eac9658b73
added voting gui and a lot of other minor changes
2008-09-29 11:34:49 +00:00
Magnus Auvinen
917ebc17c6
begun the work on voting
2008-09-24 14:47:03 +00:00
Magnus Auvinen
d9d37b945e
some server restructure. added hook no attach sound
2008-09-23 18:08:19 +00:00
Magnus Auvinen
c94b1f22ab
added non-hookable tile
2008-09-23 14:38:13 +00:00
Magnus Auvinen
33b50738e6
added dead reckoning to the characters
2008-09-23 07:43:41 +00:00
Magnus Auvinen
5bcba4498e
fixed timeout
2008-09-12 07:20:26 +00:00
Dominik Geyer
51a9d23dae
fixed spectator mode freeview
2008-09-09 15:50:41 +00:00
Magnus Auvinen
fa266334fd
fixed on_console_init and on_save
2008-09-04 21:36:44 +00:00
Dominik Geyer
a9211ffd64
moved nameplate-code to new component nameplates; ticket #461
2008-09-04 18:54:37 +00:00
Alfred Eriksson
b649ab6c16
merged teambalance-warning and mini-/maximize-stuff from 0.4.3
2008-09-01 18:17:01 +00:00
Magnus Auvinen
9c704c6a05
added mapimages component
2008-09-01 05:54:00 +00:00
Magnus Auvinen
04eddacd65
setting of correct game type in game controller. fixed gametype filter in browser. various cleanups
2008-08-31 21:50:14 +00:00
Magnus Auvinen
5198d6bf01
fixed some crashes and added kill and team console commands
2008-08-31 13:36:30 +00:00
Magnus Auvinen
cd7a3519a7
added the loading screen again
2008-08-30 22:38:56 +00:00
Magnus Auvinen
374714f641
clean up the hooks and removed the old gc_hooks.cpp file and renamed to clienthooks.cpp
2008-08-30 21:16:58 +00:00
Magnus Auvinen
b03b048974
removed gc_client.hpp
2008-08-30 21:09:13 +00:00
Magnus Auvinen
2b53f91a1f
added the special binds again. console can now be accessed in the menus aswell
2008-08-30 09:34:55 +00:00
Magnus Auvinen
dfe7cb1579
fixed so that menus doesn't use inp_get_event. fixes the gui key binder
2008-08-30 09:28:31 +00:00
Magnus Auvinen
2e2d31ccc3
fixed the motd correctly
2008-08-30 08:26:36 +00:00
Magnus Auvinen
71fa35606c
fixed emoticons
2008-08-30 08:20:06 +00:00
Magnus Auvinen
0511e1152a
added sound component
2008-08-29 05:34:18 +00:00
Magnus Auvinen
25a2e529ba
fixed so the client gets the correct player info
2008-08-27 20:17:04 +00:00
Magnus Auvinen
ae364d4d29
scoreboard fixed
2008-08-27 19:50:33 +00:00
Magnus Auvinen
68c52dd5ef
repaired the local console
2008-08-27 16:23:15 +00:00
Magnus Auvinen
dfe499248f
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
2008-08-27 15:48:50 +00:00