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minor cleanup of out commented clode
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69511102de
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@ -306,8 +306,6 @@ static void font_upload_glyph(FONTSIZEDATA *sizedata, int texnum, int slot_id, i
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sizedata->texture_width/sizedata->num_x_chars,
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sizedata->texture_height/sizedata->num_y_chars,
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font_texture_format, GL_UNSIGNED_BYTE, data);
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//dbg_msg("font", "uploaded %d at %d (%d %d)", chr, slot_id, x, y);
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}
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/* 8k of data used for rendering glyphs */
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@ -544,7 +542,6 @@ void gfx_text_ex(TEXT_CURSOR *cursor, const char *text, int length)
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{
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const char *current = (char *)text;
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const char *end = current+length;
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//int to_render = length;
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draw_x = cursor_x;
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draw_y = cursor_y;
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@ -567,7 +564,6 @@ void gfx_text_ex(TEXT_CURSOR *cursor, const char *text, int length)
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while(current < end)
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{
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int new_line = 0;
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//int this_batch = (int)(end-current);
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const char *batch_end = end;
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if(cursor->line_width > 0 && !(cursor->flags&TEXTFLAG_STOP_AT_END))
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{
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@ -603,15 +599,8 @@ void gfx_text_ex(TEXT_CURSOR *cursor, const char *text, int length)
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}
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batch_end = current + wlen;
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//this_batch = wlen;
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}
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/*if((const char *)current+this_batch > end)
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this_batch = (const char *)end-(const char *)current;
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end = */
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/*to_render -= this_batch;*/
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while(current < batch_end)
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{
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const char *tmp;
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@ -656,7 +645,6 @@ void gfx_text_ex(TEXT_CURSOR *cursor, const char *text, int length)
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draw_x += advance*size;
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cursor->charcount++;
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/* current++; */
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}
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if(new_line)
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@ -183,39 +183,8 @@ void GAMECLIENT::on_console_init()
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suppress_events = false;
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}
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/*
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unsigned char utf8lut[] = {}
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static int utf8_decode(unsigned char **ptr)
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{
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unsigned char first = **ptr;
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if(first&0x80 == 0)
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{
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*ptr += 1;
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return first;
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}
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if(first&(0x80|0x40|0x20) == (0x80|0x40))
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{
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// two bytes
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}
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if(first&(0x80|0x40|0x20|0x10) == (0x80|0x40|0x20))
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{
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// three bytes
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}
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}*/
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#include <stdio.h>
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void GAMECLIENT::on_init()
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{
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/*const char *p = "Hello World åäö ようこそ - ガイド ";
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for(; *p; )
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{
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dbg_msg("", "%d", utf8_decode(&p));
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}*/
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// init all components
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for(int i = 0; i < all.num; i++)
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all.components[i]->on_init();
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